I got this book the day it came out. I've been waiting a few years for it, and I haven't been disappointed.
The reason I like the book so much is because it's not soley limited to DHTML. The first couple hundred pages talk about DHTML and it's uses in browsers, etc. All very great writing, but stuff I already know.
The great part about the book is the other 1000+ pages of syntax references for everything, HTML, JS, CSS, DOM, everything. Basically it's a book that tells you everything you can possibly do in a browser, not just DHTML.
I've used it for looking up CSS properties, or HTML attributes, or Javascript functions. I don't know how many times I've thought of and idea of something to do in a browser, looked in the book, and found some method to do it. Sure beats trying to find info on the W3C site.
It's unfortunate that Jenkins' ideas weren't given air, but worse is that they probably never will, as long as video games are "for kids."
His ideas actually were given air. In 1999 there were Senate hearings in Washington about the marketing of violence to children. This came after Columbine and the school shootings back then. Jenkin's was part of a panel of four people at those hearings, and said a lot of the same types of things you read in this piece. After the Senete heard what he and the other three on the panel had to say, the hearings were basically dropped, and not much came out of them.
"the stripes in the apple logo plays on the comparison with IBM, that also uses a striped logo"
What's interesting is why the IBM logo uses stripes. It used to be solid, but was changed because it looked to "dominant". IBM being very dominant back then, believed that adding the negative space lightened up the logo and made them look less threatening (if you see it next to the old solid logo this is very much the case).
What's more interesting is that Paul Rand, who designed the IBM logo (along w/ the logo's for UPS, ABC, Westinghouse, etc, and who is regarded as perhaps the greatest graphic designer of all time) was commissioned later by Steve Jobs himself to create the logo for NeXT Computers. Rand was paid an astonishing $100,000 for this logo (the most ever for a logo at that time I believe), and in his presentation of his idea he simply handed Jobs a 52 page booklet and did not say a word. Jobs fell in love with the new logo immediately.
"If you use anti-banner software you are effectively cheating the webmaster into providing you his service, without paying for it."
So because when commercials come on the TV or radio, and I switch channels since I don't want to watch or listen to them, I'm cheating the station? Perhaps, but that's the price you pay for using ads as a revenue model. I signed no agreement with anyone saying I have to view anything on TV, radio or on the Internet. Until then I'll change channels or block whatever ads I damn well please.
If it upsets you so much, then you need to change your revenue stream. When I go to Best Buy and they hand me a flyer from the Sunday paper w/ coupons in it, and I refuse to take it, guess what? They don't care, and I'm in effect blocking their ads, but they have other was to make a profit, and perhaps you should as well.
I don't think Nintendo would like this one bit. They state quite clearly that they are against ROMs, Emulators, and the like. I'm pretty positive Nintendo would come down hard on anyone who would try such a thing. I even know of "underground" ROM sites that don't put up any Nintendo ROMs for download for fear of being shut down by Nintendo. They're highly agressive with their IP.
What I want to know is, why does the plaque showing humanity in all its naked glory have the man waving hello? How are aliens supposed to interpret this?
I was always under the impression that this was not a man waving hello, but rather showing humans to have 5 fingers and aposable thumbs. You raise a good point howerver.
Ballmer now concedes that MS execs "haven't figured out how to be lower-priced than Linux.
You keep them on that task Ballmer. And let me know when they figure out how to be lower-priced than free. My bet, it'll take them a while.
The Ultimate History of Video Games
on
High Score
·
· Score: 3, Informative
If you really want to learn about the history of video games I'd highly reccommend The Ultimate History of Video Games by Steve Kent. While there aren't many pictures, there are quotes from just about every name in the business and stories that will make your head spin.
It leterally covers everything, from the beginings of pinball to the latest generations of systems, and everything in between. Steve Kent is widely recognized as the best gaming journalist there is and it shows in this book. Excellent read. If you're serious about gaming, I'd check it out.
This is a feature in Animal Forest + in Japan. You can play various old NES games that you find throughout the game. For the port to America (called Animal Crossing) they are instead allowing you to link up to the GBA and play the NES games on there (I believe there will be more NES games available to play in the American version). In the Japanese version you just played the NES games on the TV, not the GBA.
Animal Forest + has been out in Japan for a while and this has been known about for a while. I doubt it will be very popular over here since it's a very different type of game, but in Japan the game is pretty popular. Still, it's one of the games I'm looking forward to most (call me sucker for cutie-cutie Japanese games that are unique to all the "me too" games out there).
My friends and I used to do this when we were kids. I had a friend bring over an extra VCR and a copy of Star Wars. We'd put the video feed out from the VHS my friend had to the BETA my parents had (yes we had BETA back then), and for the audio we'd use a microphone my parent owned and would rig it up to the sound in to the BETA.
Then we'd just play the movie on the VHS, and record it on the BETA, and adlib voices over the top of it. Sometimes it was lame, but a lot of times it was absolutely hilarious, especially when we had a really good exchange that just came off the top of our head, and synced w/ the actors well.
Darth Vadar saying "Once you go black, you never go back" when he points and Leia and calls her a traitor has never been so funny.;)
Wasn't it Yamauchi himself who said not so long ago, that essentially, after Square left Nintendo for Sony, that Square would be allowed to develop for Nintendo platforms again, over his dead body?
I'm assuming that since Yamauchi is retiring in a few months, that perhaps this is his way of making peace (and leaving a legacy) before his departure.
When I got out of college I had a hard time transitioning to the real world. Sure I was technically doing a job I liked and was good at, but I hated my job. I realized it was because I didn't really get along with the people I worked with, either because of attitude, management style, ineptness, etc. No matter how much I liked the actual work, the people I worked with somehow turned me off.
Then I realized why it was so hard for me at first. When I was in school, I spent most of my time w/ my friends. I chose my friends. We could do anything and have fun. When I joined the real world, I spent most of my time w/ people that I would never become friends with, nor want to even associate with outside of work.
I also remember thinking back to a time in High School when I worked at a major resort in the laundry room. The job itself was crap, but the reason I took it was because a few of my friends worked in the same place. I did this for two summers and it was a total blast.
I guess what I'm trying to say is that people tend to put a lot of emphasis on "what" they're doing and not as much on "who" they're doing it with. I've come to realize over the years it's really the "who" that matters more (at least to me anyway). I'd pretty much take any job if I could work with a lot of people I get along with and actually want to hang out with, both in and out of work.
But then again, different people have different priorities in their jobs. Mine is just to have fun, and that usually starts with the people I interact with every single day, moreso than it is what I'm actually doing that day.
Also on the same site, this guy aparently got a hold of Bradley Trainer which was military simulation commissioned by the Army to train troups, and is based off of the hit game Battlezone.
AFAIK, there are only two in existance, and many people had been wondering for a long time whether this machine even existed at all, or if it was just an urban myth. No idea where this guy got it, he won't say, but he was nice enough to dump the ROM so we can all play it in and upcoming release of MAME.;)
Dude, I think you have a case of what we call "Senioritis". I caught this when I was in my final semester as well. I think the desease caused me to get a 1.5 that semester (although that's all sorta fuzzy). The only known cure I know of is to go out every night and get totally tanked off your ass.
For real tho, enjoy college while you can man, the real world blows.
The 3D0 system Panasonic produced was overpriced, plain and simple. It had a lot of things nothing else on the market ever had before (CD based, sliding tray, 32-bit, VCD, etc), and wasn't marketed as just a game system, it was a do everything system, so they thought they could charge a premium and make a truck load of money. When this didn't light a fire, the 3D0 basically sank (and the price came down quickly, it was just too late to save it).
This however does not mean that it costs Nintendo $700 to manufacture a Cube. All reports that I've seen (and I've been covering game news for a long time) is that most manufacturers sell for about $50 below cost initially. Anything over that and it's a risky proposition.
The problem is that nobody really knows how much it costs the manufacturers to make a system. To my knowledge there have never been statistics to say "Playstation costs exactly $xxx to build per system", and I've looked quite a bit for this info through the years. They just don't publish this info.
So it's mostly a guessing game from people who understand the technology in the systems and can determine how much it would cost someone to build such a thing. Historically that figure has proven to be about $30-$50 more than what it is sold for at market.
Problems come when it's more than that. Sega Saturn had a problem because Sega knew they had to come in at $300 to sell mass amount of units, but they're cost per system was over $400. They decided to sell at $400 and launch early to try and gain hardcore games, who would pay the extra cash, and then hopefully drop the price when the real competition came in. That plan didn't work obviously.
There has been speculation that the XBox costs a lot more than the $300 price tag to build (some say it's almost $100 more). Obviously MS can eat the loses just to get its name out there (they've done it before), but when you start losing that much money per console it becomes that much harder to be profitable in the long run with a system just making money on games.
So to answer your questions, it's been comonly accepted since the 2600 came out that consoles were sold at a loss. Both the public *and* at the companies themselves have accepted this fact. However, what they actually do cost the companies to build is really anyone's guess. And that's pretty much the best we can do.
MS products have repeated proven themselves to be very vulnerable to security breaches and yet there is little consumer backlash. Having the dominant position in the marketplace makes it very difficult for the ordinary user to switch away from MS regardless of any security problems.
Add to that the fact that when most average users have problems with their computers, they blame the computer maker, not Microsoft. I don't know how many times I've had friends tell me that "This Compaq is a piece of crap, next time I'm buying Dell", or "The HD on this Dell just grinds, I should have baught that Sony Viao", etc, when most of the time it's not the hardware, it's the OS that's screwed things up for them.
Obviously, like the above poster said, it's because most average users don't think of there being any other option for an OS, so they blame things where they do have an option: The maker of the hardware.
Re:It's been said before...
on
More WTC News
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· Score: 3, Informative
"No curb side checkin? LIke thats gonna make a DIFFERENCE? Its SO simple to make a weapon - just as a prisoner. Consider this:"
[snip]
Consider THIS: A few weeks ago I was at the airport and went to one of those fancy restaurants you can eat in near the terminals (I don't recall the name right now). I ordered steak, and guess what? They gave me a nice large KNIFE to cut it with. This restaurant was AFTER THE SECURITY CHECKPOINT. Chew on that for a while.
John Maeda, one of the few true digital artists out there, started something similar to this in 1997, called the "One Line Project". Basically, people would draw lines into a Java applet online, and then the lines from each one would be connected to make one long line. I remember seeing pictures of it on exhibit at some gallery, all printed out. It spanned the entire gallery. Very very impressive. To see more:
I don't know about anyone else, but I've been making fine art on computers for the last 7 years. Most people who are into this sort of thing never question whether what they are producing is considered art or not. It's everyone else that seems to have the problem. Which is fine, most artists I know make art for themselves, not to seek acceptance and validation from everyone else.
Sega had a hand held device called the GameGear. It was 8 bit, however, it was superior in at least a couple ways to todays GameBoy Adv, 8+ years later. It had both a backlit display and a TV tuner, neither of which the LameBoy Adv. has.
You forgot "...yet". Who's to say that Nintendo won't make a TV Tuner for GBA? I also had the GameGear, w/ the TV Tuner (as well as the Atari Lynx, NEC TurboExpress, and the Original GB and GBC), and while I liked the system, it totally sucked batteries dry. And did you ever notice how big it was? Or how few games were released for it? If all you want is cool harware, fine, but I like my portable system to be *portable* AND play a lot of good games.
I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...
Of course nobody would by it, do you have any idea how much something like that would cost?! Or how big it would be? Look at those portable DVD players out now for an idea of what sort of money you'd be paying for something like that.
Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine.
Lack of games? The Gameboy has more games available than just about any video game system ever released. If you're talking about the N64 then you have a point, but is it more games you want or better quality games? Regardless of quantity, Nintendo has always made top quality games.
And as for price point and cartriges, do some research. You say you want an XBox or a PS2 when the Gamecube will also use optical storage (mini-DVD) and come in at $100 LESS than either XBox or PS2 ($199 vs $299).
You have a right not to like Nintendo but at least get some facts straight before forming your opinions.
I've seen so many people burned by stock options it's not even funny. One of my friends was on the verge of making bank on some stocks, they even had a ticker symbol, and everyone was just waiting for the stock to appear and cash in on the money. Before the company hit their IPO date, they laid off half the company. Needless to say they never went public. People who gave up a large chunk of salary to strike it rich off of stock options didn't even have a job after it was all over. Talk about a waste.
My experience was a better one, although that's not saying a whole lot. I actually did make money off of my old employers stock option program. This was during the period when everyone was making bank on tech stocks. Every week we saw stocks going IPO for $20/share and skyrocketing to over $100. My company gave me 8500 shares of stock at a price of 25 cents/share to be paid when I cashed in on the stock (called the "strike price"). Even if the stock only went to $20/share, I'd still be makin buko bucks.
Well it turned out that instead of going IPO we got baught out, which was fine with me, my stocks were vested, and now I could cash in. I awaited the deal that was to be made on how much our shares would be worth, etc. I still figured I'd make it big.
When the news came back, reality hit me big. We were being offered ONE DOLLAR PER SHARE. Now $8500 is a nice bonus, but after paying my strike price and taxes, I ended up w/ only $3500, a far cry from the six figures I was expecting, since that's about all the company talked about, practically getting people to work there just for stock and the opportunity to strike it rich. On top of that it was a horrid place to work. I put in 3 years for that stupid extra $3500 when I could have had a better job and been paid more to go somewhere else.
3 days after I cashed my option check I quit the company, and did find a better job, and got almost a $10k raise. I will never EVER take stock options again, even if I'm offered them. They don't call them "golden handcuffs" for nothing.
This article is pretty much a Troll as far as I'm concerned. I was at E3 last year for the unveiling of the PS2 and there were plenty of crashed demo stations, the same goes for the Dreamcast games that were showing of the new online play back then.
Now, they didn't put up a blue screen or anything, they just locked up hard on screen, but it's E3, most of this stuff isn't even beta yet. Ya can't blame M$ for someone else's mistake (as much as I'd like to;).
Re:People, read the articles! (slightly OT)
on
First Arcology?
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· Score: 2
I read the article. 2 minutes is bullshit. They're not going to have one elevator that goes from ground level to the top. I'm assuming they'll have multiple elevators (which I said in my original topic). Put 2 and 2 together, and you have to count the time it takes to wait for elevators, for them to accelerate (they're not going to jet up at 50ft/sec right away or anything), and also waiting for other people to get on, get off the elevator.
2 minutes sounds a lot like a best case scinerio. In a real world test, it would take MUCH longer. That's what I was commenting on. Sorry if I wasn't clear.
I feel many universities not only fail to prepare students for the porn industry, but still don't take it seriously.
Don't tell that to Indiana University.
I got this book the day it came out. I've been waiting a few years for it, and I haven't been disappointed.
The reason I like the book so much is because it's not soley limited to DHTML. The first couple hundred pages talk about DHTML and it's uses in browsers, etc. All very great writing, but stuff I already know.
The great part about the book is the other 1000+ pages of syntax references for everything, HTML, JS, CSS, DOM, everything. Basically it's a book that tells you everything you can possibly do in a browser, not just DHTML.
I've used it for looking up CSS properties, or HTML attributes, or Javascript functions. I don't know how many times I've thought of and idea of something to do in a browser, looked in the book, and found some method to do it. Sure beats trying to find info on the W3C site.
Best book I've ever owned, bar none.
It's unfortunate that Jenkins' ideas weren't given air, but worse is that they probably never will, as long as video games are "for kids."
His ideas actually were given air. In 1999 there were Senate hearings in Washington about the marketing of violence to children. This came after Columbine and the school shootings back then. Jenkin's was part of a panel of four people at those hearings, and said a lot of the same types of things you read in this piece. After the Senete heard what he and the other three on the panel had to say, the hearings were basically dropped, and not much came out of them.
"the stripes in the apple logo plays on the comparison with IBM, that also uses a striped logo"
What's interesting is why the IBM logo uses stripes. It used to be solid, but was changed because it looked to "dominant". IBM being very dominant back then, believed that adding the negative space lightened up the logo and made them look less threatening (if you see it next to the old solid logo this is very much the case).
What's more interesting is that Paul Rand, who designed the IBM logo (along w/ the logo's for UPS, ABC, Westinghouse, etc, and who is regarded as perhaps the greatest graphic designer of all time) was commissioned later by Steve Jobs himself to create the logo for NeXT Computers. Rand was paid an astonishing $100,000 for this logo (the most ever for a logo at that time I believe), and in his presentation of his idea he simply handed Jobs a 52 page booklet and did not say a word. Jobs fell in love with the new logo immediately.
"If you use anti-banner software you are effectively cheating the webmaster into providing you his service, without paying for it."
So because when commercials come on the TV or radio, and I switch channels since I don't want to watch or listen to them, I'm cheating the station? Perhaps, but that's the price you pay for using ads as a revenue model. I signed no agreement with anyone saying I have to view anything on TV, radio or on the Internet. Until then I'll change channels or block whatever ads I damn well please.
If it upsets you so much, then you need to change your revenue stream. When I go to Best Buy and they hand me a flyer from the Sunday paper w/ coupons in it, and I refuse to take it, guess what? They don't care, and I'm in effect blocking their ads, but they have other was to make a profit, and perhaps you should as well.
I don't think Nintendo would like this one bit. They state quite clearly that they are against ROMs, Emulators, and the like. I'm pretty positive Nintendo would come down hard on anyone who would try such a thing. I even know of "underground" ROM sites that don't put up any Nintendo ROMs for download for fear of being shut down by Nintendo. They're highly agressive with their IP.
What I want to know is, why does the plaque showing humanity in all its naked glory have the man waving hello? How are aliens supposed to interpret this?
I was always under the impression that this was not a man waving hello, but rather showing humans to have 5 fingers and aposable thumbs. You raise a good point howerver.
Ballmer now concedes that MS execs "haven't figured out how to be lower-priced than Linux.
You keep them on that task Ballmer. And let me know when they figure out how to be lower-priced than free. My bet, it'll take them a while.
If you really want to learn about the history of video games I'd highly reccommend The Ultimate History of Video Games by Steve Kent. While there aren't many pictures, there are quotes from just about every name in the business and stories that will make your head spin.
It leterally covers everything, from the beginings of pinball to the latest generations of systems, and everything in between. Steve Kent is widely recognized as the best gaming journalist there is and it shows in this book. Excellent read. If you're serious about gaming, I'd check it out.
This is a feature in Animal Forest + in Japan. You can play various old NES games that you find throughout the game. For the port to America (called Animal Crossing) they are instead allowing you to link up to the GBA and play the NES games on there (I believe there will be more NES games available to play in the American version). In the Japanese version you just played the NES games on the TV, not the GBA.
Animal Forest + has been out in Japan for a while and this has been known about for a while. I doubt it will be very popular over here since it's a very different type of game, but in Japan the game is pretty popular. Still, it's one of the games I'm looking forward to most (call me sucker for cutie-cutie Japanese games that are unique to all the "me too" games out there).
My friends and I used to do this when we were kids. I had a friend bring over an extra VCR and a copy of Star Wars. We'd put the video feed out from the VHS my friend had to the BETA my parents had (yes we had BETA back then), and for the audio we'd use a microphone my parent owned and would rig it up to the sound in to the BETA.
;)
Then we'd just play the movie on the VHS, and record it on the BETA, and adlib voices over the top of it. Sometimes it was lame, but a lot of times it was absolutely hilarious, especially when we had a really good exchange that just came off the top of our head, and synced w/ the actors well.
Darth Vadar saying "Once you go black, you never go back" when he points and Leia and calls her a traitor has never been so funny.
Wasn't it Yamauchi himself who said not so long ago, that essentially, after Square left Nintendo for Sony, that Square would be allowed to develop for Nintendo platforms again, over his dead body?
I'm assuming that since Yamauchi is retiring in a few months, that perhaps this is his way of making peace (and leaving a legacy) before his departure.
When I got out of college I had a hard time transitioning to the real world. Sure I was technically doing a job I liked and was good at, but I hated my job. I realized it was because I didn't really get along with the people I worked with, either because of attitude, management style, ineptness, etc. No matter how much I liked the actual work, the people I worked with somehow turned me off.
Then I realized why it was so hard for me at first. When I was in school, I spent most of my time w/ my friends. I chose my friends. We could do anything and have fun. When I joined the real world, I spent most of my time w/ people that I would never become friends with, nor want to even associate with outside of work.
I also remember thinking back to a time in High School when I worked at a major resort in the laundry room. The job itself was crap, but the reason I took it was because a few of my friends worked in the same place. I did this for two summers and it was a total blast.
I guess what I'm trying to say is that people tend to put a lot of emphasis on "what" they're doing and not as much on "who" they're doing it with. I've come to realize over the years it's really the "who" that matters more (at least to me anyway). I'd pretty much take any job if I could work with a lot of people I get along with and actually want to hang out with, both in and out of work.
But then again, different people have different priorities in their jobs. Mine is just to have fun, and that usually starts with the people I interact with every single day, moreso than it is what I'm actually doing that day.
Also on the same site, this guy aparently got a hold of Bradley Trainer which was military simulation commissioned by the Army to train troups, and is based off of the hit game Battlezone.
;)
AFAIK, there are only two in existance, and many people had been wondering for a long time whether this machine even existed at all, or if it was just an urban myth. No idea where this guy got it, he won't say, but he was nice enough to dump the ROM so we can all play it in and upcoming release of MAME.
Ok guys, Slashdot posted your story, you can go home now.
Dude, I think you have a case of what we call "Senioritis". I caught this when I was in my final semester as well. I think the desease caused me to get a 1.5 that semester (although that's all sorta fuzzy). The only known cure I know of is to go out every night and get totally tanked off your ass.
For real tho, enjoy college while you can man, the real world blows.
I think you're reading too much into things...
The 3D0 system Panasonic produced was overpriced, plain and simple. It had a lot of things nothing else on the market ever had before (CD based, sliding tray, 32-bit, VCD, etc), and wasn't marketed as just a game system, it was a do everything system, so they thought they could charge a premium and make a truck load of money. When this didn't light a fire, the 3D0 basically sank (and the price came down quickly, it was just too late to save it).
This however does not mean that it costs Nintendo $700 to manufacture a Cube. All reports that I've seen (and I've been covering game news for a long time) is that most manufacturers sell for about $50 below cost initially. Anything over that and it's a risky proposition.
The problem is that nobody really knows how much it costs the manufacturers to make a system. To my knowledge there have never been statistics to say "Playstation costs exactly $xxx to build per system", and I've looked quite a bit for this info through the years. They just don't publish this info.
So it's mostly a guessing game from people who understand the technology in the systems and can determine how much it would cost someone to build such a thing. Historically that figure has proven to be about $30-$50 more than what it is sold for at market.
Problems come when it's more than that. Sega Saturn had a problem because Sega knew they had to come in at $300 to sell mass amount of units, but they're cost per system was over $400. They decided to sell at $400 and launch early to try and gain hardcore games, who would pay the extra cash, and then hopefully drop the price when the real competition came in. That plan didn't work obviously.
There has been speculation that the XBox costs a lot more than the $300 price tag to build (some say it's almost $100 more). Obviously MS can eat the loses just to get its name out there (they've done it before), but when you start losing that much money per console it becomes that much harder to be profitable in the long run with a system just making money on games.
So to answer your questions, it's been comonly accepted since the 2600 came out that consoles were sold at a loss. Both the public *and* at the companies themselves have accepted this fact. However, what they actually do cost the companies to build is really anyone's guess. And that's pretty much the best we can do.
MS products have repeated proven themselves to be very vulnerable to security breaches and yet there is little consumer backlash. Having the dominant position in the marketplace makes it very difficult for the ordinary user to switch away from MS regardless of any security problems.
Add to that the fact that when most average users have problems with their computers, they blame the computer maker, not Microsoft. I don't know how many times I've had friends tell me that "This Compaq is a piece of crap, next time I'm buying Dell", or "The HD on this Dell just grinds, I should have baught that Sony Viao", etc, when most of the time it's not the hardware, it's the OS that's screwed things up for them.
Obviously, like the above poster said, it's because most average users don't think of there being any other option for an OS, so they blame things where they do have an option: The maker of the hardware.
"No curb side checkin? LIke thats gonna make a DIFFERENCE? Its SO simple to make a weapon - just as a prisoner. Consider this:"
[snip]
Consider THIS: A few weeks ago I was at the airport and went to one of those fancy restaurants you can eat in near the terminals (I don't recall the name right now). I ordered steak, and guess what? They gave me a nice large KNIFE to cut it with. This restaurant was AFTER THE SECURITY CHECKPOINT. Chew on that for a while.
John Maeda, one of the few true digital artists out there, started something similar to this in 1997, called the "One Line Project". Basically, people would draw lines into a Java applet online, and then the lines from each one would be connected to make one long line. I remember seeing pictures of it on exhibit at some gallery, all printed out. It spanned the entire gallery. Very very impressive. To see more:
http://www.maedastudio.com/olp98/index.html
I don't know about anyone else, but I've been making fine art on computers for the last 7 years. Most people who are into this sort of thing never question whether what they are producing is considered art or not. It's everyone else that seems to have the problem. Which is fine, most artists I know make art for themselves, not to seek acceptance and validation from everyone else.
Sega had a hand held device called the GameGear. It was 8 bit, however, it was superior in at least a couple ways to todays GameBoy Adv, 8+ years later. It had both a backlit display and a TV tuner, neither of which the LameBoy Adv. has.
You forgot "...yet". Who's to say that Nintendo won't make a TV Tuner for GBA? I also had the GameGear, w/ the TV Tuner (as well as the Atari Lynx, NEC TurboExpress, and the Original GB and GBC), and while I liked the system, it totally sucked batteries dry. And did you ever notice how big it was? Or how few games were released for it? If all you want is cool harware, fine, but I like my portable system to be *portable* AND play a lot of good games.
I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...
Of course nobody would by it, do you have any idea how much something like that would cost?! Or how big it would be? Look at those portable DVD players out now for an idea of what sort of money you'd be paying for something like that.
Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine.
Lack of games? The Gameboy has more games available than just about any video game system ever released. If you're talking about the N64 then you have a point, but is it more games you want or better quality games? Regardless of quantity, Nintendo has always made top quality games.
And as for price point and cartriges, do some research. You say you want an XBox or a PS2 when the Gamecube will also use optical storage (mini-DVD) and come in at $100 LESS than either XBox or PS2 ($199 vs $299).
You have a right not to like Nintendo but at least get some facts straight before forming your opinions.
I've seen so many people burned by stock options it's not even funny. One of my friends was on the verge of making bank on some stocks, they even had a ticker symbol, and everyone was just waiting for the stock to appear and cash in on the money. Before the company hit their IPO date, they laid off half the company. Needless to say they never went public. People who gave up a large chunk of salary to strike it rich off of stock options didn't even have a job after it was all over. Talk about a waste.
My experience was a better one, although that's not saying a whole lot. I actually did make money off of my old employers stock option program. This was during the period when everyone was making bank on tech stocks. Every week we saw stocks going IPO for $20/share and skyrocketing to over $100. My company gave me 8500 shares of stock at a price of 25 cents/share to be paid when I cashed in on the stock (called the "strike price"). Even if the stock only went to $20/share, I'd still be makin buko bucks.
Well it turned out that instead of going IPO we got baught out, which was fine with me, my stocks were vested, and now I could cash in. I awaited the deal that was to be made on how much our shares would be worth, etc. I still figured I'd make it big.
When the news came back, reality hit me big. We were being offered ONE DOLLAR PER SHARE. Now $8500 is a nice bonus, but after paying my strike price and taxes, I ended up w/ only $3500, a far cry from the six figures I was expecting, since that's about all the company talked about, practically getting people to work there just for stock and the opportunity to strike it rich. On top of that it was a horrid place to work. I put in 3 years for that stupid extra $3500 when I could have had a better job and been paid more to go somewhere else.
3 days after I cashed my option check I quit the company, and did find a better job, and got almost a $10k raise. I will never EVER take stock options again, even if I'm offered them. They don't call them "golden handcuffs" for nothing.
This article is pretty much a Troll as far as I'm concerned. I was at E3 last year for the unveiling of the PS2 and there were plenty of crashed demo stations, the same goes for the Dreamcast games that were showing of the new online play back then.
;).
Now, they didn't put up a blue screen or anything, they just locked up hard on screen, but it's E3, most of this stuff isn't even beta yet. Ya can't blame M$ for someone else's mistake (as much as I'd like to
I read the article. 2 minutes is bullshit. They're not going to have one elevator that goes from ground level to the top. I'm assuming they'll have multiple elevators (which I said in my original topic). Put 2 and 2 together, and you have to count the time it takes to wait for elevators, for them to accelerate (they're not going to jet up at 50ft/sec right away or anything), and also waiting for other people to get on, get off the elevator.
2 minutes sounds a lot like a best case scinerio. In a real world test, it would take MUCH longer. That's what I was commenting on. Sorry if I wasn't clear.