Musk offered this amusing example: '... This happened after the vehicle impacted a roundabout at 110 mph, shearing off 15 feet of concrete curbwall and tearing off the left front wheel, then smashing through an eight foot tall buttressed concrete wall on the other side of the road and tearing off the right front wheel, before crashing into a tree.
this is already true for every Paypal or credit card purchase you've ever made too
It's not true (and shouldn't be true) for digital purchases. Apple doesn't provide developers with any personal customer information for app purchases. Valve doesn't for Steam purchases. Amazon doesn't for digital software purchases. Microsoft doesn't for app or Xbox purchases.
Google is unique in this regard and not in a good way.
Considering that these graphics benchmarks from Anandtech show the iPad 2 GPU handily beating a Tegra 3, it doesn't seem like much of a stretch that the iPad 3 GPU should beat it further.
The vehicles do have wi-fi and Bluetooth. I can, for example, tether my phone to my vehicle which will, in turn, create a hotspot that other wi-fi devices can connect to (in the days of mobile iPhone and Android hot spots, this seems like a pretty unnecessary feature).
I would imagine that Ford is already sweating the self-server USB updates enough that they wouldn't want to risk over-the-air updates on the first go-round.
Compared to services like iTunes, Hulu, Netflix and, let's face it, torrents, physical media is a pain in the butt. No need to switch discs, access from (most) any device, no unskippable ads, etc.
I think a lot of the tech geeks and early adopters have already moved on; with or without the entertainment industry.
That should solve the mystery of why Wikileaks "went back" to EasyDNS for hosting. Shame that people didn't dig a little deeper when that seemed weird.
a photography app that was rejected because it used the volume buttons as trigger
It's a volume button. I don't have a problem with Apple with rejecting an app that subverts the defined usage of a hardware button. I haven't used (or heard of) this app, but what does it do if you try to change the volume of your music or phone call when also trying to take a picture?
'Why would you spend a lot of money trying to build a service in Canada when Canadians take so much without paying for it?' said Graham Henderson, president of the Canadian Recording Industry Association
How are Canadian music lovers supposed to pay for music if no one builds a service to do so?
The short version is that Christian salvation is free. I can go to church, I can read the bible, I can get into heaven without ever giving a cent to a Christian denomination.
I think the most interesting aspect to this news is speculating as to what graphics API the Mac version is going to use.
Correct me if I'm wrong, but there is no Direct3D port for the Mac. In fact, isn't Apple pushing OpenGL accelerationg heavily for OSX? So, is Microsoft going to go to the trouble of porting DirectX 8/9 to OSX or are the going to allow the developers to use OpenGL? To me, neither of those sounds like likely options, but if I had to guess, I'd think that they'd half-ass a port of DirectX. Much like they half-assed the ports of IE to other systems.
If these projects are, in fact, based off of the source code of Falcon 4.0 doesn't that make them kind of, you know, illegal? Especially seeing as how the source code was stolen and leaked onto the net back in April?
And wouldn't having such high profile projects like these open them up to a world of hurt from Hasbro and Microprose?
Re: the Voodoo4 The boards, which render two fully featured pixels per clock, will deliver between 333 and 367 megatexels/megapixels per second
Re: the Voodoo5 5000/5500 The board, which renders four fully featured pixels per clock, will deliver between 667 and 733 megatexels/megapixels per second fill rate
Re: the Voodoo 5 6000 The Voodoo5 6000 AGP, which renders eight fully featured pixels per clock, will deliver between 1.33 and 1.47 gigatexels/gigapixels per second fill rate
Now, if you'll notice they state how many "fully featured pixels per clock" each card delivers. Also, notice that the V4 does 2, the V5-5500 4, and the V5-6000 8. Along with that, as I guess one would expect, the V5-6000 has double the fillrate of the 5500 which has double the fillrate of the V4.
So? What's my point? Well, with the Voodoo2 -- which could render two pixels per clock -- the full fill rate was acheived only if the app was rendering two pixels per clock. (ie. multitexturing) If the app wasn't multitextured, the effective fillrate was actually only half the "marketing" fillrate. I think this was also the case with the Voodoo3, although I'm not positive.
I'm not saying that this is definitely the case with these cards, but:
Correct if I'm wrong, but I think these cards are still based on the same architecture as the V1, V2, and V3. 3DFX is somewhat notorious for advertising the higher "marketing" fillrate as opposed to the true fillrate. The fact that they qualify the fillrate of each card by stating the number of render pixels per second kind of worries me.
If this is the case, apps that don't take full advantage of the high end cards (ie. have less than 8 pass multitexturing) may leave you with nothing more then a glorified and expensive Voodoo4.
I expect big things, Blackberry have been world leaders in self destruction for the past eight years.
Hilarious!
At least 5200.
About 4000 in August 2012 and another 1200 in March 2013.
It's not true (and shouldn't be true) for digital purchases. Apple doesn't provide developers with any personal customer information for app purchases. Valve doesn't for Steam purchases. Amazon doesn't for digital software purchases. Microsoft doesn't for app or Xbox purchases.
Google is unique in this regard and not in a good way.
There goes my irony quota for the day.
Homer: Hey, what gives? I thought you had a Internet access.
Ned: Sure doodily-do. Over 131,572 sites locked out!
Considering that these graphics benchmarks from Anandtech show the iPad 2 GPU handily beating a Tegra 3, it doesn't seem like much of a stretch that the iPad 3 GPU should beat it further.
The vehicles do have wi-fi and Bluetooth. I can, for example, tether my phone to my vehicle which will, in turn, create a hotspot that other wi-fi devices can connect to (in the days of mobile iPhone and Android hot spots, this seems like a pretty unnecessary feature).
I would imagine that Ford is already sweating the self-server USB updates enough that they wouldn't want to risk over-the-air updates on the first go-round.
Give it a few years.
Compared to services like iTunes, Hulu, Netflix and, let's face it, torrents, physical media is a pain in the butt. No need to switch discs, access from (most) any device, no unskippable ads, etc.
I think a lot of the tech geeks and early adopters have already moved on; with or without the entertainment industry.
Duck face detected. Please retake photo.
That should solve the mystery of why Wikileaks "went back" to EasyDNS for hosting. Shame that people didn't dig a little deeper when that seemed weird.
He thinks there's no real issue here.
http://news.ycombinator.com/item?id=1850340
It's a volume button. I don't have a problem with Apple with rejecting an app that subverts the defined usage of a hardware button. I haven't used (or heard of) this app, but what does it do if you try to change the volume of your music or phone call when also trying to take a picture?
How are Canadian music lovers supposed to pay for music if no one builds a service to do so?
Christianity is only free if your time is free.
Fucking finally! I've been watching Talladega Nights for eight months!
The summary link just points to some blog. The actual link is at http://www.telltalegames.com/comics/samnmax.
No wonder you posted anonymously.
It's good to know that MTV will still be around in the future.
It both sucks and blows.
If you'd have bothered to read the article, you'd see it neither sucks nor blows.
Correct me if I'm wrong, but there is no Direct3D port for the Mac. In fact, isn't Apple pushing OpenGL accelerationg heavily for OSX? So, is Microsoft going to go to the trouble of porting DirectX 8/9 to OSX or are the going to allow the developers to use OpenGL? To me, neither of those sounds like likely options, but if I had to guess, I'd think that they'd half-ass a port of DirectX. Much like they half-assed the ports of IE to other systems.
Or is there some third option I'm missing?
If these projects are, in fact, based off of the source code of Falcon 4.0 doesn't that make them kind of, you know, illegal? Especially seeing as how the source code was stolen and leaked onto the net back in April?
And wouldn't having such high profile projects like these open them up to a world of hurt from Hasbro and Microprose?
Here's the associated video. The video was created by a couple game designers, so it's bonus geeky.
And, Earthling is right, you have to listen, or see, this.
First some quotes (from the press release):
Re: the Voodoo4
The boards, which render two fully featured pixels per clock, will deliver between 333 and 367 megatexels/megapixels per second
Re: the Voodoo5 5000/5500
The board, which renders four fully featured pixels per clock, will deliver between 667 and 733 megatexels/megapixels per second fill rate
Re: the Voodoo 5 6000
The Voodoo5 6000 AGP, which renders eight fully featured pixels per clock, will deliver between 1.33 and 1.47 gigatexels/gigapixels per second fill rate
Now, if you'll notice they state how many "fully featured pixels per clock" each card delivers. Also, notice that the V4 does 2, the V5-5500 4, and the V5-6000 8. Along with that, as I guess one would expect, the V5-6000 has double the fillrate of the 5500 which has double the fillrate of the V4.
So? What's my point? Well, with the Voodoo2 -- which could render two pixels per clock -- the full fill rate was acheived only if the app was rendering two pixels per clock. (ie. multitexturing) If the app wasn't multitextured, the effective fillrate was actually only half the "marketing" fillrate. I think this was also the case with the Voodoo3, although I'm not positive.
I'm not saying that this is definitely the case with these cards, but:
Correct if I'm wrong, but I think these cards are still based on the same architecture as the V1, V2, and V3.
3DFX is somewhat notorious for advertising the higher "marketing" fillrate as opposed to the true fillrate.
The fact that they qualify the fillrate of each card by stating the number of render pixels per second kind of worries me.
If this is the case, apps that don't take full advantage of the high end cards (ie. have less than 8 pass multitexturing) may leave you with nothing more then a glorified and expensive Voodoo4.
Riva3D ran the GeForce256 through Sense8's Indy32 benchmark. The results are here.
Far as I can gather, looks pretty promising. (with the right CPU. They used an Athlon.)