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Minority Report's Legacy of Terrible Interfaces

jfruh writes "More than a decade ago, the special effects artists working the Steven Spielberg film Minority Report synthesized experimental thinking about GUIs to produce a floating interface that Tom Cruise manipulated with his hands. In 2013, surrounded by iOS and Android and Windows 8 devices, we use stripped down versions of this interface every day — and commercial artist Christian Brown thinks that's a bad thing. Such devices may look cinematic, he argues, but they completely ignore the kinds of haptic and textured feedback that have defined how we interact with devices for centuries." Speaking of Minority Report interfaces — a new armband sensor using a gesture-based control scheme is the latest gadget to invoke references to the movie.

305 comments

  1. That and... by Press2ToContinue · · Score: 4, Insightful

    1) Gray text
    2) Animations
    3) Swiping
    4) Hiding interface controls
    5) No menus
    6) buttons anywhere all over the screen
    7) "sexy" interfaces

    --
    Sent from my ENIAC
    1. Re:That and... by Anonymous Coward · · Score: 4, Insightful

      From TFA: "This isn't to argue that touchscreens are useless. They’re a great way to cheaply interact with a small electronic device—like, say, a phone."

      Betamax was better. VHS was cheaper. Better doesn't always win.

    2. Re:That and... by shugah · · Score: 4, Insightful

      While LCD monitor makers are striving to improve contrast ratios and reduce glare – blacker blacks, broader viewing angles and deeper, more vivid colours, futurists envision a world of high glare, transparent monitors where ambient lighting and artifacts on both sides of the glass wash out contrast and colours? Absurd.

      --
      If you aren't part of the solution, then there is good money to be made prolonging the problem
    3. Re:That and... by Anonymous Coward · · Score: 5, Insightful

      Replacing a buttons with simple text on them for cute little icons drives me absolutely insane. It's almost like it's a goal to make the lives of people who have to instruct others on how to use their products harder.

      "Click the send button" becomes "Ok, do you see the little box with a picture of an envelope in it with some lines next to it.. in the upper left corner of the screen? You don't. Keep looking"

    4. Re:That and... by green1 · · Score: 4, Insightful

      how often do you see a cell phone, tablet, or even laptop with a matte screen? They're almost all high glare nightmares.
      The makers have ignored the best way of reducing glare because a shiny screen looks better, and therefore sells better, right up until the point where you try to actually use the thing.
      The only way around it is to crank up the brightness to try to overcome the glare, kills battery life, but it's worth it for a shiny screen when it's off right????

    5. Re:That and... by cjb658 · · Score: 4, Informative

      I think that's to make it easier to translate the software.

    6. Re:That and... by macraig · · Score: 1

      I came here to reply to the first truncated line of your comment... but then I was greeted with the second line that said exactly what I intended to say (that's it's marketing designed to sell until the honeymoon is over).

      "Crispness" over visibility, huh?

    7. Re:That and... by green1 · · Score: 2

      I don't buy that "crispness" argument for a second. I have 3 matte screens in front of me at home, and the picture is plenty crisp. I can also see what I'm doing even with the lights on.
      There is absolutely no excuse for shiny screens. I've never talked to anybody who prefers them, but marketing departments obviously do...

    8. Re:That and... by Plumpaquatsch · · Score: 1

      8) No FORTRAN.

      --
      Of course news about a fake are Fake News.
    9. Re:That and... by sjames · · Score: 2

      Yes, the one that looks like a squished spider...

    10. Re:That and... by anakha · · Score: 3, Insightful

      You can add Google's fscking paper plane icon they use as the send button in their Gmail app to that list. Fsckers.

    11. Re:That and... by miknix · · Score: 4, Interesting

      I must admit I recently started looking a lot into http://en.wikipedia.org/wiki/Common_Desktop_Environment . I was super happy with Gnome 2, my productivity was never higher! Then, *bam* Gnome 3 up my throat, I actually tried to use it for a month but it was too painful - it was slow as hell, crashing all the time. Now I'm with KDE 4, it is not as fast as Gnome 2 but, feature-wise it is in a entirely different league. Still, I feel I don't use most of its features..

      The other day I needed a fancy way to visualize data in a gdb session - that's when I found ddd. The Data Display Debugger http://www.gnu.org/software/ddd/ is written in http://en.wikipedia.org/wiki/Motif_(widget_toolkit) . I was amazed how responsive and fast the GUI was. I found the GUI very well organized and not confusing at all to use. So I wonder, why are we really moving away from this? Why is everything turning into eye candy bloatware?

    12. Re:That and... by peragrin · · Score: 1

      well lets start with the 16 bit color color palette, hard to read, fonts massive over sized non scaling buttons.

      Pretty much the only good things are focus follows mouse, and it is low bandwidth enough to use with x windows straight across the internet.

      Actually the only thing I really miss is focus follows mouse. that is handy when working with lots and lots of windows open on multi monitor desktop setups.

      --
      i thought once I was found, but it was only a dream.
    13. Re:That and... by MikeBabcock · · Score: 2

      I have a shiny CRT screen (glass) and a matte projector screen, both HD, both linked up to the same sources, and I find the projector version much clearer in almost all scenarios. The reflective glass simply is not helpful no matter what they say.

      --
      - Michael T. Babcock (Yes, I blog)
    14. Re:That and... by GrahamCox · · Score: 4, Insightful

      The obvious solution is that we need research into finding a glass-like material that can be switched between shiny ("sales mode") and matte ("use mode'").

    15. Re:That and... by MikeBabcock · · Score: 1

      Agreed completely. I get it when "Settings" gets replaced with a gear icon. That's pretty standard now, and "Settings" is pretty long to put on a button, but on a touch interface I don't get to hover over icons to see what they're called like with a mouse, so a good description or help interface needs to exist.

      --
      - Michael T. Babcock (Yes, I blog)
    16. Re:That and... by green1 · · Score: 3, Informative

      Or we could save the money on that product which is bound to be a huge cost sink and just use existing matte technologies....

      In fact such a technology exists on almost all modern TVs. they have a "store mode" and a "home mode" the difference is the store mode runs at max brightness at all times so as to wash out the glare. Often times the "home mode" isn't even capable of getting to the same brightness because they would never get energy star certification if it did. (have you ever wondered why electronics ask you when you first set them up if you are a store or not?)

    17. Re:That and... by Anonymous Coward · · Score: 0

      > Actually the only thing I really miss is focus follows mouse

      Every linux desktop environment I've tried supports FFM. Certainly the KDE interface I'm using right now does. Sho how are you missing it?

    18. Re:That and... by dbIII · · Score: 1

      E16 and E17, among a quite a few other window managers, also have focus follows mouse.

    19. Re:That and... by miknix · · Score: 2

      well lets start with the 16 bit color color palette, hard to read, fonts massive over sized non scaling buttons.

      Well.. Is that a bad thing? I'm not a user interface expert but in my opinion It provides better contrast between interface elements/controls.
      http://ferret.pmel.noaa.gov/static/Documentation/rostock_paper/gui_main.gif
      Can't you tell immediately what are the controls and what they do? Now compare that with the interfaces that some software companies started pushing into our throats, where you can't even tell the difference between clickable and non-clickable elements! That and the abusive integration of media and/or distracting UI elements.
      Everything seems to be geared for content consumption but what about production? Are we supposed to be productive using interfaces designed for content consumption?

      Actually the only thing I really miss is focus follows mouse.

      Well, pretty much all window managers in Linux allow you to configure them to work that way.

    20. Re:That and... by fuzzyfuzzyfungus · · Score: 2

      For just $150 extra and a voided ability to return the monitor, the geek squad will sandpaper it for you!

    21. Re:That and... by pthisis · · Score: 5, Informative

      Betamax was better. VHS was cheaper.

      At the outset, Beta had slightly higher video resolution than VHS. VHS had 2-hour tapes rather than Beta's 1-hour tapes.

      How do you say which was "better", objectively? The ability to record a movie while you're out of the house (impossible with a 1-hour Betamax tape) is a huge deal. Not having to turn on the lights and switch tapes halfway through a horror movie (and ruin the mood) isn't nothing. Having the video store's inventory take up half the room is a big deal.

      By the time Beta II speed finally allowed 2-hour tapes, it was competing with VHS HQ. At that point the video quality difference (which was always pretty small to begin with) between VHS and Beta was negligible and depended more on the quality of the player and tape than the format. Meanwhile VHS had added 4- and 6-hour modes.

      And by 1984, Betamax VCRs were selling for about half the price of VHS players and still couldn't get any traction.

      --
      rage, rage against the dying of the light
    22. Re:That and... by fuzzyfuzzyfungus · · Score: 3, Insightful

      I think that's to make it easier to translate the software.

      The McDonalds UI, for when your staff are illiterate in six different languages...

    23. Re:That and... by macraig · · Score: 1

      I didn't say I was buying it, either. I wish I had more choice in not buying the shiny screens.

    24. Re:That and... by Zapotek · · Score: 1

      Or save space (not in cases of "send" bur for lengthier texts) and/or "catch" the eye and help the mind make an instant map of the UI to help recall[1].

      [1] Don't quote me on that but that's how it works for me.

    25. Re:That and... by narcc · · Score: 1

      Agreed. My old BlackBerry 7290 had a great display. The matte finish made it virtually glare free, it was clearly visible without the backlight, even in a rather dimly lit room. Why can't we have modern displays with those same qualities?

    26. Re:That and... by Anonymous Coward · · Score: 0

      The home video market for adult video had a major influence on VHS succeeding. Sony had put restrictions on who could release to Beta and JVC did not. The adult video market was relatively unknown but still big because people didn't want to, or couldn't, buy videos in local stores.

    27. Re:That and... by Anonymous Coward · · Score: 0

      My friend's dad kept his betamax for years. It stripped macrovision protection from VHS tapes so he used it to copy rentals.

    28. Re:That and... by John+Bokma · · Score: 1

      Maybe also check out: MaXX Desktop. It started as a port of Indigo Magic (which I enjoyed using back in the 90's on SGI hardware). Scroll down for desktop screen shots.

    29. Re:That and... by Jarik+C-Bol · · Score: 1

      So what you are saying is, from now on, when setting up any new TV, I clearly am a store?

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    30. Re:That and... by thewolfkin · · Score: 1

      The home video market for adult video had a major influence on VHS succeeding

      good lord the porn industry will never let that die. This is like that kid who won a 3rd grade national level spelling bee and just won't shut up about it in his 40s

      --
      Just another second banana
    31. Re:That and... by thewolfkin · · Score: 1

      My friend's dad kept his betamax for years. It stripped macrovision protection from VHS tapes so he used it to copy rentals.

      you know scotch tape was also capable of stripping protection from VHS tapes j/k I looked up macrovision protection. (TIL...)

      --
      Just another second banana
    32. Re:That and... by Anonymous Coward · · Score: 0

      Marketing is just the most idiot motherfuckers that try to find false reasons to secure their jobs, as long as it sounds interesting to the boss they keep their pathetic jobs/lives.

    33. Re:That and... by davester666 · · Score: 1

      8) Transparent display

      [Personally, I love how CSI Miami techs can see and compare the fine detail in multiple images across multiple transparent displays, in a room with glass walls, with people walking back and forth outside behind the displays]

      --
      Sleep your way to a whiter smile...date a dentist!
    34. Re:That and... by shitzu · · Score: 4, Funny

      Surely you mean four touchdowns in a single game?

    35. Re:That and... by green1 · · Score: 1

      sorry, just to be clear, I wasn't accusing you of buying it, I was agreeing with you while pointing out what a ridiculous argument it is.

    36. Re:That and... by green1 · · Score: 1

      That depends, your power bill won't like you, and it may reduce the life of the backlight. Additionally some brands (though not all) also put advertising overlays on their "store" mode (and annoyingly, it is often very difficult to find a way to switch to "home" mode if someone chose the wrong option when they first plugged it in)

    37. Re:That and... by jimmydevice · · Score: 1

      modal controls and buttons

    38. Re:That and... by green1 · · Score: 1

      Well that sounds like a positively awful plan...

      Sandpaper will never give the same even finish that a proper matte screen gives, and will likely decrease the "crispness" (discussed earlier) in a very real way. I don't need to make it any harder to see the screen...

    39. Re:That and... by green1 · · Score: 1

      "but... shiny!!!!"

    40. Re:That and... by Press2ToContinue · · Score: 1

      Agreed. Missed that one. (aka Alpha Blend)

      --
      Sent from my ENIAC
    41. Re:That and... by jader3rd · · Score: 1

      What about the Nokia ClearBlack display? It seems to not have the brightness cranked up and has nearly no glare.

    42. Re:That and... by Anonymous Coward · · Score: 0

      As does the KDE window manager, if you want a mainstream full desktop environment. Loads of options.

    43. Re:That and... by TheRaven64 · · Score: 2

      Actually, it isn't. It's easy to translate a word. An hour of a translator's time will easily do an entire UI for a moderately complex application. It's much harder to localise icons. For example, in China a red envelope is a good thing to receive, whereas in the UK it's a final demand for a bill. An owl signifies intelligence in most of Europe, evil in parts of latin America, and stupidity in much of Asia, yet it used to be a very common icon for help screens.

      --
      I am TheRaven on Soylent News
    44. Re:That and... by Sigg3.net · · Score: 2

      There are many dials and levers in the GUI the scientologist is using, and to me it seems like going backwards to the huge mechanical interfaces in the age of steam only without feedback.

      You know the first thing you'd do would be hitting Alt +F2 (tty1) and execute the program with the 15 parameters, and still have time to spare to contemplate on the insights of Hubbard.

    45. Re:That and... by Sigg3.net · · Score: 1

      Gnome 2 was sane and self-explanatory, but I don't understand why everyone says it was so fast.

      I was always annoyed with the waiting-dial popping up everywhere you actually needed to do something.

      Gnome 3 is more responsive to me, whether I like it or not. Perhaps it was just my hardware, the distro I ran, or lack of tweaking; but can anyone else weigh in?

      (I used Xfce and Openbox extensively. Today I use KDE and Gnome 3 with the Nord theme.)

    46. Re:That and... by u38cg · · Score: 1

      There is an option to switch back to text labels in settings somewhere, which I found about thrity seconds after first encountering these icons.

      --
      [FUCK BETA]
    47. Re:That and... by Anonymous Coward · · Score: 1

      And Microsoft's new Mouse control panel in Windows 7, which contravenes just about every law of user interface design. It isn't clear what is a button and what is not, what is clickable and what isn't.

      Totally agree about grey text - the 'race to invisibility' seems to be moving apace on the internet, with bandwagon jumping 'designers' forcing their stupidity onto everyone. Some sites (Slashdot included) go out of their way to make all backgrounds and borders as invisible as possible, while still being faintly visible. What is the point?

    48. Re:That and... by BigZee · · Score: 1

      Better is definitely a subjective term. However, Betamax was capable of doing a number of things in advance of VHS. For example, shuttle search was something Betamax was natively able to do. When VHS was able to do shuttle search, it had to partially unspool the tape to achieve this. This meant that it was a bit laborious if you only wanted to move forward 30 or so seconds. Indeed, my Beta Hi-Fi (which really was a good deal better than mere stereo) had a peep search feature that would allow you to see where you were on a tape during a fast forward or rewind. It had to slow the tape a bit but not a lot. In terms of quality of picture, whilst VHS was able to catch up, whilst there was a competition, it would probably have been fair to say that at any given moment, Betamax quality was generally better. As to how much better the quality actually was is certainly a valid discussion. Lastly, whilst not a consumer product, it's worth remembering that Betamax had a big brother in Betacam. This most certainly was better picture quality than VHS.

    49. Re:That and... by jellomizer · · Score: 4, Insightful

      They are movies, with fictional stories!
      The holographic or transparent screens allows to take shots of the actors face.
      The crazy gestures are so the actors can be emotionally expressive to the viewers.

      If durring the 80s we had a movie of 2013, that got it right it would seem comical in the sense where teenagers are getting bullied over a tiny glowing box. And they are all just crouched tapping the little box. There is no emotion for the movies.

      That is why they had 2013 with big screen tv that video conferences, it made the antagonist seem larger than life and someone for the actor to react too.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    50. Re:That and... by Anonymous Coward · · Score: 0

      In reality, there'd be one and only one envelope icon.
      Unless you are Microsoft. They'll throw 3 billion at you at once and let you figure it out.

      Icons that are near-universal > text. In every case.
      Everyone, even pretty poor countries, know what letters are.
      An envelope maybe less so, so combining an envelope plus paper with couple letters on it is almost guaranteed to be known in nearly every country with technology and most of those without it since letter-writing an sealing has been around since before our 50th predecessors.

    51. Re:That and... by Anonymous Coward · · Score: 0

      Now compare that with the interfaces that some software companies started pushing into our throats, where you can't even tell the difference between clickable and non-clickable elements!

      The most obvious example of this would be the Microsoft's "Data is the interface" idea.

    52. Re:That and... by tehcyder · · Score: 4, Funny

      For example, in China a red envelope is a good thing to receive, whereas in the UK it's a final demand for a bill. An owl signifies intelligence in most of Europe, evil in parts of latin America, and stupidity in much of Asia

      Yet another reason why there should be one world language (UK English) and one world culture (UK/English).

      I leave my location as an exercise for the reader.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    53. Re:That and... by YeeHaW_Jelte · · Score: 1

      "An owl signifies intelligence in most of Europe, evil in parts of latin America, and stupidity in much of Asia, yet it used to be a very common icon for help screens."

      I'd say intelligence, evil and stupidity nicely sum up the possible qualities of a help function.

      --

      ---
      "The chances of a demonic possession spreading are remote -- relax."
    54. Re:That and... by AmiMoJo · · Score: 1

      The first shiny LCDs to come out were Sony X-Black models which did give you noticeably better contrast and colour. Because of that shiny screens got a reputation for looking slick.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    55. Re:That and... by AmiMoJo · · Score: 1

      TV manufacturers coat their high end displays in something provides the contrast and blacks of shiny screens and the glare reduction of matte screens. I don't know if it is just expensive or if they keep it held back for some reason.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    56. Re:That and... by MachineShedFred · · Score: 1

      I have talked to people that prefer them, but they are mostly silly gits or management types that have no idea how color correction works, or why a more expensive display is preferable in a managed color environment at equal resolution - the backlight.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    57. Re: That and... by Anonymous Coward · · Score: 0

      Not in the Android app...

    58. Re:That and... by Anonymous Coward · · Score: 0

      I bet you're a hoot at parties.

    59. Re:That and... by Anonymous Coward · · Score: 0

      Certainly. The visual language of movies and television is used to tell a story in an attractive, concise, and compelling manner. Many films also have dialog that would never be spoken in real life.

    60. Re:That and... by Anonymous Coward · · Score: 0

      Dood! You forgat to add the UK electrical plug format to this new standard your proposing.

    61. Re:That and... by Anonymous Coward · · Score: 1

      Right. this.

      It's like those '90s movies that projected the contents of the screen onto the actors' faces. Can you imagine working more than 2 minutes with one of these things in the real world?

      I mean stuff like this: http://ww4.hdnux.com/photos/20/00/71/4197983/3/628x471.jpg

      I think even awesome movies like Red October were guilty of this...but you don't see companies pushing for it in reality.

      (and don't get me started on that Swordfish UI shit)

    62. Re:That and... by Anonymous Coward · · Score: 0

      Yet another reason why there should be one world language (UK English) and one world culture (UK/English).

      I leave my location as an exercise for the reader.

      That's the attitude most Americans have.

    63. Re:That and... by EL_mal0 · · Score: 1

      help the mind make an instant map of the UI to help recall

      I don't know about you, but this was easier for me back in the days when the UI didn't change based on what you had selected. Buttons and menus that were unavailable for whatever was selected were grayed out they weren't hidden like they are now. Drives me nuts. It all makes me feel that UI designers are forced to do this kind of stuff to justify their jobs. I cannot imagine that (most) people actually find it easier to use.

    64. Re:That and... by EL_mal0 · · Score: 1

      Another major annoyance of mine these days is that for many programs, these options for customization are disappearing. Especially in the mobile world. The "Settings" menus in Android often only allow a very few things to be changed.

    65. Re:That and... by IndustrialComplex · · Score: 1

      Go to a very, very remote 'destination' vacation: remote to the point where you have neither a hotel or coffee shop near by, or cell service. I can only think of like, one or two places in WY and SD where this applies, but I'm sure AK has a couple, too...

      I purchased the same phone for my wife and myself. I tend to be rough with my devices so I bought screen protectors. I accidentally purchased a matte version and a non-matte version.

      On my laptop, and tablet, I find that I prefer matte finishes, but having used both my matte finish phone and my wife's glossy phone, I find that I actually prefer the glossy finish on a phone. It's hard to quantify why, but here are some of my observations:

      On larger screens, the matte finish seems to blend well with the images presented. I'm often reading/looking at them from a distance of at least 45cm and and I've never noticed the matte finish.

      However, with my phone and its smaller screen, I'm often using it at much shorter distances, perhaps 20-30cm. At that distance, I tend to notice how the matte finish 'alters' the image the screen is presenting. It's not much, but it is noticable. It is possible that this is due to the fact that I'm using an aftermarket film instead of a factory applied film, but if I lean in to my laptop I can definately see the same effects. (almost prismatic)

      The matte screen seems much more vulnerable to observable scratches than the non-matte version. And I'm sure that a matte finish on a phone screen, even if applied at the factory, would result in many more 'scratched by car keys' complaints.

      For laptops I'm in complete agreement, I hate glossy screens, but for phone size screens, I'm thinking that glossy is a good default, since applying a matte finish afterwards is still possible while applying a glossy finish to a factory matte finish isn't possible.

      YMMV

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    66. Re:That and... by T.E.D. · · Score: 1

      More to the point, VHS was objectively better becuase it was an open standard. Anyone could make a VHS VCR, while making a Betamax VCR required you to either be Sony, or pay them exhorbitant sums. So the VHS market had loads of competition, and the Betamax one didn't.

      Open standards beat closed ones every time.

    67. Re:That and... by CaseCrash · · Score: 1

      I wish I had mod points today!

      brilliant.

      --
      No, that link you posted to a web comic we've all seen a hundred times is not "obligatory."
    68. Re:That and... by Anonymous Coward · · Score: 0

      But you guys can't even speak your own language. At least all Americans can speak 'Murrican.

    69. Re:That and... by Anonymous Coward · · Score: 0

      Matte screens catch the sun and make a uniform glow on the entire screen, regardless of angle. Glossy screens at least allow you to position the screen to reflect a relatively darker area and see the screen.

    70. Re:That and... by Anonymous Coward · · Score: 0

      you know scotch tape was also capable of stripping protection from VHS tapes j/k I looked up macrovision protection. (TIL...)

      You're an idiot.

    71. Re:That and... by Anonymous Coward · · Score: 0

      Well that sounds like a positively awful plan...

      Whoosh!

    72. Re:That and... by Raenex · · Score: 1

      Al Bundy, is that you?

    73. Re:That and... by Raenex · · Score: 1

      More to the point, VHS was objectively better becuase it was an open standard.

      That's subjective opinion.

      Open standards beat closed ones every time.

      Naive. The patented wireless standards and video encodings in wide use are two obvious counter-examples.

    74. Re:That and... by Raenex · · Score: 2

      Fsckers

      If you want to fucking swear, then fucking swear.

    75. Re:That and... by Raenex · · Score: 1

      Well.. Is that a bad thing?

      Compare Motif with Gnome 2. After all, you did say you were "super happy" with Gnome 2. I find Motif to be butt ugly and primitive. I liked Gnome 2 because it was pleasant to look at without being distracting like some other "lickable" interfaces.

    76. Re:That and... by Andtalath · · Score: 1

      Matte screen overlays don't work well with capacitive screens.
      There is research being done on how to perfect such techniques since, well, matte screens are way better according to most profesional users.

    77. Re:That and... by AnilJ · · Score: 1

      India?

    78. Re:That and... by zipn00b · · Score: 1

      My dad had Beta VCRs running for years after most people had forgotten it had existed because he was still trying to transfer stuff he'd filmed in Beta over to VHS. I have no clue at this point if he ever even tried to move it to DVD. He was a staunch defender of the higher quality of Beta although he tended to use more commercial grade type stuff so was probably even more noticeably different than the low end consumer oriented stuff.

    79. Re:That and... by zipn00b · · Score: 1

      Wales?????

    80. Re:That and... by zipn00b · · Score: 1

      That's about right. Never forget some friends went to England once and got grilled in customs by a couple of Indians and were wondering if they were in the right country......

    81. Re:That and... by zipn00b · · Score: 1

      I never really cared much for Gnome. KDE has certainly bloated over the years but I tend to use it more because I've used it for so many years but am hunting for a better one but so far just keep bitching about KDE for some reason...... Kinda like the ex-wife. I could move on but still keep bitching about her because I've not found anybody to settle down with yet........

    82. Re:That and... by Anonymous Coward · · Score: 0

      Boise?

    83. Re:That and... by Rakarra · · Score: 1

      The obvious solution is that we need research into finding a glass-like material that can be switched between shiny ("sales mode") and matte ("use mode'").

      In some ways we already have it: the Internet.
      IE, you don't actually look at the screen in a store, you go based on professional reviews.
      I found long ago that the image you see on demo boxes in a store cannot be relied upon, so looking at something in the store is the worst way to shop.

    84. Re:That and... by Rakarra · · Score: 1

      An owl signifies intelligence in most of Europe, evil in parts of latin America, and stupidity in much of Asia

      And there are logical reasons for each, in fact!

      An owl signifies intelligence in most of Europe

      Because it was the symbol of Athena, the Greek goddess of wisdom. We just.. inherited that somehow. This makes no sense, given the below. Great-Horned Owls have an expression that looks like wisdom (though I always thought it was more 'cool disdain').

      evil in parts of latin America

      It's theorized that many of our stories of white ghosts come from sightings of Barn Owls which are common throughout the world, have entirely silent flight, a pure-white underside, human-like faces, and the most god-awful ear-piercing scream you've ever heard.

      and stupidity in much of Asia

      Owls, for the most part, are rather dim-witted birds. Sad but true, as one who used to work with them often. Especially the aforementioned Barn Owl, who were nonsensically made Athena's symbol.

    85. Re:That and... by Tore+S+B · · Score: 1

      I don't know what you mean by the term "the wireless standards", but both the 802.11 WLAN standards and H.264 et al. are open standards, and are well-documented in public archives.

      --
      toresbe
    86. Re:That and... by Raenex · · Score: 1

      I don't know what you mean by the term "the wireless standards", but both the 802.11 WLAN standards

      Example: Ericsson sues Samsung over wireless patents

      and H.264

      Example: Know Your Rights: H.264, patent licensing, and you

      are open standards, and are well-documented in public archives.

      So this is really a debate about what an "open standard" is. I side with the idea that open means the specification is freely available and no fees are required to implement it. Wikipedia has a good summary of your usage versus mine:

      "The definitions of the term "open standard" used by academics, the European Union and some of its member governments or parliaments such as Denmark, France, and Spain preclude open standards requiring fees for use, as do the New Zealand, South African and the Venezuelan governments. On the standard organisation side, the World Wide Web Consortium (W3C) ensures that its specifications can be implemented on a royalty-free basis.

      Many definitions of the term "standard" permit patent holders to impose "reasonable and non-discriminatory licensing" royalty fees and other licensing terms on implementers and/or users of the standard. For example, the rules for standards published by the major internationally recognized standards bodies such as the IETF, ISO, IEC, and ITU-T permit their standards to contain specifications whose implementation will require payment of patent licensing fees. Among these organizations, only the IETF and ITU-T explicitly refer to their standards as "open standards," while the others refer only to producing "standards." The IETF and ITU-T use definitions of "open standard" that allow "reasonable and non-discriminatory" patent licensing fee requirements."

    87. Re:That and... by GuB-42 · · Score: 1

      Cell phones and tablets screen are also touch devices and I believe smooth (and therefore, shiny) is better. Matte PDAs exist but they are almost all stylus operated.

    88. Re:That and... by green1 · · Score: 1

      Shiny tends to show fingerprints more (and as such is horrid on touch displays.)

  2. Hollywood Computers by RazorSharp · · Score: 5, Insightful

    I never understood why anyone thought that the computer in Minority Report was something worth pursuing. Futuristic computers in Hollywood movies have always been designed to look cinematic with no regard for how they would actually function. Having an intuitive interface isn't important for Hollywood directors, having something that is interesting for the audience and makes it obvious what's going on is.

    One common example of this is maps. 3D maps are all the rage in Hollywood movies, even when a simple address would suffice. But an address has no cinematic quality, a 3D map does.

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    1. Re:Hollywood Computers by ColdWetDog · · Score: 4, Funny

      What's wrong with looking cinematic? At least people would think I'm doing something when I'm trolling around Slashdot.

      --
      Faster! Faster! Faster would be better!
    2. Re:Hollywood Computers by PPH · · Score: 2

      Its a Unix system.

      So, where's my 3D file manager?

      --
      Have gnu, will travel.
    3. Re:Hollywood Computers by Anonymous Coward · · Score: 0, Funny

      Ya, OK. You just paraphrase the article that no one reads for mod points. Oh slashdot.

    4. Re:Hollywood Computers by shugah · · Score: 4, Informative

      Oh yeah, and Keanu Reaves (Johnny Mnemonic) did it way before Tom Cruise (Minority Report).

      --
      If you aren't part of the solution, then there is good money to be made prolonging the problem
    5. Re:Hollywood Computers by LarryRiedel · · Score: 2

      FSV is a 3d filesystem viewer like the one in Jurassic Park

    6. Re:Hollywood Computers by Anonymous Coward · · Score: 1

      LOL

      Here, FSV .

    7. Re:Hollywood Computers by rsborg · · Score: 1

      Oh yeah, and Keanu Reaves (Johnny Mnemonic) did it way before Tom Cruise (Minority Report).

      Both Philip K Dick inspired movies, too. Though I do agree that JM did aspire to the abstract interface pattern better than MR. Personally I was reminded of Snow Crash when I saw JM (with Hiro P and the avenues of cyberspace).

      --
      Make sure everyone's vote counts: Verified Voting
    8. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Its a Unix system.

      So, where's my 3D file manager?

      LMGIFY

    9. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      I never understood why anyone thought that the computer in Minority Report was something worth pursuing.

      I don't understand why anybody actually thinks the crap in MR was actually any kind of influence on GUI development. It wasn't. We just use it as a reference point for discussion when trying to explain gesture interfaces to people who have no other way of understanding what the hell we're talking about. It's not because it was anything special, it's because it was a popular film and the production value was high.

    10. Re:Hollywood Computers by Let's+All+Be+Chinese · · Score: 3, Insightful

      You ever wondered why everything had to become GUI-shaped, why people genuinely thought that if only everyone would use GUIs then productivity would soar?

      The answer is simple: marketing. It looks shiny. It's got dancing rodents. This sells.

      Hollywood is made of shiny visuals. And, of course, designers love good looking form to the point that function can get skimped on. redmond has been doing their level best to serve up their version of MovieOS, down to the security problems.

      This is also why touchscreens got resurrected. Much sexier to have the display span the entire phone than only half and the rest be buttons. And can possibly be more intuitive than having something present with custom buttons for you to poke at, hm?

      That there are serious downsides to both GUIs (eg. very hard to script and automate compared to CLIs) and touchscreens ("gorilla arm", for one, lack of tactile feedback for another) pales into insignificance next to the sheer power of a shiny all-singing all-dancing presentation carefully serving up some smooth-looking lies.

      Case in point: The new "windows 8" interface and it getting pushed through no matter what, on phones AND desktops. They're giving a powerful message here, and the delivery simply trumps whatever you may want.

      This isn't (anti-)fanboiism, by the by: I could also trot out examples from, say, apple, but they're not nearly as clumsy and blunt about it. You don't get much choice either, but the delivery is so much better ("reality distortion field") that it causes symptoms of religious cults in its adherents, making it that much harder to illustrate with without causing instant flamewar.

      And part of it is indeed that emotions are involved, often enough deliberately so.

    11. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      What's wrong with looking cinematic?

      No-one said anything about "wrong", the GP just stated facts.

    12. Re:Hollywood Computers by thedonger · · Score: 1

      I never understood why anyone thought that the computer in Minority Report was something worth pursuing.

      I think there has always been a desire to make fantasy into reality. It is only recently, however, that technology and science has made it possible to do it quickly.

      --
      Help fight poverty: Punch a poor person.
    13. Re: Hollywood Computers by Anonymous Coward · · Score: 0

      I'm guessing you have been in jail or a coma since 1993.

      That interface actually exists. If you haven't tried fsv once just for kicks, consider yourself a Linux noob.

    14. Re:Hollywood Computers by sjames · · Score: 1

      You end up with Popeye arms only since the muscle is only used for gesticulating at nothing, you don't get the strength to go with.

    15. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Johnny Mnemonic is William Gibson, dumbshit

    16. Re:Hollywood Computers by MikeBabcock · · Score: 1

      Agreed ... all of the above.

      --
      - Michael T. Babcock (Yes, I blog)
    17. Re:Hollywood Computers by peragrin · · Score: 1

      let's start at the top

      GUI's have increased productivity. How simply because instead of paying one UNIX guru to do it in 20 years, you can have 20 people do it in one.

      The GUI interface and touchscreen interface is quick and easy. Mcdonalds, Dunkin Donuts, fast food, Heck that chain restaurant down the street are all having massive increases in possibly productivity because Touchscreens and GUI's make the employees have to push less buttons to get more consistent orders.

      I would love to see you take my order at a restaurant with a command-line interface.

      while touch screen every where like windows 8 is a bit much. touch is here to stay. you can clean up your desk quite nicely by having one or two touch screen tablets, working with your desktops. you can have multiple windows and screens open.

      At home I have my laptop, my iphone, my nexus 7, and an iPad. each has their own use, each has their own purpose. and all get used mostly equally. I can sit and read books on the nexus, check emails quickly on my phone but if i really have to respond, I can wake the laptop up from sleep and work on that.

      Computers are no longer an accurate term. They are more like informational machines.

      --
      i thought once I was found, but it was only a dream.
    18. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Yet, datacenters are now full of LEDs blinking, like all those systems depicted in 80's TV series. sigh.

    19. Re:Hollywood Computers by OzPeter · · Score: 1

      I never understood why anyone thought that the computer in Minority Report was something worth pursuing.

      Right now I wish I had an interface like that. I am working with three screens on two different computers side by side and delving into 6 or 7 large documents and programs from disparate sources that I need to troll through in order to make sense of the partial information in each one. If I could have a single virtual desktop that was the size of my real desk and be able to push documents around like in Minority Report then I would be a happy camper. As it is I feel like I am peering through a keyhole at each document and continually having to rearrange the layering of each one depending on what I am focussing on for that one instant.

      Over course I wouldn't have the display vertical, I'd like a combination of angles from 30 degrees from the horizontal up to vertical.

      --
      I am Slashdot. Are you Slashdot as well?
    20. Re:Hollywood Computers by Chris+Burke · · Score: 4, Insightful

      If a tree falls in the woods and no-one is there to hear it, is the next tree to fall guilty of plagiarism?

      --

      The enemies of Democracy are
    21. Re:Hollywood Computers by a_hanso · · Score: 1

      Yes. No real world crook would take the time to write a virus with a sexy female voice that says "Releasing deadly virus in... FIVE seconds...". Hollywood had it wrong all the way back from the time they decided that there is some Terrorist Bombers' Guild that has standardized the color coding of bomb wiring. If I were a bomber, I'd use purple wires for everything. Try disarming *that*.

    22. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      The gesture interface of the computers in Ironman seems to be a bit more interesting. They look a lot less like doing Tai Chi exercise.

      As for bad user interface design... Why half of the available editors force SINGLE document tabbed interface while some one want to see and work with multiple files?

    23. Re:Hollywood Computers by miknix · · Score: 2

      GUI's have increased productivity. How simply because instead of paying one UNIX guru to do it in 20 years, you can have 20 people do it in one.

      That's a very bold claim! GUIs are only very good at one thing, suggesting context to the user. This is the case when the user does not have a very good idea what he wants to accomplish or how to accomplish it. For example, think on browsing the internet.
      CLIs are very powerful and orders of magnitude faster than GUIs when you have a clear idea of what you want to accomplish and a slight idea on how to accomplish it. This is the case when you are programming, it is the case when you are administrating systems, etc..
      Most importantly, CLI allows you to batch repetitive tasks, which doing over a GUI would be time consuming.

      I remember seeing some colleagues from my first years of University that used to leave a scientific program running, copy the results into excel once finished, change some parameters in the program, run it again, copy the results into excel.... they did this over 20 times!!!!
      People that know better just write a couple of lines in bash and go waste their time with something else, while the bash script re-run the program with different parameters and dump the results somewhere for a final pass. Clearly you are not very comfortable with CLIs, otherwise you would acknowledge how powerful they are!

      The GUI interface and touchscreen interface is quick and easy. Mcdonalds, Dunkin Donuts, fast food, Heck that chain restaurant down the street are all having massive increases in possibly productivity because Touchscreens and GUI's make the employees have to push less buttons to get more consistent orders.

      Agreed. But would a touchscreen+ GUI fit a programmer? What about someone doing CAD? My point is that different jobs need different tools. A programmer needs a keyboard +CLI while someone doing CAD needs a GUI+CLI + a very precise input like a mouse and/or stylus.

      That's why I think the idea behind Metro and Gnome 2 is simply retarded. You cannot have a single user interface accepting for multiple input devices and working to perform different kinds of jobs. Each job requires a different tool!

      I would love to see you take my order at a restaurant with a command-line interface.

      LOL What do you think cash registers and calculators are exactly? Just because the commands are only composed of numerical digits it does not mean they are not a command line interface.
      Also, try using your shiny touchscreen + GUI in a warehouse with thousands of products and let me know how good it is.

    24. Re:Hollywood Computers by serialband · · Score: 1

      If you have an old SGI, it was part of the system, but now it's on sourceforge as several others have pointed out already.

    25. Re:Hollywood Computers by serialband · · Score: 1

      They used an SGI for that. It was available as part of the IRIX OS, but now it's on sourceforge as several others have pointed out already.

    26. Re:Hollywood Computers by TheLink · · Score: 1

      How about VR goggles so that the screen is as big as you want? And a brain-computer-interface ( http://en.wikipedia.org/wiki/Comparison_of_consumer_brain%E2%80%93computer_interfaces ) so that you can teleport to different work locations in that VR space just by thinking? ;)

      Seriously though, I can't help you with the "within document" stuff but for switching from document to document I wrote a utility for Windows ( http://sourceforge.net/projects/linkkey/ ) that allows me to press alt+1 to raise window #1, alt+3 = window #3 and so on. Numbers are assigned when you press alt+0, then #1 is the current foreground window at that point in time, #2 = the previous foreground window, #3 the one before that.

      It's useful if you only have one laptop screen. While it's not as intuitive as just turning your head to look at something, it has the advantage of putting the relevant window in focus so that if you need you can copy stuff from it without too much mouse or keyboard work.

      Windows 7 does have something similar with winkey+[number] but that's by application so it doesn't help if you have multiple docs opened for a particular app. I did try to get Microsoft to have Windows do it the way linkkey does it, but they said their way is better, and before that I suggested it to GNOME and KDE (in 2006).

      I personally believe it's not impressive to have an OS that only runs a few processes at the same time, but it is impressive if it can run thousands of processes. So similarly it should not be impressive to have a GUI that only allows people to easily manage a few tasks at the same time. What would be impressive is a GUI that allows people (expert level) to handle dozens or even hundreds of tasks. while still being good at allowing non-expert people to easily handle a few tasks.

      --
    27. Re:Hollywood Computers by Jarik+C-Bol · · Score: 3, Funny

      I've never fully understood the need to have little lights on every damn thing. My DSL modem has 5 lights on all the time, some of which blink. My Battery Backup has a light on it, my speakers have a light on them, my Monitor has a light in the power button, my XBox power brick has a light that you might be able to see from orbit, the Power strip in the living room has a light in it, my Laptop has a light that 'breathes' when the computer is asleep. 90% of these device are pretty damn obvious if they are 'On' or 'Off' without a glowing indicator. Hell, I had a router once that had a little blue dome on the top, and inside where about 18 LED's that flashed in some sort of relation to the WIFI activity. Looked like a epileptic stroke at a disco. Later versions of that router came with a button to turn the LED dome off, but the first model just had a little plastic shield you where supposed to clip in place if it was annoying.

      Long story short, Foil Tape with tiny pinholes in it has become my friend. I simply cut a bit of tape, poke a tiny needle-hole in it, and affix it over the LED. I can still see the indicator if I need/desire to, but am not barraged with little flickering lights in my bedroom at night.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    28. Re:Hollywood Computers by Jarik+C-Bol · · Score: 1

      "Bob! all the wires are purple!"
      "well, red and blue mixed makes purple, cut em all!"

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    29. Re: Hollywood Computers by tbird81 · · Score: 1

      Woosh.

    30. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Johnny Mnemonic was based on the William Gibson short story of the same name, well before Snow Crash. But surely you knew this.

    31. Re:Hollywood Computers by Skrapion · · Score: 1

      What you want is Microsoft's PixelSense (formerly known as the Surface before they repurposed that name). I don't know how well it deals with the multiple computers part, but I'm not sure you should look to Minority Report for that feature. When they were working with multiple computers they had to physically insert iPad-sized disks into the machine to transfer data.

      I think that article has it backwards. Minority Report was modelling ideas that people in the UI community found exciting, not the other way around. It certainly helped raise the global consciousness a few years early, but without Minority Report the UI community would still have been excited about those ideas.

      The article does make valid points, but most people on this site will already be familiar with them. Notably that multi-touch is not panacea, WIMP still has its place (especially for anything more complicated than shuffling photos), and that there's no such thing as an "interfaceless design"; in my opinion, the term "invisible interface" would more accurately convey the strengths and flaws of these designs.

      --
      The details are trivial and useless; The reasons, as always, purely human ones.
    32. Re:Hollywood Computers by rtb61 · · Score: 1

      To be coarse some Scientology douche flapping his arms in the air for a few minutes at a time does not equal an eight hour work day plus over time, What really works is a keyboard and mouse, the keyboard for a wide variety of content entry and the mouse for screen focus adjustment with minimal effort. The have been many attempts to change this and they have all mostly failed unless they were tied to very specific uses.

      They only really new input device is the smart phone/small tablet and a big screen, so using the small touch screen to more comfortable control the large screen, so that you are not obscuring the view, dirtying the screen and flapping your arms about all over the place. This remote GUI of course still needs some plenty of adjustment and tweaking to really bring of well, included transfer of data between devices for latter use on the smaller device.

      --
      Chaos - everything, everywhere, everywhen
    33. Re:Hollywood Computers by gl4ss · · Score: 1

      Oh yeah, and Keanu Reaves (Johnny Mnemonic) did it way before Tom Cruise (Minority Report).

      Both Philip K Dick inspired movies, too. Though I do agree that JM did aspire to the abstract interface pattern better than MR. Personally I was reminded of Snow Crash when I saw JM (with Hiro P and the avenues of cyberspace).

      this is the funniest thing I've read all week. figure out why..

      --
      world was created 5 seconds before this post as it is.
    34. Re:Hollywood Computers by chrismcb · · Score: 1

      I never understood why anyone thought that the computer in Minority Report was something worth pursuing.

      Because it looked cool, and people thought it was futuristic.
      I knew it was stupid, and would NEVER happened. It still looked cool. But someone who doesn't know better, thinks it looks cool, and insists on a design with those elements in it.

    35. Re:Hollywood Computers by Patch86 · · Score: 1

      Johnny Mnemonic was a William Gibson story, not Philip K. Dick.

    36. Re:Hollywood Computers by Visserau · · Score: 1

      Windows 7 does have something similar with winkey+[number] but that's by application so it doesn't help if you have multiple docs opened for a particular app. I did try to get Microsoft to have Windows do it the way linkkey does it, but they said their way is better, and before that I suggested it to GNOME and KDE (in 2006).

      +1 internets to you sir, very handy. BTW pressing the win+[x] combo multple times cycles through the active windows of that app.

      Although I don't quite follow how your way is better. When using such a combination, I'd want to know what I'm getting instantly before each keypress, without having to mentally track which order I've accessed windows in recently. If I do want to switch by order of use, there's always alt tab. Alt tab, tab lets you get the 2nd most recent window, etc. Sure you need to press tab an extra time, but how often do you really remember what the 9th most recently used window was? The MS way lets you know what you're getting always, whilst you still have pretty efficent access to recent windows (by order of access) via alt tab.

    37. Re:Hollywood Computers by TheLink · · Score: 1

      You set it with alt+0. Then it stays that way till you change it with alt+0 or the other methods (see docs). The assigned windows don't keep changing.

      So a quick way to set things would be to click the windows you want to work with in reverse order (ending with the window you want to be #1) then press alt+0. Then from that on alt+number always brings up the same window that was assigned at that time.

      You can work with a group of up to 9 windows for a while then quickly switch to working with another group of 9 windows by just repeating the assignation process.

      If you somehow need to keep working with two or more groups of many windows there is actually a bank switching feature. I don't use that, but perhaps one day there might be someone who will find it useful.

      I'm aware of the win+n cycling but I find it clunkier.

      --
    38. Re:Hollywood Computers by progician · · Score: 1

      The funny thing is actually, that on all modern interfaces, there's an trend to make more and more use of the fuzzy search, and then, add some commands to it. The whole GUI paradigm fails on the assumption that people are visual. Communication is not visual, not 2D, but single dimension, textual. Voice communication however would not produce the same performance as written, due to its ambiguity, and hardness to process, plus the speaker has to step back and modify parts of what she said in precise places, its way suboptimal.
      As using a computer is nothing else than communicating commands to machine, and these commands can be and are redefined all the time, it is the text editing interface that trumps them all. To make a GUI working, you have to pin down a certain use case, and you have to be certain, that use case don't change much. In a McDonalds, or of a ticket machine, touch screen GUIs can be viable, as you don't use an actual computer, you use a ticket machine, served by a computer. Or in a restaurant, there's a limited amount of choices, barely changing over time.
      But when you actually get to use a computer, whether in the format of a smart phone, tablet, a laptop or a desktop, any revolutionary GUI becomes a limiting feature. Users eventually try to develop their own use cases, as these are generic devices. For example, smart phones are not phones any more. Having "apps" is an attempt to generalize their usage in many fields. The problem is, that on a phone the clear communication of commands, the CLI, has severe limitation by the lack of fast keyboard typing, which, without tactile feedback, also very inaccurate. The communication is broken with your device in your pocket. Your use cases are limited to that of the phone, and some limited information browsing/navigating. On a desktop, with access to more precise control, the copy paste is a natural use case of all information consumption. That simple thing is missing on the touch controlled systems. So people, with access to devices with proper keyboard/mouse, would feel amputated on many accounts, like proper and fast copy paste. It's like using a old fashioned dial-phone after getting used to the button versions.

      Programming isn't really a job on its own right. Programmers are really experts of other fields, like computer graphics, or data organization and processing, managing work and large production capacities (that is, computing in the literal sense). Having the ability to organize and customize your use cases is the job of a computer user. A computer user must learn how to use a computer, and that is large part automation: there's no GUI paradigm for a genericloop, the most basic ability of a computer. Lacking that, the computer user is crippled for profit, plain and simple. It's not a progress in terms of ability of the individual, only progress in economy of Teh Tech Industry.

      Cults like Microsoft, Apple, Android, etc. are perfect examples that how religions and ruling power appear in the course of history. The lack of understanding push people to worship the gurus, in this case the producers of the use cases, while they are being effectively controlled by their invested blind faith and not for their own benefit, but for the profit of a few.

    39. Re:Hollywood Computers by blade.labs · · Score: 1

      Also, don't forget Neal Stephenson.. Are you serious or just trolling?

    40. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Both Philip K Dick inspired movies, too. Though I do agree that JM did aspire to the abstract interface pattern better than MR. Personally I was reminded of Snow Crash when I saw JM (with Hiro P and the avenues of cyberspace).

      Johnny Mnemonic was written by William Gibson.

    41. Re:Hollywood Computers by tehcyder · · Score: 1

      Futuristic computers in Hollywood movies have always been designed to look cinematic

      Wow, who'd have thought?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    42. Re:Hollywood Computers by tehcyder · · Score: 1

      However flawed Minority Report was, compared with Johnny Mnemonic it's Citizen Kane. How they could fuck up William Gibson's vision so badly and tediously is beyond me.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    43. Re:Hollywood Computers by tehcyder · · Score: 2

      FSV is a 3d filesystem viewer like the one in Jurassic Park

      Jesus tittyfucking Christ, that website would have been considered antiquated and ugly in 1996.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    44. Re:Hollywood Computers by tehcyder · · Score: 1

      What would be impressive is a GUI that allows people (expert level) to handle dozens or even hundreds of tasks

      People can't multitask. Trying to handle hundreds of tasks at once would simply mean that you were doing more things even more badly.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    45. Re:Hollywood Computers by Visserau · · Score: 1

      The assigned windows don't keep changing.

      Yeah, I realised that after I posted (my bad). Not sure I would want to do things that way still, but hey, I'm not going to complain that there are more options available.

    46. Re:Hollywood Computers by MachineShedFred · · Score: 1

      The one exception I can think of off the top of my head, was the computer panels in Star Trek: The Next Generation. They actually did do some UI design for the animations and controls, thinking of what controls needed to always be available at certain stations, and what controls should only be available in certain contexts.

      Granted, the whole thing was just laid out in Illustrator on a Mac, printed on transparent film in a color laser, and then laid over a diffused flourescent light in the panel; but the thought was there.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    47. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Johnny Mnemonic was based on a William Gibson short story involving Molly Millions from Neuromancer, not a Philip K. Dick story. And Snow Crash was a critique/satire of exactly the mirrorshades street samurai neue aesthetic that Gibson's Sprawl novels originated (and almost every other cyberpunk writer aped).

    48. Re:Hollywood Computers by AmiMoJo · · Score: 1

      "My Battery Backup has a light on it"

      So you know it isn't flat.

      "my speakers have a light on them"

      So you know they are on and don't get blasted with orgasmic moaning when starting a porn vid.

      "my Monitor has a light in the power button"

      So you know it is on when the screen is black.

      "the Power strip in the living room has a light in it"

      So you know the outlets are live and if something isn't working at least the power strip is.

      Many lights are stupid, but not all.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    49. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      Depends on what they are multitasking. Sometimes with practice you can group the dozen tasks together then those dozen tasks become a "supertask". Driving can be considered many tasks when you are learning to drive, but once you have learnt it it becomes one task.

      To be a top starcraft gamer you have to track and manage many things at the same time. See: https://www.youtube.com/watch?v=YbpCLqryN-Q
      So while most people may not be able to do it, some might, and a suitable GUI would help them reach their maximum potential. And perhaps many could actually do it and the problem is the current UIs aren't good enough ( just look at the OSX UI- it's nice and fancy for a few tasks but it gets in the way for many. A pro gamer would consider it a disadvantage if fancy animations and extra steps were required before stuff actually happens ;) ).

      Some people can't even walk safely while doing other things at the same time. But others can fly a helicopter in difficult conditions, talk intelligently over the radio, and all the time looking out for hostiles.

    50. Re:Hollywood Computers by TheLink · · Score: 1

      It can be useful in situations where say you have to use info in document A and document B to decide what data to copy from document C to document D, or whether to change the data in D instead.

      If you don't encounter such situations then it won't be that helpful. But one day you might. I've had to do similar things before.

      Sometimes due to application behaviour it is faster to copy from document X to notepad to transform the data to plaintext then copy that data to target document Y as plaintext. Some applications allow you to set the default copy and paste behaviour or provide a different shortcut for paste as plaintext, but others don't. And you might need to alternate between copy "everything" (formatting etc) and copy as plaintext. In which case if you need plaintext you copy to notepad first otherwise you don't.

      As for complaining and options, one annoying thing I've noticed about most GUIs is they don't help in this scenario:
      Say you have application "A" open and are working on a particular file "X", you save that file, and now you want to open it with (or send it to) application "B" or you want to copy it to location "C" (but retain the original saved position in "A").

      It requires extra steps that don't have to be there if the OS/GUI/Apps cooperated better. You already know the file you want and where you want it to be. The applications know where their open files are. The OS might also know too. So why not make it easy? At worst the UI should allow you to copy the URL of the file so that you can easily locate/open it with another application.

      But instead you are forced to go through a File Browser to "look" for the file again. Even if you already know exactly where it is.

      So yeah Microsoft has been rather disappointing - after so much time and resources spent and Windows 8 is the best they can give to us? Meh.

      I wonder if GNOME and KDE have made that scenario easier. I haven't been keeping in touch. I remember KDE had stuff like kioslaves which were great.

      --
    51. Re:Hollywood Computers by Jarik+C-Bol · · Score: 1

      I agree, many of them do serve a purpose. But do they all need to be 150 lumen LED's? as long as its detectable at comfortable lighting levels, that is enough, no reason to be lighting the room with the power indicator on your monitor.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    52. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      CLIs are worthless to anyone who isn't a programmer.

      The GUI has vastly improved productivity by allowing non programmers to benefit from tools that previously required a programmer. Yes you can further optimize many workflows if you had a programmer look at them, but using the example of your scientists, if they didn't have a GUI they'd not be using a bash script instead they'd be doing the math with a slide-rule and writing the result to paper. Their "inefficient" workflow is actually a lot more efficient than what it replaced.

      Until programming is a required course in eliminatory school (like math, and writing) it will be unreasonable to expect CLIs to be widely used.

    53. Re:Hollywood Computers by Daetrin · · Score: 1

      That's a very bold claim! GUIs are only very good at one thing, suggesting context to the user.

      I think you're lumping all the babies into one basket to throw out with the bathwater. I like CLIs, but if you want to have multiple windows that is a GUI, and being able to have multiple windows is incredibly useful. (I know you can "fake" multiple windows in CLI, i've done it before with emacs and such, but it's a pretty limited both in the number of "windows" you can create and in functionality of those windows.) GUIs are much better for multi-tasking, you can have one task going in one window and keep an eye on it while working in another window. If you're comparing two bits of code you can have them both open in separate windows side by side. Having all the tasks you have going visible in the taskbar for easy context switching is also incredibly useful.

      I realize you're mainly railing against the practice of entering commands and information via pressing GUI buttons as opposed to typing in commands on the keyboard, but you're painting the entire CLI vs GUI thing in very absolute black and white terms, and reality is much more grey. Either you don't like multitasking in windowed environments, even if the windows are all CLIs, which i don't think most people would agree with, or you're defining the features of a GUI as "the parts i don't think are necessary."

      --
      This Space Intentionally Left Blank
    54. Re:Hollywood Computers by miknix · · Score: 1

      I like CLIs, but if you want to have multiple windows that is a GUI, and being able to have multiple windows is incredibly useful. (I know you can "fake" multiple windows in CLI, i've done it before with emacs and such, but it's a pretty limited both in the number of "windows" you can create and in functionality of those windows.) GUIs are much better for multi-tasking, you can have one task going in one window and keep an eye on it while working in another window.

      Well if we want to be pedantic, I can also argue that several windows with each containing just a CLI; is the same as having three or four tiled computer screens, with each having its own CLI in fullscreen. No? :P
      But I get what you mean, CLI alone is less functional than CLI+GUI (for example being able to copy paste data between CLIs using contextual menus), I totally agree.

      I realize you're mainly railing against the practice of entering commands and information via pressing GUI buttons as opposed to typing in commands on the keyboard, but you're painting the entire CLI vs GUI thing in very absolute black and white terms, and reality is much more grey. Either you don't like multitasking in windowed environments, even if the windows are all CLIs, which i don't think most people would agree with, or you're defining the features of a GUI as "the parts i don't think are necessary."

      I totally agree with you that CLI+GUI promotes the best productivity. My "b/w" comparison was made on purpose to try making the parent poster realize that CLI is very powerful and cannot simply be disregarded as an old fashioned interface for bearded necks.
      I do love multitasking in windowed environments! In fact I'm currently typing in my left screen (chromium window fullscreen), while the front screen has gvim opened with the source code and the right screen is displaying several terms with python code running :)

    55. Re:Hollywood Computers by aix+tom · · Score: 1

      Well, Jurassic Park is from 1993, so it would probably have looked cool and futuristic then. ;-P

    56. Re:Hollywood Computers by Macgrrl · · Score: 1

      Good UI design is about using the appropriate interface for the task at hand. For a 'production line' fast food ordering system, touchscreen GUIs make perfect sense and are possibly the optimal solution (until we think of something better), but they wouldn't be as effective for programming or network configuration.

      Some tasks require a higher level of choices to be available to the operator than a pre-selected list of graphically represented scripted functions can efficiently display. Whether there is branching logic, contextual menus are potentially a good alternative.

      Neither design choice (CLI vs. GUI) is right or wrong in all use cases.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    57. Re:Hollywood Computers by zipn00b · · Score: 1

      I tried SO HARD to forget that movie....... Only part I liked was seeing Keanu Reaves having blood squirting out his ear.........

    58. Re:Hollywood Computers by Anonymous Coward · · Score: 0

      I simply turn off my tech at night.

  3. so they're saying... by BenSchuarmer · · Score: 2

    computers in real life shouldn't work the way computers work in the movies. OK with me.

    1. Re:so they're saying... by enzo_romeo · · Score: 2

      Yeah, most of the time in the movies they're just trying to kill everyone. So no big loss on me they don't work like that. Though I admit I would enjoy using Siri more if she were more like GlaDOS. She should at least have a sense of humor if she's going to give me the wrong information.

    2. Re:so they're saying... by Anonymous Coward · · Score: 0

      What no banks upon banks of flashing lights and reel to reel tape drives that spin backwards and fordwards reading the same kb of data over and over again ....??? Pfff

  4. Re:First by Anonymous Coward · · Score: 1, Funny

    Precog

  5. turn in your geek card, jfruh by rubycodez · · Score: 1

    Disclosure, 1994

    1. Re:turn in your geek card, jfruh by Anonymous Coward · · Score: 0

      Bad Crichton book, worse movie.

  6. but what about... by slashmydots · · Score: 1

    What about sick sticks? Those would be awesome! They're actually a stupidly bad and ineffective idea but it'd be funny.

    1. Re:but what about... by Jarik+C-Bol · · Score: 1

      I think the idea behind the 'sick sticks' would be something along the lines of 'non-lethal' weapons. Can you imagine the (hilarious) police brutality claims that would accompany such a device?
      'Your honor, I was brutalized by the police!'
      'lets see the bruises son.'
      'well, actually, they just made me throw up on my new nikes, but it was terrible!'
      -Judge just stares at the guy-

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  7. NCIS by stevegee58 · · Score: 4, Informative

    They've used the same style GUI on NCIS and it still looks horrible to use.

    1. Re:NCIS by cffrost · · Score: 2

      They've used the same style GUI on NCIS and it still looks horrible to use.

      That's fitting; NCIS looks horrible to watch. :o)

      --
      Thank you, Edward Snowden.

      "Arguments from authority are worthless." —Carl Sagan
    2. Re:NCIS by Anonymous Coward · · Score: 0

      I remember when they used to talk to each other remotely using big-screen TVs. Then for no reason (product placement? (no reason)), they started using shitty little video phones with 6" displays.

    3. Re:NCIS by MikeBabcock · · Score: 1

      They still do -- the room with the big display is for secure remote communications. The little video phone moments are product placement moments between team members.

      --
      - Michael T. Babcock (Yes, I blog)
    4. Re:NCIS by Anonymous Coward · · Score: 0

      No kidding. Those NCIS clowns can't even track an IP address with their GUIs. Maybe if they converted them to VB or something...

    5. Re:NCIS by Tagged_84 · · Score: 4, Funny

      Their GUI seems pretty damn powerful to me http://www.youtube.com/watch?v=hkDD03yeLnU

    6. Re:NCIS by Jarik+C-Bol · · Score: 1

      That clip always makes me get the twitchy eyeball of brain trauma caused by over exposure to 'dumb'.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  8. no feedback by roc97007 · · Score: 5, Insightful

    The biggest problem as I see it is that you can't feel the controls. Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are. I think that's a distraction at a very basic level that we haven't fully noticed yet, let alone dealt with in any meaningful way.

    Think of your old-school cell phone. You could make a call, even text, without looking at it. (Or, I could. Your mileage may vary, I guess.) Can you do that with your glass-smooth smartphone now?

    And yeah, I know. "Siri, Call Police!" "Calling Portobello. When would you like reservations?"

    As I see it, the big difference between physical controls and colors and text on a touchscreen is that you can manipulate physical controls while looking elsewhere. There are times when that may be kinda important.

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    1. Re:no feedback by Marxist+Hacker+42 · · Score: 1

      Exactly why I did NOT get a Samsung Galaxy S3 and went for a Samsung Galaxy S Relay instead. Unfortunately, I can't seem to find the Phone key (though for some reason there is an e-mail key, a text message key, function-.= .com, and a voice mode key, all squeezed into the thumbboard). I also have yet to learn to touch type numbers on it.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    2. Re:no feedback by Anonymous Coward · · Score: 1

      Star Trek is actually a great illustration of this, there were times in the original series where the actors had their hands on controls but attention focused on the action for dramatic effect, they didn't need to constantly look down as in the Next Generation.

    3. Re:no feedback by meta-monkey · · Score: 4, Interesting

      Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are.

      There are some things TNG predicted well, but a few glaringly funny missteps in retrospect. My two favorite are:

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      2) Lt. Commander Data types at consoles and reads screens. Apparently, Data is neither WiFi nor Bluetooth enabled.

      Obviously no one expects the writers to accurately predict the future of computer interfaces in 1988, but these always struck me as funny when I look back.

      --
      We don't have a state-run media we have a media-run state.
    4. Re:no feedback by roc97007 · · Score: 3, Insightful

      Star Trek is actually a great illustration of this, there were times in the original series where the actors had their hands on controls but attention focused on the action for dramatic effect, they didn't need to constantly look down as in the Next Generation.

      Exactly. In the old series, the controls may have been in weird shapes and not labeled unless the audience needed them to be, but they were physical controls, and the odd shapes could actually help the operator manipulate them by feel. All that is lost in modern-looking interfaces.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    5. Re:no feedback by green1 · · Score: 4, Interesting

      The biggest problem as I see it is that you can't feel the controls. Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are. I think that's a distraction at a very basic level that we haven't fully noticed yet, let alone dealt with in any meaningful way.

      Think of your old-school cell phone. You could make a call, even text, without looking at it. (Or, I could. Your mileage may vary, I guess.) Can you do that with your glass-smooth smartphone now?

      Unfortunately physical buttons are expensive, especially on a device that really needs a touch screen for some things anyway. I clung to my slide out qwerty keyboard for as long as I could, but had to eventually get a touchscreen because that's all the manufacturers want to make.
      The good news is that it's not a problem that people don't know about. And in fact several companies have come up with various technologies to try to make a touchscreen tactile (I saw one idea that was basically inflatable bubbles under the surface of the screen that could inflate buttons as needed, I believe it was blackberry who a while ago made their whole screen push in like a button when you clicked on it, and of course almost every phone these days has haptic feedback (which I usually turn off as soon as I can)). Unfortunately none of these have worked well yet, but give it some time and we may get there yet.

      I do find it interesting that you mention ST:TNG, from what I understand the theory behind their LCARS "touchscreens" was that it actually was tactile, just using a technology that we don't yet have (and that obviously wasn't so visible on screen) with the idea that you could actually have the best of both worlds. A shared console that each user could easily re-arrange for their particular preference, or current task, while still retaining the feel of real buttons. At the moment the idea sounds really appealing, but it's a ways off in implementation yet.

    6. Re:no feedback by green1 · · Score: 2

      I gave up. I really didn't want a phone without a physical keyboard. but at the same time, I did want a modern phone, and the manufacturers refuse to sell anything where I am that qualifies as both. The only phones I can find with physical keyboards are a minimum of about 3 generations behind the current phones.
      So I compromised and gave up on a physical keyboard. Unfortunately I'm now "proof" to these idiot companies that people "want" phones without keyboards, when in fact I'm the opposite, there just wasn't an option there that fit.

    7. Re:no feedback by Anonymous Coward · · Score: 0

      and that was the reason Tom Paris built in tactile controls in the Delta Flyer. Things that "look" cool do not always translate in to things that function well

    8. Re:no feedback by Anonymous Coward · · Score: 0

      Like all the interfaces in ST:TNG, there is too much dependence on having to look where your hands are.

      There are some things TNG predicted well, but a few glaringly funny missteps in retrospect. My two favorite are:

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      I will agree with this, that is just hilarious.

      2) Lt. Commander Data types at consoles and reads screens. Apparently, Data is neither WiFi nor Bluetooth enabled.

      Obviously no one expects the writers to accurately predict the future of computer interfaces in 1988, but these always struck me as funny when I look back.

      This might have been a built in security measure. I only say this because he was built to be human like, and he strove to be more human. Additionaly it may have been seen as a security measure, Data on the bridge and he gets hacked by the Romulans because of an insecure WifFi connection. though if he was originally WiFi or Bluetooth enabled, he very well may have disengaged it himself.

    9. Re:no feedback by DragonWriter · · Score: 1

      Star Trek is actually a great illustration of this, there were times in the original series where the actors had their hands on controls but attention focused on the action for dramatic effect, they didn't need to constantly look down as in the Next Generation.

      They didn't actually constantly look down in Next Generation, nor did they need to (either actually or in-fiction.) Actually, because the controls weren't on the props but were digitally added in post production, and in-fiction because they used fancy adaptive interfaces that were customized to the individual user so that your controls would be exactly where they were most comfortable for them to be for you (my Trek lore is not good enough to recall whether there were also supposed to be haptics involved or not.)

    10. Re:no feedback by DragonWriter · · Score: 4, Insightful

      There are some things TNG predicted well, but a few glaringly funny missteps in retrospect. My two favorite are:

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      Lots of the time, they are cross-referencing things in parallel, which is inconvenient on a single screen of that size. With replicators, PADDs are presumably literally as cheap as dirt, rather than luxury gadgets, so there's no real reason not to have one for each document when you need to do that.

    11. Re:no feedback by Anonymous Coward · · Score: 1

      I'm a retired Naval Aviator and test pilot. A lot of what test pilots do is PVI (pilot vehicle interface). We use a lot of multifunction displays and even touchscreens now days, but anything really important has a dedicated control, with a switch that you can differentiate by feel. Landing gear handle - lever with a wheel on the end, taxi light - switch shaped like a T, etc.

    12. Re:no feedback by a_hanso · · Score: 2

      This may still come to pass. I have a massive monitor at office but I've found that using hard copies of specs improves my productivity -- I think it's because it gives me a feel of "where" the piece of information I want to access is. I have to turn my head or move my hand to a separate, physical location in space rather than doing a virtual switch on screen.

      If e-readers were to become cheaper and thinner, I'd have a bunch of them on my desk too.

    13. Re:no feedback by Grishnakh · · Score: 3, Interesting

      Not only this, but the ST:TNG UIs had tactile feedback, just like mechanical buttons. They did it with miniaturized force fields or somesuch; it's in the TNG Technical Manual. Obviously, force fields aren't real (yet), just like warp drives and artificial gravity, but that's the official explanation which acknowledges that tactile feedback is desirable in a UI. This tech manual came out around 1991-1992, long before this whole touchscreen tactile-feedback-less craze got started.

    14. Re:no feedback by ceoyoyo · · Score: 1

      "There are times when that may be kinda important."

      But not very many. If you're manipulating your phone and it's important for you not to be looking at it, you probably shouldn't be manipulating your phone. On the other hand, reconfigurable controls add quite a bit of functionality.

      Notice there are still hardware controls for the really essential features - mute, volume up and down, off.

    15. Re:no feedback by roc97007 · · Score: 1

      > Notice there are still hardware controls for the really essential features - mute, volume up and down, off.

      ...which are the things you're most likely to do without looking. I think we're talking here about the intrusion of non-tactile interfaces in areas where they are a poor fit, because of the erroneous belief that they're "advanced". Cars have a lot of electronics in them these days, and even multifunctional displays, but controls are still individual, and of a certain non-ambiguous shape.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    16. Re:no feedback by ceoyoyo · · Score: 1

      You referred specifically to cell phones. As I said, volume and mute are things you might want to do with your phone without looking. For everything else, if you can't afford to look, you probably shouldn't be doing it.

    17. Re:no feedback by bill_mcgonigle · · Score: 1

      At the moment the idea sounds really appealing, but it's a ways off in implementation yet.

      You sure about that, dude?

      TNG is about 60 years away, if we figure out a warp drive.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    18. Re:no feedback by roc97007 · · Score: 1

      You're not getting it, and that's fine. It's not required.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    19. Re:no feedback by tepples · · Score: 1

      For everything else, if you can't afford to look, you probably shouldn't be doing it.

      Even pressing directions and buttons in a video game that uses a virtual gamepad? You're pressing on-screen buttons in one part of the screen while looking at the action in another part. Or are you claiming that people shouldn't be playing video games on cell phones in the first place unless they revolve around pointing at things?

    20. Re:no feedback by Jarik+C-Bol · · Score: 1

      Landing gear handle - lever with a wheel on the end, taxi light - switch shaped like a T, etc.

      that... that is somewhere between Completely Awesome, and mildly hilarious.
      Information like that is bad for me. It makes me feel like, knowing that, I might be able to work out the basic functions of cockpit controls by sitting and looking at them for a while. I assume it is probably not as simple as that.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    21. Re:no feedback by Jarik+C-Bol · · Score: 1

      A lot of the props where not digitally added originally. (think about TNG, season 1. All the planets where added in, and looked like they where made in MS paint). A lot of the controls where lexan with a black coating on the back, with the interface mapped out in other color plastic, and backlit. Only a very small amount of the interface was CG. ( if it could be done cheep and quick by sliding a plastic shield, it was done CG didn't used to be the quick and cheep it is now)

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    22. Re:no feedback by Jarik+C-Bol · · Score: 1

      And also, its a plot device. Remember, at the time, the existence of a little thin computer screen that held reams of information was still a good 15 years out or more, and a lot of people didn't even use computers much, so the idea of 'multiple documents on one device' was much more abstract. The image of a desk covered in books and papers was what 'Work' looked like 20 odd years ago to a lot more people than it does now. Showing someone doing 'research' with 1 document would seem disingenuous back then.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    23. Re:no feedback by green1 · · Score: 1

      That is in fact one of the examples I used in my original post (I said inflatable as opposed to liquid filled, but that is the technology I was referring to.) And yes, I'm sure that a proper implementation is still a ways off. For one thing, as far as I can tell, this is still a touch screen with raised portions, which means that sliding your finger over the buttons to find the right one still means hitting every key on the way (as opposed to physical devices where you can slide your way to the third button over and then press it in) additionally, they still haven't found a way to do knobs or sliders. I believe this is a step in the right direction, but not "there" yet.

      As for 60 years away... that depends. People are historically AWFUL at predicting the future. To look at TNG examples, we've already pretty much surpassed the PADD tablets they used, and the phones in our pockets in many ways do a lot more than their communicators. At the time it originally aired I remember thinking how amazing it would be to have a computer like the one on the Enterprise that had the entire knowledge of mankind at your fingertips. Now I carry one in my pocket. But of course there are other parts to their technology. Replicators are both on the verge of becoming reality (3D printers) and impossibly far off (ordering a full meal and having it appear in seconds) Transporters are a ways away yet (probably more than 60 years) and warp drive... well our best understanding right now can't even come up with a way it would be physically possible even disregarding technological limitations. (I'm an optimist though, so I will not go so far as to say that it is impossible, only that a way to do so is as of yet undiscovered)
      Interestingly enough though, perhaps the one part of Star Trek that I actually find the most believable though is the societal story it tells, of a post scarcity society without money and with endless opportunities. I think that it is true that we will get to that point, I also think we will go through some very dark times to get there, so several hundred years away may be pretty accurate for that part. (And Star Trek does in fact talk about those dark times as well, as much as we nerds love the tech, it is at it's core a story about humanity more than about technology)

    24. Re:no feedback by SeaFox · · Score: 1

      Lots of the time, they are cross-referencing things in parallel, which is inconvenient on a single screen of that size.

      My God, they were still using Windows 8 in the 24th century?

    25. Re:no feedback by Sigg3.net · · Score: 1

      I would write SMS's with proper punctuation and grown-up sentences, usually maxing out the 160 chars. While the phone was in my pocket.

      Today I write shorter and with built-in emoticons, and generally correspond less or simply call (which isn't practical or desireable in most situations).

      A family member who's a doctor used a T61 phone coupled with a monitor to reestablish communication between a patient who'd had a stroke and her family. Muscle memory was still intact. I doubt it would work with touch.

    26. Re:no feedback by gruntkowski · · Score: 1

      Hey this made me think about this rant:
      http://www.thebestpageintheuniverse.net/c.cgi?u=iphone

    27. Re:no feedback by tehcyder · · Score: 1

      Do what I did. Get a 10" tablet with a physical bluetooth keyboard and headset. You'll never have to worry about getting a seat on the bus again.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    28. Re:no feedback by Anonymous Coward · · Score: 0

      Well, it's simple enough, in the sense that starting up a plane from lights-out to ready-to-take-off takes a checklist. There's videos floating around showing how to do it for various aircraft types. Yes, the laminated sheets you see pilots wave around are the operating instructions. But the tactile controls thing is well-known.

      Classic example: The Russians stuck beer tap handles of differing beer brands (and different shapes) on Important! Do! Not! Mix! Up!-class handles. Now guess which Russian beer brand spells "meltdown".

    29. Re:no feedback by Anonymous Coward · · Score: 0

      How did this get to be a conversation about Star Trek? Oh...nevermind

    30. Re:no feedback by AmiMoJo · · Score: 1

      I'm tempted to say that Data chose not to use digital radios to appear more human, but then again he often read at an inhuman speed anyway.

      I find it odd they still had to describe everything that was happening when them beamed down to a planet. Even now soldiers have helmet mounted cameras accessible from the other side of the world.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    31. Re:no feedback by Anonymous Coward · · Score: 0

      [...] around 1991-1992, long before this whole touchscreen tactile-feedback-less craze got started.

      I distinctly recall poking at windows of closed shops around France in the mid-eighties. They had a number pad mounted behind the window pane and just touching the glass would register as hitting a button, with TV sets for displays used as tourist information and such. Around that time or maybe a bit later there were proof-of-concept (amber!) touchscreens touted as "teh future!" in popular science mags and such; I think some of that got deployed in trading rooms, actually. And then they found out about gorilla arm.

      The main difference is that now you can have small-enough devices you can hold in your hand while manipulating them, instead of poking at a vertical screen in front of you. But this is more like the second touchscreen coming than anything really new. The craze is still not quite perfect, of course.

    32. Re:no feedback by Anonymous Coward · · Score: 0

      1) Piles of PADDs. There's a few scenes where someone is "doing a lot of reading" or "has a lot of reports to file" and so they have a bunch of PADDs strewn about their desk. Little did I know I needed a separate Kindle for each ebook I read.

      And yet, here I am, with two monitors on my desk. Hooked into the same damn computer. Shouldn't one be enough? I can just alt-tab, right?

      Given the chance, people will always take advantage of more physical objects even if they can have unlimited virtual objects. And Star Trek is supposed to be a utopia where selfish concepts like "owning property" are unknown, and anyone can have unlimited everything through matter-energy replication. So sure, if you can get unlimited free Kindles, why not have unlimited free Kindles?

      2) Lt. Commander Data types at consoles and reads screens. Apparently, Data is neither WiFi nor Bluetooth enabled.

      Hell, why build an android at all? Just have a sentient PC on a desk, right? It's not as if the goal is to create an artificial human-like being or anything,

    33. Re:no feedback by Grishnakh · · Score: 1

      Good point about the gorilla arm: it's not a factor on a small handheld device, but it is on a large monitor sitting in front of you on your desk. Too bad so many people (including everyone at MS) don't understand this.

    34. Re:no feedback by Anonymous Coward · · Score: 0

      Plus, with DRM each document is locked to a specific device, so they have no way of consolidating all those files on a single PADD.

      I feel that this particular prediction was startlingly accurate.

    35. Re:no feedback by ceoyoyo · · Score: 1

      On something the size of a smart phone I'm not sure how you're having trouble looking at the action on one part of the screen and pressing buttons on the other. You definitely shouldn't be playing games on your phone if you're in a situation where you can't afford to look at it. Hey, were you the guy who bombed through the crosswalk outside my building this morning?

      Personally, if I want to play a game that doesn't work well on a touch screen, I'll play it on a device that has buttons. I don't want to give up the functionality that a big touchscreen gives in a phone in order to play a subset of games more conveniently on it. I do have a couple of games that use a touch joystick and button though. They work fine. Possibly better than they would with a real joystick and button, and definitely better than with a QWERTY or phone keypad.

      Are you saying that phones should look like a game controllers so it's easier to play games on them?

    36. Re:no feedback by Anonymous Coward · · Score: 0

      With replicators? We have those-- they're called Southeast Asian children and our PADDs are cheap as dirt to build, it's the luxury markup we're willing to pay for a box with a picture of a half-eaten fruit over a box without one.

    37. Re:no feedback by meta-monkey · · Score: 1

      Ha! Good point.

      --
      We don't have a state-run media we have a media-run state.
    38. Re:no feedback by roc97007 · · Score: 1

      ...Ok, but Minority Report is also a work of fiction. The point, in both cases, is that "futuristic" interfaces can be based on premises that don't work on a fundamental level.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    39. Re:no feedback by zipn00b · · Score: 1

      You might get the function of basic controls but I actually got to take a spin in a combat simulator once (long time ago) and was surprised at how badly I sucked at flying combat maneuvers because I did fair at video games. Ended up learning a bit about energy and how maneuvers bleed airspeed and realized just how complex flying a plane could be. Used to know a Marine who ended up flying for Southwest and he'd talk about how he was just a "simple Marine pilot" but he'd been a TRAINER for Harriers.......... Yeah. Simple my ass........

    40. Re:no feedback by aix+tom · · Score: 1

      The funny part might be that with the current rate of "gadgetisasion" (e.g. sitting around and texting away on smart-phones instead of interacting "human-like" in the real world), the "Sentient PC sitting on (or in front of) a desk" might be what real humans in a few hundred years actually DO look like. ;-P

    41. Re:no feedback by Rakarra · · Score: 1

      This might have been a built in security measure. I only say this because he was built to be human like, and he strove to be more human. Additionaly it may have been seen as a security measure, Data on the bridge and he gets hacked by the Romulans because of an insecure WifFi connection. though if he was originally WiFi or Bluetooth enabled, he very well may have disengaged it himself.

      Interestingly, it turned out Data was very much a security risk without wi-fi. I remember one episode where his original creator activated a homing beacon which made Data's primary purpose (over all others) to return to his build site. So Data immediately locked out the controls to all bridge consoles other than his own, turned off life support systems to the bridge and started evacuating air from there to force the human bridge crew off. He sealed off the bridge, used a perfect imitation of Captain Picard's voice to lock out all main computer controls from non-bridge consoles, using force fields to allow him to move around the ship, and aborted attempts from the crew to retake control.

      It wasn't until Data 'went ballistic' that you realized just the tricks he could pull and the security threat that could result.
      Although, being immune to mind control, other forms of psychic manipulation, most poisonings, and air loss make up for that.

  9. Even before by starfishsystems · · Score: 0

    More than a decade ago, the special effects artists working the Steven Spielberg film Minority Report synthesized experimental thinking about GUIs to produce a floating interface that Tom Cruise manipulated with his hands."

    And about a decade before that, people in my lab were arlready testing the effectiveness of haptic interfaces to simulate force-feedback and texture. It was fairly crude and preliminary, but the concept was already established to the point where undergrads had access to this stuff.

    But it doesn't look like all that interesting on the silver screen, so I guess Hollywood didn't bother with it.

    --
    Parity: What to do when the weekend comes.
    1. Re:Even before by Ginger+Unicorn · · Score: 1

      The whole thing that I find the most horrifying is that Minority Report came out over a decade ago! I could have sworn it was about 5 years ago.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  10. Be sure to warm up first by Isca · · Score: 2

    After all, who doesn't like to have to do calisthenics before they try to do something complicated such as DRAG FILES FROM A FOLDER AND OPEN THEM!

    1. Re:Be sure to warm up first by Robotbeat · · Score: 1

      Hey, maybe this is how we help cure the obesity epidemic which is partially caused by sedentary computer/office jobs (the great majority of jobs now require using a computer)?

      It's funny and sad to have such a tiring interface, but so is the fact that we're so fat...

    2. Re:Be sure to warm up first by leeac · · Score: 1
      i've often said this about making gui's too intuitive. one of the nice things about computers is that you can batch process jobs

      mv *.jpg pictures
      find ~/ -name *.html -type f -exec grep password '{}' \;)

      howerver eventually along this quest for intuitiveness we will have recreated the actual physical task. Well i have to search through every file, use a cool gesture to pick it up from one screen and move it to another. Maybe someday we will have haptic feedback, so the weight of the folder intuitively lets you know how many files it contains!

  11. "centuries"? by mark-t · · Score: 2, Insightful

    What kinds of devices have we been interacting with for centuries? That's what I'd like to know.

    1. Re:"centuries"? by Anonymous Coward · · Score: 1

      Cannons, pumps, plows, mills, saws, wagons,...

      Or were you using a private definition of device?

    2. Re:"centuries"? by mark-t · · Score: 1

      So is he suggesting that all technology which enables us to interact in any sort of virtual sense with some type of environment is inherently flawed?

      That would mean the mouse is bad... and the keyboard too, for that matter.... since we are not physically drawing any letters that we type ourselves, we are directing a machine to do it for us.

    3. Re:"centuries"? by oodaloop · · Score: 5, Funny

      Your mom?

      --
      Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
    4. Re:"centuries"? by erice · · Score: 2

      What kinds of devices have we been interacting with for centuries? That's what I'd like to know.

      Steering wheels on ships go back three centuries.
      Steam trains go back almost two centuries
      Telephones, telegraphs, and typewriters go back more than a century.

    5. Re:"centuries"? by WizADSL · · Score: 1

      What kinds of devices have we been interacting with for centuries? That's what I'd like to know.

      Well, when speaking about haptic and textured feedback I think "devices" was the wrong word, I think he should have said something like "cat".

    6. Re:"centuries"? by Geheimagent · · Score: 1

      What kinds of devices have we been interacting with for centuries? That's what I'd like to know.

      The nipples of your mother. The only intuitive interface in the world.

    7. Re:"centuries"? by Anonymous Coward · · Score: 1

      You've never known someone who was breastfeeding, have you?

      It's not that intuitive.

    8. Re:"centuries"? by Anonymous Coward · · Score: 0

      That's funny, because the human breast shape is actually not optimized for suckling & babies often have trouble "latching on", especially with larger breasts.

      What ARE breasts optimized for? I couldn't say...

    9. Re:"centuries"? by frank_adrian314159 · · Score: 1

      What kinds of devices have we been interacting with for centuries?

      Well, sticks and rocks, which can be used as devices. Simple machines (at least since the Grecian days). Also books (primitive information transmission devices, soon to be rendered obsolete). Clocks, microscopes, telescopes... And the list goes on. Many "devices" have been known for quite a while, even if they don't (necessarily) have digital interfaces...

      --
      That is all.
    10. Re:"centuries"? by cjb658 · · Score: 1

      What kinds of devices have we been interacting with for centuries?

      Sounds like his mom's a little old for you.

    11. Re:"centuries"? by arf_barf · · Score: 1

      You forgot the most important one: weapons

    12. Re:"centuries"? by Anonymous Coward · · Score: 0

      Unless she sucks his precious bodily fluids during the interactions.

    13. Re:"centuries"? by Anonymous Coward · · Score: 0

      The rifle was invented long before the typewriter...so, yeah

    14. Re:"centuries"? by Anonymous Coward · · Score: 0

      Knives. Hammers. Pencils. Tables and chairs, Cups and plates, Chopsticks. Candles.

  12. You know you just described.... by Radical+Moderate · · Score: 2

    ....Windows 8, right? OK, maybe not the gray text.

    --
    Never let a lack of data get in the way of a good rant.
  13. There's a big difference... by Anubis+IV · · Score: 1

    ...between reality emulating film and reality converging on film. The former is something that should generally be avoided when it comes to cinematic user interfaces, given that most of them are designed for cinematic effect, rather than usability. On the flip side, there's nothing wrong with the latter taking place if it just so happens that better usability corresponds to something that's shown up in films (or books, or any other form of media) already. We see this sort of thing happen on a regular basis with sci-fi media inspiring ideas that have value in the real world.

    The touchscreens we've been seeing the last few years were in direct response to issues that existed with older-style smartphones, namely that the apps were cramped on a small screen, most of the buttons were useless for a good part of the time, and without relying on specialty buttons, we had to rely on multi-purposing some buttons for additional uses. By making the buttons virtual, the apps themselves become more useful since they can occupy the entire surface of the device, the buttons become more useful because they can visually change to become appropriate for the state in which the app currently resides, and far less irrelevant or extraneous interface shows up on-screen at any given time, thus putting the focus where it belongs.

    As the summary mentions (I can't be bothered to read the article, of course), the change to touchscreens did come with some drawbacks, particularly when it comes to haptic feedback, but most of those can be addressed with various advances in technology and engineering.

    So, yes, we have some catching up to do to achieve everything we had before, but in the meantime we've gained something more important: smartphones that live up to their name.

  14. Touch Screens Suck for a lot of things. by Melibeus · · Score: 4, Interesting

    I remember the local performing arts center getting new stage managers' consoles. The stupid thing was that the que buttons were on a touch screen. So their was no non-visual feedback as to wether it had been pressed or not. A stage manager has to keep their focus on the stage. They went back to the old push button system. This is just one example where the lack of kinaesthetic feedback makes touch screens a bad UI choice. There are many more examples. Wherever one needs to operate a control without looking directly at that control touch screens are a bad choice.

    1. Re:Touch Screens Suck for a lot of things. by Richy_T · · Score: 1

      The stupid thing was that the que buttons were on a touch screen.

      it was a stage version of Fawlty Towers?

    2. Re:Touch Screens Suck for a lot of things. by a_hanso · · Score: 1

      quoi button?

  15. It's a matter of precision by GreggBz · · Score: 4, Interesting

    First, one thing we all probably notice is that your arms are going to get so tired after waving them around so dramatically during a good work session.

    Second, what's always fascinated me, is that these large, exaggerated gesture and touch based interfaces always seem to reduce your big inputs into something more precise, where as a mouse / keyboard interface will magnify your already precise movements into something larger.

    It's a question of precision I guess. A fingertip can cover up to 30 pixels when you hit the screen with it.. A mouse can be made to hover over 1 or 2 pixels before you click it.

    1. Re:It's a matter of precision by green1 · · Score: 2

      But that is exactly the point. watching someone move a mouse around is boring, if you want it to be interesting in a movie you need to exaggerate the gestures. Little things don't show well on screen, so they get made big.
      For film this is good. The problem isn't that these are bad movie interfaces, they're actually very good for movies. The problem only comes when someone watches the movie and then decides they should cripple the rest of the world with the same interface because it looks neat.

    2. Re:It's a matter of precision by Anonymous Coward · · Score: 0

      First, one thing we all probably notice is that your arms are going to get so tired after waving them around so dramatically during a good work session.

      I guess nobody could ever exhibit fine motor control for hours on end in that scenario. I wonder what a painting easel is for.

      In reality, your body adapts. The "gorilla arms" theory is bunk.

    3. Re:It's a matter of precision by Jarik+C-Bol · · Score: 1

      I've not seen anyone use a painting easel at arms length much. Really, the pose I tend to see is standing *much*closer to the canvas, elbow propped against the ribcage, allowing fine motor control of the fingers to produce fine details on the canvas. Sure, some abstract painters may use huge broad strokes for some of their work, and even detail painters will use a big brush and broad strokes for covering large areas with base coats, but when it comes to fine details, its all about getting close, small movements, precise control. Which is were the whole 'Minority Report' design goes out the window. No one wants to do 8 hours of complex data entry at arms length doing yoga moves.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  16. Wrong movie to go on! by Anonymous Coward · · Score: 5, Funny

    Hackers obviously had the best interface. Why look for a file in an alphabetical list when you can glide around virtual skyscrapers randomly searching for info?

    It's perfect.

    1. Re:Wrong movie to go on! by Anonymous Coward · · Score: 0

      Why look for a file in an alphabetical list when you can glide around virtual skyscrapers randomly searching for info?

      With a skateboard while wearing furr, of course.

    2. Re:Wrong movie to go on! by Macgrrl · · Score: 1

      But it had a jellyfish PB5x0 as the leet hackers laptop, so it must be awesome. (Of course when things got serious he spray painted it, including the keyboard, just to show how serious he was).

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  17. And Hollywood is accurate when? by Prien715 · · Score: 1

    Is it any surprise that Hollywood gets UI wrong in favor of "looking good" when we have:
    * Bad physics (don't even get me started on the sound explosions make in space)
    * Bad understanding of current technology (every hacking movie ever -- with the very notable exception of The Social Network)
    * Bad history (based on a true story!)
    Etc etc.

    Hollywood fundamentally wants to make something that "looks pretty" and to hell with practical applications -- because that pretty picture is ultimately what is being delivered to you. In other news, I'm guessing the food in movies doesn't taste as good as it looks either -- but I sympathize with that are set with the general public and those whose job it is to fulfill them.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:And Hollywood is accurate when? by dbIII · · Score: 1

      Bad history (based on a true story!)

      What was it that won the Oscar again?
      A smooth operation was not cinematic enough so history was thrown out the window. I dread to think of what they did with chunks of Zelazny's "Lord of Light" which was the cover script in reality, and got renamed "Argo" for some reason.

    2. Re:And Hollywood is accurate when? by narcc · · Score: 1

      For anyone else as confused by that as I was, apparently Lord of Light was not made in to a film. The script and set designs for a planned but never produced Lord of Light movie were used by the CIA in a wacky plan to rescue some hostages. The story of the CIA's crazy exploits involving the script was made in to an actual film, Argo, released in 2012.

      It's a mad, mad, mad, mad world...

    3. Re:And Hollywood is accurate when? by dbIII · · Score: 1

      Sorry I wasn't clear - what I meant is not even the name of the cover script was kept in the Hollywood rewriting of history.
      Also the "CIA's crazy exploits" were mostly done by the Canadians on the ground.

    4. Re:And Hollywood is accurate when? by Rakarra · · Score: 1

      * Bad understanding of current technology (every hacking movie ever -- with the very notable exception of The Social Network)

      What about the Matrix Reloaded, with Trinity exploiting an SSH exploit from a laptop? That comes pretty close.

  18. um by Ryanrule · · Score: 1

    commercial artist...?

  19. Meh.... by Radical+Moderate · · Score: 1

    Before I got my iphone, I'd have agreed with you. I seriously thought of ditching my Android for an old school phone with a real number pad. But with contacts and a touch screen that actually work, I hardly ever key in a number now. Full disclaimer: I've never been much of a texter, so can't really compare the interfaces in that context.

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Meh.... by Anonymous Coward · · Score: 0

      But with contacts and a touch screen that actually work, I hardly ever key in a number now.

      And is the contacts list any easier to use by feel than the direct number entry?

    2. Re:Meh.... by Grishnakh · · Score: 1

      Touchscreens have their problems, but the old-school phones have some major problems compared to a modern Android phone, and you hit on two of them:
      1) with a big screen and high resolution, it's much easier to scroll through lots of contacts. You shouldn't need to dial numbers much any more.
      2) texting is much, much easier on a touchscreen, and it all comes down to one thing: with a big touchscreen, you can show a whole QWERTY (or Dvorak in my phone's case) keyboard on-screen. You can also do the "Swype" thing which many people swear by. With the old-school phones, you were limited to 10 keys, so keying in text was a very slow and laborious process. Of course, a Blackberry-style thumb keyboard would be preferable to many people, but phones with those keyboards tend to be bulkier and/or have smaller screens, and if you don't really need to type that often, it might not be a worthwhile tradeoff.

    3. Re:Meh.... by dadelbunts · · Score: 1

      Texting on my old motorola was pretty fast with autocorrect on. And i could do it without looking, was great for incognito texting. . I can SOMETIMES swype without looking, but i have to start off looking to find the first letter at least.

  20. Lt Barclay had it right by Anonymous Coward · · Score: 0

    BARCLAY: Computer, begin new programme. Create as follows, workstation chair. (he sits in it) Now, create a standard alphanumeric console positioned for left hand. Now an iconic display console positioned for right hand. Tie both consoles into the Enterprise main computer core, utilising neural-scan interface.

    COMPUTER: There is no such device on file.

    BARCLAY: No problem. Here's how you build it.

  21. Cadillac by snspdaarf · · Score: 5, Insightful

    Which is why I am stunned that Cadillac is using this in a car. In fact, they are bragging that this is better than buttons. Because what we need in our cars is more shit that takes our eyes off the road.

    --
    Why, without your clothes, you're naked, Miss Dudley!
    1. Re:Cadillac by fuzzyfuzzyfungus · · Score: 1, Funny

      Which is why I am stunned that Cadillac is using this in a car. In fact, they are bragging that this is better than buttons. Because what we need in our cars is more shit that takes our eyes off the road.

      Luckily, Cadillac's target market of "old guys, soccer moms in mommy tanks, and cognac-swilling rappers' is known for its superb reflexes and incredibly responsible driving. Nothing bad could possibly happen.

    2. Re:Cadillac by MachineShedFred · · Score: 1

      You may want to take note of the Cadillac CTS-V. It pretty much breaks the old-guy mold, as they decided to go directly after the BMW M3 and Mercedes C63 AMG. It's the first Cadillac that was actually made by Cadillac that can actually negotiate a turn without smashing into the nearest tree.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    3. Re:Cadillac by bjb · · Score: 1

      Tesla took this to another level. Their sedan has pretty much vertically rotated 23" LCD touch screen as their control center. Sure, that's great you can google while you're driving (uhh.. hang on..), but this screams "take your eyes off the road and focus on this screen to turn up your radio volume". Now introduce a software upgrade that rearranges buttons and I'm SURE there will be auto accidents because of this "innovation".

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    4. Re:Cadillac by whimmel · · Score: 1

      Probably because it's made by Holden

      --
      Does the name Pavlov ring a bell?
  22. "Terrible?" by meta-monkey · · Score: 5, Informative

    Minority Report's interface was not "terrible." It was really good, and so are most interfaces seen in movies.

    Well, they're really good for doing what they're supposed to do.

    What's the purpose of an interface? To provide a means to make what you want to do understood, and to provide feedback on the results of your actions or requests, and both of these things should be clean and unambiguous.

    In a real-life interface, when you're trying to "ACCESS FILES" you move a tiny cursor with small hand gestures and then double click on a "Documents" folder that's next to a bunch of other folders, all labeled with small text fonts. Then you look past a bunch of unrelated files to find the one you might be looking for. Or type "ls" in a command line and a bunch of filenames scroll by. And if you need to enter a name and password, a small box appears for you, and when you get the password right, the box just disappears with no other information, or you get a small red line of text that says "wrong username or password."

    This is effective for IRL computer systems, as it makes it easy for the user to unambiguously communicate what they're trying to do, and the results are obvious. In a movie, this is terrible. The director has a three second cut to the screen where the hero is trying to ACCESS SECRET FILES before the rogue agent comes back into his office. And you can hear his footsteps coming down the hall! And a cut to the door handle turning! A cut to the hero! And a cut to the screen! And in those brief cuts, you need to unambiguously tell the audience what's going on with the computer. "ACCESS SECRET FILES: ENTER PASSWORD." "ACCESS DENIED." "ENTER PASSWORD." "ACCESS GRANTED!" "COPYING SECRET FILES 15%.30%." Oh, and bonus points if the hero's face is reflected in the screen, because then the audience can see not only that he's trying to ACCESS SECRET FILES but also his intense expression, to build tension in a scene that's basically about pressing buttons on a computer.

    So the interface in Minority Report was great. Cruise was doing something really boring: looking up files on a computer. Spielberg could have just plopped him down in front of Windows 2054 (it's a redress of Windows ME) and had him click on some icons, but instead we get to see exactly what he's doing with big, obvious gestures. "Looking at several videos! Picking these! Rejecting these! Zooming in on these! Marking that!" And all the while you got to see his face through the transparent glass screen. Cruise's actions are clear and unambiguous and his goal and the results are communicated well to the audience. That's a great "interface" between the director and the viewers.

    Just saying, you don't pay Tom Cruise $20 million and then spend 2 minutes of your movie showing a mouse clicking around a screen.

    --
    We don't have a state-run media we have a media-run state.
    1. Re:"Terrible?" by Anonymous Coward · · Score: 1

      Wait now, you're talking WAY too much sense for a slashdot comment. Please relocate it to more appropriate website.

    2. Re:"Terrible?" by Anonymous Coward · · Score: 0

      Just saying, you don't pay Tom Cruise $20 million and then spend 2 minutes of your movie showing a mouse clicking around a screen.

      Why even 2 minutes, why not 0 minutes? I use a computer over 10 hours a day, I don't go to movies to watch more of it. Sexy GUI does not help: it is still a computer use-case of something extremely boring like zooming a photo or managing files. Amateur tutorials on Youtube are more interesting than that.

    3. Re:"Terrible?" by Anonymous Coward · · Score: 0

      Surely the question to ask is: why does every single thing in a movie need to be BALLS TO THE WALL ALL ACTION ALL THE TIME? It should be entirely acceptable that looking through some files be presented as a slow and tedious task, because it is a slow and tedious task. Contrasting a slow tedious but necessary task with a time limit creates dramatic tension. Rather than having 3d animated folders flying about the screen, have the actor do a bit of acting; chew the scenery as he lambasts the computer for taking so long.

    4. Re:"Terrible?" by Anonymous Coward · · Score: 0

      Whoops, think I failed to properly close a tag there. I blame, appropriately, trying to type on a touch screen keyboard hat hides chevrons behind two layers of indirection, and the slash on a separate screen to those.

    5. Re:"Terrible?" by wienerschnizzel · · Score: 1

      Wow, I can finally appreciate the fact that I can see my frustrated face on the glossy display of my phone as I'm trying to swipe through a webpage because there are no Home/End buttons.

    6. Re:"Terrible?" by meta-monkey · · Score: 1

      Surely the question to ask is: why does every single thing in a movie need to be BALLS TO THE WALL ALL ACTION ALL THE TIME?

      Because there exist more devices for communicating impact and emotion in a motion picture than pure literalism? And don't call me "Shirley."

      Spielberg was just trying to communicate that Cruise was doing something interesting and important, but that also requires discernment and intuition. After all, he wasn't just accessing files, he was piecing together disparate snippets of visions, looking for the subtle clues to identify the time, place and people involved in the murder. There's an art to sifting through the precog's visions. Hence the orchestral score and the movements that made it almost look as though Cruise is directing the orchestra. It's a beautiful bit of filmmaking.

      Another great example of telling a bigger story about using a computer through sound and direction: think of the scene in Office Space when the guys are loading the virus into the Innotech computers. The slow-mo, the tight-lipped expressions, the gunshots punctuating the loading of the 3.5" floppy drive. What are the guys doing? Copying some files. What are they actually doing? Being bad-ass motherfuckin gangstas. How do you know? Because directing.

      Moviemaking is an artform, and art is about communicating emotions and ideas. Bonus points for not beating me over the nose with what you're trying to get across. To quoth the Robot Devil, "You can't just have your characters announce how they feel! That makes me feel angry!"

      --
      We don't have a state-run media we have a media-run state.
  23. Minority Report type of Floating Interface? by dgharmon · · Score: 3, Insightful

    "In 2013, surrounded by iOS and Android and Windows 8 devices, we use stripped down versions of this interface every day"

    No we don't, iOS and the rest were never based on anything from Minority Report. The problem with a Minority Report type of floating interface is that you arms very quickly get fatigued. See an early 3D file system viewer ..

    FSN -- the IRIX 3D file system tool from Jurassic Park

    SGI Fusion

    --
    AccountKiller
    1. Re:Minority Report type of Floating Interface? by gl4ss · · Score: 1

      the point isn't the pointing device. if it's pointing in air or screen.

      point is that nothing is labeled. it's all magic moves you have to "know" or guess. that's bullshit.

      --
      world was created 5 seconds before this post as it is.
  24. DING DING DING by Press2ToContinue · · Score: 1

    ding ding

    --
    Sent from my ENIAC
  25. The fly (1986 film) by hugortega · · Score: 1

    The Telepod computer, best computer interface ever :) ... (siri sucks compared with that beautiful CLI hehehe)

  26. Huge string of numbers by hey · · Score: 1

    Notice how Tom Cruise has to list of a huge string of numbers at the start of that clip?
    How intuitive and handy.

  27. this predates minority report by Anonymous Coward · · Score: 0

    This is funny to me, because I was watching some old trance music videos for a good laugh last night, and I noticed that at least a couple years before minority report ever came out that they featured these kinds of interfaces. Here's an example:

    https://www.youtube.com/watch?v=dTHrIPHCBK4

    I grew up in a corner of the world that thought this kind of music was for the gays, so I spent being 10 years old thinking 'goddammit the future is obviously happening everywhere but here, all i get to wallow in here is pro wrestling, tom green, and shitty post grunge'... hahaha oh god how far we've come

  28. Personal Review of Minority Report by d'baba · · Score: 1

    Too much Spielberg. Not enough Dick.

    1. Re:Personal Review of Minority Report by Anonymous Coward · · Score: 0

      You might want to check out another genre for that...

    2. Re:Personal Review of Minority Report by Anonymous Coward · · Score: 0

      You must be looking for Minority Rear Port.

  29. Shark Successfully Jumped by drinkypoo · · Score: 1

    Nobody instituted gesture interfaces because of Minority Report. Everyone malleable enough to do something like that because of a Sci-Fi movie had already seen Johnny Mnemonic.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Shark Successfully Jumped by 0123456 · · Score: 1

      Everyone malleable enough to do something like that because of a Sci-Fi movie had already seen Johnny Mnemonic.

      I've never met anyone who's seen Johnny Mnemonic.

    2. Re:Shark Successfully Jumped by drinkypoo · · Score: 1

      I've never met anyone who's seen Johnny Mnemonic.

      I rest my case.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  30. Inaccurate Article by Anonymous Coward · · Score: 1

    First, I'm not totally clear on this person's background; a critical writer with visual arts experience. Of course he himself has put little to no work into any pratical design of any kind of interface. Unlike either Jaron Lanier or John Underkoffler. The latter designed the whole interface based on 3d spatial gestures (not touch screen one two axis gestures). He is an MIT grad and its not like he just sort of randomly came up with some gestures to make it "look" good. In fact he has a commercial company that has REAL 3d spatial interfaces: oblong industries. These use much of the same gesture vocabulary that was developed for Minority Report.

    Secondly, these are not radically different then arm-bands or other attached sensors. In fact in the movie - and in current real world scenarios of oblong products - the user puts on small gloves that allow for very precise gesture measurement. Of course much the same can be done with a a device such as the Kinect. Now an arm band that does muscle sensing uses different "input" but its still an input device using spatial changes as part of its input method.

    Thirdly, the point of these interfaces is to move from a verbal vocabulary to a bodily one. I saw both John Underkoffler talk (as well as some of the people who have worked with him). One of their main themes is to get the whole body involved in the expression of "language" used to interact with the computer. The idea is how can you do complex computer interaction with your whole body. The idea is NOT how can you replace the mouse or keyboard. The idea is that the entire body is involved in human experience and expression so how can you engage it human computer interaction.

    Fourth, the author of the article does not propose ANY alternatives. Just that he does not like something. I don't think Lanier or Underkoffler would claim they have solved all the problems and limitations of interacting with computers. But, they have made some substantial contributions that at minim provide potential directions and anti-directiosn for future research. While I don't mind critique just saying "it's all bad" without any attempt to contribute seems childish. Is childish.

  31. An attorney's wet dream by MasterOfGoingFaster · · Score: 2

    Which is why I am stunned that Cadillac is using this in a car. In fact, they are bragging that this is better than buttons. Because what we need in our cars is more shit that takes our eyes off the road.

    We know how this will end. Someone will get killed because a Cadillac driver was trying to do something the REQUIRES his eyes to be looking at the dash. A sharp attorney will realize this is a design flaw. They will find email and disgruntled ex-employees that will show this was known in advance, and ... well, you know the rest.

    --
    Place nail here >+
    1. Re:An attorney's wet dream by Grishnakh · · Score: 1

      I don't see how this would happen. Cadillac's not the first automaker to jump on the touchscreen-for-everything paradigm; BMW and Ford have been doing it for years. If they haven't gotten sued yet, then I don't see why Cadillac would get in trouble for it.

    2. Re:An attorney's wet dream by Anonymous Coward · · Score: 1

      BMW's iDrive isn't a touch screen. They started integrating touch back in 2011, but the crappy joystick is still the focus.

    3. Re:An attorney's wet dream by MachineShedFred · · Score: 1

      For what it's worth, the iDrive controller is a little less crappy now, because they've added buttons on the front of it to get you into the most used functions. A quick google for an image results in not only showing the buttons, but showing that they've been angled against each other so that you can actually feel for the one you want without taking your eyes off the road.

      Seems they are going the exact opposite way of the touchscreen. Thank Jeebus.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  32. FTS by Anonymous Coward · · Score: 0

    In 2013, surrounded by iOS and Android, we use stripped down versions of this interface every day

    FTFY

  33. Pip-Boy by HairyNevus · · Score: 1

    If Minority Report really is behind this wave of interfaces, then how long before I can get a Pip-Boy? Or, Leela's arm computer thingy.

    --
    You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
  34. The Island interface by CODiNE · · Score: 1

    The one in the Island movie was kind of nice. It was a full table touch OS.

    Interesting things:
    It had this little pyramid placeholder that you could move around to shift focus and group items.

    You could twist and fling with it to rotate a window 180 degrees so someone sitting across from you at your desk can edit a document.

    Still accepted stylus input for drawings as it's better than touch for control.

    I liked that it didn't completely force one particular interface metaphor for everything, the tactile control objects were nice as well as directionality of windows.

    --
    Cwm, fjord-bank glyphs vext quiz
  35. "Pictures Under Glass" by Swampash · · Score: 5, Informative

    The key point of the parent article was made back in 2011, and a bit more clearly, by Bret Victor in his article "A Brief Rant on the Future of Interaction Design".

    http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/

    It's a great piece.

  36. Great, Slashdot users are starting to realize it. by morgauxo · · Score: 1

    Great, Slashdot users are starting to realize it.
    Now how about a group of people that marketing drones actually give a shit about realize that the current trends in devices and their interfaces SUCKS!

  37. Long-press a button by tepples · · Score: 1

    on a touch interface I don't get to hover over icons to see what they're called like with a mouse

    PROTIP: Long-press a button in an Android action bar to read its title. Unfortunately, this doesn't work with image titles like those seen on xkcd.

    1. Re:Long-press a button by Rakarra · · Score: 1

      Yeah, I always wondered how to get alt-text on a smart phone.

      Also, I read tvtropes.org often, and entries with text that contains spoilers (like the Sixth Sense ending) are invisible, since it's white text on a white background. You can see text by selecting it with the mouse and that makes spoiler text readable. Problem was that I couldn't highlight text on my iphone. On my Android, it's kludgy but possible at least.

  38. Push start to rich by tepples · · Score: 1

    Without Fortran, how will we push start to rich?

  39. Samsung should revive the Alias form factor by isdnip · · Score: 3, Interesting

    Samsung's Alias 2 was a great phone. It had a twist-hinge in the middle that could be opened either like a clamshell phone (vertical, for talking) or horizontally as a text keyboard. And the buttons were e-ink, so they took different values depending on how you opened it. Since it was a clamshell, it couldn't butt-dial, and its keyboard was tactile.

    But it was not "smart". It used BREW, Qualcomm's dumb-phone software. The screen wasn't touch-enabled and was small for a smartphone. Still, for someone doing more phoning than surfing, it would be better. Too bad they discontinued the line rather than do an Android version.

    In the meantime I hang on to my old Sammy clamshell, since I use the phone for, uh, phoning and use my computers for email and the web. This way I use appropriate keyboards and no touch screen. Touch screen require good hand-eye coordination and as a fast touch-typist, I don't look at the keyboard, I feel the keys. Touch screens are just useless to me.

    And as others noted above, touch screens in cars should be outlawed as an imminent hazard.

    1. Re:Samsung should revive the Alias form factor by Jarik+C-Bol · · Score: 1

      touch screen also requires that your thumbs not be shaped like a smashed toe. I don't personally hate touch screens, but typing on most of them involves vast amounts of typos as i aim for 1 'key' and brush 3 others in my attempt. And this is why auto correct was invented.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    2. Re:Samsung should revive the Alias form factor by Anonymous Coward · · Score: 0

      Brew wasn't actually so bad if you had a carrier that let you unlock it. But I could just imagine that form factor running android. THE perfect smartphone!

  40. Microfluidics by tepples · · Score: 1

    Not only this, but the ST:TNG UIs had tactile feedback, just like mechanical buttons. They did it with miniaturized force fields or somesuch; it's in the TNG Technical Manual.

    Was it some sort of technobabble like "microfluidics"? Oh wait, that's not technobabble; that's real (article, video).

  41. It got mocked in other movies by Anonymous Coward · · Score: 0
  42. Used and understood wrong by Pecisk · · Score: 1

    Minority Report interface which Anderson (aka Tom Cruise) uses to overview results of investigation is essentially meant as evolution of *evidence board*, NOT desktop computer. It is meant for short term interaction, not to write essay. If you maybe seen, there's lot of other computers in that room, and some of them are desktop with *grasp* keyboards.

    Some other shows and movies also show such board, but with touch interface and as surface of the desk. Essentially it is meant for again, short term interaction, brainstorming, etc.

    --
    user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
  43. Whiner. by Kashgarinn · · Score: 1

    All I see is one mans opinion on something he "feels" has been overdone. That's what I call whining.

    You can whine about current state as much as you'd like, and you can mention texture and tactile feel technology, that doesn't exist and probably won't for the next 50 years all you want, but that won't change anything.

    The interface design of the ipad for instance is incredibly useful, and the learned gestures make sense, complaining about it without offering anything real as an improvement just makes you look like an useless idiot.

  44. What a bitter, bitter man by Eraesr · · Score: 1

    The author of the article must be a really bitter, bitter man who doesn't realize Minority Report is just a movie, with computer interfaces designed to look cool rather than practical. In fact, I think Minority Report is one of the lesser offenders when it comes to totally unbelievable bullshit UI's (Jurassic Park and Swordfish spring to mind).

    I've never heard or seen any serious designer strive for interfaces that are identical to what we see in Minority Report. Sounds to me like he works with amateurs who can't differentiate between "cool" and "absurd". And he's blaming movies for the rise of touch screens and the touchscreen gestures we use now? Maybe it's the other way around and the people who designed the stuff in Minority Report had a pretty good grasp on what the future would actually bring us.

    In the end, the design of Minority Report's "orchestra screen" was brilliant in that it exactly matched it's purpose: to look cool, look (somewhat) realistic and get the necessary information across to the viewer of the movie. That interface probably wasn't designed to be intuitive for the actual user, it was meant to be intuitive for the cinema going audience.

    1. Re:What a bitter, bitter man by rubycodez · · Score: 1

      no, he was a happy, happy man who went to a crappy movie, and was bent for life

  45. This is why tablet games suck by Anonymous Coward · · Score: 0

    Not having any tactile feedback for where your thumb is relative to the "virtual joystick" centerpoint is why playing FPS style games on tablets is a terrible frustrating experience. Not only that, but with your thumb over the "button", you can't even see if it's in the center. The only way to tell where your thumb is is by the events caused by the position (player turning etc). This makes it almost impossible to remove your thumb from the screen and put it back without screwing something up. Even something as simple as a small physical dot on the screen similar to the F and J keys would go a long way to improving that situation.

    Maybe I should just do that....hot glue?

  46. Other Gesture Interfaces by Anonymous Coward · · Score: 0

    Speaking of gesture based computing and gesture UI, leap motion announced earlier today that it will be releasing later this year and for the low cost of $80.
    http://gizmodo.com/5987240/this-sick-3d-gesture-control-hardware-will-only-cost-80

  47. NO YOU! by Anonymous Coward · · Score: 0

    All you dingdongs do realize that "Philip K. Dick" is just a character you're reading about in the story that you're in, right? I read it in a book somewhere. Probably by Kilgore Trout.

  48. The fovea by tepples · · Score: 1

    On something the size of a smart phone I'm not sure how you're having trouble looking at the action on one part of the screen and pressing buttons on the other.

    Outside the fovea, the eye's sensor density isn't very good. So the eye has to move to position the fovea to scan the screen for obstacles, and most of this scanning is done in the area front of the player's character, not at the bottom corners. Compared to a Nintendo DS, when I play a game on a 4" or 7" tablet, I tend to miss the buttons entirely or press the wrong button far more often because my thumb has moved from where I had expected. And part of this is because on a phone, the thumbs are big enough to cover up most of the on-screen directional pad and buttons.

    Personally, if I want to play a game that doesn't work well on a touch screen, I'll play it on a device that has buttons.

    Provided that it's available for a device that has buttons. What currently mass-produced gaming device smaller than a PC 1. has buttons and 2. allows indie development? Most phones fail #1, and Nintendo and Sony handheld video game systems fail #2.

    Are you saying that phones should look like a game controllers so it's easier to play games on them?

    The manufacturer of the iControlPad appears to think so, and so did Sony with the Xperia Play. But the problem with external Bluetooth gaming keyboards such as the iControlPad is that few people are willing to buy a $60 gaming keyboard to play a $2 game.

    1. Re:The fovea by ceoyoyo · · Score: 1

      Compared to a Nintendo DS, when I play a game on a 4" or 7" tablet, I tend to miss the buttons entirely or press the wrong button far more often because my thumb has moved from where I had expected.

      Yes, poorly designed interfaces are bad. Many small buttons are hard to use on a small screen. That doesn't mean touchscreens are bad, it means you can't carelessly port unrelated UIs to them.

      Provided that it's available for a device that has buttons. What currently mass-produced gaming device smaller than a PC 1. has buttons and 2. allows indie development? Most phones fail #1, and Nintendo and Sony handheld video game systems fail #2.

      Indie development? I thought we were discussing user interfaces. Are you suggesting that touchscreens are bad because they don't work well with a particular legacy UI model used for playing games and Sony and Nintendo won't let you code for their devices? Seems like your complaint isn't really about touchscreens then.

      The manufacturer of the iControlPad appears to think so, and so did Sony with the Xperia Play. But the problem with external Bluetooth gaming keyboards such as the iControlPad is that few people are willing to buy a $60 gaming keyboard to play a $2 game.

      Yes, the manufacturer of the iControlPad (did they ever manufacture the 10,000 units they wanted? Did they sell them?) and the Xperia Play (so successful Sony discontinued it and didn't make another) did think so. The iControlPad even appears to be a success among a very small fraction of the tens (hundreds?) of millions of touchscreen smartphones sold.

      Also, if not many people are interested enough to spend $60 on a gaming keyboard, I don't really see that gaming, at least not with a gamepad, is much of a factor in most people's $500-$1000 smartphone purchases.

      Touchscreens aren't a solve-all-problems input device. Where they're mostly used, in smartphones and tablets, they're a very good solution, and that's why they've almost entirely displaced devices with other input styles in those areas.

  49. guesture control? by Anonymous Coward · · Score: 0

    ..anybody here make a preorder for that gesture device supposedly comming out early this year? 'leap' something or other... ...seemed to have some resembelance to the m.r. computers interation interface.

    dont know if its worth the $80...
    https://forums.leapmotion.com/forumdisplay.php?2-General-Discussion-Forum

  50. Then suggest a better UI model by tepples · · Score: 1

    Are you suggesting that touchscreens are bad because they don't work well with a particular legacy UI model used for playing games

    If you can suggest a better UI model for playing platformers, I'm willing to keep my mind open. Or are platformers "legacy" in the first place?

    and Sony and Nintendo won't let you code for their devices? Seems like your complaint isn't really about touchscreens then.

    My complaint is that buttons are almost perfectly correlated with requiring all developers to be alumni of the establishment.