No, BillC refers to Bill Clinton asking for clarification on the definition of the word "is" while he was being grilled for testimony as to why he was letting an overweight intern give him a hummer in the Oval Office.
Well considering I have yet to be near the Best Buy computer help desk dealie and not see/hear someone completely losing their shit and cursing the employees out, I wouldn't be surprised if he got a little irate, though the police report does make it sound like simply asking a question got him arrested. Seriously, Best Buy is like the worst store known to man IMHO.
Yeah, Fujitsu stepped up and made NetCOBOL for.NET, even having tons of release candidates and betas availale prior to.NET's full release. One of the.NET credos (sp?) was that since so many different languages were going to point to the CLR, you could write in "any language" and make it work for.NET, and of course it would only be a small leap to make your COBOL programs work on the web.
I'm 25 and I work for the Student Information & Management System for a large university. We're still using COBOL on mainframes, kinda ironic for my first programming job. We're starting to migrate functionality to the web but a lot of the old fogies here COBOL until they die, plus we have tons and tons of legacy code. If we use the COBOL.NET bit then that would save tons of time and retraining.
For what we're doing here (and have been since 1985 apparently) COBOL does the job. You don't pitch something that works.
One tactic often employed is to make your game a hell of a lot like another game, especially if that game invented or defined the genre, and (hopefully) refine/improve the gameplay, etc. Then when the critics compare your game favorably to the game you were trying to emulate/improve upon (and you can always find at least one who does), you make sure to place that quote in large letters in your ad.
For example, back when MYST clones were all the rage, every adventure game had at least one critic's quote on their ad saying "better than MYST!". Same for DOOM clones or, more recently, Civilization clones.
Oh, and for what it's worth, Dani Bunten said in an interview just prior to his/her death that he/she had pitched a remake of M.U.L.E. to EA for the modern systems of the day, but when EA insisted that there be some sort of weapons in the game (M.U.L.E.'s with frikkin' laser beams attached to their heads!) Bunten balked and the idea was abandoned.
Oh, and this isn't the first attempt to (re)make M.U.L.E. for the PC, this page has a metric ton of them.
You would think that after six years of giving away engine source, not game source, people would finally know the difference by now. Yes, id hasn't released the source code to Quake 3, just recently released the source for Quake 2 but they'll release the source for RtCW. Riiiiiiight...
Also, though I usually don't care what Slashdot posts, how in the hell is this news? I mean, they always give away the source. News should be things like the LOTR Text Adventure for the Atari 2600 that fits in 4K. Not "the sun came up this morning."
You know they're just kicking themselves (again) that they can't delete Slashdot stores for fear of ruining people's posts.
Good point, but they're buying a customer base that doesn't give two shits about BUYING stuff - that's the rub. They're targeting the biggest freeloaders - the ones who aren't even savvy enough to use a Napster alternative - and they're going to use these people as a revenue stream?
...how is Napster a "business"? I mean, Shawn Fanning wrote a program, called it Napster, put it on a website, called it www.napster.com, and that's it. Napster wasn't adware or spyware, Napster.com didn't (IIRC) have ads, and no one was supposed to (ideally) ever pay any money ever. Now of course there's going to (supposedly) be a pay to use Napster sometime in the future, but that may or may not ever come to fruition.
The part I don't get is how is Napster a "company"? How did they ever make money? Did they ever make money? They had venture capitalists and investors, but what were they telling these people? "Hey we've got a free program and a free website and a server but don't worry - some day we'll see profit roll in somehow!" Was the subscription model always the plan? Has this model (free services first, then charge once the investors and VC's want some actual money) ever worked? And why haven't all these VC's and investors pulled out by now? If the legal throubles hadn't killed off Napster, the investors and VC's surely would have by now.
I have an online side business that doesn't do a whole lot of business yet. If I were to sell it, I probably couldn't get $1000 for it. If it made millions of dollars a year I could get a good price on it. As far as I can tell, Napster has never made dime one - how is it we're talking MILLIONS for Napster? Who are these people fooling?
Actually, Quake 3 has always had the ability to do both, though Carmack and the boys have always reccomended people use the bytecode to release MODs with and keep the native files for server operations (where you might need to make new files and such, which you can't do with the bytecode).
So: Quake 1 - bytecode Quake 2 - native code Quake 3 - both
I'd like to know where you got that information. I don't think DNF was ever on a 2-D engine. I presume you're calling Build a 2-D engine, but I don't think the plan was to ever make the game using Build. They decided to make the game with the Quake engine, with Quake 2 features grafted in. After Unreal (not UT) shipped (which was after Q2) they decided to switch to the Unreal engine, and it's stayed there. Sone features from UT are no doubt in there but they went into a code freeze a while back (before the press blackout). It was never on the Q3A engine.
Easy way around that one - open the CD case from the other side. Take the two extended pieces of the clear plastic cover (the "top piece") and gently pull them out until they let go of the tray (the "bottom piece") and then swing the cover open using the sticker as the hinge. You haven't broken the sticker, so you haven't agreed to squat! How well this would hold up in court, however, remains to be seen. I used to work for Babbage's and we had to do this to MS CD's so people wouldn't lift them. PSX CD's were even more fun, since they're sealed along the top like music CD's, so you have to be real careful not to break that seal.
Oh, and at the very least these days the EULA for MS products is on a separate piece of paper from the jewel case.
I have the Google Toolbar and one of the features is the "I'm Feeling Lucky" button. This is just like the same button on Google.com. The basic effect is - you type in the name of something you want, hit "I'm Feeling Lucky" and you're instantly taken to the right page (most of the time). As a result, you don't even need to "search", you just "go". The Google Effect is pretty damn effective.
Well what would happen if suddenly tommorow all of the labels just started putting out "CD 2"'s? Would Joe Blow have to get over it? Or would Joe Blow quit buying music?
No, BillC refers to Bill Clinton asking for clarification on the definition of the word "is" while he was being grilled for testimony as to why he was letting an overweight intern give him a hummer in the Oval Office.
I'm 25 and I work for the Student Information & Management System for a large university. We're still using COBOL on mainframes, kinda ironic for my first programming job. We're starting to migrate functionality to the web but a lot of the old fogies here COBOL until they die, plus we have tons and tons of legacy code. If we use the COBOL.NET bit then that would save tons of time and retraining.
For what we're doing here (and have been since 1985 apparently) COBOL does the job. You don't pitch something that works.
We need a GOOGLE TOPIC .
If only Slashdot had a Google topic, they could have noticed this whole thing sooner.
Quick! Delete this redundant story before there's too many posts!
For example, back when MYST clones were all the rage, every adventure game had at least one critic's quote on their ad saying "better than MYST!". Same for DOOM clones or, more recently, Civilization clones.
Oh, and for what it's worth, Dani Bunten said in an interview just prior to his/her death that he/she had pitched a remake of M.U.L.E. to EA for the modern systems of the day, but when EA insisted that there be some sort of weapons in the game (M.U.L.E.'s with frikkin' laser beams attached to their heads!) Bunten balked and the idea was abandoned.
Oh, and this isn't the first attempt to (re)make M.U.L.E. for the PC, this page has a metric ton of them.
Though apparently even I don't know the difference, as I got engine and game backwards in my own flame post. Nevermind, I'll just go away now...
Also, though I usually don't care what Slashdot posts, how in the hell is this news? I mean, they always give away the source. News should be things like the LOTR Text Adventure for the Atari 2600 that fits in 4K. Not "the sun came up this morning."
You know they're just kicking themselves (again) that they can't delete Slashdot stores for fear of ruining people's posts.
Also see Microsoft PhotoDraw, at least the second or third attempt to break into the PhotoShop..err...graphics market.
What, their ergonomic keyboard? Don't worry - eventually your bones will change shape.
All the more incentive to buy a subscription...
Good point, but they're buying a customer base that doesn't give two shits about BUYING stuff - that's the rub. They're targeting the biggest freeloaders - the ones who aren't even savvy enough to use a Napster alternative - and they're going to use these people as a revenue stream?
...how is Napster a "business"? I mean, Shawn Fanning wrote a program, called it Napster, put it on a website, called it www.napster.com, and that's it. Napster wasn't adware or spyware, Napster.com didn't (IIRC) have ads, and no one was supposed to (ideally) ever pay any money ever. Now of course there's going to (supposedly) be a pay to use Napster sometime in the future, but that may or may not ever come to fruition.
The part I don't get is how is Napster a "company"? How did they ever make money? Did they ever make money? They had venture capitalists and investors, but what were they telling these people? "Hey we've got a free program and a free website and a server but don't worry - some day we'll see profit roll in somehow!" Was the subscription model always the plan? Has this model (free services first, then charge once the investors and VC's want some actual money) ever worked? And why haven't all these VC's and investors pulled out by now? If the legal throubles hadn't killed off Napster, the investors and VC's surely would have by now.
I have an online side business that doesn't do a whole lot of business yet. If I were to sell it, I probably couldn't get $1000 for it. If it made millions of dollars a year I could get a good price on it. As far as I can tell, Napster has never made dime one - how is it we're talking MILLIONS for Napster? Who are these people fooling?
Actually, Quake 3 has always had the ability to do both, though Carmack and the boys have always reccomended people use the bytecode to release MODs with and keep the native files for server operations (where you might need to make new files and such, which you can't do with the bytecode).
So:
Quake 1 - bytecode
Quake 2 - native code
Quake 3 - both
No, sorry - that one's never coming here.
I'd like to know where you got that information. I don't think DNF was ever on a 2-D engine. I presume you're calling Build a 2-D engine, but I don't think the plan was to ever make the game using Build. They decided to make the game with the Quake engine, with Quake 2 features grafted in. After Unreal (not UT) shipped (which was after Q2) they decided to switch to the Unreal engine, and it's stayed there. Sone features from UT are no doubt in there but they went into a code freeze a while back (before the press blackout). It was never on the Q3A engine.
Easy way around that one - open the CD case from the other side. Take the two extended pieces of the clear plastic cover (the "top piece") and gently pull them out until they let go of the tray (the "bottom piece") and then swing the cover open using the sticker as the hinge. You haven't broken the sticker, so you haven't agreed to squat! How well this would hold up in court, however, remains to be seen. I used to work for Babbage's and we had to do this to MS CD's so people wouldn't lift them. PSX CD's were even more fun, since they're sealed along the top like music CD's, so you have to be real careful not to break that seal.
Oh, and at the very least these days the EULA for MS products is on a separate piece of paper from the jewel case.
Just fire up the text adventure game on your PDA using a Frotz interpeter - next best thing
Well region 2 will - it's PAL instead of NTSC, so regionless player or no your TV has to be up to snuff.
I have the Google Toolbar and one of the features is the "I'm Feeling Lucky" button. This is just like the same button on Google.com. The basic effect is - you type in the name of something you want, hit "I'm Feeling Lucky" and you're instantly taken to the right page (most of the time). As a result, you don't even need to "search", you just "go". The Google Effect is pretty damn effective.
Well what would happen if suddenly tommorow all of the labels just started putting out "CD 2"'s? Would Joe Blow have to get over it? Or would Joe Blow quit buying music?