Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Legacy Server (torrentfreak.com)
An anonymous reader calls it "the never-ending stupidity of copyright wars." TorrentFreak reports:
Blizzard Entertainment is taking a stand against a popular World of Warcraft legacy server. The fan-operated project allows gamers to experience how the game was played over a decade ago and to revive old battles... In recent years the project has captured the hearts of tens of thousands of die-hard WoW fans. At the time of writing, the most popular realm has more than 6,000 people playing from all over the world... Blizzard, however, sees this as copyright infringement and has asked GitHub to pull the site's code offline.
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
Q: Are they actually infringing copyright?
If they are, then a DMCA is to be expected.
If they are breaching trademarks then they should also expect a trademark related cease and desist.
Um... I really do think that something needs to be done about classic and abandoned games. We are, unfortunately, losing those parts of history to the obscurity of copyright.
With that said...
"The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
WoW is not even close to an abandoned game. They are working on a subscription right now and maintain and update servers that millions play on right now. In what way is it abandoned? The language in this post is more like the FUD spread by hardcore DRM supporters than someone who wants to preserve software. This is an awful sub EditorDavid...
?
There is so much murky ground in the computer game industry that I really wish this is contested and taken to court.
The people running legacy servers do so because they wanted to play the game in the state it was when they bought it.
Blizzard have altered the experience after the purchase and presumably they have reserved the right to do so in the EULA.
The question is if they really have the right to alter it so fundamentally that the end user no long enjoys the experience.
Even if the EULA reserves the rights to do pretty much anything, removing the game or replacing it with another game would typically be considered a scam so it is not like the EULA always is enforceable.
Could the players ask for a refund for the initial cost?
What about the monthly fee? Presumably a part of it should have been used for maintenance of the servers, but since the servers were altered in a way that the players found unusable, shouldn't they be able to get back som of that cost too?
This could also have an impact on professional software. It is not uncommon for features to be removed.
Typically the users that needs that feature stays with the older version then, but with too forceful DRM, not all software might support that option.
http://www.wowhead.com/news=275482/world-of-warcraft-classic-servers-what-we-know-so-far
Blizz has every right to do this.
These private servers are interacting with old clients that were released freely by Bliz. They claim the tables are nearly identical; the tables can easily be remapped.
If I was a judge that'd be my ruling: remap the table names and continue supporting ABANDONWARE; yes, private servers are running abandonware services; they designed the server stuff based on how the client expects to be communicated with.
DCMA has a very specific clause that blocks copyright on ABANDONWARE. Old warcraft patches aren't currently available and were unavailable for many years.
The servers are fine if there is an honest judge hearing the case.
The dangers of knowledge trigger emotional distress in human beings.
I see it as even more than that. Abandoned applications of every type: operating systems, drivers, vertical applications, etc.
Frankly, if software is unsupported, I see no reason it should continue to enjoy the protection of copyright, patent, or anything else, frankly.
I don't draw a distinction as to why. If the developer is gone or no longer willing, if the "upgrade" no longer supports the operating system or hardware you've been using (or vice-versa... operating systems should be treated the same), basically if the thing no longer is "live", then it's abandonware. As far as I'm concerned, anyone who steals it, reverses it, copies it or, as here, supports it from a third-party position should be blameless.
And yes, I am a developer, and yes, I still think this should be the case. If you aren't going to support your customers, then there's no particular reason to expect your now ex-customers to support you. From my POV, that most certainly includes no longer honoring the legal protections you are awarded in trade for producing something useful. As soon as you, as a developer or large entity (Adobe, Apple, etc.) decide to abandon, compromise or outright destroy that usefulness, you are the one that has broken the compact.
Let the chips fall where they may.
I've fallen off your lawn, and I can't get up.
How much Blizzard code exactly, has been copied, to produce the non-Blizzard server?
Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Leg
No. They issued the DMCA notice to GITHUB. Terrible summary.
Blizzard has asked GitHub to pull the site's code offline.
Blizzard asked Github to take down ONE file. Github complied because they are located in the United States. Light's Hope on the other hand is run outside of the United States so there is absolutely no jurisdiction for Blizzard to take it down and they can't really stop the code from being disseminated. Blizzard is just quite frankly wasting their time and money.
We'll make great pets
Blizzard recently announced they were bringing back the classic version so it only makes sense they would start clearing out any "competition". These servers have been around for years and Blizzard didn't care until now.
All these people, here and elsewhere that are claiming they should be able to play the game as released by Blizzard. Sure, go on then ! Having played since the early Betas, i remember what the game was like when it was first released and my account history shows how much free time there was when it was _released_. Oh and of course, next you'll have people claiming "oh no, we didn't mean when it was released, we mean when it was stable", or "oh no, we didn't mean when it was released we meant at the end of the expansion". Copyright is copyright. Like it or not, dislike the period or not , get over it.
So what version are we talking about when they say its been "abandoned", as someone else pointed out that means they should be keeping servers running for every patch "I want to play the second Burning Crusade patch please - you've abandoned that Blizzard, I'm not entitling myself to create my own server and copy all your material". Reductio ad absurdum - I want to have my own server running the patch the day before yesterday, 'cause you've abandoned that version Blizzard.
Someone in Blizzard needed to show he is working.
Avantgarde Hebrew science fiction
Lest you forget, Kim Dotcom's case should remind you that the US has jurisdiction wherever it wants.
Blizzard is really reaching here. AFAIK, this is a pure reverse-engineering effort. No code was copied. There's basically almost no case for claiming any sort of copyright infringement. In desperation, Blizzard claims, for example:
"Blizzard’s notice targets several SQL databases stating that the layout and structure is nearly identical to the early WoW databases."
Given the data to be stored, and the rules of normalization, of course the structure of the databases is similar. All that shows is that whoever designed the database was competent.
They complain that the code includes direct references to - get this - another fan-run WoW server (Nostalrius). Whose copyrights Blizzard does not own, ahem.
Some files have names that reference fantasy elements in WoW - they don't specify, but I assume things like town names. Which would make sense for the server-side implementations of these elements. Whether they can legitimately claim copyright on those names?
Lastly, they point out that "some" database record IDs are the same. Not all, but some. How many, they don't indicate. Statistically speaking, of course some of them match, though it should be very many. Of course, Blizzard does not specify a number.
Enjoy life! This is not a dress rehearsal.
Will end up being the last dollar I ever give Blizzard. I'm voting with my wallet, and I'm voting against smallness, pettiness, and shittiness of a big, stupid corporation shitting all over people whose only "crime" is loving something they once made before they got to be totally shitty assholes. Blizzard just joined my shitlist of shitty companies along with the likes of Microsoft and AT&T. Fuck Blizzard.
(P.S. for all those who say, "it's just business," and "they have a right to make money and a responsibility to maximize shareholder profit," that's fine, and as a consumer, *** I *** have a right to refuse to help them to maximize their shareholders' return on investment when they seek to do so by behavior that I find abhorrent. If more people had the guts, the backbone, the "cajones" if you will, to do the same, there'd be a lot less corporate malfeasance. If a company knew that they might make a lot of money doing things that piss people off, but if they pass a certain threshold, the money they make would drop WAY off as people decided, "fuck those assholes!" they'd be a lot more hesitant to act like a bunch of assholes. I won't reward asshole behavior, and if YOU want to, that's up to you, but just know that you then deserve to get treated how they treat you because you rewarded them rather than punishing them when they deserved it to correct their assholish behavoir.)
Why not host it outside the US then? its not like the only code hosting services are in the US.
The solution is obvious. Move the repository to many other source hosting services outside of the US. Post the tar of repository on the various file sharing services. If the database contains data from WoW, then delete the database from GitHub and put the code back up on GitHub. Not that hard to figure out. Then people can get the database from the file sharing services or the non-US source repositories.
Did they steal the server code from Blizzard? How did fans get a private server to handle WoW?
to bad the virtual console and other pay emulators is messing stuff from other free emulators and can't do stuff you can do on the real hardware.
I want to be able to just buy the roms and use the emulator of my choice.
If you look in the URL linked in the summary (Yeah I know, /. and actual article reading) :
it might seem debatable.
The complains hinge around 2-3 sql file using names and having a few data that looks like the data used in wow (spells have the same characteristic as old versions of wow, same old trademarked names are used, etc.).
Fantasy Names – “Script” files and folders are named after and reference WoW fantasy names.
They're not complaining about game assets being lifted of blizzard's own software (e.g.: bitmaps, etc.)
They are complaining about the code using official Blizzard trademarked name to designate Blizzard's said trademarked characters.
(Note: e.g. it's not a trademark violation when you use microsoft's trademarked "Microsoft Windows" name to speak about Microsoft Windows itself).
They're complaining that the datamodel is very close to how it used to be in old servers :
The LightsHope spell table has identical layout and typically identical field names as the table from early WoW. We use database tables to represent game data, like spells, in WoW. In our code, we use .sql files to represent the data layout of each table (i.e. the fields of each specific table, like a spell name or the magnitude of its effect). MaNGOS, the platform off of which Light’s Hope appears to be built, uses a similar structure. The LightsHope spell_template table matches almost exactly the layout and field names of early WoW client database tables.
(Looks like the devs made their "Classic" recreation by using old dumps / backups as a referrence).
Matching Record IDs – There are “scripts” that reference database records directly by ID; there are cases where these IDs directly match the ID from WoW’s content.
"Hey, their serial numbers looks suspiciously close to our serial numbers !"
Oh, come one.
(Numbers aren't copyrightable in the US. That's basically Intel complaining that competitor's 386-compatible chip also use numbers like 386)
None of the complain is anything that looks like : "these huges chunks of code are actually a un-licensed copy of the network code of our server".
Overall : Some of the complain could almost fell under the "but these old numbers are necessary to get interoperation" exemption that exists to copyright in some jurisdiction (other /.ers have mentioned Canada as an example).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
We don't recognize DMCA.
Many people will view this as an attack on their freedom, and think Blizzard should come under attack.
Personally, I hope everybody remains peaceful and finds social, economic and political means to solve issues. If you think outside the box, you can accomplish great things.
Blizzard has announced it will be releasing a "classic" (pre-expansions) version of its WoW game to be supported alongside the modern version. It makes complete sense that they are going after the fan-run server at this time, precisely because of this.
There is nothing to see here. Just FUD and misinformation.
move to the failing EU.
So unions are bad? You do realize that America is a union called The United Sates right? ;-)
That being said, many European countries are doing far better that America, and their people are generally happier. You should travel abroad and ask the locals if they think America is the greatest country in the world. You might not like what you hear. Tribalism is going to implode the USA.
We should be pro Planet Earth. Pro Humans. Not Pro American and Anti-everyone else.
Mike @ The Geek Pub. Let's Make Stuff!
Lest you forget, Kim Dotcom's case should remind you that the US has jurisdiction wherever it wants.
Kim Dotcom = German, Light's Hope = Russian. Good luck convincing Vladimir Putin to agree to extradite the folks running Light's Hope. They couldn't shut down Sci-Hub or have Alexandra Elbakyan extradited either. The United States doesn't run the world and it can't force other countries to bend to its will. It may be able to negotiate that with Germany but not with the Russians. The United States does not dictate world policy.
We'll make great pets
It's a privileged society chooses to grant in order to encourage people to make creations available to everyone. I think we have really lost track of the idea that copy right is something that is supposed to benefit society first. The game is abandoned the moment most people can't play it. Further there should be an requirement for copy right holders to make available to society their creation when the copy right expires. The BBC should not have the copy right for lost Dr. Who episodes, all those 8 bit games, if it wasn't ported to a new platform in a reasonable amount of time, the source code should have been made available.
Further I can't see how a copy right longer than 10 years could possibly change a content creators motivation to create a game, song, movie or book.
...was announced at the most recent Blizzcon. Blizzard has not abandoned legacy versions of the game. They are actively working on bringing several iterations of the game back so that players can play the era of the game they most enjoyed. The fan-run servers would be in direct competition with that effort. Blizzard is protecting their business and their IP.
Of course the OP mentions none of this. Stoking outrage is the pastime du jour.
While WoW is old, it isn't the first MMO. UO, for example, had many classic private servers. For decades EA cared and went after these. They all were shut down only to have new ones spin up.
I understand the legal issues just fine.
However, my mindset was best expressed by St. Thomas Aquinas:
There are obvious examples: Slavery was legal; and in no case was it reasonable to follow the law. Forbidding women's right to vote was legal, and in no case was it reasonable to follow the law. And so on.
The law, unfortunately, is not a golden chalice of right and reason, and there are definitely times when extremely bad law should be ignored until/unless it can be repaired. In my personal estimation, this is one of those areas.
I've fallen off your lawn, and I can't get up.
Blizzard has asked GitHub to pull the site's code offline.
Blizzard asked Github to take down ONE file.
They may have asked Github to take down ONE file, but instead ONE repo has been nuked:
https://github.com/LightsHope/server
I wonder if the solution got discovered a couple hundred years ago. A shorter copyright (e.g. 14 years) with option to renew would fit perfectly. Think your old copyrighted work whose copyright is about to run out, might have a second wind? Renew it.
I'm curious how people would have explained the old system was broken. It seems like it was a better fit for our modern world, than the newer system that replaced it. We should have gone from 95 year copyrights without renewal option to 14 year copyright with renewal option. Maybe the best thing to do, is acknowledge the corruption of the 1970s (nobody in power today needs to lose face) and undo it.
"Believe me!" -- Donald Trump
Why waste your time here, shouldn't you be trolling the official Blizzard WoW Classic forums?
One of the things that's easy to overlook, is that Blizzard has a breathtaking precedent in their 2006 case, which defies all common sense. Everything that everyone thinks they know, is probably wrong if they don't remember that case.
According to Blizzard and their judge, Blizzard has never sold a single copy of WoW.
Did you catch that? Did it sink in? Not a single customer ever bought WoW. Every single person who thinks they bought a copy of WoW, didn't experience what they thought they experienced. "Title was not transferred." Unlike what happens when you buy a book or a music album or movie on disc, or most other software, when you "buy" a copy of a Blizzard game, you only own it until you try to install it. When you install it, it shows you some screen where you "agree" to a contract, and the contract causes you to retroactively never have bought it (even though at time of purchase, you bought it the same way as you buy anything else, and there were no special terms of the sale) and you only get to do certain things (install it and play it) by the grace of a license. And you don't own the copy. You own a copy of books, music, movies and even other software, but not Blizzard products. They are special and can't be compared to any other type of commerce.
They did not include reverse engineering in the things that they graciously allow you to do, and yes, you're dealing with a whitelist of permitted activities.
Most things that you reverse engineer, you're able to do so because you lawfully own a copy. But Blizzard's time-travel license made it so that you retroactively never lawfully own a copy. That means you can't legally reverse engineer it, because you never have a lawful copy to work with.
How can you possibly test a WoW server, if you don't have the WoW client to interact with it? How can you RE the protocol when you don't have the right to have the client send requests? You can't. There isn't any way a WoW server can be used, without the user violating the license, and violating the license results in a copyright violation, because it makes it so that you lost the previously-acquired right to install and play the game.
In my opinion, all of Blizzard's customers should sue them for fraud. They got a judge to sign off on their assertion that they don't sell copies of games. If that's not a certified admission of criminal activity, I don't know what is. The instant the judge agreed with them, they should have been sued into absolute destruction, and anything left after they paid back their customers should have been taken punitively. They appear to sell copies of software like everyone else, and all their customers think they were buying copies of software like they do for all other software, but it's deception.
You can make a damn good case that criminals have rights too, but we also have a tradition that criminals shouldn't be allowed to profit from their crimes. The most reasonable and fair thing to do would be to strip them of their copyright (and also imprison them). But until the government catches up, vigilante solutions are probably the best way to mitigate the effects of their criminal fraud. And if I were a Blizzard exec, I think I would vastly prefer there being a bunch of pirates out there, over the better solution of me having to spend the rest of my life in prison.
I don't know why this company wants to call attention to themselves. They should be afraid of courts knowing they're still in the "business" of not-selling software.
It gets a little tricky there, because people still own a copy of vanilla WoW. I am pretty sure that companies like Blizzard could actually be sued for selling a retail software package that they remotely disable and prevent from operating. EULA that you agree to when you sign in to their servers have very little if any actual legal weight, and I know I didn't sign anything when I bought my copy at retail, which the courts have ruled is where that has to take place to be at any level enforceable.
Furthermore, if you develop software that interacts with your copy of vanilla WoW and lets it run without Blizzard servers, there is not a damn thing they can do about it, as long as you didn't copy their code on the server side. They are alleging that here, but their evidence seems thin to the point of losing all credibility (almost the same is not the same).
It is far and away time to counterbalance the DMCA with a software/users bill of rights, defeating once and for all all of the abusive EULAs and attempts to use the DMCA to enforce shit copyright claims.
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
is because they see a monetary possibility in resurrecting the Classic Game vs the modern day version of it.
This isn't about DMCA, Copyright, et. al.
It's about fan run servers taking away a future potential business angle and the profits it would provide.
Whomever is running that server is pretty much boned. Reverse-engineering the WOW protocol is a violation of DMCA all by itself, so naturally running the software to provide a server is also a violation of DMCA. The question of some spell system or files being the sore point is moot.
Emulation has always been a gray area that people have operated in. It's not legally permitted, but for the most part, companies have turned a blind-eye toward this.
Sadly, Blizzard isn't one of those companies. At the end of the day, the legacy server doesn't have a leg to stand on here. If Blizzard wants them gone, they have little-to-none recourse.
My suggestion? Don't play MMO's that are closed up like WoW. Move to an MMO that's more open. Like ARK Survival, Minecraft or Space Engineers, or any of the other open-world type offerings out there that include a server for you to run as you see fit.
Ah yes, freedom fighter Kimble who spent a life time ripping people off. Credit card fraud, securities fraud, a truly good man. All hail the king of Slashdot because he ran some shitty file locker service and willingly profited from piracy.
https://wccftech.com/wow-class...
"
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Blizzard VP Talks WoW Classic: Original Graphics the Starting Place; Mentions Nostalgia and Rose-Colored Glasses
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By Aernout
Feb 4
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world of warcraft classic
Blizzard’s Vice President and production director on World of Warcraft, J. Allen Brack, talks about re-recreating the original World of Warcraft experience in WoW Classic.
In an interview with Forbes, Brack and senior game designer Jeremy Feasel talked about the upcoming World of Warcraft vanilla server option, which was announced at BlizzCon 2017.
Brack was asked whether Classic would be using the original 2004 graphics or the high-definition character models used in the recent World of Warcraft expansions, after which he replied that re-creating the original 2004 experience is the starting place and that the Warcraft community might help them decide."
LightsHope is a derivative of MaNGOS, a server emulator. This isn't a fan-recreation, you need Blizzard's client software and data to be able to play.
All the actual original creative and engineering work, creating and designing the zones, building the systems to support it, server, client and client/server, was done by Blizzard.
This is *very much* a direct violation of Blizzard's IP, copyright, trademark and etc rights.
As for Blizzard, they continue to actively develop the product, they've engaged the community in discussions about legacy and vanilla servers.
Contrary to the way "my chalice of leaving mom's basement" posts like this represent things, Blizzard are actually receptive to mimicry and fan works. Take a look at "Dungeons 3" sometime, and bear in mind that's #3.
There is a point at which Blizzard have to take action if they want to protect their ability to continue operating their business and having the ability to develop Blizzard quality games ... like WoW.
-- A change is as good as a reboot.
I can write a book and not even publish it, just let one person read it and then put it in a closet. I die and somebody finds it. That book will still have my copyrights and the kids will enjoy it for 70 years after I die.
In what way does state recognition of this right "promote the Progress of Science and useful Arts"?
The fact that I have never published it, means it was abandoned.
The practical (not legal) difference here is that a company published a work and then unpublished it.
Copy right needs to be defended or it is lost. Blizzard does have to do something. But I always wonder why in the world companies don't simply negotiate carefully worded licenses with fan projects to both protect their rights AND promote fandom. Just draw up a license that allows them to continue specifically running the server but not to charge money, but not to use the IP in novel ways.
Copyright needs a total revamp after the tampering by the music and movie industry in the 1976 for their exclusive benefit that completely destroyed the original intent of copyright laws in the first palce. https://en.wikipedia.org/wiki/...
Copyright term for movies and TV shows should be limited to 14 years on the original work.
Copyright on software and games should be limited to 7 years with a 7 year purchasable extension requiring that the software/game still be in use and for sale to the general public at market price in good faith.
All software should be covered exclusively by copyright and all software patents summarily invalidated.
Notwithstanding the above, all commercial copyright material (TV, Movies, corporate developed software and games) automatically enters public domain if unavailable for good faith purchase or un-aired for a period of 1 year in the US after initially released anywhere in the world.
Books should be covered for 25 years with an automatic extension of 15 years if they are still in print.
Music should be covered for 14 years with a 7 year purchasable extension.
All books and music (and other small/single author content that requires a publisher) should be limited to a maximum of 3 year contract, after which the rights are reverted to the author(s) to be re-negotiated in a new contract of their choosing.
Once an item leaves "commercial" copyright, a second stage should engage (call it distribution copyright), where only the rights holder can sell the copyrighted material, but it is free for anyone to share/distribute in a nonprofit maner. This period lasts an additional 20 years, at which point the work enters the public domain.
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
Copyright needs a total revamp after the tampering by the music and movie industry in 1976 for their exclusive benefit that completely destroyed the original intent of copyright laws in the first palce. https://en.wikipedia.org/wiki/...
Copyright term for movies and TV shows should be limited to 14 years on the original work.
Copyright on software and games should be limited to 7 years with a 7 year purchasable extension requiring that the software/game still be in use and for sale to the general public at market price in good faith.
All software should be covered exclusively by copyright and all software patents summarily invalidated.
Notwithstanding the above, all commercial copyright material (TV, Movies, corporate developed software and games) automatically enters copyright stage two (described below) if unavailable for good faith purchase or un-aired for a period of 1 year in the US after initially released anywhere in the world.
Books should be covered for 25 years with an automatic extension of 15 years if they are still in print.
Music should be covered for 14 years with a 7 year purchasable extension.
All books and music (and other small/single author content that requires a publisher) should be limited to a maximum of 3 year contract, after which the rights are reverted to the author(s) to be re-negotiated in a new contract of their choosing.
Once an item leaves "commercial" copyright, a second stage should engage (call it distribution copyright), where only the rights holder can sell the copyrighted material, but it is free for anyone to share/distribute in a nonprofit manner. This period lasts an additional 20 years, at which point the work enters the public domain.
Further, consumer purchases of copyrighted materials should have clearly described rights set in the law, rather than the current mess of EULA "heads we win, tails you loose" bullshit. Rights like right to resell for both physical copies and digital copies, right to switch format (disc, digital, streaming, whatever), right to un-adulterated use (updates cannot remove features, function or content from a purchase, nor can updates add undesirable features, like malware, adware, tracking or telemetry), etc. as well as penalties for any company violating these rights [something like $1000 per violation, in 2018 dollars (inflation corrected), per customer, paid to the customers injured, or 5x the purchase price, whichever is greater, and they still have to fix their underlying violation].
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
This server exists because Blizzard degraded their product and are not providing for the demand that exists. Yes they announced WoW classic, but there is no reason to trust that they won't shareholders above actual players again. Just look at Starcraft Remastered to see how soon after release/preorder sales promises started being broken. The community is pissed to say the least. Should they take down this server too without delivering a better service to replace it, it's just further grave digging on their part.
Many Europeans THINK they are happier and doing better than Americans. (FTFY)
We're doing just fine here, and it has nothing to do with tribalism, it has to do with not letting ourselves be raped anymore by foreign interests. No European country has ever tolerated being treated the way the US has been treated around the world in the last 40 years with respect to trade imbalances, and those days are ending.
When any European country becomes a military or economic super power, let me know, otherwise, well, yeah, you know where you can shove your smug European sense of superiority.
You don't like or think you need the US? Fine, lose our number and don't call us when Russia invades the next European country, and the next, and the next...
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
The problem is capitalism. Games used to be shareable like ideas. Somehow someone decided that they should continue getting payment everytime someone plays their game or uses their idea.
I no longer own things I purchase and am instead borrowing them.
Also similarly, SCO Unix' arguments against Linux about content of *system header files* comes to mind.
If indeed there were no Blizzard copyrighted assets (think giant maps, artwork) but only general look-alike-ness of a couple of structures and a few numbers - as seems to be indicated by the cited DMCA takedown notice, this classic server emulator show have a solid case, even in the US.
- you need to replicate functionality in order to emulate in a compatible way.
- you can't copyright numbers
(- and you can't copy right a collection such as a database *by itself* (i.e.: without any further creative work) , e.g.: a phone book's content isn't copyrightable, though a nice illustration on its cover could be. the SQL designated in the DMCA take-down notice border on being a "phone book (-like) of objects".)
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Feist Publication vs Rural Telephone Service seems a relevant comparison.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
For instance, just because you store Game of Thrones in Postgres doesn't mean you are not infringing copyright by sharing that database.
In your example, the art assets (video content) is what is copyrighted (the Postgres is irrelevant. It's just a container, functionally equivalent to storing the stream in Matroska).
The DCMA takedown notice mentionned in the article doesn't list any copyrightable asset (no artworks, etc.)
Duplicating a collection of factoids isn't copyrightable.
And all the arguments of the notice are similar to "Waaah! Their table of spells looks just like ours back then!"
NOTE: Not the artwork of the spells (which is on the game disk legally bought by the players, not on the servers). Just the numbers giving the strength of the spells and maybe a few of their serial numbers.
Basically, what is reported to be duplicated looks like a "phone book of spells". And you definitely can't copyright a phone book in the US.
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
Irrelevant in the extreme. Even if Kim dotcom was guilty he should have been afforded the rule of law. As it happens the NZ authorities and the FBI made any case that there might have been against him impossible to prosecute due to extreme misconduct.
You sound bitter sweet tits. Did you own rapidgator?
They might not be able to dictate policy with the Russians, but there are always chips for bargaining. I doubt they'd ever worry about something as inconsequential as Light's Hope, but if the US offered to remove some names from the Magnitsky Act then I'm sure old Vlad would be fairly receptive to any number of requests.
Blizzard recognizes the appeal of the original "Vanilla" version of World of Warcraft, and said back in November that the "Vanilla" version would be restored. So from that standpoint, a DMCA takedown is to be expected; the Vanilla fansite is directly competing against Blizzard's own new/old product.
Wasnt Kim Dotcom in New Zealand?
When it spends as much money on its military as the next ten nations combined, the United States can do whatever it damned well pleases. Might makes right.
Yet Russia is more than capable of standing up to the United States. They are more than willing to operate without the blessing of the UN or NATO, and they don't particularly care about sovereignty rights or human rights which started hamstringing US military operations in Vietnam.
The total amount of money spent doesn't matter -- at some point you only need to reach a certain threshold of nuclear weapons. To paraphrase Carl Sagan, the nuclear arms race is like two sworn enemies standing in a room awash with gasoline. One side has five matches, the other side has fifty. Each is concerned who has more matches. The amount of weapons that are available to either side are so bloated, so grossly in excess of what's needed dissuade the other.
Quicken 2001 stopped updating stock quotes, so we bought Quicken 2005. Eventually that stopped updating stock quotes, so we bought 2011. Eventually that stopped updating stock quotes, so ...
See the issue? Yesterday, Quick 2018 was released with a 5 yrs "online subscription" included.
I understand many people like to sync their online banking accounts which their local Quicken. I do not. I just want the stock quotes updated and I'd be just as happy running Quicken 1998 still. There isn't anything new that I need since then. It is a forced upgrade for no additional functionality.
Quicken 2001 has been abandoned. We should be allowed to run appropriate servers to provide stock quotes, IMHO.
Last I heard Kim Dotcom was still in NZ
It means a lot of people are interested in playing the old WoW, give them what they want.
Then again, you don't really need even more cash, do you.
On a long enough timeline, the survival rate for everyone drops to zero.