Slashdot Mirror


The Age of Nvidia

EyesWideOpen writes "There is an excellent (and lengthy) two part article (part 1, part 2) at Salon detailing the rise, and... rise, of Nvidia and how the company came to rest atop the 3-D graphics chip industry with a little help from Microsoft. The article discusses how Nvidia was able to persevere in the multi-billion dollar industry while other graphics chip companies, such as 3Dfx which was bought by Nvidia, did not fare as well."

234 comments

  1. yeah... by Arminius · · Score: 0, Offtopic

    I got a Geforce4 card. Kinda nice but my old Radeon seems to work a little better in FreeBSD 5.0 dp1.

    --

    ------
    Never underestimate the power of stupid people in large groups.
    1. Re:yeah... by Anonymous Coward · · Score: 0

      who gives a shit. BSD is dying! ;-)

  2. Why Nvidia's on top by dh003i · · Score: 5, Interesting

    Well, lets see, we could do a long long long analysis of why they're so successful, or we could just state the obvious.

    They are the most successful GPU company because they make the best, highest-quality, fastest GPU's, and make a wide variety of them: models designed for gamers, for graphics designers, for businesses. Not to mention, they support a broad range of OS' very well: Windows, Linux, MacOSX, and at one time BeOS. Not only do they support other OS' such as Linux, but their drivers for Linux are actually damn good: benchmarks show that Nvidia Linux drivers operate about 99% as well as Windows drivers.

    This isn't like MS where they're on top because of dirty business practices. They're on top plain and simple because they make the best products, from every angle imaginable. Best quality, best performance, best OS-support.

    This isn't to say that they're infallible, or always make the right decision. Personally, I think its rather idiotic of them not to support Glide in their GeForce drivers, as Glide offers vastly superior performance in games which use it.

    1. Re:Why Nvidia's on top by Anonymous Coward · · Score: 1, Insightful

      Of course, there are great reasons for them not to support Glide:

      1) Nobody has been using it for a few years
      2) If they supported it, people might start using it again which would suck

    2. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      They don't give away their products for free, like many other IT related companies have done and do. :)

    3. Re:Why Nvidia's on top by mister+sticky · · Score: 5, Informative
      Of course there's a number of reasons NVidia is on top but their workforce does sound pretty impressive.
      Since that point many companies have tried to dethrone the undisputed king of the 3D graphics but none have as of yet succeeded; and it's understandable why. With three design teams working in parallel, employees from some of the most talented graphics firms in the industry (3dfx, Appian, Matrox, PixelFusion, etc...), an extremely high employee retention rate (over 95% employees have been with the company for the past 5 years), a gifted set of software engineers (there are more software than hardware engineers at NVIDIA) and an incredible amount of capital it is very clear how NVIDIA is able to stay on top.

      source: http://www.anandtech.com/video/showdoc.html?i=1620
    4. Re:Why Nvidia's on top by Wildcat+J · · Score: 1
      Personally, I think its rather idiotic of them not to support Glide in their GeForce drivers, as Glide offers vastly superior performance in games which use it.
      That's because Glide was a specialized API for 3Dfx chipset. Most developers just write to OpenGL or D3D these days because any 3D accelerator worth its salt will work under both. Further, I believe Glide is effectively dead (with the Voodoo line), so it wouldn't support the fancier features of the new cards. The only reason for them to provide a Glide driver (or, more likely, wrapper) would be for backwards compatibility with old games that were written specifically to support the Voodoo chipset.

      As always, only worth as much as any other /. opinion... ;)

      -J

    5. Re:Why Nvidia's on top by SuiteSisterMary · · Score: 2

      Bah. Limit the drivers to run at the speed (and capability; 16 bit colour, for example) of an SLI Voodoo2 setup, and they'll be fine. That would be more than enough to run all the old 'glide only' games, and would discourage any sort of active development.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re: Why Nvidia's on top by tswinzig · · Score: 2

      Not to mention, they support a broad range of OS' very well: Windows, Linux, MacOSX, and at one time BeOS.

      Ouch, you touched on a sore subject. nVidia didn't do shit for the BeOS drivers.

      I think the guys at Be who created the drivers for nvidia cards (mostly Leo Schwab, I think) had to rely on what little information was publically available, and "a little bird" (as Leo put it) to get the unified driver done. Even so, it never had any 3D capabilities, nor even DVI support (which I constantly pestered Leo about).

      I'm hoping OpenBeOS can get to a point where it has enough clout to warrant better support from nVidia!

      --

      "And like that ... he's gone."
    7. Re:Why Nvidia's on top by Warped-Reality · · Score: 1

      Glide was a lot harder to use than GL or D3D too -- you had to write your own 3D math, Glide was more or less just for using the Voodoo to apply textures (and more importantly, for multitexturing)

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    8. Re: Why Nvidia's on top by dh003i · · Score: 2

      Ok, so it didn't support BeOS very well. Name one graphics company that even tried? Did Radeon even try? Nope.

      Anyways, nVidia offers awesome support for Linux.

    9. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      To ruin the net to save Disney is the equivalent of burning down the library of Alexandria to save monastic scribes

      Catchy. You should write bumper stickers.

    10. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      "Not to mention, they support a broad range of OS' very well: Windows, Linux, MacOSX, and at one time BeOS."

      3dfx kicked Nvidia's ass in the out of box 3d support arena. You can still download new drivers and the company is dead. Why is this you may ask?
      Say it with be together

      OPEN SOURCE!!!

      mod me as troll

    11. Re:Why Nvidia's on top by IroygbivU · · Score: 2, Insightful
      Not only do they support other OS' such as Linux, but their drivers for Linux are actually damn good: benchmarks show that Nvidia Linux drivers operate about 99% as well as Windows drivers.

      In the area of Drivers, I'm amazed by the fact that they have one set for all of their video cards (Detonator), and how they have managed to supplement the power of each card purely on the software side. Because of that, the life of my TNT 1 video card was extended by another year, due to a 40% speed increase after upgrading from Detonator 2 to 3. It blew me away at the time (after all, there are no drivers for my other computer hardware that upgrade their performance so dramatically), and made me an Nvidia fanboy.

      It is a little worrying that Nvidia are becoming so large though. Ever since the assimilation of 3DFX, the price of the top end Nvidia cards has blown out a lot. One can only hope they don't become a lumbering behemoth in future.

    12. Re: Why Nvidia's on top by Zenki · · Score: 1

      It doesn't matter wrt Radeon, because since the ATI drivers for their card are opened source, Be or an enterprising user could have ported the drivers themselves.

      I guess Be didn't care for ATI support or most of the Be users just sat around and bitched instead of doing something.

    13. Re:Why Nvidia's on top by Courageous · · Score: 2

      They are the most successful GPU company because they make the best, highest-quality, fastest GPU's, and...

      But this begs the question, doesn't it? What is it about Nvidia, their engineers, their corporate culture, and their corporate machine, that allows them to repeatedly execute so well?

      Personally, I think its rather idiotic of them not to

      Yeah, but you've never paid a programmer's salary before, either.

      C//

    14. Re: Why Nvidia's on top by dinivin · · Score: 2

      Ok, so it didn't support BeOS very well. Name one graphics company that even tried? Did Radeon even try? Nope.

      So I guess it's pure luck that my Radeon 7200 was supported by the BeOS OpenGL beta?

      Learn the facts before you post, otherwise you just look like an idiot.

      Dinivin

    15. Re:Why Nvidia's on top by RelliK · · Score: 2
      Personally, I think its rather idiotic of them not to support Glide in their GeForce drivers, as Glide offers vastly superior performance in games which use it.

      No, I think that's a rather idiotic suggestion. The only reason glide was faster in 3dfx cards is because it exposed 3dfx hardware. It was, by nature, tied to particular hardware. It would not be the best interface for nVidia's own hardware (or any other company's for that matter). In contrast, OpenGL and Direct3D are generic interfaces that are not hardware-specific. Some (limited) performance loss is a small price to pay for that.

      --
      ___
      If you think big enough, you'll never have to do it.
    16. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      You're not a troll, you're just a fucking moron without a clue.

    17. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      What is it about Nvidia, their engineers, their corporate culture, and their corporate machine, that allows them to repeatedly execute so well?

      They're still using parts off of a 29th century timeship that crashed in the High Sierras. Duh.

    18. Re:Why Nvidia's on top by dh003i · · Score: 2

      Lets see, nVidia OWNS all the proprietary information on Glide. They could make a port which would allow their drivers to play Glide-only games. No, there's nothing idiotic about that suggestion. I buy a new graphics card, I expect it to provide superior performance over my old one in all areas -- that includes old games, like Descent 1 & 2, and Tomb Raider I, which I think are better than almost all recent games (except Descent 3 and TR 2 - 5, of course).

    19. Re:Why Nvidia's on top by torqer · · Score: 1

      From the point of view of the hard-core gamer that the Salon article mentions supporting glide is the best thing about them. GLide is by far faster than DirectX and leaps and abounds. A will turn all the pretty cosmetic effects down, if not off (fugly mode). They will take the fugliness of any setting in order to boost their frame rate. And nobody using it? nice try. Ever wonder why all of the ID games you always see as THE definitive openGL bench mark. Because John Carmack uses it extensively. And he is the reason for the video card market to exist. Over and Above all of that. Glide can actually be used on other OSes.

    20. Re:Why Nvidia's on top by buck_wild · · Score: 2, Funny

      I can hear it already:

      What? Microsoft help nVidia?
      Microsoft bad! Thag hate Microsoft! Thag hate nVidia! Drivers not opensource? Thag hate drivers!

      But I digress.

      --
      If all you have is a hammer, everything looks like a nail.
    21. Re:Why Nvidia's on top by FuzzyMan45 · · Score: 1

      i think you're confusing OpenGL and glide (which was 3dfx's API).

    22. Re:Why Nvidia's on top by 56ker · · Score: 2

      Does anyone know how you can tell what graphics card you have without opening up your computer?

    23. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      depends on what os you're using generally.

      most video cards show what they are when the machine first boots (video bios or something like that).

      under win98, my computer, properties, device manager, display adapters.

      under linux, check the xfree 86 logs or use dmesg perhaps.

    24. Re:Why Nvidia's on top by bungo · · Score: 2

      Well, lets see, we could do a long long long analysis of why they're so successful, or we could just state the obvious.

      They are the most successful GPU company because they make the best, highest-quality, fastest GPU's, ....


      Damn right!

      All you ever need to succeed is to have the best product - and that's it. Nothing else matters in comparison.

      By the way, I don't suppose you know any good video rental stores? for some reason, I can't find anywhere to rent Beta format videos - buggered if I know why, after all they are a superior format....

      --
      "The best part? I became an ordained minister while not wearing pants." -- CleverNickName
    25. Re:Why Nvidia's on top by billcopc · · Score: 2, Insightful

      No No No, the reason why NV is king of the hill is because they successfully convinced bleeding-edge freaks like myself that it's perfectly acceptable to pay 350$ for a video card that will lose 70% of its value within 12 months. at which point you spend another 350$ to renew your setup.

      Yes, I'm a Geforce addict. I bought the GF2 before the shop monkeys even had time to pull it out of the truck. I've been drooling over a GF4 for a couple of months now, waiting for the Ti4600's to get stocked up here. I'd eat Kraft Dinner for a month just to afford another pair of programmable pixel shaders.

      That's why they're on top: they wooed the polygon-heads with performance, now they're sucking us dry by selling us even more performance. And we're loving every minute of it. NVidiCrack!

      --
      -Billco, Fnarg.com
    26. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      Die Glide Die! RIP Glide! Put the stake in it already! Deep six it! Oh my god, you killed Glide!You Bastards! STFU! GLIDE IS DEAD!

    27. Re:Why Nvidia's on top by Frederic54 · · Score: 1

      Nvidia nevar supported BeOS!!! even in 2D it's a 3rd party driver written by a Be employe, and forget 3D...
      iirc on nvidia page there was a section "BeOS driver" that point to www.be.com but that's all

      --
      "Science will win because it works." - Stephen Hawking
    28. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      If its slow and crashes without reason, you`re probably running some old piece of shite from videologic or cirrus logic!

    29. Re: Why Nvidia's on top by Anonymous Coward · · Score: 0

      "Ouch, you touched on a sore subject. nVidia didn't do shit for the BeOS drivers"

      BeOS? Oh, that. Promised fast digital audio/video, ended up being a shitty set-top OS, and they didnt even do that properly. Fuck`em - next?

    30. Re: Why Nvidia's on top by Anonymous Coward · · Score: 0

      NVidia didn't give any support. They did not write the driver and they refused to give specifications to Be. (Except for the little bird, 2d only)

      ATI, Matrox and others at least gave Be the specs.

    31. Re:Why Nvidia's on top by FurryFeet · · Score: 2

      You know, this might make it as a "Ask Slashdot" feature.
      Really, it's not much worst than what they've been posting lately.

    32. Re:Why Nvidia's on top by 56ker · · Score: 2

      "under win98, my computer, properties, device manager, display adapters." - except on mine it lists the wrong one. I know because the person who built the computer told me so - maybe I'll just open it up and have a look.

    33. Re:Why Nvidia's on top by tempfile · · Score: 1

      Amazed how they supplement the card's power by software? I think the opposite is true: poorly-crafted drivers are released ASAP to get the new cards in the market. Optimisation is done afterwards, leading to "amazing improvements" that are in fact just a normal part of software engineering coming late. This corresponds with my observation that nVidia drivers tend to be buggy and problem-filled, just think of all the discussions about which version is best for which game.

    34. Re:Why Nvidia's on top by Niflar · · Score: 1

      > over 95% employees have been with the
      > company for the past 5 years

      That is impressive

    35. Re:Why Nvidia's on top by Anonymous Coward · · Score: 0

      wait, you use win98? What a clueless loser. Haven't you ever heard of this operating system called "linux?" Everyone else on this site uses it.

  3. in my humble opinion by OklaKid · · Score: 0

    i rather have my old NVIDIA card, than the best ATI could ever hope to produce...

    1. Re:in my humble opinion by yamla · · Score: 4, Insightful

      I have used both NVidia and ATI video cards recently. I found that the 2d image quality on the ATI card (a Radeon 7200) was superior to that of the Nvidia 2MX card that I had. This was only noticable on my apature-grille monitor but it _was_ quite noticable.

      I also dislike the fact that NVidia's Linux drivers are closed-source, though of course most people do not care about this.

      --

      Oceania has always been at war with Eastasia.
    2. Re:in my humble opinion by PhilJackson · · Score: 2, Funny

      I bloody well care about it! When I went through an Urban Terror (mod for Q3) faze I had to use them for GL. They are the buggiest piece of crap ever written. They would play havoc with my console and mouse cursor in X. If I select text in Konq they would crash X completely meaning a reboot (unless I ssh'd in and killed it.) NVidia card are also shite for video just ask the MPlayer hackers (you won't be hard pushed to get an oppinion!)

    3. Re:in my humble opinion by cnkeller · · Score: 4, Interesting
      I have used both NVidia and ATI video cards recently. I found that the 2d image quality on the ATI card (a Radeon 7200) was superior to that of the Nvidia 2MX card that I had.

      I've often heard Nvidia boards compared to Corvettes and ATI boards compared to Porsche's. Sure, the Nvidia board will render faster, but let's face it, quite a number of people seem to agree that the Radeon's just look better. I'll take accuracy every time over speed. It's not like the Radeon is a slouch, it's just not the fastest thing out there...

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    4. Re:in my humble opinion by TellarHK · · Score: 2

      As usual, it's all a matter of what your price point is. The ATI Radeon 8500 is a very nice card, and the image quality is really stunning. However, the $199 price is a bit more than you can pay for a slightly-slower and comparable in quality GeForce 3 Ti 200. I got one of these for $119 at Best Buy (Bah), after a rebate.

      As to the drivers, I don't see drivers that actually get support from the manufacturer as a problem in the slightest. As long as the Linux drivers are being updated and enhanced like the Windows ones would be, I'm perfectly happy. Now, if nVidia were to discontinue driver support when they retire the current line of chipsets, and keep them closed... Then I'd be rather upset.

    5. Re:in my humble opinion by Anonymous Coward · · Score: 0

      not most people who need good 3d support (games games games!

    6. Re:in my humble opinion by great+throwdini · · Score: 1

      The ATI Radeon 8500 is a very nice card, and the image quality is really stunning. However, the $199 price is a bit more than you can pay for a slightly-slower and comparable in quality GeForce 3 Ti 200. I got one of these for $119 at Best Buy (Bah), after a rebate.

      That's odd, Pricewatch seems to turn up Radeon 8500s for about $125, including shipping. At least, that's how I read the figures.

    7. Re:in my humble opinion by mrm677 · · Score: 2

      I agree. In high resolution, ATI's 2D is far superior to the nVidia cards I've seen. nVidia has gotten better since the TNT2 (which was just aweful at 1280x1024). However there is still a noticeable difference between a Radeon and a Geforce3 (i'm not sure about Geforce4).

    8. Re:in my humble opinion by Anonymous Coward · · Score: 0

      OK, somebody explain this to me, since I'm obviously too dense. How can you screw up 2D these days? The OS tells you to put up a red rectangle over here, you do that. It's not like there are performance limitations. You can't optimize 2D any more. 2D has been 'solved', for all practical purposes. And nothing stresses 2D to anywhere near the point where performance would make a difference. So what exactly is this difference you see? I remember when Matrox was the 2D king, and I always got their cards, because when you moved a windows (with opaque move turned on), the window moved. Just like that. Even the cheapest card at the bottom of the cheapest bargain bin in Walmart will do that nowadays. So WTF?

    9. Re:in my humble opinion by yamla · · Score: 2

      You are right, nobody screws up 2d graphics. However, the sharpness of the image (as well as brightness, etc., but that's beside the point) differs considerably from one card to the next.

      Moving from my Geforce 2MX to my Radeon 7200, I could see the white line of pixels right next to the black line of pixels on a button, at 1280 x 1024 or higher. With the nvidia card, it blurred together. Just slightly, not in any way that I noticed while I was using the NVidia card, but switching to the Radeon did make a difference.

      If I just used my computer for games, I'd almost certainly look only at the NVidia cards, at least at the moment. But I also use it for programming and the like and so 2D image quality is also important.

      --

      Oceania has always been at war with Eastasia.
    10. Re:in my humble opinion by Gaccm · · Score: 2

      I'm still up in the air about which provides the better picture. But my question to you: do you always play games at max resoultion and with all eye candy turned on? I turn on as much of that stuff as i can as long as it doesn't slow down my game that much. There is no point in playing a game if it just turns into a beautiful slide show.

      --

      Only dead fish swim with the stream...
    11. Re:in my humble opinion by Anonymous Coward · · Score: 0

      Hey, no "e" in awful, unless you mean awe-full, as in awe-inspiring... ;-)

    12. Re:in my humble opinion by Anonymous Coward · · Score: 0

      I bet that Internet Explorer will soon include a feature to underline misspelled words in HTML text boxes...too bad I use Galeon.

    13. Re:in my humble opinion by cnkeller · · Score: 2

      Well, I guess it's time to come clean and admit a few things. I've stripped Windows off the box and run Linux only. So I don't play *that* many games (I did buythe Xbox though to satisfy that DirectX need). But when I do play Tribes or whatever, I do run in max resolution (1600x1200). I have a Radeon 64MB VIVO and honestly it seems pretty fast. I've never played it on an Nvidia board, so perhaps the faster rendering makes a difference?

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

  4. The Business Model by Devil's+BSD · · Score: 2

    I find it interesting how nVidia doesn't really make its own cards, just mostly the chipsets. For example, their site only offers drivers for specific chipsets, but I have to go to Pine to get card-specific drivers for my GeForce 3 Ti. Could this also have something to do with their success?

    --
    I'm the Devil the Windows users warned you about.
    1. Re:The Business Model by GodsMadClown · · Score: 1

      You might try the Nvidia reference drivers on their website. They're usually much newer than the manufacturer drivers, and I've never had a problem with them working. If you bought a bargain Nvidia card, it's very likely that the manufacurer didn't very all that much from the Nvidia reference design at all.

    2. Re:The Business Model by ergo98 · · Score: 1

      Their business model is brilliant, and it's what helped them in their fame (getting lots of other companies to fund their advertising and push their product : Creative Labs, Diamond, Hercules, etc). Indeed the precipitous fall of 3dfx can be seen as kicking into high gear when 3dfx decided to pull away from having third party companies build the boards while they provided the chipsets (remember the Diamond ads? Is that company still around), to trying to hog all the profit themselves: Suddenly it's one company getting space on the shelves, rather than 5 companies that are actually selling the same thing.

  5. The fall of 3DFX by BagOBones · · Score: 2, Insightful

    They innovated once then just tried to scale the same tech (adding ram or linking a bunch of chips together) to compete.. Nvidia introduced the GPU and introduced a whole new set of features for developers to play with.

    --
    EA David Gardner -"... but the consumers have proven that actually what they want is fun."
    1. Re:The fall of 3DFX by GigsVT · · Score: 1

      Actually, 3DFX refused to have more than 16 megs of ram, arguing that there was no use for more than 16 megs of ram.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:The fall of 3DFX by L0rdJedi · · Score: 1

      They also refused to support 32-bit color stating that it dropped framerates below 60fps. It was true. Framerates dropped down to 59fps. That's why Nvidia went ahead and started supporting 32-bit color. People wanted it and you only took a 1 fps below 60 hit.

    3. Re:The fall of 3DFX by ergo98 · · Score: 2, Interesting

      They also refused to support large textures, always claiming that there was no need. 3dfx is a classic company that was driven by engineers rather than the market: The engineers would sit around and figure out the easiest route to pursuing their pet project, and at the same time the company would just try to use marketing to smooth over people who wanted better features : More memory? You don't need it! Bigger textures? Bah, who wants em? Smoother colours? Not necessary!

    4. Re:The fall of 3DFX by GigsVT · · Score: 1

      People wanted it...

      But did it really cause any perceptible improvement in experience? I seriously doubt it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    5. Re:The fall of 3DFX by L0rdJedi · · Score: 1

      Perceptible? Maybe not. But the fact was that a lot of people wanted 32-bit colors and more RAM (as evidenced by the letters in the VooDoo magazine). So instead of giving people what they wanted, they tried to explain why you don't need it. People don't like being told that they don't need it, even if it might be true. Afterall, how many people NEED a 2.2 GHz P4? Besides maybe graphic designers.

  6. SEC Investigations... by PoiBoy · · Score: 4, Interesting

    Nvidia has also faced recent SEC inquiries on two fronts. First, the company restated earnings for the past three years because of aggressive accounting, and the CFO took a leave of absence. Second, last year several employees were indicted on insider trading charges.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:SEC Investigations... by Anonymous Coward · · Score: 0

      They might have used aggressive accounting, but the miniscule amount they adjusted their profits UPWARDS (!) hardly gives much reason for controversy (and neither does the lawsuit, if you read the complaint you can see its build on vapour ... talk about biting the hand that feeds you too, few stocks have been a better deal to investors than NVIDIA).

      As for insader trading, thats a pity ... but look at it this way, it trims the fat. Natural selection, insider trading is the best kind but if they are not smart enough to make sure they dont get caught they should not be there ;)

    2. Re:SEC Investigations... by ShawnDoc · · Score: 1

      You forget to mention that the restated earnings showed an INCREASE in income. Its amazing how important context can be.

  7. 3dfx 3500 TV card... by DraKKon · · Score: 2, Interesting

    I really wish they would have continued to develop drivers and such for the 3dfx cards... the 3500 its a sweeet card.. TV and Video card and encoder all in one... (i know there are a few of them out now, but why buy something that I already have...)

    --
    "It's not like your minds are as open as the source you love..." - Me to the majority of Slashdot.
  8. 3dfx vs Nvidia by DeafDumbBlind · · Score: 5, Interesting

    I've owned about a half dozen different 3d accelerators. I still have a Riva128 based card laying around somewhere.

    The 3d market was 3DFX's to lose.
    What killed 3DFX was that their good cards rewuired a 2d card to run. They were 3d only. The Banshee, which did incorporate a 2d core was late and always seemed buggy.
    By the time they got their act together with the 3000 series it was too late.

    At least ATI is starting to provide some competition or the damn graphic cards will cost more than all the other components combined.

    --


    Jesus used to be my co-pilot, but we crashed in the mountains and I had to eat him.
    1. Re:3dfx vs Nvidia by Christopher+Thomas · · Score: 2

      The 3d market was 3DFX's to lose.
      What killed 3DFX was that their good cards rewuired a 2d card to run. They were 3d only. The Banshee, which did incorporate a 2d core was late and always seemed buggy.
      By the time they got their act together with the 3000 series it was too late.


      On the contrary, I think their death was post-3000.

      The Voodoo 3 went toe to toe with all of the other offerings of its time, at least when it was rolled out. nVidia had a card that could match it, but not beat it.

      3dfx dropped the ball when designing a successor to the Voodoo 3. The V4 sank with nary a ripple and the V5 was rushed into release while immature (great idea, immature execution that was made huge and power-hungry to compensate).

      It's quite likely that the problems that caused the V5 to tank started even before the V3 days, but the V3 itself was a solid product.

    2. Re:3dfx vs Nvidia by Osty · · Score: 1

      (emphasis added be me)

      By the time they got their act together with the 3000 series it was too late.


      Uh ... wha? I wouldn't quite call the V3 "getting their act together". It was little more than a juiced up Banshee with faster clock speed and a little more power. I mean, seriously -- 22bpp 3D rendering? 256x256 max texture size? An AGP card that treated the AGP bus as little more than a faster PCI bus? The card had problems, and 3dfx (note the capitalization -- they were 3dfx (little d) at the time of the V3 release, but 3Dfx (big d) before that. They were never 3DFX, except maybe on the stock tickers) refused to acknowledge them, even to the point where they insisted that nobody would ever need 32bpp 3D graphics, and their 22bpp (I don't know how they decided on that) mode was "good enough". Of course, nVidia had proven 3D performance at 32bpp with the TNT and TNT2, and were to go on with the whole GeForce line, and we all know what happened to 3dfx.


      Unless you happen to enjoy blurry, grainy 3D graphics, the world is better off without 3dfx.

    3. Re:3dfx vs Nvidia by Anonymous Coward · · Score: 0

      still have a Riva 128? LOL your a newbie. I've got a Riva 128 Viper V330, ATI mach 32, ATI Mach 64 AKA Rage Pro/2, a Rendition Verite 7000, and an S3 based Number 9 card. I've seen just about all the iterations of early consumer 3d

      supreme geekiness

    4. Re:3dfx vs Nvidia by Anonymous Coward · · Score: 0

      the V5 was rushed into release while immature (great idea, immature execution that was made huge and power-hungry to compensate).

      I hardly call yet another iteration of the "let's take more voodoo chips and run them in parallel instead of designing new silicon" philosophy qualified as a great idea. 3dfx dropped the ball when they couldn't manage to get a new 32bit core for the Voodoo 4 out the door. Voodoo 5 looked more like a last ditch effort to buy time to finish a better chipset than like a revolutionary new product.

  9. Why I Love Nvidia by pnatural · · Score: 2, Interesting

    Has nothing to do with their products. At least not directly.

    Nvidia is one of those companies that has a stock (NVDA) that always seems to go up. I can't count how many times I've day-traded on NVDA and had good returns. Hell, I just played them yesterday and got a nice coin for my trouble.

    I was lucky enough to not have any positions on 9/11. But when the market reopened (9/17?), I put all my cash into NVDA. Did they go up? Not right away -- I had to calm my wife when we were down ~25% -- but we ended up making money a few short weeks later.

    I don't know as there is a point to my post, other than to say "me, too!". Perhaps some of the reasons Nvidia is successful are the same reasons that investors are drawn to the stock -- it performs, and it shows.

    1. Re:Why I Love Nvidia by Anonymous Coward · · Score: 0

      Damn, I put all my money in redhat and valinux since I thought giving everything away for free was good business, RMS told me so :(

    2. Re:Why I Love Nvidia by Anonymous Coward · · Score: 0

      But when the market reopened (9/17?), I put all my cash into NVDA.

      That single statement completely invalidated everything else you'll ever post. What kind of irresponsible jackass would put all his cash into a single, relatively small, technology company?

      You are either a total moron (likely) or you'll full of shit (more likely - I hope).

    3. Re:Why I Love Nvidia by Anonymous Coward · · Score: 0

      It's not "irresponsible" at all, it's a matter of style. If you're gonna gamble, er... speculate, you might as well lay it all on the line.

      Oh, and Nvidia is not "relatively small", unless you consider a market cap of $5.7 billion to be "relatively small".

    4. Re:Why I Love Nvidia by ergo98 · · Score: 1

      Do you know what day trading is? It actually relies on cyclical trends in stocks rather than going up up up (otherwise everytime you sold out you were then theoretically losing when you bought in again). Day trading is a sort of embarrassing term that reminds us all of the absurd .COM euphoria of but a few years ago.

  10. Uneven article by FortranDragon · · Score: 4, Informative

    Don't take everything in the article as gospel. For example, the article talks about the Voodoo3 as 3dfx's first 2D/3D card -- "at last, 3Dfx had an integrated 2-D/3-D card!", but mentions the Banshee prior to that (which was a 2D/3D card).

    Read the article for the point that 3dfx had the market and then went about losing a number of gambles. While that was going on nVidia got lucky and proceeded to execute a _deliverable_ plan like clockwork.

    --
    "All the darkness in the world can not quench the light of one small candle."
    1. Re:Uneven article by mallan · · Score: 1

      IIRC, the Banshee was not a truly integrated card - more like a 2D chip and Voodoo2 on the same card. Instead of using a separate 2D video card and passing it though the Voodoo, they placed a Voodoo chip on a 2D card and did the switching internally.

      --
      "Good people drink good beer"
    2. Re:Uneven article by HeUnique · · Score: 2

      Nope, thats Voodoo Rush..

      I was one of the owner of these cards... had a tons of problems with it..

      --
      Hetz (Heunique)
    3. Re:Uneven article by Kalak451 · · Score: 1

      What the artical ment,(it was very clear to me when i read the entire thing) was that the V3 was the first "Good" 2D/3D card from 3dfx, Rush and Banshee did both, but didn't even begin to compare to the V2.

    4. Re:Uneven article by shaunbaker · · Score: 1

      nope, the voodoo rush was a voodoo original on the card , the banshee was the scaled back voodoo2 on the card...i had both, they all sucked

    5. Re:Uneven article by Anonymous Coward · · Score: 0

      are you sure you know how to read?

    6. Re:Uneven article by FortranDragon · · Score: 1

      I had the Diamond Monster Fusion version of the Banshee. For single layer textures the Banshee could be faster than the V2. Why? Because while the Banshee only had one texture unit compared to the two on the V2, the Banshee's texture unit was clocked higher.

      Check out Anandtech's review of the Monster Fusion at http://www.anandtech.com/showdoc.html?i=935 for more information.

      --
      "All the darkness in the world can not quench the light of one small candle."
    7. Re:Uneven article by G-funk · · Score: 2

      the voodoo rush (a slightly slower voodoo1 with a vanilla 2d shipset), was succeeded by the banshee, the same sort of thing but using a voodoo2, only the banshee was even slower than it's equivalent 3d only v2 card than the rush compared with the voodoo 1

      --
      Send lawyers, guns, and money!
    8. Re:Uneven article by drinkypoo · · Score: 2

      the banshee will do windowed 3d. it's not done much, but it is done.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Uneven article by stud9920 · · Score: 1

      fool me once shame on you
      fool me twice shame on you

  11. GeForce with on board tuner? by Hydro-X · · Score: 5, Interesting

    I've had a GeForce 2 MX 400 in my machine for a year or two now, and I can't say I've ever had a complaint with it. The one thing I wish is that nVidia would roll out a card with a tv tuner and remote (a la ATI Radeon 8500DV). My friend has one of these, and after sampling it, I've come to the conclusion that "I want". But I also want a nVidia card. What I would personally like to see should nVidia attempt this is this idea, but on a GeForce 4 MX 440. This way, the price remains low enough to be competitive, and say what you will about the MX 440 not being a real GeForce 4, it's still a pretty nice card for a good price. But for now, looks like I'll have to make do with my (ATI) PCI input card.

    1. Re:GeForce with on board tuner? by jimmcq · · Score: 4, Interesting

      The one thing I wish is that nVidia would roll out a card with a tv tuner and remote

      Nvidia's TV Tuner option is the Personal Cinema. Its not quite "on-board" (it requires a separate breakout box), but it does include a wireless remote. I don't know if it ever really took off though because it doesn't seem to be very "mainstream" at this point... at least I never really hear anybody talking about it.

    2. Re:GeForce with on board tuner? by jra101 · · Score: 1

      Look into Personal Cinema at your nearest Best Buy or CompUSA

      --
      I write code.
    3. Re:GeForce with on board tuner? by Anonymous Coward · · Score: 0

      Not a power monger, but try looking at "Xtasy Everything".

    4. Re:GeForce with on board tuner? by hifizen · · Score: 3, Interesting

      The external tuner box is actually superior to having the tuner right on the card. This is because analog signals coming in from your cable and going out to your TV can be isolated from all the electrical noise inside your computer case. Even without the external box, you'd still need one of those awful breakout cables for all the connectors you need, so why not get better performance while you're at it?

    5. Re:GeForce with on board tuner? by Swanktastic · · Score: 1
      Hmm... GeForce 4 MX with a TV Tuner? You may like it, but you're probably one of about 10 people out there. For the most part, the GeForce 4 MX is aimed to be a crap OEM card sooner or later.

      Who gets OEM cards? Joe-Sixpack or Joe-Corporate-Procurement-Drone.

      Who wants TV tuners in their cards? Enthusiasts.

      There's probably little overlap between the two. Don't be terribly surprised if the 4MX doesn't come out with a TV tuner any time soon.

    6. Re:GeForce with on board tuner? by Entropy_ah · · Score: 1

      actually there are a number of GeForce cards with tv cards in them. I'm currently using an Asus V7100 Deluxe Combo, which is a GeForce 2 MX. Check out the RivaTV project for more info on linux support for theses cards. The Beta versions of RivaTv have worked great for me.

      --
      my other penis is a vagina
    7. Re:GeForce with on board tuner? by CaptnMArk · · Score: 1

      gainward geforce4 4200 VIVO has video in/out.

      I'd buy it in an instant if vivo was fully supported in linux using open source drivers.

      Alternatively I'll need to find some radeon with video in/out functionality.

      External tuners (like in VCR) are better anyway than a typical onboard one.

  12. FreeBSD drivers by Anonymous Coward · · Score: 0

    I hope Nvidia supports the popular FreeBSD operating system too.

    1. Re:FreeBSD drivers by Anonymous Coward · · Score: 0

      FreeBSD is dying, why support it? If you really want to stick with BSD, go buy a Mac and run MacOS X. Otherwise I'd wake up and smell the coffee bud. It's Linux or Windows in a fight for the title.

    2. Re:FreeBSD drivers by ethereal · · Score: 1

      Aren't you supposed to follow up with something about a "charnel house"? Stick to the script, already.

      --

      Your right to not believe: Americans United for Separation of Church and

    3. Re:FreeBSD drivers by HeUnique · · Score: 2
      Keep an eye on this page..

      --
      Hetz (Heunique)
    4. Re:FreeBSD drivers by thanjee · · Score: 2

      go to this site:
      http://nvidia.netexplorer.org
      They are working on nvidia drivers, and there is also a petition there that goes to Nvidia, to get them to hurry up and help with the project!
      FreeBSD is getting there......

      --
      Saying your OS is the best because more people use it is like saying MacDonalds make the best food
  13. Re:Now... by Anonymous Coward · · Score: 0

    Hey, why is this post modded down???

    It's a good question, likely some slashbot will suggest nVidia giving their boards away for free and selling support for it. Wouldn't free GeForce4 be great?

  14. "Execute like Germans" by muertos · · Score: 2, Insightful

    That may be an unfortunate turn of phrase. Hopefully Gordon was thinking of the automobile manufacturers.

    1. Re:"Execute like Germans" by Anonymous Coward · · Score: 0

      I think that is execute as "do something" or like the exec() sys call, not as in kill someone.

  15. The Age of Nvidia by Rick+the+Red · · Score: 2, Funny

    Is this from Exile? I haven't played that one yet.

    --
    If all this should have a reason, we would be the last to know.
  16. Stuff by Anonymous Coward · · Score: 0

    First of all, 3Dfx changed the big D to small around the end of the millenium becoming 3dfx, as they are now.

    Second of all, 3dfx was stuck to glide and it was until Voodoo 3 or something when they had a decend support of OpenGL, even DirectX was a bit buggy on my Voodoo 2 requiring me to constantly upgrade my drivers.

    And it's not all about the features (except ofcourse, T&L, which is very big speed improvemt), but it is about the FPS - the speed!!

    How many of you go to the local store and buy GF4MX instead of Geforce 4?! Quite many, I suppose. Well, you're missing vertex and pixel shaders, but you don't care as long as you get the speed!

    Like the article mentions, not many people know about the features, they just know from their friends, which card is fast and go out and by it.

    If you read the article, it does not mention, how ATI's 3d cards TOTALLY SUCKED before Radeon. When selling my "Rage", I wrote "A nice 2d card that claims to have 3d features" and many people agreed.
    Anybody ever run a decent 3d game with this card? Monter Truck Madness was all I could get my hands on and it was SLOW.

    --Harri

    1. Re:Stuff by Anonymous Coward · · Score: 0

      "3dfx, as they are now"

      There is no 3dfx now. What are you smoking? They've been out of business for over a year.

  17. SGI's engineering team had nothing to do with it? by ikekrull · · Score: 5, Informative

    Come on,

    NVIDIA was able to make the fastest GPUs on the planet because of the engineers they have.

    SGI was really not a very good place to be if you were interested in pushing the envelope w/regard to 3D hardware, so a new company was formed, and many extremely talented people from SGI went to work for it. That company was NVidia.

    Its sad to see SGI in it's current state, but it is also good to see that SGI's technology, with the proper focus, marketing and pricing, is capable of breaking into almost every segment of the computing market.

    Obviously, kudos to the NVidia management team, but lets not forget either the engineers and the company that built the foundatation of 3D graphics on the desktop.

    --
    I gots ta ding a ding dang my dang a long ling long
  18. Re:SGI's engineering team had nothing to do with i by MonsterChicharo · · Score: 2, Interesting

    "NVIDIA was able to make the fastest GPUs on the planet because of the engineers they have" And because they have strong competition. It makes them improve constantly. When 3Dfx was the "king of the 3-D hill" they gave themselves the chance to became obssesed with their Glide API. Not a smart move. If nVidia were to become the new undisputed king, I'm not very sure they would continue to improve as fast as they do now, no matter what kind of engineers they have.

  19. Re:Fuck Capitalism by Anonymous Coward · · Score: 0

    Move to North Korea, China or Cuba please.

  20. Nvidia's proprietary drivers suck by Anonymous Coward · · Score: 1
    We just swapped out a card today because their stupid module wouldn't load.

    I hope Matrox's Parhelia kicks ass, and gives us a top of the line card with open source drivers.

    1. Re:Nvidia's proprietary drivers suck by packeteer · · Score: 1

      well im not a big nvidea fan as i have only owned a tnt 2 but i personally really like matrox. The visuals are very clear and the matrox 2d support owns. Almost everyone i know uses 2d NOT 3d on their computers most of the time. Matrox is not the best for games but they DO do well with their duel head cards for business apps. Also my favorite reason for matrox... GPL drivers...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  21. poor Mr. Jackson by Anonymous Coward · · Score: 0

    too bad about your Linux box crashing, ever consider the distro you were using??? Mandrake is famous for crappy mouse support, was it with Mandrake??? KDE can be a little top heavy on some distros if not configured and tweaked properly...

    my NVIDIA GeForce2 is a older card (but not so damn old that Linux does not support it out of the box, in redhat it is fast and really smooth graphics, and slackware8 love it too, when configuring xf86config in runlevel 3on Slackware8 the NVIDIA driver is 320

    1. Re:poor Mr. Jackson by PhilJackson · · Score: 1

      I used a bare bones slackware boot disk and built up from there. I don't know if you would call it slack or LFS!

  22. 3dfx screwed themselves by retro128 · · Score: 4, Interesting

    nVidia may not have climbed as high and fast as it did if 3Dfx didn't hand them the entire market on a silver platter. If you would recall, 3Dfx all of a sudden decided they wanted to pull out of the OEM chip market and manufacture their own boards. So they bought STB and called up Diamond and Creative and all the other major video vendors and went something like: "No more 3Dfx chips for you. All your base are belong to us. Ha ha ha."
    And who stepped into their place to fill the void left by them? nVidia.
    Now the problem is that STB boards, by my many years experience in building systems, were incredibly low quality. I loved Diamonds, and had never had a problem with them. 3Dfx was gone from the Diamond line now, and I sure as hell wasn't going to start throwing money at STB boards, so I stuck with Diamond and bought a Viper v770...By then many games were supporting OpenGL and DirectX, so compatibility wasn't really an issue, unless I wanted to play Tomb Raider or something, but my old Voodoo would still work with the Viper. As an added bonus, and as you all know, nVidia's chips blew away anything 3Dfx had. nVidia's hardest battle, market acceptance, had been handed to them by 3dfx complete with bow and ribbon.
    And then it was with complete irony that nVidia purchased 3Dfx. I love the tech industry.

    --
    -R
    1. Re:3dfx screwed themselves by enol · · Score: 1

      Definitely. It's hard to believe, but there was a time when NVidia cards were the butt of the jokes when it came to graphics cards. 3dfx was king. (EVERYONE owned some kind of a voodoo card) Then they pulled ALL support, put their stuff only on that piss-poor STB boards and suddenly it was forgotten. NVidia earned their top dog spot with good cards, but it helped that the biggest opponent killed their own golden goose.

    2. Re:3dfx screwed themselves by eb4x · · Score: 1

      Heck, even ATi is starting to pull away from the OEM chip-market. Supplying Hercules with their chips. Won't be long until more 3rd parties get their hands on ATi chips I reckon.

      -- "No more 3Dfx chips for you."

      I couldn't have put it better myself.

  23. UHhhhh? ATI? by theDigitizer · · Score: 0, Troll
    Not to spoil the party but, the ATI Radeons 8500 and 7500 are easily better cards all-around, and better performing speed-wise. Plus they come from one company, rather than shooting out their hardware to 20 different companies like NVidia. Which is a better strategy IMHO, for driver control and development. I know so many friends of mine who have trouble with NVidia drivers, etc.

    I also much applaud the fact they've folded DVI and Dual monitor capability into the cards already, and the All in Wonder 8500 includes Firewire. All around, excellent . That's my piece, you may now...

    Flame away!

    --
    Contrary to popular belief, I don't actually make my website for other people to look at.
    1. Re:UHhhhh? ATI? by dh003i · · Score: 3, Interesting

      If ATI cards are so much better, how come every benchmark shows Nvidia wiping the floor with ATI? All a vast "Nvidia-wing" conspiracy?

    2. Re:UHhhhh? ATI? by Anonymous Coward · · Score: 0
      Because they quite obviously didn't use ATI's Quake 3 drivers. Everyone knows that you get a huge performance boost with those, though for some reason the picture didn't look quite as good.

      Heh.

    3. Re:UHhhhh? ATI? by lingqi · · Score: 1

      ... except that ATI still have crappy-a** drivers -- I use one, so I know =)

      besides there are other people who agrees on this; a couple monthes ago VoodooExtreme(maybe) ran an interview with John Carmack and it's the same story -- Nvidia makes solid drivers nobody else can match.

      --

      My life in the land of the rising sun.

    4. Re:UHhhhh? ATI? by Anonymous Coward · · Score: 0

      > easily better cards all-around

      maybe..

      > and better performing speed-wise

      uh... 100% of all benchmarks that i've seen say otherwise.

      > driver control and development. I know so many friends of mine who have trouble with NVidia drivers, etc.

      ATI drivers are the butt of all of people's jokes. Nvidia drivers have very good performance.

      > plus they come from one company, rather than shooting out their hardware to 20 different companies like NVidia.

      This is how 3dfx died, and how apple almost went bankrupt.

    5. Re:UHhhhh? ATI? by crizh · · Score: 0

      Damn straight.

      I bought a Radeon VE about a year ago and spent a month banging my head of a brick wall in Winblows and Mandrake.

      The windows drivers never worked properly, they would do either dual-head or hardware accelerated DVD but never both, and the Linux drivers just didn't bl**dy exist, there were experimental drivers that didn't do any hardware acceleration and didn't support dual-head.

      RMA'd it and replaced it with an ELSA Gladiac 511Twin Geforce2MX400 and never looked back.

      NVidia's drivers may be closed but they f*cking work!

      Have you ever noticed that NVidia's Linux drivers support the features of cards before you can even buy them?

      The latest drivers contain support for the new hardware (iDCT) DVD on GeForce4MX's and have done since weeks before you could buy the d*mn cards.

      I don't give a rip how tempting a new ATI card looks, how fast it is, or what amazing features it has.

      I will never buy ATI again, the hardware may be lovely but the software blows goats.

      --
      Trust The Computer, The Computer is your friend.
    6. Re:UHhhhh? ATI? by hkmwbz · · Score: 1
      I don't quite think you are updated on the latest development.

      In the US, ATI may still be producing their own cards (I cannot say for sure, sorry), but in Europe, they have stopped selling cards themselves. They let Club 3D, Hercules, etc. take care of that.

      As for performance, the word is that ATI cards generally give better image quality, but that they aren't as fast with the 3D stuff. Although the difference is minimal, if you look at benchmark tests.

      Yes, ATI cards are great all-round cards. If you are a hardcore gamers and only want pure, fast 3D, maybe the latest GeForce card is for you. But I would perhaps recommend ATI cards as better all-round cards, especially due to the great TV-out built in to the Radeons.

      --
      Clever signature text goes here.
    7. Re:UHhhhh? ATI? by hkmwbz · · Score: 1
      ATI cards are better at 2D (it depends a bit on which NVIDIA-based card you are using - some have better quality 2D than others). The image quality is supposedly generally better, although you probably need a good monitor to see this.

      As for performance in 3D, GeForce cards mostly have the upper hand, but the differences are not very big.

      And your driver comment is a bit out of place. ATI have improved their drivers considerably lately. If you go to sites like rage3d.com, you can find advice on which drivers work the best for people. Beta drivers are often popular.

      ATI having terrible drivers is a myth from old times. It's improved a lot now. I know, as I have an ATI Radeon card in one of my PCs.

      --
      Clever signature text goes here.
    8. Re:UHhhhh? ATI? by hkmwbz · · Score: 1
      I have an ATI Radeon, and the drivers are fine. ATI did make terrible drivers in the past, but they have gotten better lately. Have a look at rage3d.com.

      Somehow I get the feeling your opinion on ATI's drivers are colored by their history. Please don't do yourself this disfavour.

      --
      Clever signature text goes here.
    9. Re:UHhhhh? ATI? by hkmwbz · · Score: 1
      Wiping the floor? That's not quite correct. You will notice, if you have a look at benchmarks, that ATI generally has better 2D, and aren't very far behind on 3D. In fact, the difference is so small one should probably consider an ATI card for its great 2D and TV-out which surpasses anything I've seen in a GeForce.

      I haven't tried all GeForces, but they generally seem to have TV-out of lesser quality than ATI cards.

      I used to be a GeForce lover, but my new ATI Radeon hasn't let me down. That said, I am not purely into 3D gaming (although I love them and play a lot). If I were, I might have considered the latest and greatest GeForce.

      --
      Clever signature text goes here.
    10. Re:UHhhhh? ATI? by dh003i · · Score: 2

      I would say who gives a about 2D, because graphics cards are mostly for 3D rendering and gaming. But, since I do have a DVD player, is it a cards 2D quality that affects how well the card displays DVD videos?

    11. Re:UHhhhh? ATI? by hkmwbz · · Score: 1
      2D is what you work with every day. When you browse Slashdot, you are using 2D. When you read your mail, you are using your card's 2D capabilities. Without 2D, you'd be screwed :)

      The DVD quality would probably depend on whether or not the card has an MPEG decoder, but I'm not sure about that. But better 2D quality would of course affect anything displayed in 2D on your monitor (or TV) - including DVD movies.

      So yes, it's the 2D part that deals with DVDs. If you have a crappy 2D card it will affect playing DVDs.

      --
      Clever signature text goes here.
  24. and yet... by splunge2 · · Score: 1

    the #1 graphics company in the world is still... intel. :)

  25. Dirty business practices? by JaredOfEuropa · · Score: 1

    Hmm... did Microsoft get to the top of the OS market with dirty business practices? I think that in the old days, regardless of any dirty tricks or anti-competitive practices, Microsoft had (and arguably still has) the best product for the desktop in the market. Mind, "best" does not have to mean best in a technological sense, it means best suited to consumer or business needs.

    Now... that doesn't mean we should not be afraid of the dirty tricks MS plays to stay on top, or get on top of every other line of business imaginable.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    1. Re:Dirty business practices? by dh003i · · Score: 2

      Yes, actually MS did get on top by dirty business tricks -- like stabbing IBM in the back, trademarking "Windows", using Apple's IP, purposefully introducing backwards incompatabilities to force upgrades, OEM-blackballing, and so on and so forth.

    2. Re:Dirty business practices? by Anonymous Coward · · Score: 0

      Also, they make Baby Dick Stallman cry!

      Meanies!

    3. Re:Dirty business practices? by JaredOfEuropa · · Score: 1

      Ask yourself Microsoft would be without these practices... that was my point. My guess is that MS Windows would still be the OS of choice.

      Also I am talking before the OEM thing... that was when they already had market domination, and they could pull that stunt because of it.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Dirty business practices? by 4444444 · · Score: 3, Insightful

      This guy is an obvious M$ troll please don't feed him.

      --

      http://Lenny.com
      4 great justice!
    5. Re:Dirty business practices? by Anonymous Coward · · Score: 0

      You have a really cool user id.

    6. Re:Dirty business practices? by Sj0 · · Score: 2

      Microsoft started it's OS division with a lie.

      Bill Gates told IBM that he had an OS ready for the 8088 processor, when he really didn't. He then spent 50 Gs of his mothers cash to buy an OS off a company who actually HAD an OS ready.

      I'd say that Bill would still be bitching about how people were reverse-engineering his crappy basic compiler if he hadn't told that little lie.

      --
      It's been a long time.
    7. Re:Dirty business practices? by Matrix272 · · Score: 1

      Yeah... because buying a product to resell to a third-party NEVER happens these days. It's also highly immoral. In fact, why don't we do away with all middle-men? Walmart has no place at all. We can order food directly from the butcher. That's total bullshit. Think about it. What's the difference between buying a company to resell its product and buying a PS2 to resell it on eBay to a poor sap who couldn't find one? Is it just the dollar amount? If so, where's the line? $500 apparently is too low, since the PS2's were going for more than that. How about $1000? $5000?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    8. Re:Dirty business practices? by Sj0 · · Score: 2

      It's one thing to sell a product retail, and it's quite another to lie to IBM, telling them that your company has developed an OS for the 8088 processor. What MS did is fraud. MS had no OS at the time, and to be honest, if Bill Gates wasn't a spoiled rich brat from the beginning, we never again would have heard of 'Microsoft', except as a short excerpt in the history books about a company who lied about what it could deliver.

      --
      It's been a long time.
  26. back in the days by lingqi · · Score: 2, Interesting

    well -- back then the original TNT really did'n compete with the 3Dfx stuff at the time (SLI voodoo2s) -- i seriously considered getting one (pair) except it was way too much (close to 500 bux) while the TNT, albeit a bit slower, was darn cheap. Nowadays I shun away from Nvidia for exactly the same reason too -- Radeons, while not exactly FAST FAST, is dollar for dollar a better bargain. What is it with "king of the graphics hill" companies that think they can charge 3-400 bux for a video card anyway? (and no i am not all that tempted by the restricted MX series, for the same money ATI is faster/more featured anyway)

    I wonder if anyone else is in the same (poor) boat here?

    --

    My life in the land of the rising sun.

  27. Its simple! They have cool office buildings by betis70 · · Score: 1

    I drive by the office buildings on San Tomas expressway on way home from visiting my brother. No matter what time I drive by (11:00 PM on a Sunday, 1:00 AM on a Saturday), the parking lot has lots of cars and people seem to be hard at work (not just security guards).

    And those buildings are hella cool.

    --
    I forget...are we at war with Eurasia or East Asia?
  28. Rock Solid Drivers! by augustz · · Score: 3, Insightful

    I know a lot of gamers don't care about driver stability since they enjoy fooling around with their system hours on end.

    However, rock solid drivers are nvidia's underrated asset. You don't know how much you miss stability until it's gone. Love to see them get more props on this.

    1. Re:Rock Solid Drivers! by blair1q · · Score: 2

      The "reference" driver that came with my Ti4600 was a mess. I downloaded the one on nvidia website, and it was already 4 revs later, and has been stable ever since.

      So while it seems to work okay (I can't confirm whether it's contributed to a crash or three), it's not true that nVidia are unassailable when it comes to driver bugs.

    2. Re:Rock Solid Drivers! by augustz · · Score: 1

      When you say "reference" I am assuming you mean the WHQL certified non-branded, non-enhanced drivers available from the nvidia site.

      That means none of the OEM/manufacturer specific customizations that cards that would ship with the cards were part of the driver, not even a simple logo change. There is clearly a chance for added problems in this step.

  29. They are on top, but they may fall by Steveftoth · · Score: 2

    Since nobody seems to think that Nvidia has any chance of failing anytime soon, I think I'll play a little devil's advocate.
    Nvidia has many things going for it, great reputation , great drivers, and the best speed so far. However, the market is very fickle and whomever gets the highest frame rates will become the market leader within the next cycle. It wasn't until nvidia beat 3dfx card in more then one or two games that they started to even get close to them in sales. If you go back to the days of Quake 2 and Unreal, then you see that many people would spend insane amounts of money on their dual VooDoo2 setups, just for the sake of some FPS.
    Nvidia has gotten to the top through technical ability, and may stay there. We may some day all be running nvidia chips in most desktops like x86es.
    All matrox, ATI, etc. have to do is produce a card that will beat them in FPS even if it crashes more, it will win. Of course, right now we are at a plateau of graphics. We need another generation of tools to help the artists generate art and programmers code to get the most out of even the current generation of cards. Maybe we'll see some real uses of technology after this year's E3.

    1. Re:They are on top, but they may fall by Anonymous Coward · · Score: 0

      > All matrox, ATI, etc. have to do is produce a card that will beat them in FPS even if it crashes more, it will win.

      Too bad Nvidia has a 6 month product cycle. The former speed champ, the gf3 ti 500, was already beating it's closest rival, the ati radeon 8500, when the gf4's came out and wiped ass.

      > Of course, right now we are at a plateau of graphics. We need another generation of tools to help the artists generate art and programmers code to get the most out of even the current generation of cards. Maybe we'll see some real uses of technology after this year's E3.

      Uhm, doom3? unreal2k3? most other newer games are q3-based, which old vid cards do fine on.

    2. Re:They are on top, but they may fall by dh003i · · Score: 2

      The minute someone comes out with an all-around solution better than Nvidia's -- meaning performance, looks, stability, and OS support -- I'll drop them like a load of hot bricks and go to the better one.

    3. Re:They are on top, but they may fall by Anonymous Coward · · Score: 0

      The problem with your statement is that when 3Dfx was at the top and everyone else was scrambling, the 3D-accelerator industry was at its infantcy. There was no stable cross-platform (GPU platform not CPU) API. Glide was only for 3Dfx and D3D was fairly broken. 3Dfx had trouble with creating OEM relationships. 3Dfx was the only major manufacturer of "cheap" 3D accelerators for awhile and everyone else was only trying to come close -- until 3Dfx downfall. Now nvidia has 3 generations of supported cards (GF2 -> GF4). With price ranges of about $40 - $400. Both OpenGL and D3D are stable API's (yes D3D is stable). OpenGL is very cross-platform. D3D and DirectX is widely adopted among game developers with OpenGL far behind but there. NVidia cards are very fast and cheap. Yes gamers will buy new cards from a new manufacturer if the cards are faster, but the price/performance ratio has to be fairly significant. If at the time they want to upgrade there is an alternate that is faster and reasonably within price-range they'll upgrade.
      Your assertion that even if it is more unstable but gets 5FPS faster, they'll upgrade is simply not true. Gamers are not complete speed lemmings. If that was the case, then everyone would overclock their GF's almost to the doesn't boot line.

    4. Re:They are on top, but they may fall by Arandir · · Score: 2

      We may some day all be running nvidia chips in most desktops like x86es.

      On that day I'll be abandoning the x86.

      --
      A Government Is a Body of People, Usually Notably Ungoverned
    5. Re:They are on top, but they may fall by Steveftoth · · Score: 2

      I'm not saying like 5fps faster, I mean like twice as fast. But right now that doesn't matter at all since all games run at 100+ fps anyway.

      After the new games come out that only run at like 30 frames with a GF4, then we will have an opertunity for someone to take their place.

      BTW, I realize that my argument is weak, that's cause it really doesn't seem that they will be taken down anytime soon. It will take a huge blunder at Nvidia to cause them to be dethroned.

  30. Re:Flame away? by feloneous+cat · · Score: 1

    [snoooooooze] Oh, I'm sorry, did I miss something worth commenting about?

    --
    IANAL, but I've seen actors play them on TV
  31. The power of DirectX by ancarett · · Score: 1

    I think the Salon article didn't go far enough in crediting the role of DirectX in boosting NVidia's fortunes. NVidia's early adoption of DirectX gave it the insurmountable advantage in the market.

    DirectX is so much more than simply a 3d rendering protocol, but you don't get that sense from the article. Because DirectX is so ubiquitous, when push comes to shove I want my 3d card to jive with DirectX. Result? Another sale for NVidia!

    --
    ancarett, historian and zombie gamer
    1. Re:The power of DirectX by Anonymous Coward · · Score: 0

      > I think the Salon article didn't go far enough in crediting the role of DirectX in boosting NVidia's fortunes. NVidia's early adoption of DirectX gave it the insurmountable advantage in the market.

      I think Nvidia's early adoption of OpenGL actually had a MUCH MUCH larger role in their rise to the top. Some parts of DirectX (especially direct3d), were not usable until dx 7.0 (and even dx 8.x doesn't have all fixes yet). OpenGL was very important to NVIDIA because of their competition: 3dfx. 3dfx adopted opengl late (they stuck with glide, which was once immencely popular, and directx, which hasn't become popular until recently).

  32. Idea by Anonymous Coward · · Score: 0

    let's "blame" their success on Microsoft!

  33. Re:SGI's engineering team had nothing to do with i by Anonymous Coward · · Score: 1, Interesting
    SGI was really not a very good place to be if you were interested in pushing the envelope w/regard to 3D hardware
    Either that's a typo, or you know absolutely nothing about 3d hardware. Where do you think OpenGL came from? You could make the case that the reason we have 3d today is becuase Jim Clark was bored with being a professor.
  34. Good drivers, bad drivers. by JaredOfEuropa · · Score: 1

    True, the first drivers that came with the ATI 8500 were horrible, and did a lot of damage to their reputation. I bought an 8500 card for good 3d and dual head capability when my GeForce 2 card croaked, and I am using the latest versions of their drivers, which give me solid and stable performance. No complaints whatsoever.

    Nvidia? I hated their drivers for my GeForce 2. It might have been me, my bad karma or whatever, but I had a lot of trouble with their drivers on both windows 98SE and Windows XP getting dual head to work. Even with the latest versions I still had some funny quirks with the dual head setup. To be honest, everything else did work a treat, but only with the more recent drivers from NVidia.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  35. Glide is dead, as it should be by Anonymous Coward · · Score: 0

    It filled a niche back in the day, but now it has no purpose. There's no reason to bloat the drivers with some backwards compatiblity that 99.99% of the user base cares nothing about.

    You want to play glide games, then buy a voodoo 2 on ebay, install win95 and Descent and blast away!

  36. Re:Its simple! They have cool office buildings by Anonymous Coward · · Score: 0

    The greencard engineers from India were told if they didn't work the second and third shifts, they'd be deported.

  37. Nary a Mention of... by ewhac · · Score: 5, Insightful

    I think the author overstates the influence of DirectX (nee Direct 3D) on early 3D gaming. Glide was certainly influential -- not to mention the fact that it actually worked -- but worthy of at least as much credit was OpenGL.

    The reason OpenGL was (and is) important is because that's what you had to have if you wanted to run 3D-accelerated Quake. And Quake was the undisputed king of first-person shooters. OpenGL support for Quake required downloading a new executable, but Quake2 shipped with it.

    OpenGL's API, designed over the course of more than a decade by SGI engineers, beat the crap out of Micros~1's Hacked-Up Losing Kluge. Only now is DirectX starting to approach OpenGL's usability.

    Things are a bit more flexible these days, but back then, if you wanted any hope of selling your 3D card, you had to run Quake. And to do that, you had to support OpenGL. Period.

    Oh, and NVidia has always had the best OpenGL implementation out there. Funny how that worked out :-). (Permedia's might technically be better, but have you seen what those cards cost?)

    Schwab

    1. Re:Nary a Mention of... by ShadowDrgn · · Score: 2

      The reason OpenGL was (and is) important is because that's what you had to have if you wanted to run 3D-accelerated Quake. And Quake was the undisputed king of first-person shooters. OpenGL support for Quake required downloading a new executable, but Quake2 shipped with it.

      And then Quake 3 required it. When the Quake 3 demotest was released (many months before the game would see store shelves), neither I nor most of my friends had a card capable of doing OpenGL. A few days later I bought a TNT2, and I know dozens of people that did the exact same thing. Many games have been released since then using the Quake 3 engine, making OpenGL just as important, if not moreso than DirectX.

    2. Re:Nary a Mention of... by FunkyChild · · Score: 2

      if you wanted any hope of selling your 3D card, you had to run Quake. And to do that, you had to support OpenGL. Period.

      Not exactly.. My Canopus Pure3d (3Dfx Voodoo 1) ran both Quake, Quake 2 and a lot of other games perfectly (and my Voodoo Banshee with Quake 3), and it was by no means OpenGL compatible. A heck of a lot of games (like the Quakes, for example) had 'GL miniport drivers', IIRC containing a subset of the full OpenGL api, specific to that game in question. I would have loved to have full OpenGL support on those cards for 3d modelling work etc, but I couldn't.

      (note: It's possible to get full OpenGL support on the Banshee now, but only in a much more recent driver version, and a with bit of fiddling around. It certainly wasn't there when it was released.)

    3. Re:Nary a Mention of... by Anonymous Coward · · Score: 0
      I think the author overstates the influence of DirectX (nee Direct 3D) on early 3D gaming.

      Early 3D gaming pretty much required you to pick the card that supported the most of the games you wanted to play. If you wanted Quake, you got 3dfx for example.

      DirectX made the 3D card market a commodity market. Whoever could produce the cheapest and fastest card and had DirectX drivers, would win. It's not like the user would notice. If the game does DirectX, the card just works. If there's a card that produces prettier pictures, you just plop it in, install the drivers, and continue.

      This also means that the 3D card market is still wide open, and a competitor with a good product can come in and wipe the floor with nVidia.

  38. Voodoo2 is still good, buy a Quantum Obsidian2 X24 by Anonymous Coward · · Score: 0


    ...on eBay, there is a auctioner under the name of "BuyLegacy.com" and they are selling Quantum Obsidian2 X24 Video Accelerators NEW OEM for $20.00 average /plus $7.00 shipping and handling. In case you don't know what an Obsidian2 X24 is, it is the FLAGSHIP of Voodoo2 graphics acclerators and it has TV-out, Composite Out, and consists of two 12MB Voodoo2 Graphics Accelerators in SLI mode all on one PC board that requires one PCI slot. I bought one and it works awesome in Linux. Maximum fill rate on one of these babies is 200 frames per second and supports 16bpp color. In Return to Castle Wolfenstein, on my Dual Athlon XP, at highest graphics settings, I acheive 130 frames per second and it is beautiful. The only problem with buying an Obsidian2 X24 from "BuyLegacy.com" for $20.00 is that you are buying a "OEM" model that doesn't come with the "Special" VGA pass-through cable. And so, another eBay seller filled-in BuyLegacy.com's shortcomings by selling hand-made cables for the Quantum Obsidian2 X24 for $17.00 /plus $3.00 shipping. The person that sells them on eBay is some corny account named "connectwithgreg". I bought one and the cable is actually better than Quantum's because the cable isn't so long, has ferrite cores to better shield from interference... Just to let you know, you can now afford Quantum's $800 3Dfx Voodoo2 SLI card for a mere total of $50.00. ;)

  39. Re:SGI's engineering team had nothing to do with i by ikekrull · · Score: 3, Interesting

    What do you think i'm talking about?

    Try looking at the histroy of NVidia and SGI before you post silly flames which make you look like an ass.

    SGI were once the pioneers and undisputed leader of the 3D graphics field. They invented lots of stuff, including, as you say, the popular OpenGL API.

    What I am saying is at the time of NVidia's formation, SGI was an extremely suckful place to work if you were a hardware engineer - Knowing exactly how to build 3D hardware that would rock the world, but being unable to do it because of, among many factors, SGIs management strategy.

    These guys' talents were being wasted, and they saw that with NVidia they could put them to good use.

    I'm certainly not trying to belittle SGI's accomplishments in the field of 3D graphics, however i do feel it is unfortunate that SGI-as-we-know-it wasn't able to capitalize on its engineering assets as well as NVidia has to realise some of the vision of Jim Clark etc. w/regard to bringing the benefits of 3D graphics technology to the public.

    --
    I gots ta ding a ding dang my dang a long ling long
  40. Product Cycles by n4zgl · · Score: 0
    I read in an interview that Nvidia have three design teams, all working a gen ahead of the one in front. When Nvidia release a card, they are also working 1 and 2 generations ahead of that card. That is why we are seeing the 3Dfx tech in the Geforce 4's.

  41. Did it even mention OpenGL's important part? by humps · · Score: 1

    I was quiet amazed that OpenGL was not discussed while the author was talking the importance of D3D->DirectX and Glide!!!!
    nVidia has good OpenGL support as well as 3dfx. That was the real API that drove the success of Quake, Q2 and many OpenGL games. And I thought that was the main driving force for programmers to write a game with one API and gammer looking for one API to have.

  42. ATI would pimp their momma for a dollar. by Anonymous Coward · · Score: 0

    ATI is only in business because they will whore themselves out to the OEM for small change.

    3Dfx died because the thought they could live off of the revenue of one card forever.

    When is some low end cardmaker going to realize there is a market for cards with open source drivers?

    1. Re:ATI would pimp their momma for a dollar. by hkmwbz · · Score: 1

      You obviously haven't even tried ATI's Radeon 7500 or 8500. I have one myself, and it is great. It even works flawlessly with TV-out, and the image on my monitor is crystal clear. And the 3D runs so smoothly I am beginning to wonder if there's any end to ATI's greatness :)

      --
      Clever signature text goes here.
  43. Re:Fuck Capitalism by Anonymous Coward · · Score: 0

    That's the DPRK to you.

  44. Don't Underestimate nVidia's [Alleged] "Cheating". by Chasing+Amy · · Score: 5, Interesting

    > we could do a long long long analysis of why they're so successful, or we could just state the obvious.

    Or even better, the not-so-obvious.

    > They are the most successful GPU company because they make the best, highest-quality, fastest GPU's

    They're the most successful for two reasons. First, unlike 3Dfx, they focused on quick turnaround of incrementally faster processors rather than spending a long dev cycle working on very advanced technology that was too complicated to fit into a 6-month product cycle. The 3D graphics world was *starved* for more horsepower, and quick to jump on the bandwagon of whoever could deliver more faster, rather than the long-term strategy 3Dfx got mired in when their tech missed a whole dev cycle. This was an excellent strategy on nVidia's part, since 3Dfx's Rampage technology was taking far too long to pan out and forced them to release a "stopgap" line of cards that was short on features and performance, in order to try to struggle on until their mythic Rampage chipset could produce working silicon. 3Dfx poured all their investment into a product which would have been groundbreaking, but was so long to market that nVidia was running rings around them with their incremental strategies.

    Second, much like Enron, nVidia (allegedly) inflated their financial statements in a very unethical manner in order to draw in more investment due to steadily rising stock prices during the investment bubble. Honesty is punished by investors if it isn't all wine and roses; inflated financial statements draw more investment. In the case of Enron, the house of cards collapsed. In the case of nVidia, the tail wagged the dog--inflated financials drew more and more investment, which funded more and faster product cycles, which allowed nVidia to really pull ahead of 3Dfx, just as 3Dfx fell further and further behind thanks to their Rampage sinkhole. The high investment due to questionable financial statements is what allowed nVidia to fund its whirlwind snowjob, culminating in the purchase of its beaten and devalued old rival. There's been an SEC probe into these purported financial improprieties, and from everything I've seen, it looks like nVidia's creative accounting was their source of power, funding their product cycles--kind of like winning by cheating. No, *exactly* like winning by cheating...

    This demonstrates a few principles we already know from much practical experience. In computers, short-term strategies which produce small gains *now* are much more likely to be successful than long-term strategies which would pay off big, but not in the near future. IA-64 is a prime example of this--Intel's roadmaps when Itanium first shipped showed it being adopted in droves by this point in time, yet it hasn't been; if an when it succeeds, it will be because of Intel's unusually deep pockets, but meanwhile x86-64 Yamhill has been developed "just in case" AMD's Hammer architecture captures the low-end-server and mainstream desktop markets, markets which Intel had *insisted* would eventually have IA-64 trickle down to without any interim architectures. This same principle was seen in the software world, with for example every single version of Windows that was built atop DOS rather than NT.

    The second principle of success which nVidia's strategy illustrates is a financial one, illustrated well by Enron. People invest more money with companies which are already financially successful than with ones who really need the money, so that inflating the bottom line is rewarded immensely--and punishes companies which are honest, by giving fu7nding to their competitors. With Enron the bubble burst. With nVidia, the bubble carried them to the top, and funded dev cycles which neither 3Dfx nor Matrox nor for most of that period ATI could compete with. It's a gamble, and the dice rolled in nVidia's favor. That doesn't make their alleged financial improprieties right, but it makes them (if true) a *major* factor in nVidia's success.

    > models designed for gamers, for graphics designers, for businesses.

    3Dfx did the same, so nVidia is in no way unique there. In fact, high-end graphics maven Quantum3D was a 3Dfx spin-off intended by 3Dfx to be a major user of 3Dfx's highly scalable chip architectures (8-way Voodoo 2's and 16-way VSA-100's, for example, which *killed* everything else at the time for the high-end). For mainstream businesses, 3Dfx had their line of STB boards (following their STB buyout, which many see as a huge mistake, since they got into the board business instead of concentrating on just chips). And for gamers, obviously, the famous Voodoo lines. Low-end-professional 3D graphics wworkstations were the only market not really targeted, since Quantum3D boards compete in a higher-end space than Quadros did.

    > Not to mention, they support a broad range of OS' very well: Windows, Linux, MacOSX

    As did 3dfx, but 3dfx bettered nVidia in this respect by releasing a large chunk of code. nVidia has on the other hand been excruciatingly secretive with almost all code.

    > This isn't like MS where they're on top because of dirty business practices.

    Then why did there need to be an SEC probe into their financial (mis)statements? Again, if not for the funding attracted by reputedly "too optimistic" financials, nVidia could never have pulled off the quick incremental development cycles which kicked 3Dfx's ass.

    > Personally, I think it's rather idiotic of them not to support Glide in their GeForce drivers

    This is the one thing I agree with you about. Glide is rightfully dead--its limitations are well-known, and today DX and OGL are the clear choices. However, a "legacy Glide module" would have been *very* nice, as almost all older games with Glide support work much better in Glide, and some older games *only* work in Glide. This is precisely why I bought an old Quantum3D Voodoo2 X-24 dual-Voodoo2-on-a-single-card board as a secondary adapter for my gaming rig--it's the only way to have full compatibility with many older games. If nVidia were unwilling to spend their time writing it, the Open Source community would likely be glad to do it for them since many are avid gamers and fans of old classics--but nVidia refuses to release any code, even the obsolete Glide code.

    Now, let me go play a round of Turok in asskicking Glide mode, courtesy of my dual Voodoo2 card, in honor of the dead. :-)

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  45. GPU! by Konster · · Score: 3, Informative

    The article is interesting, but it has several mistakes. First of all, T-Buffer tech was introduced on the V5, and the article mistakenly stated that the V4 came prior to the V5, when they were released at the same time. These are somewhat minor quibbles, to be certain.

    If any of you remember, the purchase of STB befuddled everyone, and for good reason; STB's products were a mix of Nvidia and 3dfx chips, and OEM's had the freedom to pick and choose what they wanted to buy. Furthermore, 3dfx had great co-branding with companies such as STB, Creative Labs and Diamond (I still get all twittery when I remember waiting to get my hands on a Diamond Monster Voodoo II). In one fell swoop, 3dfx destroyed what was best about STB, and it's co-branding with other manufacturers.

    The smart money left shortly thereafter.

    The ensuing fiscal mayhem following the purchase of Gigapixel was a financial blow (coupled with late product releases) that they simply would be unable to recover from.

    Had the Voodoo 4 and 5 been released on time, they simply would have crushed the TNT 2 Ultra and put them in a much better position to pay off all that enormous debt. But, the card was late, and it had to compete against a far superior offering from Nvidia, which was the Geforce.

    And the smart money that left a long time ago was not wondering if, but when.

    So, not any single decision led to the downfall of the once dominant player, but many. Not listening to the market (we don't have 32-bit support for color in games since people don't really need it...take 16-bit or else!). Excess execute hubris such as the purchase of STB and Gigapixel and the foundering on product release dates. Trusting on name brand and uncompetitive products all eroded the company to nothing.

    In terms of Nvidia, their executive staff has always been able to seize on opportunities, and possess a remarkably clear vision of where they want their company to go in the marketplace. Their purchase of 3dfx's IP (which also included Gigapixel's IP) for only 70 million was absolutely brilliant, as was the absorption of 100 of 3dfx's top engineers ensures that Nvidia will be able to utilize all the fantastic goodies 3dfx had sitting in the R & D lab.

    It's also really great that ATI is able to mount such a good force of competition in this arena; along with maybe-will-runs such as Matrox and 3D Labs...all this competition keeps em on their toes.

    Have the Bit Boys ever gone into tape-out? Or did they soak up the former executive staff from 3dfx?

  46. OpenGL, nVidia and, 3DLabs... by kyoko21 · · Score: 1

    Hehehe, someone mentioned permedia... which of course was produced by 3dlabs. yeah... 3dlabs...

    3Dlabs in my opinion was and is still probablly in the same boat as IBM was when it was trying to market their MCA bus technology over PCI. I remember when I got my gateway back in 99 and it came with a permedia2.... man, that was smoking with cool opengl. but it was never great with quake2 due to its problems with drivers. comparable to my current tnt2 (outdated as well) it outperforms, though with my 450, it's barely pushing the limits...but it's still fun to play.

    none the less, 3dlabs had the great cards, but man they sure are pricey... but they were one of the first to support opengl 1.2 in hardware and not to mention with their better drivers for their much, much higher end cards... didn't seem like they paid too much attention to their lower end customers...people like me who had their permedia2... *sigh*

    did i mention they were also the first to put 128MB of SDRAM on their video cards? (only available for highend workstations...)

    1. Re:OpenGL, nVidia and, 3DLabs... by Anonymous Coward · · Score: 0

      Man I have a 3dlabs permedia, I will say that card rocks, its a very old card. And at school we do a lot of testing and playing around with alternative os's (os's other than linux heh) And everytime we have had a problem with our ATI Rage 128's I'd slap my permedia in there and it worked without a hitch.

    2. Re:OpenGL, nVidia and, 3DLabs... by Anonymous Coward · · Score: 0

      sure, and not to forget, that nvidia does not have the fastest 'pro' card...

      btw. i think meanwhile they are way above the 128meg limit *g*

      lets see what their next gen. is capable of!

      brgds

    3. Re:OpenGL, nVidia and, 3DLabs... by kyoko21 · · Score: 1

      Yeah, I hear ya man... that permedia card was cool... it was great for standard opengl stuff and anytime i ran any winamp 3d plugin that used real opengl it was rocking. the same plugins looked horrible when i plugged in my tnt2 card and even after updating the drivers it still blew horrible chunks.... eventually i'll have a box that i will resurrect my permedia out of its plastic static baggy tomb :-) for now though, i'm stuck with my tnt2 and quake :P

  47. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by dh003i · · Score: 2

    Ultimately, they're the biggest because they're cards are the best. I wouldn't buy an nVidia card just because their stock prices inflated.

    Stock-inflating or not, they make the best graphics cards. Not to mention, their shareholders in this case can be happy, because if they did use creative booking, it ultimately benefitted them: i.e., now they're reaping the benefits.

    As for the financial mis-statements, until we get something solid, its all conjecture and speculation. In that regard, we know Enron acted illegally, and we know that so did Global Crossings. However, the punishment is affected by the outcome: in the case of Enron and Global Crossings, thousands of employees were laid off and investers were screwed over. In the case of nVidia, investors are almost assured continually rising stock prices and the consumers are very happy.

    Not that I'm saying it would be OK if nVidia were to become a monopoly; should that happen, they're products will become inferior (like MS') due to lack of competition, and they'll undoubtely use black-ball tactics, as is a trademark of all monopolies.

    nVidia does have serious competition from ATI. But ATI would do well to start supporting Linux better. Also, ATI probably should switch to a shorter development cycle -- he who takes many small steps rather than one big step is less likely to fall on his ass. Furthermore, ATI is consistently plagued by performance problems -- ATI chips released to-date often don't perform as well as nVidia chips released 6 months ago.

    But ATI is very smart to Open-source their drivers. nVidia would do well to do that too: graphics companies don't make any money off of the "drivers" they make; just the GPU's. Also, if nVidia open-sourced their drivers, many people would offer improvements, which would make nVidia chips more stable and "faster".

  48. 2 Questions by DeadBugs · · Score: 2

    1.)Are they Hiring?
    2.)Do they have free samples?

    --
    http://www.kubuntu.org/
  49. Nah, it was the 16 bit color by Crag · · Score: 2

    The 3000 was great. It was fast and looked good, for its time. What killed 3dfx was that they didn't keep up the pace.

    John Carmack warned them (not directly) when he wrote about wanting 32bits through the entire pipe, and 64 soon after. He explained about cumulative round off errors, use of the alpha channel, and other ways in which lots of data makes sense.

    Woe be to any who do not heed the word of someone who Knows His Shit.

    1. Re:Nah, it was the 16 bit color by ergo98 · · Score: 1

      Actually, didn't Carmack actually warn them directly? I'm pretty sure that Carmack was an advisor to 3dfx. Actually, I believe he's been a technical advisor to 3dfx, ATI, and nvidia.

  50. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by thegrommit · · Score: 2

    Second, much like Enron, nVidia (allegedly) inflated their financial statements in a very unethical manner in order to draw in more investment due to steadily rising stock prices during the investment bubble.

    After the IPO, any increase in the stock price had no direct benefit to Nvidia the corporate entity - other than as leverage for possible acquisitions. Shareholders of course benefited - some of whom are employees of the company. Which brings us onto the SEC investigation.

    Then why did there need to be an SEC probe into their financial (mis)statements? Again, if not for the funding attracted by reputedly "too optimistic" financials, nVidia could never have pulled off the quick incremental development cycles which kicked 3Dfx's ass.

    The SEC investigation was triggered by material discovered during an investigation into some insider trading by a couple of engineers. As it turned out, this resulted in a restatement of earnings upwards. Here's my source.

    As for 3dfx' failure, that was as much their own doing as nvidia's. But then you'd know that if you'd read the salon article, with particular attention to Brian Hook's comments.

  51. Re:SGI's engineering team had nothing to do with i by Anonymous Coward · · Score: 1, Interesting

    If nVidia were to become the new undisputed king,

    They have been the undisputed king ever since the first Geforce card was released a couple years ago. They stay ahead by sticking to their six month product cycle and from the knowledge that if they slip up ATI is just a couple of steps behind them.

  52. Re:SGI's engineering team had nothing to do with i by TheQuantumShift · · Score: 1

    Jesus build your hotrod too?

    --

    Shift happens. Fire it up.
  53. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by Chasing+Amy · · Score: 2

    > Ultimately, they're the biggest because they're cards are the best. I wouldn't buy an nVidia card
    > just because their stock prices inflated.

    You seem to miss the point: did their incredible product cycles happen because of incredible funding gotten by cheating on financials? If so, then they created those products by cheating, and did not succeed on their merits at all. Read on below for why this is important.

    > However, the punishment is affected by the outcome: in the case of Enron and Global Crossings,
    > thousands of employees were laid off and investers were screwed over. In the case of nVidia,
    > investors are almost assured continually rising stock prices and the consumers are very happy.

    Yes, nVidia investors are ultimately happy with the outcome even if their money was invested under false pretenses, since nVidia succeeded. *However*, for every winner there are losers in the market. The best example is 3dfx shareholders, who lost the proverbial king's ransom when 3dfx collapsed--and of course Matrox and ATI investors, since Matrox in no way could keep up with nVidia's product cycles, and ATI's cards could never keep up until recently. Now, if nVidia's alleged financial cheating is true, those 3dfx investors, Matrox investors, and ATI investors, *were cheated*, since nVidia's bottom line and their financial capability to pull ahead with phenomenal development times were all based on Enron-like financial impropriety.

    We'll have a good idea whether or not this is the case when the SEC probe issues final results. But if nVidia did win through financial cheating, then they essentially "stole" money from the investors of competing companies by deflating the value of rival investments as theirs went up on false pretenses, and killed one competitor off entirely.

    That isn't to say that the financial impropriety definitely occurred--we don't know for sure until the SEC finishes its investigations. It does not, however, look like nVidia acted properly, from what I've seen so far. And that isn't to say that companies like 3dfx didn't make severe errors which nVidia rightly exploited--they did. But it is to say that, yes, if nVidia is guilty of its alleged financial improprieties, they played a key role in securing the investments which made it possible for them to carry out Herculean product development cycles--and in doing so cost the investors of rival companies hundreds of millions in losses which are unfair and due to illegal financial cheating. We'll know when the SEC has concluded its dealings. Success and crushing the competition through the fruits of illegal practices is unacceptable.

    As for whether consumers are happy--I am not. Not if a venerable, though prodigal, company was destroyed by unethical business practices as much as or more than its own mistakes. Not if, were it not for "creative accounting," nVidia were unable to keep up its incremental product cycles and its rival were finally able to release Rampage, a product in development since the days of the Voodoo 2 which reputedly may have revolutionized the experience for all of us. When companies get ahead by cheating, and kill their rivals through unethical financial manipulations, consumers lose out. nVidia has been feeding us incremental change ever since the original GeForce. 3dfx's Rampage was supposed to provide a paradigm shift, and if not for nVidia's financial manipulations (if they are true--they may not be), it was to be brought to market before now. We know they had working alpha silicon when they closed their doors--the question is, did they close their doors because they couldn't keep up due to nVidia's alleged financial cheating? If so, consumers benefitted in the short run, and lost out in the long run.

    There are many questions which remain. Is nVidia innocent of the charges the SEC is investigating? We'll find the likely answer as soon as the SEC is ready to announce findings. Would 3dfx have failed, if not for nVidia's incredible (illegally funded???) product cycles? We'll never know, but my money's on "no". Would Matrox have (temporarily?)abandoned their foray into the world of 3D gaming so readily if not for those well-funded nVidia product cycles? It's debatable--they couldn't keep up with 3dfx and nVidia in speed, but they had the 3D visual quality crown. Would ATI be more profitable in the 3D performance market? Who knows. Could 3dfx have revolutionized 3D gaming with its long-in-development Rampage? Very possibly--it was about a year from final silicon, so if nVidia did raise money for product cycles (and thereby put pressure on 3dfx and other competitors) through illegal means, 3dfx would definitely have been in much better financial shape.

    We'll just never know what might have been. All we can know is that the 3D graphics card world changed dramatically across the span of a couple of years. *If* the SEC concludes that nVidia raised investment funds by inflating their financials, then it's a foregone conclusion that that played a *huge* role. It (if true) definitely provided short-twerm benefits to gamers, and likely robbed them of the long-term gains of Rampage technology, and definitely cost every investor in one of its rivals money.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  54. Ever noticed.... by eb4x · · Score: 1

    that 3dfx stopped supplying 3rd parties with their chips, and started producing their own voodoo cards just before they went bankrupt?

    And when they stopped providing chips to the 3rd parties, well... I figure 3rd parties would get kinda upset.

    So, just as 3dfx started shipping their own cards. nVidia appeared out of nowhere, with these amazing chips. Supplying it to the 3rd parties.

    Notice that nVidia have yet to start producing their own cards, and stop supplying 3rd parties.

    Why so? I don't know. I'm just provoking thoughts here. Speculating if you will. But I have a feeling the buissness can be rotten, and "backstabbing" big 3rd parties doesn't always come cheap.

    1. Re:Ever noticed.... by ergo98 · · Score: 1

      I doubt it is backstabbing, so much as being presented to the customer as many choices by many companies can be much more appealing than being presented as one choice. i.e. If a store sells three variants of ATI cards (all made by ATI), and 30 nvidia based cards all by different companies, filling the shelves, there's a very good chance that the customer will go home with an nvidia based card. On top of that nvidia gets to double up all their advertisements with ads from the board makers themselves (Diamond, as a board maker, was extremely prolific and very well known. I owned several of their boards over the years). I rue the day that someone at nvidia gets greedy and decides that they should make the boards in-house, because that will be the omen of the end of nvidia.

  55. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by afantee · · Score: 1

    > Second, much like Enron, nVidia (allegedly) inflated their financial statements in a very unethical manner in order to draw in more investment due to steadily rising stock prices during the investment bubble. FYI, nVidia have come out of the SEC probe with better than clean results - the re-statements for the last 3 years leads to $1.3 mln INCREASE in net incomes. In any case, you are not being fair to even mention Enron. What's a few million dollars to a multi-billion dollar company that has made enormous contribution to the graphics industry and managed to grow 4,000% since 1999 - they don't need to resort to any accounting trick.

  56. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by Chasing+Amy · · Score: 2

    > After the IPO, any increase in the stock price had no direct benefit to Nvidia the corporate entity

    A standard line, but not at all true. Ignoring the issuance of outstanding shares (I don't know offhand if nVidia ever issued significant numbers of outstanding shares in that period), there are several factors to consider. Inflated financials can get a corporate entity much greater lines of credit, much better relations with and leverage with third-party entities (important when you make chips which card companies decide whether to buy), attract many of the best employees, and I could go on for a while. Were it not for benefits, no companies would ever misrepresent their finances.

    > The SEC investigation was triggered by material discovered during an investigation into some insider trading

    Yes, it was. And as the article linked in this story, and many others, note, the SEC probe isn't limited to insider trading by a few, but questions whether the company intentionally misstated its financial position. Your Yahoo link is a quickie which only details one of the purported problems. You ought to watch "Your World with Neil Cavuto" each day to keep up with the haps in the securities world. :-)

    > As for 3dfx' failure, that was as much their own doing as nvidia's.

    I never said it wasn't--3dfx missed a whole development cycle, and that was their own fault. They focused too many reasources on their long-term Rampage solution, to adequately keep up with real-world pressures from competitors--which is their own fault entirely, *unless* nVidia really did engage in financial improprieties which affected the outcome of the "3D wars."

    > But then you'd know that if you'd read the salon article

    I read it, and it didn't tell me anything people interested in the subject haven't known for months in the case of the nVidia allegations, or years in the case of the video card history. Personally, I found the article unremarkable. There are many much better and more in-depth articles on video card history scattered about the enthusiast sites, since the Salon article is meant for a fairly general audience.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  57. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by dh003i · · Score: 2

    You have good points, though I think these companies would have failed anyways. The model of long update cycles just doesn't work in an industry where new games bring previously "excellent" graphics cards to their knees as a matter of course. nVidia's 6-month cycle was and is impressive, but nothing "herculean". They don't release revolutionized cards every 6 months -- they release incrementally improved versions every 6 months. For example, consider the GeForce 2, GeForce 3, and GeForce 4. The GF4 isn't worth the cost of upgrading over the GF3; but its definately a big improvement over the GF2. Similarly with the GF3 to the GF2.

    Not only that, but nVidia continues to maintain their fast update cycles, even though competition is not very sturdy.

    Should nVidia be found guilty of foul business practices, I would hope that nothing would be done which would hinder nVidia's great fast update process and superior products.

    Also, I think your view that nVidia's success was the reason why other GPU companies failed is rather 19th century (i.e., zero sum game) economics. The stockholdes who invested in nVidia because of "colorful accounting", if they hadn't invested in nVidia, would they have invested in dead-end prospects like 3dfx, which was continually delaying the release of new products?

    The truth is, 3dfx died because they made the gamer wait to long for their newest products. Telling consumers, "our latest greatest revolutionary GPU will be delayed another 6 months," again and again is a great way to piss of consumers, and not a good business model.

    You read the article. 3dfx made a series of abysmally poor business choices.

    The only thing to mourn in 3dfx's passing is that the company acquiring it, nVidia, doesn't see the wisdom in catering to current GeForce-owners and making GeForce drivers so that it works with older Glide-only games.

    This is surely a weak-point in nVidia, and may be a key point for competitors. Many gamers are not much impressed by the latest and greatest graphics, but poor gameplay. I haven't bought a new game in over a year precisely because nothing on the market now is more fun to play than the games I already own (which include Janes USAF, the Descent series, the Tomb Raider series, Prince of Persia, Thief, the Descent Freespace series, and Magic Carpet). Most of these games are old, but quite frankly, there's nothing that matches them in gameplay on the market. The only doom-like game I ever liked was Wolfenstein, and everything else has been a clone of that. Sorry, but this whole Quake/Unreal/Halflife thing just doesn't impress me much: lots of blood being spilled and typical macho-voices from fake-looking aliens isn't my idea of a good time.

    Games like Prince of Persia and Magic Carpet are still fun, despite vastly inferior (and even -- gasp -- 2D graphics) are still fun. Nothing on the market today comes close to the mystique of the Tomb Raider series (despite many a crack at this series, I think its popular because people like exploring ancient stuff and the scenery, not b/c of LC's "assets"). Tomb Raider is to the gaming world as Indiana Jones is to the moview world. Also, having a woman as the center of focus is a refreshing change from the typical macho-ism in the doom-like games.

    Finally, I have yet to encounter a game that's anywhere near Descent 1, 2, or 3 in terms of the freedom it offers you, and the great multiplayer fun. Nor would I likely be receptive to anything (unless it comes from Interplay/Outrage) trying to mimic that. Because Descent was so unique, anything like it seems like a cheap rip off (sorry games like Terracide and Forsaken [which only sold because of the near-naked chick on the cover] come to mind).

    I own all of these games, and I think its only fair to ask that graphics companies releasing new GPU's at least ensure their GPU's perform as well on these older games as older GPU's. Its freakin' outrageous that a Voodoo 2 or 3 outperforms a GeForce 2 in Descent 3 and Descent 2.

  58. Gamers not loyal to companies, but by dh003i · · Score: 2, Insightful

    Gamers are not loyal at all to graphics companies, whether it be nVidia, 3dfx, or ATI.

    However, gamers ARE very loyal to games they love. As I said in an earlier post, I'm loyal to some of my beloved games like Descent 1 - 3 and Tombraider 1 - 5. So loyal, in fact, that I won't buy graphicsc cards which don't work well with these games.

    Graphics card companies would be wise to recognize that gamers are more than simply graphics-freaks always hopping on the latest eye-candy game. This is partly because you fall in love with games just like with cars, and partly because of gameplay. It seems like most games that come out just plain suck. So diamonds in the rough like Descent or Tomb Raider (or to some people with poor taste, Doom-like games) are highly revered.

  59. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by Chasing+Amy · · Score: 2

    >FYI, nVidia have come out of the SEC probe with better than clean results

    Not as far as I can tell; the probe seems to be ongoing even at this point. A Google search presents no articles about any official SEC findings as of yet--moreover, the SEC itself has a nice website at http://www.sec.gov/ which includes news of its business. On that website I can't find any mention of the SEC having closed its investigation or released any findings.

    > the re-statements for the last 3 years leads to $1.3 mln INCREASE in net incomes

    What you and another poster point to is based entirely on nVidia's own press releases up to this point. If you were a company under investigation for financial misstatements, and the SEC found some minor accounting errors in your favor, wouldn't you too release that information? I think so. It doesn't mean that there aren't other financial issues being investigated by the SEC--ones with negative implications--particularly since I can find no mention anywhere of the SEC having closed the books on the nVidia investigation.

    Furthermore, I watch the financial news and have as recently I believe as last week heard mention of nVidia's SEC probe. I may be mistaken, but I believe I have. However, the analyst did state, to be fair, that he thought nothing important would come of the investigation, and still has a "buy recommendation" on nVidia.

    There's no denying that nVidia is a powerful, financially stable company, which is currently *the* 3D powerhouse. The question is, how did that come to pass? Were there any financial impropriteies which played a role in the company's ascension? The SEC investigation should tell us fairly conclusively, when it concludes.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  60. Two words saved this company from oblivion... by Anonymous Coward · · Score: 1, Insightful

    Apple Computer.

  61. You couldn't be more wrong. by SageMadHatter · · Score: 3, Interesting

    This is not ment as a flame, but a correction.

    They're the most successful for two reasons. First, unlike 3Dfx, they focused on quick turnaround of incrementally faster processors rather than spending a long dev cycle working on very advanced technology that was too complicated to fit into a 6-month product cycle

    Actually, it was the exact opposite of this. nVidia never produced a video card that was faster than one of 3dfx's top model while they were still in business. In matter of fact, it was the technology in the early nVidia video cards that were driving their sales. Check out tom's hardware archive and read through the articles of the past and you will see that the benchmarks show 3dfx clearly winning the frame-rate race, but it was nVidia's 3D image quality that was coming on top each time. It was only when 3dfx went for an entire year without ever coming out with a new chipset, did nVidia finally catched up in speed.

    The second principle of success which nVidia's strategy illustrates is a financial one, illustrated well by Enron. People invest more money with companies which are already financially successful than with ones who really need the money, so that inflating the bottom line is rewarded immensely--and punishes companies which are honest, by giving fu7nding to their competitors.

    If you are talking about the whole SEC thing, that was a recent occurance that began at the start of last year. There was inside trading going on and that was what the investigation was about. However, in the beginning nVdida was a privately funded company. They went public AFTER 3dfx went bankrupt. Shadey handling of money had hardly anything to do with their triumph over 3dfx.

    As did 3dfx, but 3dfx bettered nVidia in this respect by releasing a large chunk of code. nVidia has on the other hand been excruciatingly secretive with almost all code.

    Quiet the opposite, nvidia has created a site to drive development of 3D software http://developer.nvidia.com/ They encourage open source and try to get the entire community in helping establish and designing standards. Which brings us to the last point...

    Glide support work much better in Glide

    Glide is the farthest thing you can get from programming standards. I cringe everytime someone spews the statement "Glide is better." Do you honestly have an understanding of what a proprietary API is? Glide works fast on a 3dfx card, because it's the "language" that voodoo "speaks". It's like running a windows application through an emulator on a Mac and whining that the G4 architecture isn't as good as x86 because it doesn't run as fast as on a native machine.

    nVidia is a good company. They come this far through the work and sweat of a very talented group of designers and programmers. Don't try to smear that with the shadey business practices of certain individuals that unfortounetly worked at the company.

    1. Re:You couldn't be more wrong. by Chasing+Amy · · Score: 2

      > Actually, it was the exact opposite of this. nVidia never produced a video card that was faster than
      > one of 3dfx's top model while they were still in business.

      That's not exactly what I said--I said that nVidia released incrementally faster graphics processors with quicker turnarounds. Incrementally faster than their last releases, not 3dfx's. However, yes, nVidia did release one product line which was faster than the equivalent 3dfx product while 3dfx was still alive--the GeForce series. But before that the TNT2 Ultra was a real contender for the people willing to spend that kind of cash, beating out the Voodoo 3 except of course in Glide games.

      > If you are talking about the whole SEC thing, that was a recent occurance that began at the start of last year.

      They are investigating earlier occurrences than the insider trading which precipitated the investigation. The probe, as far as I can tell, goes back to 1999.

      > There was inside trading going on and that was what the investigation was about.

      Information found during that investigation has started an SEC probe into other financial matters. I can find no mention either on the SEC site or anywhere else that that investigation has closed, although the insider trading issue has already been dealt with.

      > However, in the beginning nVdida was a privately funded company.

      Yes, they were, much as Matrox.

      > They went public AFTER 3dfx went bankrupt.

      No, they went public long before that, which is where they got the money to buy 3dfx--though they had enough money to buy 3dfx several times over, since 3dfx's finances were so poor by then. You're probably thinking of the big spike in nVidia stock after the Xbox contract was won.

      > Quiet the opposite, nvidia has created a site to drive development of 3D software

      I was talking about *source code*. 3dfx released huge chunks of their driver source code to the public. nVidia has never done so--their drivers are very closed.

      >> Glide support work much better in Glide
      >
      > Glide is the farthest thing you can get from programming standards. I cringe everytime someone
      > spews the statement "Glide is better."

      Sorry, but do you have problems with literacy? Where did I say anything about Glide being better than anything else? Nowhere. Quoting that whole statement, instead of that contorted snippet, and here's what I said: "almost all older games with Glide support work much better in Glide, and some older games *only* work in Glide." I am *clearly* talking about legacy support for Glide games, which nVidia will not provide--nor will they release the Glide code they now own so that open-source folks could write Glide support modules for their drivers. At any rate, yes, there are *many* older games that run best in Glide mode, or that *only* run under Glide, or only under either Glide or a really ugly un-accelerated software renderer. This is why I said a Glide support module would be good.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
  62. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by beamz · · Score: 2

    >> the re-statements for the last 3 years leads to $1.3 mln INCREASE in net incomes

    >What you and another poster point to is based entirely on nVidia's own press releases up to this point. If you were a company under investigation for financial misstatements, and the SEC found some minor accounting errors in your favor, wouldn't you too release that information? I think so.

    I think not. As you can see, people find out the truth whether you like it or not. Releasing false information or misleading investors gets you into MORE trouble not LESS. Yeah yeah yeah, accounting is shading but again, that's why so many companies have restated their earnings and reported losses, not gains.

    Stop slinging the FUD. Like someone else said, you can't compare them to Enron. Wake up. Also they do develop a superior product, had a good strategy and I'm sure there is a lot of room to read behind the lines but I'm sure you would piss on 3dfx if they were still king as well so your comments don't surprise me.

    Call it for what it is.

  63. They forgotten ... by gotak · · Score: 1

    The fact that Nvidia driver releases seems to give extra performance everytime.

    Now I have a question about that. Sure your initial divers might be a bit rushed and you might optimize more as you write newer versions maybe add new features. But i can't help but wonder if the drivers were part of the plan?

    Think about it... Nvidia is the only big graphic firm not the have open source drivers. ATI doesn't have open source but they let you have the docs. And Matrox's drivers been open sourced for a while. What gives? Because they are afraid of info getting out? What info?

    Did they use IP from another company without lience? Or did they write drivers that are slower on purpose?

    Sounds crazy eh? Like those people who thinks up all those conspiracy theories. But think about it.. if you wanted to built a reputation with gamers.. the best is to make the best chip. But gamers live for the upgrades. And the dry spells between new products what do you do? Umm how about a few cycle wasters in the driver so now you can release newer verions of drivers with "improvements" in speed. Now with a few more fps people feel like a million bucks and cheer the Nvidia name. How easy is that?

    The idea does sound crazy but it's possible. Clearly the frame rates were possible as we see from Nvidia's drivers delivering higher frame rates. The actual max fps is limited by hardware. Ati did the deed with the drivers that forced lower quality to improve quake3 benchmarks. So in theory at least nvidia could well have designed a upgrade path for it's drivers.

    As another pesudo fact lets look at what happen to the drivers after 3dfx bite the dust. They stop giving out more that much improvments. You can say well nvidia had all that time to improve the code base so they have hit the ceilling. Sure for parts of the code. But we are talking new generation of different chipsets. And i am assuming that speed critical parts of the drivers are done in assembly.. so with the architecture changes in the system chipset and the CPU (such as AMD's new hardware prefetch) these speed critical parts should need rewriting for max performance.

    AS such my long written piece here is just speculation. So don't start flaming me but lets talk about this in a civil way ok?

    1. Re:They forgotten ... by antistuff · · Score: 1

      The rumor that I heard goes that they licensed some tech from a company who is probobly SGI and can't relsease the specs because of this. The fact that they make their own linux drivers because they can't hand out the specs is somthing to really commend them on.

  64. What about Rendition? by zoid.com · · Score: 1

    I guess they forgot about the original leader in the 3D arena for consumer priced cards. Rendition really made some nice cards in their days. I guess 3DFX did to rendition what nVidia did to 3DFX. Well, it good we have Matrox and 3DLabs with something in the works to keep everyone in check.

    1. Re:What about Rendition? by BagOBones · · Score: 1

      I had a Rendition chip.. And other than vQuake and Tomb Raider there wasn't much it was good for. At the time the Voodoo chip set was soon much more powerful that quickly eclipsed the Rendition chip set and Rendition was quickly forgotten.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  65. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by Chasing+Amy · · Score: 2

    > Like someone else said, you can't compare them to Enron.

    *Everyone* mentions Enron now when there are allegations of corporate financial impropriety, much the same as any political scandal is a {something}gate (like "Travelgate" or such), even if it's minor in comparison. In fact, the second of the Salon articles linked in the story mentions Enron as well.

    I did nothing in making my comments that financial analysts everywhere haven't already done. *Every* time I hear nVidia mentioned on the financial news, I hear phrases like "allegations of Enron-like financial misstatements" or "the SEC probe into possible problems brings up shades of the Enron scandal and recent financial readjustments by Big Blue," etc. No one ever claimed that nVidia's *alleged* wrongdoing was near the same magnitude as that of Enron--however, Enron always gets mentioned because they're the extreme case of what the SEC is trying to determine about nVidia--and several other companies, to be fair.

    Rereading my original post, there should probably be a few more "allegedly's" and "if true's" even though there are a few in there, but other than that it reads exactly as it should. If financial analysts are going to use the term Enron regarding the SEC probe of nVidia, then I see no problem with my using it. Go do a quick Google search for "nvidia" "enron" "sec" and you'll find a lot of articles which do the *same* thing.

    Now, as I said, to be fair the analysts are predicting that the SEC investigation will end with no major sanctions, and many analysts still have a "buy recommendation" on nVidia. But there are questions, there is an investigation, and there is plenty of room to ask whether part of nVidia's success may have been due to the "Enron-like financial statements" which I hear business news commentators say the allegations involve. I hear them use such terms, so I will too.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  66. Not only that but... by Kashif+Shaikh · · Score: 1

    3Dfx lost the horse race to Nvidia for a number of reasons. For instance they never developed a card that had more features _and_ was faster. They stuck to their old tech like glue.

    For instance, does anyone remember the Voodoo Rush? I had one of those...spent gobs of money on it only to find it slower. It had a 2D daughter card on it, where it could switch between 2D mode and 3D mode. The biggest problem with this card(aside from the fact it was about 25% slower) is that it needed special Glide support. Existing glide games did not work! These special patches took an eternity to arrive on some games.

    After this horrible mistake, 3Dfx begins work on the Banshee. This was nothing new, except that it provided an integrated 2D/3D core + more mem(this higher rez. playin'). It still had all the same dismal features(256x256 textures, 16-bit color,etc.).

    Finally 3Dfx releases the Voodoo Graphics 3000....it was the same old SHIT, just faster and more mem(it had motion blur + AA though). It didn't have any new features that nvidia had(32-bit color, good 2d-core, excellent drivers, fast cards released every 6 months, GPU).

    This was the point where I felt that Voodoo Graphics was really dying, and that 3Dfx were just resting on their ass with old tech. Yes they had AA + motion blur + 22-bit-effective coloring crap, but they couldn't keep up with Nvidia in terms of features & speed.

    Voodoo Graphics 3000 should have been the successor to the original Voodoo Graphics. The Rush and Banshee were very, very bad products. Then 3dfx could have released Rampage on-time that could challenge Nvidia offerings fairly.

    k2

    1. Re:Not only that but... by Darren+Winsper · · Score: 1

      Err...not only did you forget the Voodoo2 and get the name of the Voodoo3 wrong, you don't even know the feature sets of the appropriate cards.

      The Voodoo3 was pretty much a Banshee with an extra TMU and a faster clock. The T-buffer didn't arrive until the Voodoo5.

    2. Re:Not only that but... by Kashif+Shaikh · · Score: 1

      Ouch thanks for reminding me...memory is gettin' rusty...shows how many voodoo cards and lack of differentiation....

    3. Re:Not only that but... by Darren+Winsper · · Score: 1

      Actually, the Voodoo2 was a considerable improvement over the Voodoo1. 3dfx then ran into trouble because they were designing Rampage as the successor to the Voodoo2 but it suffered from creeping featurism. When NVIDIA started to overtake them, they started releasing stop-gaps aka the Voodoo3-5.

      The sad part is Rampage was nearly ready when 3dfx went under. There are even screenshots of it playing Quake3.

    4. Re:Not only that but... by Kashif+Shaikh · · Score: 1

      Yeah that Voodoo2 with its extra TMU, extra memory, and the option to run a second card doubled the fillrate.

      I've always admired 3dfx's scalable architecture...only if they had the right features at the right time. But even then, their scalable architecture only improved fillrate and not triangle throughput...

  67. 3dfx lost it by itself... by kinko · · Score: 2, Interesting

    I used to work demoing Creative hardware, and one thing still sticks in my mind. 3dfx decided to stop "just" making chips and started making their own boards (starting with voodoo3). I think this was utter lunacy, as they had no existing retail infrastructure.

    Creative and Diamond both had (and have) very large distribution networks etc, and when they were told they were getting no more 3dfx chips they both turned to Nvidia in a big hurry. And the rest is history...

    I'd never heard of nvidia until that all happened!

  68. Acceleration by Animats · · Score: 2
    First, NVidia didn't introduce geometry acceleration on PCs; they just had the first low-end card. The high end guys (3D Labs, Evans and Sutherland, etc.) were edgeing down into gamer territory, but didn't quite get there soon enough. The low end of the 3DLabs line and the high end of the NVidia line have been roughly comparable for a few years now.

    Second, there is no real NVidia "high end"; the Quadro and GEForce lines are the same silicon. GEForce boards are crippled by a jumper on the board, which is read by the driver and turns off some features.

    Third, the NForce isn't a spinoff of the XBox. The NForce is a GeForce 2 plus an Ethernet controller, sound generator, etc. The XBox GPU is comparable to the GEForce 3, with the pixel shaders and such that the GEForce 2 doesn't have.

  69. bullshit by Anonymous Coward · · Score: 0

    ATSS

  70. Matrox Rules 2D by krmt · · Score: 2

    In my experience, if you don't need very good 3d, you can't beat Matrox. Their 2d is absolutely stunning. They're far from really competing in the 3d realm, but their 2d simply can not be matched by either NVidia or ATI. Clean as a whistle.

    If 3d is not important, and you stare at the monitor a lot, like at work, investing in a Matrox card is very worthwhile.

    --

    "I may not have morals, but I have standards."

  71. Re:Salon.com's review of nVidia, 3Dfx, and MS stan by Retron · · Score: 1

    nVidia's NV1 wasn't their first product It was indeed their first product - it was the main chip on the long-forgotten Diamond Edge 3D card, which as you say had an audio chip onboard. It cost an arm and a leg back in 1995 and was the only way to play Virtua Fighter PC (yes, Sega had an agreement with Diamond that they would port their Sega Saturn games to the Edge - you could even plug Saturn controllers into the Edge for that console experience). The plan fell apart when Sega decided they could run Virtua Fighter entirely in software - they managed to find a loophole in their contract with Diamond, which left the Egde without a 'killer app'. What a waste of £300 if you brought one when they first came out.....

  72. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by afantee · · Score: 1

    > I did nothing in making my comments that financial analysts everywhere haven't already done. *Every* time I hear nVidia mentioned on the financial news, I hear phrases like "allegations of Enron-like financial misstatements" or "the SEC probe into possible problems brings up shades of the Enron scandal and recent financial readjustments by Big Blue," etc.

    We all know how the media loves to spread FUD, and you obviously are no better.

    In fact, in the case of nVidia, all Ianalysts appear to agree that the issue is benign but could be blown out of proportion in the wake of Enron scandal, while your statement

    "Second, much like Enron, nVidia (allegedly) inflated their financial statements in a very unethical manner in order to draw in more investment due to steadily rising stock prices during the investment bubble. Honesty is punished by investors if it isn't all wine and roses; inflated financial statements draw more investment. In the case of Enron, the house of cards collapsed. In the case of nVidia, the tail wagged the dog--inflated financials drew more and more investment, which funded more and faster product cycles, which allowed nVidia to really pull ahead of 3Dfx, just as 3Dfx fell further and further behind thanks to their Rampage sinkhole. The high investment due to questionable financial statements is what allowed nVidia to fund its whirlwind snowjob, culminating in the purchase of its beaten and devalued old rival. There's been an SEC probe into these purported financial improprieties, and from everything I've seen, it looks like nVidia's creative accounting was their source of power, funding their product cycles--kind of like winning by cheating. No, *exactly* like winning by cheating..."

    draws a clear parallel between the two cases.

  73. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by thegrommit · · Score: 1

    Inflated financials

    Interesting how you're ignoring the fact that they adjusted their net income upwards to the benefit of $1.3 million over three years. link and another

    Enjoy your game of turok, and I hope you get over your bitterness at TDFX death soon.

  74. Universal Drivers. Re:Why Nvidia's on top by Forge · · Score: 2

    NVIDIA Dose compatibility in the graphics hardware. This means that the driver software for you TNT Will allso run your TNT2 and many (If not all) of the newer chips.

    What this transelates to is much lower overhead for them. I.e. Other chip vendors must write whole new drivers for each chipset/OS combination and for OSs that havn't got vendor support (hardware vendors) the OS vendor must do all that work.

    This means that NVIDIA spends less money to achive adequet performance on all the diferent OS/chip combinations.

    I.e. All the Linux drivers for NVIDIA are on a single page at the NVidia site.

    --
    --= Isn't it surprising how badly I spell ?
  75. Not a bad article - only one bugaboo (typo) by UnknownSoldier · · Score: 2
    http://www.salon.com/tech/feature/2002/05/16/nvidi a2/index1.html
    Those features, with names like "stencil," "destination alpha," "full-time multitexture"


    Not sure why the author used the adjective "full-time" because it doesn't mean aything. Maybe he meant single-pass to distinguish from multi-pass techniques.

    You can read more about multitexturing here at http://www.web3d.org/TaskGroups/x3d/quadramix/mult itexture.htm

  76. Creative Technology Acquires 3DLabs. Watch out! by kyoko21 · · Score: 1

    Interesting side note, Creative Technologies (makers of SoundBlaster) acquired 3DLabs for $37 million cash and $6.3 million in stock. Press release can be found here.

  77. Creative Technology Acquries 3DLabs (2) by kyoko21 · · Score: 1

    Interestingly enough, guess who is doing the propsals and design work for OpenGL 2.0? 3DLabs!

  78. Re:SGI's engineering team had nothing to do with i by groberts65 · · Score: 1

    You hit the nail on the head re: nVidia's success - SGI. nVidia's success is actually a result of taking the best characteristics of Sun and SGI and leaving the worst behind.

    Sun knew how to develop good quality products with features that customers wanted and used with the exception of 3D h/w and s/w.

    SGI knew how to develop high performance 3D h/w and s/w, but often at the cost of quality. And many products were often delayed for years because they were overloaded with features which 90% of software vendors and end users would never use (e.g. O2). Not to mention that SGI's engineers were notorious for abandoning products after v1.0 in order to go work on the "next cool thing" and leaving many products released but unfinished (e.g. Optimizer). And I'm not sure that /. has enough disk space to discuss how Microsoft took advantage of SGI's weakened condition to sabotage OpenGL w/ the boondoggle that was Fahrenheit.

    nVidia was borne largely from Sun but didn't become successful until they shamelessly purged SGI of it's engineering talent. They blended the best aspects of Sun's solid product development process w/ SGI's technical expertise and dominated an industry quicker than anyone thought would be possible.

  79. nVidia succeeded because of what they DIDNT do.... by Bowie+J.+Poag · · Score: 2



    Its not that nVidia is doing anything special -- They're simply doing what a good company SHOULD do. Support their products, make them accessable to developers and end-users alike, and dont insult the intelligence of your buyers by charging an arm and a leg for what basically amounts to gingerbread.

    Anyone who buys an ATI card these days is insane. Youre giving money to a company that has systematically ignored the Linux community, even to the point of threatening their own employees should they choose to cooperate with open-source developers in their free time.

    Its not what nVidia is doing right..its what everyone else is doing wrong. Alienating their customer base, failing to provide comprehensive support for end-users and developers alike, and artificially inflating prices on useless, infrequently used features. Every single card manufacturer is guilty of at LEAST one of those things.....except nVidia.

    --
    Bowie J. Poag

  80. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by The_Lightman · · Score: 1

    Lemme guess, you buyed nvda @65 and now you're pissed off because you're losing almost 50% ;) Btw, quick question ... are you an ATI employee ? ;) Chill down, it's way better for your heart ...

  81. Nvidia, an evil company by Ilgaz · · Score: 1

    I have 3dfx voodoo 3000 AGP here (yea, bitch about AGP now) and we HAVE NO DRIVER FOR WINDOWS XP here. I don't care what Linux has or Opensource, this is windows, when DX 9 ships, we are fucked.

    Nvidia bought 3dfx for their blueprints including drivers... So, I guess 3dfx didn't suck that much.

    I also heard they have BURNED the 3dfx cards in 3dfx company stocks when they bought it.

    Nvidia... Maybe 3dfx was founded by the people who got fired from SGI but they were never that evil.

    I use 3dfx Amigamerlin Drivers now on XP, yes, just tweaked stuff and I get NT STOP errors all the time. Danke Schön Nvidia nazi assholes.

    The posters made me post this stuff about 3dfx, I know story had nothing about 3dfx at all...

    BTW, those "Nvidiots" as said on usenet as far as I saw, did you know, we thought at 1987 that Amiga was unbreakable?

    Sorry for this "flamebait", I just don't feel right about people partying about 3dfx'es death. We, their users are living REAL problems right now.

  82. Re:Don't Underestimate nVidia's [Alleged] "Cheatin by Chasing+Amy · · Score: 2

    > Btw, quick question ... are you an ATI employee ?

    Heehee, no. I'm just disappointed that the graphics card industry seems to have stagnated a bit in the wake of "The Age of nVidia." When I look back at all the choices and competing architectures there used to be, and then I look at what exists at the moment, I have to say--hmmm, what might have been?

    I mean, remember the days when the Rage 128, Voodoo 3, TNT2, and G400MAX, were all vying for the right compromises between speed and visual quality, and together with a few smaller players like the original Kyro, were providing a broad spectrum of choices? Wow, those were the days.

    Today, however, the only real choices are which GeForce or which Radeon to buy. Sure, there are still small fish like Kyro II, but let's be realistic--there are only 2 primary choices right now if you want high-performance 3D graphics, half as many as there once were. I used to read the card reviews excitedly--today, why bother? Just buy the latest GeForce or the latest Rdeon and you're set. How *boring*.

    I guess I lament the days when heated debates went on about whether Matrox's visual quality and EMBM were worth a framerate hit, or whether Voodoo's blazing speed was worth running in 16-bit ("24-bit postfiltered"), or whether ATI's great 32-bit quality was worth their buggy drivers, or whether nVidia's "jack-of-all-trades-master-of-none approach really gave the best of everything. People could be passionate about their choices, and deliberate carefully before investing in a new card. Today, well, I don't see that same passion on the hardware sites.

    Me, I miss that raucous world of a few years back. I really think the pace of innovation in the business has slowed because of 3dfx's death and Matrox's pullback from performance 3D. I also deeply dislike some of nVidia's tactics following the 3dfx buyout, such as not only immediately dropping all support for 3dfx cards, but not releasing any more of 3dfx's driver code so that the community could support their own cards, and especially for refusing Microsoft's offer to write WindowsXP drivers for 3dfx cards since tyhere was a huge installed base of Voodoo 3, 4, and 5. That shows a real lack of respect for customers, who would have said "Wow, nVidia is so great, when my 3dfx card becomes obsolete I'll buy nVidia all the way!" if nV had taken any of those 3 courses. Instead, nVidia said, "not only are we not supporting legacy 3dfx products [which is understandable], we're also not letting any more of the 3dfx driver code go public, nor will we let Microsoft use it to let 3dfx card owners have XP-certified drivers." Bah. What a shitty corporate attitude. So, there are a lot of unhappy 3dfx card owners out there who feel nVidia was very unsportsmanlike and deliberately shafted them by not even letting 3rd parties who'd write drivers for free have any more 3dfx code.

    Now, just so no one gets the wrong idea, I went from a crappy Diamond SiS-based video card to ATI cards, and never owned a new 3dfx card at all, so I was never a 3dfx partisan. Earlier this year I bought a used Quantum3D Obsidian2 X-24 dual Voodoo 2 (on a single card) card, strictly to be able to play older Glide games. That's my first and only 3Dfx card, and I bought it already knowing about nVidia's stupid choices. So, I'm in no way biased toward 3dfx.

    I just hope Matrox's Parhelia really turns out to be competitive with offerings out at the time by nVidia and ATI, to bring some of that real competition back to an industry which seems to be lagging. And whether lagging or not, it's definitely boring compared to what it used to be in the good-old-days of 4-way competition.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  83. OpenGL 2.0, Oxygen...bye bye 3DLabs by lugonn · · Score: 1
    NVidia cards are nice. But they don't provide info to people who want to develop Linux drivers. ATI and 3Dlabs do. So I don't think I'll ever buy a NVidia card.

    I have a GVX1(home) and a RadeonVE(work) and they are fantastic! And I've found Linux drivers for both cards!

    Plus, 3DLabs has been working on OpenGL 2.0 to make it better than Direct3D. They also made the first 3D card for a PC that supported texture mapping and geometry acceleration so SoftImage would be worth a shit on a PC.

    To bad that they got bought by Creative. Let's hope that corporate Japan doesn't kill the only truly revolutionary 3D maker's R&D.

  84. technical errors by bcaulf · · Score: 1
    This article had some technical errors that should have been caught before publication. Indeed I'd question the qualification of the author Daniel Turner to write about this subject if he made these mistakes in the first place:
    • "Quadratic texture maps"
      There is no such thing. The author repeatedly used this term when he was trying to talk about quadratic surfaces.
    • "The rigs ... [cost] upward of $6,000 ..."
      You really cannot spend $6000 on a gaming PC unless you are just pointlessly spending money on parts with no relationship to performance. I don't know where this number came from. A very fast gaming PC costs about $2000.
    • "...Nvidia is targeting the professional 3D workstation market with its Quadro line of chipsets. These go into the monster boxes that render 3D scenes more complex and lifelike than is possible on a mere mortal's machine."
      A Quadro 4 is extremely similar to a GeForce 4. That's sort of the point. NVidia leverages its enormous consumer level product development budget to create products that can also succeed in the higher-margin but much smaller workstation market. Workstation graphics are no longer more complex than consumer level graphics.

    I also found it annoying that the author never clarified some of the basic performance characteristics of a 3D graphics system. Words like resolution and fill rate were not used. Frames per second were mentioned, but counting FPS only makes sense in the context of a particular resolution.

    I also would have liked to see some kind of characterization of the performance changes over the years covered by the story. Non-computer-geeks don't understand the rapidity of change in silicon. From the software renderers of 1993 to the Geforce 3/4 cards, we have gone from less than one million texels per second to one billion texels per second. Each product generation often doubles the performance of the previous one. At one point the author refers to "a precious extra frame per second (fps) of computer video" as being something that would motivate the purchase of a new card. But of course that's quite silly. No one buys a new card for a 1% or 10% performance gain. The upgrade treadmill relies on massive improvements.