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User: Alkaiser

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  1. Re:Unconfirmed title-rumors. on Doom 3 Expansion and Xbox Version · · Score: 1

    While I haven't heard of any alternate titles, I have heard of a couple mods that the community's working on:

    Ninjas at Midnight
    Black Hole
    Rick Springfield's "I Wear My Sunglasses at Night" Interactive Music Video

  2. Re:Morons! on 2004's Most Creative Games · · Score: 1

    This sounds to me EXACTLY like what the karaoke machines do. The karaoke machines track your pitch and timing, too, and give you a score. (Honestly, what other non-arbitrary way is there to rate how you're singing?)

    This results in you being able to hum the song in the proper pitch and get a higher score than you would singing it. I'm fairly certain that your local karaoke bar has a setting on the remote to activate this setting (it's generally disabled at every one I've been to recently.) but most people tend not to because:

    1) It's generally way off, due to the methods invovled in scoring the song.

    2) In Japan, you're just supposed to grin and bear the horrid singing of your co-workers, etc, and a bad score being displyaed on the screen would just cause undue embarassment.

    But the scoring system is most definitely there, I've seen a bit on a Japanese variety shows where they locked B-List celebs in different karaoke boxes and the first to record a perfect score of 100 got a prize...it took them the entire day. They also bring singers out every once in a while and have them perform their songs on the karaoke machines in front of the audience, and laugh at the scores they get.

  3. Morons! on 2004's Most Creative Games · · Score: 1

    "Karaoke Revolution - unique gameplay accessible to gamers and non-gamers alike. Fun to play and fun to watch, proves that playing games can be a sociable activity."

    "Singstar is also another groundbreaking creative breakthrough. The idea of combining karaoke with actual gameplay (being rated on your performance) is simply brilliant, and deserves to go down in gaming history.
    - Soeren Lund, Deadline Games"

    "EyeToy is equally another game/gadget that open up new avenues of interaction with games. Unfortunately, no-one has come up with the perfect game to exploit the device, but I'm sure it will come.
    - Soeren Lund, Deadline Games"

    First off, addressing the karaoke games. It looks like Soeren Lund is not all too familiar with the world of Karaoke or for that matter outside of Denmark. Karaoke machines had this "creative" brand of gameplay built into the damn machines since the early 90s.

    The people that find karaoke on a console creative, do you find watching DVDs on a console creative?

    Poor Lundie gets the double "Doh!" treatment by following up Singstar with the Eye Toy, and the Eye Toy suite of games which have been around since 1996, released onto the PC as something for early adopters of webcams to use to convince their friends that they weren't going to molest children on AOL with them.

    Anyone ever hear of Deadline Games? Probably a reason for that.

  4. Re:Gamecube on 2004's Most Creative Games · · Score: 1

    For me, I figured it was coming out on the Gamecube because the graphical style looked very similar to Cubivore.

  5. Re:I am confused on Is the Half-Life 2 EULA Illegal? · · Score: 1

    I found out about this, too...there's a buried option that is default turned on to auto-update HL2, and auto-check for updates.

  6. Re:New direction on Next Generation Xbox To Be Called Xbox 360? · · Score: 4, Funny

    Halo BOB. :)

  7. Re:Yeah, but it's Raph 'SWG' Koster on A Theory of Fun for Game Design · · Score: 1

    Wow. He's got all this time to write books. Probably because he's relying on all this "player driven content" to do all his work for him.

    This guy fast climbing up the chart of people in the game industry I loathe most. Already made my top 5.

  8. Hmmm. on Insightfully Critical Fan Review of Halo 2 · · Score: 1

    "Online play dual-wielding, boarding, the energy sword, stunning new vistas, and a compelling story arch... in many ways, H2 is a phenomenal game. There isn't another like it."

    If you took out boarding, then you could say the exact same thing about Shogo: Mobile Armor Division.

    Compelling story arch? Maybe. But the story ARC for H2 was very disappointing. Especially with the worst ending of all time.

  9. Re:Does simply the name define the sequel? on Creativity in Game Sequels · · Score: 1

    Yeah...what exactly was Mercs a sequel to?

  10. Re:God...damn.... on AIAS Award Winners Announced · · Score: 1

    Not only are you a "Rouge Agent" now...that stupid page is one big link.

    On top of that, it's JUDI Dench, not "Judy", and she's a Dame...you know...one of those official title thingys.

    Rouge Agent could be an interesting game though....

    Scene: Backstage at the Miss Universe Pageant.

    *Goldeneye sneaks into Miss France's room and chloroforms her.*

    Miss France, after coming to and seeing herself in the mirror:

    (Shriek of horror.)

    Security Guard 1: "Chief, another model has come down with whore-like facial patterns!"

    Security Chief: "3? In one day?! I think at this point we have to rule out coincidence, boys...I think we're looking at the work of a (dramatic pause with raised eyebrow) Rouge Agent."

    (cue Bond music.)

  11. Re:Stop the EA jokes before they start, please. on Trip Hawkins Inducted Into AIAS Hall Of Fame · · Score: 2, Insightful

    No, he doesn't.

    This is like making the 4th person into a sports Hall of Fame an owner. This is disgraceful. You give respect to the guys on the ground floor first, not the guys in the suits. This Hall of Fame has turned into a joke less than 5 inductees in.

  12. Seems like... on 2005 IGF Student Showcase Winners Announced · · Score: 2, Interesting

    It'd be pretty lame of the judges to completely ignore an entry...although not altogether unexpected...

  13. Re:Whodawazat? on Preview Bias in Portable War Coverage? · · Score: 1

    I agree with you. Have a spot. Now put it on your post. Cuz it's like...spot on...

    Anyway, when everything is in a preview state it gets rosy, glowing coverage.

    The reviews are where people get harsh. Pay no attention, and wait...like the rest of us.

  14. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 1

    Soul Calibur II WAS online...in Arcades.

    If Bouncer is what you were thinking of, Jet Li's Rise to Honor is basically an upgraded version of that.

    A different example of something like this is Initial D, Arcade Stage. You have a car you can upgrade after winning credits via racing the computer or other drivers, and it saves your progress onto a purchaseable 100 yen card. You can then take that card to any Initial D machine and carry your car upgrades with you, to challenge others across the nation/world.

    Basically, I'm telling you what others are saying. You don't have "revolutionary" ideas, you have "evolutionary" ones. Your ideas are minor, but completely predictable upgrades to current concepts, which all evidence points to as having been envisioned by someone else before you.

  15. Re:Game designers aren't hardcore(with nick) on Do Game Designers Burn Out Like Rock Stars ? · · Score: 2, Interesting

    Have you played Mortal Kombat: Deadly Alliance or Mortal Kombat: Deception yet?

    Or possibly, Mortal Kombat Adventures, Vol. 1 released on the Playstation?

    How about Dynasty Warriors: Empires? Or the Story mode in Soul Calibur, Soul Calibur II, Tobal No. 1, Tobal No. 2 or Ehrgeiz?

  16. Re:I dont believe analyst on Cultural Blinders Lead to Nintendo Fallacy · · Score: 1

    Money. Everything costs more in Japan, hardware, software, accessories.

  17. Re:I dont believe analyst on Cultural Blinders Lead to Nintendo Fallacy · · Score: 2, Interesting

    This is the exact same cultural blindness the article's talking about.

    Here's some numbers, taken from the-magicbox.com:

    First # is the sales for the week, 2nd number is for all of 2005.

    PlayStation 2: 65,837/189,238
    PlayStation Portable: 62,052/126,654
    Nintendo DS: 53,527/162,088
    GameBoy Advance SP: 18,289/89,140
    GameCube: 7,475/27,178
    GameBoy Advance: 588/2,307
    Xbox: 506/1,685

    In Japan, also known as the LARGEST GAMING MARKETPLACE IN THE WORLD, the XBox is losing to the GameCube by more than a factor of 12.

    There are 4 GameCube titles in the top 30 sales chart. There are *0* XBox games in the top 30. I'm not going to say the XBox is on life support, but they're definitely 3rd in the world.

  18. Anyone read the article? on Starcraft Ghost Update · · Score: 2, Informative

    The "relevant" part about Ghost is 1 question, and it's in the post. Fairly useless post if you want to know anything about Ghost. I have to say that she looks better in Gabe's drawings, too.

    As far as another 3rd person stealth action game on the console...YAWWWWWWWWWWWWWWWN.

    Seriously...what could this game possibly do that would be markedly different than other games out there? Have you infiltrate Zerg bases? Whoopty doo. If it comes out, maybe I'll care at that point, until then, I file all Ghost news along with the Duke Nukem Forever news.

  19. Re:Sony is a sinking ship... on Sony Admits PSP Update is Genuine · · Score: 1

    Not quite. The Wonderswan Crystal wasn't outselling the ol' Box, the XBox was only doubling the sales of the WSC. Which, all tolled amounted to about 36K.

  20. So... on Sony Ordered to Pay For Dual Shock Tech · · Score: 1

    This judge is saying that 1.37% of the fun of a Playstation is linked to force feedback? I find it more annoying than anything, and I generally turn off vibration. I imagine Sony probably will just drop it...but this begs the question...aren't all the other vibration controller manufacturers then also guilty of this?

  21. Re:Atmosphere on The Future of Game Design · · Score: 1

    Why does it not surprise me that some dumbass at IGN is talking about how important visuals are to a game?

    We haven't gotten past the sh*tty storyline phase of game design yet. I think we could probably work on that, and figuring out how to create memorable character that aren't simply pulled from an earlier game. I think that might be a little easier in terms of you know, cash, and stress on a developer.

    Next week, you're going to hear about how games can be launched into the future by judicious use of the freaking EyeToy.

  22. Re:Kotaku on What Makes a Game Review a Game Review? · · Score: 1

    What the heck's wrong with Kotaku? It's a quick and easy way for me to find news. I honestly don't see how you could find it offensive, except for the big banner ads with the extra big bloodshot eyes.

  23. Re:Holy Crap on Editors Get an Earful · · Score: 1

    Man...who is this CEO...

    He must be Trippin!!!

    HA HA HA HA!

    Where do I come UP with them?!

    I've gotten some crap from game publishers, but it's few and far between. Back when I used to write for Gameplayer, I panned Evil Zone, a literal 1-button fighting game. The PR guy called me up and complained...I told the guy, sorry, but there was just no way he was going to convince me that the game was somehow better than I felt it was.

  24. Re:Umm, rules anyone/ on Robot Makers Say World Cup Will Be Theirs By 2050 · · Score: 1

    Then the robo-trainer will come by with his "magic spray" and the robot, who had ruptured an actuator a second ago, will be able to shake off the damage and get back in the game.

    Nah. It'd take way too long for these subtleties to work out.

    Plus...how do you use your body to shield the ball from other players when they can just jump over you? These things are 30-some cm tall. Personally, on the attack, I'd just blast the ball straight at the nearest defender.

    Hoho! Robot down, indeed.

  25. Re:Umm, rules anyone/ on Robot Makers Say World Cup Will Be Theirs By 2050 · · Score: 1

    Yeah...but can a robot player take a dive? We'll be shooting penalty shots all day long.