Slashdot Mirror


Why Aren't There More Civilians In Military Video Games?

Jeremy Erwin writes "A columnist for Slate asks why there aren't any civilians in today's military shooting games. Quoting: 'Mostly, they don't want to face the consequences of players' bad behavior. In an interview with the website Rock Paper Shotgun, Battlefield 3's executive producer Patrick Bach explained that he doesn't "want to see videos on the Internet where people shoot civilians. That's something I will sanitize by removing that feature from the game." Bach believes that video games are serious business but that players' irreverence is holding back the form. "If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught," he said.'" (Note that there are civilians in Battlefield 3, you just can't kill them, accidentally or otherwise. Despite this, the author's point stands: "By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage.")

431 comments

  1. Duh. by Anonymous Coward · · Score: 5, Insightful

    If I wanted to grapple with reality, I wouldn't be playing a video game.

    1. Re:Duh. by Anonymous Coward · · Score: 0

      since you're on /., escapism

    2. Re:Duh. by Anonymous Coward · · Score: 0

      If I wanted to grapple with reality, I wouldn't be playing a video game.

      Yeah, and when I kill people, I don't expect them to bleed.

      I expect warfare to be like the first Iraqi war: highly vetted news footage of radar screens and stuff. Realism should be left for Wikileaks and Collateral Murder and the like. In games I just want to be able to kill people without feeling guilty or sadistic.

    3. Re:Duh. by lexsird · · Score: 1

      Reality is for those who can't handle gaming.

      --
      Take the Red Pill.
    4. Re:Duh. by Moryath · · Score: 4, Insightful

      I don't know if it goes that far. Certainly, some videogames are more realistic than others (within reason of course... for instance, the original Deus Ex would have enemies simply collapse if rendered unconscious, but actually bleed a pool of blood if killed).

      At the same time, the ability to have a "realistic environment" is always a strange goal. I will admit to laughing during Fallout 3 the first time a wasteland wanderer ran up to me to thank me for my work on the Wasteland Survival Guide, handed me a gift... and promptly ran off into the wilderness to be tackled and torn to shreds by the nearest Yao Guai. Not that I was laughing at the circumstance, more the combination of AI limitations and random spawn points that caused it to happen. (Don't worry. I killed the Yao Guai, then looted both corpses. Can't have a maneater running around willing to attack other humans after all.)

      But as for the rest... Again, Deus Ex had civilians. Killable ones. So did the first two Fallout games (hell, if you weren't in Britain, there were killable KIDS). And you should expect that people will do stupid things. Sometimes it's going to the dark side in the game for a while. Sometimes it's wasting an entire clip of ammo on that freaking annoying Claptrap. Sometimes it's piling six dozen grenades under a Warthog to see how high it will flip.

      Gamers push boundaries. They test things. Give them a sandbox and they (at least some of them) will diligently work to tunnel their way out.

    5. Re:Duh. by grapeape · · Score: 3, Informative

      Thats kind of the point though your killing pixels...most know the difference enough that they want to keep fantasy and reality separate. However, a "more realistic" war-game might be a good idea just to show the real horror and consequences of war...just dont expect it to sell well and dont expect any good press no matter if it was made with good intentions.

    6. Re:Duh. by guybrush3pwood · · Score: 1, Troll

      In games I just want to be able to kill people without feeling guilty or sadistic.

      Isn't that pretty much the definition of sociopathic behavior?

      --
      Perhaps I'm trolling, perhaps I'm not.
    7. Re:Duh. by Nutria · · Score: 1, Insightful

      In games I just want to be able to kill people without feeling guilty or sadistic.
      Isn't that pretty much the definition of sociopathic behavior?

      Note the use of the phrase "in games". That pretty much indicates that OP knows and respects the difference between game and reality.

      Thus, not sociopathic.

      --
      "I don't know, therefore Aliens" Wafflebox1
    8. Re:Duh. by snero3 · · Score: 1

      Exactly, I thought that this was obvious?

      --
      It said "windows 98 or better" so I installed Linux
    9. Re:Duh. by Anonymous Coward · · Score: 0

      Gamers push boundaries. They test things. Give them a sandbox and they (at least some of them) will diligently work to tunnel their way out.

      /big Fallout fan here too

      Funny thing - I've killed more people in my last playthrough of Alpha Centauri (or anything else in the Civilization series) than I have in all the FPS/RPGs I've ever played.

      Absolute military and technological domination over the entire planet, it's almost endgame, my society will be (Heading to the stars | Transcending humanity itself) within ten turns, and I can either spend the next half-hour-per-turn moving individual units, or I can lob a handful of suitable weapons in the general direction of my last enemy's empire, see some cool explosions, and hit "Advance turn" three times.

      Every damn time, I've lobbed the rockets. And so has everyone I've ever played with (or against). There's a lesson in moral decisionmaking processes.

    10. Re:Duh. by PopeRatzo · · Score: 1

      Sometimes it's going to the dark side in the game for a while. Sometimes it's wasting an entire clip of ammo on that freaking annoying Claptrap.

      You should see what I did to the desk clerk in my Deus Ex HR apartment building when I got tired of hearing her tell me that "No, we haven't fixed your bathroom mirror, yet".

      Let me tell you, it wasn't pretty.

      --
      You are welcome on my lawn.
    11. Re:Duh. by hairyfeet · · Score: 3, Insightful

      Uhhhh...its pixels and polygons, so I should be able to blow up the barbie dolls if I wanna!

      The problem is the dumbing down of society for the retarded. There is no personal responsibility anymore. you get some retard that was raised by games and the tube because mama was too busy being a whore and daddy don't even know he exists and this braintrust decides to play "GTA for real" and kill people the media blames the games instead of the shit for brains that deserves the blame.

      IT IS A FUCKING GAME PEOPLE and we should be able to go completely apeshit in them because that is what games are for having fun and doing crazy shit you can't do in real life! What is next, some moron tries to swing on a grapple hook like Just Cause II? Or drives through houses like RF: Guerrilla? How sad is it that the last truly "Do what the fuck you want, whatever" game was fricking Postal II, and that was how many years ago?

      For those that haven't tried it I highly recommend Just Cause II, it is truly the closest to a "do what the fuck you want" game I've seen in years. Having some civilian smart off to me when I am walking down the street and hook shot his ass to the back of a speeding bus? Now THAT is funny! Having a bad guy cop try to catch up to you in a car and you hook shot the front end of his ride to the ground so he pulls a T3:Rise of the Machines? Now THAT is cool.

      Its a game folks, doing crazy shit should be SOP. Otherwise they might as well just make paintball simulators.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    12. Re:Duh. by JMJimmy · · Score: 1

      *Pulls out Carmageddon, Quarantine, etc* and starts killing civilians... ooo and I get stuff for it too!

      [waits a bit]

      Nope, no grappling with reality, no murderous feelings... a little nostalgia maybe... and I really want them to re-make Quarantine.

    13. Re:Duh. by Anthony+Mouse · · Score: 3, Interesting

      Gamers push boundaries. They test things. Give them a sandbox and they (at least some of them) will diligently work to tunnel their way out.

      The trouble is that as you make games more and more realistic, you find that sometimes reality is deeply unsatisfying. Sometimes a soldier can intentionally kill civilians and get away with it. Or the consequence is a court marshal that does not come until after the end of the soldier's tour. Or is that the soldier's child is killed fighting the same war 20 years later because the civilian casualties turned the local population against you.

      None of that sends an appropriate message or fits with the instant gratification/punishment model of most games. But the more you strive for realism, the more you have to face the trappings of reality.

    14. Re:Duh. by Anthony+Mouse · · Score: 2

      Just set the rules that if you kill a civilian it will either immediately or eventually negatively impact your game. e.g. some time later in the game when you are found out, your player is executed for murder. But then, the AI would have to figure out whether it was accidental (usually forgivable in the fog of war) or intentional.

      The AI getting it wrong would just make the game more realistic. It's not like there are no innocent people in prison or on death row.

    15. Re:Duh. by artor3 · · Score: 2

      Didn't one developer almost try that with that Fallujah-based game, and the sheer amount of bad press caused their publisher to drop them and their studio to basically collapse? I wouldn't expect anyone else to try it any time soon.

    16. Re:Duh. by cavreader · · Score: 1

      There is not a single video game capable of displaying the true horrors in war. The vast majority of those who blithely speak of the horrors in war have never experienced the reality. And no one should be the least surprised that civilians get injured and killed in war. Destruction and death is the purpose of waging a war and no one is immune to the violence.

    17. Re:Duh. by slackbheep · · Score: 1

      And I bet you felt quite justified in doing so once you read her email, Heh.

    18. Re:Duh. by LS · · Score: 3, Insightful

      If I wanted to grapple with reality, I wouldn't be playing a video game.

      Nice platitude, but in the end it's bullshit. Are front-line battles with civilian casualties considered "reality" in most peoples' lives? No. People play video games to simulate situations they couldn't or wouldn't otherwise experience, whether they are fantasy, or an aspect of reality they either can't or don't want to experience for real.

      LS

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    19. Re:Duh. by Confusador · · Score: 1

      Uh, yeah. We're talking about a game where friendly fire is disabled by default, and they're complaining that the inability to kill civilians detracts from the realism? Why are we even having this discussion?

    20. Re:Duh. by slackbheep · · Score: 2

      That would be Six Days in Fallujah. It's kind of unfortunate they never finished the game, they seemed to want to tell the story of what actually happened on the ground, and I think it would have served as a nice counterpoint to the jingoism in BF/CoD. That said, While I think making games that challenge us or our beliefs are to be applauded some will simply see ANY "game" as a cheap bit of entertainment at their loved ones expense.

    21. Re:Duh. by KDR_11k · · Score: 1

      Sure but the Arma games taught me enough about war to know that all I'd get done is run around for five minutes before getting shot dead by a guy I didn't even spot.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:Duh. by justforgetme · · Score: 2

      I really want them to remake Carmageddon!

      Powersliding a caterpillar truck into a pedestrian bridge

      hell yeah!

      --
      -- no sig today
    23. Re:Duh. by SomePgmr · · Score: 1

      I seem to remember there being quite a stir over Modern Warfare 2, during which you had to choose if you would shoot up an airport full of innocent civilians with a machine gun just to maintain your undercover status... or some such craziness. Or am I remembering it wrong?

      Anyways, I do remember many sequences (some more realistic than others) in various games, Mw2 included I believe, where you've had to shoot the bad guy without killing civilians... dating all the way back to old hogan's alley type games of my youth.

    24. Re:Duh. by hairyfeet · · Score: 3, Insightful

      Exactly! Doing crazy shit is FUN with a capital F! hell that is why I started playing games in the first place, so I can do crazy shit nobody in real life would ever be able to do and possibly survive!

      If you like truly crazy shit you really need to try Just Cause II, sadly I can think of no other game to even compare it to on the batshit insane o' meter. Try jumping out of an airplane to grab onto a helicopter, stomping the ass of the guy flying the chopper and toss him out, then take the chopper on a straffing run of a local base. Chopper get too shot up? Just jump out the bastard, rip the 20mm chain gun off a base defense and go T2 on their ass. Grab a bike and make Evil Knievel look like a pussy while dragging a little old lady behind you! Hell I even hook shot a soldier underneath a chopper and used his screaming ass as a wrecking ball to knock his buddies off a ledge! Cities, villages, jungles and mountains, this thing has to be the size of Bolivia and is FULL of shit to wreck or blow up!

      Games are SUPPOSED to be crazy insanity, that is what makes them more than paintball simulators! i'm telling ya there is nothing like walking out a base in JC II that you entered by driving a tank off a cliff while surfing on the hood of the thing for a couple of thousand feet right into the center of enemy city, turning the whole thing into a mess of fireballs and bodies, and then as you are walking out and a few stragglers try to mount a defense you set off a half a dozen charges that makes a bigger mess than a Michael Bay action movie. Now THAT is fun crazy shit!!!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Duh. by Anonymous Coward · · Score: 0

      well it's "serious business".
      that means no replayability value by trying out different things since it's a simulation. he doesn't even want players to try out things.

      he is implying that he's built a world simulation that's so serious he needs to remove even possibility for bad things from it - yet it's a game about armed conflict?!? he's just trolling for web views, really. and your money. next up a pacman where you can only move back and forth.

    26. Re:Duh. by Anonymous Coward · · Score: 0

      Pfft... Counter Strike Had Civilians

    27. Re:Duh. by Anonymous Coward · · Score: 0

      Hmm gun ownership has it's appeal. Life in prison, not so much.

    28. Re:Duh. by Anonymous Coward · · Score: 0

      Carmageddon... was interesting because it didn't overdo the unbelievable aspect. Cities were accurate. AI was believable. Physics were realistic (for 1997). It was like the Mad Max of video games... ridiculous scenario but a little plausible. It didn't channel Mario Kart Racing or Crouching Tiger, Hidden Dragon. Shitty games like Just Cause throw reality right out the window, unlike what Carmageddon did.

    29. Re:Duh. by Anonymous Coward · · Score: 0

      That pretty much indicates that OP knows and respects the difference between game and reality.
      Thus, not sociopathic.

      OP is hairyfeet, part time troll and full time Microsoft evangelist.

      Thus, sociopathic for sure.

    30. Re:Duh. by Pino+Grigio · · Score: 1

      This is a very good point. Whenever I play video games I can't do anything other than choose "paragon". I would never kill civilians for fun in the game, even though they're just pixels. I find it really hard to suspend my sense of right or wrong, even though I'm suspending my sense of disbelief to get into the game in the first place. Some games like Bioshock for example, actively tap into feelings like that (I have to protect a small child through the map). Yes, I actually CRIED at the ending like a big soft twat.

    31. Re:Duh. by L4t3r4lu5 · · Score: 1

      Just set the rules that if you kill a civilian it will either immediately or eventually negatively impact your game. e.g. some time later in the game when you are found out, your player is executed for murder. But then, the AI would have to figure out whether it was accidental (usually forgivable in the fog of war) or intentional.

      The AI getting it wrong would just make the game more realistic. It's not like there are no innocent people in prison or on death row.

      So you're saying that something I do one, maybe two hours prior in the game, maybe even yesterday before quitting for the night, should result in instant and unavoidable death for me later in the game? No, I think not.

      I might accept a Stalker-esque ending change, i.e. Kill civilians in front of press, get a Court's Marshall ending, but killing civilians needs to be a consequence that is absolutely avoidable to allow gamers to make the choice.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    32. Re:Duh. by Anonymous Coward · · Score: 0

      If I wanted to grapple with reality, I wouldn't be s/playing a videogame/reading a book, watching a movie, attending theater./

    33. Re:Duh. by TheRaven64 · · Score: 1

      You know, I could get involved in a front line battle pretty easily. There's an army recruitment centre a few miles away, and after some training they'd happily send me somewhere to be shot at. Or I could join a mercenary unit and go right now. Why don't I? Because I don't think killing people or being shot at is fun. But shooting simulated bad guys in a totally morally unambiguous setting with no possibility of physical danger? Absolutely!

      --
      I am TheRaven on Soylent News
    34. Re:Duh. by Anonymous Coward · · Score: 0

      In most shooter games it's just you and a couple of squadmates taking on an entire army. Hopefully in a real combat scenario you'd have a little more support. Although I can't imagine how soldiers navigate using grid coordinates and avoid shooting friendlies, especially in previous wars with less technology.

      I still don't like the odds.

    35. Re:Duh. by JDLWL · · Score: 0

      Not really. People play video games because they're fun. They really don't play COD or Battlefield to simulate real-world experiences and these games could in no way be considered real-world simulators. In these games, gameplay is everything. One reason there are no civilians in these games is that they don't need to be there. Their presence would not enhance the game. Might just be as simple as that.

    36. Re:Duh. by Anonymous Coward · · Score: 0

      I want to play a game, not simulate something.

      The reason most people play games is to have fun, not to simulate the fallout of shooting civilians. I'd rather shoot enemies, whether they're enemy soldiers, aliens or mutant nazis.

    37. Re:Duh. by narcc · · Score: 1

      People play video games to simulate situations they couldn't or wouldn't otherwise experience, whether they are fantasy, or an aspect of reality they either can't or don't want to experience for real.

      Well said. This is *exactly* why I love Tetris so much.

    38. Re:Duh. by icebraining · · Score: 1

      No, in the airport scene you could just passively watch the civilians get killed. Although one of the devs refers that every single tester, even if angry initially (and then reminded that it was just a game), end up opening fire on the crowd.

    39. Re:Duh. by Anonymous Coward · · Score: 0

      this is a case of searching too much for something. there are no civilians because resources are already stranded in simulating enemies and physics and logic and such.

    40. Re:Duh. by freaxeh · · Score: 1

      I recently played Tropico 4, It came off at first as an exciting game with a good theme which was a lot of fun.

      Nothing could be farther from the truth.

      It is so incredibly micromanaged that basically all you are doing most of the time is working for a computer generated dreamworld for free, it requires hard work and you receive little or no payoff in the form of "fun" except for a few occasional gimmicks which quickly die off as being interesting or fun.

      And that was in Sandbox mode.

      Sometimes I wish for a simpler game, such as that found on the Amiga Computer.

    41. Re:Duh. by jellomizer · · Score: 1

      I think it comes down to the fact that video games wont come with long term consequences. Court Martial, Jail, having more civilians turn militant...

      The Romans Greek and otherwise had an effective military and they killed everyone Military, Civilians, Woman, Children. Because killing everyone is an effective short term military strategy. It just isn't the moral thing to do, and often have long term consequences that cannot be portrait in a game.

      In a game having Civilians turn militant and killing your game characters best friend is a great way to start a plot. In real life it just sucks.

      That is why games try to avoid killing civilians and even why the old Ultima Games, if you attack a civilian you are then under attack from a bunch of guards who are much tougher then you are. (Which always made me wonder why the guards are not trying to save the world)

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    42. Re:Duh. by fostware · · Score: 1

      Pfft! Operation Flashpoint would give you a whole 60 seconds before the one-shot kill.

      I ended up picking that game back up after a couple of months and loved the intensity of playing, but I could imagine a significant portion of players never went back that second time...

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    43. Re:Duh. by LoRdTAW · · Score: 1

      Another Quarantine fan. I have fond memories of the GameTek and Imagexcel logos leading into the fiery Quarintine logo. That game is a bastard to get get running on an emulator or VM. I don't know what low level video black magic they did but I could never get the menu to render properly on anything but actual x86 hardware.

      Quarantine along with Syndicate from Bullfrog are two games I have the most fond memories of.

    44. Re:Duh. by afxgrin · · Score: 1

      In the mod Project Reality there are 'collaborator' roles where one can play as a supposed civilian aiding the insurgency. The "US" team gets a penalty if they shoot this person while they have their hands in the air or not throwing rocks. The civilian gets a bonus if he dies as a martyr for the insurgency.

      Otherwise he carries a medical kit, wall climbing rope and stones. This video is an example of people abusing the civilian role in the game though. I think they removed the near-infinite reviving system in the latest version.

    45. Re:Duh. by JMJimmy · · Score: 1

      It's in development. It's called Carmageddon: Reincarnation

    46. Re:Duh. by Anonymous Coward · · Score: 0

      Exactly.

      What's next, having a virtual IRS remove 40% of all the in-game currency/points/whatever you earn?

    47. Re:Duh. by wye43 · · Score: 1

      I know, I know! Lets make a game with this: if you kill a civilian, you get lethal injection. Game Over. You can't play the game anymore.

      Everyone will want to play it! It will be a blast!
      /creates game company start-up

    48. Re:Duh. by Anonymous Coward · · Score: 0

      There is some truth to his comment. For most gamers, play is merely entertainment. But for those who use gaming as an escape, they become less capable of dealing with stress. Continually turning to your drug of choice (drugs, alcohol, pr0n, gaming) instead of dealing with the stress of life makes the person less capable of handling stress. It becomes a cycle that feeds on itself. They call that addiction.

    49. Re:Duh. by Anonymous Coward · · Score: 0

      that just means in games he is a sociopath

    50. Re:Duh. by Quiet_Desperation · · Score: 1

      *Pulls out L.A. Noire, hops in a giant metal monster of a classic car, and tries to run down civilians.

      Civilians unerringly jump out of the way like feline gymnasts.

      D'awwwww... :-(

    51. Re:Duh. by Quiet_Desperation · · Score: 1

      I feel the same way. Well, without the crying part. ;-) [MASS EFFECT 2 SPOILERS] I simply cannot betray Tali in Mass Effect 2 by ratting out her father.

      On the other hand, I did knock the Adoring Fan in Oblivion off the highest peak in Cyrodiil. Twice.

      There's not a jury in the land that would convict me, either.

    52. Re:Duh. by mcmonkey · · Score: 1

      If I wanted to grapple with reality, I wouldn't be playing a video game.

      A better question is, why aren't there bathrooms or latrines in military video games?

    53. Re:Duh. by LS · · Score: 1

      Hence why I said "can't or don't want to experience for real." It can be fun to do the exact same thing in video game format which would not be fun in real life.

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    54. Re:Duh. by Migraineman · · Score: 1

      God Mode + shoot-anything-that-moves = catharsis

    55. Re:Duh. by LS · · Score: 1

      I'm not talking about either of these games. In fact I've only played Battlefield one night. What I'm saying is that it is often fun to do something in a video game that would not be fun at all in real life.

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    56. Re:Duh. by Anonymous Coward · · Score: 0

      Doesn't mean that a million concerned parent associations won't sue them for your behavior. It's much easier to blame the video games than it is for them to accept that their little brats (and humans in general) are capable of doing evil things.

    57. Re:Duh. by LS · · Score: 1

      I never said anything about complexity, or simulations in the military or scientific sense. Every game simulates a portion of reality to a degree. The point of some games is to experience something that would be unpleasant or tiring or difficult to access in real life.

      what about FIFA, or car racing? come on, all of you guys have no imagination.

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    58. Re:Duh. by hairyfeet · · Score: 1

      See that is what impressed me about JC II, they didn't make it impossible or penalize you for doing the crazy crap to civilians. You can do like that old Drew Carey bit "up on the sidewalk bop bop bop" launching civilians like strawmen, grab a 4 wheeler and tie the guy who just insulted you for bumping into him onto the back and see if you can hit the sign with him as you jump over an overpass, the truly batshit insane o' meter is way past redline with this one.

      Someone complained about realism, but you know what? As long as the physics are decent (which they are) then the whole point of this thread is ITS A GAME and crazy shit is FUN. IRL you hit a single lampost and you've cracked the radiator, you sure as hell can't drive a car at 60MPH with two wheels down to metal and the hood on fire and at the last second jump off the roof onto a passing jeep and perfectly steal the fucker but guess what? That crazy shit is FUN. Look at RF: Guerrilla where your morale went down every time a civilian got it even when they stepped in front of you or decided it was time to charge the barricades even though you hadn't even fired a shot! And sure carrying a tiny amount of bullets is realistic, but where is the fun?

      DOOM wasn't real but it was FUN, Quake wasn't realistic but it was FUN, Just Cause II is batshit nuts and is FUN. I agree with Yahtzee at ZP who says 'Who asked for all this realism? I don't remember saying I wanted fat space marines that can only carry two guns and waddle from one Chesty McWallhigh to another" and I agree completely. It should be about FUN with a capital F! Otherwise like I said it might as well be a paintball simulator or like in TFA have cities without a single civilian in the whole damned thing! Where is the FUN in that?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    59. Re:Duh. by anyGould · · Score: 1

      Uh, yeah. We're talking about a game where friendly fire is disabled by default, and they're complaining that the inability to kill civilians detracts from the realism? Why are we even having this discussion?

      Contrarywise, it's long been a feature of "shooting gallery" type games (Area 51, Silent Scope, etc) to have civilians and the ability to kill them. The difference is that the player is penalized (often heavily) for doing so. That means players don't intentionally do it (and if they do, will exhibit proper "that was a bad thing I just did" responses).

      If you want civilians in your game, and you don't want players to shoot them, then you have to have in-game motivation to punish them when they do so.

    60. Re:Duh. by Anarchduke · · Score: 1

      No gamers want reality. They just don't want THIS reality.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    61. Re:Duh. by KozmoStevnNaut · · Score: 1

      Just Cause II is awesome, but it is nothing compared to Saints Row II or the upcoming Saints Row: The Third when it comes to crazy awesome shit.

      Saints Row II lets you dress up as a hotdog and throw people off bridges, put on a trenchcoat and flash people for points, go to the plastic surgeon and give your buff gangsta player character a fat implant and a sassy female voice, ride around on fire in a fireproof suit on an ATV and burn down half the city, spray poo from a septic truck at buildings to lower property values, act as a bodyguard for celebrities by throwing annoying fans into a woodchipper, it's probably the best open-world game currently on the market:
      http://www.youtube.com/watch?v=WIBjHA_4f_Y

      Saints Row: The Third (which is coming out this november) will be even more ridiculously fun. I mean, the game has a dedicated "awesome button", which you can press to make any ingame action cooler. There have been a couple of gameplay videos released so far. Hell, at one point you fight a gang of luchadores complete with crazy wrestling moves, and later on you fight a gang of stereotypical movie hackers, complete with a Tron-like VR world. The whole game is completely over the top:
      http://www.youtube.com/watch?v=eN2-WSyRuO0

      --
      Eat the rich.
    62. Re:Duh. by Anonymous Coward · · Score: 0

      Except that the reality of ALL WARS CURRENTLY FOUGHT BY THE USA is that civilian outnumber combatants anywhere from 1,000 to 1 to 1,000,000 to 1. This is where the Bayesian targeting accuracy essential describes reality: the MOST LIKELY CASUALTY (>99%) is a CIVILIAN, not an intended combatant. Actually being a combatant is statistically pretty safe because of the same numbers. This is why you see the headlines you see of wedding parties and random civilians being bombed and killed. It's NOT AN ABERRATION but the literal status quo of any 3-way guerrilla warfare scenario.

    63. Re:Duh. by Anonymous Coward · · Score: 0

      And there I was thinking I played video games for entertainment....

    64. Re:Duh. by smurfs187 · · Score: 1

      If you are complaining that there aren't video games where you can go on mad shooting rampages, you have issues. If so, play Mercenaries, a fun, open world shooter with many civilians

  2. I don't by Anonymous Coward · · Score: 0

    I don't shoot civilians in games.

    1. Re:I don't by Nos9 · · Score: 2

      Should I be worried that you put a qualifier on where you don't kill people?

    2. Re:I don't by ChromeAeonium · · Score: 4, Funny

      Yeah, they're minus 100 points.

    3. Re:I don't by Anonymous Coward · · Score: 0

      Only if you're a civilian.

    4. Re:I don't by mlush · · Score: 1

      Yeah, they're minus 100 points.

      Not just funny insightful, adding civvies wandering around the battlefield is just a cheap and irritating way of hiking up the difficulty level.

    5. Re:I don't by thetoadwarrior · · Score: 1

      I kill all of them. They're just pixels just like the bad guys so they're going away just like the bad guys.

  3. Because then... by cronot · · Score: 1, Informative

    ... every one of those games would be a thematic variation on GTA. Like this. People don't want reality, they want to be entertained.

    1. Re:Because then... by lexsird · · Score: 1

      GTA was very entertaining though. Did anyone seriously play the story line? I didn't, I just went on rampages and jumped stuff, crashed vehicles, etc, etc. Nothing like carjacking a moped.

      --
      Take the Red Pill.
    2. Re:Because then... by bhcompy · · Score: 1

      Excuse me, sir. You mean a thematic variation on Die Hard Trilogy ('96). GTA was '97.

    3. Re:Because then... by theshowmecanuck · · Score: 1, Insightful

      Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values.

      On another note, they could introduce killing civilians in video games in an "ethical" manner. Just set the rules that if you kill a civilian it will either immediately or eventually negatively impact your game. e.g. some time later in the game when you are found out, your player is executed for murder. But then, the AI would have to figure out whether it was accidental (usually forgivable in the fog of war) or intentional. Fallout 3 rewarded your karma level by sending hit squads (regulators) after you if you did enough "bad" things, and mercs after you if you were too good.

      --
      -- I ignore anonymous replies to my comments and postings.
    4. Re:Because then... by Nutria · · Score: 1

      they could introduce killing civilians in video games in an "ethical" manner. Just set the rules that if you kill a civilian it will either immediately or eventually negatively impact your game. e.g. some time later in the game when you are found out, your player is executed for murder.

      The Iraqi and Afghani (heck, even Vietnam) wars should have taught you that not everyone who looks like a civilian is Joe Farmer who wants nothing more than to tend his garden.

      --
      "I don't know, therefore Aliens" Wafflebox1
    5. Re:Because then... by rubycodez · · Score: 5, Insightful

      Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values.

      So being an actor in a play as "the bad dude", or enjoying a novel about an assassin is bad, or watching a movie about a terrorist is bad, or killing a character you don't like in Sims3 by putting furniture around the pool is bad, or playing Leisure Suit Larry in the Land of the Lounge Lizards (late 80s game, I think) to seduce as many women as possible in an evening is bad? your viewpoint is ridiculous, it reflects your absurd values. Plenty of normal people like escapist entertainment where they get to play or imagine themselves the crazy or bad or naughty or slutty person.

    6. Re:Because then... by Anonymous Coward · · Score: 0

      > Even if it is in a video game, it reflects your values.

      No, it doesn't.

    7. Re:Because then... by Jeremy+Erwin · · Score: 1

      Not if you put the game on rails.

    8. Re:Because then... by Anonymous Coward · · Score: 0

      You're not killing innocent people. You're watching and interacting with software. Your value for the lives on the screen is not the same as the for people standing right in front of you.

      It'd be like playing a suicide game on the screen and then assuming you'll just do the same thing in real life if you had the same means. The people who actually kill themselves are at a different point mentally. As with the people who rampage and shoot people. It's not the game that incites the violence, it's the mentality of the person regardless of if they've played a game or not. If games or films did genuinely provoke people into committing mass murder changing their value systems then there's would be far more carnage out there and far few violent games and films.

      Magritte is right "Ceci n'est pas une pipe".

    9. Re:Because then... by tompaulco · · Score: 1

      I have played the storyline on just about every GTA. THEN I went off and did other things that looked like fun. However, even though they are just emotionless combinations of pixels, I still tried as much as possible to avoid killing passersby, and even law enforcement. I basically only killed where it was required to complete the storyline.
      I feel no need to "be bad" as the author states. I'm sure a certain type of person would. But I am not that type of person.

      --
      If you are not allowed to question your government then the government has answered your question.
    10. Re:Because then... by lexsird · · Score: 2

      Hmm....a "certain type of person?" Are you judging yourself or others by how you play a video game?

      --
      Take the Red Pill.
    11. Re:Because then... by Anonymous Coward · · Score: 1

      Yes, but you have to wonder why human beings find things like this so attractive in the first place. Makes us, as a whole, look rather primitive.

    12. Re:Because then... by cheekyjohnson · · Score: 1

      Makes us, as a whole, look rather primitive.

      I already thought we were to begin with, but why does this specific thing make us look "primitive"? I see it as nothing more than a preference.

      --
      Filthy, filthy copyrapists!
    13. Re:Because then... by hedwards · · Score: 1

      Some games do allow it, the Assassin's Creed series and Infamous both let you do it if you want to. In the latter, one of the paths you take encourages that sort of bad behavior.

      Personally, I think that cleaning up and sanitizing war games is the last thing we need. If people want that, then they should be playing against the Strog or various aliens, considering how much glorification there is of war in the popular media, you're not going to damage anybody emotionally by depicting things with a tad bit of accuracy.

      At the end of the day, they're video games, no matter how realistic, they're not going to accurately portray a real combat situation.

    14. Re:Because then... by FhnuZoag · · Score: 3, Insightful

      Well, they taught me that internet armchair generals recognise no such thing as innocence in their willingness to defend any crime committed by their chosen side.

    15. Re:Because then... by Kell+Bengal · · Score: 1

      Perhaps s/he simply means that people who enjoy simulated mayhem would 'be bad' in a videogame. I don't think there's necessarily anything judgemental about acknowledging that some people will revel in escapism. Perhaps some people really -do- like simulated murder; to my mind (yes, my judgement), so long as they don't try it in reality there's nothing inherently wrong about it in so much as it doesn't hurt others.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    16. Re:Because then... by slackbheep · · Score: 1

      I don't think these armchair generals are specific to the internet by any means.
      PS: It's my assumption that the GP is referring to these conflicts largely featuring insurgencies who hide within the local population to avoid retaliation, not implying that there were no innocents.

    17. Re:Because then... by billstewart · · Score: 5, Insightful

      Funny, what they taught me was that if Joe Farmer gets shot or or bombed or captured by Westerners while tending his garden or defending his family, the US government will announce that he was a terrorist and Al Qaeda will announce that he was a martyr, or if he gets shot by the Taliban then the US will announce that he was a friendly civilian and the Taliban will announce that he was an infidel traitor.

      And if Joe Farmer is carrying a rifle, if he's in Texas the US right wing will say he's protected by the Second Amendment, but if he's in Afghanistan, they'll say he's a terrorist, whereas realistically, if he's a goat herder then of course he'll be carrying an AK47, because otherwise the Taliban or the government's army or the local warlord or some other guy with an AK47 will steal his goats.

      --

      Bill Stewart
      New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    18. Re:Because then... by khallow · · Score: 1

      Makes us, as a whole, look rather primitive.

      To who? And why should I care? Let us not forget that humans actually are primitive in a strong sense. We haven't had any sort of sophisticated civilization on time scales that would affect our evolution (yet) so yes, I'd expect humans to be (not just look) primitive.

    19. Re:Because then... by Nutria · · Score: 1

      but if he's in Afghanistan, they'll say he's a terrorist

      I noticed that myself...

      --
      "I don't know, therefore Aliens" Wafflebox1
    20. Re:Because then... by Pikoro · · Score: 1

      Makes us look primitive to who? There is no one outside the human race to judge us.

      --
      "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    21. Re:Because then... by c0mpliant · · Score: 1

      Die Hard Trilogy... what a game! One of the few games to include Mercy Kills. That combination of the same scream everytime by a person completely on fire from head to toe, "Ahhhhh" followed by the emotionless "Sorry pal...".

      Who could play that game without holding down the left or right button on the main game selection screen making it sound like the worlds worst party that always ended with ..."supposed to stay in seats until the plane reaches the terminal..."?

      --
      There is no -1 disagree
    22. Re:Because then... by Xest · · Score: 2

      "Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values. "

      Kind of sad commentary on the fucktards who are so mentally inept they can't separate reality from fantasy.

      If think actions in a video game have any relation to real life values then it's really going to hurt your brain to know that whilst I think killing civilians in the original Syndicate was part of what made it quite funny sometimes, I've been staunchly for avoiding civilian deaths in real life, and in fact you're free to look at my comment history from yesterday if you wish to see evidence of this.

      Honestly, if you can't see that computer games are a way to explore a world that is not real and that whatever you do in a game has absolutely no relation to what you would do or think should be done in reality, then you need help.

      Your argument is equivalent to saying storywriters and actors for films or TV have bad values for writing in the deaths of civilians or the actors playing a part responsible for the death of civilians.

      Sorry but that's fucking stupid.

    23. Re:Because then... by Treffster · · Score: 1

      Humans like to learn, and our favourite way of learning is by experimenting. We do it when we are little and put toys in our mouth, and we do it as grown ups when we put strange food in our mouth.

      It's natural that we would like to learn about different social experiences to our own. Playing or watching a character different to us gives a new perspective on our own life. The more extreme the character, the more we stand to learn. This is the reason people like soaps on TV, and its also the reason we like playing as a sneaky assassin in the renaissance.

      Morality (whether actions are good or bad) is without question, a matter of perspective. We need broad experience and a wide understanding of the how the world operates in order to have a healthy moral compass. I know it is a stretch, but sometimes playing the bad guy helps us learn what defines the good guys.

    24. Re:Because then... by Internetuser1248 · · Score: 2

      insurgencies who hide within the local population to avoid retaliation, not implying that there were no innocents.

      You realise this is a propaganda line right? In reality they are the local population defending their patch of fields. Not all of the civilians join the fight but those that do can not be said to be "hiding" among their friends and family. Where else could they go? Did the US military offer to buy them all fancy uniforms before the war kicked off, and build them nice military barracks with the national flag flying on the roof?

    25. Re:Because then... by thetoadwarrior · · Score: 1

      I killed anyone and everyone with great joy in the GTA games. I would even park motorbike tire over them and then spin out and do donuts on their bodies. Hookers would be beaten to death after sex so I get my money back.

      That's what you're supposed to do in the game and not just play the story line.

    26. Re:Because then... by thetoadwarrior · · Score: 1

      It's great fun. If you don't like it don't do it but they're all the same pixels and it's certainly more respectable than starting wars that are arguably illegal in Iraq.

    27. Re:Because then... by lexsird · · Score: 1

      I find it cathartic myself, honestly. I am happy there is some place to go blow off some steam, as in a video game. I have some hellish days in life that nobody should endure. So nothing like firing up a wonderfully violent game, and blowing the living shit out of everything that moves to relieve some stress. Breaking rules and being a complete dick in a game sure beats snapping and climbing a clock-tower, trust me, I have worked out the logistics of it all in my head; it's not worth the burning in hell or the trouble, not to mention you never come back from something like that.

      The ones that worry me, are the quiet ones that try to live some prim and proper, perfect life. When that doesn't work out, and they snap, they haven't properly explored their own mental boundaries, hence they are prone to go way too damn far and end up making the news. If you don't let a little "naughtiness" out now and then, the damn fills up and breaks if it rains too much.

      As for kids, they shouldn't be that cynical, they aren't that old yet, unless they live in some hellish environment. Normal kids, if there are such a thing, should be engaged in something more positive. It's a matter of parenting, guiding and nurturing your kids so they grow up to be better people. Now if you are a shitty parent, and don't give a damn enough to be involved in crafting your kid's life, then you should piss off and not blame the world or games or whatever if your kid turns out to be a fuck up.

      --
      Take the Red Pill.
    28. Re:Because then... by tehcyder · · Score: 1

      I have played the storyline on just about every GTA. THEN I went off and did other things that looked like fun. However, even though they are just emotionless combinations of pixels, I still tried as much as possible to avoid killing passersby, and even law enforcement. I basically only killed where it was required to complete the storyline. I feel no need to "be bad" as the author states. I'm sure a certain type of person would. But I am not that type of person.

      I don't see the point of playing a game in which you're a gangster and trying not to be bad. It would be like having a Call of Duty game where you could choose to be a conscientious objector.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re:Because then... by tehcyder · · Score: 1

      The Iraqi and Afghani (heck, even Vietnam) wars should have taught you that not everyone who looks like a civilian is Joe Farmer who wants nothing more than to tend his garden.

      Or, in other words, as there is no black and white distinction between enemy combatants and civilians, you can just kill whoever you want?

      Twat.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    30. Re:Because then... by PhxBlue · · Score: 1

      So, they're basically the same as a good number of the troops actually in theater, then.

      --
      !#@%*)anks for hanging up the phone, dear.
    31. Re:Because then... by Nutria · · Score: 1

      as there is no black and white distinction between enemy combatants and civilians, you can just kill whoever you want?

      That is exactly the lesson that the US military has learned. Why, I'll bet they (US Army and Marines) shoot every civilian on sight every time they go out on patrol. Eventually the countries will be totally depopulated. Wioo hoo!!

      You ignorant jackass.

      --
      "I don't know, therefore Aliens" Wafflebox1
    32. Re:Because then... by Targon · · Score: 1

      There is a difference between playing a game where there is some generally reasonable reason for what you are doing, and just running around like a maniac causing harm to others. Most people are NOT sick sadistic freaks, so games should NOT encourage people to think that playing a sick sadistic freak is fun. Now, there are cases where there can be acts of violence and depravity in games without making the game revolve around those acts, and that is a HUGE difference in these games.

      Going back to the previous post, Leisure Suit Larry was a game that revolved around a real loser of a guy who just couldn't get laid, and the whole purpose of the games were to help him find a woman who would willingly have sex with him. Yes, there were a lot of really lame attempts in each game, but there was really very little to the game that would make the character seem like he should be locked away in jail or given the death penalty as punishment for his acts.

      Even other games where you end up killing people, but do it in self defense can be seen as somewhat acceptable, where violence is more of a self defense response rather than the goal the character is there for. And that's the real argument, games that encourage the "if it moves, shoot it" mindset are generally more primitive than games that have violence as a last resort.

      So, being prepared to fight does not mean that fighting should be seen as the goal, and does not make people primitive in a violent society. Games SHOULD reflect that sense that you don't WANT to encourage people to be violent, so why not put in penalties in games for those who go around looking for trouble?

    33. Re:Because then... by tompaulco · · Score: 1

      I don't see the point of playing a game in which you're a gangster and trying not to be bad.
      I don't imagine that real gangsters, in real life, spend all of their time being bad either. The storyline forces you to be bad, but that doesn't mean you have to spend all your time between missions being bad as well. I prefer not to.

      --
      If you are not allowed to question your government then the government has answered your question.
    34. Re:Because then... by Nyder · · Score: 1

      Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values.

      ...

      I guess I'm a fucktard, because when i play games, sometimes I like to actually get in the role of my char, and lets say in a fallout 3 game, that's being evil and doing evil things. Ya, I played it as being good and helping everyone, and then I decided to be an evil bastard and play the evil side.

      Does that make me a bad person? Because I can actually role play, when i'm rpging?

      Dang, now i'm mad. Guess I'm going to go play a zombie in L4D2 so i can get some revenge on humans.

      --
      Be seeing you...
    35. Re:Because then... by Endimiao · · Score: 1

      That's brilliant man.

    36. Re:Because then... by rubycodez · · Score: 1

      News for you, you are a prude. That's fine, but in general people, of the more normal variety, can do whatever the hell they want in a game including "evil" or "naughty" things

    37. Re:Because then... by dhasenan · · Score: 1

      No, you have to have more intelligent, better trained people on the ground making decisions so they don't see someone with a gun and immediately start shooting. You want people who can recognize threats before anyone gets killed and can resolve the situation with minimal violence, in a way that will result in the best possible PR for your country.

      That's going to be hard to find, though.

    38. Re:Because then... by slackbheep · · Score: 1

      Please note I was making an assumption about the GPs own point, not trying to support it. My own opinion on the middle eastern conflicts is not so simple as to be summed up here, I do not believe that the majority of casualties were inflicted by the local forces, and I absolutely believe that it the US forces were in the wrong by and large. All that said, anyone who engages enemy combatants must accept that they paint themselves and anyone near them as a target. Whether or not your fight is just, engaging in a guerrilla conflict will inevitably cause civilian casualties. Doubly so if the battleground is a populated area.

    39. Re:Because then... by Anonymous Coward · · Score: 0

      It's not just wanting to "be bad", I'm also pretty interested in "What would happen?" Did the developer go to the trouble of making consequences for my "bad" behavior? I want to see what they did.

    40. Re:Because then... by X0563511 · · Score: 1

      Get off your high horse. There is nothing to compare us to except some ideal in your mind. Weren’t you just suggesting that we stop using our imaginations?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    41. Re:Because then... by cheekyjohnson · · Score: 1

      There is a difference between playing a game where there is some generally reasonable reason for what you are doing

      "Reasonable" is subjective. I don't see the harm in being a "sick sadistic freak" in a video game. I think that's fun, and I have no real desire to do that in real life. That said, I've seen quite a few people act like "sick sadistic freaks" in video games.

      Otherwise, I don't mind penalties as long as they just add difficulty and don't just result in a game over screen.

      --
      Filthy, filthy copyrapists!
    42. Re:Because then... by cheeks5965 · · Score: 1

      Twat.

      I think you mean twit?

      --
      -- Flame me and I will happily flame you back. Bring it!
    43. Re:Because then... by wildstoo · · Score: 1

      Kind of sad commentary on the fucktards who think killing innocent people is fun. Even if it is in a video game, it reflects your values.

      No it doesn't. You're the kind of person who would stand next to a Whac-A-Mole machine wailing "WON'T SOMEBODY THINK OF THE MOLES!"

    44. Re:Because then... by theshowmecanuck · · Score: 1

      Make a 'whack-a-mole' machine where the 'moles' are very realistic models of say old ladies, average joes going to work, or little kids, and then say add the feature of having them splatter spurting blood when you hit them with the hammer, and then your retarded analogy would be valid. Completely unreal looking toys are one thing, when you make icons you are 'killing' look and behave in a very real manner, that is another. But I guess you also get entertainment pulling the wings off flies, or setting cats on fire. See, I can use hyperbole too. What a goof you are.

      --
      -- I ignore anonymous replies to my comments and postings.
    45. Re:Because then... by theshowmecanuck · · Score: 1

      In fallout 3 you pay a penalty when you are bad. That is the point I am getting at... unless you only read enough to get a rant on. Either don't include the ability to let sociopaths exercise their dysfunction, or include it, but make the player pay a penalty for doing it... just like a character would incur in real life. If you are playing a part, then play the part... reality is that you will suffer some sort of consequence for doing something bad... even fallout 3 (which I also like to play... good and bad) recognizes this. People here say don't fee the trolls. Well I believe we shouldn't feed potential sociopaths and people with stunted social skills with content that will bend them the wrong way socially... unless the content also shows them the consequence of the actions.

      --
      -- I ignore anonymous replies to my comments and postings.
  4. postal 2 by Anonymous Coward · · Score: 0

    anyone?

    1. Re:postal 2 by HairyNevus · · Score: 1

      CoD:MW2, anyone? The SpecOps mission in the favela punishes you for killing them. Also, "No Russian". And Rainbow 6 had tons of civvies, but they were called hostages...

      --
      You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
    2. Re:postal 2 by lexsird · · Score: 1

      It looked cheesy, the first one was fun though. I loved how people whined about it. Yet these same people will be glued to the TV to watch some real life violence happen in the news. The Supreme Pizza Court ruled that it's all protected speech, so why hasn't someone broke out of their chicken suits and made something off the charts violent?

      I want a Potato Gun like Baby/bomb launcher; FOOOOMP!!! WAAAAAaaaaaaaa..........KABOOOM! Stick a Planned Parenthood sticker on the side of it.

      Suggestions? Requests? Shall we brainstorm?

      --
      Take the Red Pill.
    3. Re:postal 2 by tragedy · · Score: 1

      If I recall correctly, Postal 2 had missions like going to the store and buying some milk, picking up a paycheck, etc. I think the designers intentionally made it so that you could get through the entire game non-violently, but all of the actual "fun" in the game came from playing violently.

    4. Re:postal 2 by aztracker1 · · Score: 1

      Partial birth canon, and aborted fetus grenade launcher. Lab-rat rapid-fire minigun.

      --
      Michael J. Ryan - tracker1.info
    5. Re:postal 2 by KDR_11k · · Score: 1

      In the German version the No Russian mission acts the same as the Favela mission. I.e. shoot a civilian, game over.

      It's not really trying for anything realistic though, in Favela the civs only appear so briefly at the start you barely notice them and No Russian is just there for the shock value.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:postal 2 by metalgamer84 · · Score: 1

      I love that game, still play it every so often these days.

  5. Video Games = School Shootings by redJag · · Score: 4, Insightful

    Just imagine the "ammo" this would give anti-game violence arguments. They shot civilians in game to practice shooting civilians in real life!

    1. Re:Video Games = School Shootings by lexsird · · Score: 1

      And it's sinful, don't forget.

      --
      Take the Red Pill.
    2. Re:Video Games = School Shootings by Anonymous Coward · · Score: 1

      http://skullsinthestars.com/2009/12/04/richard-garriott-on-ultima-v/

      'nuff said

    3. Re:Video Games = School Shootings by Pesticidal · · Score: 1

      In Ultima 7 there's only one NPC who is impossible to kill because otherwise it would destroy the plot - Batlin, the main bad guy. Everyone else, including kids and Lord British himself, is fair game. Despite this, I never found myself once purposely trying to kill NPCs, but I loved having the freedom to if I wanted to.

    4. Re:Video Games = School Shootings by Anonymous Coward · · Score: 1

      But what if killing civilians in the video came caused a reduction in "civilian" support of the video war, which, in turn, caused the shooter to lose ammo or support services? Then, we'd be training people to avoid collateral damage, or at the very least, to consider some of the personal consequences to causing such "damage."

    5. Re:Video Games = School Shootings by bursch-X · · Score: 1

      Not if the civilians have green blood and can later be considered aliens or zombies.

      --
      There are two rules for success:
      1. Never tell everything you know.
    6. Re:Video Games = School Shootings by vivian · · Score: 1

      That's because you had been taught the consequences of antisocial behavior in Ultima 4 and 5 and 6 - After all you you wouldn't want to lose an eigth!

      I think that this is what is missing from some modern games - lack of consequences.
      Sure, it should be possible to rampage and kill civilians - but there should be in-game consequences - say, you get hauled up eventually for war crimes and are not able to complete the game. Likewise, NPC interactions with you should change if you are being particularly brutal - eg. more attacks spawn against you (hellfire missiles from drones for example) , allies have a bigger chance of spurning you, etc.

      The problem with games where you can run around and do whatever you want with no consequences is that while you and I can tell it's just a game, I think it does have an influence on how you look at life and consequences for your actions outside of the game. Exhibit A: All the dip-shits that caused the London riots and think it's ok to burn and loot shops for a pair of sneakers etc.

    7. Re:Video Games = School Shootings by fuscus2010 · · Score: 1

      That is precisely what I thought, kill a few and your support drops, kill enough an the town goes after you. In the first version of Unreal there used to be NPCs that you could kill, but if you didn't then they would ( sometimes ) lead you to otherwise unreachable treasure

    8. Re:Video Games = School Shootings by Anonymous Coward · · Score: 0

      ArmA 2's Warfare mode with Civilians enabled. Kill civilians, lose cash.

    9. Re:Video Games = School Shootings by houghi · · Score: 1

      I shoot people in real life, because games don't give me that opportunity.

      --
      Don't fight for your country, if your country does not fight for you.
    10. Re:Video Games = School Shootings by bky1701 · · Score: 1

      Maybe they could make all the civilians witches?

    11. Re:Video Games = School Shootings by KDR_11k · · Score: 1

      There's Conflict Zone, an RTS where your popularity is the resource that decides what tech you get access to. Killing civilians is the quickest way to drop that popularity rating.

      There's also the opposite in Iron Grip: Warlords where you get bonus resources by tricking enemies into killing civilians (but get penalized for killing them yourself, of course) and the goal of each level is to anger the invading army enough to make them firebomb the entire city.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Video Games = School Shootings by Anonymous Coward · · Score: 0

      Also just not cool in general. Calling it "sinful" is very much valid...

    13. Re:Video Games = School Shootings by boethius78 · · Score: 1

      Exactly. After all, when MW2 came out, who didn't head straight for a Russian airport to massacre hundreds of civilians?

    14. Re:Video Games = School Shootings by indeterminator · · Score: 1

      Just call the civilians "communists" or "spies" (or "indians") and shooting them will be ok.

    15. Re:Video Games = School Shootings by hitmark · · Score: 1

      Or perhaps heretics?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    16. Re:Video Games = School Shootings by indeterminator · · Score: 1

      Oh, forgot the obvious one, "terrorists".

    17. Re:Video Games = School Shootings by icebraining · · Score: 1

      Oh for fucks sake, we had riots before videogames and we'll have them even if they're banned. 20th century UK in particular has plenty of them. Just because these particular riots happened in an age where videogames exists does NOT mean they're caused or even influenced by them.

      What was the 1981 Brixton riot caused by, PONG?

    18. Re:Video Games = School Shootings by lexsird · · Score: 1

      A Monty Python skit jumped in my head when I read that.

      --
      Take the Red Pill.
    19. Re:Video Games = School Shootings by Hsien-Ko · · Score: 1

      That's no fun. The best part is being a civilian in Armory mode.

    20. Re:Video Games = School Shootings by Anonymous Coward · · Score: 0

      Just imagine the "ammo" this would give anti-game violence arguments. They shot civilians in game to practice shooting civilians in real life!

      Dark Forces 2: Jedi Knight had civilians and you could kill them. If you did, you went to the dark side and got a different ending.

    21. Re:Video Games = School Shootings by X0563511 · · Score: 1

      Exhibit A: All the dip-shits that caused the London riots and think it's ok to burn and loot shops for a pair of sneakers etc.

      There's a slight problem with you using that for evidence. We've been doing that shit since the beginning of history, I hardly think you can blame some modern media on it.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    22. Re:Video Games = School Shootings by X0563511 · · Score: 1

      I remember them! The Nahli! "hoobooda!"

      I genuinely felt bad when one of them died or I saw their remains placed into the map. Something about that game touched me (oddly)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Video Games = School Shootings by Kittenman · · Score: 1

      Just so you know - I'm here for you with these posts. I read that one video game they changed the blood from red to green (and the people from real ones to zombies) so that it was ok in everyone's minds to run them over.

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    24. Re:Video Games = School Shootings by Yamioni · · Score: 1

      Heretics don't have green blood. It's black because it's saturated with sin.

      --
      Cool post bro, highfive \o
    25. Re:Video Games = School Shootings by Yamioni · · Score: 1

      'Apply' for a 'position' with the Air Force then. They have this 'video game' that certainly allows you to shoot people in real life. Though if you want face-to-face you may have to wait until they start issuing AR goggles to soldiers.

      --
      Cool post bro, highfive \o
    26. Re:Video Games = School Shootings by Yamioni · · Score: 1

      My great-grandmother is a zombie you insensitive clod!

      --
      Cool post bro, highfive \o
  6. This can be handled by xaoslaad · · Score: 3, Interesting

    I believe in Arma2, which is far more realistic than most of this crap (and yet is still nowhere near real) I believe you can shoot civilians. If I'm not mistaken it can also be set up to trigger mission failure. Basically kill a civilian, you break the roe and mission ends failure. Doing stuff like that allows civilians to walk around town and add a little realism while preventing people from simulating a massacre....

    Also, it's a game and just pixels. Get over it. I did 4 years in the Marine Corps and it's pretty safe to say it's all unrealistic bullshit. Fun to play and fun to escape reality but its not real or realistic...

    1. Re:This can be handled by darkmeridian · · Score: 1

      Unfortunately, as you might know from your experience, it's possible to act in accordance with the ROE and the laws of war and still kill civilians. That's not a message anybody wants to send, even those who oppose using games to "recruit" soldiers. I mean, who wants to teach everyone that civilians dying is an inevitable consequence of war?

      --
      A NYC lawyer blogs. http://www.chuangblog.com/
    2. Re:This can be handled by Anonymous Coward · · Score: 0

      If it's true, then why not teach it?

    3. Re:This can be handled by Anonymous Coward · · Score: 4, Insightful

      Perhaps such games could be used to draw attention on how the ROE are callous with regards to civilian lives.
      Look at the following stats:
      http://en.wikipedia.org/wiki/Iraq_Body_Count_project#March_2003_to_March_2005_report

      37%. US-led forces killed 37% of civilian victims.
      9%. Anti-occupation forces/insurgents killed 9% of civilian victims.
      36%. Post-invasion criminal violence accounted for 36% of all deaths.
      11%. Unknown agents (11%).

      The USA until 2005 were those who killed the most civilians, way ahead of their enemies.
      Now, most people typically believe that the USA killed about 10% of civilians while the insurgents killed 40% or more by using callous tactics such as placing IEDs and attacking US forces in the middle of crowded streets. (I was actually surprised by those numbers myself).
      Also, in comparison, the USA lost only about 5000 troops while civilian casualties for the whole war are around 100,000 (possibly up to twice as many). Assuming the stats above did not change much since 2005, this means the USA killed 37,000 civilians while losing only 5,000 of their own troops...

      I understand troops do a hard job, they want to get back home alive... BUT:
      - The USA started the war, those civilians didn't ask for it
      - Who's doing the fighting? The soldiers should be doing it, not the civilians.
      Troops should be taking more risks than civilians. When I see so many civilians are dying, and I see the USA killed so many of them, I start to question the tactics used by the US military. I mean what, are they bombing entire buildings full of civilians just because an insurgent with a pistol is hiding inside and they don't want to risk sending troops to get him? What is going on? It's suspicious and I wouldn't trust the US military to tell me the truth... They've been caught repeatedly hiding facts that cast a bad light on them or the war, so they aren't credible. Now, if they were not afraid to come forward and admit their ROE sometimes endanger civilians, I'd have more faith in them.

      Anyway, my point is, games that show the real ROE could be a good thing. I don't expect any war to be perfect, I know civilians will always suffer. My question is, how much do they really need to suffer? When are civilian casualties too many casualties? How many of these casualties could have been avoided? How easy were they to avoid, how reckless are the ROE exactly? Video games could help us have an opinion. Of course no game could be 100% unbiased, but it could still help us get closer to the truth.
      There's a war going on for hell's sake! Innocent people are dying by the thousands and we're all busy trying to pretend it isn't happening because that would be bad for public relations. Let's have a sense of responsibility for a moment and admit to what is really going on. Let's discuss the issue, all of us, not just those suits in Washington! Let's all decide whether or not the US military are doing things properly or if they're needlessly endangering innocents. Let's show the American public what war really is, maybe next time they'll think twice before paying taxes so their government can start a war on some innocent people. Because that's what it's really about: we don't want Americans to know how murderous war is for civilians. We want the American public to think the USA are kicking terrorist ass while saving innocent civilians. We want to think US soldiers will gladly catch a bullet for an Iraqi child. Well in reality things are not like that at all and the American public should know.

      Also, a game that presents US troops as the bad guys could be interesting too. It could show the perspective of the civilians and the insurgents, and people would realize it's not all black and white but very grey. Yes, even insurgents have good reasons to fight, sorry to break it to those of you who didn't realize that. Kicking the asses of people who came in your country with

    4. Re:This can be handled by FhnuZoag · · Score: 2
      Iraq Body Count is a load of shit, FWIW.

      It's likely a massive underestimate of the civilian toll.

    5. Re:This can be handled by techno-vampire · · Score: 1

      I like to play Joint Operations on a LAN with some friends. There are several maps where the mission briefing tells you that if you kill even one civilian, the rest of them will go over to the insurgents and you've lost. In its own way, it's unrealistic because in Real Life(TM) it would take time for the word to get out and even then, not everybody would react that way, but it does tend to make most people careful. And, we tend to weed out those who still think it's funny to kill civilians because we're goal-oriented enough to want to finish the missions properly.

      --
      Good, inexpensive web hosting
    6. Re:This can be handled by CarbonShell · · Score: 1, Insightful

      See and that is where it is not realistic, because IRL the military would just define them as 'insurgents' and destroy the evidence.
      So instead of 'soldiers raid house and slaughter family' it becomes 'brave soldiers wipe out terrorist stronghold'.
      Already the use of the term 'collateral damage' in the article is in itself a joke.

    7. Re:This can be handled by alvinrod · · Score: 1

      Perhaps if everyone were aware that civilian death was likely and inevitable consequence of war, we'd be a lot less likely to ever start one again. That these games leave out a lot of the real tragedies of war is a shame. We have a generation of kids growing up playing these games that only paint part of the picture. If their perception of wars and battle fields are ones where innocent lives aren't lost and civilians don't factor in at all, I can only think that their sins will be more grave than our own.

    8. Re:This can be handled by Anonymous Coward · · Score: 0

      Just shut the fuck up you ignorant faggot.

    9. Re:This can be handled by Anonymous Coward · · Score: 0

      Wow, you sure know everything about war stuff! I'm sure what you're saying must be based on some sort of real world experience and not from the news. Ask any soldier currently serving if they can raid houses in Afghanistan. They can't (the Afghan Army does that). Ask them what what the consequences are for killing civilians and denying the truth.

      Oh, wait. You just wanted to get your rocks off letting everyone know how you feel - even if it doesn't relate to the parent post at all. Carry (the trolling) on.

    10. Re:This can be handled by Anonymous Coward · · Score: 0

      Or you could make the number of civilians killed increase the number of baddies in the next level... or in the same level (maybe that's a little too realistic, huh?)

    11. Re:This can be handled by Anonymous Coward · · Score: 0

      Semper Fi bro.

    12. Re:This can be handled by Maladius · · Score: 1

      I'm curious how they determined who were civilians.

      I'm not actually disputing the numbers, as I personally don't have any additional facts on the subject. However, when I looked at that wiki page, I didn't see anything that addressed how the civilians killed were actually classified as civilians. Did their family members say that they weren't insurgents? Obviously that data could be skewed as many people may not want to admit that a relative was an insurgent. Hell, they may not even know for that matter. Perhaps it was based simply on whether weapons were found near the bodies, that sounds pretty logical, but it has its faults as well.

      It wouldn't surprise me to find that the numbers were actually much higher or much lower, as I can only imagine it to be a very difficult thing to determine.

    13. Re:This can be handled by ianare · · Score: 2

      Part of the reason so many civilians were killed is because the insurgents would hide from and attack US troops from civilian buildings such as houses, buildings, mosques, schools, hospitals, etc ... And in many cases civilians actively helped the insurgents. So of course any legitimate retaliation by US troops would injure and kill civilians.

      Now, I don't mean to defend some of the truly cowardly, crimes against humanity type of actions which were perpetrated by American forces, but it's too easy to entirely blame them. You need to look at the tactics the enemy was and is using as well. As opposed to many (most ?) resistance movements, the insurgents in Iraq and Afghanistan have absolutely no qualms in sacrificing and murdering civilians for their aims, and in fact pursue this avenue as one of their main strategies.

      Having said that, I think that "liberator" and "conqueror" are as close as "terrorist" and "freedom fighter". Having video games show a more nuanced view of reality would certainly do some good in the world, as opposed to the binary "us vs them" attitude that is so prevalent. For me at least, it also makes a game infinitely more interesting.

    14. Re:This can be handled by Anonymous Coward · · Score: 0

      Amen brother, and Semper Fi. See you in ArmA.

  7. Simple. by Nemyst · · Score: 4, Insightful

    Most game developers don't want to show up on Faux News' front page with the headline "X is promoting killing of civilians!"

    Combine player freedom with a clueless and/or biased press and you'll see why devs mostly just don't want to deal with the hassle. The only ones that do, do it because they actually LIKE said "scandals". Rockstar's thrived on scandals.

    1. Re:Simple. by lexsird · · Score: 1

      Consider how Wal-Mart would probably boycott them as well. You can't be boycotted by the god of retail.

      --
      Take the Red Pill.
    2. Re:Simple. by 93+Escort+Wagon · · Score: 1

      Most game developers don't want to show up on Faux News' front page with the headline "X is promoting killing of civilians!"

      Somehow I don't think the ultra-conservative Fox network is going to be the problem here.

      --
      #DeleteChrome
    3. Re:Simple. by rolfwind · · Score: 1

      Most game developers don't want to show up on Faux News' front page with the headline "X is promoting killing of civilians!"

      I think I would. That type of publicity always drives up sales. Although the fox new audience is regularly would condone civilians to be killed in real life by shrugging and say "Unavoidable collateral damage! Oh well!"

      I guess when it happens in a video game, it's that much more offensive Now, I disagree with the developer in the summary where he basically reflects societal hand holding and not allowing anyone doing something where they won't be caught as it's "naughty". It's a fucking video game, get real. Creators (of stories, movies) kill civilians and innocents all the time, but I guess they're the elite and thus much more enlightened. Us peons iz too stupid and need to be spoonfed what iz goods and what iz bads. Got it.

    4. Re:Simple. by Anonymous Coward · · Score: 0

      Many Rockstars have only 'made it' because of bad publicity. For adult games it's a great plan. Just be prepared to give the game an 18 rating... and forget about releasing it in Austrailia

  8. Plenty of Civilians by linear+a · · Score: 0

    Where do you think the zombie hordes come from?

    1. Re:Plenty of Civilians by rwa2 · · Score: 1

      Mod up, j0.

      Actual conversation with my mother-in-law:

      "Oh, so they look and act like zombies so you don't see them as real people?"

      "Actually, I'm starting to observe how real people look and act like the zombies from the game."

  9. Pandora's box by whiteboy86 · · Score: 1

    Just imagine the user generated violent and gory pictures all over YouTube and blogs... no developer or publisher would like the face the resulting outcry.

  10. Does this mean another rating system? by Anonymous Coward · · Score: 0

    CH= Civilian Heavy
    CN=Civilian Normal
    CL=Civilian Light

  11. because the console hardware is still too weak by alen · · Score: 0

    dev's are limited by the hardware which is why an RPG like Mass effect 3 is limited and sends you on missions which are basically walking in a straight line and shooting stuff as it pops up

    once we get a new generation with better CPU's and GPU's we will see more realism if that's what the players want. usually the fun factor trumps reality

    1. Re:because the console hardware is still too weak by sonicmerlin · · Score: 1

      All of Bioware's RPG's are like this. The maps are nothing more than set pieces for the stories. Take Kirkwall in Dragon Age 2 for example. You can't interact with any NPC's or items. Most of the doors are really just walls. Enemies appear out of nowhere. That's why I've always considered Bioware RPG's like Dragon Age and Mass Effect to be pared down versions of Bethesda's works, which are truly free-form and open world (allowing you to pick up and sell virtually every single item in the game world).

    2. Re:because the console hardware is still too weak by Anonymous Coward · · Score: 0

      Do you find it hard to breathe with your head so far up your ass?

    3. Re:because the console hardware is still too weak by Anonymous Coward · · Score: 1

      That's why I've always considered Bethesda RPG's like Morrowind and Oblivion to be pared down versions of Microsoft Excel, which is truly imaginative and unrestrictive (allowing you to grind an infinite number of made-up stats, or not).

    4. Re:because the console hardware is still too weak by Anonymous Coward · · Score: 0

      I used to play Bioware RPGs for the voicing, characters, writing, humor, combat, soundtracks, and atmosphere. I couldn't have cared less about most of the quests, items, stats, maps, or world. I do miss the Vorpal Sword, tho'.

      For a living, populated, dynamic RPG environment... I'd go and replay Troika's VtMB. It's better than Oblivion, hands down. For an open ended world, I'd go play Dwarf Fortress. It too did (much!) better than Oblivion. Oblivion didn't achieve much of anything, except for its robust modding system. In every other respect, Oblivion was average.

    5. Re:because the console hardware is still too weak by slackbheep · · Score: 1

      I enjoy the work of both groups, but you're comparing an attempt at a open world sandbox to an attempt at a character driven dramatic story. It would make no more sense to call the newest Zelda game a paring down of whatever Final Fantasy we're up to these days.

    6. Re:because the console hardware is still too weak by mcvos · · Score: 1

      Come on, you only mention their crappy travesties of the past few years. Look at their games from when they still made good CRPGs, like Baldur's Gate.

  12. Players do bad things because: by Dracos · · Score: 4, Insightful

    There are no consequences. Make the players endure a court martial and maybe their actions would change.

    This is another reason why the Elder Scrolls series is so incredibly good: if you're seen killing an innocent, you instantly get a bounty on your head, guards chase you relentlessly, and you have to pay the price (although there are ways around it for cheaters).

    But I suspect developers of FPS games aren't that interested in moral realism, just graphics and sound.

    1. Re:Players do bad things because: by BradleyUffner · · Score: 1

      There are no consequences. Make the players endure a court martial and maybe their actions would change.

      This is another reason why the Elder Scrolls series is so incredibly good: if you're seen killing an innocent, you instantly get a bounty on your head, guards chase you relentlessly, and you have to pay the price (although there are ways around it for cheaters).

      But I suspect developers of FPS games aren't that interested in moral realism, just graphics and sound.

      And then you get to do the cool Dark Brotherhood quests.

    2. Re:Players do bad things because: by Anonymous Coward · · Score: 2

      That's all well and good, but it's also incredibly stupid. No one knows I stole that fork, because there was no one in the building when I took it. But no one will buy it, because it's stolen. That's dumb.

      No one also knows I killed that guy, because I was 100 miles from anyone / I was alone with them in their home, and when I exited, no one was on the street.

      It's just silly. Sure, they can pretend they caught you by having some magic ward, but if they already have that, why does anyone even need guards? Just have your magic ward summon 100 guards as soon as any fight breaks out.

      It's dumb.

    3. Re:Players do bad things because: by microTodd · · Score: 1

      Well, I didn't RTFA, but I remember Delta Force: Black Hawk Down, there were civilians, you could kill them but if you killed too many you failed the mission. And they would run into your line of fire or even throw rocks at you (and you took damage from the rocks!)

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    4. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      Why is "realism" always seen as something good by the wannabe game "experts" (more like: pundits)?

      If we wanted reality, we'd go, you know, outside!
      Reality sucks!
      And if you can't or don't dare to think of something better than reality, you're not a creative person anyway.

      Make the players endure a court martial and maybe their actions would change.

      Yeah, because those pixels sure were hurt!

      Get real! Games are not reality, everyone knows that, and they are not supposed to be reality in the first place. That's the whole point: Something you can't do in real life!

      I think we should make child rape and murder games, sell them to the catholic church, and then show how those activities suddenly drop to all-time lows in reality.

      I'll be open: If a person wants to play a mere game where he/she can beat me to a bloody pulp and rape the shit out of me, then that is OK! If I want to do the same in a game, that's too.
      If we decide to do in in reality, it is NOT OK.

      There. Was that reality-check that hard?

      But I guess in a world where there are people who watch FOX and think it has any relationship to reality, because they were so dumbed down (through being a well-trained consumer/voter) that they don't have the mental capacity to find out what's real for themselves,... some people start to make weird assumptions too...

    5. Re:Players do bad things because: by gman003 · · Score: 4, Interesting

      Well, there's no civilians in America's Army (the US Army's propaganda game), but, during the training missions, shooting a superior officer (surprisingly hard to do, since the game enforces basic range safety) leads to a short cutscene of the player in a cell in Fort Leavenworth, awaiting court-martial.

    6. Re:Players do bad things because: by shutdown+-p+now · · Score: 3, Interesting

      This is another reason why the Elder Scrolls series is so incredibly good: if you're seen killing an innocent, you instantly get a bounty on your head, guards chase you relentlessly, and you have to pay the price (although there are ways around it for cheaters).

      But if you're not seen killing, then you don't get a bounty. And it's not all that hard to not be seen. Then there's Gray Cowl of Nocturnal, that lets you go on a rampage in plain sight. And, finally, you can just wipe the guards out - might makes right and all that.

      Even better is Fallout 2. Kill a civilian or several in the wastelands? no-one knows, no-one cares. Kill one in a civilized city such as NCR or Vault City? the guards will be all over you. Kill one in a pit of crime such as Den? unless it's a gang member, unarmed witnesses will just run away, and armed will ignore you. But there is a catch either way - if you kill too many, your reputation as a murderer will build up even without direct witnesses, and you'll start meeting bounty hunters in your wilderness trips.

      And you know what? That's a big part of what makes these games awesome - freedom of choice, and the ability to deal with the consequences. Getting a "game over" dialog box is no fun. Getting into a gunfight with a bunch of guards which outnumber you and are better equipped is, even when the chance of survival is essentially zero, anyway.

      Or there's one more approach, as seen in the recent Deus Ex: Human Revolution. Plenty of civilians around in all city hubs, and all but the few quest NPCs are killable. Of course, if you do start shooting them in open sight, the cops will go after you, and of course you can subdue them as well if you want to. But the game actually encourages non-violent approach to things, and I don't just mean civilians: you get more XP if you use non-lethal takedown means against enemies, for example - even if they are trying to kill you! There is even a special achievement, "Pacifist", for completing the game without killing anyone (except for the four boss fights, where you have to kill to move on) - the game is specifically designed to make this possible.

      Of course, it can still be fun to go on a murder rampage in DXHR just for the heck of it. Alternatively, take it as a challenge - after completing the game as "pacifist", I immediately started over as a "maniac" - the rule is, if it breathes, you kill it. Note, no excuses like "this guy needs to stay alive for quest to count as completed" or "I need the merchant so I can sell loot to him" etc - by the time you leave the map, it must not have any living being on it except for the player. And you wouldn't believe how quickly you run out of ammo (which is pretty scarce in that game) when you start deliberately chasing civvies. Which, I guess, is a counterpoint to your claim - there are obvious consequences here, and the game is easier if you don't take that route, but it can be fun in the same way any challenge is.

      In any case, what's the big deal? So a bunch of pixels on the screen changes color, and somewhere in your RAM a boolean flag goes from "true" to "false" - and?..

    7. Re:Players do bad things because: by cheekyjohnson · · Score: 1

      But... games like that will make people murderers and/or make them temporarily have aggressive thoughts (which is just so "horrible")!

      OK.

      Subjective

      --
      Filthy, filthy copyrapists!
    8. Re:Players do bad things because: by Jeremy+Erwin · · Score: 1

      Thomsen mentions Haze, which apparently features drug addling psychoses-- making it harder and harder to be effective in combat. Perhaps military simulations could include PTSD.

      Kill a civilian, and your character might not be very playable. Some might take this as a challenge though.

      On the other hand, if the NPCs don't trust you to behave responsibly, you won't get assigned to the interesting missions. Earn the respect of your CO, and you might go far.

    9. Re:Players do bad things because: by Dhalka226 · · Score: 1

      But I suspect developers of FPS games aren't that interested in moral realism, just graphics and sound.

      They aren't. By and large, that's a different genre -- which is why you had to reach for Elder Scrolls as an example.

      I love Oblivion, and Skyrim and I have a date for release day. They're fantastic games, and a large part of the reason is the large amount of freedom the player has to play how they want: Good or evil, fight your way out of trouble or talk, etc. But that doesn't mean I don't also enjoy a game like Modern Warfare 2, nor does it necessarily mean I want to play some hybrid Modern Oblivion 2.

      A video game is, first and foremost, a video game. If I'm playing an FPS, that means I want to shoot shit. If the developer wants there to be a penalty for shooting civilians, they can do (and have done) that -- fail and restart the level. A court martial? That serves what gameplay purpose, exactly? For that matter, what purpose does the penalty itself serve? If it's to ramp up the difficulty (you can't randomly shoot anything that moves), fine. If it's "moral realism," sorry -- wrong genre.

    10. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      in Red Faction, when you pull out your weapon in a civilian area, the civilians crouch. The female civilians heads end up at crotch height, with their hands on their heads. So if you stand in front of them, it looks like they're giving you a blowjob XD ...then you shoot them when you're finished. Also, when you use the flamethrower on a civilian, they run around and catch the others on fire ^____^

    11. Re:Players do bad things because: by UnknownSoldier · · Score: 1

      > But I suspect developers of FPS games aren't that interested in moral realism, just graphics and sound.

      Yeap, its the same reason you don't see children in Left for Dead, nor in MMO's.

    12. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      Yes, instead of a script run through a tunnel turn the game into a total world simulation.
      that would sell well - but eh, would be a totally different thing to create actually.

      the problem is that people who don't know anything about how videogames work just assume they're magic and the devs could just write "insert 100 civilians" and it would work like that.

    13. Re:Players do bad things because: by hitmark · · Score: 1

      One pain in the behind about going pacifist in DXHR is that other NPCs can wake up knocked out enemies. Always fun when some guard you missed out come across his fellows and start waking them up, cutting of any escape route. That, and them having no compulsion against using lethal force matter how much you try to not kill them.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    14. Re:Players do bad things because: by kangsterizer · · Score: 1

      I don't see whats wrong in killing civilians in a game. That's what games are for.
      I guess people would be shocked after we drive over old ladies in Carmageddon more today than when it was released?

      I'm not going to kill or drive over anyone, ever, as it would be horrible, but in the game it's plenty fun.

    15. Re:Players do bad things because: by maxwell+demon · · Score: 1

      What about: They found the dead body, investigated the crime scene, and found out that you must have done it (e.g. they identified your bullets, or you lost a hair and they got your DNA from that).

      --
      The Tao of math: The numbers you can count are not the real numbers.
    16. Re:Players do bad things because: by shutdown+-p+now · · Score: 1

      One pain in the behind about going pacifist in DXHR is that other NPCs can wake up knocked out enemies.

      No-one said it's going to be easy. Indeed, it was way easier in the original Deus Ex, where all you needed was a well-positioned air vent, and a sufficient supply of tranquilizer darts for the crossbow.

      On the other hand, in DXHR, you can spook them (without letting them see you), e.g. by firing a shot from a crossbow or a silenced pistol or throwing something; and when they converge to your position, use a gas grenade (or nitrogen tanks if one is nearby). It's quite easy to incap 5-6 enemies at once that way, and the last one gets a tranquilizer dart before he can wake anyone up.

    17. Re:Players do bad things because: by Per+Wigren · · Score: 1

      That's all well and good, but it's also incredibly stupid. No one knows I stole that fork, because there was no one in the building when I took it. But no one will buy it, because it's stolen. That's dumb.

      No one also knows I killed that guy, because I was 100 miles from anyone / I was alone with them in their home, and when I exited, no one was on the street.

      It's just silly. Sure, they can pretend they caught you by having some magic ward, but if they already have that, why does anyone even need guards? Just have your magic ward summon 100 guards as soon as any fight breaks out.

      It's dumb.

      I agree. I hope that the crime subsystem is at least somewhat more realistic in Skyrim.

      --
      My other account has a 3-digit UID.
    18. Re:Players do bad things because: by hitmark · · Score: 1

      Nitrogen tank, as in say a fire extinguisher?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    19. Re:Players do bad things because: by mcvos · · Score: 1

      I once played an awesome Robin Hood game (isometric perspective of gorgeous cities and castles) where you could knock people out and tie them up. If another guard came along, he'd untie him and they'd go look for their sergeant, who'd assemble all the guards and they'd organize a big sweep to find you. If you kept hidden, they'd eventually give up. Sometimes if you didn't tie up the guard, and another guard found him, he'd just berate the KO'd guard for sleeping on the job.

      It was absolutely brilliant. Every game should have opponents react like that.

    20. Re:Players do bad things because: by a_n_d_e_r_s · · Score: 1

      Actually the same thing happens if you do alot of friendly fire and kill players in your own team.

      But then AAO is a game intended to be more realistic that most shooters.

      --
      Just saying it like it are.
    21. Re:Players do bad things because: by shutdown+-p+now · · Score: 1

      If I remember correctly, punctured fire extinguishers temporarily inconvenience them, but not enough to knock them out. What I was talking about are large yellow gas canisters (for some mysterious reason they are labelled "poison", but in my experiments they knock out rather than kill) which, when destroyed, give out a huge cloud that will knock out everyone in AoE. There are quite a few on Panchaea maps, but occasionally you can find some before that - usually, they are conveniently stashed away near areas with large enemy concentration.

    22. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      There is even a special achievement, "Pacifist", for completing the game without killing anyone (except for the four boss fights, where you have to kill to move on) - the game is specifically designed to make this possible.

      There is more games that encourage 'peaceful' conflict resolution or at least don't make you kill everything that moves. For example Metal Gear Solid 4 Guns of the patriots ultimate trophy demands 0 kills on highest difficulty and even the bosses can be beaten without killing. Mirrors edge allows you to carry and use guns but has trophy for not killing anyone and the player can moves faster without a gun.

    23. Re:Players do bad things because: by drinkypoo · · Score: 1

      the problem is that people who don't know anything about how videogames work just assume they're magic and the devs could just write "insert 100 civilians" and it would work like that.

      It's true that it's harder to write a game like that. Games like the Grand Theft Auto series prove that it is possible, but also very expensive. GTA doesn't do a lot of what it could do because it would be too spendy to create all those environments and because telling the story doesn't require all the computation that long-running consequences would involve, but does anyone believe that in a generation or two we can't have all buildings enterable and even destroyable, predominantly using procedurally generated content including the architecture itself? There's only so many common floor plans, and you could get away with a surprisingly small number of generic plans to apply to all the non-scripted structures.

      On the other hand, it kind of seems like there's not much point if you can't have a functional economy, and that is a pretty big problem... One which I hope someone will solve in a space sim like Vega Strike eventually.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Players do bad things because: by drinkypoo · · Score: 1

      If it's "moral realism," sorry -- wrong genre.

      I think there's plenty of room in the genre for that kind of thing, although ultimately the courts-martial should be as realistic as possible. The mission shouldn't just end; the consequences should play out naturally. And therein lies the problem; all that stuff has to be coded. Who's going to pay for it?

      This is why something like Second Life has the potential to be the ultimate games platform; anything you can conceive of can not only be constructed, but also reused for multiple purposes. It's unfortunate, for example, for every military simulation to have to recreate a world map, or parts thereof. But if there were simple one big mother of a world map that could concurrently host multiple wargames, or something which provided that effect, then a whole lot of duplication of effort could be avoided, and people could work on developing storylines more than geometry.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      That's what you get for not hiding the bodies...

      There's enough 'broom closets', air vents and changing rooms dotted all over the game to hide every possible body 10 times over. You can even stack them on top of each other.

    26. Re:Players do bad things because: by Pharmboy · · Score: 1

      Even games like Fallout 3, Fallout:New Vegas, Bioshock 1 & 2, have the option of being good or bad, and have consequences for your actions. They handle it quite well. Most people don't like harvesting the little girls in Bioshock (we all try it to see what happens, then feel bad, revert to an older save, then save them). Same with Fallout: if you choose to shoot the NCR or Brotherhood faction, (or side with the Legion), then you have a buttload of other guys with bounties on your head, making the game a very different experience, and "failing" many of the quests.

      But you CAN if you want to. That is what makes them great games, you have the choice, and there are consequences.

      --
      Tequila: It's not just for breakfast anymore!
    27. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      That's not 100% true. You can not kill main quest givers anymore, you can not kill children, etc. Elder scrolls is marching towards the same locked down style.

    28. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      Hurr? In the old and original Americas Army there were plenty of civilians on some maps, like SF Hospital. Shooting them resulted in ROE violations, reducing your longterm score.

    29. Re:Players do bad things because: by Mordermi · · Score: 1

      I agree. In Fable, I would steal from a shop and then sell it to the shopkeeper because he didn't know that I stole it from him. There is no serial number or means of identification on armor for him to know any differently.

    30. Re:Players do bad things because: by Ash+Vince · · Score: 1

      Well, there's no civilians in America's Army (the US Army's propaganda game)

      Are you sure? I thought there were doctors and nurses you could shoot (or hide behind hostage style) on the hospital level on Americas Army 2. The problem is it became called nurse camping as you could use them as cover and if anyone tried to shoot at you then there was a high chance they got ROE. Since a ROE limit was set on most servers it meant you got kicked for more than 1 or 2 nurse kills (the same as tking another player on your team) and also got sent to leavenworth.

      On balance you had to kill 20 opfor or something like that to make up for a single ROE violation kill. This meant you were better off dieing than risking shooting back at someone camping behind a nurse, that does not make for a very fun game. This is always the problem with civilians in multiplayer FPS games, people who are supposed to be the goodies get themselves a human shield.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    31. Re:Players do bad things because: by hitmark · · Score: 1

      Heh, it was my first run trying to be non-lethal. I expected the guard to raise the alarm, not wake the guy up. Still, when they are woken up they are cautious for a moment but do not raise the alarm, so there is that. And as i discovered, simply stuffing a body under a desk may work as the AI has a hard time spotting things under desks (i hid under one during a firefight, to their great confusion). But dragging them down vents may be a bad idea, as there seems to be some kind of bug that causes them to go from ZZZ to dead. Noticed that when dragging a guard out of the way in a apartment complex.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    32. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      That's why Oblivion sucks. You can do all that in ES 3: Morrowind.

    33. Re:Players do bad things because: by GameboyRMH · · Score: 1

      Yep in that game not accidentally shooting civilians was something you had to deal with constantly throughout the game. The bad guys were dressed like civilians and often hiding among them.

      A lot of those Virtua Cop - style shooters also have civilians who will pop out in the middle of a firefight and you lose a life for shooting them.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    34. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      Wrong. In some of the later maps (the hospital) there are civilians. They cower around and generally get in the way. Killing them takes away points. Killing several will get you kicked out of the game.

    35. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      There used to be. Hospital was one of the maps where you rescued people mixed in with civilians. Shooting a civilian was a ROE violation. When a player had too many ROE violations they would be booted from the server, a temporary ban placed against them, and the player would see the jail cell cut scene.

    36. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      Yeah, that's what immediately sprang to mind for me. If you shoot the drill sergeant in AA, it's straight to a cell in Leavenworth. That's probably a bit too zero-tolerance for the more "gamey" video games in question, but I think a balance could be found. One civilian kill is an accident, and could be allowed with a severe warning or minor penalty, a second civilian kill too soon after the first would be a severe penalty, and a third in quick succession would result in your own guys tackling you and dragging you off to the MPs to stand for court martial (ejected from game for that round)

    37. Re:Players do bad things because: by oldmac31310 · · Score: 1

      At last someone mentioned Carmageddon. Well done sir. I have been playing that recently and it is great fun. Thing is, in most of the races you must kill the pedestrians to have any chance of completing the race. You really don't have a choice!

      --
      http://www.acetonestudio.com
    38. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      There are. Check out maps like (SF) Hospital, ES2 Border, Interdiction, etc.

      And you get ROE for wounding/killing them.

    39. Re:Players do bad things because: by skribe · · Score: 1

      IIRC there were civilians in the hospital map in AA (circa 2006) and shooting them resulted in a loss of honor.

      --
      Blog
    40. Re:Players do bad things because: by Anonymous Coward · · Score: 0

      In any case, what's the big deal? So a bunch of pixels on the screen changes color, and somewhere in your RAM a boolean flag goes from "true" to "false" - and?..

      That's the big deal right there ie. the fact that the "think of the children" movement either can't tell the difference between playing with pixels and doing stuff in RL themselves, or they think that young kids and teenagers can't.

      When the simple matter of fact is that if a kid can't tell the difference between pixels and RL then that kid has other more serious problems. Of which running on a killing spree is just a symptom. And it's usually predated by other symptoms, with other causes. But it's easier to just blame everything on videogames.

    41. Re:Players do bad things because: by WuphonsReach · · Score: 1

      GTA's v3 engine cheated on that. Run down a street, see nothing in front of you for 2-3 blocks. Switch the camera view to look backwards for 2 seconds to check on pursuit, then look forward again. All of a sudden the street was full of people and cars.

      As soon as you glanced away, all those civilians and thugs would vanish.

      --
      Wolde you bothe eate your cake, and have your cake?
    42. Re:Players do bad things because: by Yamioni · · Score: 1

      Oh it will be. They require a persistent internet connection so they can alert your local authorities whenever you kill someone or steal something. And you all thought it was to thwart 'pirates'. Ha!

      --
      Cool post bro, highfive \o
    43. Re:Players do bad things because: by drinkypoo · · Score: 1

      I will grant you the point, because I've played the games. You'd need more storage and/or memory to have all people be persistent, and more CPU to have them do anything meaningful, even if you were just computing what happened to them when the system was otherwise idle. In theory, though, it'd be just another thread, at a very low priority. Another feature with too poor a cost:benefit ratio to be implemented soon, I'm afraid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. what? by Theaetetus · · Score: 1

    dev's are limited by the hardware which is why an RPG like Mass effect 3 is limited and sends you on missions which are basically walking in a straight line and shooting stuff as it pops up

    once we get a new generation with better CPU's and GPU's we will see more realism if that's what the players want. usually the fun factor trumps reality

    So, your position is that the console hardware is plenty advanced enough to simulate killing an enemy character, but not advanced enough to simulate killing a civilian? Because civilian blood has more polygons or something?

    1. Re:what? by alen · · Score: 1

      if you put civilians on the screen to kill then you need to lessen the enemies since the hardware can only do so many triangles at once. what would be the point of having objects on the screen you shoot for no reason other than to kill them that don't fight back?

    2. Re:what? by wagnerrp · · Score: 3, Interesting

      Because in some cases, it doesn't make sense for the streets to be vacant. If you are just walking around a city, you will expect people to be about doing their own thing. If battle erupts, they will be running all over the place for cover, or holed up in some corner somewhere. Two armies don't face off in a sterile environment. There needs to be external life around. Adding such things opens up the possibility for more in depth gameplay. Killing civilians gets you a reprimand, or a failed mission, or perhaps results in civilians reacting to you differently, closing off some options and opening others. Preventing civilian deaths earns you things, like better weapons. Perhaps enemy combatants are hiding among the civilians.

      If your reasoning for not adding additional NPCs is due to triangle count, then you need to broaden your horizons, and realize that games can be about more than just high quality graphics.

    3. Re:what? by KDR_11k · · Score: 1

      Earth Defense Force 2 on the freaking PS2 had groups of civilians fleeing from the monsters in addition to the 50 enemies you were fighting. That's the PS2!

      Entity counts are more determined by what the game developer wants to have, not by what the hardware can handle.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:what? by Bob+the+Super+Hamste · · Score: 1

      Syndicate Wars had this feature in it as well. Killing civilians was something you weren't suppose to do and there were swarms of them that would go running in terror if you had weapons out. This game ran well on a 486 DX2 66 with 8mb ram. I am not sure if the original Syndicate (1993) had the same thing as I never played that but it ran well on a 386. Granted these were 3rd person strategy/shooter sprite based games but hardware has improved substantially in the 18 or 15 years since these games came out.

      --
      Time to offend someone
    5. Re:what? by bmajik · · Score: 1

      I was talking with a friend a while back about the kinds of things you could do to NPCs in urban-setting sandbox games. The key thing would be to make them persistent actors with relations to other NPCs in the world.

      In games like GTA4 or the Saints Row games, there are NPC "city dwellers" all over the place, but they "fade in" and "fade out" of view as you move around the city. But what if they didn't? What if each NPC was a persistent entity and had a routine (i.e. a9-5 job, getting lunch in the resturant district, going to see a movie after work, etc).

      Furthermore, waht if NPCs had relationships to each other (is a custoemr of, is a friend of, is married to, etc).

      Imagine then, how that might change things when you decide to play Urban Sniper.

      Instead of _all_ people running and screaming, there'd be a variety of behaviors. The girlfriend/boyfriend would stay with the victim, and freak out.. you know those movies of people screaming and crying and coming unglued in the face of tragedy? Have the friend/relative/significant other who was with the person you just offed start doing that.

      What about "good samaritan" types who will be near by? Some will run over and try to help, or to pull the body to safety. Some will try and find out where you are; they'll call the cops; they'll point you out to cops when they arrive.

      Maybe there are people doing concealed carry in the crowd? Maybe someone sees you running around with a weapon in hand and they just shoot your dumbass pre-emptively?

      I think games where you play an up-and-coming criminal would be more interesting if the riskyness of your behavior were more in line with reality.

      I remember the first time I played GTA3, I was stopping at stop lights until a friend told me not to. There are cops everywhere, and they chase you. Why don't they chase you when you blow through intersections at 90mph? Why do they give up after 2 blocks if they _do_ chase you?

      I cannot tell you how long i have "survived" in police standoffs in these games. It gets boring eventually. The way that works in the real world is that there is a police sniper 75 yds away with a bolt action rifle and he can hit a dime sized target at that distance _every time_. If you so much as show your head in a window, you are over, immediately, and forever.

      Would that make police standoffs in game more fun? I doubt it. But there must be some "middle ground" between that and the current situation, where you can go hide in a parking garage with a rifle and a rocket launcher and just pile up the bodies and vehicles and they never get any smarter; they never get you.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    6. Re:what? by wagnerrp · · Score: 1

      The game X3 is set up like that. It's a space trading/fighting sim, set up across a hundred or so sectors, encompassing some 3500sq.km. each. Every NPC in the game is a persistent entity, lasting from the point it is spawned until it is killed. If you attack one of these ships and don't kill them, they will mark you as an enemy and attack any of your property on sight from then on. If they belong to a station, that station may mark you as an enemy, disallowing trade, and attacking you and your property with owned defensive turrets or fighters, until you destroy them, or get someone to hack their IFF. You can wipe out entire sectors, making regions of space dead; hours before it becomes populated again by NPC traders travelling through the area, and days before the game spawns new stations and replacement NPCs.

      This system, as the game is shipped, is relatively basic. However, the game is extremely modable, with a large community base around it. People modify the NPC trader AI to have a chance of learning of combat in nearby sectors, and routing around it. People modify the police response to call in external assistance, with fast frigates, followed by military capitol ships, jumping in on top of you, forcing you to flee the sector. People have replaced the entire combat AI, making it much more efficient in its use of ships.

      As other people have mentioned, this all comes at a price. The CPU requirements later in the game can become very high. Only your current sector is computed with high precision. The AI decision tree outside your sector is performed at much more coarse intervals. The combat system is entirely disabled, instead relying on a turn based statistical model to compute outcomes. Just because something is hard doesn't mean it shouldn't be done. Graphics cards get better every year, but all that gets you is the same gameplay with better graphics. On the other hand, more computational power and more memory actually opens up a a lot of avenues for AI to provide new forms of gameplay. It just takes a good programmer with a creative mind to make it happen, and those people can't be hired in bulk to meet a bottom line.

    7. Re:what? by cheeks5965 · · Score: 1

      Graphics cards get better every year, but all that gets you is the same gameplay with better graphics.

      wrong! often the graphics get better but the gameplay gets worse. duke nukem?

      --
      -- Flame me and I will happily flame you back. Bring it!
  14. Civilians that may die in games? by vgerclover · · Score: 4, Interesting
    I loved to play the Rainbow Six series, and those fucking civilians would always get between my gun and the head of the last remaining terrorist. I also remember killing scientists in Half-Life just because they wouldn't move anymore after some map point.
    If games now don't have civilians in them is just because the games distributors don't have the balls or the will to take a little heat from stupid people that don't understand that a deaths in a video game are just as bad for your development as seeing a nipple: not at all.

    If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught

    And that's bad because...?

    1. Re:Civilians that may die in games? by Spacejock · · Score: 1

      Maybe I'm too old to be a gamer, but I've always chosen to do the good things instead of the bad. On the other hand, my kids would always sacrifice followers in Black and White to gain mana.

    2. Re:Civilians that may die in games? by Isaac+Remuant · · Score: 1

      Yep, when I get immersed, I'd follow a similar pattern. Which pissed me off in GTA because many times it was just, hey, kill that person and I felt like, wtf, man, I'd rather handle you and and your goons than go murder that witness.

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    3. Re:Civilians that may die in games? by Xest · · Score: 1

      Agreed. The fact is there's a lot of games out there that DO allow civilian deaths - Splinter Cell, Hitman, and all the way back to the original Syndicate.

      These games haven't been somehow worse for it, and arguably much better.

      I find it amazing that such games are often happy to allow you to kill animals though but not civilians. Killing animals already has the implication that the game is about killing things other than that which we apply some arbitrary justification for deserving to be killed (Nazis, Terrorists), so if you're going to let people start playing a fantasy role there and blow apart some chickens in their coups in a market, or shoot some dog in someone's house, then why draw the line and say "Oh, but you can't shoot civilians"? You're already crossing the boundary from keeping your game limited to killing "bad guys" and killing of living things that are not bad, making innocent humans a special case strikes me as a little odd and inconsistent - developers need to make their minds up, either your game influences people or it doesn't. If it does then you're influencing them to mindlessly kill people's animals and pets, if it doesn't influence people then what's the problem with throwing civilians into the mix when the benefit is a more believable game world with a much richer set of events - such as giving the player the task of actually avoiding civilian casualties?

    4. Re:Civilians that may die in games? by Anonymous Coward · · Score: 0

      Not true. Viewing chew can sized nipples on an "A " sized titties has scarred me for life.

  15. Modern Warfare 2 by Tony · · Score: 2

    Yeah. The one level in Modern Warfare 2 that people objected to? Yeah. That was shooting civilians.

    It seems censors don't like shooting civilians.

    --
    Microsoft is to software what Budweiser is to beer.
    1. Re:Modern Warfare 2 by Anonymous Coward · · Score: 0

      I LOVE that mission. The other bastard Russian's kill 'em way to fast for me to get some blood on my hands though. What a great mission in a recent game that was though.

      Remember the mission in GTA 2 where you had to dump a van of nude colonists into a fire pit in a factory? That rocked!!

    2. Re:Modern Warfare 2 by Anonymous Coward · · Score: 0

      It seems censors don't like shooting civilians.

      Then I'm guessing they've just never tried it, everyone I know gets a kick out of it ;-)

  16. Why not penalize for bad behavior? by Anonymous Coward · · Score: 0

    If you want to force your morals on someone, why not penalize for collateral damage rather then removing the sense of realism. Perhaps violence would actually be toned down if there were consequences to bad behavior rathe than trying to remove it and hide the realities of war?

    1. Re:Why not penalize for bad behavior? by mcvos · · Score: 1

      But they don't want to force morals on anyone. They just don't want to see silly stories about how their game encourages killing civilians, even when it doesn't. Removing civilians is by far the easiest way to do that, so that's what they do. Don't look at military FPSs for morality and choice.

  17. Good vs Evil by ryanw · · Score: 3, Insightful

    I don't think it's fair that it is just assumed that people will choose to do bad behind closed doors. I think the problem is the reward system is off balance. If a game truly implemented a true eco system of consequences and rewards for doing good vs evil you would see a different picture.

    I, for example, played the game "Black & White" and your kingdom would morph to how you portrayed yourself. I actually was good "all the time" while I played that game. I slowly learned that the rewards for being good the whole time was limiting vs what could happen when you were evil. I only tried being evil once the reward for being good seemed to stop the gameplay.

    If a game fully implemented repercussions for hitting civilians or doing evil, people would choose to do good. But when there are either no repercussions or just pure "cool eye candy" for killing people without consequence, people are really just looking to explore the dynamics of the game, they're not trying to do evil. So ultimately it comes down to the game designers making evil actions more appealing than doing good. That's the paradigm that would need to shift ...

    Just think, if you killed a civilian in a mission you had to sit out a round or two in multi-player ... or if you had to go through an extra training course... This could also playout to be repercussions for 'friendly fire', instead of just disabling friendly fire all together. People would pay more attention to the goals of the game and stay more true to the role they're playing.

    With "counter-strike", people choose (or get selected) to be on either the terrorists or counter-terrorist groups... same thing with most all multi-player games. In a way the "counter terrorists" are the good guys, and the terrorists are the bad guys... The bad guys kill the good guys here. Why not put civilians in the terrain and in the city? If a terrorist killed a civilian they would leave a blood trail behind or have to hide the body, or someone would scream and they would be easier to find, etc... There would be real repercussions for doing this. And if a 'counter-terrorist' killed a civilian by mistake or because it was a hostage or something, he would need to sit out for like 2 minutes or something before being allowed back in....

    So the long and the short of it is, it's impossible to base people's decisions to do good vs evil with the games designed today. There is ONLY reward for doing anything the game lets you do. And people like to push limits to things to see what the developers created. Once they get their hands slapped for doing it, they probably won't do it again -- and if they do, they will have to work extra hard to undo the damage they had done.

    1. Re:Good vs Evil by cheekyjohnson · · Score: 1

      Yeah, but really, what's the point of punishing them for those things (in a way that stops the gameplay and/or forces them to be "good")? It's a game. Who cares if they kill innocents?

      --
      Filthy, filthy copyrapists!
    2. Re:Good vs Evil by TubeSteak · · Score: 1

      I don't think it's fair that it is just assumed that people will choose to do bad behind closed doors. I think the problem is the reward system is off balance. If a game truly implemented a true eco system of consequences and rewards for doing good vs evil you would see a different picture.

      And how many real soldiers have been tried & convicted in the last decade for killing civilians in Iraq or Afghanistan?

      --
      [Fuck Beta]
      o0t!
    3. Re:Good vs Evil by Anonymous Coward · · Score: 0

      The kind of people that want that level of reality are just people that are trying to escape their own reality or feel frustrated by their own reality. Video games are games and should be kept that way. There should always be an element of unrealism. & furthermore this is timeless. In the future when someone picks up a game and ponders 'yeah it was realistic then but we have more realistic games now.'
      Reality based games will never be timeless - they will invariably be superseded and forgotten and deservedly so - they just copy reality. The truly memorable games will be those games that have an entirely alternate reality. & noone really makes those kind of games..yet. Or they just don't do well.

    4. Re:Good vs Evil by Antisyzygy · · Score: 2

      Its a little different killing a real person and killing something that behaves like a robot in a video game. In battle, only 15-20 percent of soldiers will even bother to fire, and even then they wont try to kill a person so they will fire sort of above their heads or to the side, not even really aiming at them. Killing another human is not something you evolved to do unless you are caught between a rock and a hard place and you must, or you have some mental defect, or you have been brainwashed into thinking your victim is less-than-human. Pretty much all of the atrocities committed by mankind are committed when a person or group of people is either convinced, or convinces themselves that someone else is less-than-human. This includes dehumanizing prisoners, dehumanizing Jews, dehumanizing Black people, etc. A video game is not even remotely the same thing. You know its just some dumb robot without feelings and its funny when its body flies through the air and lands in a fire or something since the act is almost like watching a cartoon. Ever watch Looney Tunes or Tom and Jerry? That is pretty violent, but its funny because its not real. If you saw a mouse blow the head off of a cat with a dynamite cigar in real life, you would probably be mortified more than curious why the hell a mouse could do such a thing since it was mindless violence against a creature that can feel pain and turns into a bloody mess afterwards. There is a definite difference between a game and reality, just like cartoons and reality, and anyone who says people truly believe otherwise is a fucking moron since its hard-wired into your brain.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    5. Re:Good vs Evil by artor3 · · Score: 1

      Well, since you mentioned Counterstrike, I'll point out that there are civilian hostages in some missions, and if you kill them you lose money and have to spend the next round or two armed with a pistol. Oddly enough, the only time that it's good to kill hostages is if you're playing as the good guys. As long as you've rescued one of them, you can kill the rest to win the match!

    6. Re:Good vs Evil by brillow · · Score: 1

      I like your comment, but I think the beauty of Black and White is that its completely legitimate to play the game either way. You can't make people sit out a few rounds when they kill a civilian. The game can't be preachy or its not actually fun. A good game can't bash its players over the head for not playing "right." In B & W you could be evil, but it had natural consequences. Your tower would be all dark, your people afraid of you. It had advantages though (sacrificing peons for quick power). The beauty of the game was that most people choose to be good. Its actually more difficult to be perfectly good in that game than evil because its so easy to accidentally kill people (just as in war).

      Being good was incentivized because it was more challenging. You don't have to "slap their hands" to make them behave, you simply have to make it as real as possible.

    7. Re:Good vs Evil by flargleblarg · · Score: 0

      mod parent up

    8. Re:Good vs Evil by mcvos · · Score: 1

      Not many, and certainly not well-publicized, which is why civilian deaths keep happening quite a lot there. Give people consequences and they'll change their behaviour. Let them see the consequences of other people's bad behaviour.

    9. Re:Good vs Evil by Anonymous Coward · · Score: 0

      Have you not been paying ANY attention? The point is to add gameplay depth by introducing choice with consequence. And obviously the developers and popular media cares if they kill innocents.

    10. Re:Good vs Evil by Shadow99_1 · · Score: 2

      I guess I'm an anomaly since even in games with no penalties for being 'evil' or even an 'evil path', I just can't stomach being an ass most of the time. So I inherently do 'good'. From some psychology and sociology work I'd say I'm not alone. About 10% of people even under stress always chose to do 'the least harm' or 'the most good' in situations. Their is little need for repercussions for these types. A real problem in games tends to be the fact that people find it hard to empathize with characters in the game other than the player. With empathy comes a desire to do the least harm for anyone not a psychopath.

      --
      we are all invisible unless we choose otherwise
    11. Re:Good vs Evil by Anonymous Coward · · Score: 0

      Yeah, but really, what's the point of punishing them for those things (in a way that stops the gameplay and/or forces them to be "good")? It's a game. Who cares if they kill innocents?

      I've seen one too many videos of soldiers in Iraq or Afghanistan shooting with big guns in urban environments while yelling into the camera that this feels just like a videogame. Who cares if they kill innocents?

    12. Re:Good vs Evil by Anonymous Coward · · Score: 0

      I agree that "sit out a couple of rounds" isn't necessarily the right move, but if you want to explore the issue of civilian casualties in warfare (and why shouldn't some games do this — some films do, some do not, to draw parallels with another entertainment medium) some form of "punishment" or training seems like an interesting idea.

      I recall Rockstar's Bully explored this with an approach where you could turn up to class on time and perform a relatively menial puzzle or you could play truant. However if you're caught skipping class detention resulted in an utterly menial activity as "punishment" but it was a really neat system for the game despite the game mechanic for detention activities itself not being fun at all.

    13. Re:Good vs Evil by Weedhopper · · Score: 1

      The 1/8 or 1/4 soldiers firing is an outdated statistic from the era of draftees. It's been noted that in the past ten years, this phenomena no longer exists in our all volunteer force.

    14. Re:Good vs Evil by cheekyjohnson · · Score: 1

      Wow, yes. Real life and video games are one in the same! A few presumably "insane" individuals proves your point with 100% accuracy!

      --
      Filthy, filthy copyrapists!
    15. Re:Good vs Evil by cheekyjohnson · · Score: 1

      Adding gameplay depth by making the player sit out a few rounds?

      --
      Filthy, filthy copyrapists!
  18. Obvious answer, convuluted by shellster_dude · · Score: 2

    This article is a glorious example of begging the question.

    The obvious answer is that most companies don't want to deal with the shit-storm that COD Modern Warefare 2 and Battle for Falujah. It has nothing to do with the supposed moral recrimination of shooting innocent bystanders as far as the actual players are concerned.

    1. Re:Obvious answer, convuluted by Skywolfblue · · Score: 1

      The obvious answer is that most companies don't want to deal with the shit-storm that COD Modern Warefare 2

      shit-storm = free publicity. They made that mission on purpose to create controversy and thus sales.

  19. Games are fantasy by Anonymous Coward · · Score: 0

    Same reason why FPS games don't implement things like realistic injury or stamina. In real life, if you're loaded for bear you're not going to be running around like a jackrabbit wigged out on methamphetamines and crack. After carrying sufficient gear and ammo for a few minutes, if you have any choice, you're going to be looking for someplace comfy and well protected to hole up in. When tired or loaded, you slow down. Sometimes drastically. This means you actually need somebody to cover your ass in a firefight. Certain types of ammo also become a lot more rare and expensive in reality. Without ridiculous rocket spam, things like tanks look like a much much better option for offensive operations. In real life, the landscape isn't indestructible either. Hacking the map takes on a whole new meaning. Likewise if you get shot in the leg and arm, you might not be moving that much or able to wield a weapon effectively until somebody shows up and attends to your injuries.

    But who wants to be a camper, waiting for support, waiting for a vehicle, or waiting on the medic before trying to progress the mission and capturing the next spawnpoint? Most FPS players like the balls-out Rambo approach which is far from anything realistic. Often trying FPS strategies in real life is quick way to fill a body bag.

    I guess civilians is "having things you're not supposed to shoot". Which for most gamers is less fun. Often the typical FPS player prefers to destroy things rather than protect them. Retarded AI when you're on a babysitting mission doesn't help this any either.

    1. Re:Games are fantasy by Anonymous Coward · · Score: 0

      Realistic shooters (OFP, ArmA/2) are fun in the sense that strategy games are fun. The planning and the decision making allows for longer-term enjoyment far surpassing the temporary thrill that gunning down 5 opponents in .73 seconds brings.

      I used to maintain 7:1+ k/d ratios in Quake 1, Unreal Tournament, and BF1942... but it wasn't until I met OFP that I became challenged, and it forevermore spoiled me of mainstream shooter games. Following OFP the only FPS I then enjoyed was Tribes 2... mostly because of the Z-axis and the immense tactical options.

  20. That's incredibly unrealistic. by mosb1000 · · Score: 5, Funny

    They should make it more realistic than that. If you kill a civillian, your superiors should help you cover it up. If a private leaks it to an international whistle-blowing organization, they then through the whistleblower and the head of the organization in jail on trumped up charges, while you face no repercussions. Problem solved.

    1. Re:That's incredibly unrealistic. by Jeremy+Erwin · · Score: 1

      But you'd have to tread a fine line between getting away with it, and becoming the patsy.

      Objective Complete: Blackmail General Halftrack.

    2. Re:That's incredibly unrealistic. by GameboyRMH · · Score: 1

      There's a Blackwater game coming out for the Xbox360, you may see games with this in it soon!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    3. Re:That's incredibly unrealistic. by pseudofengshui · · Score: 1

      Add some motion controls and mandatory 3D and we've got a franchise!

      --
      [Text goes here]
  21. Why do the cards not crush in racing games? by flyboy974 · · Score: 2

    The same argument can be said about racing games. You can crash into walls going 100MPH and just bounce off.

    The people vs. car thing is a little different but comes down to the same thing. In the car world, a manufacturer doesn't want their car to ever be seen as inferior or have damage to the car. In the war model, we want to always be rewarded for shooting the gun. Negative feedback is bad.

    The reality is that until we start enforcing negative feedback we are encouraging and training a new generation of people that will lack a sense of duty and responsibility and instead will lack a certain understanding of right and wrong.

    1. Re:Why do the cards not crush in racing games? by Anonymous Coward · · Score: 0

      > The same argument can be said about racing games. You can crash into walls going 100MPH and just bounce off.

      And that's why I like the Burnout series. Totally unrealistic in all the other respects, and you can take a lot more damage than any normal car, but a crash is a damn crash in that game.

    2. Re:Why do the cards not crush in racing games? by PPH · · Score: 1

      No pizza delivery guys walking away with nothing more than a 5% tip in porn either. What's up with that?

      --
      Have gnu, will travel.
    3. Re:Why do the cards not crush in racing games? by Anonymous Coward · · Score: 0

      The reality is that until we start enforcing negative feedback we are encouraging and training a new generation of people that will lack a sense of duty and responsibility and instead will lack a certain understanding of right and wrong.

       
      You're full of shit. I'm an ethical, moral person in reality. Give money and time to charities and conservation (go sea turtles!), drive sanely, pay my taxes, vote, serve on juries, etc. I'm no saint, but I'm a decent person.
       
      I also like to shoot civilians at random in videogames, jack cars, steal stuff, blow shit up. I think the problems we'll face in the future will be caused by boneheads like YOU who can't discern the difference between reality and fantasy.

    4. Re:Why do the cards not crush in racing games? by mobby_6kl · · Score: 1

      The same argument can be said about racing games. You can crash into walls going 100MPH and just bounce off.

      Only if you're playing the wrong games.

  22. Um. by Anonymous Coward · · Score: 0

    Why aren't there killable children in Fallout 3?

    1. Re:Um. by Anonymous Coward · · Score: 0

      Because you don't need a game to kill children, that's easy.

    2. Re:Um. by Tapewolf · · Score: 1

      Why aren't there killable children in Fallout 3?

      In Ultima 9, children were about the only NPCs you could kill without being heavily penalised. Hacking them up with a claymore made a satisfying reaction to "My Dad says you're not good enough to complete your quest!"

  23. Here's a hint - it's not the developers by gman003 · · Score: 5, Interesting

    The developers, in general, want to do this. I recall one game designer (for an Iraq-war-setting game) wanting to add a mission where the player went on a lengthy patrol through the city. Civilians would be everywhere, doing normal civilian things. Shooting them, obviously, would lead to a game-over. But the twist was that there would be no actual enemies - you'd go out and see several things that might startle you into shooting (potential car bomb, etc), but it would basically be ten minutes of the player expecting enemies at every corner, yet never finding them. It was supposed to show what actual soldiers deal with daily - almost all patrols go without incident.

    The game shipped without it, but that's hardly the only one where the developers wanted to add civilians, either for realism, or for mood, or even just because. But it's almost always stopped by the publisher, AKA the guys spending the money on the game. It's just far too much of an economic risk. Very few military games do it (without doing something like making them invinsible), simply because of all the outrage the media would cause. Modern Warfare 2 really only included it (in one mission) because of the outrage - they wanted the publicity and the shock.

    1. Re:Here's a hint - it's not the developers by Dr.+Spork · · Score: 4, Insightful

      Wow, I didn't know this. That unpublished level with the "twist" really does sound interesting. But I don't think the problem is that there is something outrageous about civilians being mortal, especially if killing one instantly gets the "game over" screen. No, I think it's that there is a lesson that war-glorification games don't want the players to learn: civilians are actually the vast majority of modern war casualties. The perfectly ordinary waging of war, even when care is taken, will still probably result in killing more civilians than bad guys. If they were made mortal and the fighting scenes resemble real modern wars, then players would be finding bleeding, crying, crawling children with massive burns, every twentieth time they fired a rocket launcher inside a populated area. Poorly-built houses would collapse on the families inside. That's how war games would have to look. Clearly nobody wants that in a game. But the reason isn't the fact that players would deliberately kill the civilians. That could be easily prevented by a "game over". Maybe too many civilian deaths would lock you out of certain urban environment missions. No, war games need to make players think that they're doing something awesome. There is a segment of the population who pictures war as awesome, and these people will be appeased by games that glorify it instead of revealing its sickening reality. Then again, maybe there is a small subset of these people who would still find this war stuff is awesome even if there were burned, crawling children and weeping parents, and it's true, nobody wants to see someone enjoying that as a part of a "game". But remember that we still live in the amazing times when the mention of undisputed facts about civilian deaths is done only by protesters and other marginalized people. Some undisputed facts are just too inconvenient when we want to live with our delusions, so they become unmentionable. And game publishers certainly have no incentive to mention these. Quite to the contrary, they would rather show the people back home an unrealistic and glorified picture of war so that ignoring the reality becomes even easier. (Wow, I didn't think the post would end here when I started, but I think I'm on to something.)

    2. Re:Here's a hint - it's not the developers by Anonymous Coward · · Score: 1

      Also, with 'realistic' war games, usually US-centric, being potential recruitment drives for the military, I would bet that publishers get some lobbying and maybe even funding from the military to promote these games, and as a result of that, the military probably has some editorial weight with the publishers to prevent anything they don't like getting into these games.

    3. Re:Here's a hint - it's not the developers by Anonymous Coward · · Score: 0

      it's also a _lot_ of work to add realistic civilians to a game.

      a lot. a lot of games would mean that the game would become 20x more complex than what they are, upping memory requirements to oblivion. a simple tunnel first person shooter would turn into a totally different type of engine and environment if you added random civilians. gta has them, but not much memory is spent on them really, so they're less of npc's and more of scenery.

      contrary to fox news beliefs making computer simulations isn't as simple as just clicking a magic button.

    4. Re:Here's a hint - it's not the developers by Anonymous Coward · · Score: 0

      I would love to play a game like this... Unexpected boredom and missions where nothing happens, and then times when the @#%! hits the fan.

      It reminds me of the older flight Sims where you would get patrol missions, and sometimes it was just flying in circles keeping an eye out. Other times you would be on a patrol and the randomness in the game would decide that you had just flew over a AA battery and that a flight of interceptors was inbound and had missile lock.

    5. Re:Here's a hint - it's not the developers by zarlino · · Score: 1

      All your mod points are belong to parent. He spoke the truth.

      --
      Check out my cross-platform apps
    6. Re:Here's a hint - it's not the developers by Anonymous Coward · · Score: 0

      at least those of us, who try to create a game (which is more or less a lifes work) might pick those ideas up and integrate them.

      I surely will integrate it into my dream to have such things. MMOs could integrate small stories as quests too, and in some cases they work out very well.

      Not the best example coming into mind, but EVE missions very much resemble the ethics of the civilization you are missioning for - I still feel a bit shocked, if I decline a mission against another civ I dont wanna have bad standings with and see the agent tell me after hitting decline something like: "You... what? I am very surprised by this behaviour pilot". You just read it as a side note as always with quests. But it still gives you the impression, this caldari culture does not like you to decline their biddings. Same here.

      If you combine this in an MMO, you would maybe even create a quest system, which does offer you non-violent quests (with the possibility of violence) more frequently, if you like to do them.

      Because one thing we know now: players do EVERYTHING. Everything else is a myth.

      Since every game is moving into the "global world state" direction, the inclusion of such minigames might be more realistic in future titles.

    7. Re:Here's a hint - it's not the developers by argStyopa · · Score: 1

      I was somewhat with you, up until this statement:
      "But remember that we still live in the amazing times when the mention of undisputed facts about civilian deaths is done only by protesters and other marginalized people. Some undisputed facts are just too inconvenient when we want to live with our delusions, so they become unmentionable. "

      Would that be the 'undisputed fact' that war and violence is an unavoidable part of the human condition? This is historical fact, and undisputable. So would the people in denial really be the ones that are making and enjoying video games whose subject is war, or would it be the strident whiners who somehow* hold the belief that one can live a human life without violence, without war?
      *most likely an attitude only allowed by the luxury of living in a society protected by the overwhelming might of the US military (whether you're American, or European/Japanese/Taiwanese/Canadian who all are directly protected, or people generally across the rest of the world who benefit by and large from the Pax Americana) - a 60-year span absent great-power war that is unmatched in modern history, and made possible by weapons of such staggering violence that they could literally end the human species.

      To suggest something so intrinsic to human nature wouldn't be reflected in our entertainment is farcical.

      Personally, I think "war" games are more generally about entertainment, and less about the "glorification" of war than you apparently do, but I concede that you are indeed correct for a segment of society.

      --
      -Styopa
  24. SOCOM series anyone? by Anonymous Coward · · Score: 0

    while not civilians in the jeans and tshirt sort of way, you have escort game mode where there are three vips held captive by the terrorist/rebels, and the seal team has to get them an extract them. they can die, but that in turn causes the team that kills them to lose. Many people who are playing on the terrorist side that round will wound them so their just barely alive and use them as human shields so when the seals come in they have to be extremely careful with their shots so they dont take out the VIPs and also so they cant just place C4 to blow a hole in the wall or toss a gernade without taking out the "civilians" in the process

  25. That's because you don't play sims. by Anonymous Coward · · Score: 0

    You obviously play arcade style driving games, like Gran Turismo. Maybe if you tried something like iRacing, GT Legends, maybe even rFactor you would think differently about what a real sim is and damage.

  26. If I wanted to kill civilians by ILongForDarkness · · Score: 3, Funny

    I'd bring a gun to work.

    1. Re:If I wanted to kill civilians by Anonymous Coward · · Score: 0

      And you if you wanted to kill terrorists, you'd go to whatever country USA is currently fighting as terrorists. And if you wanted to be a woman, you'd go to a sex chang operation. And if you wanted to be Pacman, you'd freeze yourself and give instruction to wake you up when it finally becomes possible. And if you wanted to write a reasonable comment, you'd use your brain and think about the topic before typing.

    2. Re:If I wanted to kill civilians by Anonymous Coward · · Score: 0

      See you tomorrow!

      Signed,
      The guy @ the FBI who makes the list.

    3. Re:If I wanted to kill civilians by Anonymous Coward · · Score: 0

      bring a knife - you'll get there quicker

    4. Re:If I wanted to kill civilians by ILongForDarkness · · Score: 1

      Haha. Because you can run faster right? :-)

  27. NRA Civilians by walkerp1 · · Score: 1

    And why are the civs always such wimps? I want a crowd that knows their 2nd amendment rights.

    1. Re:NRA Civilians by Anonymous Coward · · Score: 0

      Homefront had great potential. The hair was standing on the back of my neck for the first few minutes while playing a civilian under attack and organizing a small band of neighborhood folks, then the less than competitive graphical quality and rather lame play made me plug in a different game.

      The airport scene in MW2 is a fave. It gives me the same feelings as watching a horror movie, only interactive.

  28. Ultima I by Anonymous Coward · · Score: 0

    I think you could attack people in cities. You could steal and the guards would chase you. that was loads of fun!

    1. Re:Ultima I by bug_hunter · · Score: 1

      You even HAD to kill chuckles (the annoying but innocent court Jester) to loot a key of his body to rescue a Princess. (Ultima 1 didn't quite have the plots of its successors).

      --
      It's turtles all the way down.
  29. It's easier to go to war by Anonymous Coward · · Score: 2, Insightful

    It's easier to convince your citizens to go to war if they can't see the suffering of innocents. The bible makes a Big Deal of Herod and all, what would those oh so pious Americans think if he lived in the White House?

  30. Why I shoot Civilians in video games. by Anonymous Coward · · Score: 0

    Because if it's a shooting game we want to shoot stuff. I didn't load it up to listen to someone's moronic dialog and bad voice acting. I don't load it up to worry about some computer A.I. (and I use that term loosely) friendly that'll run through the through the middle of a firefight getting splattered against a wall. My ultimate goal is to not die myself.

    Why do people skip quest dialog in games like WoW, get up and go for a drink when "traveling" through game worlds, etc?... Because those things are not part of the fun.

    I'll continue to skip dialog, cut-scenes, and kill any and all A.I. civilians and teammates that get in my way or hinder me in any way. Thanks.

    Doesn't mean I don't value human life irl or realize how dangerous guns can be in the wrong hands.

    It's just that the added "realism" isn't real and it isn't freaking fun. I want entertainment for my entertainment dollars.

  31. Al Gore wanted to restrict access to games by perpenso · · Score: 2

    Most game developers don't want to show up on Faux News' front page with the headline "X is promoting killing of civilians!"

    I don't think you got the politics of that correct. It was Al Gore and his wife that were behind the 1980's crusade to restrict access to music and movies they thought inappropriate. Parents Music Resource Center and all that crap. They later expanded into video games. I believe that during the 2000 presidential campaign Al Gore threatened the music, movie and video game industry to "clean up their act" or a Gore/Lieberman administration would introduce legislation to *compel* them to "mend their ways".

    1. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 3, Insightful

      I don't think you got the politics of that correct.

      No, he got it right. Both major parities have censorial tendencies. Occasionally they overlap.

      For example:

      McCain (just the first major GOP politician I thought to google)

      "I can take you to a video game being sold to our children where the object of the game is to kill police. I understand the importance of weapons, but to define that as being the major cause [of youth violence], there’s a whole lot of causes."

      Following the Littleton school shootings, McCain was one of four lawmakers who wrote Clinton after the shootings to call for a close look at “the entertainment media and the violent images and message with which they are bombarding our children.”

      Saying parents need clear, consistent information about entertainment products, McCain [proposed] a uniform labeling system on all movies, video games, and music products. The “21st Century Media Responsibility Act” amends the Cigarette Labeling Act to apply its warning label requirements to violent media products.

      "...when we’re wiring every school and library with the Internet, each should have filtering software to filter out that stuff. We need to know why we’re robbing our children of the most precious treasure, and that’s their innocence."

    2. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      In this case, I don't think invoking Fox News was intended to be a partisan thing. Fox News isn't just for conservatives, it also has far and away the worst of yellow journalism in the three networks. It makes sense after all, since so much of the conservative audience tunes in so that they know what to fear this week.

      But yeah, Fox News is very well-known for making humongous controversy out of video games, so their citation is warranted.

    3. Re:Al Gore wanted to restrict access to games by artor3 · · Score: 4, Interesting

      Here's Fox "News", just last week, talking about how educational games such as Sim City are produced by a left wing conspiracy with the goal of frightening young children into protecting the environment: link.

      Funny, because when I played Sim City I made it my #1 goal to cause a nuclear meltdown without using the disaster menu.

      The professional liars then go on to cherry pick the example of "McDonald's: The Game", made by these guys as a representative example of the sort of games kids play.

      Of course, a more popular game would be Modern Warfare. I haven't played one of those titles in MW2, but I distinctly recall a scene in which torture is used to get important intel from a bad guy, after abducting said bad guy from the streets of a sovereign nation (Brazil, I think). Which message would you rather expose your children to: "Torture is okay as long as the government says so!" or "Cities that bulldoze all their greenspace and get all their electricity from unregulated coal power plants end up with smog."?

      Actually, if you watch Fox News, I'm guessing I won't like the answer....

    4. Re:Al Gore wanted to restrict access to games by perpenso · · Score: 1

      I don't think you got the politics of that correct.

      No, he got it right. Both major parities have censorial tendencies.

      That was my point and that is how he got the politics wrong. He was portraying it as a right wing phenomena. I provided an example of the same behavior from the left wing.

    5. Re:Al Gore wanted to restrict access to games by Reservoir+Penguin · · Score: 2

      From the video I think they are talking about some new SC game (SC Societies?). And if indeed used to promote Green Tyranny and ridiculous AGW theories than I must fully agree with Fox News conclusion. Let kids be kids and stop showing this Green propaganda at them.

      --
      US-UK-Israel: The real Axis of Evil
    6. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 1

      Green Tyranny? I fear you may even be serious.

    7. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      "faux" isn't prounced anywhere close to "fox". i've never understood that substitution. that said, fox news does blow.

    8. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      Get a load of this guy.

    9. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      From the video I think they are talking about some new SC game (SC Societies?). And if indeed used to promote Green Tyranny and ridiculous AGW theories than I must fully agree with Fox News conclusion. Let kids be kids and stop showing this Green propaganda at them.

      Of course you do. If Fox were to publish their "outrage" at the game promoting bad family values (those HOmosexuals shouldn't be allowed to fornicate, even in a video game!) you would no doubt be on the bandwagon too. Here's hoping that bandwagon heads off a cliff. The sooner the better.

    10. Re:Al Gore wanted to restrict access to games by am+2k · · Score: 1

      Here's Fox "News", just last week, talking about how educational games such as Sim City are produced by a left wing conspiracy with the goal of frightening young children into protecting the environment

      If you want to argue with Fox, you've already lost :)

    11. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      LOL!

    12. Re:Al Gore wanted to restrict access to games by Anonymous Coward · · Score: 0

      Wow. The conservative koolaid didn't die out with the Jon Birch society after-all.

  32. Now all together breath.... It's just a game.... by SkyDragon · · Score: 1

    I'm a little lost over the level of hysteria around some of these games... Why do we have to analyse this to death, in the end it is just a game. Do we stop young kids playing "ring a ring a rosie" because it pays reference back to the black death? Do we stop kids playing foot ball (all versions) because in the past this type of game was used to train soldiers? Do we stop girls from playing dress up with dolls because it reinforces gender stereotypes ..... woops, hang on.... Ok, were officially stuffed as a species, beam me up I want to get off.....

  33. It's a game who cares by farmy4700 · · Score: 0

    It's a game who cares.

    --
    The phone is ringing, I cannot linger, watch out butt here comes my finger.
  34. Oblig Simpsons by ldobehardcore · · Score: 1

    Why would you choose to live in reality when you can imagine something better?

    --
    Hectice, baby, Mercator says hello to you
    1. Re:Oblig Simpsons by Lemmy+Caution · · Score: 1

      Why bother "imagining" something better if you can't make it real? (Especially insofar as playing a game that someone else made is really consuming someone else's imagination, rather than exercising your own.)

    2. Re:Oblig Simpsons by Canazza · · Score: 1

      Why bother doing any of that when you can play Deus Ex:HR and beat the living snot out of civilians?

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    3. Re:Oblig Simpsons by icebraining · · Score: 1

      Reality is just an illusion you believe in.

      And as for games being just someone else's imagination, that's only true if you restrict it to certain genres; many games provide you a base sandbox and let you build from that: see construction, government and business simulators (SimCity, (Open)TTD, Diplomacy, Capitalism), god games (Spore, Populous) and various open sandbox games (Minecraft, EVE Online, Little Big Planet).

    4. Re:Oblig Simpsons by Lemmy+Caution · · Score: 1

      I like sandbox games, but I would describe them more as engaging creativity rather than true imagination. There are scales of grey, of course (e.g., machinima.) But even the sandboxiest of sandboxes does a lot more of the "imagining" work for you than, say, a box of crayons or paints ... or a video camera.

      "Reality is just an illusion" doesn't really abide when you are hungry, or ill, or the power goes out. Our minds need our bodies, and our bodies exist in a very specific world.

  35. Obligatory MW2 No Russian Scene by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=BvHvYZNtbQQ

    I had my first offended adult moment watching my cousin's kid play this level.

  36. Syndicate by Anonymous Coward · · Score: 0

    And this is why the current, politically correctly risk averse games fail me. I loved the tension of completing the missions in the Syndicate with minimal civilian casualties, inflicted by either side. Not all teens crave mass murder and homicide. Hell, as a person without a drivers license, I would love to play a game where I had to follow road regulations as close as possible while delivering, securing, rescuing or stealing something. Conflicting objectives create suspension.

  37. Re:Why doesn't more pr0n have farts? by Isaac+Remuant · · Score: 1

    You're saying people don't want to have the ability to shoot whatever moves?

    --
    "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
  38. Why? by Anonymous Coward · · Score: 0

    Two words... ...No Russian... ...Infinity Ward ruined it for everyone.

  39. Whoa? Games aren't realistic?? Who Knew?? by trippyd · · Score: 1

    I play video games to do things I can't (shouldn't, wouldn't couldn't) do in real life, is this so surprising?

  40. I want more civilians in video games. by Sasayaki · · Score: 1

    Pretty much what it says on the tin.

    I enjoy story with my games. Games like Serious Sam never appealed to me, and I got bored of the multiplayer content of Call of Duty pretty quick; I was really only in it for the stories. Yes, I played the "No Russian" mission and yes it affected me, but isn't that what we play games *for*? To explore things we couldn't explore in real life?

    I don't like the idea that there's no consequences for my actions. The games I've really enjoyed playing: Fallout, Fallout 2, Baldur's Gate II, KOTR, KOTR2, etc etc etc. Games where what you do matters. Games that allow you to force-push civilians off cliffs, but where there consequences for that which you probably won't like.

    People argue about the moral issues behind putting killable civilians into video games. I counter that there's a moral issue with *removing* them. To display this false, clean image of war where everyone with their name in red is a bad guy and everyone with their name in green is a likeable hero really doesn't do it for me.

    Things start to get ludicrous in games like Fable 2, where a major plot point is your character being almost killed by gunshot as a child, but then as an adult the game won't let you harm children yourself. What the...? Surely the game designers missed a huge potential story arc here; if you kill a child, later, you could (say) have that child's ghost come back to haunt you in a dream. The ghost could point out the hypocrisy of what you've done, and remind you that you're now part of the cycle of violence -- child abusers were often, themselves, abused. This to me is far more interesting and thought provoking than "children are immortal, except when it's you, then it's fair game".

    When I have kids, I want them to learn that there are consequences for their actions. No, I won't give them Modern Warfare 2 before they're ready, but I will search out video games such as Fallout 2, Baldur's Gate 2 and KOTR 2 where the actions and choices they make affect them in the future, in ways they may find hard to see at the time.

    That, I think, is a much better lesson for them than "KILL EVERYONE AND LET GOD SORT THEM OUT."

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
  41. There used to be more... by maeglin · · Score: 1

    But I shot 'em all.

  42. Why should there be? by Anonymous Coward · · Score: 0

    The pellets in pac man were 'civilians', and that bastard at them all with no regards for their families. The ghosts were trying to kill him and his wife, they were the enemies so I understood why he murdered them. The power pellets were the elders, probably around since aught 5 with great grand pellets who were just starting school. Since the 80's, so many people have played these violent games and look at society compared to those before pac man?

    I have murdered thousands upon thousands of pellets. I have no regards for pellet life, all because of that game! Don't tell me games can't change people.

  43. We don't need Military Games for killing civilians by bursch-X · · Score: 0

    Thank god that we don't need military games for killing civilians! I recall that Carmageddon's sole target was to run over pedestrians with your car.

    That was an awful lot of fun! And believe it or not, I'm driving accident-free since 22 years.

    By the way: In the UK the pedestrians got green blood, so they could be considered non-humans and everything was fine again. Good to know that killing innocent life is only bad if it's normal people.

    --
    There are two rules for success:
    1. Never tell everything you know.
  44. False premise by dbet · · Score: 1

    There are lots of shooters with civilians, just off the top of my head, the latest Deus Ex game. You can literally mow down a whole street of people.

    Maybe it's not technically a "military" shooter, but whatever.

  45. The REAL reason there aren't civilians in games by Anonymous Coward · · Score: 0

    The real reason there aren't civilians in games is that you have selected only the games that don't have them, and ignored the ones that do. In other words, you totally pulled the "fact" right out of your ass.

    Let me think of the games I've wasted too much time on...

    Hm.. lately it's been Dwarf Fortress. Most of my dwarves have civilian jobs. The enemies are all soldiers but .. no wait, those elven caravans I keep slaughtering are all civilian merchants, and so are the "moose-men" that happen to live outside my current fortress, which my military sometimes "practices" on. And of course my civilians are fair game to everyone else, which is why I have a military in the first place.

    What was my previous time-waster? Ah, Alpha Centauri. You know, the game where I would wait until a solar storm blacked out inter-faction communications and then would send nerve-gas-armed jets to my current enemy's cities, killing lots of soldiers but with tens of thousands of civilian collateral deaths. (That's assuming my probe teams didn't do similar things with "genetic plague." And I almost never used planet busters, i.e. nukes.) After the blackout, it was back to "civilized" warfare (and nobody ever suggested I did anything bad, except for the furious Chairman Yang angrily sputtering that I would pay for the atrocities). Civilized warfare, that is, of course, unless you're a human fighting aliens in the sequel, or an alien fighting humans: then there are no limitations and every military unit belches nerve gas, taking delight in civilian casualties.

    What else? Ah, Escape Velocity: Override. Where maybe you join a military force and generally fight other military forces, or maybe you just become a pirate and kill cargo ship crews .. or more likely a mix where you're doing one things in one part of the galaxy and the other thing elsewhere. When you're in enemy territory, everything is a target.

    Yeah, I've wasted some life on other games too, but I figure it's about 50/50 games that have civvies vs games that don't.

  46. US Civilians in Military Conflicts by Anonymous Coward · · Score: 0

    What you may have asked and what you really wanted are two different things.

    In general, DoD is bared by US Laws from enscripting or enslaving US civilians in war and wartime i.e. battefield actions.

    There are ... shale we say ... circumstances not envisioned ... whish can ... if grave enough ... overide said US Laws prohibitions.

    Such overides would be ... great ... and given to even greater scrunity by DoD, i.e. Army, Navy, Mariene, Air Force Court Marshals.

    For computer i.e. video games, don't even think about it.

    The game is just a fantasy.

    Nothing more.

    [][]//--

  47. Conditioning Young Soldiers by Anonymous Coward · · Score: 0

    Of course there are no civilians. Once you start enjoying military video games you start working your way towards your most favorite army, navy or air force position. Civilians would ruin the escapism with reality, and would only help to reduce the effectiveness of these important recruitment tools. The best conditioning comes from a totally immersive environment where negative stimuli is limited or eliminated, and reward is maximized. These types of games will only reward you if you kill George Bush's "evil doers", so you should only be killing soldiers from Iraq, Iran, or North Korea. However, to become fully immersive, it is better to cover more of the recent past and the hopeful future with soldiers from Russia, Libya, Pakistan, China, and Venezuela. This type of conditioning helps create jobs (military jobs) in poorer areas, by giving people an alternative to minimum wage that they won't be afraid to pursue, despite the fact they need to be far away from home, and in the process, it helps to support the Military/Industrial Complex which supports the US economy. So, military video games are vital for our economy. The second important benefit of military video games is their violence. The violence in video games helps give people an outlet that doesn't cause destruction in reality. By people venting their anger and frustration in a virtual environment, social order is maintained, and the country remains stable. Heavy metal music serves a similar purpose (notice much of heavy metal developed after the idealism of the 1960s failed), but heavy metal is not as totally immersive as video games, so they are likely to be combined for a better effect.

  48. Terminator the Video Game by geoffrobinson · · Score: 1

    Back around 1990 or so I played one of the first Terminator video games on my PC. You got to pick either Kyle Reese or the Terminator as a character. I, being a young lad, picked the Terminator.

    Well, the game was pretty complicated and I didn't want to put in the energy to master it. So I ended up stealing a car (in the game) and just mowing down civilians for fun with my stolen car.

    I killed a couple crossing the street that randomly turned out to be Kyle Reese and Sarah Connor.

    Was I a budding sociopath at the time? No, I don't think so. Why is killing A.I. civilians fun? I'm not sure. Maybe it's the absurdity of it all.

    --
    Except for ending slavery, the Nazis, communism, & securing American independence, war has never solved anything.
  49. I Just Assumed... by Kozar_The_Malignant · · Score: 1

    I just assumed that all of the civilians had already been killed or fled to a neighboring country.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:I Just Assumed... by madhi19 · · Score: 1

      Yeah nobody is in the way because they all been gazed to death before the game start, that a comforting thought!

  50. Civilians in Video Games: Carmageddon by gullevek · · Score: 1

    Probably one of the last games where you could do ultimate rampage of helpless civilians (or cows) and nobody complained. Nowadays in the super whine nature and youtube, twitter, etc this is just unthinkable.

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  51. Rewards by Anonymous Coward · · Score: 0

    Take a great game like Fallout 3. Your character is rewarded by experience point. You complete a quest, kill a monster etc. Now, if you want to maximize XP as many players do, you complete the quests, get the goodies and then kill every virtual character and loot them as there is no point for the player not to do that.

    The game rewards us with experiences points to level up and get more abilities for our character which we enjoy. It is a PROGRAM it's not there to be moral, judge or jury. We, the people are smarter than the program and find way to do things it was not designed to do. You could say "There! the game rewards you to kill people and encourages you to do so by granting you experience points!" but the game developer did not create that option for that purpose, this is your judgement of it.

    It is true that games often do not enforce a morality system on players, firstly because there is no incentive but also because it defeats the point of most games. Often you play a game because you do not want reality.

    Here's the thing, people are taking something that is not suppose to represent reality and is all about enjoyment and judging it as if it was real life.

    It's mostly philosophical rape. Person X believes Y, finds argument why X is wrong as it opposes Y by some sort of an excuse. Intelligent people can explain similar things in vastly different ways. At the end of the day you can read FCUK anyway you want.

    Every single option in a game costs time and money to develop. A game designer has to make a choice, often take short cuts just to deliver a functional game. If you expose his game to all age groups, all ethnicities and worldly views there will ALWAYS be something wrong with the game.

    So the moral of the story? don't like what's in the game? Don't buy it! stop excusing the supposed evils of computers games for bad parenting, lacking education and real life safeguards.

    A game, like a movie can often represent a world view, an idea. No one told you that you have to accept the idea or like it or agree with it. Should I go out and sue and stomp out any idea I dislike? Grow up.

    IF video games really cause children psychological harm and create psychopaths out of them why not demonstrate these findings in strong research case? as a parent I'd love to know that I am protecting my child from becoming a mass murderer by not letting him play World of Wankers. Of course, it's all rubbish because in this generation, one of the things that makes children children is World of Wankers.

  52. Call of Duty: Modern Warfare 2 anyone? by DiSKiLLeR · · Score: 1

    Call of Duty: Modern Warfare 2 anyone?

    On one mission you play as an inside CIA agent whom has infiltrated a terrorist inner circle who go on a shooting spree at an Airport. You get to mow down endless Civilians. Though the mission is skipable. And you actually succeed in the mission, even if you don't shoot anyone and just let your compadres do all the civilian killing.

    See for more details: http://callofduty.wikia.com/wiki/No_Russian

    --
    You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
  53. Realizm by Anonymous Coward · · Score: 0

    I'd like to see a game show consequences for killing civilians, and I'm not just talking about "losing points." I'd like to see a game, where your permanent reputation was taken down a notch, or where your game progress was lost because you faced court-martial. The only way to get it back was to go through the court process.

    A man can dream...

  54. Sick by Anonymous Coward · · Score: 0

    America is one the most sick countries in the world, it is ok to kill but not to have sex. Sick sick and sick. Killing is never ok, diplomacy yes, though I assume that killing is way more 'cool'.

  55. Why aren't there more lawyers and logistics? by mbkennel · · Score: 1

    So why aren't there more lawyers, logistics SNAFU's, medical illnesses, auto accidents and pettifogging government bureaucrats in a war-video game?

    Why isn't there a video game of Working Pathetic Service Jobs At Low Wages To Pay Off Your Student Loans And Medical Bills?

    Unless you get to shoot them, it just Is Not Fun At All.

  56. Zombies are *Usually* Civilians by billstewart · · Score: 1

    I'm glad somebody got to the zombies before I did! I mean, I think I'm glad... they didn't bite you, did they? Because sometimes the zombies aren't civilians, they're your buddies who've been bitten, and then you've got to shoot them before they get you. You're not an Anonymous Coward, so you're not a Non-Player Character, but your user number's kind of high - were you wearing a red shirt when you left the house this morning?

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  57. Peter Molyneux says... by brillow · · Score: 1

    Hasn't Peter Molyneux (creator of Black and White, Fable, and other games with open-ended player ethics) said he's always found in games where players could choose good or evil that most people will choose good? I remember playing Back and White, the most frustrating thing was that the controls were imprecise enough that it was easy to accidentally kill people (this may have been by design) and I felt bad that the people had died.

    The GTA series would tend to go against this notion, but I think that's not quite a fair comparison. GTA is a game where evil behavior is the only thing to do in the game.

    I saw let them kill civilians, let their character's be evil, but let their be consequences. I don't mean make them get court-martialed (that doesn't sound like a fun game), but let there be a practical effect. For instance, if you had to use informants, killing civilians might mean you can't work with them as much, and have to work with the dangerous mob, maybe your activities result in the end of the game being about installing a brutal autocrat, rather than schools for girls and voting. (As you can tell, I have never played these games and so I don't know what the actual purpose is.)

  58. Re: America's Army by billstewart · · Score: 1

    Well you'd fscking well better not frag Lt. Niedermeyer....

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  59. Censorship is a bipartisan failing by perpenso · · Score: 1

    The professional liars then go on to cherry pick the example of "McDonald's: The Game", made by these guys as a representative example of the sort of games kids play.

    And the Gore's didn't cherry pick their examples of the music kids listen too when they started the PMRC and scheduled senate hearings?

    The point you are missing is that censorship of movies, music and video games is something that both some on the left and some on the right are engaging in. It is a bipartisan failing. One the plus side, there are also some on the left and some on the right who think music, movies and video games are being used as simplistic scapegoats.

    1. Re:Censorship is a bipartisan failing by KDR_11k · · Score: 1

      Al Gore isn't a news network. It doesn't matter what the parties say, we're complaining about Fox News here.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  60. Nethack doesn't like you killing shopkeepers by billstewart · · Score: 1

    In general, killing innocents is bad luck, unless you're chaotic, in which case it's sometimes really cool, especially if they're unicorns. Killing shopkeepers or robbing shops gets the Kops chasing you, and killing soldiers tends to annoy the other soldiers - in those cases, it can be profitable if you get away with it, but it's more likely to get you killed.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  61. GTA complaints about war games by bryan1945 · · Score: 2

    Or horror movies, whatever. More politically correct crap. Everyone has to find something to bitch about.

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  62. Does not solve the problem by bradley13 · · Score: 1

    Watch real teenagers play a game, and they set up their own rules. Who cares if the games supports their goals directly? In one of the fantasy games my kids have, there are "civilians" - NPCs that you can interact with. If you kill them, many parts of the game become inaccessible - which didn't stop them from having a contest: who could kill the most NPCs the fastest. Needless to say, this provided a reason for an official parental discussion, but that's not the point here.

    There are arguments on both sides of the equation, well summarized by other posters. My point here is that official game goals are pretty irrelevant to the question of whether people can slaughter civilians - people will define their own goals.

    --
    Enjoy life! This is not a dress rehearsal.
    1. Re:Does not solve the problem by gl4ss · · Score: 1

      in civilization you can nuke entire cities to nothing and a win by a nuclear war is a quite usual goal for players..

      the real reason for mohaa, cod etc is that the engines suck, mw is just a tunnel with spawn points for enemies. how the hell you'd expand that to a civilian city?

      so why aren't there more characters to begin with..

      --
      world was created 5 seconds before this post as it is.
  63. Realism is better. by adamofgreyskull · · Score: 1

    The only thing I have against friendly-fire and civilians in military games is when the AI is so appalling that not shooting them becomes the hardest part of the game. E.g. CoD(1 or 2?) I lost count of the number of times the game ended because I shot a Russian comrade because he stupidly ran in front of me.

    There's a lot of discussion here saying that all people who intentionally shoot civilians in games are sociopaths, therefore there should be no civilians in military video games...well, that's stupid. Mostly because...it's a game, but also because it's a military video game. If you want to buy a game where you run around and the only people you can kill are monsters, go play Doom 3 or Quake, but some of us prefer realism. Don't get me wrong, I'm not an intentional-civilian-shooter, but leaving civilians (and the potential for them to get hurt) out is to ignore reality. Thirdly, if you have moral qualms about killing virtual civilians, why the fuck do you not mind killing virtual enemy soldiers? It strikes me that a lot of people like to hide behind the pretense that life is black and white, and that good-guys fight the bad-guys in little sterile arenas far away from anything else. If you want to promote morals in a game, then where is the sense in removing the moral choice?! By removing any moral choice from the game, you're not making the game or the players more moral, you're just forcing them to be moral in that particular situation.

    That said, I also can't get behind some of the lunatics who think killing a civilian should result in a virtual "court-martial". At worst, killing a civilian should end the game and make you restart/reload but ideally, I think, an acceptable number of civilian casualties should be allowed, to account for accidents/"collateral damage", above which the game ends. I think that strikes a better balance between fun-realism and real-realism. And isn't that the point? Allowing ordinary people the ability to do extraordinary things in a fun way?

    1. Re:Realism is better. by cheekyjohnson · · Score: 1

      go play Doom 3

      It's possible to kill civilians in Doom 3, though.

      --
      Filthy, filthy copyrapists!
  64. Warco by Macgrrl · · Score: 1

    A friend of mine is a game designer for a new game coming out called Warco. The basic premise is that you play a video journalist in a war zone, and you have to make decisions about whether to help people, take footage, what you capture on screen.

    It will be interesting to see if people embrace the concept, and what sorts of choices they make.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:Warco by Macgrrl · · Score: 1

      I should have said, the UI is deliberately mimicing that of a FPS, underlining the parallel of 'shooting on film' to 'shooting with a gun'.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:Warco by Johann+Lau · · Score: 1

      well, I do take photo occasionally, and although I never did any reporting I dare claim that photographing very quickly moving/changing things IS a bit looking an action shooter :P you can just go full auto and snap away, or you can aim, and make short bursts etc.. you have to lead your targets sometimes and let them come into the frame, oh, and of course also have a HUD... which shows you what you see, and the current settings, but also the histogram of the last photo... yeah, there's actually a lot more variables than with shooting people and even aliens.

      so, that sounds interesting.. that's a game I'd at least like to check out, which I can't say for all those run-of-the-mill I-Can't-Get-Laid-But-I-Can-Be-An-Interwebs-Murderer thingies.... I think the last war game I actually played a lot was Enemy Territory :P give your friend a pat on the back for trying something different, and good luck and stuff.

    3. Re:Warco by Johann+Lau · · Score: 1

      uhm...

      "a bit looking an action shooter"

      =

      "a bit like an action shooter"

      ^^

  65. You don't expect them to bleed? by billstewart · · Score: 1

    In video games, I don't expect them to bleed realistically - I expect to see blood splattering all over the place, just like I expect to see cars in movies explode after they crash, even though they seldom do that in real life. If they don't bleed, it's supposed to be because they're melodramatically falling off a building after you shoot them, or something like that.

    And yeah, that first Iraqi War started with the video-game-quality shots of the "smart" bomb blowing up the phone company building - which I as a phone company employee took offense at :-) (In real life, in the month or two before the war, I was alternating between going to the UN building for anti-war protests and working on a subcontract for a defense contractor who was bidding to rewire the Pentagon...) I later heard somebody saying that that video had looked really good when they saw it six months before the war started, but even pre-September-97 you couldn't believe everything you read on the net.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  66. who cares by Anonymous Coward · · Score: 0

    who cares

  67. Imposing morals by flimflammer · · Score: 1

    It is kind of silly to see a game developer for a game where killing people by the truck load is the primary objective force his morals on everyone. The way his message is worded implies given an evil option, all players will inexplicably perform said evil. That's not even remotely true, and if the few who want to kill a few pretend citizens, I'm not really seeing the problem outside of what I think the real issue is: they're too afraid of media hype against the game. Sure it drums up publicity, but some people don't have the stomach to handle the kind of criticism that Rockstar or other studios can.

    It would have been so much better if there were civilians, but killing one, even accidentally fails the mission. It gives you incentive not to just blindly fire your weapon everywhere and increases difficulty when you have to actually consider your actions.

    Basically this guys moral compass is hindering a good gameplay element all for the sake of make believe humans. Because if he wont stand up for them, who will?

  68. Military Tribunal by Anonymous Coward · · Score: 0

    They should put the civilians in. After the player shoots a few the game goes into a military trial and you are executed. Your save game automatically deletes its self and the game uninstalls.

  69. Back in the good old days of Syndicate..... by Indy1 · · Score: 1

    I used to love taking a squad armed to the max with the latest in death dealing goodies, and wiping out everything that moved :)

    Anyone remember the mission where you were supposed to assassinate a political figure, and he's giving a speech to a HUGE crowd?

    Lets just say flame throwers were truly epic for that mission (evil grin).

    --
    Lawyers, MBA's, RIAA? A jedi fears not these things!
  70. In existential wars, civilians are expendable. by couchslug · · Score: 1

    I don't know that the gaming world is ready for realistic, historic, sometimes "evil" (whatever that means) and often logical killing of civilians.

    Wiping out your opponents does work, which is among the reasons Stalin and Mao crushed their opponents and were victorious.

    --
    "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  71. No Russian by Anonymous Coward · · Score: 0

    People thinking like this is whats holding games back.
    Of course people will kill the civilians, people are people, and people are sick.

    But just look at movies, books, tv, anywhere else. They don't hold back.

    How many government employees died on the death star?
    How many ordinary people were murdered in Rampage?
    How many cops were killed in Rambo?
    How many innocent civilians were turned into monsters,
    and subsequently murdered in 28 days later?

  72. Army Training, Not video game by dittbub · · Score: 1

    Video games wouldn't be very good army training if you can kill the civilians.

  73. In games, I let my dark side out by Anonymous Coward · · Score: 0

    When playing games, I play on the dark side and enjoy doing evil things. Like playing the germans in civilization and naming the towns after concentration camps and celebrating the birth of jesus by blasting the first nuclear bomb over the enemy's capital (yes, that can be done in Civ 1).

    In real life, I carefully avoid running over slugs with the stroller when I'm taking a walk with my daugther.

  74. Frank Zappa and Dee Snider "saved us" from Al Gore by perpenso · · Score: 1

    Al Gore isn't a news network. It doesn't matter what the parties say, we're complaining about Fox News here.

    Al Gore was a powerful Senator who called for Senate hearings to investigate "porn rock". Are you seriously suggesting that what some TV commentator said is even in the same league of idiocy? Gore took the exact same "logic" that you are bitching about with respect to Fox to an entirely new level, the Senate - where it can get turned in law. Not only that he put his message on *every* TV network at the time. Thankfully Frank Zappa and Dee Snider made a mockery of Gore and his compatriots during the hearing.

  75. No civilians makes it realistic by gig · · Score: 1

    Everyone knows there are no civilians in US military actions.

  76. Pandering to the lowest common denominator again. by Anonymous Coward · · Score: 0

    Lots of other games have civilians in them - war games even like Command & Conquer (1995) up through Command & Conquer Generals. You can even kill them. Most people can tell reality from a video game, it's too bad that FPS players/programmers are a less intelligent class of people who can't tell the difference.

  77. Silly reasoning by DrXym · · Score: 1
    If you want people to not shoot civilians you build punishments into the game for doing so. In America's Army you can blow away your drill instructor if you want but you end up in prison. In Brothers In Arms you can frag your teammates but you die.

    So it's not impossible to punish bad play while putting some realism in there. For example the penalty could be to withhold promotions / achievements, or to make the population "turn" against you (adding crowds of stone throwers, snipers and extra ambushes) making the game harder to the point of impossible, or even terminating play for deliberate kills. Adding civilians adds realism and probably makes the game more tense too.

  78. If you don't need to be bad by SmallFurryCreature · · Score: 1

    If you don't need to be bad, how the hell did you manage to complete the story line? To me the GTA games seem like a marvelous engine created by some of the brightest in the industry with a storyline written by a particularly angsty and hate filled 12 year old. San Andreas was an absolute low point, there is a word starting with n that applies 100% to the character and then some. You could never find such a waste of air in real life. I played it mostly out of a sick curiousity of just how much a low life that character could be and reminded myself that there was an ocean between me and the writer before I could go to sleep at night.

    None of the characters have anything to redeem them. Anti-hero's at least got to have something. It is not even as if you got a choice, there is one path and it would make Anakin Skywalker think twice.

    It would seem to be a trend, for a long time fantasy meant high fantasy with good versus evil and you were good... then Dragon Age decided to want to find the angst crowd and made a dystopian fantasy game. If you think seeing everything in black and white is bad, then so is seeing everything in greys. Don't believe me? Someone who thinks only in shades of grey (and almost black and almost white isn't grey) is the kind who think the nazi's weren't all bad or that there is something to say for totalitarian regime etc etc. There are rights and wrongs in the world, only not in the minds of the morally vapid.

    But I have always had the hunch that if you wanted to clean up the world morally, your best bet would be to kill every single writer. Who but a writer would kill of an entire planet just to give a character a motivation? More people are killed at the hands of authors then by all wars combined... take the sick fuck who wrote the bible, wipe out all of humanity just to make a moral point?

    I am not saying that video games turn people into killers but I am entertaining the idea that the reverse is true. Same as a lot of serial killers turn out to have tortured animals in their life. A sick fuck is a sick fuck and give them a chance to show, it they will. So not 100% of sick fucks in games are serial killers but 100% if serial killers would be sick fucks in a game.

    And if you are immediately outraged by this and want to kill me for saying this... point proven.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:If you don't need to be bad by icebraining · · Score: 1

      I don't want to kill you. I pity you for having such a closed mind.

    2. Re:If you don't need to be bad by tehcyder · · Score: 1

      But I have always had the hunch that if you wanted to clean up the world morally, your best bet would be to kill every single writer.

      You sound like Plato, and no I don't mean Mickey's dog.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    3. Re:If you don't need to be bad by Targon · · Score: 1

      SmallFurryCreature has a point there. It is one thing to talk about violence, and another that encourages the idea that beating up on hookers and other innocent people, with no chance at there being any real punishment for your actions. At least in the real world, there are very real downsides to being a complete scumbag, and these games have removed all of those. The real problem that I see is that the more realistic you try to make the game world seem, the more realistic the consequences should be in that game world. You kill one person out of sight of others, you might get away with it, but the more trouble you cause SHOULD inspire more in-game problems, such as not just having the police out looking for your character, but also SWAT teams that may show up and that WILL be able to easily kick your ass and end your game if you can't escape.

      If you allow for more realistic violence, it will only draw those who really get into the violence beyond a certain point. If you take a lot of the realism out of things, or limit interaction with the world in games like Carmageddon, then you have mayhem that is far enough removed from reality where you don't expect people to emulate that sort of behavior. There is also the point where almost no one is going to be a 100 percent scumbag like some of the characters you see in these games. If there is a storyline, make the characters have SOME sort of moral code or sense of ethics where there is a purpose to what is going on.

    4. Re:If you don't need to be bad by icebraining · · Score: 1

      You kill one person out of sight of others, you might get away with it, but the more trouble you cause SHOULD inspire more in-game problems, such as not just having the police out looking for your character, but also SWAT teams that may show up and that WILL be able to easily kick your ass and end your game if you can't escape.

      In GTA you'll get SWAT teams, helicopters and even army with tanks. GTA SA is no exception.

      Let's also not forget the character is part of an heavily armed gang. I'm pretty sure than in real life, these people get away with murder much more easily than the average person.

      If you allow for more realistic violence, it will only draw those who really get into the violence beyond a certain point. If you take a lot of the realism out of things, or limit interaction with the world in games like Carmageddon, then you have mayhem that is far enough removed from reality where you don't expect people to emulate that sort of behavior. There is also the point where almost no one is going to be a 100 percent scumbag like some of the characters you see in these games. If there is a storyline, make the characters have SOME sort of moral code or sense of ethics where there is a purpose to what is going on.

      Why? Why can't the game simply tell the story of someone who is violent and gets away with it, like plenty of people in the real world do? Why must every story be bourgeois and polluted with the own author's limited sense of morality, instead of letting people form their own?

  79. Cold War troops can't fight insurgencies. by the_raptor · · Score: 3, Insightful

    The reason civilian casualties were so high in the initial years of Iraq is because the US military had been deliberately equipped and trained to fight conventional wars against ex-Cold War opponents. The US military had NO INTEREST at the highest levels in counter-insurgency or "small wars" as a result of Vietnam and Operation Gothic Serpent (aka Black Hawk Down). If you go back and look at Gulf War I the leading Generals tried to get their Arab partners to carry most of the load because they did not want to "get involved" and end up with another Vietnam (and all those guys were Vietnam vets, so they knew the reality). In the Balkans conflicts the US tried to limit its involvement to an air campaign only, despite such an approach probably increasing civilian casualties (as you don't have eyes on the ground to verify targets).

    This led in the early 21st century to a military that was not equipped in the slightest to fight either a counter-insurgency OR fight in a way that limited civilian casualties. It was trained in the Cold War style where a commanders number one priority was carrying out the mission and keeping his troops alive, even if this meant dropping a 1000 pound bomb on a village with two snipers in it. In conventional war civilians have always got the worst of it, the various bombing campaigns of WWII mostly did no real military or industrial damage and just slaughtered civilians.

    This is way so much of the direct fighting in Iraq and Afghanistan after the invasions fell to Special Forces units as they were trained for counter-insurgency and limited warfare. But Special Forces soldiers take a long time to train.

    You can't take an 18 year old, give them 6 months to a year of basic infantry training, and expect them to be able to fight a counter-insurgency with low civilian casualties. Especially when, politically, every friendly casualty costs you more then a thousand foreign civilians dead, which is the reality of the modern media war.

    --

    ========
    CINC, 4th Penguin Legion
  80. Bullshit. by Arancaytar · · Score: 1

    Just add the choice to kill civilians, and punish the player for doing so. It's greater realism (avoid the obvious cynical response), and it also adds another level of challenge. Particularly in a game setting where the "enemy" is made up of insurgents or something not trivial to distinguish from civilians, players might actually be forced to think before mindlessly shooting everything that moves.

    I have to conclude that this justification is bullshit, and the real reason to keep civilians out is exactly the opposite: They don't want to withhold the ability to commit simulated atrocities; they just want to avoid facing the player with any kind of moral dilemma, because most players hate having to think at that level.

  81. Who still remembers by ZeroExistenZ · · Score: 1

    Carmageddon. The purpose of the game was killing civilians. And cows.

    --
    I think we can keep recursing like this until someone returns 1
    1. Re:Who still remembers by oldmac31310 · · Score: 1

      That was not the purpose. But in order to get ahead it was necessary.

      --
      http://www.acetonestudio.com
    2. Re:Who still remembers by sparkeyjames · · Score: 1

      I remember that game and as I recall the highest score for a single run down was the granny with the walker
      and she was fast too.

  82. i like C&C in the respect by drolli · · Score: 1

    You never kill innocents while playing for one side. They are either camouflaged GDI agents or NOD Terrorists. Only if you play the other side you realize you may have killed civilians.

    And in that respect its may a very realistic game.

  83. inb4 by Anonymous Coward · · Score: 0

    "I trained for my terrorist attack with BF15 and no civilian ever died ;_; i didn't know they can die in real world!!!"

  84. Anyone can be a terrorist, and therefore enemies. by Anonymous Coward · · Score: 0

    "A columnist for Slate asks why there aren't any civilians in today's military shooting games."

    Well, DUH! Because everyone could be a terrorist and therefore it's ok to torture and kill them. It's what USA has been teaching the world for the past 10 years now. The hard way.

  85. Not good game design by Rageaholic · · Score: 1

    Think about it a minute.

    You have civilians in game, there are a few options how its handled.
    1. No consequences. The anti violence lobby goes nuts, the game is OK, but every time someone opens fire there are screams and civilians running. Probably quite entertaining hunting them down and shooting them but would distract from the main story and the novelty would soon wear off.
    2. Instant consequences. You hit a civilian the mission is failed. This is annoying, failing missions from accidentally winging your computerised team mates is frustrating enough, this would be 10x more likely and as a consequence far more annoying.
    3. Delayed consequences. You hit a civilian the game goes on, then in the end of mission debrief there are consequences. Either a mission failed redo it (immensely frustrating after spending half an hour working your way through a mission) or some negative impact on your score (but if you put a "number of civilians killed" score in there some people are going to try to max it out. This could actually be quite good if well thought out and there was some method of the computer distinguishing "accidental" civilian shootings from deliberate ones. Differing paths and mission briefings etc. But it means a lot more work from a game design perspective.

    The other thing:
    What are these civilians doing in my war-zone?
    OK in some sort of terrorist event civilians aren't that unlikely. But once the shooting starts you will only find them cowering under tables behind locked doors. In a battlefield/war-zone scenario, the civilians would have had plenty of time to evacuate or lock themselves in the basement etc. So civilians just "wondering around" is highly unlikely.

  86. That is a load of crap by TheRealGrogan · · Score: 1

    Fuck that... I mow down civilians if they get in my way in any game. It's just a game and has nothing to do with real life behaviour. If I want to drive down the sidewalk and plow through people so be it. If a game wants me to mow down an airport full of people with a LMG, I will enjoy doing so.

    Too bad I won't be buying Battlefield 3 to care about this one way or the other... I have never been overly pleased with any other games in that franchise.

  87. Put them in and penalise players... by advocate_one · · Score: 1

    for fragging them... give them a virtual court martial or war crimes trial complete with spending time in prison or being executed (virtually) with the loss of the gamer's character...

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  88. gimme innocents! by Anonymous Coward · · Score: 0

    Ah come on, remember the good old days of running down pixelatd old ladies with zimmer frames in carmageddon?

    I miss that!

    like, 20 years on and I still havent even tried to score a pile driver bonus on a real one!

    Sure would be nice to be able to take out frustrations about real life in a game again!

    Oh and while they're at it, how about some school buses with children that come out the windows when you overturn it? I mean really..

    I'd buy it

  89. Grand Theft Auto by Anonymous Coward · · Score: 0

    no dead civilians here nope... just dead hookers. they don't count anyways. they are probably soulless gingers.

  90. Civilians in Games by CFBMoo1 · · Score: 1

    I fail to see the problem with civilian casualties in video games. They make things more fun and provide a nice outlet to go rage stomping. Mechwarrior had civilians in it for a short time and you could run around in the mech and stomp on them and hear them scream. World of Warcraft up until recently had most of their civilians in towns killable by players. Minecraft is coming out with civilians for their towns and supposedly they will be killable. Think of all the delicious death traps you could set for them in Minecraft once they put civilians in there.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  91. Battlefield 3, Tom Clancy, Fail of Duty, etc.. by ProzacPatient · · Score: 1

    From TFA they're talking about mainstream games; well there is your problem right there.
    ARMA2 has as many civilians as you want to your heart's content, not to mention that it's generally a far superior game in terms of military simulation.

  92. There is nothing wrong with shooting civilians by thetoadwarrior · · Score: 1

    There are tons of movies about torturing and killing innocent people and the idea that they think doing the same in video games is worse or that we have to be protected just shows the industry's real mentality. They love bragging about how mature and old gamers are now but they still treat everyone like children because that is who they still primarily target because kids are still a huge part of their market and as long as business care more about selling violence to kids and therefore putting certain limits on the violence to make it more acceptable then we'll never progress.

  93. Too Easy to Kill by Anonymous Coward · · Score: 0

    ... which is what I would do. Aggression in Video Game != Aggression in Real Life, IMHO.

  94. I liked the higher count of the Lancet study by Quila · · Score: 1

    Released just before the 2004 election.

    No ulterior motive there, right?

    1. Re:I liked the higher count of the Lancet study by FhnuZoag · · Score: 1

      The Lancet study at least actually used methods that made sense. Unlike Iraq Body Count's 'read a bunch of newspapers and pretend that the reported deaths represent *all* the deaths in all of Iraq.' Apply that methodology to, say the US, and you conclude that maybe a thousand people die each year in the states?

  95. Bullshit by NoSleepDemon · · Score: 1

    Each and every time I've tried to go the 'dark side' in games, be it Fallout, Vampire the Masquerade, Mass Effect, Dragon Age etc, I've ALWAYS been compelled to do the 'right' thing. This guy's just a chicken shit.

  96. Extended Consequences by foniksonik · · Score: 1

    There are no consequences for a lone actor, not in real life. Why would there be in a fictional game scenario? You live then you die.

    OTOH, if the fate of others - family, friends, peers, community, is affected - then you have consequences. You live you do things that impact others, you die and everyone around you has to deal with the consequences. Logically bind individual actions to the team of players and peer pressure will kick in to not do stupid things. Alternatively the player will lose the benefit of the team if they disown him.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  97. Actually it would be a really good feature by Karmashock · · Score: 1

    All you'd want is a mechanic in the game that noticed what people were doing and if you didn't want them doing it... punishing them.

    For example, if you're doing a modern war simulator then killing civilians will probably get you arrested or shot by your own forces. Stop and imagine what someone would do if a soldier just randomly started shooting women and children... not in the heat of combat or some other situation where perhaps the fog of war could obscure things. But I mean on an otherwise peaceful street in the middle of a patrol or something.

    They'd tackle him and possibly just shoot him on the spot. No one is going to put up with some guy in an unstable part of the world, with a machine gun, who has completely cracked.

    So I say add the feature but also put in a realistic response to it.

    Rather then turning the civilians into some sick trophy that a player could pick off for giggles... instead turn them into obstacles and hazards just as they are in real life. In real war there are things you can shoot/destroy and things you must avoid.

    You can also add in places where maybe a soldier cries because he threw a grenade into a room and later found out that it was a family hiding in there... dead women and children... and this guy just drops to his knees and cries. It could make the game more powerful and humanize it a bit.

    Immersive gameplay is a good thing.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
  98. Cutscene is too short by tepples · · Score: 1

    short cutscene of the player in a cell in Fort Leavenworth

    If it were realistic, the cut scene would last at least until the game's sequel is released.

    1. Re:Cutscene is too short by oddjob1244 · · Score: 1

      It's not a cut scene, IE a movie that plays where you have no control, it's an actual one room map of an 8x10 cell where all you can do is crouch, jump, and walk around in the cell and the only way to leave the cell is to quit the game.

    2. Re:Cutscene is too short by tepples · · Score: 1

      If it were realistic, it'd autosave in the cell, and any new game on the same CD key (or however else America's Army tracks unique users) would likewise start in the cell.

  99. I can'd be evil by CryptoJoe · · Score: 1

    When I play video games, I can't choose the bad guy. I even have trouble being the Russians in Bad Company 2 (no offense to Russians, but they are the bad guys in the campaign, and I grew up in the USA during the late cold war). Even in total fantasyland, Star Wars games, I can't do the dark side, which made The Force Unleashed particularly troubling for me (fortunately, I had a suspicion about how the game would end). So Bach's conclusion is an imperfect generalization, when given the choice, I wouldn't kill civilians in game, and I'd hope that there are more like me than not. I think having killable civilians in game could be a good realism feature in the urban warfare environment. For gameplay, it would have to be hard to confuse a combatant for a civilian, and of course, the penalty for killing a civilian should be steep. I'm looking forward to Battlefield 3.

    --
    http://cryptojoe.blogspot.com
    1. Re:I can'd be evil by blackair · · Score: 1

      I completely understand. I have the same problem. I think that is the line between gamers and geeks (in or out the closet nerds lol). most gamers play to see all the things possible in the game where us geek types raised on star wars, star trek, comic books have a very strong sense of fairness and good and evil being more black an white. I had the hardest times in the military dealing with the politics of some of our missions when it was about "American Intrest" and not about the doing the right thing, I am the same way with video games, I find a lot of people are.

  100. Fictional killing by Anonymous Coward · · Score: 0

    Has anybody been harmed by the mass murder I engaged when playing that driving game from Microsoft 10 years ago ? That, was the DeathWagen bug ! Note that as a player, I engaged in that for some minutes at the very beginning, out of novelty, and long after the game had lost attraction, because I had nothing better to do. Boredom made me stop eventually and stop playing altogether, that maybe added 1h of mild fun to the game.Seriously, I don't see the point. Nobody gets harm, so who cares. It's not like normal people will turn into murderers because they rolled over people in videogames when they got bored. Those on which videogames might have impact are already seriously fucked up in their heads.

  101. I like how Mercenaries handled it by blackair · · Score: 1

    In mercenaries: playground of destruction you kill or subdue a civillian or reporter it counted against you in the game. It did not matter if it was on purpose or accidental , the game attitude was collateral damage is bad for business , which is true in the real world. In the real world it bad politically & morally (sp?)

  102. The more interesting issue is the assumption by Quila · · Score: 2

    For some strange reason, people tend to think it's just the conservatives who want to ban things and violate rights. The reality is that each side loves to do it, has its own preferred demons, and sometimes they overlap.

    People forget the left participation in wars against smoking, guns, music and games, and their desire to control what you eat. They've even joined in on the War on Drugs, although some factions are softening a bit. Prohibition was across the board, considered a progressive cause by many, and an issue of morals by the religious conservatives. Don't forget Al Gore was the spearhead of the effort to mandate government backdoors in our encryption.

    Our memory is so short we forget the Republican party was founded on an anti-slavery platform, and it was the Democrats who wanted to keep blacks segregated as recently as the 1960s. Andrew Jackson, a Democrat, was famous for supporting slavery and the forced relocation of Indians. It was the Democrats who rounded up the Japanese in WWII. Democrats were in charge in WWII when we executed six German unlawful combatants a month after a secret military tribunal, but the public thinks the concept of an unlawful combatant is a conservative Bush/Cheney concept.

  103. For More Emntertainment ..Visit .. by Anonymous Coward · · Score: 0

    hii .. Nice Post ..

    For More Emntertainment ..Visit ..

    WWW.ChiCha.in

    WWW.ChiCha.in

  104. "Propaganda" is kind of harsh by Quila · · Score: 1

    It is true by definition, but these days It implies some kind of subversive effort. America's Army is fully acknowledged to be a recruiting tool that portrays a positive image of the Army.

    What you might not know is that it was also designed to get some people to NOT join. Basic training washouts still cost the government a lot of money, and they were hoping a more realistic experience would discourage some of those who weren't cut out for the Army.

    It's also designed to train existing soldiers. Yes, people being paid to have a LAN party. But it's less expensive and safer for squad tactics training than real guns and bullets out in the field.

  105. Self-correcting by Anonymous Coward · · Score: 0

    Don't worry. 90%+ of games with an obvious or even semi-obvious agenda are poorly produced, not fun to play, and feel inherently un-cool to gamers of all ages.
    The most they do

  106. Upset over fantasy by Anonymous Coward · · Score: 0

    By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage.

    So... we're calling the video game industry out (and specifically BF3) because its doing EXACTLY what video games are designed to do... allow players to exist in a fantasy without consequences of reality.

    While we're at it, let's go ahead and call the author out for doing exactly what he was hired to do too... create pointless conflict for the sake of online ad sales...

    Can we post articles with some actual substance please? Thanks. Bye.

  107. Re:Here's a hint by Anonymous Coward · · Score: 0

    This test is designed to help you learn self control.

    Welcome to the Experiment.
    You must continue. BZZT
    America, the Great Experiment.
    You must continue. BZZT
    Let's see if the serfs ACTUALLY want to stand alone against the kings as they all claim.
    You must continue. BZZT
    well? What are you waiting for?
    You must continue. BZZT
    Is there anyone still out there!? oh god please no...
    You must continue. BZZT
    I thought you said this was about self control!
    You must continue. BZZT
    Hello!? Please? I DON'T UNDERSTAND
    You must continue. BZZT
    I HAVE A HEART GET ME OUT OF HERE
    You must contiX X X

    Where are the independent variables?
    Is this experiment still under control?
    Who is in charge of this experiment?

    If we started murdering people, would there be anyone left?

  108. Prior art. by Xoltri · · Score: 1

    I had lethal enforcers for Sega Genesis way back in the 90's and it had civilians popping up left and right, and you could shoot them but there was a penalty for doing so.

    --
    -Xoltri
  109. Correction to the article. by Anonymous Coward · · Score: 0

    "If you put a person in front of a choice where they can do good things or bad things, they will do bad things, go [to the] dark side because people think it's cool to be naughty, they won't be caught," he said.

    Fixed that for you.

    (Is it really that hard to make an AI that, if one of the computer's soldiers sees you commit a wartime atrocity, they tell others and try to bring you in, dead or alive?)

  110. Re:I don't know about that by Anonymous Coward · · Score: 0

    I see. How does the abundance of seamen make you feel?

  111. Not the only genre by Anonymous Coward · · Score: 0

    How many novels, movies or plays about military activities deal with civilians? From the material I've read, not many. Why? Unless they are important to the development of the storyline, they are unnecessary.

    Why should video games be any different?

  112. Re:We don't need Military Games for killing civili by oldmac31310 · · Score: 1

    I've been playing Carmageddon recently. Great fun. You don't have to kill pedestrians but you stand very little chance of finishing any of the races if you don't! I read somewhere that in Germany the pedestrians were changed to zombies. My version has the red blooded humans. Cunning Stunt Bonus!

    --
    http://www.acetonestudio.com
  113. Play as Civilian by HTH+NE1 · · Score: 1

    How a game where you play as a civilian in a war setting, trying to keep you, your family, and friends alive without becoming combatants? It could be "Sims War".

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  114. Barney meets the bullet. by sparkeyjames · · Score: 1

    I don't think I can count the number of times I killed Barney or a professor
    in Half-Life.

  115. How about a "Grownup" mode that allows civilians? by Anonymous Coward · · Score: 0

    If you choose to play in "Grownup"mode you can kill civilians, but from time to time you will suffer a flashback replay of you killing the civilian. During that time, your avatar becomes a stationary target. Kill more civilians get more frequent flashbacks. Eventually you become trapped in continuous flashbacks,

  116. GTA by Anonymous Coward · · Score: 0

    grand theft auto has civilians

  117. Why aren't there more evictions in Monopoly? by Anonymous Coward · · Score: 0

    In related news, Monopoly board game designers commented that they removed the "eviction" feature from the game so players would not be tempted to boot low-income families from tenement housing. "Given the choice, players would become slumlords, because they think it's cool to get rich without consequences," said a source close to the designers.

  118. D&D - back in the old days by Kittenman · · Score: 1
    I remember sitting in my parent's garage with half-a-dozen similarly spotted adolescents 'dungeon-mastering' a game of D&D. If a player killed a few innocent bystanders, then his character chart (good-evil, law-chaos) dropped a little toward the 'evil' side. Result was that when he wanted to do 'good' things, or want help from 'good' people, his chances of being successful were less.

    And who else remembers those immortal words ... stairs going down...

    --
    "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
  119. Done smartly It could change military shooters. by madhi19 · · Score: 1

    With the right scoring system killing civ could move the heart and minds the other way and make winning harder kill too many and they become hostile. You can also make missions where you have to extract civilian, protect their neighbourhood, feed them, protect their hospital, fix the sewers/ electrical grid/ water pump. It might even teach a generation that bombing the shit out of peoples does not turn them into ally!

  120. Speakign of simulations by cavebison · · Score: 1

    What wrong with adding killable civilians, but when they're killed your "bad press" score goes up, which then affects the... the.. erm I can't quite put my finger on what that affects. Oh, elections, right.

    Nevermind, carry on.

  121. Civilian targets by hicksw · · Score: 1

    If you want to kill civilians, you can play something like Texas Chainsaw Massacre.
    Or improve your driving skills with GTA.

    I suppose this guy thinks military games are for boys who like to pose in fancy combat outfits. And shoot at each other.
    --
    Almost everything is a lot less serious than you think.

  122. Suffer the poor sheeples... by Anonymous Coward · · Score: 0

    There's an easy fix for this. Definitely put civilians in the video games and then cause the players to suffer substantial point losses for killing them. This puts the player in a much more realistic situation where if they kill civilians, they might just lose the game.

  123. They also use Arab sources by Quila · · Score: 1

    Much more likely to vastly inflate deaths reported to make us look bad.