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The End Is Near for GameStop

kube00 writes "The rumor mill is saying the next generation of consoles might not play used games. What does this mean for retailers such as Amazon, GameStop, and Best Buy? Will gamers flock to the one console that can still play used games? GoozerNation speculates if the Mayan apocalypse draws near for used game sales."

393 comments

  1. Gamers tend to be... by Anonymous Coward · · Score: 0, Insightful

    ... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

    1. Re:Gamers tend to be... by Kokuyo · · Score: 5, Insightful

      While the wording is pretty excessive, I do not think this post deserves a flamebait mod. Only that it's not limited to gamers.

      And I even count myself as one of those idiots... I'm still buying Assassin's Creed games on PS3 even though I've been burned by Ubisoft repeatedly AND there hasn't been an AC game I've truly enjoyed since AC2.

      So yeah, I'm pretty dumb. I acknowledge that fact.

      What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

    2. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      I'm also pretty sure that the guys who boycotted Sony over PS3 removing the Other OS option and the PSN breach, will still happily go buy a PlayStation 4...

    3. Re:Gamers tend to be... by Anonymous Coward · · Score: 3, Insightful

      ... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

      I can say the exact same thing about people who pay thousands of dollars for metal sticks and special shoes to hit a little ball around a grassy field. Or people who pay hundreds of dollars for the privilege to slide down a snow-capped mountain with two expensive sticks strapped to their feet for a day. Seems all those sports assholes have ruined a free ride for the rest of us.

      Entertainment is entertainment. If people want to waste money on something, they're going to, so stop trying to target gamers who give money "hand over fist". They sure as hell aren't the only ones, and are likely on the low end of the scale when it comes to frivolous waste.

    4. Re:Gamers tend to be... by erroneus · · Score: 4, Insightful

      I completely concur. Addicted gamers, unsurprisingly, lack self-discipline enough to make thoughtful decisions even about that which affects them the most.

      If someone were to make that part of their legal argument, it could do a lot to convince a jury that all of this game DRM is simply anti-consumer. After all, addicts of various sorts are both exploited and assisted. In many states, a gambling addiction hotline is announced with every lottery ad. We have banned cigarette ads in almost every medium and alcohol ads in almost as many.

      People should be 100% entitled to keep the data/media they pay for. This should be required by law. They should be able to save it and hand it down to their kids or donate it to a library or a museum. Our culture and human history is being erased in the future so that people at present can theoretically make a few extra dollars.

    5. Re:Gamers tend to be... by heypete · · Score: 3, Informative

      While there's a lot of games out there that I admit are a bunch of recycled crap (usually the next cycle of FPS games), there's still quite a few metaphorical diamonds in the rough.

      For the money, gaming provides some of the least expensive entertainment around. Sure, paying $60 for the latest Call of Duty title with a 6-hour singleplayer campaign ends up being not terribly worthwhile from a cost-value perspective, but paying $25 for Portal 1 and 2? Well worth it. I find games like the Half-Life, Fallout, and Mass Effect series (to name but a few) to be enjoyable, replayable, and quite cost-effective entertainment.

      Am I an addict? Not at all. I just enjoy the more interactive entertainment that gaming provides than a more passive form of entertainment like watching a movie.

    6. Re:Gamers tend to be... by jellomizer · · Score: 2

      However online app stores tend to sell/rent/license new games at a cheaper rate.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    7. Re:Gamers tend to be... by Anonymous Coward · · Score: 1

      > I completely concur. Addicted gamers, unsurprisingly, lack self-discipline enough to make thoughtful decisions even about that which affects them the most.

      Because by the time we start gaming, we have already done our duties and we don't want to continue being responsible when enjoying ourselves, for such trivialities. It does hurt us back, but we'd sooner stop gaming whatsoever than taking responsibility of it.

      > People should be 100% entitled to keep the data/media they pay for. This should be required by law. They should be able to save it and hand it down to their kids or donate it to a library or a museum. Our culture and human history is being erased in the future so that people at present can theoretically make a few extra dollars.

      Non-games are not different, and when we have indeed bought our music, we aren't allowed to sell it or give it second-hand. Admittedly, the same is not happening with movies: what's rowing instead is we pay every time we want to watch it... When we pay at all, that is.

    8. Re:Gamers tend to be... by Anonymous Coward · · Score: 3, Insightful

      What I'm going to do about it, though, is hack that damn console and pirate each and every game

      Unless your name is GeoHot, no you're not.

      And if your name is GeoHot, no you're not, until it's been out already for five years.

      I'm done paying before I can evaluate the quality.

      No, sorry, that's not how it works. You haven't "truly enjoyed" an AC game since AC2? So you're looking for some deep fulfillment from these games that they are no longer providing? And you think the problem is the games?

    9. Re:Gamers tend to be... by RoboJ1M · · Score: 2, Interesting

      If I can't buy 2nd hand on the xbox I may seriously consider stumping up for a PS4
      Dead Space 1 - Awesome
      Dead Space 2 - Urgh, really?
      Dead Space 3 - Gears Of War with buckets on their heads.

      But I'll still buy it because sucker.

      Except - SECOND HAND!!! WOO!

    10. Re:Gamers tend to be... by Anonymous Coward · · Score: 1

      Is it so bad where you live?

      Here, that *is* required by law (would be translated Right of first Sale of something).

      >when we have indeed bought our music, we aren't allowed to sell it or give it second-hand.

      We are.

    11. Re:Gamers tend to be... by VAElynx · · Score: 5, Insightful

      You can buy the sticks, shoes and even pieces of wood on the used market for a lot cheaper.
      And, sure, there's a markup to make it rentable ,but the price there arises from manufacture - the sticks costing thousands of dollars tend to be made from light, hard alloys with mechanical properties to fit the job.

    12. Re:Gamers tend to be... by Anonymous Coward · · Score: 5, Insightful

      ... idiots. I've watched them give money hand over fist to companies that are screwing them blind. When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

      How is paying for entertainment being an idiot? People pay $50-$100 a month to have TV shows to watch. People pay up to $50 for two to go see a movie ONCE. Its not like a smoker who spends $50 a week to kill themselves, or some drinker who spends $50 a week drinking their intelligence away.

    13. Re:Gamers tend to be... by DarkOx · · Score: 4, Insightful

      You all have a short memory. Its not the new gamers or even the new hardcore games that have a problem. There were exactly two industries that signaled the public at large was willing to accept degraded use rights to products in the name on content protection. Games and home video.

      This goes back to the 80's, when games came with silly little start up questions like "what is the third word on page 20 of the manual." Games usually had substantial dead tree manuals at the time. Then the started coming with little card board decoder rings and such. After that clever ideas like key disk showed up, were the disk they sent had specific problems on some sectors, or perhaps the FAT had been molested in some unique way; so that in theory if you copied it the problems would not be there. So you had to insert this special broken disk every time you wanted to play; even if you had allocated some of your precious 40meg hard disk to it.

      Then everyone mindless bought VHS tapes with macro-vision on them that were difficult to duplicate and had an inferior quality as well; without complaint.

      The sad fact is most people don't think about this stuff or care. I am not sure what is to be done about it, but considering all the folks clamoring to get hold of the next walled garden device, be it a phone, game console, whatever and at the same time letting facebook be their personal information manager I think the ship has perhaps sailed a long time ago.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    14. Re:Gamers tend to be... by Anonymous Coward · · Score: 4, Interesting

      What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

      No need to hack things to try before you commit to purchase. There's rental services like Gamefly. Additionally, there is some controversy over whether or not game demos hurt game sales. In my experience: They do. My own anecdotal experience: Same product in different distribution markets, the one without a demo = more sales; I tried again with a different product and switched the markets where the game demo was available... Less sales again in the one with the trial version, so it's probably not just the market; This even holds true for software other than games.

      The problem is that we're done with demos. Demos are obsolete. It's hard to make a demo that leaves you unsatisfied enough to buy the game, but not unsatisfied enough to think the game is crap. So, the answer is simple: Refunds. On the mobile software markets like Android If you buy a game and don't like it you can just return it. This is better because it retains more impulse buy sales, takes less time to develop (no need to make a demo version), and is just as risk free as "try before you buy". I guess folks that don't have the money won't be able to play it, but they're not going to buy it anyway, see also your "hack the planet" idea as an alternative for these folks...

      The problem is that Console makers don't want to embrace the concept full refunds if you don't like the game. Even on the upcoming OUYA console (if it ever ships) they mandate that all games must at least have a demo (or be free to play) -- The full game can not be purchased from the store, it must be unlocked by in app purchases. Unfortunately their whole market revolves around free to play, so it's basically a hack to make a regular game actually have a demo version and a full version. I haven't heard whether they'll allow full refunds or not, but since they mandate game have a "free" version I don't think you'll be getting the option to refund a purchase if the game doesn't live up to the expectations set by the demo.

      Not even Steam allows refunds; Apple's App Store and Canonical's Software Center do have refunds, but you have to contact them and the refunds aren't guaranteed. I wish everyone just used the model Google Play does: Full refund if requested within $INTERVAL minutes. Currently Google has that set to 15, but I wish it were at least 30, or 45 -- IMO, that's the best option.

      I feel your pain, and wish there was something us game devs could do. I buy Indie games and do so directly from the game devs' websites. Most indie devs I've dealt with will refund your purchase without question if it's possible for them to do so. Even had one pay me back via Paypal transfer rather than charge back (they were incapable). They typically have demos or alphas and are much cheaper than store-bought AAA games. Full disclosure, I'm an independent software and game developer.

    15. Re:Gamers tend to be... by loufoque · · Score: 1

      You're only pirating a console now that it has reached the end of its life?
      That's a bit silly indeed. You should have done that years ago.

      Granted, it's always been easier for the Xbox360 than for the PS3, but AC3, like many other games, is available on both platforms.
      They only games that are PS3-exclusive are pretty good and might actually deserve your money.

    16. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      I'm sure graphite shaft golf clubs took some R&D, but how much of the cost is paying back that, and how much is knowing that the average 1st-hand buyer probably has enough disposable income to pay a lot more than they're worth?

    17. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      However the 2nd hand sticks are not like-new. Now I don't throw myself down mountains with wooden board strapped to my feet, but I do whack people with metal sticks and buying second hand is a mine field. A guy I whack at my local club bought some second hand sheets of cotton to protect him from my metal stick. They are awful, provide next to no protection.

      The wear and tear on purely physical goods is different to that of digital-with-a-physical-container. That is not to say I disagree with the used games market.

    18. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      Good thing I stopped playing console games years back. When i realized that they were just ripping me off. My computer is far more powerfull and can play all the games I'll ever want, and i can actually use it for far more than a console will ever allow.

    19. Re: Gamers tend to be... by Anonymous Coward · · Score: 0

      Gamefly would go away too. The concept is that a game would either be downloadable only (and not transferable) or the game will only run after its been registered for a single console (and never run unless there's an active Internet connection to validate this).

    20. Re:Gamers tend to be... by jimbolauski · · Score: 1

      If the Wii has taught us anything its that the casual gamer market is very powerful, second hand games and rentals are a good way to introduce people to your game. The game producers don't care what the hardcore gamer thinks, they are going to get them to buy no matter how bad they treat them, it's the casual gamer that will choose to buy a game or not that makes it a success. If you want to influence the game makers you need to influence the buyer that does not have to have the game.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    21. Re:Gamers tend to be... by Goaway · · Score: 1

      "When games went mainstream".

      That is the most hilarious statement I've heard all week.

    22. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      The only way to know you aren't an addict of something is to put it away for a length of time. 6 months or a year, at least.

    23. Re:Gamers tend to be... by AdamHaun · · Score: 3, Insightful

      What I'm going to do about it, though, is hack that damn console and pirate each and every game. I'm done paying before I can evaluate the quality.

      You could always just wait. After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.

      --
      Visit the
    24. Re:Gamers tend to be... by molecular · · Score: 1

      Additionally, there is some controversy over whether or not game demos hurt game sales.

      That depends largely on the quality of the game.

      For a crap game you better give no demo out, for a good one you should.

    25. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      He must be talking about the late 1970s, when the Atari VCS really took off, right?

    26. Re:Gamers tend to be... by rocket+rancher · · Score: 1

      p>People should be 100% entitled to keep the data/media they pay for. This should be required by law. They should be able to save it and hand it down to their kids or donate it to a library or a museum. Our culture and human history is being erased in the future so that people at present can theoretically make a few extra dollars.

      There is nothing "theoretical" about it. Profits are maximized when a company successfully engages in rent-seeking behavior, something that Adam Smith himself acknowledged, but then deplored in almost the same breath, using almost the same terms you do. (Dude is seriously conflicted on this point, and it weakens much of his case for capitalism.) Capitalism is all about squeezing out those few extra dollars of profit, and you make more of those profit dollars when you just rent out or lease the property you own, over and over again. If you were to sell it, (ie, transfer ownership to the buyer) your buyer becomes a potential competitor (via resale of the product you created) and you have to go to the expense of finding a way to compete with your own product, one that you spent good money to create. You don't have to be a business guru to see how that is a fail business model. Denying resale to protect your business model and preserve your profits is a rational choice, *especially* if making copies of your product is trivial, which is the case with software-based products, like video games.

    27. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      My daughter has worked in a gamestop just south of Cincinnatti for years, and according to her, most customers ARE stupid, and many of them are on drugs... but she attributes it to them being Kentucky hillbillies rather than gamers (she's a gamer, she takes after me).

      She also sees gamestop not being in business much longer, because of some changes they're making in the stores, like now selling cheap cell phones and phone minutes. She's been looking for a better job...

    28. Re: Gamers tend to be... by jxander · · Score: 1

      I think the truth is actually buried in the muddle of your post. The correct statement would be, "now that gaming has gone mainstream; a significant percentage of gamers are idiots."

      --
      This signature is false.
    29. Re:Gamers tend to be... by interkin3tic · · Score: 1

      I disagree that the games went downhill. The idiot part comes in that gamers were doing so much business with gamestop in the first place. Used games make sense in theory. When enough gamers though are willing to throw away their old games and then buy used ones at nearly full price though, that screws the rest of us over though. Gamestop found a way to leech off of the game industry through a specific subset of consumers. The rest of us couldn't demand a fair balance as gamestop was making money hand over fist with the idiot segment. The industry got jealous of gamestop's profits and screwed everyone over.

    30. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      I can say the exact same thing about people who pay thousands of dollars for metal sticks and special shoes to hit a little ball around a grassy field. Or people who pay hundreds of dollars for the privilege to slide down a snow-capped mountain with two expensive sticks strapped to their feet for a day. Seems all those sports assholes have ruined a free ride for the rest of us.

      Entertainment is entertainment. If people want to waste money on something, they're going to, so stop trying to target gamers who give money "hand over fist". They sure as hell aren't the only ones, and are likely on the low end of the scale when it comes to frivolous waste.

      This. Right. Freaking. Here.
      That jackass who made that original comment needs to understand that just because he doesn't like something doesn't mean its bad for everyone.

      It is also worth mentioning that gaming can be a relatively inexpensive hobby compared to other things. Its easy to catch a sale on Amazon for $30 and get weeks of entertainment out of it (Borderlands, Skyrim, etc.). Not exactly giving money "hand over fist". $30 is one night of drinking for one or a movie or dinner for two.

    31. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      You say this like you expect every gamer to be a rational person. We have to remember that most gamers are not the people crying out against DRM and DLC, they are 12-year-old kids who's parents are throwing moneylove at them without understanding any of this stuff.

      Those people are responsible for the decline, the older, wiser gamer simply cannot affect the market enough for these companies to change.

      But if the next generation of consoles truly won't allow used games, then there will be a huge swath of people toward the lower end of the economic spectrum who will cut their spending drastically.

    32. Re:Gamers tend to be... by Seumas · · Score: 3

      Game publishers need to get realistic about the price of games. Take this week's release of "Metal Gear: Revengance". It's a mediocre game for $60 (+tax). And it's four hours long. I can't think of a lot of entertainment that occurs in your own home, on a couch for as much as $16/hr.

    33. Re:Gamers tend to be... by operagost · · Score: 1

      Smith is conflicted because he knows that rent-seeking, like usury, is the most profitable but is also immoral. That doesn't mean that capitalism is invalid and the market must be heavily regulated, because absolutely moral behavior cannot be enforced. Immoral behavior must be punished in the market: by competitors who take advantage of the greedy, and consumers who avoid immoral businesses.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    34. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      A new sucker is born every minute, but for every new sucker born, 10 people grow up and learn to enjoy the finer things in life, create, and share.

      See Minecraft, Dwarf Fortress, Caves of Qud, Nethack, Baldur's Gate, Good Old Games, etc...

    35. Re:Gamers tend to be... by Khyber · · Score: 1

      You must have a similarly short memory. Leisure Suit Larry had those questions to prove you were an adult playing the game, not a child (due to the explicit themes in the game.)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    36. Re:Gamers tend to be... by Anonymous Coward · · Score: 1

      Why are you talking about piracy protections when the subject is used game resale?

      The "what's 3rd word on page 20", decoder rings, key disk, or macrovision of the 80's didn't prevent you to resale your media, it was there to prevent their copy.
      If you sold a used game along with it's manual, the new owner colud still play it.

      The issue in this thread is that you won't be able to resell your own game at all.

    37. Re:Gamers tend to be... by cheekyjohnson · · Score: 1

      I can say the exact same thing about people who pay thousands of dollars for metal sticks and special shoes to hit a little ball around a grassy field. Or people who pay hundreds of dollars for the privilege to slide down a snow-capped mountain with two expensive sticks strapped to their feet for a day.

      I'm sure you could say something similar, and I'd even agree with you.

      Entertainment is entertainment.

      And sometimes the entertainers want to strip away your ownership and ability to do various things with the product. Continuing to give money to them is what I call insane.

      --
      Filthy, filthy copyrapists!
    38. Re:Gamers tend to be... by ottothecow · · Score: 4, Funny

      Nonsense--you can't drink your intelligence away on only $50 a week!

      --
      Bottles.
    39. Re:Gamers tend to be... by s0nicfreak · · Score: 1

      That's something interesting that I never thought about... When I lived in Kentucky, most of the hardcore gamers I knew were also drug addicts. Elsewhere, most hardcore gamers I know are legally addicted (on an addictive prescription that they can't do without; usually some anti-depression medication) to something or other.

      I'd already noticed and thought about the tendency for hardcore gamers to have the addict personality/gene (and I know for sure that I myself have it) but never thought about/noticed the tendency for this to manifest itself in illegal drugs in Kentucky especially...

    40. Re:Gamers tend to be... by abinning · · Score: 1

      Exactly, the systems will be broken, and when they are I foresee two or three times the number of modded consoles on the horizon. This will only drive to more hacking and piracy.

    41. Re:Gamers tend to be... by DuckDodgers · · Score: 1

      Nah, I never bought a PS3 because they removed the Other OS option. My most recent gaming console is a PS2. I put my money where my mouth was.

      Now if only a few ten million other people would do the same.

    42. Re:Gamers tend to be... by MrNiceguy_KS · · Score: 2

      Plenty of games had places where you would be required to look up something in the manual to prevent game copying. Some were more blatant, like the "What is the 3rd word on page 20?" mentioned above. (I remember encountering this in one of the Carmen Sandiego games.) Others somehow tied it it to the actual gameplay. I remember the Star Trek adventure game; every time you were directed to warp to a specific system, you were shown an incredibly complex "star map" and you'd have to click on the target system, but none of the systems were labeled on screen. You'd have to consult the star map in that manual, where the systems were actually labeled.

      Since you mention Leisure Suit Larry, I'll mention another game by the same team, Freddy Farkas, Frontier Pharmacist. At several stages of the game, you'd have to consult the "Pharmacy Handbook" that was bundled with the game in order to solve a puzzle. It might be looking up the exact sequence to mix up a specific medicine, or comparing the results of a gas chromagraph with several pictured in the handbook to determine why all the horses in town had gas.

      --
      Redundancy is good And also good.
    43. Re:Gamers tend to be... by warGod3 · · Score: 1

      I think it is hard to call a group of people "Idiots" when they encompass so many demographics. I consider myself a gamer (not console, just PC). However, I may spend a little money on my games, maybe purchasing one or two a year, and I have been screwed by a couple of companies, but to me it is no different than taking my wife to a movie that "looks great" in the previews, but then the previews were the best part of the movie... or worse, getting dragged to some romantic comedy or such crap to endure.

      But then again, some people may enjoy their 'passive' entertainment. I enjoy a good movie or a great book, but I still spend money and the producer or publisher may screw me over, but that's just life.

      Yeah, Game Stop and their ilk will probably go the way of other industries that specialize in commodities that come and go, but that is part of the business cycle.

      --
      "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
    44. Re:Gamers tend to be... by wierd_w · · Score: 1

      So, basically, you are saying that your sales figures, and thus your job, are heavily dependent upon hype-based purchased, created through media and product placement, rather than on actual entertainment value of the product you produce?

      I understand that you were trying to spin it another way; that it is too hard to make a demo that sinks the hook.

      The logic table of the statements though, show that demos are always bad. If demos are always bad, and not just "sometimes bad", then it means that allowing the player to actually see and use the product correlates with lower than expected sales, 100% of the time. That means your industry has become dependent upon fooling the consumer through advertising, and that giving them the opportunity to see and use a sample of the actual product, leaves them underwhelmed 100% of the time, and less willing to buy.

      To cement this counter conjecture, (or to bury it 6ft under), how do your company's sales figures become impacted by leaving a full version demo on locked console demo units in stores? That would cut to the very core of the issue, regardless of the direction of the spin, and I am interested in knowing.

      I have noticed that very few games other than "console leader titles" are given such "full demo in the kiosk" treatment. I find that displeasing, and would rather see modern console demo units be loaded with Games on Demand packages on the internal storage, with all major titles at the store. That way I can demo games I am considering purchasing, and truely interact with the demo console in a useful fashion. I can't take the demo console home with me, and staying at the store to play the demo clear through is loitering and illegal.

      Other than the issue of it (possibly) exposing the artificially inflated sales figures through the petty hype machine, and getting all the lawyers to agree, what are the major detractors from doing such a simple thing?

    45. Re:Gamers tend to be... by BoberFett · · Score: 1

      You have the ratio backwards. There are 10 suckers to every non-sucker.

    46. Re:Gamers tend to be... by lister+king+of+smeg · · Score: 1

      Geohot didn't need to crack it for several years because it was unlocked when it came out in 2006 and was only locked after Sony locked it via firmware update in 2010 for the original ps3 but had removed the ability in 09 for ps3-slim before release. So saying it took him five years is disingenuous at best. Geohot only started toward the end of 09 according to the all knowing wikipedia and had it successfully hacked by the end of march 2010 meaning it only took him a few months effort.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    47. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      While the wording is pretty excessive

      Fucktard! Do you even have a fucking clue who you're talking too, nube pube?! Any average shitforbrains would know that gamers only use excessive language. TITS TEH ONLY WAU TO GET THE POINT ACROST! When every millisecond counts you really do need to be clear about shit. GOD!!! is everyone a fucking idiot,, wut you twelve? Mommy called and wants to take out the trash!

      pwnt!

    48. Re:Gamers tend to be... by Algae_94 · · Score: 1

      Your rebuttal is weak. Listing alternative ways people blow through $50-$100 a month does not make any of those alternatives (or the original idea of playing video games) not idiotic.

    49. Re:Gamers tend to be... by CodeHxr · · Score: 1

      Unlikely unless that feature is reinstated with some kind of formal statement saying they are encouraging the use of said feature.

    50. Re:Gamers tend to be... by Anonymous Coward · · Score: 0
      It's an action game, a genre that cares less about length and more about replayability and high but fair difficulty. Even so, the game is not four hours long; at least learn how the game counts time before making silly assumptions.

      I can't think of a lot of entertainment that occurs in your own home, on a couch for as much as $16/hr.

      The rest of the Metal Gear Solid series? Most action games? Most games that don't have online deathmatch?

    51. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      At this point, I'd agree. They will become mainstream when the majority of voting age citizens play video games for entertainment. We are on the edge, but as politics shows it hasn't been crossed yet.

      At the very least they will be more accepted than comic books. Not everyone wants to read, but everyone can enjoy pressing buttons.

    52. Re:Gamers tend to be... by seebs · · Score: 1

      What I'm going to do about it, though, is hack that damn console and pirate each and every game

      Unless your name is GeoHot, no you're not.

      And if your name is GeoHot, no you're not, until it's been out already for five years.

      I'm done paying before I can evaluate the quality.

      No, sorry, that's not how it works. You haven't "truly enjoyed" an AC game since AC2? So you're looking for some deep fulfillment from these games that they are no longer providing? And you think the problem is the games?

      A good point. If you are not having fun playing games, learn to play.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    53. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      Almost anything that starts with 1-900

    54. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      Then they cancel your favorite series because it didnt sell enough during that year.

    55. Re:Gamers tend to be... by Raenex · · Score: 1

      here's still quite a few metaphorical diamonds in the rough.

      The expression means unpolished, not that there are gems amid trash.

    56. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      Has she tried whoring? Oh what am I saying, of course she has.

    57. Re:Gamers tend to be... by loneDreamer · · Score: 1

      Of course demos decrease the number of copies sold. It a kind of consumer choice protection. I mean, I bet stores would sell more shoes if they didn't allow you to try them on first, didn't allow you to resell them and didn't give you a refund. Most times they would not fit and you would quickly have to try again. And several times you would find that what the seller told you is not close to reality.

      The fact that gamers put up with all these market conditions, when they would probably NEVER do so for other kinds of goods, definitely tells us something. Me, I only risk to buy a game I have not tried (demo, beta, pirate version, a friends house, etc) if the price is $8 or less and I feel like gambling.

    58. Re:Gamers tend to be... by chrismcb · · Score: 1

      When games went mainstream shit went downhill, the fact that gamers put up with such onerous bullshit because they are so addicted and stupid is why we can't have nice things.

      That statement implies, that at one time the shit was uphill. I don't think that was the case. Video Gamers have always been putting up with bullshit.
      As far as having nice things... Don't we already have nice things?

    59. Re:Gamers tend to be... by Miseph · · Score: 1

      "There's nothing that says you *have* to play the latest and greatest games the moment they come out."

      What about all of the time-sensitive achievements and/or vanity items and/or swag and/or super-OP multiplayer spiffs? Peer pressure? Consumerist programming? You really ought to get back in line and conform, all the cool kids are doing it and it will get you so laid.

      --
      Try not to take me more seriously than I take myself.
    60. Re:Gamers tend to be... by Anonymous Coward · · Score: 0

      Says the non-addict...right?

    61. Re:Gamers tend to be... by DedTV · · Score: 1
      It's not gamers that are idiots. Consumers tend to be idiots regardless of the goods being referenced. It doesn't matter if it's games, music, movies, food, clothes or whatever. Millions upon millions of people could be happily buying something but if you don't like it, it's shit.

      People have this overly entitled delusion that everything made must be something they want and that everything that isn't made specifically for them is a personal affront. They're all idiots.

      The fact is, there's millions of people who only buy games new and like the idea of never again having to drive to Gamestop or Best Buy to buy a game and couldn't care less if they can buy or sell them used. If you aren't one of those people that doesn't make those who are idiots. Nor does it make companies who choose to make and market their goods and services to those people crooks.

    62. Re:Gamers tend to be... by heypete · · Score: 1

      here's still quite a few metaphorical diamonds in the rough.

      The expression means unpolished, not that there are gems amid trash.

      I stand corrected. Thanks.

    63. Re:Gamers tend to be... by Raenex · · Score: 1

      You're welcome, and kudos for acknowledgment.

  2. I doubt it by Tyrion+Moath · · Score: 2

    I'm not an insider or anything, but they seem to be pretty quick on their feet to adjust to the market. They're still going to sell new games and used games for PS3/360 for quite a while even after PS4/720 come out. They're also selling cards for your steam wallet and MS points etc. Probably still in the used system market as well, not to mention the nice margin on off brand controllers. If the end is coming, it'll still be a while yet.

    1. Re:I doubt it by FyRE666 · · Score: 4, Interesting

      I would imagine that people will also look at the other options before buying one of these consoles. Sony and MS (and Nintendo I guess) are no longer the only games in town. Alongside the raft of Android kit that's in the pipeline people obviously have their phones and tablets, and PCs have never been stronger (and in fact PC players buy as many games as either XBox or PS3 players, no matter what Bungie may want you to believe.)

      Hopefully this will finally wake people up to the fact that consoles are NOT a good buy, unless you really don't own a PC, and want to game with your thumbs (which I consider to be as effective as playing the piano in oven gloves.)

    2. Re:I doubt it by jones_supa · · Score: 4, Funny

      (which I consider to be as effective as playing the piano in oven gloves.)

      Jazz...

    3. Re:I doubt it by mangu · · Score: 5, Insightful

      consoles are NOT a good buy

      Consoles are anachronistic by now. They are remnants of an age when there was a TV set in the living room and the family gathered there to watch. Back in those old days, a color monitor was an expensive item, so much that it made sense to use the family TV as a monitor.

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      There is only one group that benefits from the console system today, the game publishers. Consoles are what enables them to save money in development, because the range of hardware that they must support is limited, while at the same time allowing them to pump the prices up, by using DRM.

    4. Re:I doubt it by Anonymous Coward · · Score: 0

      Not likely. The far more likely scenario is that used gamers will suck it up and pay the extra $3-$5 on a new title. They may have to buy fewer games depending on their budget since they won't be able to trade in for discounts either, but they will still continue buying console games for one simple reason. As long as there are games on the console that aren't available on PC, they will continue buying consoles, no matter how powerful their PC is.

      People have been saying for years that Windows is dead and Linux or OSX are ready to swoop in and divvy up the user base, but it hasn't happened yet no matter how much some people wish otherwise. Likewise, Android/iOS/mobile phone gaming is not the savior for Gamespot-kind, just as PC gaming has not been able to claim the mantle.

    5. Re:I doubt it by CronoCloud · · Score: 4, Insightful

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      LARGER screen? Not having to squint at a bad font choice on a tiny screen? Real controls?

    6. Re:I doubt it by jedidiah · · Score: 1

      A screen that is too small to allow the resolution of individual pixels is not really something to brag about. That's ultimately what a "retina display" is: too small for scrutinize.

      Gamers aren't the only idiots that will happily pay a premium price to eat dirt.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    7. Re:I doubt it by loufoque · · Score: 0

      Games like Mario are better played on a game console controller than with a keyboard.
      Keyboards are only good for FPS, RPG, and to a lesser extent TPS.

    8. Re:I doubt it by twistedsymphony · · Score: 4, Insightful

      Let me tell you a little story... I was a PC gamer for years... I eventually got tired of dropping over a grand ever other year to keep my PC up to date, then the headaches with the game I just bought not being compatible with my hardware, wasting sometimes hours getting things installed and setup well enough to make them playable... I loved fighting games and racing games and those were two areas where consoles really out-shined the PC market so I made the switch and I was happy. Graphics weren't as good but I loved the fact that I could just sit down on my couch after a long day at work and enjoy the games without any roadblocks... no installation, no configuration, no worries about compatibility, no worries about lack of hardware power.. just pure gaming without any noise.

      I have a home theater setup now with a nice big 109 in screen, and my PC is a laptop which is quite convenient, it's also 3 years old and I only paid about $600 for it then and it's not even close to being obsolete for my needs. With Steam launching big picture mode there there having been a few PC only games I wanted to play in the last few years I decided... maybe the Home Theater Gaming PC is a reality now? I dropped the cash and built a machine the last few parts came in last week... I had the box in my office hooked up to a spare monitor, keyboard, and mouse that I had... I spent a few hours installing windows, running windows update, installing and signing up for steam among other things.... I was ready to use it so a hauled the machine down into my home theater room, removed some old equipment to make room and hooked up my sleek new Home Theater Gaming PC.

      It booted up and everything seemed to be going well but once I was in windows the wireless keyboard and mouse wasn't being recognized... ok I unplugged and plugged back in the dongle, no use, I checked the batteries, they were good, checked the documentation, there's no special instructions other than to plug it in. So I ran and got my wired keyboard and mouse and had to sit 2ft from my giant projection screen on the floor trying to figure out why the wireless devices weren't working... For some reason windows was recognizing the wireless dongle as a mass storage device that had 0 space. I plugged the dongle into my laptop and it worked fine without any problems... so I know the device is fine, the problem is with the windows install/drivers on the new machine. after banging my head against this issue for about an hour not finding anyone with similar problems online and not being able to futz with the drivers to get the machine to recognize it properly I gave up on that... I had a wireless adapter to use an Xbox 360 controller on the machine so for the time being I would just use the wired keyboard and mouse to navigate windows and play with the controller once I was in the games.

      Throughout dealing with the keyboard and mouse problems I realized that I wasn't getting any sound, I didn't have speakers hooked up when it was in my office so I hadn't thought about it. I needed HDMI sound output for my home theater setup and pouring through all the sound options I couldn't find anything to enable sound out via HDMI. I went to look at the graphics driver options when I realized that I had never installed the nVidia graphics driver and it was still using the generic windows video driver. I went to nVidia's website, downloaded the latest driver and installed. It wanted to reboot so I obliged. I see the bios screen, the then some info on the raid array, then the windows loading screen then my projector looses the video signal, then it finds the video signal but the screen is black... for about 5 seconds then it loses the signal again, and repeats this loop endlessly. I force shutdown by holding the power button wait a few seconds and reboot...same problem.... I force shut down again and reboot into safe mode... same problem

      So after spending nearly a grand, spending a day building the thing and half a day banging my head against driver issues I've at the mome

    9. Re:I doubt it by Anonymous Coward · · Score: 0

      I know. Not being able to see the individual pixels does make the games suck so much.
       
      Give me 8 bit or give me death!

    10. Re:I doubt it by JonBoy47 · · Score: 1

      You have clearly never owned or used a device with a retina display. The pixels being so small they aren't discernible makes the display look like part of the analog world, except a bright, sharp part of that world.

    11. Re:I doubt it by Anonymous Coward · · Score: 1

      Let me tell you a little story... I was a PC gamer for years... I eventually got tired of dropping over a grand ever other year to keep my PC up to date, then the headaches with the game I just bought not being compatible with my hardware, wasting sometimes hours getting things installed and setup well enough to make them playable... I loved fighting games and racing games and those were two areas where consoles really out-shined the PC market so I made the switch and I was happy. Graphics weren't as good but I loved the fact that I could just sit down on my couch after a long day at work and enjoy the games without any roadblocks... no installation, no configuration, no worries about compatibility, no worries about lack of hardware power.. just pure gaming without any noise.

      I have a home theater setup now with a nice big 109 in screen, and my PC is a laptop which is quite convenient, it's also 3 years old and I only paid about $600 for it then and it's not even close to being obsolete for my needs. With Steam launching big picture mode there there having been a few PC only games I wanted to play in the last few years I decided... maybe the Home Theater Gaming PC is a reality now? I dropped the cash and built a machine the last few parts came in last week... I had the box in my office hooked up to a spare monitor, keyboard, and mouse that I had... I spent a few hours installing windows, running windows update, installing and signing up for steam among other things.... I was ready to use it so a hauled the machine down into my home theater room, removed some old equipment to make room and hooked up my sleek new Home Theater Gaming PC.

      It booted up and everything seemed to be going well but once I was in windows the wireless keyboard and mouse wasn't being recognized... ok I unplugged and plugged back in the dongle, no use, I checked the batteries, they were good, checked the documentation, there's no special instructions other than to plug it in. So I ran and got my wired keyboard and mouse and had to sit 2ft from my giant projection screen on the floor trying to figure out why the wireless devices weren't working... For some reason windows was recognizing the wireless dongle as a mass storage device that had 0 space. I plugged the dongle into my laptop and it worked fine without any problems... so I know the device is fine, the problem is with the windows install/drivers on the new machine. after banging my head against this issue for about an hour not finding anyone with similar problems online and not being able to futz with the drivers to get the machine to recognize it properly I gave up on that... I had a wireless adapter to use an Xbox 360 controller on the machine so for the time being I would just use the wired keyboard and mouse to navigate windows and play with the controller once I was in the games.

      Throughout dealing with the keyboard and mouse problems I realized that I wasn't getting any sound, I didn't have speakers hooked up when it was in my office so I hadn't thought about it. I needed HDMI sound output for my home theater setup and pouring through all the sound options I couldn't find anything to enable sound out via HDMI. I went to look at the graphics driver options when I realized that I had never installed the nVidia graphics driver and it was still using the generic windows video driver. I went to nVidia's website, downloaded the latest driver and installed. It wanted to reboot so I obliged. I see the bios screen, the then some info on the raid array, then the windows loading screen then my projector looses the video signal, then it finds the video signal but the screen is black... for about 5 seconds then it loses the signal again, and repeats this loop endlessly. I force shutdown by holding the power button wait a few seconds and reboot...same problem.... I force shut down again and reboot into safe mode... same problem

      So after spending nearly a grand, spending a day building the thing and half a day banging my head against driver issues I've at

    12. Re:I doubt it by darjen · · Score: 1

      While I agree with your frustrations about PC gaming, I'm curious why you throw in mobile devices at the end there? I have a galaxy nexus and an iPad, both have some decent games on them, and they work great over hdmi. Admittedly, I only play games very occasionally though.

    13. Re:I doubt it by Anonymous Coward · · Score: 0

      Let me tell you a little story... I was a PC gamer for years... I eventually got tired of dropping over a grand ever other year to keep my PC up to date.

      You're either a liar or a moron.

    14. Re:I doubt it by Anonymous Coward · · Score: 0

      OLD DAYS!?

      That was my childhood and I'm still (just) in my Twenties, you insensitive clod!

    15. Re:I doubt it by Anonymous Coward · · Score: 1

      For fuck's sake, buy a $9 USB controller and stop making this idiotic argument resurface in these debates time and time again.

    16. Re:I doubt it by gstoddart · · Score: 1

      Consoles are anachronistic by now.

      To you maybe, but for me the console is still the preferred way to play games.

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      Dude, what? I have a 55" HD LCD in my living room connected to a surround sound amp, and I can game from my recliner.

      A phone or a tablet are fine for when you're travelling, but for me (even if I am just a casual gamer), my console is still the way to go. And since my wife also uses the Kinect, it's not going anywhere.

      However, if Microsoft is going to make the 720 require a constant internet connection and eliminate used games ... I'm more likely to buy myself an XBox 360 to keep as a spare for when this one dies. Always-on internet is a non-starter for me for games -- since it seems to get used for ads and other crap I don't care about (I don't play on-line games at all).

      There is only one group that benefits from the console system today, the game publishers.

      And, you know, consumers who prefer to have a console. I'm betting the sales figures for console games show that a lot of people still primarily use them.

      It may be obsolete and irrelevant for you, but for some of us, it's the only game in town.

      --
      Lost at C:>. Found at C.
    17. Re:I doubt it by theurge14 · · Score: 1

      Not entirely true. The 30 to 40 inch range size of TV screens are great for bedrooms, are cheap enough now to be purchased easily, and make games so much easier on the eyes to see things with than squinting at a mobile screen despite the mobile having better resolution.

      Yes there are issues that need to be addressed, but there's no need to throw the entire console concept out of the window.

    18. Re:I doubt it by operagost · · Score: 1

      I don't see the step where you loaded the chipset drivers. That's why your wireless devices weren't properly recognized, and why your video wasn't working. Safe Mode shouldn't load your display driver, so I suspect something else is wrong. Try using the VGA input on your monitor.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    19. Re:I doubt it by Graydyn+Young · · Score: 2

      You guys are missing the point of console gaming. It isn't about computing power, or controllers. It's about sitting on the couch. My ass is a huge Xbox fan.

    20. Re:I doubt it by Lluc · · Score: 2

      Sorry for your computer problems, but if you're not interested in debugging problems, do not build your own computer! It looks like you were making some relatively basic mistakes, like not installing graphics drivers -- you probably should have purchased a Dell, or even better, spent the money at a boutique computer builder who would send you a working HTPC.

    21. Re:I doubt it by Anonymous Coward · · Score: 0

      You're forgetting something important. A console is a turnkey gaming solution that will always deliver the intended experience. A PC has minimal and optimal requirements, with some trial and error until you can find a mode that satisfies the aesthetic qualities you're looking for and the performance you're looking for. Many times one or the other must be sacrificed. And it isn't like the DOOM and Quake days where you needed x CPU with y memory and z storage. Now you need graphics card A or B that supports feature set C, D, F, and G. The unwashed masses aren't going to decode the alphabet soup of system requirements. They're going to bring it home, install it, get pissed when it doesn't work, and return it because it is "broken." A turnkey solution will always make more sense for folks like this.

      Heck that's why I got an XBox 360. I found my 4 year old PC wasn't able to keep up with modern day games. In the time since my last build, PCs had transitioned from AGP to PCIe and DDR2 to DDR3. To get the graphics card I needed to play new games, I'd have to replace a motherboard, memory, and graphics card. Hell might as well replace the CPU, because there isn't a mobo that takes my particular CPU socket. Oh wait, IDE also was on the way out. Everything was sATA, no mobo takes IDE anymore. New hard drive! Oh and that fancy new PCIe card? That required a six pin molex connector, so a new power supply would be needed.
      $120 for a used XBox 360 vs a grand for an entirely new computer was a no brainer. The computer was totally fine for every other task other than gaming.

    22. Re:I doubt it by lgw · · Score: 1

      Building your own gaming rig is a hobby activity. It's more expensive these days to build your own than to just buy a machine with a good video card, and with Steam (or GOG, or another modern service) the install experience is very much like a console.

      This isn't the 90s! Assembling a system, fiddling with drivers, and so on are somehting to do if you enjoy that sort of thing as an activity in and of itself. If you just want to play PC games, just buy a gaming system and play games, no different from a console.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    23. Re:I doubt it by tepples · · Score: 1
      Anonymous Coward wrote:

      For fuck's sake, buy a $9 USB controller

      Games like Mario and Mortal Kombat are often only ported to one console or multiple consoles, not the PC.

    24. Re:I doubt it by Sparton · · Score: 1

      There is only one group that benefits from the console system today, the game publishers.

      And, you know, game makers, since a more stable and known platform to make things for makes for less development headaches for supporting whatever bizarre way people could have their PC set up for.

      So after you add that to publishers, and as other people who've replied to you have noted advantages for consumer consumption (larger screen for viewing, subjectively better controls, less upgrade costs over time to stay on top)... doesn't everyone benefit from consoles, aside from people who just don't like consoles? And that segment of "everyone" (while not of course being everyone) is more than enough of people that they're a useful construct?

    25. Re:I doubt it by Anonymous Coward · · Score: 0

      How are you posting on /. But can't troubleshoot this easy problem? I've been "big picture" gaming on steam since 2008. Noob :)

    26. Re:I doubt it by Anonymous Coward · · Score: 0

      Haven't upgraded my PC in 2.5 years, new games like Chivalry: Medieval Warfare run fine, Planetside 2 runs fine on Medium settings since it's a much more demanding game due to the vast landscape.

      It seems you believe that the old days where you really had to spend money every 1-2 years to keep up to date are still happening.

      Good news, everyone! They're not.

      And you forgot to install the nVidia driver after installing the video card... Meh we all make mistakes, moving on.

      I don't use the PC in a "home theater" type of set up for games or movies, I have a regular TV for movies. Much prefer an "office" like you have for PC Gaming.

      And while it would be awesome to play on a gigantic flat TV screen the size of which gives Odin pause, a 23" monitor is fine for my needs.

      Biggest thing about PC gaming, at least when it comes to most indie games and mainstream games that support it (elder scrolls series, total war games before empire: total war), is being able to download/modify the game files beyond just "Ha! I can now play as something that isn't allowed in the normal game!".

      Look up Call of Warhammer, Broken Crescent, Third Age: Total War, Stainless Steel for Medieval 2: Total War - Kingdoms. There are more than those, though..

      And here's a much more famous example: DayZ for Arma II: Operation Arrowhead. Most enjoyable mod I've ever played, even more enjoyable after I joined a whitelisted, passworded private hive roleplay server.

      PC gaming isn't for everyone, a lot of people like the feel of controllers more, and there's always the aspect of a much easier local multiplayer (split-screen), but consoles no longer "just work", and the future ones will likely have even more issues as they get locked down harder, but not in the sense of "Hmm, this game can't run on my PC, I need a better video card", but in the sense of: "Hey, let's play that one Halo game that was on the third generation Xbox! ... Oh, we can't anymore, it needs an active internet connection to authentication servers that have long since been turned off."

      To be fair, the latter example is applicable to more than a few PC games as well, but at least you can avoid those more easily on a computer (Loved "Beyond Good & Evil" Ubisoft, but I hate your DRM crap).

    27. Re:I doubt it by Raenex · · Score: 1

      You like to trail off a lot...

    28. Re:I doubt it by Anonymous Coward · · Score: 0

      "Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer."

      Yes, playing games on a high-res 4-inch screen is much better than playing on a 60-in television.

    29. Re:I doubt it by toiletsalmon · · Score: 1

      I felt the exact same way until I had to sit through a twenty minute update and DLC install before I could start shooting at my buddies. Consoles seem to be heading in the same direction.

      Because of this, I've given up on desktop gaming and only play games on either my laptop or my phone/tablet. If I can't play it on one of those, then I won't be bothered wasting any more of my life on these people who don't appreciate my money anyway.

    30. Re:I doubt it by Anonymous Coward · · Score: 0

      consoles are NOT a good buy

      Consoles are anachronistic by now. They are remnants of an age when there was a TV set in the living room and the family gathered there to watch. Back in those old days, a color monitor was an expensive item, so much that it made sense to use the family TV as a monitor.

      Today, when people carry in their pockets a device with a screen that offers much better resolution than the TV screen did, consoles make no sense at all, at least not for the consumer.

      There is only one group that benefits from the console system today, the game publishers. Consoles are what enables them to save money in development, because the range of hardware that they must support is limited, while at the same time allowing them to pump the prices up, by using DRM.

      The only pricing pressure in the console market has been downwards. With or without DRM the price of a game has been $60 for over 20 years and the price of a console has been $200 to $300 also for over 20 years. Believe me, it's a lot cheaper to buy games now than it was in 1988. So you are wrong.

      Honestly, I can't believe this mangu guy is being serious.

    31. Re:I doubt it by Anonymous Coward · · Score: 0

      Windows.

    32. Re:I doubt it by Anonymous Coward · · Score: 0

      Gamestop sells new games also...

    33. Re:I doubt it by RivenAleem · · Score: 1

      I may have a solution to your black screen issue. I had a similar issue when I build my own PC. When you first connect a HDMI to an nVidia card, there's a problem where, because of the security/login screen powering off any additional monitors until you login to the desktop, your HDMI (Home Theatre) screen may be designated as the 'other' screen, and thus is black. The computer doesn't seem to realise that there's no main screen in the DVI ports.

      So what you need to do is connect something to the main DVI port (move the machine back to your office) and then go into the nVidia settings and set it so that any additional screens added clone the main screen instead of extending it by default.

      I don't know about your wireless keyboard, but perhaps going onto the Manufacturer website and pre-installing some drivers will help.

      I have a really nice new PC that I built, but I also have an XBOX360 and a PS3. Like you, I much prefer playing beat-em-ups and racing games on the console. I pretty much use steam exclusively for my games (except WoW) and their catalogue of racing and fighting games is pretty thin atm. I have the wireless controller adaptor for use of XBOX controllers with the PC and I play Castle Crashers, Bastion, Magica and more on the PC using the big screen, with my wife. I play Dark Souls on my own on the PC screen, so she can watch Downton Abby and The Good Wife on the TV. I play Forza 4 & Halo on the XBOX and Dust514 and Final Fantasy on the PS3.

      I don't think I'll upgrade my consoles, but I definitly won't be getting rid of them any time soon, just because I can use the PC with a controller and on the big screen. Until I can get all the games I want on just one Platform, I like that I have the choice.

    34. Re:I doubt it by Blue23 · · Score: 1

      Wow, sounds like you've had a string of bad luck.

      I'm a PC gamer too. I spend $600 every three or four years to get my desktop machine. I'm not super-high-end by any means, but I'm better than the consoles in terms of graphics, CPU and memory. I usually buy an existing system to get a new OS license and then upgrade the video and memory. I used to build my own systems but I don't have any good places near to get parts and shipping costs per part killed that over the internet. Ah, I wish I lived near a Fry's. Occasionally I'll extend my purchase out longer with some minor upgrades during it's lifespan.

      I do have to patch windows ... but I'd be doing that anyway since I also do non-game stuff on my machines. I guess there's extra overhead in patching my video card as well I wouldn't have to go through, but that's not a common occurrence.

      I can't talk about your dongle problems, but since you can't find anything on the internet about it, and we all know how people like to complain on the internet, I can't think that it's widespread.

      With the exception of the Wii and the Kinect, for me I find that mouse+keyboard gives me more than any console controller out there. I'm sure that experience varies for others. On the other hand, I wish my monitors were as big as my TV.

      Where my use of consoles exceeded PCs was where I had a bunch of people together and we could all do something together.

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  3. Prices will come down? Hah! by Anonymous Coward · · Score: 5, Insightful

    So the article speculates that the prices of new games will come down if second hand sales become a thing of the past.

    Yeah. Right. If you believe that, I have a special deal, just for you, once-in-a-lifetime opportunity, you could be the proud owner of the Brooklyn Bridge for the low low price of $1000!

    Publishers will sell the games for as much as they think the public will pay. They're not going to oh-so-generously drop the price of their product just because you can't resell it down the road. I guarantee you, prices will stay the same, or go up.

    1. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 5, Insightful

      So the article speculates that the prices of new games will come down if second hand sales become a thing of the past.

      Yeah. Right. If you believe that, I have a special deal, just for you, once-in-a-lifetime opportunity, you could be the proud owner of the Brooklyn Bridge for the low low price of $1000!

      Publishers will sell the games for as much as they think the public will pay. They're not going to oh-so-generously drop the price of their product just because you can't resell it down the road. I guarantee you, prices will stay the same, or go up.

      Remember when those same publishers got rid of big boxes, printed manuals and goodies that used to come in normal pc game editions -- with the excuse of going green and lesser price ? Yeah, what happened to those prices ? They went up, up and up. And you ended paying much more for less.
      It is GUARANTEED that if second hand games go the way of the dodo prices will not go down.
      You'll end up paying much more for even less value.

    2. Re:Prices will come down? Hah! by Vaphell · · Score: 5, Insightful

      true that, anyone believing the price would fall when the competition gets weaker (2nd hand stuff competes with brand new) is a fucking moron.

    3. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 3, Interesting

      Their argument against second hand games, is that they want to sell more copies. They will sell more copies, and at the same price.

      You know what? I say, go for it. The market evolves, and it will screw them over. Take Steam's console for instance, there's a gap, and they're going to fill it. PS3 was good because it had the Wii and Xbox as competition, PS4 needs to be spectacular.

    4. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 1

      With all due respect to Steam, they don't allow second hand sales.

    5. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 1

      No, but they do lower prices.

    6. Re:Prices will come down? Hah! by tommeke100 · · Score: 1

      Make it 900$ and we have a deal!

    7. Re:Prices will come down? Hah! by mog007 · · Score: 2

      Games stopped selling big boxes because of stores like Wal-Mart. Wal-Mart wanted to be able to fit more stuff on a shelf, so they told the publishers they would no longer be stocking game boxes that were larger than a DVD case. It had nothing to do with being "green". That might have been the motivation for dropping manuals, but I suspect the lack of manuals was more to do with cost savings.

    8. Re:Prices will come down? Hah! by armahillo · · Score: 0

      Don't buy from this bozo, I'll sell you the Bridge for a mere pittance -- only $500!

    9. Re:Prices will come down? Hah! by twistedsymphony · · Score: 1

      A Perfect Example of that is the game buying/download service available right now on the Xbox Live Marketplace and Playstation Store.... That new $60 game at GameStop can be downloaded to your console for... $60, you know because they didn't have to press the physical media, manufacture the case and print the manual, or ship that to a store and sell it at wholesale price, that savings was passed onto you... no wait, it went right into the pockets of the game makers... and that's a game that you bought that you can't resell so the fact that you've guaranteed there will be no re-sale on the used market means they reduced the cost right? nope... again they still charge full price.

      But what about 3 months later when you can buy the game in the store for $25 instead of $60? ... oh well that game is still $60 if you want to download it. You know it's more expensive because of the convenience right.

    10. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 0

      I really wish people would stop stating this in a vacuum as if it meant something. When you can buy a brand new copy of a game for less than you could ever find it second hand (ffs. 4-5$ a title or less during sales) second hand sales no longer serve a purpose. At best you can claim that, 'oh noes i cant give them away for free'.

    11. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 0

      When I go to midnight releases at my local Gamestop for big games, its jam packed with lines of hundreds sometimes and I live in a small town between Dayton and Columbus, Ohio. Every fourth or fifth person in that line is trading in their old games to be able to pay the $60 for this new one. Those guys will no longer be buying games at the same rate. They still pay $60 for the new one, so how the heck can the game companies expect to make even the same amount let alone drop game prices?

    12. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 2, Insightful

      Remember when those same publishers got rid of big boxes, printed manuals and goodies that used to come in normal pc game editions -- with the excuse of going green and lesser price ? Yeah, what happened to those prices ? They went up, up and up. And you ended paying much more for less.
      It is GUARANTEED that if second hand games go the way of the dodo prices will not go down.
      You'll end up paying much more for even less value.

      Anyone can look at the printed tag and see that the numbers are different. Compare todays prices with yesteryears and adjust for inflation, and the picture is a bit different.

      Some examples:

      The NES, released in 1987 for $99.99 is $230.52 in todays dollars. Assuming games were $40, that's $92.21 per game.

      The SNES, released in 1991 for $199.99 is $337.14 in todays dollars. Games were ~$60, which is about $101.64 today.

      The Sega Genesis, released in 1989 for $189.99 is $351.80 in todays dollars. Similar to the SNES for games.

      Sony Playstation, released in 1994 for $299.99, is $309.81 in todays dollars. That $50 Final Fantasy VII disk would set you back $77.86 today.

      N64, released in 1996 for $199.99, is $292.65 today. $60 for a game would be 87.80 today.

      Given a more apples-to-apples comparison, you can see that the NES and SNES were very expensive. While the hardware is in line with the WII at launch time, the games could very well break the bank. You also see that the N64, while being a lot more powerful and still cartridge based, was still significantly cheaper in adjusted dollars. The Playstation CD's, which we all know cost less to mass produce, were cheaper still. Today we could go and get that new AC, Forza, Gears, or DmC disk for x360 or ps3 for ~60 brand new. Tell me how $60 is more expensive than $102 again?

    13. Re:Prices will come down? Hah! by sunking2 · · Score: 1

      To be fair I can remember buying full boxed PC games like F-16 flight sims for $30-40 circa 1988. I don't think game prices have kept up with inflation.

    14. Re:Prices will come down? Hah! by maxdamage · · Score: 1

      Just look at steam. It is a perfect example of what will happen to game prices once the developers are getting their fair share. The prices will be higher when they come out but plummet soon after when the next best thing gets released. And most importantly, the developers are still getting their cut.

    15. Re:Prices will come down? Hah! by Zeromous · · Score: 1

      Really?

      Adjusted for inflation games have NEVER BEEN CHEAPER.

      idiots. Do you really think EEPROMs at 100$/16Mbit on AAA games was environmentally friendly and cheap? Do I need to go even further back to point out how ludicrous this is? Do you really think a 60$ game in 2013 dollars is more expensive than a 50$8Mbit cart on a subsidized price only available to nintendo 2nd parties in 1993?

      --
      ---Up Up Down Down Left Right Left Right B A START
    16. Re:Prices will come down? Hah! by BoberFett · · Score: 1

      Without the rental or used market to compete with anymore, there will be another effect. Prices will drop far more slowly on new games. They know they'll have gamers by the short 'n curlies, and if they want their fix they'll have to pay new prices.

    17. Re:Prices will come down? Hah! by Schnapple · · Score: 1

      Remember when those same publishers got rid of big boxes, printed manuals and goodies that used to come in normal pc game editions -- with the excuse of going green and lesser price ? Yeah, what happened to those prices ? They went up, up and up.

      Citation needed.

      Seriously, I think this is something people have made up retroactively. Publishers have never said "oh we want to reduce the amount of packaging to pass that savings on to the consumer". They may have used the "green" excuse but really they're just trying to increase their profit margins.

      Another thing I see is: Aren't we supposed to be getting savings passed onto us for the digital distribution?

      No. I don't know where you got that idea or why so many people have misconceptions about this but no, the point of digital distribution is not to pass the savings on to the consumer and it never has been.

      Cutting out all the middle men means that the publisher and developer make more money. This is a good thing, especially in the PC space. Games are already more expensive to make and the maximum price has been set at $50-$60 for some time now. The recent upping of COD6 on the PC to $60 incurred quite a wrath.

      Publishers and developers making more money on the sale of a game because they cut out the middle men means that developers might make a decent living wage. It means there will be less layoffs. It means that the advance money is made back quicker so the developer might see a profit from a game.

      If you think that Steam savings from the lack of physical materials should be passed on to you then you don't get to bitch when a developer closes or has a layoff. If you want to wait for a Steam sale that's fine, if you prefer having a physical game from a store, that's fine, too. But don't think that you should pay less because there's not a disc involved. You're wrong.

    18. Re:Prices will come down? Hah! by Anonymous Coward · · Score: 0

      You'll end up paying much more for even less value.

      If you want "Swag", there's plenty of collector's editions, etc. available for you to burn your fanboy cash on. Most of us are more than happy to have a minimal amount of post-install trash sitting around gathering dust, and don't consider a flashy manual or crappy embossed mouse pad to add any value to our purchases.
      And just FYI, those mega-size boxes stayed large after media shrank for two reasons- first, to deter shoplifting, and second, to increase visibility on the store shelf.

    19. Re:Prices will come down? Hah! by Raenex · · Score: 1

      Take Steam's console for instance, there's a gap, and they're going to fill it.

      What gap are they going to fill? If anything, the consoles are going more to the Steam model.

    20. Re:Prices will come down? Hah! by RivenAleem · · Score: 1

      DMC: Devil May Cry is 60€ for the console and 50€ on Steam here in Ireland. It is my belief that Steam are selling it cheaper as they don't have to contend with resale or packaging. That or they are just not greedy bastards.

    21. Re:Prices will come down? Hah! by jseale · · Score: 1

      Well, you may be paying a little less because it sounds like these games won't be delivered on hard media of any kind and therefore there will be no packaging. Think XBox Live On Demand with more current games. Wanna back-up your game library? Buy a bushel of flash memory sticks. Just sayin'.

  4. *yawn* by adolf · · Score: 5, Insightful

    The rumor mill is saying that something might happen, and the question is about the possible consequences of this thing that may or may not occur.

    This is too many layers of speculation to be useful for anything.

    Please call me when someone knows something about anything. Thanks.

    1. Re:*yawn* by wonkey_monkey · · Score: 1
      --
      systemd is Roko's Basilisk.
    2. Re:*yawn* by Anonymous Coward · · Score: 1

      The point is that console developers and manufacturers are merely FLOATING ideas to see what their customers will tolerate.

      If there is no outcry, then games that require "permanent internet connection DRM" (PICDRM) to play will become commonplace.

      If there is a mighty hullabaloo, then that too will be factored into their ultimate (commercial) decision.

    3. Re:*yawn* by dywolf · · Score: 2

      It's the Recycled Rumor Mill.

      Same rumor they had on /. last week.
      And the week before that.
      And pretty much every week or two before that.

      Anyone else tired of seeing the same rumor posted as "news" every week?

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  5. lolwut by tambo · · Score: 5, Insightful

    > "If none of the consoles can play used games I could see the price of games coming down. AAA titles may come out at $45 or $50 instead of $60."

    :lol: Right. Because when publishers eliminate the only legitimate source of price competition for their titles, they will become benevolent toward their customers and cut the price out of... good-naturedness? Rather than, you know, jacking up the rates for Halo XVIII through the roof, because they know that customers would sell a kidney to play Master Chef again?

    --
    Computer over. Virus = very yes.
    1. Re:lolwut by Anonymous Coward · · Score: 0

      cut the price out of... good-naturedness?

      No, they cut the price out of their desire to maximize their revenues. You can sell a $2 game to a hell of a lot more people than a $40 game.

    2. Re:lolwut by bloodhawk · · Score: 3, Insightful

      price competition? have you seen the prices places like gamestop put on used games? The only thing positive for the publishers in the used game market is generally the pricing is so high that many people will choose new over used anyway.

    3. Re:lolwut by Anonymous Coward · · Score: 0

      Thanks, "Master Chef" made me giggle, even if it might've been unintentional. An extreme food prep game would probably be way more entertaining than any Halo title I've ever seen.

    4. Re:lolwut by prefect42 · · Score: 1

      You've seen Cooking Mama right? ;)

      --

      jh

    5. Re:lolwut by wbr1 · · Score: 1

      I watched Iron Chef and -lost- a kidney. Never played Master Chef.

      --
      Silence is a state of mime.
    6. Re:lolwut by Anonymous Coward · · Score: 0

      Actually, they already have determined that the sweet point for selling games on a console is $60. If you lower the price too much, consumer confidence lowers as well and people are less likely to pay even $2 for a $40 game because the view becomes that it just isn't worth their time to waste on what is perceived to be a crap game. Whereas, raising the price too high means that less people can afford it, even if the game is perceived to be worth $80 or $100.

      The people clamoring for a cheaper release of a game like Final Fantasy Tactics on iOS are likewise living in a dream world. While Square could have sold the game at the $1 Angry Birds level, they understood that they could maximize their profits at the $15 mark because the people that want to play Tactics on their iPhone (ie: a fully-formed, polished console-quality game with 60+ hours of gameplay) are also the same people willing to pay a premium for it, and they determined that they wouldn't be able to generate 15x the required sales to justify handing it out to the people that think paying $1 for any game on iOS regardless of origins, size, or complexity should be a basic human right.

    7. Re:lolwut by JonBoy47 · · Score: 1

      Final Fantasy? Pfft. Not the most valuable franchise in gaming by a longshot. Meanwhile, back at the ranch, Rovio announced the 1 Billionth download of Angry Birds last May. Even the free versions make them money from embedded advertising, in addition to all the direct revenue from the paid versions. Don't even get me started on the revenue from merchandizing tie-ins (Anyone for a game of Angry Bird Star Wars Jenga? I'm serious, my son got that for Christmas.) http://mashable.com/2012/05/09/angry-birds-1-billion-downloads/

    8. Re:lolwut by MitchDev · · Score: 1

      True enough. It still amazes me at GameStop that any recent "Used Game" is only $5 less than the new copy.

      Just wait two or three years, then get you new or used game for half or less than what it was new.

    9. Re:lolwut by nitehawk214 · · Score: 4, Funny

      I watched Iron Chef and -lost- a kidney. Never played Master Chef.

      ... literally _lost_. it responds to pee, it works completely, I just can't figure out where in my apartment it is.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    10. Re:lolwut by Anonymous Coward · · Score: 0

      Removing the used market changes the demand curve. The used market proves there are more people who are willing to buy at a lower price. Since the companies want to maximize profit, they probably will lower the price to capture the previous used market (and will make more money doing so).

      The used game market removed a lot of that demand for new games and so they increased prices to maximize profit on the people who were willing to pay high prices for a new game.

    11. Re:lolwut by Anonymous Coward · · Score: 0

      in the used game market is generally the pricing is so high that many people will choose new over used anyway.

      I understand recouping money by selling used titles, but do people really look forward to that $2 off by buying that used game or are those customers only buying it because Gamestop doesn't sell a new version or because they only give out credits redeemable for used games.

    12. Re:lolwut by Anonymous Coward · · Score: 0

      Master Chef? Is there some cooking show version of Halo that I don't know about?

    13. Re:lolwut by Fnord666 · · Score: 1

      :lol: Right. Because when publishers eliminate the only legitimate source of price competition for their titles, they will become benevolent toward their customers and cut the price out of... good-naturedness? Rather than, you know, jacking up the rates for Halo XVIII through the roof, because they know that customers would sell a kidney to play Master Chef again?

      No, but when people can't buy the new game, play it through, and resell it to recoup half the cost, they will be buying fewer games. Retailers will need to lower their price in order to reclaim their previous sales numbers.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
    14. Re:lolwut by arthurh3535 · · Score: 1

      > "If none of the consoles can play used games I could see the price of games coming down. AAA titles may come out at $45 or $50 instead of $60."

      :lol: Right. Because when publishers eliminate the only legitimate source of price competition for their titles, they will become benevolent toward their customers and cut the price out of... good-naturedness? Rather than, you know, jacking up the rates for Halo XVIII through the roof, because they know that customers would sell a kidney to play Master Chef again?

      What I see happening is that very few people actually buy new games and most only buy the 'gold edition' or one or two year old version of games.

      After all, I already do this with Steam and on my PS2 for digital only games.

      --
      No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  6. A headline for the End Times by Anonymous Coward · · Score: 0

    Gamestop is finished!*

    *(Provided these unsubstantiated rumors hold true)

  7. Dangerous Game by Anonymous Coward · · Score: 1

    What happens if they succeed in killing preowned sales. Gamestop/EBGames don't make a lot of margin off selling new games and almost nothing selling the consoles themselves. I have seen the precession of independent game stores fold in my town it's not small but not big enough to support that sort of thing, this was before gaming was more mainstream. You kill their revenue you kill the store they start to close the less profitable ones and you get a run on till only the big city stores survive. Then you don't have anyone to sell your stuff.

    Sure the big chain stores will carry Gears of Halo: Black XV on launch day but what about the niche stuff and they certainly wont hold a back catalog. I would miss being able to walk in to my local and talk to the people I know there and get my game on the day it launches rather than getting it from some online retailer. Maybe they need to switch to a system where the publisher gets a cut every time their SKU is sold new or old, Gamestop would hate that so they would need to offer something in return. The publisher could sell their new game to the distributor for less. This would give less initial profit and more long term sales. Gamestop would pay less upfront for more initial profit but would lose some traded game revenue.

    1. Re:Dangerous Game by Anonymous Coward · · Score: 0

      The publishers couldn't care less, they want to get rid of the distributors by going download only and pocket the cost savings for themselves.

  8. Mayan Apocolypse by Anonymous Coward · · Score: 4, Funny

    That was sooo last Baktun.

  9. End is near for new consoles? by guises · · Score: 3, Insightful

    I'm sure it's too much to hope that people would just not buy the new consoles...

    1. Re:End is near for new consoles? by tepples · · Score: 1

      Are you claiming that people would stick with their previous-generation consoles (whose games are no longer getting roster updates), switch to gaming on PCs (which cost more, which don't come pre-configured for the living room environment, for which game installation from disc is not automatic, and for which driver updates are a hassle), or just stop gaming entirely?

    2. Re:End is near for new consoles? by JMZero · · Score: 1

      You missed an option: they'll primarily play games on tablets and mobile devices. When I talk to my teenage nephew, he's now more likely to talk about a mobile game than a console game (though he has all the current consoles). The games are cheaper, more numerous, and much more varied.

      The consoles will have to change their model to stay relevant.

      --
      Let's not stir that bag of worms...
    3. Re:End is near for new consoles? by guises · · Score: 1

      I'm claiming that people will buy the new consoles, complain about losing their rights, and keep on giving Sony and Microsoft money anyway. As they have every time something like this has come up.

      If you're asking what I'm suggesting, it's simply that people should not buy the new consoles. I don't care what they do instead. However, if you're looking for a recommendation, the Wii U does not suffer from this problem and is nicer than people give it credit for.

  10. The smartphone console by Anonymous Coward · · Score: 0

    There is nothing wrong with dumping the console and switching to smartphone and pc/mac games. The smartphone is the new console.

    1. Re:The smartphone console by Anonymous Coward · · Score: 0

      Says Ouya it is.

  11. Retailers went too far by bluescrn · · Score: 3, Insightful

    Developers/publishers *need* to fight back against pre-owned, as game retailers really started to take the piss, and it's really been hurting the people who make the games. This isn't about stopping friends sharing games or selling them privately on eBay, although sadly these users will suffer too.

    This is to stop retailers going to great lengths to sell pre-owned *instead* of new copies. Mixing new and preowned stock on the same shelf was ridiculous enough, but Iit's got to the point where you try to buy a new copy of a game, and they're actively pushing pre-owned even at the checkout: 'Are you sure you want a new copy? This pre-owned one is $2 less!'

    This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned. Publishers have been way to slow and scared to respond, they should have clamped down much earlier. After all, it's never happened to this extent with music or DVDs, and I expect that the music/movie industry would be very quick to stamp these sort of practices out if pre-owned sales were being pushed in the same way.

    1. Re:Retailers went too far by Kryptonian+Jor-El · · Score: 3, Insightful

      Bullshit. The reason why they can sell games at $60 a pop is because they have the value added to them that they can be resold. If I buy a $60 game and sell it to a friend for $30, then a game that cannot be resold is only worth $30 Being able to sell these games adds a ton of value to the game, so if publishers take this ability away, the price needs to DRASTICALLY fall, we're talking $10-15 for a new game

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    2. Re:Retailers went too far by antifoidulus · · Score: 1

      Um, what do you think most of the people who sold the retailers those used games do with the money they get? I would imagine(though obviously hard data is hard to come buy) that the vast majority of them *gasp* buy new games with the cash, or just trade them in directly for a new game. You know, like basically every car dealership ever....

    3. Re:Retailers went too far by Exitar · · Score: 2

      Yeah sure, because before shops started to sell used games, the cost was $10-15...

    4. Re:Retailers went too far by docmordin · · Score: 4, Insightful

      Developers/publishers need to fight back against pre-owned, as game retailers really started to take the piss, and it's really been hurting the people who make the games. [...] This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned. Publishers have been way to slow and scared to respond, they should have clamped down much earlier.

      By this logic, you should be all for contractors demanding and receiving a percentage of the sale price for any building they constructed, car companies forbidding the use of any second-hand vehicle, and all other sorts of wonderful nonsense.

    5. Re:Retailers went too far by bluescrn · · Score: 3, Insightful

      If you had any idea how time-consuming and costly modern console game development can be, you'd understand why games are so expensive.

      (Oh, even at $0.99, games bitch and moan about games being too expensive, too... the fun of being a mobile developer...)

    6. Re:Retailers went too far by bluescrn · · Score: 2, Insightful

      You rarely get a car dealer saying 'no, you don't want to buy that NEW car!... buy this used one instead, for just $50 less!'

      It's not a great comparison, though, as there's extra risks/costs associated with buying a used car. With used software, the used copy is exactly the same as the new copy (assuming the disc is undamaged)

    7. Re:Retailers went too far by Anonymous Coward · · Score: 0

      In the Asian Markets China/HK etc, loss of first sale doctrine will be used to assert copyright does not exist , and churn out players with all the games preloaded. Be interesting to see what Germany does.

    8. Re:Retailers went too far by Kryptonian+Jor-El · · Score: 5, Insightful

      Thats not the problem. Make games that people want to buy at reasonable prices, and they will buy. If publishers keep pumping out expensive shitware, then yeah, they're going to be a problem.

      And if developers are going to be removing features from games I purchase (the right to resell) then the price needs to be dropped dramatically.

      Actually, forget it. Preventing resale will just light a fire under the pirate's asses; they'll crack the DRM in no time, and then publishers will have an even bigger problem than gamestop

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    9. Re:Retailers went too far by Anonymous Coward · · Score: 0

      yeah, a real shame for retailers to think about their customers, and not just push whatever is best for their suppliers to the customers!

    10. Re:Retailers went too far by Anonymous Coward · · Score: 1

      If modern console games were actually games rather than crappy B-movies with the occasional interactive segment, they wouldn't cost half as much.

      Yeah, it's great that you spent $100,000,000 hiring Hollywood actors to record those voices that I skip over because your dialogue is boring, repetitive and pointless when I just want to know where the bad guys are so I can shoot them.

    11. Re:Retailers went too far by JakeBurn · · Score: 1

      If the games are digital download only and the console's hardware will not work unless its connected to the internet, (both things I've heard talked about for new consoles), then pirates don't stand much of a chance at having an impact. If both of those things happen there could still be people modding their consoles but the numbers would be significantly lower than being able to rip a disc.Also, to your point about value added, total bullshit. Steam is the most successful distribution platform on PC, they have zero resale ability and still sell games on release for sixty dollars. A few people will complain but when all the big companies do it, gamers will have to make the choice between not gaming and buying into whatever shit system they are selling.

    12. Re:Retailers went too far by Pubstar · · Score: 1

      If you're paying $60 for a new release on Steam, you're doing it wrong. Here is what I've paid for new releases on Steam:
      Modern Warfare 3 - $45
      Borderlands 2 - $36
      Brink - $30
      Black Ops II - $42
      Deus Ex:HR - $45

      If you can't be bothered with finding coupon codes, you can always just wait 2 months for the -Insert Season- Steam Sale, and get it for 15-30% off.

    13. Re:Retailers went too far by Anonymous Coward · · Score: 5, Insightful

      ...Mixing new and preowned stock on the same shelf was ridiculous enough, but Iit's got to the point where you try to buy a new copy of a game, and they're actively pushing pre-owned even at the checkout: 'Are you sure you want a new copy? This pre-owned one is $2 less!'

      This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned...

      Ironically, this exact scenario plays out across the entire nation every single day. In used car sales lots. And in pawn shops. And in clothing thrift stores.

      Why is it I don't see Ford lobbying against every single used car dealer, demanding they "outlaw" the sale of all used Fords?

      Why is it I don't see Abercrombie and Fitch pissed at the fact that their $40 T-shirt sells for $10 at Platos closet, threatening the sue the entire used clothing chain?

      Why is Rolex not demanding that all used Rolex watches be pulled immediately from the market and destroyed, since they're being sold for thousands less than what the MSRP is, crushing their "value" and image?

      I'll tell you why. Because these retailers have already got their damn money once, and don't feel they should be paid again. And again. And again.

      I fail to understand why you or anyone else thinks the gaming industry deserves this unique honor. As far as them being "hurt", well I guess I'll believe that when I see that multi-billion dollar industry actually start slowing down. Seems the music and movie industry likes to cry poor mouth too while artists and managers wipe their ass with $100 bills.

    14. Re:Retailers went too far by VAElynx · · Score: 1
      Hahaha nope.

      Bullshit. The reason why they can sell games at $60 a pop is because they have the value added to them that they can be resold. If I buy a $60 game and sell it to a friend for $30, then a game that cannot be resold is only worth $30 Being able to sell these games adds a ton of value to the game,

      This is completely correct. However.

      so if publishers take this ability away, the price needs to DRASTICALLY fall, we're talking $10-15 for a new game

      however, this does not follow. A manufacturer will sell their product for as much as their consumer base is willing to pay, and unless nonresellable games at current retail prices will end up being complete commercial failures due to widespread gamer rejection, they won't take the prices down (and even if they do, they'll creep up over time).

    15. Re:Retailers went too far by Guppy06 · · Score: 1

      If you had any idea how time-consuming and costly modern console game development can be, you'd understand why games are so expensive.

      Then can you explain to me why simply going from 480p to HDTV somehow adds 20% to the price of a game?

      Wii was the only console that didn't support HD, and it was the only one with new games with an MSRP of about $50. Now that the Wii U is HD, they too have jumped onto the $60 bandwagon.

    16. Re:Retailers went too far by Anonymous Coward · · Score: 0

      Correct.

      Does anybody here really believe that new houses, cars etc would sell for the same price if people couldn't sell their purchase onto someone else?

    17. Re:Retailers went too far by wbr1 · · Score: 1

      Name another industry that prevents resale of sold goods (other than for safety reasons).
      If they want to make money from any copy of the game, new or used, then offer in game content for sale. Sell hats like TF2 for crying out loud. There are people in my TF2 clan that probably spent $200+ on hats, tags, paint, and other customization. And better yet, not one of those purchases can affect game balance.

      --
      Silence is a state of mime.
    18. Re:Retailers went too far by DarkOx · · Score: 2

      What it comes down to is the those business created brand loyalty thru their marketing efforts. The game studios created lots of series loyalty but not much brand loyalty. Its always easier to blame some external force like "the used market" for ones own failures; then it is to own them. The sad fact is this leads to trying to solve the wrong problems.

      Do you know anybody who buys games because Ubisoft made it? Exactly. People might by every "Assassin's Creed" or whatever I would wager a good portion of them could not even name the publisher. On the other hand Ford and Rolex understand its better to bring you into the fold. Maybe you buy a used car or used watch this time; but some day you will likely want to own a new one and might have the economic resources to do it. They understand there is value in having you like owning a Ford or like owning a Rolex now; even if they don't get to sell it to you this time.

      They gaming industry screw up. Nintendo, Sony, and Microsoft have it right they have built some loyalty to their brand. The pure software players are hanging themselves. They are turning themselves into a commodity; and missing an opportunity to market themselves down market. The more unware the customers become of who the third party publishers are the more control the three gatekeepers get. Right now Nintendo, Sony, and Microsoft are the market makers, but a big publishing house can steer their fate buy starving a platform for good AAA titles. Moving more people into the causal space due to lack of affordable AAA titles is the big three's dream, because they can contract anyone to make those titles.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    19. Re:Retailers went too far by henni16 · · Score: 1

      Why is it I don't see [..]

      I'll tell you why. Because these retailers have already got their damn money once, and don't feel they should be paid again.

      Another way to look at it:
      it's an admittance that the replayability of the games sucks.

    20. Re:Retailers went too far by CronoCloud · · Score: 4, Insightful

      I'm 45, I'm old enough to remember the prices on Atari 2600 games and what you got for that money, and trust me...taking inflation and content in account, modern games are CHEAPER.

    21. Re:Retailers went too far by beanpoppa · · Score: 1

      Depreciation on a car is a lot different than a video game. A car has a usable life of 10-15 years/150k miles before it becomes more expensive to maintain than replacing. If I'm buying a 5 year old car, then the price reflects that half of its life has been consumed. In buying a used game, once I've confirmed that it isn't scratched, its usable life is hardly affected from when new. That being said, I am often willing to pay $50 for a new game, knowing I can sell it for $25+ on eBay later on. When I buy downloadable games, I am generally paying a LOT less.

    22. Re:Retailers went too far by Anonymous Coward · · Score: 0

      If you had any idea how time-consuming and costly modern console game development can be, you'd understand why games are so expensive.

      Then can you explain to me why simply going from 480p to HDTV somehow adds 20% to the price of a game?

      Because the level of effort that has to be put in to the artwork significantly increases if it has to look good in HD? Whether that's the true reason, or justifies a 20% increase, I don't know, but that would be the obvious answer to me, as artwork and similar resources make up a much larger part of development costs than many people realise.

    23. Re:Retailers went too far by Anonymous Coward · · Score: 0

      Think about this. Cars will only last around ten years, at least where I live. Used games on the other hand can last practically forever. In addition most people hang onto their cars for at least a few years and when they get rid of their car, they go right out and buy another. This means that Ford has a fairly constant stream of cash coming in. In contrast, a gamer could easily sell a game within a year of purchasing it.

    24. Re:Retailers went too far by beanpoppa · · Score: 1

      I think you underestimate the desires of manufacturers to get rid of the first sale doctrine. They have pushed the courts to restrict FSD whenever possible, including potentially eliminating FSD for 'imported' goods. Considering most things we buy are made abroad, if they are successful, FSD could be all but eliminated. Omega vs. Costco

    25. Re:Retailers went too far by jedidiah · · Score: 1

      Game resale was possible from the very beginning. I used it myself personally in the 90s. Chances are that it was available earlier than that simply due to human nature. Markets create themselves whenever there is demand.

      Fighting against human nature? Against free markets? Against personal property righs? You might as well call yourself Communist.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    26. Re:Retailers went too far by Guppy06 · · Score: 1

      Because the level of effort that has to be put in to the artwork significantly increases if it has to look good in HD?

      Then the Wii port of multi-platform titles would also be $60, since that extra work would be done regardless.

    27. Re:Retailers went too far by bleh-of-the-huns · · Score: 4, Insightful

      Actually, car dealers have been pushing used cars over new cars (those dealers with large new and used lots). The profit margins are significantly higher on used vehicles, and banks love them because the interest rates on used cars is higher then new cars.

      It has gotten to the point where people are buying used (more than likely CPO used), because they thought they were getting a better deal, when in actuality the new car was actually cheaper in the long run over the life of the loan. And Dealers love this, CPO sales are a huge profit generator.

      --
      I came, I conquered, I coredumped
    28. Re:Retailers went too far by dintech · · Score: 1

      The big problem for the offline retailers is that they can't seem to compete on price of new games. They CAN compete on the price of used games however. This way, the online retailer makes the original sale and the offline retailer gets a taste when the gamer disposes of it.

      A lot of the used games I've bought in bricks and mortar stores have been impulse buys because they were cheap and money was burning a hole in my pocket. I would never have paid full price anyway.

    29. Re:Retailers went too far by SirGarlon · · Score: 1

      This directly hurts publishers and developers, who need the new sales and make no revenue from pre-owned

      Perhaps they could respond by making games people will want to keep instead of reselling.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    30. Re:Retailers went too far by kannibal_klown · · Score: 2

      It's somewhat true. Go back to the early 90s...

      There wasn't full motion video. Maybe they had some narrated pics or MAYBE some in-game-rendered footage for a few seconds.

      The voice acting (in the cut scenes or even the game) weren't really there. Between the writing and the vocal talent it was often quite weak. There WERE exceptions but for the most part... not great.

      They weren't using A-list or B-list actors to voice their stuff like they do now. It was rare for them to pick a celebrity or even a solid cartoon/anime voice actor.

      The models are more intricate. While the Duke 3D and Doom sprites looked decent... they were a LOT easier to make than the current poly-models.

      I mean... back then doing a voice or something might get you a pat on the back or a handshake at a convention or something. Now, it's important enough that people use them on their IMDB pages towards acting gigs.

    31. Re:Retailers went too far by Anonymous Coward · · Score: 0

      If you had any idea how time-consuming and costly modern console game development can be, you'd understand why games are so expensive.

      A lot of research of development also goes into designing physical goods, yet I don't see those industries complaining about the second hand market. You'd think they'd have more of reason to complain since they have to not only design the product, they have manufacture each copy. They can't just hit ctrl-c ctrl-v.

      Compared to almost every other industry, the IP industry is a spoiled over entitled brat. Most other industries operate in much thinner profit margins than the IP industry since they have to keep consuming materials for manufacture. In fact unlike other industries, you eventually reach a threshold in selling your IP that each additional copy sold is nearly 99% pure profit since the only additional costs once the development has been paid off is either stamping DVDs or bandwidth.

    32. Re:Retailers went too far by drinkypoo · · Score: 1

      Developers/publishers *need* to fight back against pre-owned

      If they cannot exist in a world with a used market, they should cease to exist. It is not in the public interest to permit rent seeking. (Too bad we haven't realized that this is the case when it comes to property...)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Retailers went too far by Anonymous Coward · · Score: 0

      So your solution to publishers making "shitware" is to rush out and buy them at full price with expectation that you'll at least get some of that money back although as far as they know they're making exactly the product you want and you couldn't wait to buy it.

      You could always wait until the game gets a little older, pay $30 for it new, and not give everyone involved the impression that you think they're doing a great job. Of course you won't do that, because you actually do like the games and you want them right now or you wouldn't be complaining in the first place. You're just cheap, you want $60 for $30 and rather than saying "these are my options" you're whining.

    34. Re:Retailers went too far by Anonymous Coward · · Score: 0

      No one returns those items to exact same store they bought them from days later to be bought at 40% and resold at 90% of their original value. Who would buy a car for $20,000, drive it for a week then trade it in for $8000 towards the price of another $20,000 car?

      Maybe what you've discovered is that gamers are the problem, because they decide that even though they can see the store is selling a used copy of the game for $50 that they're more than happy to take $10 in store credit because it's better than nothing.

    35. Re:Retailers went too far by Hatta · · Score: 1

      That's exactly why we need a second hand market. I'm not buying games full price. Period. Other people out there are willing to buy games full price, but only if they can sell those games to recoup some of that. If you eliminate second hand sales you exclude both of us from the market and get none of that money.

      --
      Give me Classic Slashdot or give me death!
    36. Re:Retailers went too far by doug141 · · Score: 5, Informative

      Why is it I don't see Ford lobbying against every single used car dealer, demanding they "outlaw" the sale of all used Fords?

      It was called Cash for Clunkers. Car companies lobbied for it. It required the gov't to subsidize the destruction of operational used cars.

    37. Re:Retailers went too far by Hatta · · Score: 1

      I'll tell you why. Because these retailers have already got their damn money once, and don't feel they should be paid again. And again. And again.

      No, Ford and Rolex would absolutely love to get paid again if they could. They just recognize that high resale value contributes to the value of their products. They make more money selling something that can be resold. Video games are no different.

      --
      Give me Classic Slashdot or give me death!
    38. Re:Retailers went too far by Culture20 · · Score: 1

      Make games so good that people want to keep them and the resale market is less of a threat.

    39. Re:Retailers went too far by IndustrialComplex · · Score: 0

      OH, get 'it' for 15-30% off? Could you tell me what 'it' is?

      Is 'it' the game I want to buy? Or is 'it' some game which may not even interest me, that has been discounted hoping that I'll buy 'it' because 'it' is such a great deal that I'd be a fool to pass on 'it'.

      I'm sure glad that games aren't overpriced because in 2 months there will be a selection of games chosen by people other than me which will be temporarily reduced in price.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    40. Re:Retailers went too far by Anonymous Coward · · Score: 0

      What it comes down to is the those business created brand loyalty thru their marketing efforts. The game studios created lots of series loyalty but not much brand loyalty....

      Halo on XBox. Exclusively.

      Yeah, you're right. That's not loyalty. Loyalty would incline that one was left with a fucking choice as to which brand to buy.

    41. Re:Retailers went too far by Anonymous Coward · · Score: 0

      Steam (wretched system that it is) locked games are this "future" format. $60, no resale, the rare 25% off until they're completely sure they can't get a single penny more at those rates, then some real sales and an eventual unannounced price decrease to something rational.

    42. Re:Retailers went too far by Politburo · · Score: 1

      Clearly not the same thing. No need to go into any more detail because car analogies are dumb.

    43. Re:Retailers went too far by equex · · Score: 1

      Sorry, but the pirate problem has already been solved. Citation: Diablo 3. The always-on feature on the new consoles will stream fucking client-code from server, man. This will leak over to applications when the retarded console gamers has beta-tested this technology well enough to go for the enterprise. Check mate pirates. And check mate, publishers. IT sector depression alert. Now comes the time when the pirates will be proven right, finally. Because when they realize that piracy is actually free advertising, you will see this PIPA/SOPA/OMGA/WTFA/LOLWUT crap disappear like fucking morning dew.

      --
      Can I light a sig ?
    44. Re:Retailers went too far by IndustrialComplex · · Score: 1

      I respectfully disagree. Games do depreciate in value, much in the same way that old computers depreciate in value.

      An old computer can pretty much do exactly what it could do when it was new, but if you tried to sell a 5 year old computer today, even if it were worth $2000 new, you might be able to get $50 for it. That's a huge amount of depreciation. Much more than a car.

      A video game is very similar, it can do exactly what it used to be able to do 5 years ago, but it has lost a lot of value. The graphics are older and likely behind modern games. It may not work on modern systems without tweaks and patches, which leads to an important loss: The community. Without an active community, games lose a LOT of value. Don't expect fan patches to fix bugs due to new OS incompatability. Don't expect to even be able to download some patches. And perhaps more importantly, don't expect to be able to play the game in a multiplayer environment.

      One of the saddest things about old games, is remembering what the community USED to be like with regard to multiplayer.

      So in summary, old games DO lose a lot of value, perhaps even more value than old cars. Leave a game on a shelf for 5 years untouched, and while the data on it might be preserved, everything else is going to leave it behind. Leave a car in a garage for 5 years, and it is still going to be the same car. (leave it in a garage for 30 years and it might even gain in value). (obvious aging of rubber, and fluids aside)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    45. Re:Retailers went too far by mabhatter654 · · Score: 1

      Because GameStop only makes $5 off the most expensive exclusive games tops... And they have to compete for that $5 with Walmart and Target selling at a LOSS for kickbacks by volume later.

      With a used Game they get about "normal" retail markup. ... Yes, mall stores need almost 100% markup (buy for $1 sell for $2) in order to stay open. So it was PUBLISHERS that shot first by slashing margins to be punative to small shops.

    46. Re:Retailers went too far by tepples · · Score: 2

      Multi-platform games ported to Wii are priced to compete with Wii-only games, whose pricing has trained users to expect a discount for EDTV resolution.

    47. Re:Retailers went too far by Khyber · · Score: 1

      Except Halo was also on PC. Whoops, try again with some reference that makes sense.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    48. Re:Retailers went too far by Paul+Pierce · · Score: 1

      I believe that was actually more of an Inventory issue. The bubble burst - the economy sucked - gas was through the roof, and American car makers focused mostly on larger gas guzzlers. The number of 'new' cars already built that weren't going to sell that year was going to be a gigantic financial hit. They lobbied to help get those cars out of the way.

    49. Re:Retailers went too far by PhxBlue · · Score: 2

      Do you know anybody who buys games because Ubisoft made it? Exactly.

      I know at least one person who doesn't buy games because Ubisoft made it.

      --
      !#@%*)anks for hanging up the phone, dear.
    50. Re:Retailers went too far by djlemma · · Score: 1

      That would be awesome, but it would also hurt their sales. If somebody keeps playing a game, that means they're playing an old already-purchased game instead of going out and buying something new. So the publishers want to make sure you get bored of your old games and keep buying new ones...

    51. Re:Retailers went too far by mythosaz · · Score: 1

      Why is it I don't see Abercrombie and Fitch pissed at the fact that their $40 T-shirt sells for $10 at Platos closet, threatening the sue the entire used clothing chain?

      A&F doesn't have a simple mechanism to make their shirts only wearable by the original registered owner. If they did, they and other clothing retailers would do their best to capture all of the dollars in the used clothing space as well as the dollars they already captured in the 1st-run clothing business.

    52. Re:Retailers went too far by Pubstar · · Score: 1

      'It' being the hot new release of the month. Seriously, if you game on PC and you dont check TechBargins or GreenMan Gaming, then you're doing something wrong.

    53. Re:Retailers went too far by lgw · · Score: 1

      You clearly haven't used Steam. Almost every title will be on sale regularly - full price for the first few weeks, or course, but then the discounts will grow over time. Very few titles will be above 25% of original price during a sale a year after original release.

      If you really must play some new release right when it comes out., then yeah, you'll pay full price, and thank you for subsidizing the rest of us!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    54. Re:Retailers went too far by Algae_94 · · Score: 1

      We don't need any games with more than one screen that has a blocky sprite that can jump.

    55. Re:Retailers went too far by Anonymous Coward · · Score: 0

      Yes: They are not entitled to a success in business. There is no duty for us consumers to buy their games at all, let alone new instead of used. Plenty of new games are sold to people trading in their old games. If you no longer can trade in the game, people will be even more choosy in what they buy, reducing sales even further. It's like cutting off your nose to spite your face...

    56. Re:Retailers went too far by Algae_94 · · Score: 1

      There is absolutely nothing wrong with a car dealer (or GameStop) pushing used over new. Both new and used are just inventory items that they are trying to sell. If manufacturers are upset that the new products aren't selling enough, they need to make better products.

      In order to buy a used game, someone had to buy it new and then decided they didn't want it anymore. If the game was better the original buyer might have kept it keeping it from going into the used market.

      The fact that used games don't depreciate like cars is immaterial. Used games aren't magically creating additional copies. If a game has a user base of 1 million active users, they had to sell 1 million new copies.

    57. Re:Retailers went too far by CodeHxr · · Score: 1

      While I agree with your sentiment, I don't see it really progressing to the degree you're predicting. When games/apps/whatever start going that route, it will likely leave a vacuum for indie developers to come in and not have to compete with the large development shops that are currently entrenched there. In that scenario, I'd see that the smaller developers that are catering to what the gamers/users actually like will start to grow like crazy and the shops that were consumer hostile will find that very few are still willing to buy their product(s).

      Let's hope that's how it works out anyway...

    58. Re:Retailers went too far by CodeHxr · · Score: 1

      yeah, a real shame for retailers to think about their customers, and not just push whatever is best for their suppliers to the customers!

      Really, though, why would a customer of that retailer voluntarily be burned by this tactic more than once? Other than stupidity, I can't think of a reason. Consumers buying products/services like this only serve to tell the retailers that the market will, in fact, tolerate this behavior. The solution is simple - don't tolerate that behavior and stop giving money to companies that are consumer hostile.

    59. Re:Retailers went too far by JakeBurn · · Score: 1

      Lol coupon clipping. What are you like an 80 year old woman?

    60. Re:Retailers went too far by Pubstar · · Score: 1

      I'm a broke college student that works 40+ hours a week to barely make rent, why?

  12. Oh well by Anonymous Coward · · Score: 1

    Hopefully a resurgence in PC gaming, although, more likely an even bigger surge in mobile app gaming. Yuck.

  13. except..... by Anonymous Coward · · Score: 0

    both the US and the EU have some nice legal presidents with regards to the sale of "used" software. So if I buy a game I have an absolute right to resell it without restriction, and if I "licence" it, either through an online purchase or through a cash-transaction-that-looks-suspiciously-like-a-sale I still have the right to resell.

    1. Re:except..... by detain · · Score: 1

      You can resell it all you want, that doesn't mean the console will play it. New games will be activated and tied to only 1 console.

      --
      http://interserver.net/
    2. Re:except..... by Dog-Cow · · Score: 1

      No one would be blocking the sale; they would just be taking all the value out.

    3. Re:except..... by Sunda666 · · Score: 2

      so if your console breaks you also lose all your games? sweet!

      --


      ``If a program can't rewrite its own code, what good is it?'' - Mel
    4. Re:except..... by VendettaMF · · Score: 2

      That would be a clear and definite restriction on the right to resell (Specifically, the deliberate crippling of products to disrupt the standard commercial rights of the purchasers) which would near certainly be a case rapidly lost by the crippling companies in the EU.

      American courts, somewhat trickier to call. Precedent, law and logic all say this is unacceptable behaviour, but it's unacceptable behaviour by a rich corporation, so...

      --
      kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
    5. Re:except..... by IndustrialComplex · · Score: 1

      It's only a matter of time before what is being sold is access to a server, and not a game.

      I sell you a game. As part of that game, you log into my servers and establish an account/character/etc. The game then logs into this account every time you play. You get tired, and later sell the game (box, DVD, packaging).

      When the next person installs the game they will see a login screen, and an option to 'buy' an account if they don't have a login. I'm not sure that EU law requires server access to be transferrable, I'm not even sure if I would want to to be transferrable even though I find the idea of permanently binding games to individuals to be an evil business practice.

      What if on the box it listed a 1 year membership to XYZ gaming-club, and that gaming-club membership was required for the software to operate. I don't LIKE it, but I don't see how that's against the law.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  14. the EU saves the world by Anonymous Coward · · Score: 5, Insightful

    In the EU and especially in Germany it is allowed to resell used copies of licenses of software and games.
    You are explicitly allowed to buy high volume licenses and resell them individually (e.g., oracle and windows licenses).

    It's like MS bundling IE and Media Player with Windows in the EU. Either they pay high fines (900 millions or more) or they
    comply with the law in the EU.

    1. Re: the EU saves the world by myowntrueself · · Score: 1

      In the EU and especially in Germany it is allowed to resell used copies of licenses of software and games.
      You are explicitly allowed to buy high volume licenses and resell them individually (e.g., oracle and windows licenses).

      It's like MS bundling IE and Media Player with Windows in the EU. Either they pay high fines (900 millions or more) or they
      comply with the law in the EU.

      But this is a little different; you aren't even buying a copy of a game or a license. You are buying a 'service'. The 'service' is the streaming of the game to your console.

      --
      In the free world the media isn't government run; the government is media run.
    2. Re: the EU saves the world by qbast · · Score: 2

      The only company that streamed game to your machine was OnLive. Just because you download game to internal hard disk instead of having it physically on Bluray does not mean it is not a copy. US is probably screwed, but I don't think EU will allow this.

    3. Re: the EU saves the world by Anonymous Coward · · Score: 1

      That too is explicitly allowed in the EU. But you better comply with all relevant regulations then. In particular, you must rent out the software for an established period of time. Just turning off the servers is a unilateral breach of contract. You also incur a persistent responsibility for the continued fitness for purpose.

  15. all hell will break loose by sdnoob · · Score: 3, Insightful

    in the courtroom challenging first sale rights, click/shrink wrap licenses, etc. perhaps also format/device shifting, drm and circumvention of it to preserve customer rights... heck, even privacy and user tracking could be a part of it (that is one reason why the push to online-everything.. it's easier to track and report)

    but the case will drag on for so long, that most of the readers here will be so old and arthritic they won't be able to play video games anymore anyway other than things like freecell.

    when the supreme court does finally hand down a ruling, though, it _will_ be monumental (for the better, or the worse) and completely change how not only video games are sold, but also other software, digital goods (software, music, movies, books, etc) that are fast replacing physical ones, and the used/lending/rental markets for all of those (including ordinary public libraries and person-to-person lending).

    1. Re:all hell will break loose by davidbrit2 · · Score: 0

      And all the media lobbyists will grease up their dicks and take us to the cleaners. USA! USA!

    2. Re:all hell will break loose by crazyjj · · Score: 1

      Did all hell break loose when the developers killed the used PC game market?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    3. Re:all hell will break loose by Voyager529 · · Score: 1

      Then we're screwed. There's already case precedent of "It's a license when it benefits us" and "It's a physical object when it benefits us". VMWare licenses are not transferable when a company acquires a company. Don't even get me started on Oracle Hell.

      The fact of the matter is that Autodesk set the case precedent that any judge will look at if EA/Ubisoft/Activision/Whoever gets sued over the inability to transfer a license. You'll be hard pressed to find a case precedent where software companies lose to claims of fair use, even legitimate ones.

      Count me in on your hope for a positive outcome. Count me out for waiting to see it happen.

  16. PC gaming revival by sir-gold · · Score: 2

    Hopefully this leads to people (re)discovering the PC as a gaming platform, so PC gamers can stop being held back by these stupid console ports that are written for hardware that was commodity level 6 years ago.

    Maybe if enough people switch back to the PC for all their gaming needs, we can finally get Valve to release HL2 Episode 3.

    1. Re:PC gaming revival by PortaDiFerro · · Score: 1

      Then again, you can't resell your HL2 either since it's tied to your Steam account.

    2. Re:PC gaming revival by Anonymous Coward · · Score: 1

      HL2 doesn't cost $80.

      I rarely pay more than $5 for a Steam game because I know I can't resell it.

    3. Re:PC gaming revival by metalmaster · · Score: 2

      The whole attraction to console gaming is that it used to "just work" Now there's the BS with internet enabled games and dlc and the like, but guess where that came from? Ya, that idea was brought to you by PC gaming.

      The pain with PC gaming is that everyone's PC is configured differently. Games have dependencies that may not exist on your PC. A game may take advantage of a niche feature of a video/sound card that doesnt exist in other cards. A game might work with a specific version of a hardware driver. This list can go on and on. Console developers and users dont have this problem. The hardware is there. The software is there and all of the capabilities are the same. Console gaming just works.

      You donn't complain that networks dumb down your tv programming to account for your tv. Imagine if your tv were as complicated as a PC, and you had to account for audio/video codecs, aspect ratios, and framerates. Sure, you may have to do this if you download content from the net, but imagine if broadcast programming were this complicated.

    4. Re:PC gaming revival by Anonymous Coward · · Score: 0

      I can, I am in Germany :P

    5. Re:PC gaming revival by Pubstar · · Score: 1

      Are you still living in 1990? With DirectX, this really isnt an issue. Running on old hardware? I've seen tons of games with a DX9/DX10/DX11 checkbox to change mode to get access to more features. A few of them are F2P games running on custom engines, so it really cant be that hard. Also worth noting that DX9 is old enough (XBox 360 uses 9.0C, IIRC) that it reaches back to old ass hardware that you really shouldn't be using for gaming anyways.

    6. Re:PC gaming revival by Pubstar · · Score: 1

      Steam games are so cheap, does it really matter? GTA Complete Collection (1-4, San Andreas, Vice City, and Episodes from Liberty City) for $20? Saints Row: The Third with all DLC for $17? Codemasters Racing Pack (Dirt 1&2, Grid, and Fuel) for $20? I can live without being able to sell my games at those prices. Hell, I haven't even touched like half the games I own.

    7. Re:PC gaming revival by Anonymous Coward · · Score: 0

      The "A game may take advantage of a niche feature of a video/sound card that doesn't exist in other cards" problem is caused by the developers utilizing that niche feature and not simply because the hardware exists. Too many developers use this tactic incorrectly in trying to get a leg up on the competition instead of just designing a good stable game that will run on any machine. If games were truly made cross platform then this shouldn't be an issue. OpenGL and OpenAL were designed for this very thing. Just about every video card from the last decade is able to utilize OpenGL no matter the OS. And just about anything you can do with DirectX can be done with GL (it usually takes a bit more programming but it can be done)

      So no, do not blame the hardware and peoples different configurations (underneath they are all soundblasters and OpenGL capable anyway) place the blame squarely on the developers who insist on OS locked api's, and their need to utilize the quadraphonic tonsil tickling eye smash super feature of the week. On top of that they prefer to always try and push the envelope with the latest and greatest hardware. They have the same capabilities for development on pc's as they do on consoles. They just don't use it.

    8. Re:PC gaming revival by Anonymous Coward · · Score: 0

      A game may take advantage of a niche feature of a video/sound card that doesnt exist in other cards. A game might work with a specific version of a hardware driver. This list can go on and on, thanks to Dr. Who and his Tardis, which will take you to an era of gaming that hasn't existed for almost a decade.

      Fixed that for you.

    9. Re:PC gaming revival by gallondr00nk · · Score: 1

      Steam games are so cheap, does it really matter?

      Yes, it matters.

      This isn't about making games cheaper, it's about control and ownership.

      I don't understand the goodwill Valve seem to receive from the PC gaming community simply because they have a few cheap deals on. Does it really give them a free pass to lock down PC gaming and take control of our purchases?

      Some games might be cheap on Steam, but they come with a very high hidden cost.

    10. Re:PC gaming revival by weilawei · · Score: 1

      Have you actually tried to use OpenAL in piece of cross-platform software? Oracle ripped it out of Java without warning in the middle of a project I was on. Fact is, cross-platform is still a pipe dream if you want 3D sound and graphics without being forced to use a hugely bloated engine consisting mostly of glue code and #ifdef's for each platform.

    11. Re:PC gaming revival by Anonymous Coward · · Score: 0

      You'd be screwing yourself if you paid more than $20 for a boxed copy of the Orange Box, which also includes discs that can be resold.

    12. Re:PC gaming revival by MadKeithV · · Score: 1

      Steam games are so cheap, does it really matter?

      Yes, it matters.

      Actually it really doesn't if the consumer feels they get their money's worth with the price of certain steam games compared against the more limited utility. The cost isn't "hidden" - most players know full well that they are purchasing a potentially time-limited access to a game. That time limit is in many cases beyond the actual time the player will continue to play the game, so price / utility wise it's a net benefit to that particular consumer.

      It sucks for the hardcore old game players that realize Civilization is as fun today as it was years ago, and that most of these "new" games will never get such an extended lifespan, but there's only a subset of games, played by a subset of gamers, where this will matter.

    13. Re:PC gaming revival by Anonymous Coward · · Score: 0

      Yes, it matters.

      Didn't seem to matter when you used to rent games from Blockbuster for 1 night to a week.

      My Steam games are rentals, I know that. Which is why I only pay a fraction of the $60 retail cost. Considering the rental period is vastly longer than anything Blockbuster offered I'd consider it a pretty good deal.

    14. Re:PC gaming revival by TFAFalcon · · Score: 1

      But there is still a core functionality that every PC will have (as long as it's at least semi-current), about equal to a console. So why do game makers then complain about it being hard to make use of all the extra bells and whistles on the PC, when those things don't even exist on consoles.
        You game demands a certain codes and player? Well package it in your game if it's not a standard part of the OS.

    15. Re:PC gaming revival by Anonymous Coward · · Score: 0

      Blame the pirates not the consoles.

    16. Re:PC gaming revival by Anonymous Coward · · Score: 0

      That was true about 10 years ago. I couldn't tell you the last time I had difficulty running a game. That argument doesn't hold much water anymore. Even if you do have to update a driver, it's become so seamless and easy anyone can do it. It's no more complex than connecting to X-Box live and downloading an update.

    17. Re:PC gaming revival by PhxBlue · · Score: 1

      The pain with PC gaming is that everyone's PC is configured differently. Games have dependencies that may not exist on your PC.

      This is less of a problem now than it used to be. Anyone else remember MS-DOS' multiconfig? Or swapping config.sys and autoexec.bat files for specific games to try and squeeze out that extra 20k of RAM in the lower 640k?

      Console gaming just works.

      Except when it doesn't.

      --
      !#@%*)anks for hanging up the phone, dear.
  17. Bad move I think by Anonymous Coward · · Score: 0

    I think this is a bad move for Sony and Microsoft, and great news for Nintendo. It seems to me that if Sony and Microsoft take this approach, more people will move to the Nintendo Wii U as opposed to PS4 or whatever it's going to be called. I could be wrong, but that's my prediction.

  18. GameStop pivot by Anonymous Coward · · Score: 2, Interesting

    The last time I was in a GameStop (on Market St. in San Francisco) I was surprised at the near complete transition that had been made. Sure, they sold games. But right in front of the store were a ton of used iPhones, iPads, iPods, Galaxy tabs... And I got the impression they were driving more interest than anything else in the store.

    1. Re:GameStop pivot by EmagGeek · · Score: 1

      Ditto that. The GameStop here is selling used cell phones, new and used PCs, and other consumer electronic goods.

      Games seem to be a side business for them.

  19. Apocalyspse? by Anonymous Coward · · Score: 1
  20. So... Just like steam? by Anonymous Coward · · Score: 0

    So, it will be just like with Steam on the PC?

    1. Re:So... Just like steam? by Anonymous Coward · · Score: 0

      So, it will be just like with Steam on the PC?

      Yes, except there won't be an 'everything for $5!' sale every other month.

  21. BEN DOVER !! by Anonymous Coward · · Score: 0

    You know you want it !!

    Just like you get it !!

    Otherwise you would not !!

    BEN DOVER !!

  22. The End Is Near for Console Gaming by JohnRoss1968 · · Score: 1

    That is what the title should be.
    I do not play any games on consoles anymore. We have 2 XBox 360s but I wont play them. We also have had Wii's, N64s (a fav of mine) as well as other consoles.
    I play all of my games on my PC. It has a better selection of games. The games are easier to deal with. Plus I refuse to use controllers when I have a mouse and keyboard that work so much better.
    Microsoft is shooting themselves in the foot here. They are trying to get the XBox series to be their gateway into your living-room. Imagine the advantage they would have had if the XBox 720 (or whatever its going to be called) was the only console that did not have these stupid anti-consumer restrictions built into it.
    Even the Ouya game system is dropping the ball. Sure it doesn't have all of the restriction the big boys have but I have to wonder, since it is powered by Android, why not include the Google store and all of its apps. If it had that I would buy it in a heartbeat. Then all I would need is a way to use Android apps on my Windows desktop.

    1. Re:The End Is Near for Console Gaming by Anonymous Coward · · Score: 0

      Even the Ouya game system is dropping the ball. Sure it doesn't have all of the restriction the big boys have but I have to wonder, since it is powered by Android, why not include the Google store and all of its apps.

      My guess? They don't want Google Play and will provide their own store so THEY can get a cut of the revenue. It's all about the money.

    2. Re:The End Is Near for Console Gaming by Anonymous Coward · · Score: 0

      Do you use the keyboard to play racing games? Or fighting games?

      Or maybe those kind of games don't happen to interest you. They interest lots of other paying customers, though.

    3. Re:The End Is Near for Console Gaming by Lumpy · · Score: 1

      Ouya is dead before it ships. They are trying to compete in a market that is heavily saturated with companies that are 9,000X larger than they are and have more experience and A list titles.

      If it's hackable so I can run linux on it without any DRM or restrictions, I'll buy one for hacking. But as a game console it's already a failure.

      Want proof of that? Look at the last 10 "indie" game consoles. they all failed. the GPX is only around because of emulators and Warez

      --
      Do not look at laser with remaining good eye.
    4. Re:The End Is Near for Console Gaming by crazyjj · · Score: 1

      So your argument is that console gaming must be in decline because you've become a PC snob now? Or could it possibly be that console gaming is in decline because the current generation of consoles is over 7-years old, way past the traditional 5-year console lifecycle, and showing its age?

      I guess we'll find out next year as the new generation of consoles comes in.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
  23. Never fear my friends by Anonymous Coward · · Score: 0

    Just wait untill the box is hacked and modded and all will be well.

  24. Shutdown resale? by daniel.garcia.romero · · Score: 1

    Really? I think their main idea is to somehow get a cut from used games, let's say 20% for each game sold by consumers. They would have to be REALLY dumb loose this opportunity (not that I agree with, they have no entitlement stuff I buy).

  25. Think Monsanto by Anonymous Coward · · Score: 0

    You cannot prevent someone from selling their property and preventing them to do so by making the consoles not accept such property would land them in shit so deep with the courts they'd need a submarine.BUT ! Monsanto is trying to pull the trick with their so called roundup ready seeds . Bill G is one of their investors . Patterns emerge . We have to wait for the supreme court to decide on Monsanto to see what will happen to the software industry.
    My guess is like usual , big money will win and the consumer , and farmers will be screwed. No wonder the republicans are so against consumer protection and try to shut or destroy all consumer protections. Their rich contributors benefit from it . We need to see what the Supreme Court says. I suspect they will side with their rich masters. USA , A government of the people , by the corporations , for the corporations. Thank God i don't live there.

  26. Human - Slashdot Translation Log by fenix849 · · Score: 1

    Human Written Article (Summation on last line): "Personally, I think GameStop will still be around for years to come no matter what happens to console gaming."

    Resultant hypetard Slashdot headline: "The End Is Near for GameStop"

    Yep, bout right.

  27. Gamers are not idiots ... by Taco+Cowboy · · Score: 5, Insightful

    ... they are addicts

    Gamers act pretty much the same way drug addicts do ...

    No matter how many times they were screwed by the dealers, them addict will always go back to the dealers and buy more drugs

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 1

      Whilst games can become an addiction it is not it's a form of entertainment, and the same happens with movies and television. Whilst you might have been burned by one directory/screenplay writer you might still check out there next movie as they might have done something different, it's this same thing that a player hopes for when playing the next installment in a game series.

    2. Re:Gamers are not idiots ... by mumblestheclown · · Score: 5, Insightful

      Or maybe it's that when you amortize the cost of a video game compared to most other forms of popular entertainment, video games work out incredibly cheaply per unit time of entertainment and so the total spend of a typical gamer per year is actually very low. Furthermore, perhaps you, or if not you then others it this thread, are basing your idea of getting "ripped off" by comparing the free market costs of goods (which is essentially what we have here, despite nonsense or hyperbolic claims of 'addiction') against the "piracy costs" as some of you have conditioned yourself that the cost of digital entertainment "should" be near zero.

      I don't play many games. I'm a WW2 enthusiast and there haven't been many shooters lately. But in general for about the price of a decent restaurant meal I could get a WW2 shooter that would keep me occupied for 40+ hours (of my life that I can never get back, but that's a different story). I have no problem with this and I further have no problem in technological means to prevent against re-license - or have you all been asleep to what this has done to prices in the ios app market and also in places like steam?

    3. Re:Gamers are not idiots ... by AmiMoJo · · Score: 1, Insightful

      Realistically what is their alternative? Movies are, according to many Slashdot posts, all shit as well. Music is all shit. TV is runny diarrhoeal shit.

      We are lucky, we have enough education to be interested in other stuff. A lot of people don't and are overstimulated anyway, so really there isn't much else. And, well, you know, some of those games are not bad. Unlike drugs they generally don't ruin your life or impair your ability to earn money and buy more either.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      I'm not sure where you differentiate drugs from video games in this post.

    5. Re:Gamers are not idiots ... by FireFury03 · · Score: 4, Insightful

      Realistically what is their alternative? Movies are, according to many Slashdot posts, all shit as well. Music is all shit. TV is runny diarrhoeal shit.

      I dunno, go outside and have fun in the real world for a change? You know, like people did before video games, TV and movies existed?

    6. Re:Gamers are not idiots ... by thrift24 · · Score: 5, Insightful

      You are suggesting that paying someone for goods despite the poor behavior of the seller is done by both gamers and drug addicts to make the point that they are both addicts, however this behavior is wide spread and has nothing to do with actual addiction. Probably a good portion of this site's users hate their ISP or cable company, yet continue to pay those bills. Many people dislike WalMart, but continue to shop there. This has nothing to do with addiction and comes down to the buyers evaluation of whether or not something has enough benefit to justify dealing with the seller. The console makers can try whatever they like and people may still buy things from them, but they aren't sticking needles in the buyers arm and if you provide the user with a better value they will probably take that into consideration with their gaming purchases.

    7. Re:Gamers are not idiots ... by crazyjj · · Score: 1

      I used to have a roommate like that. He would bitch and moan about how this and that studio was screwing over this and that franchise. He would write countless angry blog posts and letters to the company complaining. But come the release of the next iteration of said franchise, he was always first in line to buy it.

      And people wonder why companies don't give two shits about fanboys bitching on the internet.

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    8. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      go outside and have fun in the real world for a change? You know, like people did before video games, TV and movies existed?

      Wow, how did you get such a low UID and know so little about /.?

    9. Re:Gamers are not idiots ... by localman57 · · Score: 3, Funny

      That sounds exhausting.

    10. Re:Gamers are not idiots ... by IndustrialComplex · · Score: 5, Interesting

      They aren't talking about being burned in the sense of watching a bad movie, they are talking about getting burned in the sense of:

      1. Playing a Game for Windows Live (GFWL) game on Steam and having the GFWL fail to connect, disconnect midgame, and choke up so often as to make a fun game unfun (Dark Souls...)
      2. Renting a HD movie from Amazon on a Roku box, and deciding to finish watching the movie on a bigscreen powered by a HTPC only to discover then that Amazon won't show HD content on a PC.
      3. Having the multi-player servers shut down and not being given an option to run your own.
      4. Forced configurations and patches for non-multiplayer games. (Opps, looks like that patch changed something you liked, or broke the game for your machine)
      5. Paying again to access services you already pay for (Netflix on Xbox)
      6. Online requirements for single player games
      7. permanent locking of games to accounts
      8....

      Yeah, there are a lot ways to get burned by companies even without considering if the content is actually good.

      Those I've listed above are just those that have directly impacted me, I'm quite sure the list goes on.

      Oh wait, I forgot about whatever the hell that nasty DRM break your CDROM malware is. Starforce stardock? I can't even remember the name, I just remember having to spend a couple hours trying to get the damned crap off a PC a couple years back.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    11. Re:Gamers are not idiots ... by thomasw_lrd · · Score: 3, Interesting

      Everyone is making broad generalizations. I know that's what happens on Slashdot. Will I buy a next gen console, yes I will, will it be because I'm addicted, no. Will it be because I enjoy playing video games, yes. I'm sure lots of gamers are addicted, but I'm also sure there are lots of gamers that just enjoy playing a few times a week (like me). Will I be mad if I can't buy used games. Probably, but I don't really trade in games to buy other games. I buy games to play them. And when I'm done, they sit on a shelf, until I'm ready to play it again. Not everything has to be about freedom. Some things can be about fun, we're not all Richard Stallman. Thank God.

    12. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      mod parent up.

    13. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      Realistically what is their alternative? Movies are, according to many Slashdot posts, all shit as well. Music is all shit. TV is runny diarrhoeal shit.

      No, wrong again. Movies, music, TV, and video games are all complete shit, EXCEPT for whatever the poster happens to enjoy. That's good stuff, and if you disagree, well, you're clearly an uncultured, tasteless clod and we should all ignore your opinions.

    14. Re:Gamers are not idiots ... by Seumas · · Score: 1

      When people call gaming an addiction, it only proves they don't have any experience with people who have actual addictions to actual addictive stuff.

    15. Re:Gamers are not idiots ... by Fallingcow · · Score: 3, Funny

      YES! UIDs three times as high as mine are now considered low! I knew this would happen one day!

      ... holy shit I've been on here too long.

    16. Re:Gamers are not idiots ... by JeanCroix · · Score: 1

      Mid six digits is the new low UID? Wow. I never even thought mine was very low.

    17. Re:Gamers are not idiots ... by Taco+Cowboy · · Score: 1

      For most people nowadays, paying cable / ISP bill is like paying water bill, or electricity bill, or phone bill

      Access to the Net has become one of the "essentials"

      Games, on the other hand, for the non-hardcore gamers, it's something like ice cream, something that is enjoyable but not essential

      But for those hardcore gamers, yeah, no matter how they got screwed, they just simply can't stop playing

      --
      Muchas Gracias, Señor Edward Snowden !
    18. Re:Gamers are not idiots ... by operagost · · Score: 1

      It's not.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    19. Re:Gamers are not idiots ... by ottothecow · · Score: 1
      The amazon HD content one particularly annoys me.

      They charge an extra dollar over the SD price (which can be > 25%) and they won't let you play it on a damn computer? Even if I install their software? Netflix has no problem streaming in HD to my HTPC and I don't have to pay extra for it (or pay per video).

      My HTPC is far more powerful than a Roku. I even bought some of the parts on amazon--it's not like they can be mad that I didn't buy a roku from them since I spent several times a roku's price on the HTPC parts (and have actually bought 2 rokus from them as gifts). The first time I accidentally rented an HD copy and realized I couldn't play it, I complained and they refunded the money...which gave the more unsavory source enough time to finish downloading since I wasn't going to accept 1/4 of the quality for for 3/4 of the price (low res and only 2-channel audio).

      --
      Bottles.
    20. Re:Gamers are not idiots ... by s0nicfreak · · Score: 3, Insightful

      KIDS went outside and had fun before video games, TV and movies, but adults just went out and worked all day. My kids do go outside and have fun, but there isn't much fun for adults outside.

      Every few months I decide I'm tired of staring at screens all day, and that I want to find something fun to do that doesn't involve that. So I search and search (offline at first, but then I realize I can't find anything that way and look online), and eventually find an activity that costs a bunch of money; for equipment, for clothes & shoes appropriate for the activity, or to get into an area to do the activity. I put down the money and then after awhile find that everyone is going online to talk about the activity, and/or I have to go online to keep up with the activity (when places are open or available, when the weather will be appropriate, when other people will be doing the activity) . And it eventually becomes just staring at the screen at things related to the activity much more than I can actually do the activity (either due to cost, or weather, or scheduling conflicts, etc.) .

      Can you find me an activity in the real world that isn't like that, which is actually fun for adults? Just running around and pretending to shoot each other with sticks, climbing trees, etc. is not fun for adults.

    21. Re:Gamers are not idiots ... by SandwhichMaster · · Score: 5, Insightful

      Everyone is making broad generalizations.

      You realize the irony in that statement, don't you?

    22. Re:Gamers are not idiots ... by thomasw_lrd · · Score: 1

      Just now.

    23. Re:Gamers are not idiots ... by csnydermvpsoft · · Score: 1

      Can you find me an activity in the real world that isn't like that, which is actually fun for adults? Just running around and pretending to shoot each other with sticks, climbing trees, etc. is not fun for adults.

      Depending on where you live, you likely have access to a variety of activities offered by your municipality and other local organizations. For instance, my city offers many classes and leagues covering a variety of activities and sports, and there are also activities offered at the local Kroc Center (run by the Salvation Army), YMCA, private clubs, etc.

      Or, you could go hiking. That's usually free and requires little equipment, at least for day-hikes. Or, ride a bike - a used one isn't very expensive. Or go running - a good pair of shoes (helpful to avoid injury) is around $100.

      All of these activities can be done for around the same price as one or two new games.

    24. Re:Gamers are not idiots ... by DuckDodgers · · Score: 2

      The prices they set for the games is fair. And making copies of the games without permission is generally wrong (except for backups, etc...).

      But in order to protect their business model, look at what they do. They lobby for legislation and regulation that invades your privacy. They add requirements to games that you be playing with an active internet connection, running some sort of digital rights management software in the background. The DRM technology has matured, Steam doesn't suck quite as much now as it did three years ago. But the fact remains that they're chipping away at our rights and putting software and software requirements that are not a fundamental part of gameplay into the game.

      Think of this in terms of mail. 40 years ago I could rent or buy sheet music for some Elvis songs, copy it, and send it by mail to a friend of mine. The music industry wasn't asking for the right to have people monitor my guitar use or my friend's guitar use in their house in case illegally duplicated sheet music was present. And the music industry wasn't asking for the right to monitor my mail because that's not their business, even if I could be using it to conduct illegal activities.

      This is a case where the people who started out the good guys are making deals with the devil to protect themselves. And we the consumers know that they're actively screwing us and we give them our business anyway. I'm voting with my money, I buy mostly (but I admit, not entirely) DRM free games.

    25. Re:Gamers are not idiots ... by DuckDodgers · · Score: 1

      Dancing. Swing, Salsa, Ballroom, Tap, Country Line, whatever. Hours of indoor activity and socialization almost any time of year. Many places offer free beginner lessons, and if you're patient you can learn a lot from Youtube.

    26. Re:Gamers are not idiots ... by logjon · · Score: 0

      You can go for bike rides with your significant other. You can play an instrument. You can play an instrument with other people who also play instruments. You can play cards. You can work out. You can read books. You can safely combine alcohol with some of these things. If you can't figure out how to make life work without staring at a screen constantly, I really don't know what to tell you.

      --
      The stories and info posted here are artistic works of fiction and falsehood.
      Only fools would take it as fact.
    27. Re:Gamers are not idiots ... by s0nicfreak · · Score: 1

      My city does offer things, but they aren't free and those were included in the activities I talked about; I just end up talking about them and keeping up with them online. I do want to join the YMCA, but it's pricey (I have to wait for my tax return), and none of the activities they have are outside anyway (In fact the appeal for me is that they have an indoor pool, so I can swim for more than 2 months a year, but that's a fitness thing, not a fun thing).

      With riding a bike I'd either have to also buy bikes for each of my kids, or hire a babysitter (by the time my husband comes home from work at this time of year, it is dark and freezing). It ends up being quite expensive, and I personally don't find it all that fun anymore (did when I was a kid, but I think that was more the freedom of being away from my prents and being able to go anywhere I want more quickly than walking - as an adult I have freedom and can go places even faster in a car, so...).

      To hike I'd need hiking shoes, and end up looking online to see if the weather is right, which hiking places are open, etc. and often pay a fee to get in the area. There aren't many places left around here to just hike for free, that are accessible when the weather gets a little hard (for example there is a nature preserve near here, but due to the fact that they built all the streets and buildings surrounding it higher than the preserve, whenever it rains all the water flows to the nature preserve, and it floods. Go down a street near it after a hard rain and you can see deer literally swimming.)

      Running is not fun for adults. Well maybe that is just me. It feels good to get exercise but it is not fun like a video game is fun.

      With the price of one or two new games, you're assuming that I'm buying $50 - $60 games, right? Indie games are much cheaper; I can get 10 - 20 indie games for $100, and I don't have to hire a babysitter nor buy one for each of my kids. Even with the games that are normally $50 - $60 I have mostly been waiting for them to go on sale on Steam for the past few years.

    28. Re:Gamers are not idiots ... by s0nicfreak · · Score: 1

      Except we were talking about going outside, and youtube is kind of the opposite of getting off the computer and going outside (not that it's a bad thing, I've learned quite bit from youtube and think it is a great way to learn! Just that there isn't much fun for adults OUTSIDE.).

    29. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      Why when I can post snarky internet comments?

    30. Re:Gamers are not idiots ... by s0nicfreak · · Score: 1

      My significant other is at work. How am I suppose to find other people that play instruments? I'd have to do it online. Books, I use a Kindle; there are no bookstores near me anymore, they all closed down. So the only way I can get books is by looking at a screen - even when I get physical books, I get them from Amazon. I do go to the library sometimes, but that's mostly to take my kids to the kids' activities there, which I have to find out about by, again, staring at a screen.

    31. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      Sounds exhilerating to me...

    32. Re:Gamers are not idiots ... by logjon · · Score: 0
      What does that have to do with video games, TV and movies? Nobody's saying a computer should never be used to facilitate offline activities. What we're saying is that there are things other than video games, TV and movies that can be fun, without giving more and more hard-earned money to companies that screw you at every opportunity.

      But, you're right. Since the internet is used to facilitate some of those things, might as well throw up your hands and spend every waking hour basked in the glow of a screen until you die.

      --
      The stories and info posted here are artistic works of fiction and falsehood.
      Only fools would take it as fact.
    33. Re:Gamers are not idiots ... by Sir_Eptishous · · Score: 1

      Much of what you bring up as shit are some of the reasons I got back into D&D after almost 15 years away from it(playing exclusively PC games). I still play PC games and have fun with them but to be honest, nothing beats the camaraderie and comedy of table top RPGing.

      --
      We play the game with the bravery of being out of range
    34. Re:Gamers are not idiots ... by castle · · Score: 1

      ...countdown.

      Been at this a long time. So have gaming companies.

      My main console gaming is now done on a PS3, if Sony decides to not allow used games on PS4 I won't buy a PS4. XBox has already become irrelevant to me, mainly due to their online services being so overpriced and underfeatured. And microsofts tendency to tie everything to their other products in terms of their infrastructure.

      Plus, my UID is lower than all previous.

      Instead of computer gaming so much, make time to learn the fine arts of pen and paper gaming, and throw in archery/shooting/hand-to-hand combat and farming. While the plants are growing, gaming is a great way to pass the time, just don't waste all your time doing it.

      (Absolute prohibitions and excessive specialization are for insects.)

    35. Re:Gamers are not idiots ... by lgw · · Score: 1

      I'm sure lots of gamers are addicted, but I'm also sure there are lots of gamers that just enjoy playing a few times a week (like me)

      It's not a habit, it's cool, I feel alive. If you don't have it you're on the other side. I'm not an addict. Maybe that's a lie.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    36. Re:Gamers are not idiots ... by s0nicfreak · · Score: 2

      Uh, I replied to a comment that said to "go outside and have fun in the real world". I'm not saying there is nothing else than video games. I'm saying there is nothing I can find for adults to do outside in the real world (because that was a key piece of the post I replied to), that don't end up with the adult spending more time inside trying to set up, talking about etc. on the internet than time spent outside, and giving more and more money to companies that screw them over.

      I have yet to find ANY activity for adults that doesn't require giving more and more hard-earned money to companies or groups that screw you at every opportunity. Bikes, running shoes, etc. keep getting more cheaply made, fall apart faster, wear out easier so that the companies make the max profit and you end up buying more every couple of years (months even, with shoes). The government allows people to build on more and more land, leaving small nature preserves that are screwed over because of all the buildings around them. Etc.

    37. Re:Gamers are not idiots ... by lister+king+of+smeg · · Score: 1

      why would i do that i can still play nethack without draconian drm and internet connection

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    38. Re:Gamers are not idiots ... by chthon · · Score: 1

      Lazy the Gnome, is that you?

    39. Re:Gamers are not idiots ... by geegel · · Score: 1

      Try blind dating, urban exploration or volunteering at a local clinic.

      --
      right...
    40. Re:Gamers are not idiots ... by spire3661 · · Score: 1

      Games For Windows Live issues can be solved by simply making a LOCAL Live account. Once I realized that if I log into GFWL (which is free) on my PC and it kicked my wife off Netflix on the Xbox (Non-free Live), i was done paying for the privilege of being abused.

      --
      Good-bye
    41. Re:Gamers are not idiots ... by adolf · · Score: 1

      Can you find me an activity in the real world that isn't like that, which is actually fun for adults?

      Yes.

      Step one: Slow down.

      Step two: Go for a walk in the woods. Find a quiet place, sit down on the ground next to a friendly tree or rock, and just be. (If unsuccessful, repeat (starting with step one) until you get it right.)

      Step three: You're an adult. You'll figure it out.

    42. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      I'm guessing this post is why the OP went from flamebait to insightful.

    43. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      Everyone is making broad generalizations.

      You realize the irony in that statement, don't you?

      Irony can be so ironic.

    44. Re:Gamers are not idiots ... by GodInHell · · Score: 1

      Ditto.

    45. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 1

      StarForce, another Copy Protection program, in addition to opening up security holes and causing BSODs, could physically break a legit user's CD drive. What's next, breaking people's knees in the name of copy protection?

      Not only that, it would disable any legitimate SCSI drives because it assumed any SCSI drive was a virtual CD/DVD drive (which most were seen as to the OS). It doesn't help that SATA drives are also, likely due to technical reasons, listed as SCSI drives by the OS; although CD/DVD drives often still used plain IDE during the early days of SATA hard drives, this is beginning to change, though hard drives have been universally SATA-connected for some time.. And it was so badly written, if someone installed it on a Windows Vista machine, it would kill the OS to the point of requiring a reinstall.

      That's because SATA essentially is a SCSI interface, only used over a specially designed serial cable instead of older SCSI ribbon, and just present the IDE/PATA-compatible front to the OS for the sake of compatibility. Serial Attached SCSI uses exactly same cables and connectors, and SAS controllers can even natively operate SATA drives (though not vice versa). Modern OSes bypass this front and use the native SATA command set, which is basically a subset of SCSI, and thus the drives are listed as such.

    46. Re:Gamers are not idiots ... by logjon · · Score: 0

      I. Just. Listed. Several.

      --
      The stories and info posted here are artistic works of fiction and falsehood.
      Only fools would take it as fact.
    47. Re:Gamers are not idiots ... by void* · · Score: 1

      Someday, you'll be responding to someone with a UID that's greater than times higher than yours ...

      --


      Code or be coded.
    48. Re:Gamers are not idiots ... by void* · · Score: 1

      Of course, that's assuming you don't die first. ;)

      --


      Code or be coded.
    49. Re:Gamers are not idiots ... by mattack2 · · Score: 1

      He wasn't making broad generalizations, he was describing what HE is going to do. (Even the Stallman comment can just be him describing himself.)

    50. Re:Gamers are not idiots ... by mattack2 · · Score: 1

      Think of this in terms of mail. 40 years ago I could rent or buy sheet music for some Elvis songs, copy it, and send it by mail to a friend of mine.

      Citation needed. I presume you are implying that that was *legal*, not just that you could physically do it. How was that not copyright infringement?

      Sheet music was copyrighted, even in the late 1800s.. http://upload.wikimedia.org/wikipedia/commons/5/5f/Maple_Leaf_Rag.PNG

    51. Re:Gamers are not idiots ... by mattack2 · · Score: 1

      So I'm inferring that you need it to be a *social* activity?

      If not, skiing (fits your bunch of money, need equipment, etc. though), running, biking (need equipment)?? Not that I do any of those much (would ski if it were closer). I run (well mostly walk) on a treadmill so that I can veg and watch TV while doing it, to get my mind off of it.

    52. Re:Gamers are not idiots ... by FireFury03 · · Score: 1

      Can you find me an activity in the real world that isn't like that, which is actually fun for adults? Just running around and pretending to shoot each other with sticks, climbing trees, etc. is not fun for adults.

      I mountaineer, rock climb and windsurf. Yes, there are setup costs for all of these (probably less than a lot of gamers spend on consoles and games over the years), and yes they require suitable weather. However, my activities actually fit together reasonably well in different weathers - when its sunny and warm I go rock climbing or mountaineering, when its snowing I go ice climbing, mountaineering or skiing, if its a howling gale I go windsurfing (don't care whether or not its raining)...

      Ok, I'll admit there is a small amount of looking at a screen to get the weather forecast, or to organise meets with other people, but largely the "screen time" is pretty minimal.

    53. Re:Gamers are not idiots ... by Anonymous Coward · · Score: 0

      You were around before movies existed? Gosh! You must be more than 117 years old!

    54. Re:Gamers are not idiots ... by Raenex · · Score: 1

      You seriously come off as a whiner looking for an excuse. Wah wah, stuff costs money and the world isn't perfect.

    55. Re:Gamers are not idiots ... by iamnobody2 · · Score: 1

      the sentence itself "Everyone is making broad generalizations." is a broad generalization, not the rest of the post

      --
      nobody's perfect
    56. Re:Gamers are not idiots ... by Miseph · · Score: 1

      "Just running around and pretending to shoot each other with sticks, climbing trees, etc. is not fun for adults."

      I must not be an adult, because that sounds pretty damn fun to me. Maybe you should try to lighten up a bit.

      --
      Try not to take me more seriously than I take myself.
    57. Re:Gamers are not idiots ... by erickfis · · Score: 0

      1. Playing a Game for Windows Live (GFWL) game on Steam and having the GFWL fail to connect, disconnect midgame, and choke up so often as to make a fun game unfun (Dark Souls...)
      6. Online requirements for single player games 7

      You are not alone, fellow gamer. The two item above really give me the nerves!

    58. Re:Gamers are not idiots ... by snappyjack · · Score: 1

      Even 'addicts' are rational consumers, they just have a warped set of values. As in, if I get burned by Frank the Dealer, I'm going to look for a new place to buy smack because I must have it, and throwing money at Frank isn't accomplishing that goal.

    59. Re:Gamers are not idiots ... by Shadowkahn · · Score: 1

      I think it's improper to make such a blanket statement about gamers. While you're certainly right that many gamers exhibit similar behaviors to clinical addicts (just watch the panic when an MMO goes down for any measurable length of time) there are others, myself included, who game for fun and who, when the game isn't available or is produced by a company we don't approve of, are perfectly fine not playing that game and doing something else instead.

    60. Re:Gamers are not idiots ... by operagost · · Score: 1

      I'm super-disappointed that someone with a three-digit UID didn't respond to you.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    61. Re:Gamers are not idiots ... by DuckDodgers · · Score: 1

      I'm not saying it was legal. It wasn't.

      I'm saying 40 years ago the same sharing happened, but the music industry wasn't asking for the right to mess with our mail or our ability to play musical instruments as a necessary step to protect their copyrights. You can't fix a wrong by doing something worse, and that's what is happening today.

  28. Dear Console Makers.... by Mysticalfruit · · Score: 1

    Dear Console Makers,

    Let me be crystal clear. I will NEVER buy a console that is incapable of playing used games, PERIOD.

    If I am capable of buying physical media for my console, I should have the right to lend / sell / trade that media with others including companies who may resell it.

    If I am capable of downloading games for my console, I should have the right to save those games to external media and play them on other consoles. Not copy them to the other console, but merely play them.

    I am fundamentally opposed to the DLC model because it encourages companies to sell games that are incomplete or to sell advantage to those willing to pay for it.

    That's my $.03. when it comes to Consoles.

    --
    Yes Francis, the world has gone crazy.
  29. degenerate addicts will do anything for their fix by Anonymous Coward · · Score: 0

    And addicted degenerate gamers are no exception.

    They will buy whatever console gives them the best experience and will fork over fistfuls of money for both the console and the games that they can no longer buy or sell second-hand.

  30. There's always one way to get games cheap: by Guppy06 · · Score: 1

    Hold out for a price drop or three. Few things depreciate like last year's games.

    1. Re:There's always one way to get games cheap: by Anonymous Coward · · Score: 0

      Have fun playing them all by yourself while all of your friends are buying this year's games.

    2. Re:There's always one way to get games cheap: by dintech · · Score: 1

      What if his friends are similarly inclined? That's not beyond the realms of possibility. Have fun playing this years games while your friends are off spending their hard earned on blackjack and hookers.

    3. Re:There's always one way to get games cheap: by Guppy06 · · Score: 1

      If everyone felt such a strong urge to stay up-to-date with new entertainment media, the movie theater industry wouldn't be foundering.

    4. Re:There's always one way to get games cheap: by MitchDev · · Score: 1

      I don't buy video games for multiplayer (one exception, WoW, but I'd rather fire up a home server and not deal with the asshats).

      I want a game that I don;t have to rely on someone else to play.

      If I want to play with someone, I will, but I prefer my video games solo.

    5. Re:There's always one way to get games cheap: by Black+Jack+Hyde · · Score: 1

      Skyrim and its (still) full price tag say hi from shelves at Gamestop and Walmart.

    6. Re:There's always one way to get games cheap: by Guppy06 · · Score: 1

      Perhaps, but you can pick up the GotY edition of Oblivion for $20.

  31. "the rumor mill" by gtirloni · · Score: 2, Insightful

    That's redundant, what else is on Slashdot these days? :)

    --
    none
  32. How much of their business is used games? by damn_registrars · · Score: 1

    When I walk or drive past a gamestop, I seldom see people browsing, even when they are doing a big sale on used games. However they frequently have big banners up telling people to pre-order Halo 17, Half-life 12, or Fifa soccer 2020. It appears that they make more money from the new stuff than the old, from what I have seen from walking or driving past any number of gamestop locations in my area.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:How much of their business is used games? by Megane · · Score: 1

      Maybe the pre-order people are more likely to sell back their games earlier, providing GS with used copies sooner to sell at ${RETAIL}-5? Especially when it's an annual sports title, which has a limited shelf life to begin with.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:How much of their business is used games? by kannibal_klown · · Score: 1

      Sure, Gamestop makes a solid number of sales from new games. But a large percentage of their PROFIT is from used game sales because that x% they paid back to the customer is a pittance compare to the amount they pay to order those new copies. I'm not going to say a majority of their income is from used game sales... but I remember an analyst stating the percentage a couple years ago and it was quite large... i just forget the exact number.

      And they push the used game versions... HARD. Do you want to save $10 on a used copy? It's just as good as the new one. Are you sure. It's a great deal. It is literally part of their training / mandates that they push used copies as much as they can.

      I've been to Gamestops where they were pretty much out of many new copies of recent (or semi-recent) games and only had used ones.

      So yeh... they sell a decent number of new copies... in hopes those same people will sell them back in a few weeks so they can sell them again.

  33. There's a silver lining by Teckla · · Score: 1

    As someone that has loaned friends optical discs and gotten them back scratched, I can see a silver lining...

    "Sorry, I'd love to loan you this game, but it only plays in my console!"

    That being said, I do think making used games unplayable is a greedy money grab.

    1. Re:There's a silver lining by MitchDev · · Score: 1

      You need better quality friends...

  34. Contrary to European legislation by paugq · · Score: 3, Interesting

    Depending on how they implement the "no used games" feature, it may be contrary to European law. There was a ruling against Oracle last year saying it is perfectly fine to resell second-hand software:

    http://www.businessweek.com/news/2012-09-16/second-hand-software-sales-set-to-soar-on-oracle-ruling

    1. Re:Contrary to European legislation by Insightfill · · Score: 1

      Depending on how they implement the "no used games" feature, it may be contrary to European law. There was a ruling against Oracle last year saying it is perfectly fine to resell second-hand software:

      http://www.businessweek.com/news/2012-09-16/second-hand-software-sales-set-to-soar-on-oracle-ruling

      However: in these newer cases, they're just making it really damn difficult to re-sell the game. They're not saying "You're not allowed", they're simply making it impossible to do.

      If you were legally allowed to resell your car, but had to do a one-time calibration of your thumb to start the ignition (never to work again), they would be legally allowing you to resell the car, but physically preventing you from doing it.

      It's a fine point, but one which they'll ride as long as they can.

  35. In DC they'er getting grief... by Anonymous Coward · · Score: 0

    because a lot of the used stuff is stolen.

  36. "Apocalypse" indeed... by Millennium · · Score: 1

    As in "a lifting of the veil", not "the end of the world."

    Oh, it may be the end of the world for Gamestop: a chain built on used contemporary games that caters to the contemporary gamer. But the few used-game stores not bought up by Gamestop during its boom survived without even having to pivot all that much: now they work with retro games -the stuff Gamestop doesn't carry- and modern merchandise. You can't build a mega-chain on that (yet, though we'll see what the death of used games does to that), but you can survive, and these places are pretty much already where they need to be when all used games are retro by definition.

    1. Re:"Apocalypse" indeed... by drinkypoo · · Score: 1

      now they work with retro games -the stuff Gamestop doesn't carry- and modern merchandise. You can't build a mega-chain on that (yet, though we'll see what the death of used games does to that), but you can survive, and these places are pretty much already where they need to be when all used games are retro by definition.

      WTF did Gamestop do with all the games for all the consoles they stopped carrying, anyway? They must have controlled a significant portion of all used Saturn titles. Did they destroy them? Did they sell them to Asia? If they destroyed them, I hope they all DIAF...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  37. Of Course They Will by Anonymous Coward · · Score: 0

    Game prices will come down, due to new consoles.

    Gas prices will come down due to new regulations.

    Insurance costs will come down, due to new requirements to buy insurance.

    Garbage service costs will come down, due to new contracts that require the replacement of all the trucks.

    All prices will come down. That's what everybody keeps saying. Pay attention!

  38. Stupid move by reiter.john · · Score: 1

    I for one will not be buying a new game system specifically because of this. Games don't have to be 'new' to be 'new to me'. This is just a ploy to make people pay more for media then they would typically have to. I say drive them out of business.

  39. That is when.... by Lumpy · · Score: 1

    I start pirating Console games. If it hurts them then I am happy.

    --
    Do not look at laser with remaining good eye.
    1. Re:That is when.... by reiter.john · · Score: 1

      If only it was 'Powered by the blood of Bill Gates'

  40. Change by JWW · · Score: 1

    It sure hasn't taken us very long to go from "the customer is always right" to "screw the customer."

    In most industries, screw the customer over is now the norm. I think it's directly related to companies going from a belief in making good products to a belief in increasing shareholder value.

  41. Still clinging onto the old 60g PS3 by cgiannelli · · Score: 1
    The original PS3 with 60g drive is clunky, it gets hot and loud. It's a massive beast that overshadows the newer and sleeker models. But this is a gem, it can play, without emulation the PS2 games which to these days are still great. I'd like to spring for the newer PS3, but this old dinosaur is still a functional masterpiece and has 4 USB ports.

    As far as Gamestop goes, and the used market. It's about dang time it gets a shakedown. sure it sucks that publishers are sucking the lifeblood from us by eliminating used game sales. Imagine if car manufacturers did the same for used cars... But... Have any of you gone to a gamestop in the past 2-3 years?

    It sucks. It's a shop of despair and crushed spirits. You go in and there's a line a mile long for people trying to sell their used games at $10 or so a pop. The wait for a clerk, so you can buy a game, you know, "give them money", is eternal. Service is slow, it sucks and now with Amazon and Best Buy and all these other places selling games there is no need to go there any more. Gamestop is nothing more than a Pawn shop disguised as a retail outlet. They charge $50 for a used game, that may or may not even have a manual and $60 for the new game that is complete. I prefer to pay the extra money. Sure for some of the older, hard to find games like the "Persona" series, gamestop may be a gem, but those situations are so far and few to mean anything.

    In the end I do pray Gamestop changes it's business model, provides marginally better service, or priority over those who want to make a purchase. I've many times dropped my items right where I stood and left the store. I don't need launch day games. I can wait another week or two. Most games are just not fun anymore. they provide no challenge, then there's Capcom, the only game maker that doesn't appear to cater to the mentally numb. Dragon's Dogma, is a gem on the line of the Dark/Demon Souls line. and the original god of war. These gems are too rare.

  42. Why? by hateflyy · · Score: 1

    Why is this still coming up. NEVER going to happen. Trust me. Better yet don't. What I'm saying is if you think this through and put a little logic behind it, M$ would never shoot themselves in the foot this bad. To me this seems like one very good troll.

    1. Re:Why? by PhxBlue · · Score: 1

      I don't think Microsoft would make such a dick move, but then, this is the same company that gave us Games for Windows Live.

      Sony, on the other hand ... I wouldn't put it past them for a second.

      --
      !#@%*)anks for hanging up the phone, dear.
  43. If true, the current gen is the last for me by Kinwolf · · Score: 1

    I don't buy many games anymore, only 3 in the last years, but 90% of my purchase for this generation consoles have been used games. Be it through ebay/local ads website, or the local videostore getting rid of multiples copies of older games. So maybe it's less a sacrifice for me then others, but I will never buy a console that tries to remove my right of first sale, especially when new games clocks at 60$ and more for 10 hours of gameplay. It seems I'm one of the few left remembering games like Phantasy, Star Control 2, The Magic Candle, all the "X Quest" and SSI Gold boxes providing a solid 70 hours of gameplay or thinking for 25-30$. Those are the games that still come to mind when someone ask me about "fun" games. Anyway, boardgames and kickstarter projects that provide a DRM free game will continue to get my money in the coming years.

    1. Re:If true, the current gen is the last for me by jsepeta · · Score: 1

      I don't believe that Sony & Microsoft realize that cutting off inexpensive games will kill their new platforms.

      --
      Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
  44. Get smarter. by Anonymous Coward · · Score: 0

    Hopefully everybody will go back to an old lesson, and that is: "You already have a computer, so why should you buy something else also?"

    This lesson was learned back in the 80's. I refuse to pay for a console game system. If it does not exist on the PC then I'm not interested in it.

  45. Obvious reason why GameStop is going under by bersl2 · · Score: 1

    They didn't make Battletoads available for preorder. What a stupid mistake!

  46. What this means for games by Anonymous Coward · · Score: 0

    ...is the resurection of PC gaming and indie developers is upon us. While big publishers build ever higher walls around their console gardens, small PC developers reach out to the community and actually adopt models that keep everyone happy. Popularity of Steam sales, GOG.com, Humble Bundles, push for Linux gaming and self-publishing sucess of Minecraft speak for themselves. On the other hand we have the decreasing sales of huge franchises, big publishers aggressively pushing for legal protection of their revenues, quality of games suffering from the complecancy of big developers (we'll never forgive you, Gearbox! Signed, Aliens franchise fans).

    In the creative and technology industries, with games industry drawing from both, there is a saying: "If you stand in one place, you'll be left behind" and what big players are doing ATM is trying to maintain the status quo, by supporting obsolete distribution models and trying to carve their business principles in stone by lobbying for legal measures. The problem is you can't make people buy stuff. You can't make people choose you over the guy who does the same cheaper and better. They will be left behind and the guys who really love doing what they do will only grow stronger by it.

    So what the future holds (let's say, the next 5 years) is actually the failiure of the next gen console sales to meet their targets, big development studios going bust or being shut down by the publishers, even more legal struggle in terms of DRM, IP and curbing piracy being brought by big publishers, and finally the second golden age of PC gaming, and quite possibly a game developer market bubble. And if any of these predictions prove to be incorrect I'll eat my own pants. Oh, and I think Apple will have a big fight on it's hands to maintain their position in the market, but I'm not betting on that one since no one really knows what SJ left written in his business testament...

  47. More Craziness is all by Anonymous Coward · · Score: 0

    I'll put this simply, I'm pretty sure Chevy doesn't get a cut of my old car when the lot sells it as a used car. I don't have to take some money out when I sell my old couch and send it to the manufacturer. Samsung doesn't get anything when I sell the old TV at a garage sale. So why do these game companies think they should get something and why do they think they have the right to muscle the consoles into doing something like this. The reason is simple, because the companies that make the consoles MAKE FREAKING GAMES! Its all about protecting their exclusivity which is akin to attempting a monopoly. Its not good for anyone. The large companies are straining to maintain their old man outdated business models in a society that has outgrown them. All media is doing it. Its not about addiction or anything else, its about money pure and simple. Their analysts have drawn up predictions that if they do this they will more money in the long run. They don't care about you, they never do. They care about profits and they can't understand how they could possibly continue profiting with used games out there. Basically someone pointed out that they don't get a cut of this fairly large industry of used games and they blustered and coughed on their $100 cigar smoke and spit out the 12 year old brandy.

  48. Pulling retailer names out of their ass? by Powercntrl · · Score: 1

    Amazon sells everything from zippo lighters to ass lube - I think they'll be okay. Best Buy sells refurbished, used and returned electronics through their stores and Cowboom site, but I'm pretty sure they don't even sell used games.

    GameStop, well, if used games comprise a large portion of their business - sucks to be them. People don't seem to be much interested nowadays in going to a store to buy/rent something that can be delivered electronically. Seems like their fate was sealed sooner or later regardless of their ability to sell used games. I don't have a Blockbuster nearby anymore, either.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  49. Amazon, GameStop, and Best Buy? by rjejr · · Score: 1

    Why include Amazon, Gamestop and Best Buy? Best Buy is and has been dieing for awhile now b/c of online retailers like Amazon. Gamestop pretty much only sells videogames. Amazon sells pretty much everything. I think videogames could go away completely and Amazon would be just fine.

  50. Stranger danger by tepples · · Score: 3, Insightful

    I dunno, go outside and have fun in the real world for a change?

    How much of the current tendency against outdoor recreation is due to "stranger danger" hysteria among parents? And how much is because the gift-giving season is in a part of the year when temperatures are too cold for vigorous outdoor recreation throughout much of the developed world?

    1. Re:Stranger danger by FireFury03 · · Score: 1

      And how much is because the gift-giving season is in a part of the year when temperatures are too cold for vigorous outdoor recreation throughout much of the developed world?

      I tend to find the cold makes me want my outdoor recreation to be vigorous :)

    2. Re:Stranger danger by Anonymous Coward · · Score: 0

      I once took a class full of 18-20 year old video game design students on a field trip to (gasp!) the back lawn of the school, just behind the class building. In order to demonstrate how to photograph references for making 3D Graphics textures. You'd have thought I had marched them into the Sahara or something, what with all the sweating and moaning. Then someone saw a bee, flipped out, and I had 12 students running full-tilt back up the hill and into the building.

      Leaving only myself (32), and a 60 year old vet (there for fun) staring at each other in utter disbelief. I mean, don't kids EVER go outside these days?

    3. Re:Stranger danger by Anonymous Coward · · Score: 0

      Its not hysteria, it's over pre-cautious when it comes to your children.. The funny thing is that people that makes comments like yours DON'T have children... I have 3 registered sex offenders that live within 2 miles of my house.. I don't live in a crappy neighborhood either, my property values are one of the few that are still going up, but they are here, 3 sex offenders and god knows how many of their freinds come to visit them, so their could be anywhere from 3 - 10 or more sex offenders within 2 miles of my house any given moment. Of course I'm cautious...

  51. Only if you don't plan to play online by tepples · · Score: 4, Informative

    After a year or so the prices come down, the bugs are as fixed as they're gonna get, and word of mouth will tell you whether the game is worth the time. There's nothing that says you *have* to play the latest and greatest games the moment they come out.

    While following that strategy on a Sony console, I've never been able to get online play to work. All I've been able to get is an error message stating that "this software title is not in service."

  52. An actual DS game called Master Chef by tepples · · Score: 1

    Tambo was talking about Master Chef for DS.

  53. Old release competing with new by tepples · · Score: 1

    Make games so good that people want to keep them

    This worked for, say, the Super Smash Bros. series. But I guess publishers assume that people who are still happy with playing the previous game are people who aren't buying the same publisher's newer games. Solution: turn off older games' online play.

  54. Countries without paid apps by tepples · · Score: 2

    (Oh, even at $0.99, games bitch and moan about games being too expensive, too... the fun of being a mobile developer...)

    How much of that is due to Android phone manufacturers having launched their phones in countries where Google didn't yet have a payment infrastructure? That's what happened with Android Market in the early days of Android: ad-supported became the norm because so many countries were shut out of paid applications entirely.

  55. No app resale on iOS or Android either by tepples · · Score: 1

    But right in front of the store were a ton of used iPhones, iPads, iPods, Galaxy tabs

    None of which can play used games.

  56. Used Games? by Anonymous Coward · · Score: 0

    I agree that it would suck if the used game market was removed. I guess the question is would new game prices be cheaper out the gate? Would Microsoft start the price at $50 while Sony is charging $60? From my point of view you have to provide something to the consumer in exchange for making it impossible to sell my used games. If you cannot provide something in return then Microsoft will lose as all the customers will go buy a Sony system.

  57. Drivers lacking newer version of OpenGL by tepples · · Score: 1

    Just about every video card from the last decade is able to utilize OpenGL no matter the OS.

    Which doesn't help if your game is targeted at a newer version of OpenGL than the user's video card's driver supports, or if a necessary extension turns up missing. Should a PC game be prepared to drop to Dreamcast-class class graphics if that's all the video card supports?

    They have the same capabilities for development on pc's as they do on consoles. They just don't use it.

    If one console supports a particular texture format, they all support that texture format. What texture compression method is guaranteed to be supported on all PC video cards that support OpenGL?

  58. Scalability by tepples · · Score: 1

    But there is still a core functionality that every PC will have (as long as it's at least semi-current), about equal to a console.

    A console will typically be connected to a much larger screen, and the player will typically be sitting farther away.

    So why do game makers then complain about it being hard to make use of all the extra bells and whistles on the PC, when those things don't even exist on consoles.

    In order not to generate a disproportionate tech support burden, PC games have to be able to scale down to an Intel GMA while still looking good on the latest piece of AMD or NVIDIA kit. It's like having to include the Wii, Xbox 360, and PS3 versions of a game in one box. And a PC game can't just store pre-compressed textures (due to patents) or pre-compiled shaders (due to architecture differences among Intel, NV, and AMD).

  59. Should an asset have value? by ciscoguy01 · · Score: 1

    The problem here is one of philosophy.
    When you buy something and pay for it, should it be *yours*.
    Shouldn't any valuable asset be just that, a valuable asset?

    This is going on all over, some companies want you to buy their new products, sometimes for thousands of dollars and if you later on decide you don't want/need it you should destroy it rather than put it on ebay and sell it to someone who does. Barracuda products come to mind.
    I for one don't believe in buying anything that has *no resale value*. I insist things I buy have value. I don't buy from any company that tries to interfere with that inherent value.

    Every asset should have value. If a company through their policies or through technological means tries to interfere with that inherent value you should avoid buying their worthless stuff. They want you to buy it from them but they later on try to take the value away from you, the solution is to not buy from them!
    It's no different in the game industry. If you can't sell it if you don't want it, you should just not buy it in the first place.
    The company would then have to change their business policies or go out of business.
    If the Xbox 720 is going to prevent your assets from having value, just don't buy it. Maybe rent it, like World of Warcraft.

    --
    .
  60. Sony and MS planning this? by Graydyn+Young · · Score: 1

    If both Sony and Microsoft both implement this sort of destructive always-on DRM simultaneously, doesn't that sort of reek of collusion? I mean, if only one of them implemented this sort of thing, everybody can just switch to the competitor. It only really works if they both implement it simultaneously. Maybe I'm overly optimistic, but I keep thinking that neither company are planning to implement this awful DRM. Maybe Sony keeps bringing it up to try and get Microsoft to go for it - and thus destroy themselves.

  61. Been a long time coming... by WilyCoder · · Score: 1

    I've been waiting for the video game industry to collapse for a while now.

    When companies introduce anti-consumer, anti-capitalist policies (such as you dont own the game you just bought) then I welcome their bankruptcy with arms wide open.

    Besides, I am all grown up now, and I stare at a glowing rectangle for 8 hours a day. Last thing I want to do when i get home is play video games. And I say that being raised by the Nintendo Entertainment System when I was a kid...

    Now, my gaming habit has evolved into board games. There is a wealth of really cool board games out there, you OWN the games you buy, you can RESELL them if you desire, and (to me) they are just as fun as video games.

  62. When there were 3 tv channels and nothing to watch by Marrow · · Score: 1

    We read books. And books work just as well today as they did then. Even better, with the web you get reviews and instant delivery.

  63. Or they could just do what Nintendo does... by gameboyhippo · · Score: 1

    Nintendo prevents reselling of used games by making the games so good that few copies make it to GameStop. Often times a used Nintendo game sells for more at GameStop than a new copy anywhere else. Why? Little supply. As the saying goes, Nintendoes what Sony and Microsoft don't.

  64. It's 10:05 Tuesday Feb 19 2013 by kawabago · · Score: 1

    Your fact for the day.

  65. This is the essence of capitalism... by MickLinux · · Score: 1

    ... which is "rule by capital", and has nothing to do with a free market.

    Like most (or all) other isms and capitalism is there to benefit the rulers. Period.

    And yes, democracy is also an ism -- proletarianism. So are -- for you few Limbough purists out there -- a democratic republic.

    Having said that, I'm going to blow everyone out of the water with my next statement. I actually prefer rule by Christ, because he benefitted the least of those around him, instead of himself. Moreover, he did this more in his days of strength than in his days of weakness. Thus, in my book He is worthy to rule. All other rulers are worthless, or worse.

    --
    Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
  66. Pointing vs. directional input by tepples · · Score: 1

    Tablets are great for video games that intrinsically involve pointing. This could be pointing at objects on the screen (e.g. Duck Hunt or Bejeweled) or pointing at locations on the screen where an object will be placed (e.g. Missile Command). They're not so great for video games whose input consists of a direction and trigger commands. How would one play, say, Mega Man on a tablet?

  67. Compare to how Nintendo handles Wii repair by tepples · · Score: 1

    so if your console breaks you also lose all your games?

    If your console breaks, you send it back and get another console with the same serial number so that your games will work. At least that's how it works with Wii Shop games: the Wii console you get back is authorized for downloads of already purchased games without charge on Wii Shop.

  68. Probably won't buy a next gen by gravis777 · · Score: 1

    I used to be a heavy gamer, but now I just don't have the time. The games I DO play now are usually games I can pick up and play for about 5 or 10 minutes at a time. My PS3 has become a media server, and I just turned on my XBox for the first time in about a year.

    Strangely, I still pick up games from time to time. Gamestop is my friend - I rarely pay more than $10 for a game. I play games so rarely, in fact, that usually a demo of a game is fine for me (I still play the DBZ demos on PS3).

    If a system is going to restrict me from playing used games, then I simply won't buy the new system. I don't play enough anymore to justify paying $60 for a new game - the only games I bought new in the past 10 years were Duke Nukem Forever and Alice Madness Returns (strangely, they had the same release date) and those were for the PC (because those games need keyboard and mouse).

    I just found Fable 3 the other day at Gamestop for $8 so I will probably go back and pick it up - I like the Fable games.

    So yeah, with about how often I play, I am usually picking up games that are 2-3 years old at least.

    Now, if you want to offer me a dowloadable copy or a "Greatest Hits" package for under $10, then I might consider buying a game new (I have actually bought a couple of classic games on the PS3 and my Wii before it was stollen that were under $10).

    Let's just say that if you are going to lock out used games, you are going to drive away casual gamers like myself.

  69. see now by Anonymous Coward · · Score: 0

    personally i'd be done , i wouldnt buy any console that i can't buy a game for USED and significantly reduced in cost i.e a 5-15$ a game ~ I myself am patient and tend to buy the games when they're nearing the EOL for the system because even the awesome games are so cheap or able to get so cheap.
          If you're willing to buy a locked out console that you'll hafta hack to work the way you want to and fork out hundreds of $$ for that by all means but i don't comprehend how thats legal for them to do so? it's gotta be against FAIR USE? and Monopolization ? yes

  70. Which prebuilt HTPC? by tepples · · Score: 1

    perhaps you should have went with a prebuilt system from one of the major manufacturers.

    Do they advertise affordable machines in cases that aren't the typical 8-inch-wide tower that sticks out like a sore thumb next to a TV?

  71. Console bureaucracy by tepples · · Score: 1

    And, you know, game makers, since a more stable and known platform to make things for makes for less development headaches for supporting whatever bizarre way people could have their PC set up for.

    For smaller game makers, navigating PC hardware diversity has often proven easier than navigating the console makers' developer and game approval bureaucracy.

  72. PC to TV by tepples · · Score: 1

    I have a 55" HD LCD in my living room connected to a surround sound amp, and I can game from my recliner.

    Any PC will support that setup as well. All PCs have VGA out, and newer PCs have DVI or HDMI out. All LCD HDTVs have HDMI in, which is compatible with DVI signals, and most LCD HDTVs have VGA in. So except for a few edge cases with a VGA-only PC and an HDMI-only TV, you can still game from your recliner with a PC, a gamepad, and a TV. And I'd bet there are more games for PC that aren't on Xbox 360 than there are games for Xbox 360 that aren't on PC.

  73. Fuck Gamestop by Anonymous Coward · · Score: 0

    Between sending me an email offering me a whopping $75 trade-in bonus for the new "white" (?) PS3 and one of their salesmen offering me a $5 discount off the full price for a game that didn't have the original case or manual but he assured me was brand-new. I refuse to do business with those fucktards ever again. I'd rather go to Walmart.

  74. Gamespot is dying... by Prien715 · · Score: 1

    Netcraft confirms it.

    --
    -- Political fascism requires a Fuhrer.
  75. Come on now... by hateflyy · · Score: 1

    Ugh, when will this ever end. People, really? Trust me, it's not going to happen. End of discussion!

  76. There are sex offenders and then there are rapists by tepples · · Score: 1

    The funny thing is that people that makes comments like yours DON'T have children

    You are correct that I have no children of my own, but I have babysat my aunt's children.

    I have 3 registered sex offenders that live within 2 miles of my house

    Did these people become registered sex offenders for unwanted sexual contact with another person or just for urinating in public? And is there a reason parents can't just teach their children to stay away from sex offenders' residences rather than just playing indoors all the time?

  77. Could actually benefit them... by Igal+Zeifman · · Score: 1

    I think that it will actually boost short-term revenues. New consoles will bring new games, new interest and perhaps even new market share (more casual gamers). Used games can still be big. Even without revers compatibility people will still buy new games, finish them and want to exchange them.

  78. Indies and multiple gamepads by tepples · · Score: 1

    it will likely leave a vacuum for indie developers to come in and not have to compete with the large development shops that are currently entrenched there.

    But will it leave enough of a vacuum that people will become willing to buy a PC and hook it up to the TV? Until people are willing to do that, or unless Ouya happens to catch on in the way that things like GP2X didn't, only the entrenched large development shops will be able to release games in genres traditionally played with multiple gamepads on a big-screen TV.