I have some various problems with Mozilla, but for the most part I like it a lot better than IE. Unfortunately, the Mail and News part is either lacking basic functionality or is just plain buggy. Maybe these issues are already in bugzilla, or I'm just too stupid to figure out a simple feature.
Mail and News passwords: I've never been able to log onto a news server with Mozilla. Supposedly it's supposed to ask you for a username/password when you create the news account, but what if it doesn't? There's no place in the account options to set one. With mail accounts, if you change the password on the account (by other means), Mozilla just chokes when you try and log on with the old one and gives you no option to provide the correct password. There's no "wrong password, please enter correct one" dialogue, it just doesn't do anything. The account options area has a spot for a username, but not one for a password. I guess I could delete the account from Mozilla and recreate it every time I change my password, but that's stupid. Outlook Express will prompt for the correct user/pass if you don't log on properly, is it too much to ask for Mozilla to do that?
Am I missing something very simple to solve these issues? I'd really appreciate some help if so.
Yeah that's really rough, especially since the kana you marked as (the play online) actually says "Final Fantasy XI." It's a list of items, not an apositive. Tetra-master is the (collectable) card game from FF9, which you'll be able to play on PlayOnline.
I've got the same one and am *very* happy with it. It'll load an mp3 cd in a few seconds and navigates through folders quickly.
Circuit City pays $240 for them, but marks them up to something like $399, ouch! It helps to have a friend working somewhere that sells one of these things so you can get a good price.:)
Many gamers now swear by AMD, and the damage to Intel's reputation will need to be repaired over time.
Gamers are a fickle bunch, I know - I'm one of them. Remember 3dfx? Gamers who were die-hard 3dfx fans jumped the boat just as fast as everyone else did when nVidia put out a better product. Gamers follow benchmarks, not loyalties.
AMD is winning the popular war even with their losses in specific battles.
Maybe they're winning the popular war on slashdot, but that's hardly a good indication of the market. Like I said earlier, being popular with gamers is nearly worthless.
The AMD CPUs are much cheaper and those with big concerns over heat will drop over $100 on a heatsink/fan.
As someone earlier pointed out, an XP2200+ and a P4 2.2ghz aren't really different in price. If you want anything faster, you don't even have a choice with AMD. The difference between prices is never $100 so I hope you don't plan to save money buying that expensive of a heatsink.
Just hack out the check. Always return whatever the server wants. It's so simple to hack those sorts of things, I don't even know why they do it.
Because it takes 10 seconds to change the encryption on the authentication but a week to break it. That's what happened between Cheating-Death and OGC for Counter-Strike 1.3, and it was great. Valve's anticheat in C-S 1.4 is doing fairly well now, but the first weeks of 1.4 were full of cheats.
The reason OpenGL was (and is) important is because that's what you had to have if you wanted to run 3D-accelerated Quake. And Quake was the undisputed king of first-person shooters. OpenGL support for Quake required downloading a new executable, but Quake2 shipped with it.
And then Quake 3 required it. When the Quake 3 demotest was released (many months before the game would see store shelves), neither I nor most of my friends had a card capable of doing OpenGL. A few days later I bought a TNT2, and I know dozens of people that did the exact same thing. Many games have been released since then using the Quake 3 engine, making OpenGL just as important, if not moreso than DirectX.
In the entire life of the Playstation, Enix only managed one new Dragon Quest release. It's taking them 3-4 years between them while other rpg companies are cranking out almost one per year and still maintaining high quality. Sure they don't individually sell as much as a DQ game, but I'm sure Square is very happy with their total sales of FF7-9. The point here is that no news about DQ8 has been released, and with Enix's delay record, sites are anticipating the next sequel to be sometime in 2004. The XBox needs something a bit sooner to survive in Japan.
Image a Warcraft-like game where the resources (oil, forests) are modeled after their real-life counterparts. You'd gain a whole new perspective on drilling for oil in the middle east, africa, or alaska.
Except that in Warcraft-like games, there's never a disadvantage to deforestation and strip mining. The way to win is to take as many resources as fast as you can and deny your opponent access to them. You'd gain a whole new perspective indeed.
It will more than likely work the same way as Dungeon Siege. NWN isn't meant to be a hack-and-slash game, it's about roleplaying with friends. You won't have to worry about cheaters if you play with people you trust/know, and the game probably won't be very fun with random people on the net anyway. It wouldn't be hard for a dungeon master to drop a million gold and the best items in the game at your feet, but that might not be an interesting way to play the game.
I'm sure they have one of those "we can alter this at any time" clauses in the agreement. Perhaps the original EULAs didn't contain anything about BDE because their software was inactive. Kazaa changes their agreement, activates the spyware, and the millions of people that already downloaded it and agreed to the original EULA are screwed unknowingly.
As has been pointed out a hundred times before, CS1321 is "intro to computer science" and is required for almost all students, programmer or not. Once you get past the intro classes, there are tons of teamwork classes because you're right, programmers do need to learn how to work as a team. The problem with letting people work as a team from the start is that some students will never learn anything, instead preferring to let their teammates pick up the slack.
While good solutions, they are unfortunately not feasable. You can't fit 1400 students into a proctored computer lab because you'd need too many labs and the project would have to span too many days to keep people from cheating. Higher level CS courses with fewer people do this though. If they could reasonably do this in cs132x, they would.
If the final was 45%, there'd be even more complaining from students. There's already enough complaining on the class newsgroups, we don't need more.:)
Keep in mind that the part about "It is a violation of the Honor Code to copy or derive solutions from text books..." is new as of this semester. Last semester we were encouraged to use functions and derive solutions from textbooks as long as we properly cited the source. A *LOT* of the people caught for "cheating" were just idiots* that didn't properly cite their sources for code we were allowed to use; I assume that's why the Honor Code was changed. I used lots of stuff from the book, properly credited my source, and got an A in cs1321.
* AFAIK, no one in that situation got in any trouble. If the guy mentioned in this article lost a letter grade, he did something worse.
The Honor Code is taken very seriously here, and that is very clear. We had half a lecture dedicated to going over it with lots of huge text explaining what not to do. If you break the rules, you have no one to blame when you get punished for it.
There's a difference between looking up methods in the Java API, reading a book on Java, etc. versus typing "java code for searching graphs" into Google.
When you do research for an English class, you find what other people have done and you cite them and build off or compare/contrast their conclusions. You don't copy their quotes and claim them to be your own.
BnetD asking to use Battle.net's CD-Key verification was a total farse. Blizzard saw the fact that if they opened up that kind of information that it could be much more easily exploited...who knows how secure the BnetD guys really are...would you risk your couple hundred thousand dollar investment on it...hell no you wouldn't. Do you know how easy it would have been for BnetD to just overwrite any CD-Key you typed in with a valid one and send that to Battle.net for obviously successful verification?
First-person shooter games have been doing this for a long time now. Take Half-Life for instance - in order to play on an internet Half-Life server, you have to have your cd key authenticated by WON.Net. The key is only sent to the WON.Net server, never the game server you're connecting to. Once you're authenticated, you connect and play. AFAIK, no one has ever cracked the cd key algorithm successfully nor found a way to bypass WON authentication. This way, Sierra lets anyone make a server, but forces everyone to buy legal copies of the game. Blizzard should be trying to do the same, not restricting everyone to a single over-crowded, laggy, unstable service.
Could be the reason they've created the Blizzard friends list. It's a good idea anyway: let the best beta testers come back for each beta. I figured they'd combine that list with another random pool of people and do the same thing again - effectively generating a bigger and better friends list each time. They have to do a public (or at least semi-public) beta for World of Warcraft though, unless they want to release a buggy, unbalanced, cheatfest for a game.
I don't really see why Blizzard cares about extra people playing their beta. The only people spending the time to download the ISO and set up servers for friends are the same people that will be the first in the store buying the game when it's released. Other people won't go to so much trouble to get their hands on a beta; Blizzard is just pissing off their biggest fans by cracking down on this.
Re:Uematsu is the John Williams of videogames
on
Project Majestic Mix
·
· Score: 2, Informative
This makes me wonder why Square hangs on to Uematsu for their Final Fantasy games...
Remember that FFX had 2 additional composers on board - Nakano and Hamauzu. Maybe Square agrees that Uematsu just isn't cutting it all by himself on their flagship series anymore. I'd also like to point out that Xenosaga isn't even a Squaresoft game - Namco published it.
I have some various problems with Mozilla, but for the most part I like it a lot better than IE. Unfortunately, the Mail and News part is either lacking basic functionality or is just plain buggy. Maybe these issues are already in bugzilla, or I'm just too stupid to figure out a simple feature.
Mail and News passwords:
I've never been able to log onto a news server with Mozilla. Supposedly it's supposed to ask you for a username/password when you create the news account, but what if it doesn't? There's no place in the account options to set one. With mail accounts, if you change the password on the account (by other means), Mozilla just chokes when you try and log on with the old one and gives you no option to provide the correct password. There's no "wrong password, please enter correct one" dialogue, it just doesn't do anything. The account options area has a spot for a username, but not one for a password. I guess I could delete the account from Mozilla and recreate it every time I change my password, but that's stupid. Outlook Express will prompt for the correct user/pass if you don't log on properly, is it too much to ask for Mozilla to do that?
Am I missing something very simple to solve these issues? I'd really appreciate some help if so.
My career path looks eerily similar to yours. Where are you working now? I need to be sure I don't get hired there!
Or buy their stock...
Yeah that's really rough, especially since the kana you marked as (the play online) actually says "Final Fantasy XI." It's a list of items, not an apositive. Tetra-master is the (collectable) card game from FF9, which you'll be able to play on PlayOnline.
I've got the same one and am *very* happy with it. It'll load an mp3 cd in a few seconds and navigates through folders quickly.
:)
Circuit City pays $240 for them, but marks them up to something like $399, ouch! It helps to have a friend working somewhere that sells one of these things so you can get a good price.
Many gamers now swear by AMD, and the damage to Intel's reputation will need to be repaired over time.
Gamers are a fickle bunch, I know - I'm one of them. Remember 3dfx? Gamers who were die-hard 3dfx fans jumped the boat just as fast as everyone else did when nVidia put out a better product. Gamers follow benchmarks, not loyalties.
AMD is winning the popular war even with their losses in specific battles.
Maybe they're winning the popular war on slashdot, but that's hardly a good indication of the market. Like I said earlier, being popular with gamers is nearly worthless.
The AMD CPUs are much cheaper and those with big concerns over heat will drop over $100 on a heatsink/fan.
As someone earlier pointed out, an XP2200+ and a P4 2.2ghz aren't really different in price. If you want anything faster, you don't even have a choice with AMD. The difference between prices is never $100 so I hope you don't plan to save money buying that expensive of a heatsink.
Just hack out the check. Always return whatever the server wants. It's so simple to hack those sorts of things, I don't even know why they do it.
Because it takes 10 seconds to change the encryption on the authentication but a week to break it. That's what happened between Cheating-Death and OGC for Counter-Strike 1.3, and it was great. Valve's anticheat in C-S 1.4 is doing fairly well now, but the first weeks of 1.4 were full of cheats.
You think they are going to spend all that money on a serious research network only to let Joe Public use al, the bandwidth on pr0n?
College resnets are hooked up to the Internet2 as well, so I assure you there's plenty of bandwidth being used on pr0n.
The reason OpenGL was (and is) important is because that's what you had to have if you wanted to run 3D-accelerated Quake. And Quake was the undisputed king of first-person shooters. OpenGL support for Quake required downloading a new executable, but Quake2 shipped with it.
And then Quake 3 required it. When the Quake 3 demotest was released (many months before the game would see store shelves), neither I nor most of my friends had a card capable of doing OpenGL. A few days later I bought a TNT2, and I know dozens of people that did the exact same thing. Many games have been released since then using the Quake 3 engine, making OpenGL just as important, if not moreso than DirectX.
Wouldn't a particle moving that fast with that much momentum leave some sort of exit point that could still be seen.
Two points in Antartica; the other two are in the ocean. Good luck finding any of those.
Positive vibes? It would probably cause a riot unlike anything Japan has ever seen. :)
In the entire life of the Playstation, Enix only managed one new Dragon Quest release. It's taking them 3-4 years between them while other rpg companies are cranking out almost one per year and still maintaining high quality. Sure they don't individually sell as much as a DQ game, but I'm sure Square is very happy with their total sales of FF7-9. The point here is that no news about DQ8 has been released, and with Enix's delay record, sites are anticipating the next sequel to be sometime in 2004. The XBox needs something a bit sooner to survive in Japan.
Image a Warcraft-like game where the resources (oil, forests) are modeled after their real-life counterparts. You'd gain a whole new perspective on drilling for oil in the middle east, africa, or alaska.
Except that in Warcraft-like games, there's never a disadvantage to deforestation and strip mining. The way to win is to take as many resources as fast as you can and deny your opponent access to them. You'd gain a whole new perspective indeed.
It will more than likely work the same way as Dungeon Siege. NWN isn't meant to be a hack-and-slash game, it's about roleplaying with friends. You won't have to worry about cheaters if you play with people you trust/know, and the game probably won't be very fun with random people on the net anyway. It wouldn't be hard for a dungeon master to drop a million gold and the best items in the game at your feet, but that might not be an interesting way to play the game.
Story about that for anyone interested: http://www.accessatlanta.com/ajc/metro/0402/23segw ay.html
I assume it refers to Wednesday 4/24, but I haven't seen any cops on them yet.
What about Scientology materials and courses? I would definitely put that under sci-fi.
I'm sure they have one of those "we can alter this at any time" clauses in the agreement. Perhaps the original EULAs didn't contain anything about BDE because their software was inactive. Kazaa changes their agreement, activates the spyware, and the millions of people that already downloaded it and agreed to the original EULA are screwed unknowingly.
As has been pointed out a hundred times before, CS1321 is "intro to computer science" and is required for almost all students, programmer or not. Once you get past the intro classes, there are tons of teamwork classes because you're right, programmers do need to learn how to work as a team. The problem with letting people work as a team from the start is that some students will never learn anything, instead preferring to let their teammates pick up the slack.
While good solutions, they are unfortunately not feasable. You can't fit 1400 students into a proctored computer lab because you'd need too many labs and the project would have to span too many days to keep people from cheating. Higher level CS courses with fewer people do this though. If they could reasonably do this in cs132x, they would.
:)
If the final was 45%, there'd be even more complaining from students. There's already enough complaining on the class newsgroups, we don't need more.
Keep in mind that the part about "It is a violation of the Honor Code to copy or derive solutions from text books..." is new as of this semester. Last semester we were encouraged to use functions and derive solutions from textbooks as long as we properly cited the source. A *LOT* of the people caught for "cheating" were just idiots* that didn't properly cite their sources for code we were allowed to use; I assume that's why the Honor Code was changed. I used lots of stuff from the book, properly credited my source, and got an A in cs1321.
* AFAIK, no one in that situation got in any trouble. If the guy mentioned in this article lost a letter grade, he did something worse.
The Honor Code is taken very seriously here, and that is very clear. We had half a lecture dedicated to going over it with lots of huge text explaining what not to do. If you break the rules, you have no one to blame when you get punished for it.
There's a difference between looking up methods in the Java API, reading a book on Java, etc. versus typing "java code for searching graphs" into Google.
When you do research for an English class, you find what other people have done and you cite them and build off or compare/contrast their conclusions. You don't copy their quotes and claim them to be your own.
BnetD asking to use Battle.net's CD-Key verification was a total farse. Blizzard saw the fact that if they opened up that kind of information that it could be much more easily exploited...who knows how secure the BnetD guys really are...would you risk your couple hundred thousand dollar investment on it...hell no you wouldn't. Do you know how easy it would have been for BnetD to just overwrite any CD-Key you typed in with a valid one and send that to Battle.net for obviously successful verification?
First-person shooter games have been doing this for a long time now. Take Half-Life for instance - in order to play on an internet Half-Life server, you have to have your cd key authenticated by WON.Net. The key is only sent to the WON.Net server, never the game server you're connecting to. Once you're authenticated, you connect and play. AFAIK, no one has ever cracked the cd key algorithm successfully nor found a way to bypass WON authentication. This way, Sierra lets anyone make a server, but forces everyone to buy legal copies of the game. Blizzard should be trying to do the same, not restricting everyone to a single over-crowded, laggy, unstable service.
Could be the reason they've created the Blizzard friends list. It's a good idea anyway: let the best beta testers come back for each beta. I figured they'd combine that list with another random pool of people and do the same thing again - effectively generating a bigger and better friends list each time. They have to do a public (or at least semi-public) beta for World of Warcraft though, unless they want to release a buggy, unbalanced, cheatfest for a game.
I don't really see why Blizzard cares about extra people playing their beta. The only people spending the time to download the ISO and set up servers for friends are the same people that will be the first in the store buying the game when it's released. Other people won't go to so much trouble to get their hands on a beta; Blizzard is just pissing off their biggest fans by cracking down on this.
This makes me wonder why Square hangs on to Uematsu for their Final Fantasy games...
Remember that FFX had 2 additional composers on board - Nakano and Hamauzu. Maybe Square agrees that Uematsu just isn't cutting it all by himself on their flagship series anymore. I'd also like to point out that Xenosaga isn't even a Squaresoft game - Namco published it.
They're on their website here.
Just click the pictures of the 3 different versions, each has different songs to preview. 160kbit and about 30 seconds long each.
I have another funny feeling that the individuals listed in the lawsuit all live in Palm Beach, Volusia, Broward, and Miami-Dade counties in Florida
They managed to press both buttons at the same time?