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Slashdot Asks: Is the Golden Era of Video-Game Console Sales Over?

Microsoft announced on Wednesday that it has stopped producing Xbox 360, a gaming console it launched in 2005. According to estimations, the company sold more than 85 million Xbox 360 units worldwide. Quartz has an insightful story today, in which it compares the shipment numbers of Xbox One and the PlayStation 4, the current generation consoles, to conclude that the "golden era" of video-game console sales is over. According to estimations, citing data provided by Nintendo, CNET, GameSpot, and Giant Bomb, the crown for the most popular gaming console goes to the Sony PlayStation 2 (2000) with 155.1 million inventories shipped. Sony PlayStation (1994) saw the movement of 102.49 million units, whereas 101.63 million Nintendo Wii inventories were dispatched. In comparison, Sony has sold 35.9 million units of PlayStation 4 so far, and Microsoft has sold roughly 10 million Xbox One units. From Quartz's report: It does seem, to some degree, that the golden age of home video-game consoles may be over. The previous generation of consoles was the last generation that didn't have to contend for users' time with mobile games. And you could make a strong case that a large portion of the casual gaming audience that Nintendo attracted for the Wii was almost entirely wiped out by mobile gaming. After all, the Wii was released in 2006 -- a year before the iPhone launched. Nintendo's next console, the Wii U, has been the company's worst-selling of all time. The average consumer may now feel more inclined to just pick up their phone and play Candy Crush or Temple Run than to get up and swing a controller around. The home console's saving grace could well be virtual reality. Just about every major tech and video-games company is working on a VR headset -- apart from Nintendo, it seems -- and early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears. None of the top 10 most popular games consoles of all time have been released in the last 10 years, and VR may well be what turns the slowing console market back around.What's your take on this?

314 comments

  1. They still make game consoles? by jfdavis668 · · Score: 2, Funny

    Who knew? (I now return to playing the latest Angry Bird on my iPad)

    1. Re:They still make game consoles? by Mattcelt · · Score: 5, Insightful

      I can't speak for anyone else, but for my own purposes, I have avoided the latest generation of consoles for reasons that have nothing to do with mobile gaming.

      Wii: If Nintendo had released a more-powerful, HD version of the original Wii for a similar price point, I would have bought three. Instead they added and required that ridiculous controller, which IMHO completely ruined the experience.

      Xbox: Requires a subscription for playing on-line, which I simply won't do.

      Playstation: I own three PS3s, but the PS4 went the MS route to require a subscription for on-line play, so I've refused. And Sony's repeated feature regression over the years isn't exactly enticing.

      For myself, the draw of console gaming has always been 1) the real-time interaction (including audio) with other gamers throughout the world and 2) and off-line (i.e., completely-disconnected) single-player mode. Both of those experiences have grown steadily worse of late.

      If any manufacturer releases a console that allows for offline play and free interactive online play, and doesn't require an absurd controller, I'll buy it in a heartbeat.

    2. Re:They still make game consoles? by Old97 · · Score: 1

      Exactly, I second everything you wrote here.

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    3. Re:They still make game consoles? by Kinwolf · · Score: 1

      Yup, and they sell for about half that iPad ;)

    4. Re:They still make game consoles? by Anonymous Coward · · Score: 3, Interesting

      "For myself, the draw of console gaming has always been 1) the real-time interaction (including audio) with other gamers throughout the world"

      So, your #1 draw for console gaming is real-time multiplayer, and you're not willing to pay for it. I'm not going to argue about whether MS or Sony are making a huge profit off their subscription prices, but I'm sure that the infrastructure that they've put in place did not come free and the cost has to be covered somehow.

      Besides, 1 year of Xbox Gold is less than the cost of a single decent game, and it also provides you with discounts on games and free games. I didn't like paying for it as well at first, but I don't really see it as that big of a burden anymore.

    5. Re:They still make game consoles? by slaker · · Score: 1

      On a related note, I won't buy games on Steam (or Origin, same difference), because I don't like its terms of service. I've also felt the sting of losing a beloved MMO to corporate mismanagement and I'm not doing THAT again either. That almost completely shuts me out of PC gaming.

      Android games can be coped and played elsewhere, but some titles require either Google or Amazon authentication to operate and thus aren't truly portable either. It's better, in that I don't think Amazon and Google are going anywhere, but I actually had a functional Android game (Xcom: Enemy Within) pulled from my Amazon library so I can't play it any more, which speaks to my wider objection to Steam and Origin as well.

      That pretty much leaves me with GoG and handheld systems (ew) for new games. It's just not a good time to be a gamer, IMO.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    6. Re:They still make game consoles? by Anonymous Coward · · Score: 1

      Mattcelt, I too agree with your comments to a large degree, but I think another issue with the current gen consoles is they are under powered compared to the steps forward in previous generations. PS one to PS2, the difference was glaringly obvious, same between PS2 and PS3. There is not a huge leap in performance from PS3 to PS4 and honestly most of the next gen games could easily run on the PS3. Beyond that, I think we are seeing a different limitation in that it is the cost of production which is starting to limit games, not the hardware that they run on. This means that my 4 year old budget PC runs games that look about as good as the Xbone.

      Coupled with indy games that have re-invigorated the concept that fun>>photorealistic graphics is cutting into the number of bodies willing to plunk down $300 for a console. If 3D is well implemented, this will probably change. If it has people blowing chunks after 30 minutes, it is not going to end well for consoles.

    7. Re:They still make game consoles? by Quirkz · · Score: 1

      I'm not big on game obsolescence, either. I've got a PS2 in the closet, with a pile of games that I might like to replay sometime, but it's not worth hooking up. I've got the PS3 attached to the TV, with another pile of games I still occasionally play, but I'd have to put in the closet if I bought a PS4, and then I'd have to buy new games that, given time, would also be destined for the closet.

      Lately it seems like the longevity of games on the PC is considerably better. Especially with places like GOG that are resurrecting and even improving old titles that might have been dicey to get running five years ago but work perfectly when repackaged.

      It does help that I'm not attached to many console-specific titles, and I'm not a graphics snob, and I do appreciate the inexpensive. There are many times more games than I've got time for, so I'm more likely to go digging for old gems on the computer than expensive new games on expensive new consoles.

    8. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      I'm also a fan of local multiplayer and consoles that 'just work'. At this point it's easier to just hook up a PC to my TV screen if I want that.

    9. Re:They still make game consoles? by DigiShaman · · Score: 1

      Retro-gaming is it.

      Actually, I've been playing Zelda clone on AppleTV called Oceanhorn: Monster of the Uncharted Seas. It's not Zelda, and never will be Zelda, but for a clone it's pretty damn close to the look and feel as it gets. It's also weak in many aspects, but its fun. I give it a 3 to 3 half stars out of 5.

      --
      Life is not for the lazy.
    10. Re:They still make game consoles? by farble1670 · · Score: 1

      If any manufacturer releases a console that allows for offline play and free interactive online play, and doesn't require an absurd controller, I'll buy it in a heartbeat.

      Get used to subscriptions or say goodbye to gaming, not just console gaming.

      The idea of free online play is sort of nuts anyhow. Like they are going to maintain these servers and their code base for 5? 10? 15? years with zero compensation other than the $50 bucks they received from the sale of the game 10 years ago?

    11. Re: They still make game consoles? by Type44Q · · Score: 1

      ...but I'm sure that the infrastructure that they've put in place did not come free

      I thought Al Gore built that.

    12. Re:They still make game consoles? by CaptnCrud · · Score: 1

      I would go a step further and say the the online integration is what the problem is. Its not just fees, its other things like 12 gb day one patches (or multi gig regular patches)...aside from needing connectivity just to play.

      If you have a piss poor connection or prefer to use your console as an offline only experience, it makes things even worse.

    13. Re:They still make game consoles? by Anonymous Coward · · Score: 1

      ...and EACH console game costs 1/4 of an Ipad...

    14. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Same here, but online play isn't even a consideration for me. I prefer offline games (generally single player).

      Wii: Wii 1 was just an OCed Gamecube and they stole late-gen Gamecube games to make it more appealing to "gamers". Wii U has maybe 2 games I'm mildly interested in, so I'm waiting to buy a used one a rock-bottom prices.

      Xbox: I have a beefy PC that does 4K stuffs. Xbox exclusives aren't tempting.

      Playstation: Same as Xbox.

      It may seem weird, but I actually miss the old days of unique platform hardware. It differentiated stuff.

      With everything so similar now, you can practically do everything on PC with better performance and vastly improved image quality (forcing settings via control panel/injectors/mods/etc.)

      Last console I bought was a used PS3, but I still own almost every major console from NES to PS3. Back in those days, the hardware was interesting.

      You can't beat PC in raw performance overall, but you can design custom chips that really excel at specific functions, and unique games can be built around that; games that can't be replicated on other hardware (at the time).

      I hope consoles return to that. None of this jack of all trades crap.

      Consoles are now generalized home entertainment centers. Sony has wanted this for some time. But it's boring for those with enough money and interest in the hobby.

    15. Re:They still make game consoles? by xrobertcmx · · Score: 1

      The major difference between the 3 and 4 is RAM, I can't remember how many articles came out about games suffering because the PS3 lacked enough RAM. I can't say the CPU is better, it may be, it may not be. We are looking at X86 vs Cell (Power PC), but I never saw it run in a non-memory constrained situation. But you can see from how much detail has to be reduced that the new machine is a major leap. Also I am fairly certain the GPU is a lot more powerful.

    16. Re:They still make game consoles? by spire3661 · · Score: 2

      Steam does have completely DRM free games like Kerbal Space Program and Witcher 3. You can run them without steam being on or even installed.

      --
      Good-bye
    17. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 5, Informative

      So, your #1 draw for console gaming is real-time multiplayer, and you're not willing to pay for it. I'm not going to argue about whether MS or Sony are making a huge profit off their subscription prices, but I'm sure that the infrastructure that they've put in place did not come free and the cost has to be covered somehow.

      Yes, it does. It's called your Internet connection, and you pay your ISP for it.

      You can have high-end online games with 10-20 simultaneous players working just fine with a regular Internet connection. No phoning home. No subscription. No lock-in. No expiry date. I know, because I was there when we started writing them. That was around the 1990s, back when broadband was still a dream for most of us and people on the academic networks were called LPBs.

      Given the advances in technology of the past 20 years, I don't for a moment believe that it's actually necessary to have a centralised server as a core dependency just for most multiplayer online gaming today. In fact, I can see only two reasons to write your game that way.

      One reason is because you really are co-ordinating massive numbers of players in a shared world or otherwise dealing with huge amounts of content that changes over time. If that really is the nature of your game, that's fair enough, but in most cases it is not.

      The other reason is just about keeping control, so you can do things like limiting second-hand markets and making it harder to pirate. That's an entirely understandable goal from a commercial point of view, but there is no advantage for legitimate users who just want to enjoy a game with their friends and there are a lot of potential problems or disadvantages.

      I didn't like paying for it as well at first, but I don't really see it as that big of a burden anymore.

      And that's exactly what a lot of these services are banking on, but apparently quite a lot of customers are getting bored of being exploited in that way now. I can't say I'm overflowing with sympathy for the services in question, because I remember the days when games were about having fun and not just about squeezing as much profit out of the customer base as possible. Ironically, I bought a lot more games in those days.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    18. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 3, Insightful

      Or you could just buy them from GOG in the first place...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    19. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      I've avoided the last generation (I bought a Xbox 360, Wii and Wii U as the last three consoles) of Xbox One and PS4 because these consoles do not offer a compelling platform, especially after most sales went digital. I want to be able to migrate my digital sales and play them on the next device, not have to rebuy them every time the device croaks. Which is exactly the reason for the Xbox 360's sales numbers. Every single person out there who invested in the Xbox platform had to rebuy the console twice, sometimes even three times because the hardware was so unreliable.

      Why would you ever want to buy-in again to such a platform, especially since you can't play any of your old games on it? Sony has yet to learn this either.

      Nintendo has been able to maintain backwards compatibility for 3 generations and all older games have a way of "re-buying" to play them as well (because there's no way to put cartridge slots on the disc consoles) , Nintendo's largest weakness in the compatibility game is not getting third parties on board, and not bothering to localize anything that was Japan-only to North America. This happened for exactly one game. Mother (Earthbound Zero)

      I want to suggest that Nintendo will be the only real survivor of the "game console war", because largely Nintendo ignores what Microsoft and Sony does. They aren't making the most amount of money, but they have the best first-party content while Microsoft and Sony have no first-party content that is leveraged in the way Nintendo can. Nintendo could stop producing it's own hardware tomorrow and have all it's games run exclusively on Apple hardware and nobody would be disappointed.

    20. Re:They still make game consoles? by Anonymous Coward · · Score: 1

      Oh you naive troll.

      The reason PC games are doing so well is because of Steam having the first mover advantage, and it brought "digital downloads" before Microsoft could blink. Steam isn't going anywhere because the nature of Valve is why there are any linux games at all. I'll take steam's lightweight "check if anyone else is using the account" DRM over any proprietary DRM that phones home to a developer that might not exist in 10 years. See also "Origin/EA" whom I do NOT trust to keep operating anything for more than 5 years.

      Likewise, Adobe creative cloud. Could you imagine PC games moving to a "subscription" model like Adobe? I'm absolutely sure EA is drooling at the prospect, but the prospect of someone with a 20$/mo subscription from being able to download every single game ever made and ripping out the DRM in one shot is probably more terrifying.

      Now... you could be worried that maybe one year Valve goes bankrupt (it's not going to) and the remaining pieces are sold to someone like Microsoft who then transfers your purchases to the Windows store, only to close the Windows store 5 years from now (again, another possibility given that Microsoft has done that before with the Zune, and will be doing so with the Xbox 360 pretty soon.)

      So really the thing I'd be more worried about is not Valve, but Microsoft/Sony closing their stores to their old consoles thus making it impossible for you to re-download any software you purchased. Nintendo I'm not quite as worried about as they haven't shown as much contempt for backwards compatibility, but when given the choice of which platform to buy a title for, Steam is at the top of that list, followed by GOG then Nintendo, and finally Apple.

      Software on Android is not trustable, and the Android hardware platform is so impossibly fragmented that you'll never be able to transfer purchases made on one device to another device more than once because the OS and Hardware is not consistent enough.

    21. Re: They still make game consoles? by Anonymous Coward · · Score: 0

      You're right, except you forgot to mention micropayments. Back in the heyday games had much more content per $. I didn't update my PS3 when it broke because I didn't see any value.

    22. Re:They still make game consoles? by davros74 · · Score: 1

      Actually, my son has lately been more interested in playing the original Legend of Zelda and Super Mario Bros on my dragged-it-out-of-the-closet-and-it-still-works-after-30-years NES console than his WiiU. I even have the itch to go back and play Metroid all over again.

      The late-80s, early-90s was the pinnacle of gaming. Not just a console / hardware issue, or PCs, the games themselves, the studios, they were were just much better then. I very much miss Westwood Studios, Origin and Sierra On-Line. Offline play, especially adventure games, are just dead now. Game development has just gotten so stagnant and repetitive. Most games out there are rehashes/repeats, next sequel in a bad series (EA Sports). Miss the King's Quests, LSL, Wing Commander, Command and Conquer days... (yeah, when "online multiplayer" meant you had a $200 external 28.8 modem - heh).

    23. Re:They still make game consoles? by MobileTatsu-NJG · · Score: 1

      Now... you could be worried that maybe one year Valve goes bankrupt (it's not going to)...

      Heh. Yeah, because if there's one thing game companies are known for it's being around forever.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    24. Re:They still make game consoles? by spire3661 · · Score: 1

      If there is no functional difference, why does it matter? I have been doing business with Valve for almost 20 years.

      --
      Good-bye
    25. Re:They still make game consoles? by slaker · · Score: 1

      Because I'd rather support a company whose policies I encourage than give my business to someone who can hold other purchases hostage. When I can play my legally obtained copy of Half-Life 2 without having Steam installed, I'll think about whether or not there's a practical difference. Until then, there definitely is.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    26. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      actually we have gone backwards, old games used to have dedicated servers and ran 24 to 32 and some as high as 64 players in a game.

      Now due to crap consoles using peer to peer, and putting the server control logic in the client most new games only support 12 to 18 players.

      So I know your talking rubbish.

    27. Re:They still make game consoles? by slaker · · Score: 1

      I don't agree with Steam's terms of service. I paid for the games. They're mine. I should be able to reinstall them at whim, with or without internet access. With or without Valve's involvement. If Valve decides I'm a dick, I should be able to continue playing games, not have my access to them terminated because of their user agreement. I especially dislike the notion that I have to check-in with an online service to play single player, offline titles. All of that is unacceptable. Just because you're willing to compromise on those things doesn't mean that I am or that I should have to.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    28. Re:They still make game consoles? by Darinbob · · Score: 1

      If those are you number one draws, then why not a PC? The reason I don't use consoles is 1) I already have a PC, and 2) I don't want to set up a second desk as a gaming center, and 3) there have been no console controllers that work for me.

    29. Re:They still make game consoles? by Darinbob · · Score: 1

      Because Valve is more evil than GoG?

    30. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 4, Insightful

      I have no idea what modern console games are doing; I don't have one. However, the idea that you need a dedicated server, run by the game developers or some intermediary on a subscription basis, just to get a dozen players in the same arena is just silly. Anyone could run a server even back in the early days of games like Quake, and many people did, and the community quickly developed tools to find them so you could match people up and get a game, and it worked just fine without id Software or Microsoft or Valve whoever else controlling everything. That was about 20 years ago, with devices and connection speeds orders of magnitude slower than we have today. If modern game developers can't do the same for the same kinds of game, then they just aren't very good.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    31. Re:They still make game consoles? by Darinbob · · Score: 1

      I can pull out 15 year old games from the closet and play them on my new PC (and they're almost always better than modern games). A console however always has built in obsolescence.

    32. Re: They still make game consoles? by Anonymous Coward · · Score: 0

      yep, eaxtly that. fuck online subscriptions. I refuse to buy any game that requires an online connection when all players are in the same room. shame really as I there have been several times I had the PS4 in hand ready to buy, but then changed my mind because I rembered the subscription, I even thought a well I guess I will get the xbox instead, but DOHH!

    33. Re:They still make game consoles? by DigiShaman · · Score: 1

      Right there with ya! Yes, the zenith of console gaming was definitely the 8-bit and 16-bit era; NES, Genesis (Mega Drive), SNES, NeoGeo (legendary if a neighbor had one), TurboGraphx-16, other exotic hardware from Japan that never made it to the US, etc. Then, the original Playstation planted the Arcade in your home. It was the supernova of console gaming experience....then it went downhill from there. Sad.

      It's not a hardware thing, it's purely generational and cultural. What one does with the hardware reflects that rather then the total sum of its capability. Though if only we had the hardware now at the time then...oh my, console creative bliss!

      --
      Life is not for the lazy.
    34. Re: They still make game consoles? by GoodNewsJimDotCom · · Score: 1

      Spot on. imo the golden age of console gaming ended with nes/snes/genesis. Then we had the dark days of 3d where no one knew how to do a 3d game for years with bad polygons and wonky camera angles.

    35. Re:They still make game consoles? by Anonymous Coward · · Score: 1

      i stopped buying video games when they started becoming rentals.

      no, i won't pay money for a console and game i can only use with the publishers permission.

      needs internet to activate? subject to a monthly subscription fee? tracks my usage? has no resale value?

      these are all reasons i've had no interest in any thing after the PS2.

      When game companies start selling games again, maybe i'll buy. for now, they are selling subscription models, and I am not interested. Incidentally, seems like many feel the same.

    36. Re: They still make game consoles? by Anonymous Coward · · Score: 0

      It may show you to know that I regularly play my NES. It's like 30 years old son. Deal with it.

    37. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Steam is kinda a pain in the ass, but it is Much cheaper than consoles.

      I've always been a PC gamer. Only play a few games on Steam.

      My son and daughter have about 60 games they play on steam. He got a Steam Link for Christmas and they now play the games in their play room on large tv.

      My son is constantly monitoring the Steam Store for game reviews and waiting for their weekly sales. He'll get 5 games for $20.

      They have not been trained to need the latest Call of Duty or Madden.

      With the $50 on the Steam Link and all of the games on sale, we have probably spent about $200. $100 less than the XBOX One. Not to mention the $50-$60 per game. And they have endless fun in the amount of game time they are allowed.

    38. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Steam is kinda a pain in the ass, but it is Much cheaper than consoles.

      I've always been a PC gamer. Only play a few games on Steam.

      My son and daughter have about 60 games they play on steam. He got a Steam Link for Christmas and they now play the games in their play room on large tv.

      My son is constantly monitoring the Steam Store for game reviews and waiting for their weekly sales. He'll get 5 games for $20.

      They have not been trained to need the latest Call of Duty or Madden.

      With the $50 on the Steam Link and all of the games on sale, we have probably spent about $200. $100 less than the XBOX One. Not to mention the $50-$60 per game. And they have endless fun in the amount of game time they are allowed.

    39. Re:They still make game consoles? by cheesybagel · · Score: 1

      For me it's GoG and free to play games like Path of Exile, World of Tanks, Armored Warfare, Mechwarrior Online, etc. At least if the server dies I don't lose any money with it.

    40. Re:They still make game consoles? by Bing+Tsher+E · · Score: 1

      I have about half a gigabyte of game installers I bought from GOG that I can put on external USB hard drive and stick on a shelf. I know that any time in the next 30 years that I want to play them, I can plug the drive in and install them.

      That's a big difference from how Steam does things.

    41. Re:They still make game consoles? by Harlequin80 · · Score: 1

      There is absolutely no reason a console couldn't act as a host as well as a client. This is what all us old people used to do anyway.

    42. Re:They still make game consoles? by Bing+Tsher+E · · Score: 1

      Whoops, my size scale was way off. I have a quarter of a terabyte of game installers from GOG.

    43. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Indeed, the console producers have killed the golden goose with their subscriptions, who coulda known?! LOL every console owner.

    44. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      "Yes, it does. It's called your Internet connection, and you pay your ISP for it."

      You totally didn't mention infrastructure costs for multiplayer servers and all that entails, like max uptime, bandwidth for those servers. You might want to educate yourself some more.

    45. Re:They still make game consoles? by rtb61 · · Score: 1

      The huge difference between future game consoles and the previous millenniums versions and it is huge, is the size required for a game console for the majority of casual gamers, now no bigger than a phablet smart phone add in this http://www.lg.com/us/lg-friend..., the VR headset plugged in via USB and not for VR simple 3D immersion and the console is done (simply effectively putting a big screen TV right in your pocket). So headset not so much for VR as visually really big 3D screens (3D that actually works). Missteps to avoid, the 3D plug for the VR headset should be a double adapter allowing power into the phone whilst the phone powers the headset for extended use and virtual reality should take a back seat to display quality and 3D (reality is VR will never be comfortable for extended use, being far more useful for fitness than for relaxed game play). I personally want to game sitting back relaxed in a comfy recliner, than standing and wildly gesticulating about. The Android (many manufacturers) and Apple game console will look nothing like the Sony and M$ version (for extra processing horse power you could dock the phone into a storage and processing dock, sitting on your bedside table or next to your very comfortable rocker recliner).

      --
      Chaos - everything, everywhere, everywhen
    46. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Steam sales and Humble Bundles sell the games for so cheap, I'm willing to put up with the risk of digital distribution. I'd never buy full price, but once it comes down in price, why not?

    47. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      I will run those servers, and for free.

      Over the years I ran many game servers from the original counter strike to terraria, completely free of charge. We had great local communities, and I made many friends running those servers.

      Central servers are completely unnecessary and even worst than community driven servers for most games.

    48. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      The central point of the post you replied to was that even with the technology of 20 years ago we could run a 10-20 player Quake level just fine without needing expensive centralised infrastructure. What exactly do you think is different about today's multiplayer games that requires centralised infrastructure to be provided by the games companies now when it wasn't before, except for the two reasons I gave in my previous post?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    49. Re:They still make game consoles? by Merk42 · · Score: 0

      So, your #1 draw for console gaming is real-time multiplayer, and you're not willing to pay for it. I'm not going to argue about whether MS or Sony are making a huge profit off their subscription prices, but I'm sure that the infrastructure that they've put in place did not come free and the cost has to be covered somehow.

      Yes, it does. It's called your Internet connection, and you pay your ISP for it.

      I pay for my car and its gas, therefore any store I drive to should give me their stuff for free.

    50. Re: They still make game consoles? by dave420 · · Score: 1

      Then you misunderstood his involvement in funding & opening the internet for public use.

    51. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      Yeah because fuck Nintendo for sticking their head out by committing to new stuff with standardization of it in a new console, even though there's a risk it may not work out, right? Fuck them even though this experimentation is what lead to pretty much the entirety of the standard modern controller layout and features as we know it.

      You people are so short-sighted.

    52. Re:They still make game consoles? by Anonymous Coward · · Score: 0

      LOL it's always cute when people play vapid shit on their phone and think that this is it, this is as good as it gets. Hilarious. :D

    53. Re:They still make game consoles? by dave420 · · Score: 1

      There is if the console needs more information than is available just from the users connecting, and if that information has to be private, plus the inherent security risks of connecting to random unknown devices which promise they're doing what they should...

    54. Re: They still make game consoles? by Anonymous Coward · · Score: 0

      What's different is the tightened grip. Publishers can't stomach the thought of the customer having any more control over what's on the market than what the millennial's have successfully given away. Fucking bastard cock fag cunts. And that goes for the publisher, too.

    55. Re: They still make game consoles? by Type44Q · · Score: 1

      Whoosh. Perhaps more sativa and less indica?

    56. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 2

      Sorry, whatever analogy you're trying to make there, I'm not seeing it. It's more like, you pay for your own car and its gas, and so do the other drivers on the road, and you can all drive together and share the road sensibly. You also all pay your taxes, which pay for the roads and lights and so on. Then your car dealer says that with their new deluxe model for 2016 actually you all need a subscription to their official Lane Change Management System as well if you want to go anywhere, even though you'd been changing lanes just fine for years before.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    57. Re:They still make game consoles? by Merk42 · · Score: 1

      Sorry, whatever analogy you're trying to make there, I'm not seeing it.

      OK I'll try to explain it again.
      Paying the ISP is just the "roadway" to that information, that much you seemed to get. Once you get to your destination, (a store in the car analogy, a website/service in the Internet one), it is up to the owner of that store/website to dictate a price.
      You're arguing that the destination should be free because you already paid for the journey.

    58. Re:They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      Sorry again, but I just don't see how any of this is relevant.

      It is perfectly possible to write games that deal with multiplayer aspects like many of today's games, but without requiring a centralised server run by the game developer or their proxy as so many modern titles do. We proved this 20 years ago, and we've proved it many more times since.

      I really don't see how an awkward car analogy changes those facts.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    59. Re: They still make game consoles? by Merk42 · · Score: 1

      OK how about you always drive over a bridge, but over time upkeep got too expensive so now it's a pay toll. Saying my analogy is poor yet acting like video games haven't changed in two decades is hilarious.

    60. Re: They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      The underlying needs to communicate and synchronize state in, say, a 20-player FPS arena haven't changed very much in two decades. That's the point.

      If you believe otherwise, let's talk about specifics. Please give some examples of things you think are necessarily qualitatively different about how such a game is implemented today vs. 10 or 20 years ago and require the presence of a central server run by the game developer instead of the community-hosted servers or P2P techniques we used to use.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    61. Re: They still make game consoles? by Merk42 · · Score: 1

      Maybe that's where your frustration comes from.
      Both PlayStation Network and Xbox Live offer much more than a 20person FPS match. You may not be interested in those things, though.
      I also think it's always on their servers instead of scattered around the developer/publisher like PC. The features may not interest you, and the servers may not make a difference to you, but those are reasons why it's different than your example of 20 years ago.

    62. Re: They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      The 20 player FPS was just an example, to demonstrate that the scale of many of today's games that rely on these centralised control systems isn't particularly different to what we were doing a long time ago without that dependency.

      As far as I can see, you still haven't identified any specific benefit that any particular game derives from being built that way instead of co-ordinating via community servers or P2P so you're independent of any particular service from the game developers or hosting networks. You just wrote "offer much more", without giving any detail about what "much more" means or why it needs the remote control.

      In particular, you still haven't identified any reason beyond the two I mentioned in my original post for a game developer to write their games this way and why users should then have to pay for these subscription services just to play the game they already bought.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    63. Re:They still make game consoles? by Blaskowicz · · Score: 1

      Special hardware might still be a technical possibility, with PowerVR demonstrating ray tracing acceleration.
      But all high performance consumer hardware that's left is x86 and big name GPU vendors.
      Boring but it's where it's at..

      I miss games that had what would be a low budget today but felt like they had high production value. You could have low res 2D games but with high attention to graphics design, voices, live actors..
      Indie may be interesting, now please do the same with a finished game, a publisher and run at 60 fps on a 1 ghz CPU if the game is simple :)

    64. Re: They still make game consoles? by Anonymous Coward · · Score: 0

      Why bother site specifics? You'll just hand-wave it away like it doesn't count anyway.

    65. Re: They still make game consoles? by Merk42 · · Score: 1

      I think the conversation has gotten sidetracked. If you don't think they are worth the price given the features that's a whole other thing.
      I am just saying it's flawed to think it should be free because you pay your ISP.

    66. Re: They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      I am just saying it's flawed to think it should be free because you pay your ISP.

      I understand that. I am just saying it's not necessary to write the games like that in many cases, because an Internet connection suffices to co-ordinate the multiple players. That is, it's not that I think the centralised subscription services should be free, it's that I think they shouldn't exist at all in those cases.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    67. Re: They still make game consoles? by Anonymous+Brave+Guy · · Score: 1

      Why bother site specifics?

      Erm... Because so far nothing in this thread actually contradicts my original post with any sort of evidence or logic?

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    68. Re: They still make game consoles? by Merk42 · · Score: 1

      Well then, less retorts from me since you don't feel that paying for the ISP means you get all Internet content for free.

      If you're a developer of a game for PS4 or Xbox One and want it to have multiplayer, you don't really have a choice, do you? I honestly don't know.

  2. Make them toys again. Watch them sell. by uCallHimDrJ0NES · · Score: 4, Insightful

    This was a predictable cycle to all of us naysayer luddites who play retro consoles. Some manufacturer will come out with a disconnected toy console for children, and the cycle will begin again.

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
    1. Re:Make them toys again. Watch them sell. by Anonymous Coward · · Score: 1

      Indeed. If they keep making systems ever closer to what a PC is, and provide less service, their product loses most of its purpose. At least Sony is trying something with their VR and 4.5 system. I don't know if they got into that too early or too late, as they can't seem to cut their current system's life time short.

      If only they built systems with expansion ports like the SEGA Genesis to allow an upgrade like the SEGA CD. Well, no company really has that, unless they think they can wire what they need thru the USB ports.

      Nintendo has done something strange and has put themselves in between the generations of the other consoles. They try new things, but have bad advertisements. It is shocking how many people thought the Wii U was an add-on to the Wii. Their naming sucks, generally. They are considered half a generation behind the other two, which doesn't help. At the very least, they do consider their product as toys, but at times it feels like they aren't taking it seriously enough, not that any others are taking it more seriously either after release.

    2. Re:Make them toys again. Watch them sell. by Dutch+Gun · · Score: 4, Insightful

      I seem to recall pundits predicting that this current generation of consoles would be the last *ever*... that no one was interested in home consoles any more because smartphones were eating up the market. That seems a bit ridiculous now, especially as consoles evolve into more general-purpose home entertainment platforms. And naturally, we've been hearing about the impending death of PC gaming for... what, well over a decade now? Somebody should tell all those companies collectively sinking billions into VR research and development.

      To me, the argument that consoles (or PCs) are doomed is like saying that three and four star restaurants will all be put out of business because fast food restaurants are so much cheaper, convenient, and popular. It ignores the fact that there are different market segments that will always exist because the different segments provide vastly different experiences. Does anyone think a hard-core gamer will be satisfied with playing on a 6" screen with a touch-screen versus a 60" TV with monster speakers and an ergonomic, purpose-built game controller, or using a high-end PC with precision controllers and dedicated gaming hardware (like the new VR equipment)? Is anyone stupid enough to believe that you can even build the exact same sort of games for all different platforms, given their different form factors?

      More to the point, just because the market for smartphone-based games is increasing doesn't mean it has the same demographics as the console market, nor does it mean that, even for those in the same demographic, that person even could use a console when they're playing a phone-based game. After all, they could be anywhere, like on a plane or in a hotel room, since that's the obvious virtue of mobile platforms: they're always available.

      Generally speaking, I think there's a lot less competition between mobile and traditional games than most people believe. I believe it represents a fairly large expansion of the gaming market, and not just a shift from one platform to another, even if some migration is inevitable.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    3. Re:Make them toys again. Watch them sell. by chispito · · Score: 1

      This was a predictable cycle to all of us naysayer luddites who play retro consoles. Some manufacturer will come out with a disconnected toy console for children, and the cycle will begin again.

      It sounds like you are describing a Nintendo (3)DS. I don't see Nintendo ever replicating the success of the DS/Lite/XL. Too many parents' old phones laying around to use instead.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    4. Re:Make them toys again. Watch them sell. by Zobeid · · Score: 1

      Yes. That was the secret of Nintendo's success with the original NES. There's always a market of kids who are too young to be entrusted with a costly, complex and fragile device

      Incidentally, I was among the generation who jumped from Atari and Coleco consoles to computer games on the Atari ST and the Amiga, and I thought the NES was the stupidest idea ever, and nobody would buy it. Thus proving the worth of my crystal ball. . . I'd like to think I've learned a few things since then, though.

    5. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      Consoles were best back in the day because they did one thing and did it well. Now, they don't. When the Atari 2600 came out, a PC to run the same games (if they were ported) would have been 10x the price. Now, I can buy a Windows machine with all the same apps and features as the Xbox One for the same price. So why lock myself in to the restricted console?

      What does the console do that the PC doesn't?

      The console went for the "everything to everyone" model, and lost. It's not consistent. PS3 added TV, PS4 took it away again. But Xbox 360 didn't do TV, and Xbox One does. So someone that wanted a HTPC from their console had to switch consoles between generations. Though, since neither is doing a good job of backward compatibility (Xbox One doing a better job with a growing "ported" list), console loyalty is down.

      The 3DS/Vita are the only consoles left, and even they are very multi-function.

    6. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      That seems a bit ridiculous now, especially as consoles evolve into more general-purpose home entertainment platforms.

      I used my PS3 as a DVR, but Sony dropped that abiliy with the PS4. Sony is moving the opposite direction of a HTPC, after a step in that direction. But this generation Xbox added that feature (though more limited in support than PlayTV was for the PS3).

    7. Re:Make them toys again. Watch them sell. by suso · · Score: 1

      You probably now have a good job and a good intuition for computers as a result of your experience now too, am I right? I went along a similar path. Atari 2600 to a long line of computers before buying my 2nd video game console, a Nintendo Wii. I've had a number of annoying encounters with video game console fanfolk over the years where they make fun of computers/computer gaming, but they don't seem to realize that the popularity of console gaming and computer gaming goes back and forth and between almost each generation of console gaming there is a surge in computer gaming and usually some iconic game that drives computer hardware adoption by a new generation of gamers who could afford to upgrade. Oregon Trail, Karateka, King's Quest, Shadow of the Beast, Doom, Quake, WoW, Minecraft, etc. All these games have one major thing in common, they were the number one reason why many kids asked their parents for a new computer.

    8. Re:Make them toys again. Watch them sell. by Opportunist · · Score: 1

      You don't have to go that far. Just make it fucking SIMPLE TO USE again. By now it's more complicated to use a console than getting a PC to play your games for crying out loud.

      You know what would be the tits? Imagine a console with something like Steam. Not nagging you, not requiring you to be part of some shitty "community" that you don't give half a fuck about, hell, let people create their own if they wanna but don't MAKE me join your fan club just so I can play that fucking game of yours, that alone makes me NOT want your game.

      I'm also looking at you, "Games for Windows" bullshit! And don't make me start on Orion or however EA dubbed their redundant, useless bullshit of a platform. If every manufacturer makes its own it's patently useless again.

      And don't FORCE me to use it. If I so choose, fine. If I don't, get the fuck out of my hair. If I have to join your fanclub... I repeat myself.

      Right now, console makers are trying to milk their users left and right, simply because they think they got them by the balls. It's my way or no way, dude. "You don't wanna cough up the dough for my online gaming platform, you don't play online, fuck you."

      No, dear console maker, fuck you. It's free on PC. Keep your jail, we talk again when you came to your senses.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re: Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      the nintendo nx is coming this holiday. it's rumored to be as fast as ps4k. as someone who skipped on the wii u/ps4/xb1, i'm looking forward to it.

    10. Re: Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      i can play console games on the couch on a big screen tv with a well-made controller. my pc is old as shit; i'm not spending 1500 dollars on a gaming pc every few years. you can't play nintendo games on a pc.

    11. Re:Make them toys again. Watch them sell. by Ayanami_R · · Score: 1

      Old phones don't have dpads and buttons. My younger cousins have tablets, but they play their DS'es way more as they get closer to double digits in age. This is the angle Nintendo needs to play here, that for many types of games, touch controls are terrible.

      --
      "Science is the power of man"
    12. Re:Make them toys again. Watch them sell. by Dutch+Gun · · Score: 1

      True, the Xbox One is much more media-focused. Still, keep in mind that you can (to my understanding) still use your PS4 for many media-related tasks, like streaming internet video or playing media from a DNLA server. A lot of people are cutting the cable, so really have no need for a DVR.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    13. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      Now, I can buy a Windows machine with all the same apps and features as the Xbox One for the same price

      No, you can't get a gaming PC for $300. Pre-built gaming rigs start at ~$1000.

    14. Re:Make them toys again. Watch them sell. by spire3661 · · Score: 1

      Xbox 360 certainly did TV in the form of Windows Media Center extension. It was the cheapest 'soft-sled' ever made.

      --
      Good-bye
    15. Re:Make them toys again. Watch them sell. by Radical+Moderate · · Score: 1

      " Is anyone stupid enough to believe that you can even build the exact same sort of games for all different platforms, given their different form factors?"

      Well, based on Windows 8, I'd have to say there's a few people at Microsoft who meet that description.

      --
      Never let a lack of data get in the way of a good rant.
    16. Re:Make them toys again. Watch them sell. by GTRacer · · Score: 1

      I'll have to check when I get back home, but my PS4 doesn't have DLNA support. And a lot of web streams fail due to a lack of Flash.

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    17. Re:Make them toys again. Watch them sell. by CronoCloud · · Score: 1

      So why lock myself in to the restricted console?
      What does the console do that the PC doesn't?

      It doesn't do Windows, so it has none of the drawbacks of that operating system.

      Lets put it this way, think of all the services your Windows machine runs, and how when you boot it up, it might be sluggish while a dozen applications and Windows itself checks for updates. It's got to maintain security with a firewall and malware protection. It's probably running SMB and printer services and god knows what else.

      A PS4 has none of that.

      And lets talk about games and the system infrastructure. If I buy a physical game I don't have to check a tiny area on the box for system requirements. All I need to see is the PS4 label. I put the game in, it just works. And one goes digital, PC gamers still have to check the system requirements.

      I don't have to install/keep updated a half a dozen VOIP apps because a guild in one game favors mumble but a different guild favors teamspeak or skype, or whatever. VOIP is integrated into the PSN service as a whole. It just works. It would be like if ALL WoW players just used the built in voice chat and nothing else and it just WORKED.

      And if I stream, capture video, or capture screenshots, I don't have one guy telling me I should use "appfoo" and some other guy screaming that appfoo is for weaksauce noobs and how I should use some other "appfoo". On the PS4 it's just integrated into the whole experience and it's one button easy. Really, a single tap on ONE button takes a screenshot. Heck I don't even have to touch a button, I can just say "Playstation Take Screenshot"

      Think about how you do that on the PC. There's Steam Broadcasting, but that doesn't work on Linux/SteamOS or OSX, there's OBS, FRAPS, etc etc.

      The whole experience is a Coherent One Button Easy Experience.

      PS3 added TV, PS4 took it away again.

      I take it you're in the UK or Europe? PlayTV? They didn't "take it away", they're simply just not offering a tuner. for the PS4. They probably think it's not as necessary these days with the heavy use of IPTV like Netflix, Hulu, Amazon and the like. In the US we have Playstation Vue, maybe you'll get something like that.

      But to Sony, the PS4 is primarily a games machine, they decided to focus more on games than other features believing that was one of the reasons the 360 was more successful last generation.

      Though, since neither is doing a good job of backward compatibility (Xbox One doing a better job with a growing "ported" list), console loyalty is down.

      Backwards compatibility? Do you really think that was going to be a big thing with the change in arch? Besides, PS3's didn't stop working the day the PS4 came out. Mine (a CECHE model with PS2 compatibility) is still attached to the same TV my PS4 is, though I don't use it as much as the PS4.

      But one of things people complained about the early PS3 was the price! Some people even said that they should have left PS2 backwards compatibility out to get the price down. And when they DID take PS2 compatibility out, then you had people..sometimes even the SAME people complaining about that.

    18. Re:Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      This. Make them game-playing devices and make the price of games $20'ish and watch them soar.

      The whole nonsense is far too expensive. And these people wonder why no one buys them.

    19. Re:Make them toys again. Watch them sell. by Dutch+Gun · · Score: 1

      I was under the impression that it now supports DLNA. I don't have a PS4 myself, so I'm just going by what the internet says. Also, most all the major streaming sites have dedicated apps for both PS4 and Xbone - Netflix, Hulu, YouTube, Twitch, etc. I wouldn't have even thought of suggesting someone use a browser to on a console.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    20. Re:Make them toys again. Watch them sell. by CronoCloud · · Score: 1

      By now it's more complicated to use a console than getting a PC to play your games for crying out loud.

      No it's not. Why do you say that?

      You know what would be the tits? Imagine a console with something like Steam.

      Have you been living in a cave? Haven't heard about the Steam boxes yet? However the SteamOS ones...well they suck. And the Windows ones have all the faults of Windows.

      hell, let people create their own if they wanna but don't MAKE me join your fan club just so I can play that fucking game of yours

      That's how the PSN communities feature works, if you're a PC gamer you probably haven't heard about it or know how it works. ..

      http://manuals.playstation.net...

      They're user created and totally optional.

      "You don't wanna cough up the dough for my online gaming platform, you don't play online, fuck you."

      No, dear console maker, fuck you. It's free on PC.

      It's not actually "free" someone pays for the hosting/bandwidth. Whether it is the publisher or developer, or some altruistic guy with a well paying tech job hosting a Quake II and teamspeak/mumble server for the past 20 years....SOMEBODY is paying. And don't some private servers ask for donations? Besides, PS+ is only $49 a YEAR.

      And it's not quite accurate to say that ALL online play requires payment on the PS4

      F2P games don't require PS+ for Online play. This includes games like War Thunder, Warframe, Planetside 2. F2P MMO's like Onigiri and DCUO also fall under this rule.

      Subscription based MMO's don't require PS+, currently this means FFXIV.

      Games that do a "play by mail style" send turn feature also don't require PS+ SCEA used an example of a chess game with a send turn feature

      Buy to play games, which is the vast majority of PS4 games, require PS+ for online mutliplayer, this includes the MMO TESO since subscription is optional and it is not a F2P game. It doesn't include Destiny which lets you do "some" online play without PS+

      PS3, Vita and PSP games still don't require PS+ for online play.

    21. Re:Make them toys again. Watch them sell. by bloodhawk · · Score: 1

      Now, I can buy a Windows machine with all the same apps and features as the Xbox One for the same price

      No, you can't get a gaming PC for $300. Pre-built gaming rigs start at ~$1000.

      NO they don't, even in Australia you can get prebuilt gaming for around half that. regardless the benefit of PC gaming is you don't have to go the prebuilt route, you don't have to settle for crippled graphics quality and performance like a console (unless that is what you want and can afford), you can built the machine to whatever specs you want. I game on both consoles and PC, consoles have some fun exclusives where their poor quality graphics don't matter. If the rumors of their current push to be upgradable is true then I think the end of consoles is a lot closer than expected.

    22. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      NO they don't, even in Australia you can get prebuilt gaming for around half that.

      Link? Why don't you find it on Newegg so we know it's reputable.

      regardless the benefit of PC gaming is you don't have to go the prebuilt route

      I think you may have your answer why consoles are relevant.

    23. Re:Make them toys again. Watch them sell. by Darinbob · · Score: 1

      I don't play consoles, so my opinion may be suspect. But the only thing I see that consoles really have to beat out a PC is price. When consoles become as expensive as a PC, and have to be upgraded more often than a gaming PC, and require a subscription just to play online, then where is the advantage? Sure, a PC is slightly more expensive right now, but if someone already has a PC that's capable of games with minimal to zero hardware upgrades, then why buy one of these new consoles?

    24. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      I can buy a laptop for $300 that will run WoL, LoL, Titanfall, and other "top" games. Sure, the Crysis measure falls flat in the budget PCs, but the games people play work fine on cheap PCs.

    25. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      I take it you're in the UK or Europe? PlayTV? They didn't "take it away", they're simply just not offering a tuner. for the PS4.

      They didn't take it away, they just don't offer it? What a pedantic prick. A feature that was there was taken away. Sure, nobody broke into my house and took it away, but TV feature was removed between PS3 and PS4 generations. PS4 still does USB, so you can plug it in, Sony just stopped supporting it (for the PS3 as well, mostly, but completely for the PS4).

      And your wording implies that the UK is not in Europe. And Play TV works just about everywhere on the planet outside the USA. Works in Europe, Asia, Africa, South America, and such. Sure, the local guide may not be working everywhere, but it isn't overly locked down by location the way the Xbox One tuner is. DVB-T is a US-based international standard supported outside the UK (and just about everywhere in the world outside the USA and its subsidiaries).

      So I just loaded the USB drivers on my PC and use my PC as a DVR, with the Play TV tuner. More options, and on my PC it's a dual-tuner (restricted to a 1.5 tuner on the PS3, where you can't do two recordings, but can record and watch), but the spinners in the PS3 couldn't keep up with the bandwidth, but my PC has an SSD, so can full dual-tune.

    26. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      Then you aren't comparing apples to apples, because a console can run high-end 1080p / 60 FPS games that your $300 laptop cannot.

      Your point boils down to: "I play old games that don't require new hardware, and I can buy old hardware that runs those old games for cheap, so who would ever buy a console?" Can you really not come up with an answer to that?

    27. Re:Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      If you are willing to settle for a PC no more capable than a XBone or a PS4, then you can buy one from Costco for $400 - same price as the consoles.

      If you spend $1000 for a gaming PC, you get a far superior machine than the crappy console hardware.

    28. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      LINK?

    29. Re:Make them toys again. Watch them sell. by CronoCloud · · Score: 1

      They didn't take it away, they just don't offer it? What a pedantic prick. A feature that was there was taken away.

      The PS3 and PS4 are not the same hardware. The feature was in the PS3, but the PS4 has never had it. Kind of like how the Vita doesn't have the PSP's RSS feature, or the ability to use the PSP's inline headset remote. (which was handy if you played music on the PSP) You can't take something "away" from a machine that never had it in the first place You may have expected the PS4 to have it, you may have "wanted" the PS4 to have it, but the information out there was clear that the PS4 wasn't going to have PlayTV in the first place.

      Besides the PlayTV doesn't support the HD DVB-T2 standard anyway. But it does still work in the PS3, doesn't it? Maybe you should petition SCEE to do a new updated PlayTV unit? But I doubt they'll do it when more and more people are acquiring TV shows and whatnot over the internet on demand. Again, maybe you'll get some version of Playstation Vue sometime, that has Cloud DVR. I can't really use that since my ISP (the fastest one locally) is the Cable company and Vue would blow through my bandwidth cap right quick.

      And your wording implies that the UK is not in Europe.

      I've had experience with some UK folk online getting riled up if one refers to the UK as part of Europe. I learned to not refer to the UK as part of Europe because of that. No offense is intended.

    30. Re:Make them toys again. Watch them sell. by Harlequin80 · · Score: 1

      Never going to set the world on fire. But this would play almost everything. JB-Hifi is a massive big box retailer in Australia.

      https://www.jbhifi.com.au/comp...

    31. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      Your point boils down to: "I play old games that don't require new hardware, and I can buy old hardware that runs those old games for cheap, so who would ever buy a console?"

      My point boils down to: "Almost everyone plays games that don't require new hardware, and anyone can buy bargain hardware that runs those games for cheap, so who would ever buy a console?"

      When you lie about what others say, it does look worse. Stop being a lying liar.

    32. Re:Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      Geezus, you have to handfeed some people. How the fuck do you manage to get out of bed in the morning without someone to help you. Would have taken you all of 30 seconds to find a vast range of options. you can start with the steam machines, the base models for gaming are all around the $500 mark. http://www.kotaku.com.au/2014/...

    33. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      A steam machine isn't a PC, it's a console (further proving my point, nice job). It doesn't have a general-purpose OS like Windows or a general-purpose Linux dist. Keep trying though, you are getting closer.

    34. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      It's almost 2.5x the cost of a console. Well, point made?

      Moreover, why would I buy a new PC that can play "almost" everything? If I'm buying a new gaming rig, wouldn't I want it to play everything, for at least the next few years? After all a console is going to play everything for the next 5+ years.

    35. Re:Make them toys again. Watch them sell. by uCallHimDrJ0NES · · Score: 1

      It sounds like you are describing a Nintendo (3)DS. I don't see Nintendo ever replicating the success of the DS/Lite/XL. Too many parents' old phones laying around to use instead.

      Nah, I'm not describing anything from the DS line. Last handheld product I know that fits the description would be the Game Boy Advance. DS's are hardly disconnected. If there's a user agreement involved that applies to my kids, it's not the kind of thing I'm talking about. If there's a wifi antenna involved, it's not what I'm talking about.

      My three year old already loves the Game Boy Advance. You know what he loves to do with it? Put in cartridges, turn it on, turn it off. He loves it. When I visualize being a kid and seeing this toy, I find this behavior easy to understand. I think anyone who is honest with themselves finds this easy to understand. This experience obviously cannot be virtualized, and kids love to do it. It is therefore easily predictable that this type of toy will return.

      --
      Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
    36. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      I can read exactly what you said:

      Now, I can buy a Windows machine with all the same apps and features as the Xbox One for the same price. So why lock myself in to the restricted console?

      So no, you didn't start this conversation saying that "old hardware is good enough for most people". You started it by saying that a windows machine "has all the same apps and features as the XBone for the same price" which is not true.

      Ouch. Looks like I caught you in a lie. How embarrassing.

    37. Re:Make them toys again. Watch them sell. by Harlequin80 · · Score: 1

      Not 2.5x the cost of a console. This is an Australian site so Australian dollars. Xbone is $550ish and PS4 is $500ish depending on the version. This is purchasing it from the same store. So you are looking at around AU$100. Which puts is at about US$75

      And as for it playing everything, it would play everything that is available on consoles and play it at a quality that either matches or exceeds the console. But that is where PC gaming differs from consoles. There are some games that you will never ever get on a console because their resource demands are too high, or there are versions of the game you will never see on console for the same reason. Obvious comparisons are in things like Crysis, where the top end of quality of PC far exceeds that of the consoles. Another is star citizen, it is unlikely to ever see a console release because the game is too resource hungry.

      So in answer to your statement, a PC of that level will be able to play all games that are console level. It can probably play all the PC games available today, but in 5 years it is likely that there will be a number of PC games that have moved beyond it. When it comes to game catalogues though, one thing to keep in mind is that PCs are by default backwards compatible, so when you do upgrade / replace your PC with next gen stuff you won't lose easy access to your game library.

    38. Re:Make them toys again. Watch them sell. by AK+Marc · · Score: 1

      Yes, you know what I mean better than I do. nope. You are just a lying sack of shit. I clarified, and you refuse to listen, preferring to argue about something unrelated to reality. fuck off.

    39. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      Lol. I don't know what you think, but I do know what you *wrote* because I know where the up arrow is on my keyboard.

      If you meant something different, how about just saying "sorry, I misspoke"? I don't have any problem with your second statement ("old hardware is good enough"). You said something that was flat out wrong, and are now calling the person that pointed it out a lying sack. People are allowed to point things like that out to you right? Did you not get to kick your dog this morning or what?

    40. Re:Make them toys again. Watch them sell. by Anonymous Coward · · Score: 0

      Are you fucking retarded?

    41. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      Swearing and insults, the tool of the 'tard. You must have been a real terror in debate class huh?
      Does it get lonely in your 600 sq ft apartment, trolling those smarter than you, all alone? I can almost smell the mold.

    42. Re:Make them toys again. Watch them sell. by Blaskowicz · · Score: 1

      Why buy a new PC either? If you have a lower end desktop or even laptop from circa 2009 it does about everything you need, but it sucks too much for current games (the GPU may even overheat or its driver crash, etc.)

      Heck, who cares if a beater PC takes an hour to encode a video or whatever.. But if the game drops to 19 fps or less in fire fights at minimum settings because of the CPU (while old games don't drop below 100 fps) it's fucked.
      Both ways, we're fucked. Spend $500 on a console and 2nd controller and a game or two, or spend about the same on PC hardware that runs on windows 8/10 and account-based DRM.

        I'd rather have my Windows 98 and IDE CD drives back, along with the expectation that most PC or consoles are disconnected.

    43. Re:Make them toys again. Watch them sell. by Darinbob · · Score: 1

      I am often below 19fps. You only need it faster than 30 if you're doing something like pvp. Newer games aren't usually better than older games anyway, all pvp shooters, shooters on rails, rails on rails, etc. Ie, right now I'm below minimum specs for Fallout 4 and it plays great.

    44. Re:Make them toys again. Watch them sell. by bloodhawk · · Score: 1

      A steam machine IS A PC. it can run general purpose OS if you wish. You can install Linux or Windows on it without any trouble. Educate yourself before making idiotic posts.

    45. Re:Make them toys again. Watch them sell. by farble1670 · · Score: 1

      A steam machine IS A PC. it can run general purpose OS if you wish.

      Does it come out of the box with a general purpose OS? Oh ...

  3. Yar's Revenge's Revenge by Pseudonymous+Powers · · Score: 4, Insightful

    I think the problem may be that nine out of ten games released now are just Call of Duty with a different skin: CoD: Aliens, CoD: Zombies, CoD: Indiana Jones, CoD: Noir.

    Now if you'll excuse me, I need to go blow on some contacts and reinsert.

    (That sounds sexier than it is.)

    1. Re:Yar's Revenge's Revenge by Immerman · · Score: 1

      Indeed. Plus there's the fact that early on new console releases tended to be dramatic improvements over the existing systems, thanks to Moore's law being in strong effect. You also tended to have the releases of the more successful systems fairly staggered, resulting in fairly dramatic improvements, every few years, giving enthusiasts more incentives to get all of them, as compared to the "everybody launches within a year of each other", and "most games are available on all platforms" of today, which tends to lead even enthusiasts to buying only one of them

      Plus there's the fact that, like the rest of the computing world, the systems have sort of optimized themselves into a corner, especially the PS and Xbox. Subsequent generations have pretty much the same controls and pretty much the same games as the one before. And graphics have gotten good enough that you're no longer seeing a huge improvement between generations - yes, things keep looking better, but it's no longer the sort of jump that will let you tell at a glance what generation hardware you're dealing with, and it's pretty much past the point where it actually offers notable improvements to game play or immersion.

      The Wii U at least had some headroom for dramatic graphical improvement thanks to targetting the low end of the market, but the Wii's appeal was the novelty of the controls, and the U doesn't really improve on that. Besides which that same novelty factor means that the secondhand market is now flooded with cheap Wiis whose novelty has worn off for their original owners. Unless you have a reason to specifically get a Wii U, why wouldn't you get a used Wii with a bunch of controllers and a mountain of games for half the price?

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:Yar's Revenge's Revenge by Z80a · · Score: 1

      Well, now the "graphics race is over", they should start to make good games again, but seems like thats too risky.

  4. Why buy consoles that aren't above and beyond? by Anonymous Coward · · Score: 0

    The whole point of console gaming is to use specialized hardware that's far above and beyond what home PCs are capable of, to provide a gaming experience that's far above and beyond what home PCs are capable of. But we've seen that gap narrow lately. Console are essentially just limited desktop PCs, and become out-of-date quite rapidly. Why would I buy a console that isn't hyper-specialized? Why would I waste over $50 on a game that's not really any different from what I can run on my PC? When I buy a console and console games, I want to be wowed each and every time I play a game. But that just doesn't happen any more. So I haven't bought any new consoles or games in a long time.

    1. Re:Why buy consoles that aren't above and beyond? by Junta · · Score: 2

      Actually, that hasn't been the case for a long time. The allure has been 'it just works and won't get cluttered with random crap being piled on and on and on' and 'games don't have no tunables whatsoever'.. PS3 made the fatal mistake of assuming it still had to deliver exotic.

      I personally find the lack of versatility disturbing, but most folks don't care about that.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:Why buy consoles that aren't above and beyond? by Captain+Splendid · · Score: 2

      Yup. when you can get a mid-range gaming laptop for around $500, consoles start looking pretty useless.

      I am a little surprised though. I would have thought that things like Netflix integration and other 'media center' goodies would help attenuate this problem, but I guess not.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    3. Re:Why buy consoles that aren't above and beyond? by Noah+Haders · · Score: 1

      many of us don't have fancy desktops, don't want to spend time maintaining a system, and want to just sit on the couch, turn on the tv, and play.

    4. Re:Why buy consoles that aren't above and beyond? by Immerman · · Score: 1

      Has it *ever* been true?

      Well, maybe pong and the like, back in the days before home computers were remotely affordable. Since the days of at least the Commodore 64 though, I can't think of a single console that's been more powerful than a home PC. A PC of the same price perhaps, but a console is vastly less useful, and if you had a PC you could spend the cost of a console to upgrade it far beyond the capacity of the console.

      What consoles brought to the table was platform stability - everybody has exactly the same hardware, so developers were free to push it's limits to the maximum without worrying about performance problems. If it ran well enough on the developers test console, it ran well enough everywhere. And yes, the associated lack of fine tuning necessary to get the best experience.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    5. Re:Why buy consoles that aren't above and beyond? by Austerity+Empowers · · Score: 2

      I'm not sure of any time in the last 20 years when console horsepower exceeded PC horsepower. It has just become laughable in the last generation or two. The one benefit you had was that the game was designed to run on exactly that platform and optimized for that platform so you had less of an unpredictable experience to your customer.

      But they have fallen so far behind, and so much more time is spent on trying to make the console into a PC or appliance (ipad/iphone) with a bad input device.

    6. Re:Why buy consoles that aren't above and beyond? by evilRhino · · Score: 1

      In my younger years, during the golden age of Nintendo, it used to be a schoolyard agreement to temporarily trade game cartridges for a week so that you could try out a game that you didn't own. You could also go to a video rental store and rent a game for a few dollars.

    7. Re:Why buy consoles that aren't above and beyond? by Junta · · Score: 1

      Commodore 64 was still relatively pricey such that it was out of reach of many households. The advent of PCs being in every home *anyway* was a mid-90s sort of thing, despite still being pricey compared to a console of the same era.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    8. Re: Why buy consoles that aren't above and beyond? by jxander · · Score: 3, Insightful

      Give me a console that does this, and I'll buy it.

      In the meantime, I need to keep browsing forums for another 20-30 minutes while my console updates... and then has to download a patch for the game.

      --
      This signature is false.
    9. Re: Why buy consoles that aren't above and beyond? by LWATCDR · · Score: 1

      Then next console that matters will be the one that supports 4k well.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:Why buy consoles that aren't above and beyond? by Immerman · · Score: 1

      Well, perhaps memory is biased - I got into computers in the mid to late eighties, when a second-hand Commodore (or no, it was a Vic20 first) wasn't all that much more expensive than a second-hand Atari2600 with a bunch of games, and both were within reach of a frugal family on the ragged edge of poverty.

      Still, once we hit the "computer in every home" stage, the appeal of consoles started falling rapidly. Especially considering the huge libraries of games available as shareware (and the fact that "don't copy that floppy" was never terribly effective)

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    11. Re:Why buy consoles that aren't above and beyond? by Anonymous Coward · · Score: 0

      I don't know what planet you live on, but for the same graphics/frame rate/game detail levels as the PS3/xbox 360 at the time that I bought them, to build/buy a PC to output comparable quality would have been 4x or more the price of those consoles. I investigated it pretty thoroughly. The video card alone would have cost me what each of the consoles were selling for. I do also play a lot of PC games (800 plus games on Steam right now), but what the PC "master race" never seems to comprehend is most people give two shits about system power, they care about what they see on the screen, and console has always had the advantage of a broad install base of identical hardware that can be creatively tweaked over time by the games to squeeze every last ounce of performance from the system, whereas on the PC, it takes a system with specs 2-5x better than the console just to get comparable performance due to all of the variations that PC games have to take into account on the hardware side.

      Specifically, the PS3 had a price to computing power ratio about an order of magnitude cheaper than PC systems at the time, which is why you saw universities, law enforcement etc building supercomputers out of arrays of PS3s instead of buying rack servers for the task to run simulations/run decryption etc.

    12. Re: Why buy consoles that aren't above and beyond? by Type44Q · · Score: 1

      when a second-hand Commodore (or no, it was a Vic20 first) wasn't all that much more expensive than a second-hand Atari2600

      Was that when people were willing to spent five grand so they could play Arkanoid in four thousand colors and stereo sound? :)

    13. Re:Why buy consoles that aren't above and beyond? by Immerman · · Score: 1

      Granted. But if you have a PC anyway, then the video card upgrade would make far more economic sense if you intend to purchase a lot of games, especially if you don't insist on buying most of them on release day. After all, the reason those consoles are so cheap is because the hardware is heavily subsidized by high licensing costs for games, which in turn tend to cost at least as much initially and remain expensive far longer than on the PC. (Also the probable reason Sony shut down the Linux-on-PS3 option hard - if you're not buying at least N licensed games per console, they're losing money selling it)

      No argument on the console optimization benefits though, a uniform deployment platform is one of the incontestable benefits they offer, though careful optimization of each PC game can yield comparably beautiful results, if you have the time, patience, and knowhow to do so (yeah...every once in a long while I care that much) Consoles also have the benefit of being relatively immune to malware, cruft, poor configuration, and all the other things that tend to hobble PC performance. On the other hand, PCs get mods. So, sooo many mods, which give the games that really speak to you radically more long-term potential. Have you seen how beautiful modded Skyrim can be? To say nothing of the gameplay enhancements.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    14. Re: Why buy consoles that aren't above and beyond? by Noah+Haders · · Score: 1

      what good is 4k when there will be no 4k tvs because 4k is doa? i still have a 720p tv. you don't see me complaining?

    15. Re: Why buy consoles that aren't above and beyond? by beelsebob · · Score: 1

      No it won't. No one really cares about 4k, because it doesn't make any discernable difference at all to most people. At 10 feet from your TV, your eye can't resolve better than 1080p on a 65" TV (but it can on a 70" or above).

    16. Re:Why buy consoles that aren't above and beyond? by farble1670 · · Score: 1

      Actually, that hasn't been the case for a long time.

      It is the case when you factor in costs. A basic gaming PC is ~$1000. A current gen console is ~$300.

      games don't have no tunables whatsoever

      When the hardware is identical, you don't need to tune. Like, just in case you happen to want worse graphics? To save power?

    17. Re: Why buy consoles that aren't above and beyond? by cfalcon · · Score: 1

      > In the meantime, I need to keep browsing forums for another 20-30 minutes while my console updates... and then has to download a patch for the game.

      This has really hurt my console gaming. I have a Wii-U and a PS4, and I like them both. But every single time I get a new game, it needs to download hundreds of megabytes- and sometimes dozens of gigabytes- from the mothership before it will play.

      This is a stupendously fragile system, and is only workable because I have a good internet connection. More importantly, it makes the process of playing a game orders of magnitude stupider than before, and roughly as stupid as on a PC. If I have friends coming over, I can't go buy a fun party game none of us have played, because I know that's something I need to budget time for ahead of time, to ensure it works.

    18. Re:Why buy consoles that aren't above and beyond? by farble1670 · · Score: 1

      Yup. when you can get a mid-range gaming laptop for around $500, consoles start looking pretty useless.

      Link something from a reputable sight and from a brand I've heard of.

      I just did a search for gaming laptop on newegg and saw NOTHING under $1000 (and even then you are getting something that going to require low-end graphics settings).

    19. Re: Why buy consoles that aren't above and beyond? by Immerman · · Score: 1

      I don't know that it was ever quite *that* bad, at least for most. I mean a C64 cost $595 at release, about $1,500 in today's dollars, and most of the people buying one probably weren't in it *just* for the games. But I suppose I've spent almost that much on a gaming PC before. I'd probably spend even more this year for a VR system if I still had the income to play with.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    20. Re: Why buy consoles that aren't above and beyond? by Anonymous Coward · · Score: 0

      no, that has not been the point since super-nes. the point of console gaming is a standartized platform, with every user and developer having roughly the same experience, cleverly designed controllers and a hassle-free plug-and-play setup in a robust, small and preferably silent box. no updates that can break stuff, no problems with drivers, no malware, no reliance on keyboard and mouse which you might have problems using properly lying on a couch (or without looking at it, if you don't know how to type blind), no low framerate because you don't own the latest gpu (and no tweaking of settings), no large footprint (form factor and energy-wise), ...

    21. Re: Why buy consoles that aren't above and beyond? by Anonymous Coward · · Score: 0

      you don't waste 50 bucks (or more recently: 70â or 80$) on a game that's the same on a pc. besides, pc-ports on consoles are still often shoddy compared to their their pc-counterparts, so why pay more for a 2nd rate experience? if you must pay those 80$, you pay it for console-exclusive games (think: uncharted 4), but even better, pay 5 bucks a month and get 2-6 games (depending on how what playstations you own) for free, and buy the rest used for 15$ a piece.

    22. Re:Why buy consoles that aren't above and beyond? by CronoCloud · · Score: 1

      Since the days of at least the Commodore 64 though, I can't think of a single console that's been more powerful than a home PC

      Depends on which PC and which price and which game. Sure the C64 was a fairly good machine, but it was no NES. The NES could do things with its sprites and tiles the C64 couldn't. And the NES use of ROM cartridges meant no 2 minute load times for an RPG from the slow 1541.

      The SNES was a pretty good machine for the time, 1991, it could do a fairly good approximation of the 256 color low resolution 320x200 mode of VGA, and that SNES stereo sound chip was probably as good or better than the average soundblaster. And again, HARDWARE sprites let the SNES do things an Amiga or ST couldn't. The Jump to 3D with DOOM, now that sort of thing the SNES had trouble with. .

      A PC of the same price perhapsbut a console is vastly less useful, and if you had a PC you could spend the cost of a console to upgrade it far beyond the capacity of the console.

      Uncle Clive is that you? To the parents: "Buy a Speccy, your lad can do homework on it and it is not just a games machine" To the lads: "Psst, we know you won't be doing any homework on that horrible keyboard and that all you'll be doing is copying tape games from a rich mate, but by telling your parents it can help with school we can get them to buy you one."

      Sure you CAN upgrade, but there is a cost/benefit ratio to think of. If you just have that computer, if you're using it, no one else can. Sometimes it's better to have multiple dedicated devices rather than just ONE general purpose one.
      Besides, it's all about the games and the coherent easy experience.

    23. Re: Why buy consoles that aren't above and beyond? by CronoCloud · · Score: 1

      If a system update takes 20-30 minutes, perhaps you need to upgrade that 768K DSL. And if you have the thing set up right, that is done while you're not using it.

      It should have done the game update in the background as well, while you're playing a different game...what...you don't have a PS4?

    24. Re:Why buy consoles that aren't above and beyond? by goose-incarnated · · Score: 1

      Actually, that hasn't been the case for a long time.

      It is the case when you factor in costs. A basic gaming PC is ~$1000. A current gen console is ~$300.

      1) Just because you keep repeating it doesn't make it true. In *your* words - "A basic gaming PC" is $469.

      2) I already have a computer. It already has games that still work, from 1994 to 2016. To play newer-than-2014 games I merely need to add in a $200 video card (which I did). The difference in cost means that the PC-gaming works out much cheaper than console-gaming.

      3) The biggest reason to game on PC rather than on console is, in fact, cost - it's a great deal cheaper to acquire (as we already have to have the computer anyway), the games are frequently cheaper if you're willing to wait, *AND* I can still play my entire library that I purchased.

      games don't have no tunables whatsoever

      When the hardware is identical, you don't need to tune. Like, just in case you happen to want worse graphics? To save power?

      Well, if I decided to spend $100 less on my video card upgrade I can still play the game (tunable!). Whereas, if you decided you want to spend $100 less on your console, you have to go without the console (not tunable). The PC is tunable to my specific financial situation, which is why it's so damn cheap to game on a PC.

      I do, in fact, have the consoles - but they're gathering dust as my son and I tend to game on the PCs. We spent the last 6 months playing Diablo II multiplayer on a pair of old desktops I was going to throw away - roughly 300 hours of gaming, and it cost me next to nothing AND he's still getting entertainment out of it. When he gets tired of this we'll do Starcraft I-BW

      --
      I'm a minority race. Save your vitriol for white people.
    25. Re:Why buy consoles that aren't above and beyond? by farble1670 · · Score: 1

      1) Just because you keep repeating it doesn't make it true. In *your* words - "A basic gaming PC" is $469 [newegg.com].

      You link to a PC with integrated graphics. That PC doesn't play 1080p 60 FPS games now does it? How about comparing apples to apples? Just because you are calling that a gaming PC doesn't make it true. Regardless, it's still 50% more $$$ than a current gen console anyway so WTF is your point?

      2) I already have a computer. It already has games that still work, from 1994 to 2016. To play newer-than-2014 games I merely need to add in a $200 video card (which I did). The difference in cost means that the PC-gaming works out much cheaper than console-gaming.

      Yeah and you know what? Buying a car is cheaper than buying a bicycle? Can you believe it? Oh I forgot to mention, that's because I already own the car so it costs me nothing. Brilliant. Useful information that really benefits the conversation here.

      3) The biggest reason to game on PC rather than on console is, in fact, cost - it's a great deal cheaper to acquire

      See #1. $300 $469. I hope you aren't also helping your son with his math homework.

    26. Re:Why buy consoles that aren't above and beyond? by cheesybagel · · Score: 1

      The C64 also had a ROM cartridge slot. Just not many games available for it.

      The SNES was awesome when it came out. You had plenty of arcade quality ports available for it. First time I saw Street Fighter II on it I was sold on the idea.

    27. Re:Why buy consoles that aren't above and beyond? by tepples · · Score: 1

      But if you have a PC anyway, then the video card upgrade would make far more economic sense

      True if you live alone. But if you live with others who don't own their own PC, you can't easily use a single PC for gaming and other use (homework, Facebook, etc.) at once. You need either a PC and a console or a PC and a second desktop PC connected to the TV.

      On the other hand, PCs get mods.

      Some of which allow cheating in online multiplayer, which is serious enough that some console fans prefer consoles specifically to block cheat mods.

    28. Re:Why buy consoles that aren't above and beyond? by Anonymous Coward · · Score: 0

      FYI: The PS3 in OtherOS mode was completely useless for gaming as the system's GPU was locked out by the hypervisor. Sony predicted your statement as a possibility and handicapped that possibility long before it became a reality.

      It's also the real reason Sony pulled the plug on OtherOS. As without the GPU, running even 2D compositing was a no-go, and most modern linux distros wouldn't run well with it. So eventually he-who-shall-not-be-named fsfksf--GEOHOT--slfsmf and others started hacking the hypervisor to re-enable the GPU for linux. Sony didn't like this because, unbeknownst to everyone else at the time, the hypervisor was the only "security"* feature that they implemented correctly, and disabling it would allow *eventual* access and control of GameOS. So to hide their screw up, and prevent future issues in GameOS, Sony pulled support for OtherOS.

      * Note: I used the quotes because as FailOverflow pointed out, the PS3 Hypervisor is for sandboxing OSes. Not implementing security. Also I would recommend watching the video of their presentation on the matter at 27C3 (Couldn't find the original video, sorry.) if anyone wanted a better rundown on the security issues the PS3 had.

      Totally agree with the rest of your statement though. I just wish manufacturers would quit screwing up their platforms. (Sony and the PS4 Neo, Nintendo and the however many 3DS models it has, ports that are so inferior to the original that it shames the system it was ported to, DLC for half the content that you throw money into a blackhole for. (Because you can't even backup the local data anymore, much less install it without the manufacturer's blessing.), subscription based multiplayer (Bad Sony, Bad.), long install / update times, broken HDCP requirements (Can't turn on the PS4 because my display is HDMI 1.2 not 1.4), etc.) Consoles are supposed to be about ease of use. That's their main draw, both for developers and gamers. Take that away and it's no surprise that people are looking elsewhere.

    29. Re:Why buy consoles that aren't above and beyond? by robi5 · · Score: 1

      Your perspective is valid for the US and maybe parts of Western Europe. Some regions of the World _got_ the Commodore 64 around the mid 80's. There was no time for a secondary market to have developed, and ebay and Internet didn't exist, and half of Europe lived behind the Iron Curtain, where a Commodore 64 in the mid-80's wasn't a second-hand thing, but of a luxury item for few, who clang onto them for like a decade, and a dream for most, its initial price in the range of a teacher's annual salary. And since you mention the Vic20: sure it was slightly cheaper and earlier (but way less prevalent outside the US i.e. no secondary market), but that wasn't really seen as a gaming platform or console alternative even by the standards of the time.

    30. Re: Why buy consoles that aren't above and beyond? by LWATCDR · · Score: 1

      4k sets are dropping in price all the time so I would say that people do not agree with you. Also in apartments 10 feet is pretty far to sit back from a TV.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  5. Let's get this straight... by Junta · · Score: 3, Insightful

    PS4 has only been out for 3 years, and you are comparing units moved to systems that had a decade or more sales lifetime and drawing conclusions based on those being equivalent things to compare?

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Let's get this straight... by chispito · · Score: 1

      It is abundantly clear no current generation console is on pace with the last two generations. That is the point of the article, however poorly stated.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    2. Re:Let's get this straight... by Dragonslicer · · Score: 1

      It seems pretty reasonable to me. The first Playstation sold over 100 million units in approximately 6 years (up until the Playstation 2 was released; after this point, I'm assuming that Playstation sales were negligible). The Playstation 2 sold over 150 million units in about the same amount of time. Even if the Playstation 4 sells as well in the next three years as it did in the first three years (which I doubt), it would still be at less than half the number of units sold as the Playstation 2.

    3. Re:Let's get this straight... by flitty · · Score: 1

      See this chart about lifetime sales, and how the PS4 is selling at a faster rate than the PS2 did. http://2zeobl3ojpj43evvq11p5yo...

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    4. Re:Let's get this straight... by alvinrod · · Score: 1

      It's even worse than that. The PS2 was far and away the most successful console of its generation. It killed of Sega's Dreamcast early on and only later did Nintendo release their own console which did not sell well and Microsoft was only making their first foray into the console market so their sales were also quite low. The PS2 only sold as well as it did because the competition was exceptionally weak.

      I'm fairly sure the subsequent generations have had more total combined sales over the lifetime of the machines, but no one company has been in such a dominant position as Sony was with the PS2. If they wanted to make a fair comparison they'd need to combine Xbox 360, PS3, and Nintendo Wii sales together and compare them against total sales from other console generations to establish a trend.

      Wikipedia has some quick information available and is probably good enough for the sake of argument:

      7th (Xbox 360) generation sales: 270.56 million
      6th (PS2) generation sales: 210.13 million
      5th (PS1) generation sales: 145.22 million

      VGChartz, a website that tracks sales for consoles and video games lists the current (8th) generation sales at: 73.5 million. That's tracking a bit below the previous generation (~230 million total projected based on current sales) for industry-wide sales, which probably is largely due to Nintendo's Wii U cratering hard to the extend that they're abandoning it already, so perhaps there will be an uptick when they release a new system. I think that portables have also grown a lot more as well (and this is excluding smartphones) so that could be eating into the consoles a bit as well.

    5. Re:Let's get this straight... by Junta · · Score: 1

      PS1 sold 100 million over the lifetime (I think without data it's risky to assume anything). PS4 has only been out for just over 2 years, so even if you assume it didn't sell any after 2000, it's keeping pace with PS1 sales. Note that *after* PS2 released, there was still enough demand for PS1 for Sony to do a redesign of PS1, so clearly there were significant volumes still.

      PS2 got lengthened because PS3 did not carry through the backwards compatible situation. For a long time into PS3 lifetime, PS2s were right next to it on the shelf.

      So if you compare PS4 to PS1 and PS2, things still look pretty rosy for the console business. The PS3 and XB1 did terrible, but that's not an indictment of the industry at large.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    6. Re:Let's get this straight... by ganjadude · · Score: 1

      Shame about the dreamcast, it was simply ahead of its time. by far the best console of its era eventhough it was short lived

      --
      have you seen my sig? there are many others like it but none that are the same
    7. Re:Let's get this straight... by Junta · · Score: 2

      xbox1 is way behind xbox360, particularly around launch time because Sony did such a better job at launch (MS was pricier with bundled Kinect, and lower spec).

      PS4 is way ahead of PS3, because PS3 was a disaster. PS4 is in fact outpacing, month for month, their proclaimed champion of the home consoles, the PS2.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    8. Re:Let's get this straight... by AK+Marc · · Score: 1

      Read the numbers in the table, not the chart, and tell me how long it took the PS2 to sell 20M, and then how long it took the PS4 for the same.

    9. Re:Let's get this straight... by Anubis+IV · · Score: 1

      Facts can also be misleading if presented absent context. For instance, I could claim that most parents are more intelligent than their children...while conveniently leaving out the fact that the sampling was done exclusively from three year-old children and their parents. Facts are facts, but facts require context, and if you want to draw comparisons, you need to correct and control for differences in context so as to achieve an accurate comparison. And, when you do so by aligning the sales based on what they were at various points in the lifecycle of the consoles (i.e. cumulative sales X months after launch), you'll see that the facts are actually more interesting, since it ends up being a tale of two charts.

      In the first chart, the line represents the sales lead that the PS4 + XBO have over the PS3 + 360 over the course of the lifecycle. As you can see, they continue to pull ahead, with the PS4 + XBO outselling the PS3 + 360 by over 20M units at the same age. In fact, as it turns out, the PS4 alone is outselling where the PS3 + 360 combined were at in their respective points in their lifecycles. And though I can't cite it, I recall seeing a chart not too long ago that indicated the PS4 was even outselling the PS2 when you aligned their lifecycles.

      (Also, it's worth noting that these researchers appear to be using outdated data. The summary mentions 10M sales for the XBO, but the latest numbers are actually closer to 20M. That 10M number was likely taken from the last time Microsoft broke out XBO sales numbers...back in 2014, when they announced 10M cumulative sales.)

      But I said there were two charts, and in the second chart, where the Wii U and Wii are being factored in as well, we see a very different story being told. Suddenly, the previous generation is handily beating this generation by a wide margin. And handhelds are way down as well. The gap is getting bigger and bigger in the other direction as the Wii U acts like an anchor tied around the neck of the industry.

      So what do we take away from this? What I'd take away from this is that Nintendo's lunch is being eaten, likely by Android and iOS, which comes as absolutely no surprise and would explain the absolutely massive drop in both handhelds and Nintendo consoles, given that they target a demographic that's needs can mostly be filled by Android and iOS. If you were to create a third chart by including Android and iOS device sales, I'm willing to bet that it would show a MASSIVE upwards trajectory.

      But, going back to the charts we have, the Wii was a breakout product with stellar sales. The Wii U? Not so much. In fact, it's missed the mark so badly that it's single-handedly dragging the entire generation down. But when you ignore the outliers for each generation (as well as the mobile devices obsolescing them) and focus on the core of the gaming market by itself, the picture we see is that it's not only healthy, it's actually outpacing the growth of the last generation. Things are up. Way up.

    10. Re:Let's get this straight... by Anonymous Coward · · Score: 1

      If you look only at the "year" part of the table it looks worse for the PS4. If you actually read the table (or just rely on the handy chart), the PS4 is better off.

      PS2: March 2000 - September 2001 - About a year and a half for 19.6M
      PS4: Mid-Nov 2013 - March 2015 - About a year and a third for 20.2M

      More units over less time sure sounds like a death knell to me...

    11. Re:Let's get this straight... by Anonymous Coward · · Score: 0

      It's true, and it's not so much that the Wii U is failing (it is doing about as well as the Xbox One and both are trailing the PS4 substantially), but that the original Wii did TOO well that it skewed the numbers. And now with the Wii U being replaced at the end of 2016 with a new Nintendo console that is firmly in the same generation as the PS4(k), I would imagine that 10 years from now we will look back and simply see the Original Wii as an outlier that shouldn't have an effect on predictions about trends.

    12. Re:Let's get this straight... by Anonymous Coward · · Score: 0

      using the final value on the chart and not extrapolating to _exactly_ 20M:

      15 months, 15 days for the PS4
      18 months, 16 days for the PS2

    13. Re:Let's get this straight... by Anonymous Coward · · Score: 0

      > The PS2 was far and away the most successful console of its generation. It killed of Sega's Dreamcast early on

      The PS2 was only part of the equation. In fact you could argue it wasn't even a significant part of why Sega pulled out of hardware; it was really more of just a bystander. Sega had made a lot of mistakes in the 1990s with their hardware strategy and by 2000 they couldn't outrun those mistakes anymore.

      A shame, because I went through a little bit of a retro kick last year and discovered some absolutely fucking great games on the Sega CD and Saturn.

    14. Re:Let's get this straight... by CronoCloud · · Score: 1

      It's only the best if you're a weeaboo anime-fansub watching sega fighting game fanboy. If you're a generalist gamer or RPG fan, the PS2 has it all over the Deadcast.

      This is not even taking into account the PS2s utter hardware superiority over the Deadcast. Faster CPU, More RAM, faster GPU, Faster RAM, hard drive support, USB ports, firewire and a DVD drive.

    15. Re:Let's get this straight... by Jim+Hall · · Score: 1

      PS4 has only been out for 3 years, and you are comparing units moved to systems that had a decade or more sales lifetime and drawing conclusions based on those being equivalent things to compare?

      The numbers in the article are difficult to understand, but I think their presentation allowed them to talk about a "decline" because gosh, the chart goes down after the Sony PlayStation 2 (2000).

      So I took their numbers and actually crunched some data. I temporarily published it via Google: Best-selling videogame consoles. The generated chart doesn't show labels for all the bars, but you can hover your mouse over the bar to see missing labels.

      This chart borrows the sales numbers provided from the Quartz article "The golden era of video-game console sales is over" and uses year introduced v year discontinued dates from Wikipedia. In all cases, I used the earliest available date introduced and the latest date discontinued. From there, it's simple math to figure out the average number of units sold per year. Quartz used millions, so my chart displays millions of units sold per year available. The chart is sorted by year introduced (most recent at top).

      While not perfect, this is a better comparison because it allows you to compare per year averages rather than total units. (Ravaldy says that the 10 million Xbox One number is wrong, it should be 20 million, so you might double the value in my chart, about on par with PlayStation 3 and Xbox 360.)

      This shows that the "golden era of videogame consoles" is not over. Nintendo Wii and PlayStation 4 both sold/sell almost 15 million per year, a bit more than PlayStation 2 (12 million/year) and a bit less than the original PlayStation (17.5 million/year). From my interpretation of the data, I think the "golden era" started with the original PlayStation and is still going strong.

    16. Re:Let's get this straight... by Anonymous Coward · · Score: 0

      PS2: April 2000 - Sep 2001 ~18 months for 19.5M

      PS4: Nov 2013 - March 2015 ~ 16 months for 20.2M

      That looks like the PS4 is outselling the PS2 in a smaller timespan. Am I missing something?

    17. Re:Let's get this straight... by Anonymous Coward · · Score: 0

      Except it's wrong. PS2 sold about 40m in the first 3 years. It sold 155m over TEN years. PS4 selling 35.9m in 3 years is bang on target with PS2. It's a spectacularly successful console - certainly more so than PS3 was.

      XB1 by contrast has sold fewer than the WiiU. Even so, it's holding its own in its home market, and in the UK, so that's two major territories covered. But Sony have expanded into Korea & China now. So yeah, maybe some areas of the market are slowing down a little (e.g. the Slashdot demographic), but other areas are also expanding.

      Sony have a VR headset on the way too, and they sold all the pre-orders in one day. Seems to me a new golden era of video games might be literally around the corner.

    18. Re:Let's get this straight... by Junta · · Score: 1

      Sony has not put their VR up for pre-order. Oculus is backordered for months within 5 minutes, but it's hard to say whether that's because it's wildly successful, or that Facebook/Oculus are not really so good with manufacturing/supply chain/logistics (which are really really hard, and people mistakenly assume that just because Facebook is big, they can wave a wand and magically know how to do these things).

      --
      XML is like violence. If it doesn't solve the problem, use more.
    19. Re:Let's get this straight... by bobaferret · · Score: 1

      as an FYI, I pre-ordered Sony's VR stuff a few weeks ago....

      Sony VR pre-order

    20. Re:Let's get this straight... by Blaskowicz · · Score: 1

      Dreamcast had 8MB graphics RAM vs 4MB on the PS2 (but that RAM was insanely fast on the PS2), also in Europe it came with an RGB Scart cable not this 1980s composite crap.
      So it was inferior, but sure looked nice!
      A controller with one analog stick instead of two was also easier to use. Sucks that the console died (had it physically die, with no replacement, no current games. Aw!)

  6. The saving grace should be multiplayer by Anonymous Coward · · Score: 0

    What happened was the Playstation, particularly the PS2, was built on cooperative and competitive multiplayer games. You would compete with friends in a social environment on the shared screen. Nintendo 64's Mario Kart was a blast for that. Then it stopped. The games all went online. You were social with your friend in a different hemisphere not one who could grab you a beer. That was the death of the console. I can play games by myself on any devices and the PC was better than the console for single player games.

    1. Re:The saving grace should be multiplayer by Anonymous Coward · · Score: 0

      I couldn't agree more emphatically to this. You're totally right. It's total BS that there's like 3-4 decent games for Xbox One that are 'real life' multiplayer.

    2. Re:The saving grace should be multiplayer by AK+Marc · · Score: 1

      What are they? I haven't stumbled across any. Playstation has some 4-player Co-op multiplayer (like Ratchet and Clank, and some from the Lego series), but I haven't found anything close for the Xbox. Doesn't help that reviewers don't even look for that feature anymore.

    3. Re:The saving grace should be multiplayer by CronoCloud · · Score: 1

      What happened was the Playstation, particularly the PS2, was built on cooperative and competitive multiplayer games.

      It was? Maybe if you were 13 playing after school or 19 playing in some dorm room.

      But I thought it was based on the MASSIVE number of singleplayer RPG's and action RPG's, and the fact that as an adult I could play some games online, including MMO's, on MY schedule, and not have to worry about the logistics of OTHER peoples schedules.

      In other words, your use case wasn't everyones.

  7. Weep not for the Virtual Boy by Hadlock · · Score: 4, Informative

    the Wii U, has been the company's worst-selling of all time.

    Does noone remember the Virtual Boy console from Nintendo? I don't think more than 30,000 or so were manufactured, probably less.

    --
    moox. for a new generation.
    1. Re:Weep not for the Virtual Boy by Anonymous Coward · · Score: 0

      the Wii U, has been the company's worst-selling of all time.

      Does noone remember the Virtual Boy console from Nintendo? I don't think more than 30,000 or so were manufactured, probably less.

      Heh, I remember playing tennis on one of those - it was pushed up near a wall in a Blockbuster (video rental place, for those too young to remember such things). It took me all of five minutes to get "cotton eye"... and then the headache hit. Good times.

  8. VR by Anonymous Coward · · Score: 0

    If it's true, VR could be the next video editing- a huge push for better computer hardware. People will buy a headset, plug into their ancient C2D and watch it render at .3FPS and clamor for an upgrade.

  9. VR as the saving grace for consoles by Anonymous Coward · · Score: 0

    tl;dr - Game consoles VR aspirations won't even help them compete against phones, since phone VR is cheaper and better already.

    With some of the cool apps coming out for Google Cardboard, the console market won't even be able to have a massive edge with the VR stuff. It's been reported by many that they prefer Cardboard over Occulus rift. With such price disparity, it shouldn't even be up for debate - Occulus has to be tremendously better to justify the price, or it will fall to the side.

  10. My take? by Anonymous Coward · · Score: 0

    I've got a girlfriend, a job and some hobbies and a stack of games I haven't even opened. I don't really see the need to upgrade my PS3 until it's either hopelessly outdated or shits the bed.

    Honestly, I'm more interested in picking up a SNES or N64 than a new console.

    1. Re:My take? by Anonymous Coward · · Score: 0

      > I've got a girlfriend, a job and some hobbies and a stack of games I haven't even opened.
      > I don't really see the need to upgrade my PS3

      Same here. I got all games for about 20 bucks or less (used). They work just fine, other than maybe DLC's being used up already and not available anymore. But since I play solo, I don't really care. Don't even have a PSN account and don't miss it. I want to come home, plop in a games and have a good time for half an hour or so before going to bed. And that's just fine. The PS4 may have better graphics, but PS3 is still a marvel to me every time I turn it on. Whatever works...

  11. Re:yes, it's over by Captain+Splendid · · Score: 1

    Your troll-fu is weak.

    --
    Linux, you magnificent bastard, I read the fucking manual!
  12. Dirty console peasants by sinij · · Score: 5, Funny

    Dirty console peasants tried and failed to become a master race. Why would anyone buy a networked inferior computer that also charges monthly fee when for a little bit extra you can a) buy an actual PC b) if you don't need an actual PC, do just fine with a smartphone and play casual games on it.

    That is, PC gaming became much cheaper, to the point that you could game on a $600 box; consoles became more general-purpose computing platforms with apps and networking, and smartphones, that most people would already have, took over casual gaming niche.

    1. Re:Dirty console peasants by UnknownSoldier · · Score: 1

      Obvious /r/pcmasterrace kicks the shit out of under-powered consoles @ 120+ Hz, 4K gaming, and certain genres (such as RTS's) not even available on consoles!) but for _some_ people they like to play on the couch. Go figure.

      Unfortunately, my Xbox 360 with my acoustic-to-electronic drum kit conversion is the only way to play Rock Band 1, 2, and 3. :-/

      There is no reason why a person can't like **both** PCs and Console games.

    2. Re:Dirty console peasants by Anonymous Coward · · Score: 0

      And why can't you play PC games on the couch?
      All you need is to hook up the HDMI output and use a wireless mouse/keyboard/gamepad/controller of choice, there's really nothing stopping you.

    3. Re:Dirty console peasants by Anonymous Coward · · Score: 0

      Computers can't be hooked up to TVs? News to me. If you want to go couch casual, PC is still superior there: Steam has a much wider selection of casual games and at lower prices than the big 3. And if it's not an uber new game, you can play it with a junko PC easily.

    4. Re:Dirty console peasants by UnknownSoldier · · Score: 1

      Obviously you can play PC games on the couch + TV; _that_ wasn't the point.

      Let me know how I can play **Uncharted** on my PC + TV.

      Some games are console exclusives. I think it is stupid too, but we don't have any control over 1st party titles.

    5. Re:Dirty console peasants by CronoCloud · · Score: 1

      certain genres (such as RTS's) not even available on consoles!)

      The RTS genre actually originated on consoles. The first ever RTS, Herzog Zwei, was a Sega Genesis game.
      '
      https://en.wikipedia.org/wiki/...

        It was a big influence on Westwood, it inspired Dune II. Blizzard also acknowledges it as an influence on Warcraft/Starcraft. Several early RTSs were ported to various consoles.

      https://store.playstation.com/...

      There's also Warcraft II, Warzone 2100, and Dune 2000, but you'll have to find the discs for those. They aren't on PSN...yet.

      And although RTSs haven't made too many recent appearances on consoles, a genre that is descended from them, MOBA, is.

    6. Re:Dirty console peasants by LordWabbit2 · · Score: 1

      Well add to that the fact that a gaming rig does not have to be upgraded every six months to play the latest games, I've had my current graphics card for oh, 2 maybe three years, and only now am I starting to get frame rates lower than I like. I remember having to upgrade the kids PC's every year, and every other year replace them entirely (it made xmas shopping a LOT easier) so the cost of ownership of a gaming rig has come down significantly. I read an article (probably here on /.) about most tweens preferring PC gaming over mobile AND console. So yeah, I take this "study" with a pinch of salt, same as all the ones proclaiming the death of the PC.

      --
      There are three kinds of falsehood: the first is a 'fib,' the second is a downright lie, and the third is statistics.
    7. Re:Dirty console peasants by UnknownSoldier · · Score: 1

      That's true, I should of clarified *modern RTS's* such as the excellent: Age of Empires 2, Rise of Nations, and Star Craft 2

  13. Low quality games and rehashes out the wazoo... by Anonymous Coward · · Score: 1

    ... the reality is games are played for fun, the high fidelity games that cost megabucks are not necessarily even more fun than last generations games. Note that most games are sequels.

    1. Re:Low quality games and rehashes out the wazoo... by Anonymous Coward · · Score: 0

      Note that most games are sequels.

      I'm still waiting for Half-Life 3, you insensitive clod!

      Captcha: ebbing
      Apropos

  14. updated question by argStyopa · · Score: 3, Interesting

    Is this the updated version of the question asked, what, maybe a year ago asking if computer games were dead and consoles were the future?

    Or is it the "consoles and computers are dead, mobile gaming is the future?" question?

    I get confused which point on the repetitive-headline cycle we're in this week.

    --
    -Styopa
    1. Re:updated question by Anonymous Coward · · Score: 0

      I'm hoping room-scale VR is the future. It'll significantly reduce heart-disease in the next generation of gamers.

  15. This again? by Atrox666 · · Score: 2

    The same thing was said when the Colecovision and Atari 2600 faded.

    1. Re:This again? by Zobeid · · Score: 1

      The parallels run deep. I remember running Starpath Supercharger games on my ColecoVision. . . with the Atari 2600 adapter plugged into the Coleco, and the Supercharger plugged into the adapter, and a cassette drive plugged into that, and my hacked Wico joystick. . . right before I made the leap to Atari computers, and eventually Amiga.

      When the NES came out, with its stupid toy robot, and jumping over mushrooms while Romper Room music played. . . I laughed, and laughed, and figured this "Nintendo" company would be out of business in a matter of months. But you know, the NES wasn't aimed at me. There's always another crop of younger kids coming up who aren't ready to be handed a complex, costly or fragile device to play games on. The console makers today seem to have forgotten this.

    2. Re:This again? by Anonymous Coward · · Score: 0

      The same thing was said when the Colecovision and Atari 2600 faded.

      That's what I came here to read. These people who think that Xbox/PS[234]/Wii is the golden age of consoles just need more experience, maybe drop the term "golden age" until they gain that experience.

    3. Re:This again? by mjwx · · Score: 1

      The same thing was said when the Colecovision and Atari 2600 faded.

      When was the Atari trying to compete with PC's of the day?

      The Atari was a toy, nowhere near PC's of the day. When Atari died we got Sega and Ninendo (note: this name is familar to children today). The NES was still very toy like.

      That is completely different to today where we have the last two Playstations and Xboxes trying to take on PC gaming and utterly failing at it. Nintendo did it right when they decided the Wii would be an accessible console, enjoyable even if you weren't a gamer. It was a toy and that isn't demeaning in the slightest. As a 35 yr old... Yes I still buy toys... they just got more expensive (owner of 2 sports cars... very expensive). Fortunately not the Wii which is something I can enjoy with my non gamer friends.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  16. It never was the era of video-game consoles by Anonymous Coward · · Score: 0

    Video-game consoles were just the first wave of what will turn out to be the era walled gardens and vendor lock-in. And that era has only just started.

  17. Re:yes, it's over by polyp2000 · · Score: 1

    By rights then the XBone should be the clear winner.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  18. Or another reason by Anonymous Coward · · Score: 0

    The PS2 and it's games had a better price point, as did most if not all older consoles.

    1. Re: Or another reason by Anonymous Coward · · Score: 0

      Look at initial day one pricing of both not just one console

    2. Re: Or another reason by Anonymous Coward · · Score: 0

      above anons are so wrong. however, day 1 pricing favors the PS4 especially with price drops.

      I know that I did pay 199.99 for my PS2 and 249.99 for my PS3 and have no intention of buying a PS4.

      I'm just more connected to real life to not sit down and spend time and money on gadgets that are nonproduvtive.

    3. Re:Or another reason by avandesande · · Score: 2

      You have to think in terms relative to a computer- you can build a nice computer now for 500$. You couldn't do that in 2000.....

      --
      love is just extroverted narcissism
    4. Re: Or another reason by Anonymous Coward · · Score: 0

      I'm just more connected to real life to not sit down and spend time and money on gadgets that are nonproduvtive.

      Says the person posting to Slashdot.

    5. Re:Or another reason by MobyDisk · · Score: 1

      Good point.

  19. The Golden Age by whoozwah · · Score: 1

    To compare games to comics, I'd call Atari 2600 and the original wave of popular arcade games the golden age, with NES through Dreamcast being the Silver age and everything newer being modern age.

  20. Sales over first 3 years by jmcbain · · Score: 1
    The original article has a small blurb that compares sales over the first three years:

    Microsoft’s follow-up console, the Xbox One, has not sold nearly as well as the 360. In 2008, less than three years after it was launched, the company said the 360 had sold over 19 million units worldwide. The Xbox One was released in 2013, and has sold about 10 million units in roughly the same amount of time as its predecessor.

    1. Re:Sales over first 3 years by Ravaldy · · Score: 2

      But the 10 million Xbox mark is wrong. They are at 20 million sold since its launch:
      http://n4g.com/news/1877256/ps...

      The consoles also last much longer. 11 years for a console is amazing. The PS3 and Xbox 360 are online which means content is available to this date. The ease at which game makers can publish to multiple platform is another reason the transition from one console to another is slow since many new games are still appearing on old consoles. I'm not a console guy but most of my friends are and most of them are still using their Xbox 360 or Ps3 because they don't feel they need to dish out more money to play the same game they still love.

    2. Re:Sales over first 3 years by Anonymous Coward · · Score: 1

      Yeah, but there was no incentive to upgrade from a 360. The box did everything you needed to do and had tons of games. Plus, couldn't some of those sales have translated to increased PS4 sales relative to the first 3 years of PS3 sales? I know MS left a bitter taste in many gamers' mouths.

    3. Re:Sales over first 3 years by Junta · · Score: 1

      xbox 360 represents a huge success for MS, way ahead of PS3. Effectively the high end winner of its generation. Xbox one is... well not. So again, they cherry picked the performance of a winner of a generation versus a loser of another. XB1 particularly did poorly at the beginning, when it was more expensive than the Sony offering and they had not decoupled Kinect yet.

      In general, an article full of cherry-picking questionable values to make a point that doesn't stand up to scrutiny about the market success of the platforms.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    4. Re:Sales over first 3 years by AK+Marc · · Score: 1

      Kinect is better on the One, and One added a DVR capability that was in the PS3 and dropped for PS4. The One also integrates better with PCs for multimedia, and adds a Blu-ray drive. The jump was not nearly as big as from PS2 to PS3, but there are some differences that have some people upgrading.

    5. Re:Sales over first 3 years by firehawk2k · · Score: 3, Informative

      The original article has a small blurb that compares sales over the first three years:

      Microsoft’s follow-up console, the Xbox One, has not sold nearly as well as the 360. In 2008, less than three years after it was launched, the company said the 360 had sold over 19 million units worldwide. The Xbox One was released in 2013, and has sold about 10 million units in roughly the same amount of time as its predecessor.

      Sales for the first 3 years are bad for Xbox One. Sales of PS4 compared to PS3 for the first 3 years are very promising.

      They are implying that everyone is having a bad time because Microsoft is having a bad time.

    6. Re:Sales over first 3 years by firehawk2k · · Score: 1

      Except even though Xbox 360 was good for Microsoft, it still sold less worldwide than both the Wii and the PS3 (which was released later)

    7. Re:Sales over first 3 years by im_thatoneguy · · Score: 1

      Except that they've sold 18-20 million not 10 million Xbox Ones vs 19 million for the Xbox 360. So it's not even an accurate premise which calls into question the conclusion.

      I agree that the conclusion is correct but mostly because I think the next Xbox One will just be a refined Windows 10 Gaming PC. Just like the next Xbox will be an app on your desktop. Just as it should be.

  21. I'm hoping for another 1983... by Anonymous Coward · · Score: 0

    I remember way back when, if we didn't pirate, software prices would drop, companies would make cooler products, and so on.

    Well, consoles are at a 0% piracy rate. Guess what. The $40 game back when, now costs $200 with DLC needed to actually get the content that should be on the game CD itself. It costs more if I choose to want a rare item or character. To boot, the gameplay is short, no cheat codes, and if I just want to copy my game saves somewhere for long term storage, I can't.

    To boot, look at what comes out on consoles. Another Halo? Who cares. Madden, FIFA? Yawn. There is almost no difference in gameplay between AAA titles and the same crap made 5-10 years ago.

    Let consoles die. PCs can do everything a console does for gameplay, be far cheaper, and still be usable for other tasks. I'm hoping for a 1983 where the video game industry just cannot support itself by regurgitated sequels of tired old IP any longer. Maybe we will see new IP come into the ecosystem, perhaps a company that is a modern day Origin that makes new IP with every game, not just the same tired old crap.

    1. Re:I'm hoping for another 1983... by spacepimp · · Score: 1

      The issue with PC's for gaming is the fact that the average user is so riddled and hobbled with spyware or the three anti virus applications running in tandem, that gaming is not an option. Consoles were going to bring no support necessary gaming to the masses.

    2. Re:I'm hoping for another 1983... by Anonymous Coward · · Score: 0

      How do you know the console doesn't have just as much spyware? It has to always communicate with the mother ship or else the games stop playing, and it does send a lot of stuff via SSL/TLS. I'm sure the consoles just as as spyware ridden, but are so locked down, you can't see it or prove it. Hell, they have cameras and mics trained your direction 24/7. You think a console maker is going to ignore that fact? I'm sure those things send some form of analytic info upstream for advertisers to feed on.

      In comparison, my PC doesn't have a camera, a mic, and just one form of AV. Since malvertising is the chief cause of infections, one is far better off adblocking than worrying about AV programs. If I want to play a game from 10 years ago, I can. 20 years? Fire up DOSBox or a virtual machine.

      Will I ever be able to play an XBox 360 game 10 years from now. Well, the servers are still up, but I'm sure that will change. I know some Ubisoft games will not play without a crack because they just won't activate.

      Keep your console... once the maker shuts off the always on connection, your games will be worthless, just like the DIVX (not the codec... the silver spinny disk player) movies of the late 1990s.

  22. Why a Wii U? by Immerman · · Score: 1

    And as far as the Wii U is concerned, as an enthusiastic Wii owner, I have to say, why would I upgrade? The Wii brought something truly new and interesting to the table, the Wii U is just more of the same with slightly improved graphics and the addition of a gimmicky handheld. There's a couple games I'd like to get, but they're not worth the price of a new console, and most are just expensive new retreads of games I already own, or can buy used for pennies on the dollar. Seems like almost everybody I know who has a Wii U are people that thought the Wii was cool, but never got around to getting one for themselves.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
    1. Re:Why a Wii U? by evilRhino · · Score: 1

      The problem with the Wii was the lack of quality games coming out over the life-cycle of the device. By the time the Wii U had come out, it had been a couple of years since I had even turned on my Wii, let alone considered buying any new games.

    2. Re:Why a Wii U? by Anonymous Coward · · Score: 1

      And as far as the Wii U is concerned, as an enthusiastic Wii owner, I have to say, why would I upgrade? The Wii brought something truly new and interesting to the table, the Wii U is just more of the same with slightly improved graphics and the addition of a gimmicky handheld.

      It's HD, for starters. I don't know, maybe you like having a mix of HDMI and component/composite cables hanging around the back of your TV, but being able to ditch the older cables and put all my consoles on one HDMI switchbox was rather nice.

      The gimmicky handheld actually is pretty useful in a lot of situations, it's a decent second screen, and it's nice to be able to play games on the gamepad while someone else plays something else on the big screen. It's just too bad that practically nobody but Nintendo seems to want to make games that take advantage of the gamepads doodads and gewgaws (most likely because that would all but guarantee that there would be no cross-platform possibility)

    3. Re:Why a Wii U? by AK+Marc · · Score: 1

      Wii is the better kids console. More fun with the controllers, and more kid-oriented games. They didn't have anything for the hardcore gamer. So they were never going to be anything but a second console for a gaming family.

    4. Re:Why a Wii U? by Immerman · · Score: 1

      Honestly, I don't know many people who have too many devices to use the TV's internal source switch. I suspect that such people account for a small percentage of the console market. Plus while it's certainly nice, I'm betting cord management was probably not a major factor in your purchasing decision.

      HD is certainly nice though - if/when my Wii dies I'll probably replace it with a U. Of course by then PC hardware and emulators will likely have reached the point where I'll be getting a far bigger improvement for free.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    5. Re:Why a Wii U? by Immerman · · Score: 1

      True. Of course before the Wii I was mostly a PC gamer, and still am. But the Wii added new stuff specifically geared towards real-life multiplayer. I only have a few games that I play regularly, mostly things like table tennis, bowling, curling, Mario Kart, etc. Things with low learning curves that are great fun to break out for a while when having a few beers with friends.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    6. Re:Why a Wii U? by Blaskowicz · · Score: 1

      The handheld might be great but if you're interested in two/three/four player gaming what are you going to use?
      It feels easier if everyone just usrs the same controller.

  23. Why say this, just say this. by Dahlgil · · Score: 1

    Why say all this?
    Consumers are abandoning video game consoles
    Consumers are abandoning wired internet
    Consumers are abandoning PCs
    Consumers are abandoning cars
    Consumers are abandoning colleges

    Just say...
    Consumers will soon use mobile phones for *everything* (coming soon, the pizza flavored iPhone).

  24. Kids Have Smartphones by Anonymous Coward · · Score: 1

    Consoles are expensive and middle-class wages have been stagnant (read: purchasing power is decreasing due to inflation).

    It used to be when kids were asked, "What do you want for Christmas?"

    It was either:
    - The newest console, if the next generation finally came out
    - One or more games for the latest console they owned

    Now, they want an iPhone or a (Samsung) Galaxy.

    Since parents are buying smartphones and money is tight, guess which other electronics aren't flying off the shelves?

  25. A Queston of Context by Anonymous Coward · · Score: 0

    Absolute sales number comparisons don't provide the necessary information to make the conclusions put forth in the article. The PS3, for example, sold somewhere around 22 million units in the first three years.

    source: http://vgsales.wikia.com/wiki/PlayStation_3

    Likewise, the casual gamer comparison is more easily made when looking at the decline of mobile platforms (PSP, DS, 3DS, Vita, etc...) If you exclude their sales numbers from total console sales, you end up with relatively flat total unit sales over the last decade-ish.

    source: http://www.statista.com/statistics/276768/global-unit-sales-of-video-game-consoles/

  26. Never Was a Console Guy by Anonymous Coward · · Score: 0

    Every since I wrote games for the Commodore 64 starting in 1982, I have never been a console guy. There is something special about PC gaming to me. I like the control, the hardware hacks, the endless tinkering. Consoles are everything I don't want in gaming: someone else having control through crap like subscriptions, HW limitations, you name it.

    1. Re:Never Was a Console Guy by Opportunist · · Score: 1

      You mean, like, say, "always online" requirements in PC games?

      Face it, you don't own jack anymore. I'm tempted to simply build my own computer. With blackjack. And hookers.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Never Was a Console Guy by NotDrWho · · Score: 1

      Thanks for keeping us posted on your personal preferences. Is there anything else you like or don't that you want to share with us? We're anxiously awaiting any tidbits you can give us.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
  27. EA needs to go away by Joe_Dragon · · Score: 1

    EA needs to go away!

    1. Re:EA needs to go away by Opportunist · · Score: 1

      EA is where franchises and whole companies go to die.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. The console is dead! Long live the console!! by cogeek · · Score: 2

    The tablet is dead! Long live the tablet!
    The laptop is dead! Long live the laptop!
    The desktop is dead! Long live the desktop!

    Over the years the naysayers have smugly declared the death of all sorts of technologies that are still around. It goes through phases. Yes mobile gaming holds some appeal to the younger generation because it's always with you and can be played anytime. But can you really compare Candy Crush to The Division? Or Boom Beach to GTA V? There will always be a market for games on multiple platforms. Just like some users swear consoles are the only way to play games and us old timers say "bring it on, I'll crush your gamepad with my keyboard and mouse circle-strafe!" As long as people are buying and playing games on a particular platform, publishers will continue putting out games on that platform.

    Each one may have it's "golden age" as well as it's "golden years" but they'll all be around for a long time to come.

    1. Re:The console is dead! Long live the console!! by Anonymous Coward · · Score: 0

      Part of the problem here is that "news commentators" take investor analysis and misapply it. If the tablet market is mature/saturated, there's no point in investing new money in it. Your returns will be terrible.

      Steam wouldn't exist if GabeN had taken the advice of all those people.

  29. Can someone please translate? by Radical+Moderate · · Score: 4, Insightful

    "early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears."

    What exactly is that implying? The headsets are so awesome that non-gamers will start gaming? They're so awesome non-gamers are crying because their gaming loved ones will spend all their time playing games again? Motion sickness? WTF?

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Can someone please translate? by ItsJustAPseudonym · · Score: 3, Funny

      The gamers who were wearing the headsets were jumping around a lot, and smacking the faces of the non-gamers standing nearby.

    2. Re:Can someone please translate? by Anonymous Coward · · Score: 0

      Appears to come from the link in the article to Time:
      http://time.com/4172998/virtual-reality-oculus-rift-htc-vive-ces/

      There's a lot of explanation, but it seems the following line was what he implied.

      And for a moment, I was a child again, with this giant person lovingly playing with me. It gave me such a profound perspective on what it must be like to be my son, that I started to cry inside the headset.

    3. Re:Can someone please translate? by TechyImmigrant · · Score: 1

      "early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears."

      What exactly is that implying? The headsets are so awesome that non-gamers will start gaming? They're so awesome non-gamers are crying because their gaming loved ones will spend all their time playing games again? Motion sickness? WTF?

      Allergies probably. The 'True Pollen'(tm) technology in the headset for a realistic outside feel has been leading to excess mast cell disaggregation.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    4. Re:Can someone please translate? by Anonymous Coward · · Score: 0

      I have no idea what that sentence means, but non-gamers are rapidly converting to gamers when exposed to the Vive.

      Getting rid of the barrier of watching a game on a 2D screen, while operating a game controller, has opened up games and apps to a whole new audience. Stories about non-gamer girlfriends and parents loving the Vive are posted almost daily, and most people who ordered the device don't even have it yet. VR is going to be huge.

    5. Re:Can someone please translate? by Anonymous Coward · · Score: 0

      "early reviews of Facebook's Oculus Rift and HTC's Vive headsets have reduced non-gamers to tears."

      What exactly is that implying? The headsets are so awesome that non-gamers will start gaming? They're so awesome non-gamers are crying because their gaming loved ones will spend all their time playing games again? Motion sickness? WTF?

      They were actually using virtual boy and didn't realize it.

  30. Wii U worst-selling of all time???? NOT! by freak0fnature · · Score: 1

    I believe that honor goes to Virtual Boy... Which lends to another mention in the article that Nintendo isn't making a VR. Probably because they already learned that lesson.

    1. Re:Wii U worst-selling of all time???? NOT! by Opportunist · · Score: 1

      No, I am fairly sure that dubious honor will go to the Mattell HyperScan. They tried to launch a gaming console that you had to buy collectable cards for to play the games.

      The total game library was 5 games. And they all SUCKED.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Wii U worst-selling of all time???? NOT! by Anonymous Coward · · Score: 0

      Came here to find or make this comment. Kudos!

    3. Re:Wii U worst-selling of all time???? NOT! by Howitzer86 · · Score: 1

      VR gaming doesn't look like something you can do with friends or family. I mean, you can probably do it, but it'll be awkward. Nintendo wanting to cater to families is my guess as to the reason why they'd look over VR, at least for now.

  31. Self inflicted by jxander · · Score: 2

    These losses and failings are the result of console developers own shortsightedness.

    For years, they've been creating consoles based on the worst aspects of PCs with none of the PC benefits. No couch multiplayer, required internet connection, long boot times, frequent software updates, all while being completely unable to compete with PCs on graphical fidelity, multitask capability or input selection (PCs support keyboard/mouse, console controllers, etc, up to full HOTAS setups with rudder pedals and such). Consoles also lack the markets like Steam, GoG, GMG and Humble Bundle.

    So yeah ... all the weaknesses, none of the strengths from both sides. Are we surprised that they aren't doing so well?

    --
    This signature is false.
    1. Re:Self inflicted by CronoCloud · · Score: 1

      No couch multiplayer,

      There are games with couch multi.

      required internet connection

      No console REQUIRES the internet, perhaps you are thinking of those early Xbox gaffes before release?

      long boot times,

      What do you mean by this?

      frequent software updates,

      They're not that frequent, why do you think they are?

      input selection (PCs support keyboard/mouse, console controllers, etc, up to full HOTAS setups with rudder pedals and such).

      Did you just time travel from 1999? The PS2/PS3/PS4 have USB ports for a reason. I've even hooked a Saitek x52 HOTAS up to a console.

      https://store.playstation.com/...

      https://store.playstation.com/...

      http://www.amazon.com/Apache-A...

      https://store.playstation.com/...

      Consoles also lack the markets like Steam, GoG, GMG and Humble Bundle.

      Because they have their OWN online markets, and places like Wal-mart, Amazon, etc etc.

  32. The fatal flaw was making them "serious". by Opportunist · · Score: 4, Insightful

    What was the big selling point for consoles over PCs? Simplicity and "just works". Seriously. Put it up, plug it in, plug it into your TV, throw that CD or cartridge into the thing and here we go. Game on. Wiggle those thumbs 'til your eyes fall out and your brains rot.

    That huge advantage was lost when consoles became essentially PCs without keyboard. Because hey, it's so much easier to produce games that way and you can produce games that play on consoles AND PC that way. Well, nobody wants to play them on a PC because the controls are ass-backwards if they are designed for a controller and you have to use them with keyboard+mouse, but who gives a shit about customers?

    And the console jockeys were pissed to. Pop that CD in and ... install an update for your system. Go online to register it. Download some shit for that online content you don't give a fuck about. Install some more shit. Update the system once more because you changed your sitting position. Choose your avatar. Upload it to some server. Customize your avatar. More time to upload it again. Here, buy some bling! Or some new levels! Reboot your console after the update. And FINALLY you get to ... oh fuck it's bedtime.

    Get consoles back to what they were. Simple, easy to use and most of all NO FUCKING LOAD TIME! For fuck's sake, given that these games come now on BluRay discs and most PCs have a SSD HD, load times are SHORTER on PC than they are on consoles!

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:The fatal flaw was making them "serious". by Anonymous Coward · · Score: 0

      +1 to this.

      I bought a cheap networked BD player because the $!#%^ PS3 requires updates EVERY time you try to do anything - Youtube? No. Impossible. Must be upgraded. Can not use current app, no way, no how not ever. Yes it worked last week, but today it must be updated! Must! Oh, you need a system update to run latest Youtube app...updating.

    2. Re:The fatal flaw was making them "serious". by Anonymous Coward · · Score: 0

      The last few times I've turned on my XBox, I wind up having to install so many updates before I can play that I lose interest and/or go to bed before it's done. I'm sure it wouldn't be so bad if I used it every day, but come on. I just want to play my game!

    3. Re:The fatal flaw was making them "serious". by geek · · Score: 1

      What was the big selling point for consoles over PCs? Simplicity and "just works". Seriously. Put it up, plug it in, plug it into your TV, throw that CD or cartridge into the thing and here we go. Game on.

      I'm not sure thats ever been the case. Certainly sold that way but I remember a landfill full of ET games that would beg to differ on your point. Console games have always been buggy disasters and it's only been the last couple generations that even let you patch them.

      Now the hardware, perhaps. But I think the red ring of death would be a good counter point and that was just one of many hardware issues many of the last 3-4 generations have had.

      My point is that consoles have always had the same problems as PC gaming. The advantage always seemed to be that you can do it on the couch using a simpler control system and that they were more kid friendly.

    4. Re:The fatal flaw was making them "serious". by Anonymous Coward · · Score: 0

      Yay, fast load time is the key. And 0 latency UI.

    5. Re:The fatal flaw was making them "serious". by CronoCloud · · Score: 1

      That huge advantage was lost when consoles became essentially PCs without keyboard.

      Unless you hook a keyboard up to them. And in fact I recommend doing so if you buy a new PS3/PS4, makes the initial setup easier. And also text chat, naming items in Bethesda games, the web browser, messaging, etc etc.

      Pop that CD in and ... install an update for your system. Go online to register it. Download some shit for that online content you don't give a fuck about. Install some more shit. Update the system once more because you changed your sitting position. Choose your avatar. Upload it to some server. Customize your avatar. More time to upload it again. Here, buy some bling! Or some new levels! Reboot your console after the update. And FINALLY you get to ... oh fuck it's bedtime.

      It's not that bad.....though at times it "could be" with specific games on the PS3. Background updates help a a lot now.

      Now what was that PS3 game I had to create an account for? Defiance? It was a slow annoying process, because the website didn't work in the PS3's browser. If I'd had a tablet at the time.... The PS4 has a better browser which you can use WHILE you have the game running.

      Simple, easy to use and most of all NO FUCKING LOAD TIME! For fuck's sake, given that these games come now on BluRay discs and most PCs have a SSD HD, load times are SHORTER on PC than they are on consoles!

      On the PS3 that's the case, even with the aggressive and LARGE caches on the HD some games used, but not on the PS4. If you use disc based games on the PS4 it installs to the HD and the disc is only used for a "disc check" when you start it. It's not actually used while playing.

    6. Re:The fatal flaw was making them "serious". by CronoCloud · · Score: 1

      Forget to turn on automatic updates? The number of Slashdotters who seem to NOT know about that is surprising to me.

      http://manuals.playstation.net...

      For example there was a recent Minecraft update. I haven't turned on my PS3 in a while, but if I was to turn it on, Minecraft on the PS3 would already be updated without me doing anything.

    7. Re:The fatal flaw was making them "serious". by Opportunist · · Score: 1

      Automatic updates. On a SONY console?

      Knowing them and their record of changing functionalities on their consoles (they're theirs after all, not yours, not even after you bought it) and how often I actually play games, it's unlikely that I'll even recognize the console anymore when I play next time. Plus half of the buttons on the controller probably don't work anymore because Sony decided that "you don't need them".

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:The fatal flaw was making them "serious". by Opportunist · · Score: 1

      Actually I don't really remember that many game breaking problems with old NES and SNES games. Yes, some had a few glitches and quirks, but in general they were stable and worked fine.

      Mostly because they HAD to be tested before shipping, exactly because there was no way to patch them anymore afterwards. Today, just ship that half assed beta, we'll fix it with a patch later.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:The fatal flaw was making them "serious". by CronoCloud · · Score: 1

      Automatic Updates will only download system updates, it waits for your confirmation to apply it, so the situation is not as you describe.

      Game software updates ARE automatically applied.

  33. PC Gaming is dead by internerdj · · Score: 1

    If I had a nickle for every time someone told me that PC gaming was dead, then maybe I'd have a current gen console in the house. I expect this is much of the same.

  34. Do they even care about console sales? by avandesande · · Score: 1

    They have to be making money from playstation network- you would think that this would probably be their revenue focus.

    --
    love is just extroverted narcissism
  35. Easy answer by Anonymous Coward · · Score: 0

    It's the economy, stupid...

  36. Multiple factors really in this. by Anonymous Coward · · Score: 0

    There are a few reasons for the decline of the markets.

    1) The costs of the consoles have been increasing since the days of the NES. I remember when I first got the Nintendo when it was about $100 brand new. I remember getting the N64 when it was about $140. Now we have consoles costing $300+. Even adjusting for inflation the prices have gone up.

    2) Combine with #1, the wages and such have died since the old days. Comparing the market when wages were comparatively higher after adjusting for inflation and there was more job security to a time when people lack the funds for most things is not a fair comparison.

    3) The differences between the systems over the years is getting comparatively smaller with each generation making it less enticing to upgrade without being really into a blockbuster franchise coming out for it. The upgrade from NES to SNES was HUGE, the upgrade from SNES to N64 again was HUGE, the upgrade from N64 to GameCube was pretty big, then from GameCube to Will which was barely noticeable and then onward to the WiiU with again barely noticeable change many times. Same with the upgrade from PSX to PS2 to PS3 and now PS4 and the Xbox, each one the upgrade are less noticeable.

    4) Then we do have the fact that the mobile market is eating into them for the small pointless filler games that people just screw around on. Most people won't bother with trying to waste their time for a console for games like Tetris like they did back in the day.

    5) How many games are getting to the point where they are less and less distinguishable from a previous product? Even the games that aren't sequels start to feel like older games many times now unless you are going for some huge blockbuster that costs upwards of $60. Lots of the biggest sellers now are nothing but iterations which gets old for many players. And by iterations, I don't mean like Zelda. I mean like Call of Duty or Madden where it quite literally is the exact same game year after year with only minor upgrades each time except for a single player mode that no one bought it for anyways.

    As for me, the Wii and the original Xbox were the last consoles I ever bought. I personally prefer the PC for my stuff. I never have to worry about my games being useless after the next system comes out and my console dies, I don't have to pay extra to play my games online, and I have access to emulators and such for my old back catalog. In 15 years, even single PC game I own will still be able to be played on even the newest PC unless I move to an entirely different architecture that doesn't support virtual machines.

    1. Re:Multiple factors really in this. by CronoCloud · · Score: 1

      The costs of the consoles have been increasing since the days of the NES. I remember when I first got the Nintendo when it was about $100 brand new. I remember getting the N64 when it was about $140. Now we have consoles costing $300+. Even adjusting for inflation the prices have gone up.

      You Fail at math. The earliest release model of the NES included ROB and launched at $249. The control deck+ Mario release which came later was $199. The NES only became $100 late in it's life, AFTER the SNES was out. The N64 also launched at $199.

      The NES would cost around $450 if rleased now.

      http://www.ign.com/articles/20...

      http://kotaku.com/36-years-of-...

    2. Re:Multiple factors really in this. by Anonymous Coward · · Score: 0

      I stand corrected on #1. Sorry about that, I guess the old hindsight ain't perfect. Thanks for pointing it out. Didn't remember it costing that much but I was only 5 at the time. And the model I got didn't include ROB.

      Numbers 2 through 5 still stand though.

  37. Yeah, yeah console gaming is dead by NotDrWho · · Score: 2

    Next year it will be "PC gaming is dead"

    Been seeing this same headline pop up every few years since Atari went bust in 1983. Yet consoles still get made, still sell well, and still get revitalized periodically.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
  38. VR is cool, but convergence is better by enjar · · Score: 1

    My Xbox 360 has logged more hours streaming Netflix, Amazon and HBO Now than playing games. We also have a TiVo and a Chromecast. Each one of the devices does some things well, but not one of them does everything.

    In the spirit of asking for everything for free, my ideal game console would play games, but could also be a DVR (recording OTA signals, or acting as a cable box), in addition to streaming services (all of them, not with some of them removed for one reason or another) and VR. Naturally it will also work with Steam so I can pay once and keep game progress if I play on a laptop/PC or console. While we are at it, it will do 4K video, make my lunch and be reasonably priced. And of course, run Linux so I can tinker with it.

    Yeah, I won't hold my breath.

  39. Article is flat out wrong by im_thatoneguy · · Score: 1

    If you look at "aligned" sales aka, how fast a console is selling both the PS4 and Xbox One are outpacing the Xbox 360 and PS3.

    The difference is that there simply isn't a market for ancient consoles anymore. The jump from SD -> 720p -> 1080p and now to 4k TVs has happened in the blink of an eye in technological terms. The PS2 was able to hold on for a long time because bigscreen TV adoption was slow. Now that we've gone from a 32" 720p TV being $300 to a 55" 4k TV being $300 people are upgrading more often.

    http://www.vgchartz.com/articl...

  40. Nothing much to offer by Anonymous Coward · · Score: 0

    Leaving aside hard core gamers, the rest of world is happy with the games that these days can be played at tablets and phones. On the other hand, hard core gamers will not be happy with consoles, which lag behind ordinary PCs in a matter of months. Additionally, such gamers will probably start investing into VR systems instead.

    Game consoles as they are currently conceived are all but dead. Next step: a first version of a primitive holodeck. However, we are still several technological breakthroughs and many decades away from anything that even remotely resembles that - the current VR stuff is not it.

  41. online by Anonymous Coward · · Score: 0

    I have ps4, xbone, but I still have a 360, ps3, ps2, wii, original xbox, cd32 etc. And what I hate is the need to be online all the time with the newest gen stuff and the constant wanting to bleed me for money for online features or a live account. I didn't buy the ps4 or xbone for myself, it was a gift or I wouldn't have bothered with either of them, there's nothing they seem to do significantly better than the last gen for a whole load more drm and always connected bullshit.
    I bought destiny early on in cycle for the ps3 and it wanted to do a 3 Gb download before it would play, and my broadband sucks donkey bits. I have never to this day played it as a result. The ps4.5, theyre on about needing to do VR will obsolete the ps4 original and I only just got mine last xmas. Fantastic life span.

    Perhaps the consoles might be a bit more popular long term, if the console makers stopped treating us as cash cows to be bled dry, and we know that we're going to get shafted in a few years time when they shut the servers down on on-line only stuff like they did with the last gens.

  42. Ummm, yay? by Impy+the+Impiuos+Imp · · Score: 1

    Hopefully. I am sick of console-friendly games being the standard, with ports of their lameness to the PC being most of the offerings. Even MMORPGs that are PC-only suffer from the backwash of consolitis design.

    But I don't think phone and tablet based game design, which is what's killing consoles, is any improvement. At least a touch interface is mouse friendly on port.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:Ummm, yay? by CronoCloud · · Score: 1

      Even MMORPGs that are PC-only suffer from the backwash of consolitis design.

      Non sequitor. If the MMO is PC only it is IMPOSSIBLE for it to be affected by consolitis. Any consolitis design is actually specific design decisions made by PC ONLY developers and the PC ONLY developers want it that way.

      What you're complaining about is probably just User-Friendly design that appeals to more demographics than just neckbearded cape wearing D&D playing asperger-ish folk who were a higher proportion of the MMO market back when it was MUDS, MUSHES and Ultima Online.

      And I say that as a D&D playing asperger-ish person.

  43. Lack of Family Games. by jellomizer · · Score: 1

    I have a Wii and a Wii U. Not because it is a superior system. However the Nintendo brand games seems to be better for family play.
    Me and my wife have only one TV setup, if we are to play a game, we will play a game together. So games like Mario Kart, Mario Party and Smash Bros are high on our list of games to play. After we decided to get off the Wii we did our research on the Xbox 1 and PS4 (Mostly because we use them for netflix/hulu/amazon prime) And the More powerful boxes had serious games titles, and less fun games for casual play.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  44. Console? by ledow · · Score: 1

    What's a console?

    I have on my lap a device capable of playing every game I've ever bought, right through to GTA V and things released just now. It fits on my lap. It can go to my mate's house. It can connect to wireless controllers. It has HDMI out. It can download ALL my games and keep them all on the same device. It can emulate - or directly play - all my old games too.

    And it costs no more than I'd normally pay for a laptop, which is about what everyone else would pay for a laptop, and a games console. Oh, and it does all my work, contains all my movies, connects to the net, and all the usual stuff you'd expect a computer to do.

    And I bought it years ago, and it's still going.

    Honestly? Consoles are dead. There is no sufficiently compelling reason to do anything on a console compared to just using the laptop that you probably already have anyway, or a very slightly upgraded version of the same.

    1. Re:Console? by CronoCloud · · Score: 1

      Gaming configuration laptops don't cost $399. Oh sure, you

      It can go to my mate's house.

      That explains the console hostility. Hey "mate" the NES was better game machine than your Speccy and its crappy tape games that you bought the machine for, even if you told your Mum that you'd be doing homework on it.

      Maybe you can get some budget laptop for $500, but that's no gaming laptop and for sure it's not going to game as well as a PS4. And doing HEAVY 3D gaming on a budget laptop is a prescription for early laptop death.

      Oh, and it does all my work, contains all my movies,

      Full HD movies? or XVID rips of DVDs from piratebay

      There is no sufficiently compelling reason to do anything on a console

      Sure there is, Windows sucks as an operating system and just because one "can" play games on it, doesn't mean that one should.

  45. Golden Age by Princeofcups · · Score: 1

    Golden Age? If anything, we are in the Silver Age. The Golden Age would be Atari 2600 and it's ilk, including Pong. That's right. A console that just played Pong.

    --
    The only thing worse than a Democrat is a Republican.
  46. Not if you make Xbone and PS4 backwards compatible by Qbertino · · Score: 1

    Just sayin'.

    I've still got 20+ unplayed games on my XBox 360 which I bought two years ago. For the reason that it is a mature product with the glitches removed and an excellent lineup of countless dirt-cheap multiple-award-winning AAA titles.

    Make the XBone backwards compatible and I might even consider getting one. Other than that I'll wait 10 years. Some time in the not so distant future somebody will finally come up with convergence and we'll have tablet and mobile consoles you hook up to you TV or monitor. But for that to happen, the mobile vendors need to stop scimping on storage.

    Other than that I'd say the market is probably saturated at the moment. I think we can all agree that there is no lack of high-powered electronic computer-like thingies floating about to care too much about yet another generation of consoles. VR and ginormous cheap ultra-high-resolution displays might change that, but for now I'm not holding my breath.

    --
    We suffer more in our imagination than in reality. - Seneca
  47. The solution is not VR. by Anonymous Coward · · Score: 0

    I am sure the people who bandwagon-jumped on the Wii would also bandwagon jump on VR, but it's not sustainable. The only solution is to just keep producing games and stop trying to get 'the next big fad' only to lose all those people when 2 years later it's not interesting anymore. Nintendo fans will keep buying Nintendo games, especially if their new console is finally as powerful as its rivals, and games will continue to be successful on phones. Sony will keep leading the pack by bundling the latest movie-watching tech (PS4K now) into their consoles, and Microsoft will keep um, trying to do whatever Sony does. If there is no 'upgrade' version of the Xbox One to keep up in power with Nintendo NX and PS4K, it won't be the end of the world, but MS will probably copy the idea anyway to not lose face with this current generation of internet fanboys who only care about '1080p 60fps' as if that determines how good a game looks more than textures and polygons.

  48. Has there been a shift in revenue from game sales? by a1englishman · · Score: 1

    I theorize that a lot of people who bought consoles for simple games have moved onto their phones or even handheld consoles. That leaves the folks who are willing to spend $60 per game. So given that supposition, what are Microsoft and Sony's total revenu on games sales for the new platforms? Or what is the revenue per console? Has that actually shifted much? If a lot of previous generation consoles were used for cheap games, or hardly at all, then there would be little disparity in the sales income. This is based on the assumption that console sales still fix the (expensive) razor blade model.

  49. whatever by jasno · · Score: 1

    It depends on how powerful the next generation of phones/tablets/goggles are. If they are powerful enough to present a reasonable VR gaming experience at an affordable price then there will likely be no need for a next generation of consoles. If, however, more computing power can be crammed into a console device, and if developers can take advantage of that extra power, and if the total experience can be delivered at a competitive price point then I expect consoles to continue to be developed.

    Tablets certainly have a lot going for them. They are portable. They do multiple functions reasonably well. A wider audience may already own them. Maybe most of all - there are only two OSes to develop for. Now the hardware does vary, so unless the APIs are well designed you're going to have to deal with varying user experiences.

    --

    http://www.masturbateforpeace.com/
  50. Re: Why buy consoles that aren't above and beyond by Type44Q · · Score: 1

    That could very much depend on how quickly VR takes off.

  51. Re: Why buy consoles that aren't above and beyond by LWATCDR · · Score: 1

    If VR takes off.
    A 4k console would like the PS/2 and the PS/3 probably offer a player for 4k video aka 4k Bluray

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  52. All Good Points by DanoTime · · Score: 1

    I absolutely agree with many of the comments here - especially Simple To Use, and the requiring to join aspects but for me personally it is really about just sitting down to play. I have to jump through so many hoops - load screens, authorization, everything just seems to stop me from playing a game. Usually I have half an hour but if there is an update - whoo boy, forget it. Wii really started to miss the mark on playability - simple seeming characters or interfaces, but the actual playability was somewhat complicated and required confirmation after confirmation or selection. Xbox 360 was soured from the Game Destiny - required online play and our internet is not the best. Every time I tried to play a >100MB update was required before I could even start! I'm excited to see what happens with VR - that could change the landscape a bit.

  53. Re: Why buy consoles that aren't above and beyond by genner · · Score: 1

    If VR takes off. A 4k console would like the PS/2 and the PS/3 probably offer a player for 4k video aka 4k Bluray

    4k is still the magic number needed for VR to have decent resolution since you always have to divide that number in half to get the 3d.

  54. Lost of Games by Hydrian · · Score: 1

    My issues is that so many consoles REQUIRE online access to play the games. Not that they require always on connections but just have to phone home occasionally. The Xbox 360 is swilling down the tubes, game companies have dropped servers for PS3 games. We are loosing what will be one day our gaming heritage.

    Take a look at the older systems. Anything from the original PlayStation backwards, if you found a working console and undamaged game you'd still be able to play it now. How many contemporary games disappear forever because the servers are no longer around.

    --
    No good deed goes unpunished.
  55. This is absurd by Jiro · · Score: 1

    They suggest that console sales have been affected by mobile games, but then they exclude portable systems--even though portable systems are more similar to the mobile game niche than home games, and would be more affected, if anything. Furthermore, mobile games are a different type of game from console games. You don't play Call of Duty on a phone.

    And it's misleading to compare figures for a couple years after a system's release to lifetime figures for other platforms. The article includes a single example of non-lifetime figures (for Xbox 360), but fails to give anything else. http://vgsales.wikia.com/wiki/... shows sales of the PS3 for the first three fiscal years to be 22.91 million (including a partial year). The article here shows PS4 sales as 35.9 million since 2013, which includes a similar partial year and is clearly greater. In other words, the Xbox One has lower sales than the 360 had back then; but the industry did not.

  56. Pre-built is a strawman. by Anonymous Coward · · Score: 0

    A $400 PC with an upgraded power supply and a last-generation video card will play all but the latest AAA titles just fine, for a hell of a lot less than $1000. Maybe not at 4K resolution 120Hz, but everybody doesn't need that.

    1. Re:Pre-built is a strawman. by farble1670 · · Score: 1

      Link? Make sure it's something I can buy off the shelf today, and make sure it's pre-built.

    2. Re:Pre-built is a strawman. by Harlequin80 · · Score: 1
    3. Re:Pre-built is a strawman. by farble1670 · · Score: 1

      So, you linked to random PC. What evidence do you have that can play 1080p games at 60 FPS? Moreover, it's $700, more than 2x as much as console. I'm really confused. Are you trying to prove my point?

    4. Re:Pre-built is a strawman. by Harlequin80 · · Score: 1

      What evidence it can play? You can just read the specs to see that it can. I thought a slashdot audience would have the background knowledge to know that.

      And while it is more expensive than a console it is only a little. That site is Australian dollars and XBONEs are $549 to $599 and PS4s are $450 to $590 depending on the version. So we are talking $100 to $150.

      Basically you wanted a link to a prebuilt computer, under a $1000 (and I assumed US$) that could play games and was prebuilt. Well here you go and it's from the largest big box retailed in Aus so its not like it is an obscure online only place that no one will have ever heard of.

    5. Re:Pre-built is a strawman. by farble1670 · · Score: 1

      Where in the specs does it say what FPS at what resolution is supports?
      2.5x is not "only a little" more expensive by anyone's measure.

      Basically you wanted a link to a prebuilt computer, under a $1000 (and I assumed US$) that could play games and was prebuilt.

      No. I wanted it to have the same graphics horse power as a console. If not that, WTF are we talking about? Gee whiz I can get a $99 Android phone that can play games. Does that prove me wrong? Heck I can pick up a Tiger handheld LCD game for $29. OMFG that's 10x CHEAPER than a console! It meets the criteria right: plays games.

    6. Re:Pre-built is a strawman. by Harlequin80 · · Score: 1

      PC I linked to Price $698, XBone $550. Where is your 2.5 coming from?

      As for graphical horespower. It kicks the crap out of the consoles. It has a faster processor, a better GPU and the same amount of RAM compared to the xbox one.

      And as for your FPS & resolution specs. I don't understand. PCs don't have an upper bound for resolution that you are locked at. If your monitor can support 4k then it will output 4k. It might struggle to get decent framerates though, but that will depend on what game you are playing. That machine would play games at 60fps at 1080 without breaking a sweat though. Is that what you want?

      I'm assuming you are on slashdot via a PC so I don't really understand why you are talking about resolution support on a PC. You know that you can change the resolution on your machine right?

      PCs are not a straight console replacement. They are a mutli-use machine that can do a consoles job as well. So given that why would advertised specs for a PC be limited to what a console is limited to?

  57. The consoles are great. by Anonymous Coward · · Score: 0

    Games used to tell stories. Games used to be fun. Games used to be challenging. Games used to innovate. The consoles used to be slow. The consoles used to be hot. The consoles used to be heavy on pixelation. The consoles used to be low on HID options.

    It's definitely a problem with the console... not the content. Hardware is always the problem because software is flawless.

  58. The're all just PCs anyhow. by Anonymous Coward · · Score: 0

    Consoles topped being consoles sometime within the last 2 gens. Now they are essentially stripped down PCs with all of the inconveniences (Firmware/Hardware updating, game installation, patching, etc) and none of the benefits.

  59. We can also thank Microsoft for screwing it all up by Anonymous Coward · · Score: 0

    Mandatory DLC wasn't a thing until the Xbox 360.

  60. Really? by grimfate · · Score: 1

    Are the types of people who generally buy consoles really the same type that would be satisfied playing games on mobile instead? I don't know if I'm an average console gamer, but I don't see much appealing about mobile games, beyond being able to play them when waiting around or otherwise bored and not able to easy access my computer or console. Freemium games and cheap games chock-full of ads and microtransactions are not my cup of tea. Besides, according to one link I found (http://www.vgchartz.com/article/261037/ps4-and-xbox-one-vs-ps3-and-xbox-360-aligned-sales-comparison-august-2015-update/) this generation of consoles is selling significantly faster than the previous generation. It's only Nintendo that has stumbled, which can probably be explained better by the Wii U itself than by the mobile market stealing the attention of console gamers. Plus if Microsoft hadn't screwed up the XBO, this generation be selling even better.

  61. Bullshit by dilvish_the_damned · · Score: 1

    You would need to wait for another 10 years before those comparisons even begin to make sense.

    --
    I think you underestimate just how much I just dont care.
  62. Use a 360 pad and your PC's HDMI out by tepples · · Score: 1

    i can play console games on the couch on a big screen tv with a well-made controller.

    PCs have VGA and usually DVI or HDMI out; HDTVs have HDMI and usually VGA in. (HDMI is DVI-D with audio in the blanking period and a different connector.) Set the PC next to the TV, connect a well-made Xbox 360 or Xbox One controller to its front USB port, and play.

    i'm not spending 1500 dollars on a gaming pc every few years.

    The beauty of desktop PCs is that there are so many builds to choose from that you're more likely to find one to fit your needs. There are $500 builds that'll match any current console, and even the integrated HD Graphics in Intel Core i series CPUs is running games at lower settings nowadays.

    you can't play nintendo games on a pc.

    Or on a PS4 or Xbox One. Nor can you play Halo on PS4 or any Nintendo console. (On PS1 through PS3 you can make a joke involving the numbering system of Nine Inch Nails albums; PS4 dropped this capability.) But there aren't a lot of critical games that are on both PlayStation 3 and Xbox 360 or both PlayStation 4 and Xbox One but not on Windows. In addition, a lot of especially indie games are PC-first or PC-only.

  63. Wii is no longer online by tepples · · Score: 1

    Unless you have a reason to specifically get a Wii U, why wouldn't you get a used Wii with a bunch of controllers and a mountain of games for half the price?

    All Wii games with online play relied on GameSpy. Its closure killed online play for Mario Kart Wii and Super Smash Bros. Brawl, and to many players, continuing online play in those franchises is a good "reason to specifically get a Wii U".

    1. Re:Wii is no longer online by Immerman · · Score: 1

      Fair enough. I suppose I just don't know many people who played Wii online - a big part of the appeal was the platform's suitability to in-person multiplayer.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  64. Can peasants play all exclusives? by tepples · · Score: 1

    You want to count exclusives? Show me Stephen's Sausage Roll or Undertale or Stardew Valley or A Good Snowman for PS4.

  65. If you think loading times are bad now by tepples · · Score: 1

    I got into computers in the mid to late eighties, when a second-hand Commodore (or no, it was a Vic20 first) wasn't all that much more expensive than a second-hand Atari2600 with a bunch of games

    Atari 2600 booted instantly. Adding a 1541 floppy drive to a Commodore 64 to shortcut obscene Datassette loading times made it a lot more expensive.

    1. Re:If you think loading times are bad now by Immerman · · Score: 1

      Ugh, yeah I learned to hate the Datassette. I still remember getting my first floppy drive, and the frustrations of trying to copy my favorite games to it.

      I'm not so sure those reductions in loading times were actually quite so dramatically "above and beyond" as they appear in memory though - at least not when comparing comparable games. The Datassette typically stored 100kB on a 30min tape, so about 3.33kB/min, while most Atari 2600 cartridges only held 4kB, so would require a 1.2 minute loading time if fully utilized, not so terribly bad at the time common at the time. Though the largest 32kB cartridges with their 9.6 minute equivalent load times would have been fairly bad.

      Of course, as I recall many/most C64 games were on the large side of that, probably thanks to much more sophisticated graphics, sound, and (often) gameplay. And of course the fact that many were apparently distributed as BASIC code rather than much more compact machine language (or was that just stuff from the enthusiast magazines?). And of course the C64 had its own cartridge slot as well, and many games (and applications) utilizing it, if not nearly as many as the Atari, and it did have a 16kB maximum. (and perhaps an 8kB minimum? That would have increased cartridge prices...)

      But okay, yeah, in load times at least I will admit the Atari mostly ran circles around the C64.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  66. It's about the input devices by tepples · · Score: 1

    even though portable systems are more similar to the mobile game niche than home games

    I disagree. Most mobile games are either point-and-click or endless runners because that's all you can make with a touch screen. Things like a PlayStation Vita or Nintendo 3DS come with input devices much more similar to the gamepad of a traditional set-top console, which allow interaction methods other than point-and-click.

  67. Touch screen limits options by tepples · · Score: 1

    Are the types of people who generally buy consoles really the same type that would be satisfied playing games on mobile instead?

    Not necessarily. Good luck playing something like Mega Man on a touch screen.

  68. Boring generation by billcopc · · Score: 1

    This console generation just isn't exciting. The hardware was laughably underpowered before it even shipped, with many games rendering at some oddball resolution and later upscaled to 1080p, just to maintain acceptable performance. For those less technically inclined, the rising game prices and egregious DLC / season passes is too much to swallow. I'm financially quite comfortable, and even I balk at new game prices because the value just isn't there. AAA titles are released full of bugs and it's a coin-toss as to whether they will be properly patched. Just recently, some baseball game was launched in an unplayable state, allegedly due to underpowered/unstable servers. I think it took them 3 weeks to finally get it working.

    Customers will only accept mediocrity for so long, and I think they're starting to snub these console makers and game publishers who repeatedly treat the customer like a fool.

    --
    -Billco, Fnarg.com
  69. Flawed statement anyways by Anonymous Coward · · Score: 0

    The "next-gen" consoles aren't selling well as there's not a reason for many people to upgrade. Why should I buy a PS4/XBox1 when many titles are still being released on the 360? Yes there are some exclusives, but so far many titles are available on all the consoles.

    Also there wasn't enough a difference between the consoles. It's like DVD / BlueRay, 1080p/4k, yes there is a difference, but not enough for most people to care, and not enough to justify spending extra.

    Heck now there is a new PS4 coming out to handle the VR stuff, meaning people who want to play that will again buy a new system. So there's really no reason to buy a next gen console right now until at least that is released. Nintendo's new console isn't far off either. I think the small gains they offered, at a high price tag, meant consumers just decided to sit this generation of consoles out.

  70. Well, I don't think it's mobile. by Anonymous Coward · · Score: 0

    Mobile games are a pretty big disappointment really, I don't have any left installed. They're all just quick money grabs.

    The real problem with consoles is that the games are overly complex. They're just not something you can drop in on for a half an hour here and there. It requires a commitment of time and energy to even figure out the game. That's tough enough by itself. However, combine that with all the games being networked and it's magnified. There's always someone out there who has all day to get great at the game. Makes it really unfriendly for casual players as there's always "that guy" there that's destroying everyone. Social is what's really killing console gaming.

  71. Probably just a hiatus by moeinvt · · Score: 1

    The same argument might have been made after the heyday of the Atari 2600. The follow-on Atari systems which offered only incremental improvements and the competing systems which were only marginally better never attracted the same attention. Then, after 7-8 years, along comes the NES and the next resurgence in the console market. But yet again, there was a repeat of the Atari phenomenon. The follow-on and "slightly better" systems just never got the same market penetration. Took another 7-8 years until the next big thing with the Wii, PlayStation and Xbox. I think the console industry is just taking another hiatus. The day of the console might be over *for now*, but give it ~10 years and we'll have the next awesome gaming system.

  72. Bank switching by tepples · · Score: 1

    Commodore 64 cartridges could include a circuit that switches different pages of ROM into the 16 KiB of address space available to a cartridge. For example, if writing to cartridge space ($8000-$BFFF) instead writes to an octal D flip-flop (e.g. 74HC373/377) that controls A14 and higher address lines of the ROM, this would allow (in theory) up to 4 MiB of ROM. Similar techniques were common on Atari 2600 (which originally topped out at 4 KiB ROM) and especially on NES (likewise 32 KiB). But cartridges were underused because they were more expensive for game publishers to replicate than tapes and floppies.

  73. Consoles are already dead by Anonymous Coward · · Score: 0

    Its a PC for my TV and its taking as much time and effort to maintain as a PC but with more restrictions on user choice. Why would I buy another? Not to mention, shitty laggy bluetooth controllers, online fees, locked down environments, few decent games...

  74. Price per game; lack of trust by Keybounce · · Score: 1

    I'd say that the decline in video games comes to a few key points:

    1. Lack of trust / ownership. We're at the point where the makers of the consoles basically say "You don't own it, we can change the terms of usage, you can be locked out of your own device, you can't do any soft modding, and if you try we can wipe your softmod or wreck your device because our TOS says we own it after you pay for it".

    See Nintendo and the Wii U.
    Now realize any of them can do this.

    2. Price per game. Lack of any significant discounts.

    3. We're not that far from tying your purchased games to a single console, completely eliminating any resale market -- point numbers 1 and 2 to the extreme.

    4. As others have mentioned, a normal computer is becoming more convenient than the consoles.

    5. The fundamental question: Why bother?

    The Wii gave us a reason to bother: the motion-sensing control. And then the improved control that actually senses motion instead of sensing jerks and angles. Now if only the software was actually fixed/improved -- many of the games seemed to operate under "Ok, we're learning how to work with the controls, and got X working, we learn more, make Y much better, we now know how to go back and improve X, but we won't". And this is *before* shipping.

    Nintendo's own "Wii Fit" is the perfect example of this. I'm sorry -- the quality of working with the balance board is different in the different exercises, and worst, when they made Wii Fit Plus, they did not go back and fix any problems with the older exercises/games.

    The Wii Sports Plus, the key game for the Motion plus sensor? Seemed to have the exact same issue.

    6. Reduced quality / lack of bug fixes and patches. Yes, computer games get patches and fixes. Can you add a patching system for these cartridge/CD games? Sure. Do they? Nope.