Interesting. If the mouse and keyboard interface is all he really feels seperates the PC and console markets, what does this mean in terms of the Revolution? The Nintendo Revolution has an interface that will allow for PC style games to be played on a console.
You think you have it bad in the US? In New Zealand, we only have one telecommunications company essentially - New Zealand Telecom. There are other broadband providers, like Telstra-Clear and Orcon, but because NZ Telecom solely own and operate the exchanges the competition is pretty much irrelevant.
I pay 45$ a month, for 1Mbps ADSL with a monthly cap of 1GB. That's the best deal going in the country. Australia, is somewhat better off.. but not significantly.
At any rate, for those of you in the states that think your broadband providers are lousy.. you've actually got it reasonably good. Not south korea good, but good all the same.
This is the largely the way that Nintendo want developers producing titles in the future I think. Simple, fun games, with a quick turn-around and low development costs.
If the industry keeps focusing on developing huge AAA titles, it will eventually collapse under it's own weight.. it's not sustainable.
If so, then the format wars for HD DVD will become meaningless pretty soon.
Unless it's Apple's intention that you don't watch the content on your video iPod, this seems very highly unlikely. Also consider that the vast majority of people in the world simply do not have the bandwidth to download HD videos. This is undoubtedly the future of content distribution, but it is the distant future - only Japan and Korea really have the telecommunications infrastructure to support this.
Veering swiftly offtopic here, but I should mention that we get National Public Radio shows here in New Zealand occasionally (broadcast on our national radio), and I've always found them excellent.
Re:Following the video ipod's release
on
Video iPod Oct 12?
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· Score: 1
true, but it also doubles as a universal remote, bottle opener, cigarette lighter, and nosehair trimmer.
Indexing these texts, and allowing the public to search these works, undoubtedly will create more interest in the books, and will consequently benefit the authors.
Make a single program for modeling - that is, generating geometry. Make another program for texturing - adding all the pretty colors, bumb maps, displacement maps, and whatever other kind of maps exist. Make a third program for skinning - creating the controls that let you animate the 3D actor easily. Make a fourth program for animating - building the scene from actors and scenery and deciding who does what when (these could arguably be separate steps). And make a fifth program for rendering - turning it all into a finished still image, or an AVI/MPEG/THEORA video file, or an SVG animation, or whatever.
In some respects, your point is valid. I'm a professional 3d artist, and prefer to model in Silo, a standalone modeling app.
In practice though, what you are suggesting actually makes things more complicated. There are a number of apps that do behave the way you describe - namely lightwave 3d, and electric image universe. In these apps, modeling, animation, and in the case of universe, rendering are all seperate components.
The majority of studios are small, and typically one artist has a number of roles. From this perspective, it really does make sense to have all of the tools in one place. A lot of artists like to alternate between modeling and texturing - creating their uv maps while they are in the process of modeling. Programs like mirai even encouraged you to rig your character while you were modeling. Rigging and animation can't really be seperated either - you need to animate your character to see how well your rigging and skinning are working, and adjust accordingly. There are a lot of advantages to having these tools in the same place.
In most large production pipelines though, rendering is always seperated from content creation (think renderman). Interestingly, the trend is moving towards greater integration with 3d packages though - Mental Ray and PRman both are very nicely integrated with Maya now.
Not to mention Silo, which is possibly the best subdivision modeling software around today, which is only 100 USD. Pretty good value really.
Blender (shiver), is free of course as well, and contrary to popular belief, with the aid of mind altering chemicals and deep meditation, can produce reasonable results.
Even if it doesn't save you money, why do you feel compelled to spend the extra money for the programs you are claiming you don't want anyway?
I personally don't feel compelled to spend any money on MS Office, and get by just fine using OpenOffice. I don't think my post suggested otherwise.
IT managers on the other hand probably don't see things that way, and will purchase the entire Office suite, thinking they are getting better value for money. I'm not suggesting this is a good idea - only that Microsoft's pricing for office encourages you to buy the entire suite.
that's misleading. the pricing model for Office discourages you from buying just one or two of the components. IIRC, buying both Word and Excel together is only slightly less expesnsive than buying Office in its entirety.
nub.
that you need to blink before hitting the ground to mitigate damage.
In terms of gameplay, I see Guild Wars as a significantly evolved Diablo.
For that Diablo 3 goodness, try Guild Wars.
Interesting. If the mouse and keyboard interface is all he really feels seperates the PC and console markets, what does this mean in terms of the Revolution? The Nintendo Revolution has an interface that will allow for PC style games to be played on a console.
You think you have it bad in the US? In New Zealand, we only have one telecommunications company essentially - New Zealand Telecom. There are other broadband providers, like Telstra-Clear and Orcon, but because NZ Telecom solely own and operate the exchanges the competition is pretty much irrelevant.
I pay 45$ a month, for 1Mbps ADSL with a monthly cap of 1GB. That's the best deal going in the country. Australia, is somewhat better off.. but not significantly.
At any rate, for those of you in the states that think your broadband providers are lousy.. you've actually got it reasonably good. Not south korea good, but good all the same.
well, I hope they have fast internet connections.
I personally have always found multi-gigabyte emails kinda annoying.
oops, hit submit too soon there :)
This is the largely the way that Nintendo want developers producing titles in the future I think. Simple, fun games, with a quick turn-around and low development costs.
If the industry keeps focusing on developing huge AAA titles, it will eventually collapse under it's own weight.. it's not sustainable.
Well, the thing is.. games like that can be profitable, because, as you say, they do not have huge development costs.
Also consider that you need a relatively fast machine for HD playback at 30fps.. I would be very surprised if the iPod hardware is capable of this.
I think it was pretty safe to assume there that I was talking about people with internet connections.
Unless it's Apple's intention that you don't watch the content on your video iPod, this seems very highly unlikely. Also consider that the vast majority of people in the world simply do not have the bandwidth to download HD videos. This is undoubtedly the future of content distribution, but it is the distant future - only Japan and Korea really have the telecommunications infrastructure to support this.
Veering swiftly offtopic here, but I should mention that we get National Public Radio shows here in New Zealand occasionally (broadcast on our national radio), and I've always found them excellent.
true, but it also doubles as a universal remote, bottle opener, cigarette lighter, and nosehair trimmer.
My favourite track would have to be Futureheads - "Decent Days and Nights"..
But yes I agree, B3's soundtrack was dreadful, and from my perspective the biggest problem with the game.
There's only so much pop-punk a grown man can take.
erm, yeah, 'cause /. is so underground :)
Indexing these texts, and allowing the public to search these works, undoubtedly will create more interest in the books, and will consequently benefit the authors.
I'll second that.. excellent start to the day, thank you.
good point. zbrush is nuts.
In some respects, your point is valid. I'm a professional 3d artist, and prefer to model in Silo, a standalone modeling app.
In practice though, what you are suggesting actually makes things more complicated. There are a number of apps that do behave the way you describe - namely lightwave 3d, and electric image universe. In these apps, modeling, animation, and in the case of universe, rendering are all seperate components.
The majority of studios are small, and typically one artist has a number of roles. From this perspective, it really does make sense to have all of the tools in one place. A lot of artists like to alternate between modeling and texturing - creating their uv maps while they are in the process of modeling. Programs like mirai even encouraged you to rig your character while you were modeling. Rigging and animation can't really be seperated either - you need to animate your character to see how well your rigging and skinning are working, and adjust accordingly. There are a lot of advantages to having these tools in the same place.
In most large production pipelines though, rendering is always seperated from content creation (think renderman). Interestingly, the trend is moving towards greater integration with 3d packages though - Mental Ray and PRman both are very nicely integrated with Maya now.
wings is about as professional as you can get.
The chap that modeled gollum, Bay Raitt, used Mirai. Wings essentially is an open source clone of Mirai.
Not to mention Silo, which is possibly the best subdivision modeling software around today, which is only 100 USD. Pretty good value really. Blender (shiver), is free of course as well, and contrary to popular belief, with the aid of mind altering chemicals and deep meditation, can produce reasonable results.
blender was designed by and for schizophrenic space mutants. you are not alone.
I personally don't feel compelled to spend any money on MS Office, and get by just fine using OpenOffice. I don't think my post suggested otherwise.
IT managers on the other hand probably don't see things that way, and will purchase the entire Office suite, thinking they are getting better value for money. I'm not suggesting this is a good idea - only that Microsoft's pricing for office encourages you to buy the entire suite.
that's misleading. the pricing model for Office discourages you from buying just one or two of the components. IIRC, buying both Word and Excel together is only slightly less expesnsive than buying Office in its entirety.