My GPS (Garmin eTrex C) came loaded with several GPS-based games. One is a single-player lightcycles-esque game in which you run to spots to collect points whilst trying not to cross your own trail.
The other games feature a maze, a pair-matching game a la Concentration, a Whack-a-mole type game, and an asteroids clone. I've been a little leery of trying them, lest I be arrested for wacky behavior in a public area.
Yes, possibly, but if the teachers must pay for the "training" (by which you mean post-graduate work, I imagine) then the problem of their low salaries just gets worse.
Is having a proposed solution of my own a requirement for criticizing those of others? I didn't know.
I like the idea of a system that gets rid of teachers whose students consistently underperform, so long as such a system takes into account the type of students that teacher is handling. We'd can a doctor who never made his patients better (I would hope) unless that doctor routinely took high-risk cases.
In response to your next three questions, I just want it out there that increasing teacher salaries isn't necessarily going to solve the problem of poor teachers.
In response to your final question, well, since it wasn't really a question looking for an answer I feel okay about answering it with, "Screw you."
There's also selling the book later to recoup some losses (or to make a buck if your books fell under a scholarship, as mine did), but my professors kept talking about how glad we'd be later that we'd kept our books, because we'd find ourselves wanting to refer back to them. I haven't found myself doing that for anything other than a few laughs, but I have co-workers who have bookshelves full of their old references and pull them out all the time.
Won't a bad teacher still be relatively bad given the same training as good teachers? Won't a new batch of teachers contain the same percentage (if not higher) of bad teachers? Even if we put money in to raising teacher salaries, hoping to attract better teachers away from other careers, won't we also attract a lot of bad teachers looking for a relatively easy buck?
You seem to be implying that creating characters requires more guidance than creating an entire universe for those characters? Are you seriously saying that? If I turn to a table to help me determine a good mix of races and professions in a city that makes me some kind of mental weakling? No RPG book that I've ever seen lays out everything like a video game. The tables help some with balance and inspiration, but leave a lot to the imagination.
Try "Dungeons and Dragon's for Dummies." No, really, it's a real book and I hear it really presents things in a simplified manner. Comes with some pregenerated characters too.
The cameras aren't there to prevent a catastrophe during liftoff. They're there to spot an event that might cause a catastrophic reentry. And if they do, there's plenty of time before reentry when the astronauts will not be immobilized by acceleration and might be able to do something to fix the problem.
It's not a radar, it's a motion detector. If you're not moving or are moving much more slowly than your opponent, you don't show up on his detector. If you crouch you don't show up on motion detectors when you're in motion. It's a feature, not a bug, and encourages crafty gameplay.
You'll have to explain that reference to me. I didn't think Star Trek ever bothered with solar sails, except for a brief mention as an emergency power source in Star Trek IV.
"Good morning Mr Anderson, this is Smith from Surely Insurance, we're wondering if you're having a car accident today...."
Imagine Hugo Weaving speaking this to you over the phone as you drive home from work and give yourself a nice shiver.
Yeah, maybe later versions can have bot cycles that you have to avoid. Or maybe Garmin had planned on that but just wanted to avoid lawsuits.
My GPS (Garmin eTrex C) came loaded with several GPS-based games. One is a single-player lightcycles-esque game in which you run to spots to collect points whilst trying not to cross your own trail.
The other games feature a maze, a pair-matching game a la Concentration, a Whack-a-mole type game, and an asteroids clone. I've been a little leery of trying them, lest I be arrested for wacky behavior in a public area.
Yes, possibly, but if the teachers must pay for the "training" (by which you mean post-graduate work, I imagine) then the problem of their low salaries just gets worse.
What is your proposed solution?
Is having a proposed solution of my own a requirement for criticizing those of others? I didn't know.
I like the idea of a system that gets rid of teachers whose students consistently underperform, so long as such a system takes into account the type of students that teacher is handling. We'd can a doctor who never made his patients better (I would hope) unless that doctor routinely took high-risk cases.
In response to your next three questions, I just want it out there that increasing teacher salaries isn't necessarily going to solve the problem of poor teachers.
In response to your final question, well, since it wasn't really a question looking for an answer I feel okay about answering it with, "Screw you."
There's also selling the book later to recoup some losses (or to make a buck if your books fell under a scholarship, as mine did), but my professors kept talking about how glad we'd be later that we'd kept our books, because we'd find ourselves wanting to refer back to them. I haven't found myself doing that for anything other than a few laughs, but I have co-workers who have bookshelves full of their old references and pull them out all the time.
Won't a bad teacher still be relatively bad given the same training as good teachers? Won't a new batch of teachers contain the same percentage (if not higher) of bad teachers? Even if we put money in to raising teacher salaries, hoping to attract better teachers away from other careers, won't we also attract a lot of bad teachers looking for a relatively easy buck?
You seem to be implying that creating characters requires more guidance than creating an entire universe for those characters? Are you seriously saying that? If I turn to a table to help me determine a good mix of races and professions in a city that makes me some kind of mental weakling? No RPG book that I've ever seen lays out everything like a video game. The tables help some with balance and inspiration, but leave a lot to the imagination.
Try "Dungeons and Dragon's for Dummies." No, really, it's a real book and I hear it really presents things in a simplified manner. Comes with some pregenerated characters too.
But what good would a Glock be for an astronaut, except as an emergency EVA thruster of some kind?
The cameras aren't there to prevent a catastrophe during liftoff. They're there to spot an event that might cause a catastrophic reentry. And if they do, there's plenty of time before reentry when the astronauts will not be immobilized by acceleration and might be able to do something to fix the problem.
*gasp*
Total protonic reversal....
Man, are the Creationists going to have a field day with this, whether or not they've take the time to try to understand it.
I wish I hadn't made a funny reply up above. This was just the comment I was looking to mod up (or make myself).
How much older can you get than "Long ago"? Besides, the Jedi were old even by the time of Knights of the Old Republic.
Sirens?
I would normally agree, but my subspace connection to the Collective has been acting up recently.
If we're running low, why not just buy some more from North Korea?
Do they deliver?
Too bad Princess Leia is away on that diplomatic mission and can't be here to see this.
It's not a radar, it's a motion detector. If you're not moving or are moving much more slowly than your opponent, you don't show up on his detector. If you crouch you don't show up on motion detectors when you're in motion. It's a feature, not a bug, and encourages crafty gameplay.
Thanks.
You'll have to explain that reference to me. I didn't think Star Trek ever bothered with solar sails, except for a brief mention as an emergency power source in Star Trek IV.
... it must be halfway to Coruscant by now.
++good
I can't even imagine the maps necessary for a 50 player battle.
One thing's for sure, though: You'll start out on these huge maps with just a sub-machine gun.