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Halo for the PC and Mac

smelialichu writes "According to this news article, Halo is finally on its way to the PC and Mac. Gearbox is handling the PC version, and Westlak Interactive is working on the Mac version, but it won't be released untill next summer. The official announcement says "Halo for PC is expected to be available in summer 2003. The Macintosh version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon? Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's."

261 comments

  1. 3 years in the making; finally by program21 · · Score: 2, Funny

    And it only took MS 3 years to get a PC version of a game originally developed for the PC.

    --
    This has been a test. Had this been a real emergency, we would have fled in terror and you would not have been informed.
    1. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      actually, it took three years to bring a game to market that was originally developed for the Macintosh by Bungie. It was a Mac-first game, then PC.

    2. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      MS isnt making it, moron. Gearbox is; read the article again until you understand what the funny looking symbols we call letters mean.
      Also, Bungie (who got purchase by MS) made the original game, and development takes time; it was already in development for a long time before they were purchased.

      Interestingly enough, I applied at Bungie before they were purchased. They were the only good game developer based in Chicago that I knew of.

    3. Re:3 years in the making; finally by jordanda · · Score: 2, Interesting

      It only took three years for the general PC market to catch up with the power of the X-box. Not everyone has a GeForce 3+ yet and Halo relies strongly on programmable pixel shaders. The effects for surfaces like ice and water are amazing and cannot be replicated on current (by current I mean what most everyone has, not GeForce 3+) video cards. Halo is a lot better game because it cut out inferior systems like PS2, Gamecube and low-level PCs.

    4. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      (who got purchase by MS) That is only a rumor. MS worked with Bungie to create the game, but they did not purchase the company. Unless you know something that Bungie doesn't know...

    5. Re:3 years in the making; finally by XaXXon · · Score: 2

      Not everyone has a GeForce 3+ yet and Halo relies strongly on programmable pixel shaders.

      While I can't argue as to whether or not Halo relies strongly on programmable pixel shaders, I can say that the graphics weren't that impressive. The Quake3 engine has comperable graphics (imho), and has run on boards 3 generations older than a GF3. I was playing it on my TNT 2 Ultra. Also, always remember that consoles can have a lot of pretty graphics because they only rasterize to 640x480.

      Another thing is that PCs have far more CPU power than any console. I believe that an XBox is ~700MHz Celeron. Since a good portion of the appeal of Halo is in the physics (surely not the level design..), this should translate well to the PC and maybe even be better? And when it does come out, I bet it doesn't require a board with pixel shaders.

    6. Re:3 years in the making; finally by zeno_2 · · Score: 2
      (who got purchase by MS) That is only a rumor. MS worked with Bungie to create the game, but they did not purchase the company. Unless you know something that Bungie doesn't know...

      Hmm.. a quick google search found the answer

      XBox / Bungie interview

      Try searching google for bungie and microsoft and you'll see more then enough proof. And I dont think Microsoft really helped bungie much, if they did it was after the sale and it was help to port it to xbox..

    7. Re:3 years in the making; finally by jordanda · · Score: 2, Insightful

      Sure. Halo isn't pushing many more polys than Quake 3 but it is quality and not quantity, my friend. Quake 3 (and derivatves thereof) don't take advantage of programable shaders and therefore can't do some of the incredible effects you see in Halo.

      My favorite effect is the ice reflection. That cannot be done in software in real-time. The best Quake 3 can do is put a nice texture on it. Halo actually reflects and distorts the environment. The lighting effects also add a lot more depth to the environment.

      Halo is the direction everyone is going. Programmable shaders are going to do for games what 3D acceleration did for games years ago. It is the next big thing and if you don't believe me then look at the Doom 3 project.

      As for X-box's Celeron chip, X-box has a BUS that is more games oriented so it doesn't need a huge on-board catch.

    8. Re:3 years in the making; finally by Anonymous Coward · · Score: 1
      Sure. Halo isn't pushing many more polys than Quake 3 but it is quality and not quantity, my friend. Quake 3 (and derivatves thereof) don't take advantage of programable shaders and therefore can't do some of the incredible effects you see in Halo.

      My favorite effect is the ice reflection. That cannot be done in software in real-time. The best Quake 3 can do is put a nice texture on it. Halo actually reflects and distorts the environment. The lighting effects also add a lot more depth to the environment.

      I was seriously unimpressed with the graphics on Halo - in general it looks a lot like Half Life, plus a few reflection effects. Quake 3 *does* do environment mapping btw, I suggest you find out a bit more about Q3's shader implementation before saying silly things like that.

      As for X-box's Celeron chip, X-box has a BUS that is more games oriented so it doesn't need a huge on-board catch.

      Don't know a lot about hardware, do you? :-)

    9. Re:3 years in the making; finally by mrmag00 · · Score: 1

      but pixel shaders DO look pretty. Just the water effect in Morrowind made me want a geforce 3 badly after seeing my friends game.

      it really IS sweet. and with the dark age of camelot expansion pack using them too... oh dear... theres another 200 bucks down the drain.

    10. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      The Halo we see today doesn't look much better than the Halo we saw at Macworld three years ago, and that was being rendered on a top of the line Mac - a B&W G3 with a PCI Rage 128.

    11. Re:3 years in the making; finally by Anonvmous+Coward · · Score: 1, Troll

      I could have sworn they were demo'ing it on a P3 550 with a Geforce 2 card a couple of years ago... Anybody else remember that?

    12. Re:3 years in the making; finally by jordanda · · Score: 1

      Touche. I misspoke/oversimplified on the BUS issue. X-Box is pretty good about passing textures around is all I meant there. X-box doesn't need a big cache because the CPU is not the workhorse of the system. Yhe Nvidia chip is. The CPU is for physics/AI.

      I still strongly disagree with the statement that Halo is Half-life with shading. The lighting effects is where this stands out the most.

      Q3 only fakes environment mapping. To do the real think you have to have a GPU.

    13. Re:3 years in the making; finally by bnenning · · Score: 2
      The very first demo (I think) was at MacWorld in 1999, where it ran on a G3 with an ATI Rage 128. From Mac Gamer's Ledge:

      Bungie Software was featured in Apple's keynote address and used that feature to unveil Halo, a 3rd person game that wowed the keynote crowd...Currently, Halo is expected to release during the first half of 2000, simultaneously for Mac and PC.
      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    14. Re:3 years in the making; finally by Anonvmous+Coward · · Score: 2, Troll

      Ahhh that's right. The p3 550 was the 'minimum requirement', and it started a huge debate on the game site that I frequented. Anybody remember next-generation.com (later called dailyradar.com)? Heh.

      People were upset that the minimum requirements were so high at the time. Assuming that's true (and who knows, right?) that would have been rather steep in the year 2000. Personally, I think they made a good choice with XBOX. Halo will probably be purchased frequently for the next two years. That's harder to do on a PC where the market is already over-saturated with FPS shooters.

      About your sig:

      "chmod a+x /bin/laden" -- My boss used to have a poster on his wall that was similar: 'rm -f /bin/laden'

      Heh. I hope I quoted it properly. :)

    15. Re:3 years in the making; finally by the+eric+conspiracy · · Score: 2

      It only took three years for the general PC market to catch up with the power of the X-box.

      The early Halo demos were shown on a ATI Rage 128 based Mac G4 three years ago. Halo was origianlly designed to be a Mac/PC game that would run on commonly available hardware.

      What is important in games is not the glitz, but the quality of the game paly, which is what has always put Bungie games at the top of the heap.

    16. Re:3 years in the making; finally by Aqua+OS+X · · Score: 2

      It was first demo'ed on a Mac, however Halo was always intended to be released on both Windows and MacOS. Bungie hasn't made a Mac-only game in a long long time. I highly doubt they would ever even consider making a huge mac-only title again. There's just too much money to be made with a Windows version.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    17. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      Halo was Bungie's first game that was developed primarily on Windows, even though Bungie loves the Mac and demoed it first on the Mac (plus they have huge name regonition in the Mac community so don't discount the economic significance of the Mac for them, at least pre-MS).

    18. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      I always wondered why people who are suicidal don't have fun with the fact that they don't care if they continue to live or not. I would go rob banks or assasinate some asshole celebrity or learn to BASE jump or skydive.

    19. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      This post was only even more worse than your last one, to do the real thing you have to have a GPU?

      Does this mean the Geforce SDR can do enviromental bump? After all, it's a GPU.

      Need to proof before you post, GPU stands for graphics processing unit, every video card has one, the acronym however was popularized by nVidia with NV10.

    20. Re:3 years in the making; finally by Anonymous Coward · · Score: 0

      Environment mapping can be and has been done in purely software for years now. It isn't fake if it is reflecting what is truly around it. For example, look at GT3 on the PS3, the environment mapping is done through software, however it reflects exactly what it is supposed to.

      You really don't know much about hardware do you? Do you even know what a GPU is or the function it serves?

  2. Nice anti-Xbox move by hey · · Score: 1

    I have heard that Halo is the only good game (ie reason to buy) an xbox - no its out on PC the one reason to buy an xbox is gone.

    1. Re:Nice anti-Xbox move by obidobi · · Score: 1

      You don't think thats the reason why it takes one and a half year to port the xbox version to PC. If they wanted I am sure they could have released a PC version this summer.

      Who do you think buys an XBOX next summer just to play Halo. There will be lots of other better games by then. Isn't Enclave to arrive soon?

    2. Re:Nice anti-Xbox move by Anonymous Coward · · Score: 0

      I've played most of the FPS games available for PC and one day I tried Halo. It's not that impressive, believe me. Plus you're saddled with the crux of FPS games on consoles: The controller.

      If you're used to playing the traditional way (mouse+keyboard), the fun factor just isn't there. You have little control over your actions compared to playing on a computer.

      It reminds me of the whole N64 Goldeneye craze. Everyone was raving about that game and when I went to a friend's place and tried it, I was less than impressed. The control sucks, the graphics are original Voodoo 1 quality (not bad for the day, but far from great, filtered and smeared to death). Because of issues like this, it's really hard to enjoy any underlying gameplay and storyline the game has.

      And why is it taking another year to port? It's basically already written for x86/DirectX. The textures are done, the levels are there, music/sound is all there, all that needs modifying is the engine. Unless they're re-writing the game from scratch or SEVERELY improving it, this must be a political move, to squeeze out the last bit of revenue from the XBox version.

    3. Re:Nice anti-Xbox move by jordanda · · Score: 1

      Halo is really good but Rally Sport Challenge for X-box is fantastic as well.

    4. Re: Nice anti-Xbox move by Glonk · · Score: 3, Insightful
      I have heard that Halo is the only good game (ie reason to buy) an xbox - no its out on PC the one reason to buy an xbox is gone.
      Except it's not out on the PC now, it's slated to come out in Summer 2003. A full year and 3/4 after Halo came out, and also right around the time Halo 2 should be coming out on the Xbox.

      Maybe MS is trying to get the PC gamers to play the nearly 2 year old version of Halo, and if they like it they'll need to buy an Xbox to enjoy Halo 2.

      Either way, I don't think it'll affect Xbox sales negatively at all. If people were going to buy Xbox for Halo, they would have done it in the 2 years before the PC version came out...
    5. Re: Nice anti-Xbox move by analog_line · · Score: 2

      Pretty much, the people who wanted an Xbox originally have already gotten it. The people who were waiting for a price drop have already gotten it as well (or may by Christmas, but everything game-wise gets a Christmas boost). Microsoft ought to be looking to expand into the casual gamer crowd/those of us who don't like, don't care, or actively dislike the Xbox.

      The preception remains, true or not, that "Halo is the only reason to get an Xbox". They just removed that reason by announcing it's release, ever. If people have waited for this long, they'll wait another year, and not bother with the $200 for the Xbox.

      Personally, I don't care about Halo, and I'm one of those actively against the Xbox, for reasons beyond its pathetic library of games (PC ports, PS2 and Dreamcast ports, and crappy games, with the odd good one hidden here and there under the massive piles of crap) its crappy controller, and the fact that unless you have an HDTV, it doesn't look any better than a PS2 or Dreamcast. It's Microsoft trying to dominate another industry and that's worth fighting against actively in my opinion. Microsoft, if their Xbox people were at all thinking straight, should never have allowed a PC port of Halo to exist, ever. Even 2 years after the fact. As one of the meager few games that were both worth anything, and original to the system, their shooting the Xbox in the foot allowing others to play it. That's like Nintendo releasing Mario Sunshine for the PC, stupid.

    6. Re: Nice anti-Xbox move by TrancePhreak · · Score: 0

      The XBox is slated in many reviews and by many people to look much better than the PS2. "Doesn't look any better than the DreamCast", that's got to be some kind of sick joke.

      Take Spider-man (the movie game) for instance. It was released on the PS2, GameCube, and the XBox. The PS2 version has slowdown, jaggies, and the occasional nasty texture. The XBox version has none of these problems.

      My guess is you're too busy trying to flame to get your info right.

      --

      -]Phreak Out[-
    7. Re:Nice anti-Xbox move by Aqua+OS+X · · Score: 3, Informative

      Ya, but playing a multiplayer game on a console is awesome. You can yell at your buddies in the room, the game is social, and it is not exclusive to LAN adn 'net geeks. This is why GoldenEye did so well a few years ago. Nothing can beat a smart first person shooter with good multiplayer games and a hand full of controllers.

      Futhermore, Halo 2 for the xbox will probaby be out a good year before it comes out for MacOS and Windows....that is, if it -ever- comes out for MacOS and Windows. Remember, Bungie only promised a Mac and PC verion of 'Halo'...not it's sequels.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    8. Re:Nice anti-Xbox move by Hassman · · Score: 1

      No, you're just not used to it. I hated it the first time I tried it, but after a little bit of playtime, its just as good as PC FPS games...

      --
      -Mark
      Dovie'andi se tovya sagain.
    9. Re: Nice anti-Xbox move by byran+lei · · Score: 0

      >The XBox is slated in many reviews and by many people to look much >better than the PS2. "Doesn't look any better than the DreamCast", >that's got to be some kind of sick joke. > > The problem you Xbox fanboys are having is that nobody is taking these reviews seriously, just like pretty much nobody took what Amiga and the Dreamcast fanboys had to say all that seriously either. It's one of the reasons the PS2 sales haven't been affected one wit by the Xbox and it's "supposed superior" technology.

    10. Re:Nice anti-Xbox move by Anonymous Coward · · Score: 0

      I've gotten so bored with fast-twitch games that I just play the demos, nowadays. After I ooooooh and aaaaaaah at the new graphics/monsters for 20 minutes, I've had all I need for a month.

    11. Re: Nice anti-Xbox move by TrancePhreak · · Score: 0

      The DC died partly due to the ease of pirating the games. The PS2 has survived because it's the "cool" system to have. I don't find jaggies and slowdown cool, so I have not made such a purchase. The DC still has something that none of the newer consoles have done yet, good online multiplayer games. I think you need to look in the mirror and realize who else is a fanboy.

      --

      -]Phreak Out[-
    12. Re: Nice anti-Xbox move by peterjhill2002 · · Score: 1

      I personally can't stand Microsoft, but when one of the directors at my job bought an XBox for our lab to play with (I love my job), I tried it out. You know what; it is a pretty nice system. Halo rocks. Compare it to Q3 all you want, but does quake let you play on huge maps with 16 people with different kinds of vehicles. In the SP game, does it let you have a flying vehicle. As for the controller vs the keyboard war, once you get used to the controller (it took me a few hours), it rocks. It makes it super easy to walk in one direction and fire in another, while switching weapons and throwing grenades. All at once. It is much for efficent use of fingers. The story on Halo for SP is better than any other FPS I have seen. Bungie has always been able to make better FPS. Marathon came out able to run at 1024x768 at 24bit color while the PC equivalent, Doom, was running at 256 colors at 640x480. I am guessing that Halo will not be a straight out port of the console version, but will have state of the art graphics, new maps, a map editor, improved physics. I just hope they come out with a usb clone of the xbox controller.

    13. Re:Nice anti-Xbox move by Anonymous Coward · · Score: 0

      I have Halo, Rally Sport, Dead or alive 3, Project Gotham and Wreckless and all of these are FUCKIN MAD! especially Halo. The weapons Rock, the enemies are mad, The viechles are awesome and the graphics are unlike any other shooter i have seen. totaly an addictive game and one that im prowd to say i am an addict of.

    14. Re: Nice anti-Xbox move by Anonymous Coward · · Score: 0

      Xbox graphics the same as PS2 and Game Cube? Pfft. Riiiiight.

    15. Re:Nice anti-Xbox move by Dajur · · Score: 1

      Halo isn't the only reason to buy an xbox. I watch divx movies on my tv, play atari 2600, N64, SNES, NES, Lynx, Gameboy, Neogeo, and xbox(of course) games all on one machine. It is an excellent home entertainment investment, as long as you know how to solder.

    16. Re:Nice anti-Xbox move by stackdump · · Score: 1

      Actually i see more potential having both the console game and the pc version. While Halo is currently limited to 16 people 4 xboxes * 4 players/box, the pc version could support more. But i think the biggest factor could be in the growth of online servers that support both console and pc games.

  3. Peak of gaming by nuggz · · Score: 0, Troll

    Sorry gaming peaked with Commander Keen.

    1. Re:Peak of gaming by idfrsr · · Score: 2, Interesting

      I would have to disagree....

      gaming peaked with Space Invaders, that was the lounge table. You know where could sit down, and the screen was in the table...man that was sweet

      --
      "The large print giveth, and the small print taketh away" -Tom Waits
  4. Will I be able to Frag XBOX lamers ?? by phusnikn · · Score: 0

    Does this mean I can now frag xbox lamers when m$ online net launches ?? Will I still have to subscribe to m$ online network ?

    --
    - I came I saw I Conquered
  5. I'm glad to hear this, but... by NeoSkandranon · · Score: 3, Insightful

    Sad thing is, by the time Halo hits shelves, unless they do some enhancement, it will be Old News, and the Next Big Thing will be here.

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:I'm glad to hear this, but... by TrancePhreak · · Score: 0

      They are supposed to be adding some more features to multiplayer, such as being able to use the Banshees. Basically those who've played Halo will be playing Halo 2, and the Halo PC community will probably be pretty small.

      --

      -]Phreak Out[-
    2. Re:I'm glad to hear this, but... by Spy+Hunter · · Score: 2

      No, the real sad thing is, Halo never deserved to be the Big Thing in the first place. It's an OK game I guess, but it can't touch the real greats like Half-Life or Goldeneye for fun. What I wish is that someone would port Goldeneye to the PC. I don't even care if they didn't enhance it, it would still be able to stand up to any PC game now on the market in sheer funness.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    3. Re:I'm glad to hear this, but... by Anonymous Coward · · Score: 0

      Sorry this is AC, I don't really post much anymore & forgotten account details so I hope you read it.

      Maybe you know already but "project64" & I think "1964" nintendo 64 emulators play Golden eye. So in reality it is "ported" in a round-a-bout way to the PC and can run in higher resolutions than the N64. Project 64's emulation it very good for a lot of N64 games but GoldenEye it needs a bit more of a meaty system (emu bug ???)

      Maybe you knew about these emus already, I appolgise if that is the case.

    4. Re:I'm glad to hear this, but... by Spy+Hunter · · Score: 2

      Well, I've never had much luck with any emulator but UltraHLE, which IMHO is a work of genius, but it isn't being developed anymore. I haven't tried any emulators recently though. But there's no mouselook, which to me is a big deal. If I'm playing a PC FPS, I expect mouselook. And decent network play. And an emulator will always require much more of a PC than a native game. Goldeneye would probably run smooth as silk on my old machine as a port (the graphics, while they have held up well, do have very low polygon counts and small textures compared to most computer games), but there's no way an emulator is going to run very fast at all. UltraHLE was the fastest I've seen by a mile and Goldeneye still ran slowly on my machine (I tried it, had glitches). Mario 64 was fun though :-)

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  6. halo 2 by Mr+Coward · · Score: 1, Interesting

    Hopefully, halo 2 (which will come out about a month or two later) will be xbox exclusive, that would be a good strategy of MS in my opinion; i'm sure many people couldn't wait another 1.5 years to see halo2 on pc after they have played halo "1".

    1. Re:halo 2 by WereTiger · · Score: 1

      Keep in mind, this isn't simply a port of the Xbox halo, it'll be practically a completely different game. enhanced multiplayer and enhanced (or dramatically different) single player campain are just two of the things that will differentiate this from the Xbox releases (although there's rumor that Halo 2 will be closer to PC halo)

      For clerification/details read the halo.bungie.org forums daily. that's what I did to 'stay in the know'

      --
      If you're hearing rhetoric about Linux, open source, or Mac and everyone's bashing Microsoft, you've found Slashdot.
    2. Re:halo 2 by OutRigged · · Score: 1

      From what I've read in a few interviews with Bungie staff, and on the Halo.Bungie.Org forums, is that the single player will be enhanced, to the point of maybe an entire new level. And the multiplayer will be totally revamped, with new modes, maps, etc.. Graphics will probably be left alone, because 85-90% of the people that'll actually buy Halo, won't be running GeForce 3 level cards.

      --
      RaGe
      We're all just noise on the wires..
    3. Re:halo 2 by Anonymous Coward · · Score: 0

      Well, most people that buy FPSs do have high end video cards... anyhow, the game is coming out in a year, so by then, people will have decent hardware (hopefully).

    4. Re:halo 2 by Anonymous Coward · · Score: 0

      Most of the work for Halo 2 is going into the part that plays on xbox live. If a PC version of Halo 2 comes out, it'll be a totally different game and it will show up around late 2005 or so...

    5. Re:halo 2 by Anonymous Coward · · Score: 0

      The instant I heard that Microsoft had bought the under-development Halo, I knew they would block PC and Mac consumer's access to it in order to improve sales of their game console. Same old restraint of trade story from them. My interest in playing around with Halo dropped to zero as soon as it became another Microsoft strategy.

  7. How Sad by PhreakinPenguin · · Score: 4, Interesting

    The guy posting the article link is from the site it's at? Jesus, that story came out about 2 days ago and this guy is pimping his site with. No dignity.

    --


    My sig of choice is Marlboro
    1. Re:How Sad by Chris+Pimlott · · Score: 1, Troll

      Heh, you're right... I like how he gave the URL with the ip instead of the domain name to make it less obvious...

    2. Re:How Sad by Anonymous Coward · · Score: 0

      The guy posting the article link is from the site it's at?

      I like how the article is linked via its IP address instead domain name...

    3. Re:How Sad by Anonvmous+Coward · · Score: 1, Troll

      Yeah, damn him for submitting a story he was covering that interests Slashdot users. Only other people should be able to report stories, never the ones that know the most about what the article is saying.

    4. Re:How Sad by donnacha · · Score: 1, Offtopic

      The guy posting the article link is from the site it's at? Jesus, that story came out about 2 days ago and this guy is pimping his site with. No dignity.
      Hey, Mr. First Post, we're all whores in informational maelstorm. And, obviously, for two days no-one else picked up on his article, so, correctly assuming that it would be of interest to the /. submissions editors, he submitted it himself. Bully for him and, anyway, it can't be easy going through life with the name Smelialichu. You try it sometime!
    5. Re:How Sad by Anonymous Coward · · Score: 0
      Yeah, really messed up his stats too.
      We've received 9966 pages views since June 2001, 3438 today, and 199 yesterday.
      Yay for Slashdot!
    6. Re:How Sad by orn · · Score: 1

      The only problem with him reporting his own news is the underhanded way he did it. He should have just said, "on my site..." or at least not tried to hide his the site by using an IP address.

      I suppose, to be fair, he might have changed his URL specifically for this article. But that doesn't seem very likely.

      --
      1. 2.
    7. Re:How Sad by shird · · Score: 1

      Try replacing the IP with 'www.tekcentral.org', it won't work.

      nslookup www.tekcentral.org
      Non-authoritative answer:
      Name: www.tekcentral.org
      Address: 212.227.127.65

      nslookup 64.239.126.64
      Name: servers.nocdirect.com
      Address: 64.239.126.64

      If you go to the tekcentral site, it links to this story using the IP as well. But yes, he still should have indicated that it was his site, and not 'according to this news article', hinting that he had stumbled upon it or something.

      --
      I.O.U One Sig.
    8. Re:How Sad by smelialichu · · Score: 1

      I'm sorry, I wasn't trying to be underhand. I was just linking to a story I thought slashdotters would be interested in (which I found, and added to Tekcentral). If I wanted to hide it was the site I'm admin at I would have used a different nick and not put tekcentral.org as my url. Shird, that is why I put the ip, and I didn't mean to make it sound like I stumbled across the news article. I guess it kind of came out wrong though.

    9. Re:How Sad by smelialichu · · Score: 1

      It should read since June 2002, I guess the start date is mucked up :)

  8. Why wait if it's that big a deal? by donnacha · · Score: 2

    Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's.
    Huge relief? Jesus, why don't they just shell out $225 for the Halo/Xbox bundle?
    1. Re:Why wait if it's that big a deal? by Cirvam · · Score: 1

      Maybe they can't/down't want to spend $225 for that bundle when they could just wait and get it for the usual 60 bucks. Its not like all of the suddent people are gonna just give up playing it all at once. I mean there are still people playing Starcraft, Diablo I, and other such games.

    2. Re:Why wait if it's that big a deal? by Anonymous Coward · · Score: 0

      Why.. maybe they want to play on their PC what was developed as a PC game? Or they hate the damn XBOX controllers? Or they dislike MS (in which case they wouldn't pay for the game anyway, but would love to pirate it.) Or.. ad nauseum..

    3. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      Why.. Or they hate the damn XBOX controllers? Or they dislike MS (in which case they wouldn't pay for the game anyway, but would love to pirate it.)...
      In that case they should cost M$ money by buying an Xbox, mod it and download Halo. You can't really go wrong in terms of a $199 console, especially if you're not tied into playing $50 per game.

      And as for the controllers, playing an Xbox while sitting in an armchair in front of our TVs has to to be better then spending further hours hunched in front of our PCs.

    4. Re:Why wait if it's that big a deal? by morgajel · · Score: 2

      Because I'm a broke college kid?
      I'm happy when I can pay for maintainence on my computers...

      "sweet, I'll be able to afford that new heatsink fan tomorrow- I just hope that the current one doesn't freeze up....that grinding noise is BAD...."

      --
      Looking for Book Reviews? Check out Literary Escapism.
    5. Re:Why wait if it's that big a deal? by Anonymous Coward · · Score: 0
      Anyway, this is certainly a huge relief to many gamers who thought they may never see Halo on their home PC's.

      Huge relief? Jesus, why don't they just shell out $225 for the Halo/Xbox bundle?

      Because playing an FPS without a mouse sucks sweaty donkey bollocks? Aiming with the Xbox controller is soooo slow and clumsy it's untrue.

    6. Re:Why wait if it's that big a deal? by Moofie · · Score: 1

      Because I won't under any circumstances buy a Microsoft product?

      --
      Why yes, I AM a rocket scientist!
    7. Re:Why wait if it's that big a deal? by Anonvmous+Coward · · Score: 2

      "Because I won't under any circumstances buy a Microsoft product?"

      Oh that's not a problem then. Most of what MS sells was developed by other people. ;)

    8. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      Because I won't under any circumstances buy a Microsoft product
      Bully for you but it doesn't change the essense of my question which was about why people didn't buy one (heavily subsidized) Microsoft product instead of waiting for a different MS product to be released.

      BTW, those of you who pointed out that FPSs suck without a mouse, good point, should have thought of that myself.

      You, however, Moofie, can sit at the back of the class.

    9. Re:Why wait if it's that big a deal? by duren686 · · Score: 1

      In that case they should cost M$ money by buying an Xbox

      No, you're wrong. I'm glad to know that there's at least one user on slashdot that doesn't believe the "income = money loss" myth that everyone else seems to propagate.

      --
      Y2K Compliant since the late 1890s
    10. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      No, you're wrong. I'm glad to know that there's at least one user on slashdot that doesn't believe the "income = money loss" myth that everyone else seems to propagate.
      No, Wheany is wrong. And his name sounds funny too.

      His argument is that the purchase of an Xbox doesn't cost MS money because a)they'll make royalties on the games we can't resist buying and b)simply buying a unit assists MS's effort to build a user base that is attractive to developers.

      If, as I suggested to the MS-hostile poster, he uses solely downloaded pirate or homebrew games he won't be giving MS any royalties and certainly less than they'll make on his purchase of the PC version of Halo. Secondly, adding to the Xbox userbase without buying games actually makes their userbase less attractive to developers: if you have one million users who are, on average, only buying, say, two games a year, that's terrible because it suggests that you've captured a particularly thrifty demographic and can expect any future growth in your userbase to spend at more or less the same rate. That sort of rep is death to any console.

    11. Re:Why wait if it's that big a deal? by duren686 · · Score: 1

      The point, however, is quite simple from my point of view..

      If the store sells an XBox, it shows that this is a product that sells, and the store orders more units. Microsoft ships them these units and gets money from them in return.

      However, if no one buys XBoxes, stores don't pay MS money in exchange for more units, and MS does not get money.

      --
      Y2K Compliant since the late 1890s
    12. Re:Why wait if it's that big a deal? by donnacha · · Score: 2

      If the store sells an XBox, it shows that this is a product that sells, and the store orders more units. Microsoft ships them these units and gets money from them in return.
      You have a point but, from what I've seen of the specialty stores like Electronics Boutique, there real interest is in getting you to buy games and accessories along with the console. I've heard that the profit on the console is only $20 or something, hardly world it for a sizeable product with a years warranty i.e. possible paperwork and hassle for the store. In a sense, the store too is selling the basic console at a loss in order to smooth the way for future sales. If they see a disproportionate number of people buying Xboxes but not making ancillary purchases, the idea will soon get around that, for whatever reason, the Xbox doesn't offer as rich a harvest as the other consoles (actually, I've heard that this impression has already been growing). So, which console do you think the average manager of a games store is going to tell his staff to push?

      All of this, however, is merely a short-term set-back for MS, taking the longer view, they've already won.

    13. Re:Why wait if it's that big a deal? by Anonymous Coward · · Score: 0

      It's a lot easier to borrow a PC game from a friend than an entire console.

  9. The next Half Life by jasoncart · · Score: 1

    If they get the multiplayer right. Saying that - multiplayer rocks with vehicles on the Xbox, so I can't see it being worse on the PC/Mac

    1. Re:The next Half Life by sgtsanity · · Score: 1

      Half-Life is successful because of its great modibility and that Valve just keeps on patching it. Halo, in it's current form, hasn't shown either characteristics because of the limitations of being a console game. Whether Gearbox can just add those great traits into a console-designed game is yet to be seen. But then again, they did make a great THPS 3 port.

  10. One word: by Anonymous Coward · · Score: 0

    Mods. Everyone is trying their damndest to make the next Half Life. HL by itself was good, but because of all the mods (especially CS), the game will probably live forever. If you were a game company, wouldn't you want a product on your resume that's 4+ years old and still has 3000+ servers online?

    1. Re:One word: by Anonymous Coward · · Score: 0

      I guess everyone wants to do what Sierra is still doing with Half-Life: GOUGING THEIR FUCKING CUSTOMERS.

      Around here, Half-Life STILL sells for over $40! That game came down in price to $20 right before Counter-Strike was released. Once CS got popular, Sierra realised they could milk the market some more and up went the price. The Half-Life Platinum pack was $90 for quite some time and has only recently slipped to $70 or so. It's ridiculous.

      If anyone out there is thinking of doing a new mod, PLEASE do not use the Half-Life engine. After 4 years and a million patches, it's still buggy as hell, people are still getting raped on the purchase price, and the engine is looking horribly dated compared to the alternatives available. Use the UT, Lithtech, or Q3A engine instead.. please... for the love of all that is holy..

      Oh, and before you state that you can get these games for half the price I mentioned, remember, this is Canadian funds where our money isn't worth shit.

  11. Something worth mentioning by Y-Crate · · Score: 5, Insightful

    A lot of people have complained about how Halo was transformed over several years into several very different games. They like to blame Microsoft for this.

    That would be a mistake, I'm afraid.

    I read an interview with one of the Halo team members not too long ago where he explained that the team willingly threw out what they had on several occasions to start over anew because they came up with a better way of doing things.

    Few people seem to know Halo started out as an RTS! The warthog (jeep) was something they were playing around with for some time as an extension of that project, and they had so much fun with it, they ended up creating an entire game around it. A 3rd person shooter.

    Then, they threw that out and went for first person.

    And abandoned the whole "We'll simulate the entire surfance of Halo and let you wander around doing what you wish, ala Morrowind" idea.

    These were THEIR decisions.

    The one negative aspect of Halo you can blame Microsoft for is the fact they imposed time constraints on the team. Halo needed to be ready and thoroughly bug tested by November 2001. They didn't have all the time they needed to make all the levels as nice as they could have been, and that is why there is some pretty awful repetition.

    Give credit and blame where they are due, but don't blame Microsoft for every damn thing you don't like about Halo, or why feature X that was described in 1999 didn't make it into the Golden Master copy 2 years later.

    1. Re:Something worth mentioning by SimplyCosmic · · Score: 5, Insightful

      You've forgotten the one, simple and probably most important thing that we [i]can[/i] blame Microsoft for.

      The fact that PC and Mac users will end up with a warmed-over port that should have been out last year, but has been put on ice solely to benefit the XBox.

      Add to this the fact that it's a port from Gearbox Software, which with their track record means it'll be supported for a few short months, then all updating will cease no matter how many critical bugs remain.

      "Microsoft issued a media alert to formally announce the development of Halo for Windows and the Mac," says the press release.

      Oh thank god, now development can start on ports to Windows and Mac of a game that was originally developed for Windows and Mac.

      *sigh*

    2. Re:Something worth mentioning by Anonymous Coward · · Score: 0

      ohh you poor baby. if you wanted Halo a year ago, you should have went out and bought a fucking x-box.

      retard.

    3. Re:Something worth mentioning by m00nun1t · · Score: 1

      I guess

      man marketing

      didn't return anything.

    4. Re:Something worth mentioning by Anonymous Coward · · Score: 0

      What's with the influx of retards using [] for html tags? Is there a retarded editor somewhere that let's people do this because they're incapable of holding down shift every so often while they type?

    5. Re:Something worth mentioning by warnerve · · Score: 1

      The entire concept behind successful launching of a new console is to promote exclusive games. That is like beating up on Nintendo for not letting Mario be on PS2. Don't hate the player, hate the game.

    6. Re:Something worth mentioning by Saint+Fnordius · · Score: 2

      Whatever the decisions were, and whoever made them were bad decisions in the long run.

      The thing that made pre-Microsoft Bungie so fun was the fact that the games had an engaging storyline. The Marathon series for the Macintosh was fun because it was so original with mad AIs guiding the player along a twisted story. Myth presented a world mired in horrific war, with a deep layer of lore behind the plot line. Halo and Oni were developed as plots, then the game maps designed to meet the demands of the story.

      After the buyout, this story aspect began to suffer. Oni got sanitised (some early demos had more wounds and blood), and Halo's MMORPG premise got axed. I don't know how much of the storyline survived, and I'm not sure if I want to know.

      Bungie had its moment, but Microsoft has killed the goose that laid the golden egg. It's hard to keep a scrappy attitude when you're owned by the largest software maker around.

    7. Re:Something worth mentioning by srmalloy · · Score: 1
      What's with the influx of retards using [] for html tags?
      It's not that they're retards per se, it's just that the prevalence of the Universal Bulletin Board (UBB) software for website forums, in which you enclose formatting commands similar to HTML in square brackets, creates confusion when they come to /. and are expected to switch over to real HTML tags for formatting their comments. Because they don't bother to preview their comment before they submit it, they wind up with tags like [u], [b], and [i] scattered through their comment, which makes them look stupider than they are.

      The obvious moral from this is that the preview button is your friend; use it early and often, and read the documentation before you embarrass yourself.
  12. Halo 2 on XBox in 2003 by aligas · · Score: 1

    Too bad Halo 2 for the XBox is due out in 2003. They plan to start showing things from the game in August.

    Although its a little nasty, its a nice marketing strategy for the XBox.

    "Sure we'll give you Halo on the PC... right after we have Halo 2 on the XBox!"

    1. Re:Halo 2 on XBox in 2003 by Anonymous Coward · · Score: 0

      They're shooting themselves in the foot with that strategy anyways. Wait too long, and nobody will care about the game anymore because technology has advanced in the meantime and better games are available. Look at Daikatana. By the time it came out, the Quake2 engine was pretty much history, the game wasn't all it was hyped to be, and it deservingly flopped.

      I'm sure most people have given up on Duke Nukem Forever as well. It had it's time for hype and release-expectation, but that's been abused now and few people care anymore.

      Heh, by the time they come out with Halo 2, I'm sure there will be a way to run XBox games on your PC anyways, so it doesn't matter if they port it or not.

  13. I would have to think by idfrsr · · Score: 1

    that because the release is set for summer 2003 that they must be adding stuff to it and polishing it.

    I doubt that it would be very hard to port from the XBox to PC (there will be some driver issues, but nothing that should take too long). I mean its essentially PC hardware isn't it.

    So if they are waiting that long it will be to add stuff to it, or to keep Xbox sales going as long as is possible and try to urge some PC gamers into buying a XBox...

    --
    "The large print giveth, and the small print taketh away" -Tom Waits
  14. Hmmmm... by Radi-0-head · · Score: 1

    So I could wait a year and shell out $300+ for a new graphics card that would probably be needed to run this game (I have an "old" GeForce2), or get an Xbox and Halo now for $242.

    I'm leaning towards the instant gratification bit...

  15. Bungie, Digital Anvil by Devoras · · Score: 1

    Great, although when news first came out of a game being developed by Bungie called Halo... the PC crowd (including me were so happy), then Bungie got swallowed by everyone's favourite company.

    I seriously hope that this PC/MAC version will be how the game was meant to be before it became an X-Buck$ only (initially) fare.. in that the dumbing down of certain game aspects to make it more 'console friendly' will be resolved.

    This also reminds me of the Freelancer situation (or lack of it) that was previewed years ago, and the 'buy out' that M$ did, although it 'still' isn't out yet - I wouldn't be surprised if M$ thought 'hey this might be another game to repackage as X-Buck$ only, it MIGHT jump start sales again'... yeah right.

    PC and MAC gamers will only be playing second fiddle to the X-Buck$ until it hopefully dies a horrible death.. but then again they're planning on the X-bucks 2.

    1. Re:Bungie, Digital Anvil by lowe0 · · Score: 1

      Do you actually understand what kind of idiot things like M$ and XBucks make you look like? It's not clever, it's just stupid.

      Making a convincing argument is a lot more than just (not-so) clever variations on names.

    2. Re:Bungie, Digital Anvil by Anonymous Coward · · Score: 0

      Yeah, it's extremely childish and really old.

      Microsoft may be a bad company in many ways but their schedule for HALO is a smart business move, something your mind obviously can't comprehend. It's one of those grown-up things, like emotional maturity and real underwear instead of your big-boy pullups.

      Go ask your mommy for another juicebox while you watch "Hackers" and pretend to be z3r0k00l again.

  16. Macintosh -- What API? by TraumaHound · · Score: 2, Interesting
    I think the most interesting aspect to this news is speculating as to what graphics API the Mac version is going to use.

    Correct me if I'm wrong, but there is no Direct3D port for the Mac. In fact, isn't Apple pushing OpenGL accelerationg heavily for OSX? So, is Microsoft going to go to the trouble of porting DirectX 8/9 to OSX or are the going to allow the developers to use OpenGL? To me, neither of those sounds like likely options, but if I had to guess, I'd think that they'd half-ass a port of DirectX. Much like they half-assed the ports of IE to other systems.

    Or is there some third option I'm missing?

    1. Re:Macintosh -- What API? by drzhivago · · Score: 1

      Westlake has been porting PC games of all sorts over the years to the Mac. They already know how to port DirectX code. It is a non-issue.

    2. Re:Macintosh -- What API? by Etcetera · · Score: 4, Insightful

      Much like they half-assed the ports of IE to other systems.

      Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed. In other words, they are not direct ports, but are (re-)written specifically with the Mac in mind.

      The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.

    3. Re:Macintosh -- What API? by Anonymous Coward · · Score: 0

      Agreed.

      But then again, their IE for Unix still blows. Go figure.

    4. Re:Macintosh -- What API? by norwoodites · · Score: 1

      Halo was almost done for the Mac and PC until M$ bought Bungie, Bungie showed a demo at MacWorld before being bought by M$.

    5. Re:Macintosh -- What API? by bsane · · Score: 1

      The Mac versions of Office and IE are considered by many to be better and more standards compliant that the Windows versions.

      That could be, but they still suck. Actually in my opinion IE4 for mac was way better than IE5 ever was, but MS killed it with a Y2K bug... It doesn't matter now because OmniWeb is way better than IE ever could be.

    6. Re:Macintosh -- What API? by MissMyNewton · · Score: 1

      So, is Microsoft going to go to the trouble of porting

      Nope, Westlake is.

      And their track record suggests they'll do a fantastic job.

      ---

      Information wants...you to shut your pie hole.

      --

      ---

      Information wants...you to shut your pie hole.

    7. Re:Macintosh -- What API? by nullard · · Score: 1

      Although that definitely used to be the case (IE 4.5 for Mac - let along Office 4.2.1 (!) ), the Mac versions of MS programs are now all written by a specific sub-unit of MS, the Macintosh Business Unit, and are generally considered best-of-breed.

      A) The Office series of programs came out for the Mac first. Excel was available for the Mac before Windows existed.

      B) IIRC, the MBU has been around since before Apple released the Macintosh. Microsoft is one of the companies that was developing software for the initial introduction of the Mac.

      As you stated, Microsoft's Mac products are usually superior to their Windows counterparts.

      It still irks me than Bungee sold out.

      --


      t'nera semordnilap
    8. Re:Macintosh -- What API? by blackwater · · Score: 1

      Possibly true but Mac I.E. is horribly unstable. My partner has always been a Windows user but I bought her an iMac a few weeks ago. She used it for a couple of days then asked me if there was an alternative to I.E. as its constant crashing was driving her nuts.

      I stuck Mozilla on there and she loves it!

      Mind you, I must confess I'm a bit surprised because although Mozilla is my browser of choice I wouldn't really rank stability as a huge strengh. It's pretty good these days, IMO, but not bullet proof.

      Anyway, my main point is that although I might well evaluate I.E. for the Mac with an anti-MS bias my partner doesn't carry that baggage and merely wanted a good browser, regardless of vendor. It took her just two days to ditch I.E. Go figure.

    9. Re:Macintosh -- What API? by Senjaz · · Score: 1

      Yup, but you forget that the original Halo work was done on for Mac then PC and finally XBox when Bungie got bought out.

      DirectX will never be ported across to the Mac it is another tool that MS use to lock developers into the windows platform. The XBox is an extension of that strategy. For many developers OpenGL held a great promise of a open crossplatform 3D API that they could use. XBox doesn't support OpenGL you have to use DirectX. It was designed to be relatively easy to port from XBox to PC and visa versa. Great time saving for the game developer, but only if they tie themselves to using DirectX. Now you're locked into another MS controlled technology.

      The Mac version will still use OpenGL.

      --
      Don't blame me - this .sig had steal me written all over it.
    10. Re:Macintosh -- What API? by corey_lawson · · Score: 1

      The Mac versions of the office components at one time were "better" than the Windows versions, because they were separate. Then, Office 4.x came out (Word 6, Excel 5.x), and the Mac version was based on the Windows code base with the required Macisms, with a user interface toolkit that approximated the Windows UI as much as it could. The (mac) audience was very underwhelmed, and more than one Word 6 for Mac was either removed for Word 5.1 or never installed... And now they're back to the old ways again. Good enough.

  17. Smart by Anonymous Coward · · Score: 0

    Oh that's smart. Let's take a 3 year old game and put it up against Unreal 2, Doom 3, and potentially Duke Nukem Forever. Granted, it'll have new content, but how much new content? Will it just be multiplayer compatible with Halo 2 on Xbox, or will it also have an expansive single player campaign that's unique to the PC/Mac version? I seriously doubt that will happen.

    and about the multiplayer, did anyone play Quake 3 online against Dreamcast players? it was pathetic. It only helped to underscore the superiority of the mouse and keyboard control scheme over the gamepad. Actually, beyond that it showed that when you have the _choice_ to pick whatever control scheme you choose, that you'll totally rape a console monkey like 3 american servicemembers on a japanese schoolgirl.

    I guess if it came out at the same time as Duke Nukem Forever, it'd be fitting. Didn't they both get announced around the same time, originally? That'd be pretty ironic.

    So anyway, here's my plan to show my disgust at Microsoft:

    First, i'm going to buy an Xbox but no games so that they lose $150, then I'm going to wait for the Macintosh version of Halo to hit the discount bins, and i'm going to buy that version for my G4 rather than the PC version for my P4. That is, unless it gets supported in WineX....

  18. Suck It. by majcher · · Score: 1, Flamebait
    To all my dear friends who gloated that the long-awaited Halo would only be available on their beloved tool of corporate domination, I have but one thing to say.
    I got a new hat.
    1. Re:Suck It. by Anonymous Coward · · Score: 0

      Penny-arcade is easily the most infantile comic strip I have ever read.

      "Square and Nintendo together again"? Who gives a shit? Might as well be drooling over those pathetic tabloid rags worrying about the Tom Cruise/Nicole Kidman break-up.

    2. Re:Suck It. by TheBishop · · Score: 1

      Actually, I think that this hat is more appropriate.

    3. Re:Suck It. by Anonymous Coward · · Score: 0

      Funny... its about the only comic strip that continually has me in stitches.

  19. XBox Live by prof187 · · Score: 0

    Couldn't this hurt the XBox Live strategy. I mean, if people don't have to subscribe to any services on the PC to play Halo multiplayer, this sounds like it could hurt Microsoft. I guess it depends if the profits from the PC market will offset those lost in the Xbox market.

    --

    My other sig is an import.
    1. Re:XBox Live by blowdart · · Score: 3, Informative
      Except you don't have to subscribe to anything to play multiplayer HALO. Take a look at www.xbconnect.com

      The only drawback is NTSC consoles cannot play against PAL ones.

  20. Re:Peak of gaming -- id software by XaXXon · · Score: 2

    With how far gaming has gone in the last 12 years, isn't it amazing that id software is still on top?

    Commander Keen came out in 1980. id software is still on top with their Quake3 engine, and is poised to re-define real-time consumer-grade graphics with Doom3.

    After all this time, the only company to do anything to challenge id's throne has been Epic Megagames, but the best they've done is beat id to the punch with their unreal2 engine that is just an evolutionary step from Quake3, while Doom3's graphics appear to be revolutionary.

  21. Better graphics? Me thinks not! But... by Traa · · Score: 3, Informative

    I am wondering if the poster has actualy played Halo or if he/she bases their opinion on the horrid .mov files of Halo gameplay. Because if there is one thing that does not need to be improved about the game it is the graphics. That said, I am hoping that the time spend before the PC release is spend on the three things missing/bad about Halo:
    - the oft mentioned level repetion (I am willing to swallow this as a time contraint mistake trying to release the XBox version).
    - network play. Not a thing you want to try with the XBox version. This will be the biggest issue making the game fail or succeed on the PC.
    - user interface / customizing settings. We (the gamers) need mouse input, and we need to be able to mess with settings. Having the FOV (field of view) set to something less then 90 degrees ticked me off pretty badly.

    Just in case those great people at Bungee/Microsoft are reading this, I would hope that you guys would consider letting us save the game (quicksave!) when we feel like it. Checkpoints are silly, anoying and show that some of the programmers are just to lazy to figure out how to save gamestate at any moment (instead of the checkpoint right after a horrible battle leaving you with 1% health). No really, I 'broke' my Oni game CD 4 hours into the game after getting so pissed about this lacking feature.

    Besides those minor issue *grin* Halo is ofcourse the greatest game ever!

    1. Re:Better graphics? Me thinks not! But... by HeghmoH · · Score: 1

      Um, checkpoints aren't due to programmer laziness. If you can get the game to save in the middle of a level, you can get it to save at other places in the middle of a level with no problem. It's an intentional 'feature', so that you don't do the classic technique of turning the corner, saving, turning the next corner, saving, going three feet forward, saving. This way you have something to shoot for, and it's not so tedious. Bungie did the same thing with Marathon, so it's not new for them either.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    2. Re:Better graphics? Me thinks not! But... by Traa · · Score: 2

      I know it is not programmer laziness, just teasing them with that. I did give an explenation of why I didn't like this system though. The checkpoints are mostly 'after' a heavy battle area and you don't know exactly where they are. I found myself cursing when walking though some of them with only a few percent health left ... knowing I would never survive the next battle. Back to the beginning of that level it was, so much fun on those repetitive spaceship corridor levels. Not.

      As far as I am concerned, this is an actual Bungie feature. As you mentioned in the game Marathon and also in Oni. I just don't get it.

    3. Re:Better graphics? Me thinks not! But... by Brummund · · Score: 1

      Not to mention Alien vs Predator 1. I really loved how you were only allowed one or two saves on the hardest difficulty setting. It made the game much more terrifying and exciting. AvP 1 must be one of the best FPS ever.

    4. Re:Better graphics? Me thinks not! But... by silentbozo · · Score: 2

      At least they let you save. Anyone remember Dark Forces? After battling the droid trooper prototype *12* times, each time having to fight my way through the ENTIRE level, I was about ready to go insane. Of course, I always played first person shooters on the most difficult setting...

    5. Re:Better graphics? Me thinks not! But... by HeghmoH · · Score: 1

      I don't know about Halo, but in Marathon and Oni, you can restore to any checkpoint in the level. So if you come through that battle with 1% health left, you can go back to the previous checkpoint; it's no worse than dying in the battle.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    6. Re:Better graphics? Me thinks not! But... by Anonymous Coward · · Score: 0

      The network play on the Xbox was actually quite good. People have Halo LAN parties because it's so easy to setup. Just plug in controllers, plug your Xbox into a hub, and fire away.

  22. Re:[klerck] Dear Ask Slashdot by deft · · Score: 1, Flamebait

    "IF you are serious, Think about the bumbest thing you ever did..."

    There's nothing sweeter than when you notice someone describing something as stupid, dumb, ignorant, etc, and they mispell the word meant to degrade.

    And no, 'b' is not near 'd'.

    "There are no stpid posts, just stoopid people making posts"

    --

    There's nothing Intelligent about Intelligent Design.
  23. Bungie=proof that Microsoft is evil by Gizzmonic · · Score: 2, Offtopic
    Forget their bad software (which has improved a lot over the years). Forget their strongarm (and illegal) business tactics.

    For people who have been with Bungie since the original marathon, this is totally proof of MS's evil.

    Bungie brought great gaming in the dark days of the Mac...they put twists on the FPS that were later imitated by the big boys at id (such as enemies getting mad at each other).

    As soon as Bungie got acquired by MS, they rushed the terrible Oni out the door (obviously half-finished) and went Xbox only. I might have to buy one of those hideous green beasts (used, of course) just to play that excellent game called Halo.

    On a completely unrelated topic, has anyone noticed that there's something different about the karma? It's now "excellent" on mine instead of a number. Anyone else getting this?

    I hope this isn't permanent...I like to keep my karma around 30 (close to my age :). If it got too high , I would burn it, and it would make me feel younger :).

    Now I'm stuck with "Excellent," which was great on my first-grade conduct report, but seems a bit off for Slashdot. I need the objectivity of numbers!

    What would the Hindus do if their karma wasn't measured in numbers? They'd have no idea if they were being reborn as a flea or a donkey! :)

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:Bungie=proof that Microsoft is evil by Anonymous Coward · · Score: 0, Offtopic

      That so many of you fucktards allow the concept of karma to take up any of your mental activity will never cease to amaze me. Is it a lack of penis size? A lack of communication with the opposite sex?

    2. Re:Bungie=proof that Microsoft is evil by Anonymous Coward · · Score: 0
      I like to keep my karma around 30 (close to my age :). If it got too high , I would burn it, and it would make me feel younger :).

      That's why it was done. People were playing games with their number instead of remembering this is a discussion site.

    3. Re:Bungie=proof that Microsoft is evil by Anonymous Coward · · Score: 0

      Enemies got mad at each other back in the days of the original Doom. It was one of the easiest ways to take out multiple mini-bosses.

  24. They missed the train (by a year) by quantax · · Score: 3, Insightful

    When I first played Halo (on a friend's xbox), it was fun, enjoyable and all that good stuff. It had the ability to amuse me for a couple hours or so, but got old after a couple weeks. If they are planning on doing a 75% recycle (25% new content/features), I do not think Halo will be anything close to what Half-Life was to the PC FPS community. Their only chance to make Halo a massive hit on the PC is to make sure it has extensive mod support and good communication with the mod developers. Gearbox did a great job with Opposing Forces, Blue Shift, and Half-life PS2, so they have that in their favor, but in general console to PC conversions generally seem lacking. GTA3 is a good example of this: I had never played GTA3 before when the PC version came out. According everyone I talked to, it had sweet graphics, awesome gameplay, the interesting music feature, etc. However, once I started playing it I was sorely dissappointed, especially by the graphics and gameplay. I was never a big fan of GTA1 or 2 since the gameplay was way too simple, but I figured they had solved this problem with 3 but I was wrong (though it was greatly improved). The graphics sucked, period. Sorry, after playing Sacrifice (came out in 2000), GTA looks like crap, and the post-rendering filters are just a cheap way of covering up how low poly everything is, along with the lowres textures. Halo has graphics on its side, but my question is whether it's gameplay with retain that 'console' quality. PC games are often more complex than console games these days since there are less limitations in certain respects. I just hope Halo does not follow the direct-port route, since that would be a waste.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  25. Re:Peak of gaming -- id software by Anonymous Coward · · Score: 0

    Wasn't Commander Keen done by Apogee? Or did they change their name to ID afterwards?

  26. "revolutionary" graphics engines. by Christopher+Thomas · · Score: 2

    After all this time, the only company to do anything to challenge id's throne has been Epic Megagames, but the best they've done is beat id to the punch with their unreal2 engine that is just an evolutionary step from Quake3, while Doom3's graphics appear to be revolutionary.

    How, precisely, is *either* of these revolutionary?

    We've had fully-3D environments with all degrees of freedom of viewing since Descent. We've also had environmental audio, smoke, and complex lighting for a few years now.

    We've also had fully scriptable game engines for a while.

    What will either of these engines bring beyond slightly more complex models and slightly more polished lighting and environment? We're at the point where there isn't much revolutionary to _add_.

    1. Re:"revolutionary" graphics engines. by 0x0d0a · · Score: 2

      I can think of a couple of things to improve in the engine.

      Fancy dynamic shadowing makes stuff look better. Doom 3 uses some impressive stuff here.

      More tricks like bump-mapping to produce an environment that looks "better" than you can do with the existing number of polygons.

      Real-time raytracing (not that far away, anymore, though you'd hardly get high-quality PovRay final render results).

      Better physics models. I honestly think that current games should blow a bit less CPU time on traditional graphics tasks and more on physics modeling. Make trees sway and be pushable. Make rocks roll and bounce downhill. Make buildings crumble. Make ice break (not in a scripted manner, but through good physics modeling).

      I do agree with your point that a good engine doesn't have that much to do with a good game. Anachronox used the aging Quake 2 graphics engine, with the same tired old effects, and was a ton of fun. Quake 3 was visually impressive (when released), but not that much fun to play.

  27. Will it be worth it? by Desult · · Score: 1

    Well, after the disappointment (to my mind) that was GTA3, I really don't hold out much hope for the extras the article seems to portend. GTA3 did have the mp3 thing, but performance/quality were really not much better than the PS2 version... there was no new content... how long after the PS2 version was released? You would think that the code should be reasonably portable as the XBox is effectively a computer? Why wouldn't Microsoft just write an XBOX->DX8 wrapper? -d

    --
    -Greg
    1. Re:Will it be worth it? by blowdart · · Score: 1

      Why wouldn't Microsoft just write an XBOX->DX8 wrapper?

      No need, the graphics API on the XBox is DirectX.

      See

      As an added bonus the networking APIs are the same DirectPlay APIs on the PC.

    2. Re:Will it be worth it? by user32.ExitWindowsEx · · Score: 1
      Why wouldn't Microsoft just write an XBOX->DX8 wrapper?

      If someone hashed it out (people would try once word that such a wrapper was present), it would effectively take the X-Box out back and shoot it.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
  28. Why so long for the PC port? by Anthracks · · Score: 1

    I don't quite get why it is going to take them a full year to port this thing to the PC. It was my understanding that the X-Box is more or less an x86 architecture computer running a stripped down Windows, with a modified version of DirectX and a controller plugged into it. Shouldn't it be a matter of weeks for them to change the input code to use a keyboard, and plug in some of the original high-res textures? It only took about six months to port GTA3 to the PC from the PS2, and those two platforms have much larger differences than the PC and X-Box. I hope Bungee has some serious overhauls planned, otherwise no one is going to give two craps when the port is finally released.

    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
    1. Re:Why so long for the PC port? by EMR · · Score: 3, Insightful

      well, it wasn't that it was going to be difficult or take a long time... It's that M$ wanted to MILK the game for everything they could so they could get people to by their X-Box..

    2. Re:Why so long for the PC port? by srmalloy · · Score: 1
      It's that M$ wanted to MILK the game for everything they could so they could get people to by their X-Box.
      Not to mention that putting out PC and Mac versions of the game that used the full capabilities of the platforms would pretty much kill sales of the Xbox version, given the interface and design limitations of a console gaming system when compared to a desktop computer.
  29. FPS with mouse aiming by Myco · · Score: 2, Insightful
    One of the biggest complaints I've heard about Halo from people used to playing FPSes on a PC is that you don't have a mouse, so aiming is slow and tedious and hence no fun. It will be interesting to see how much of a difference this makes in the game.

    It would be particularly cool if Xboxers and PCers could play together in the same game, but I doubt it'll happen that way.

    1. Re:FPS with mouse aiming by blowdart · · Score: 1
      a PC is that you don't have a mouse, so aiming is slow and tedious and hence no fun

      I may just be a ham fisted retard, but I actually like aiming on HALO, having everything in the palm of your hand is easy enough. Took me an hour to get used to it.

    2. Re:FPS with mouse aiming by Anonymous Coward · · Score: 0

      By "slow and tedious" what they mean is "requires skill and spatial awareness". While a mouse is *my* first choice too when playing FPS, that doesnt stop me playing a game which uses a joystick. If players dont want to learn a new skill then dont play Halo or console games. When the apocalypse comes, and they are bitching and whining because their dainty lightweight easy to carry 9's are jammed, I shall be shooting their ass with one of those clumsy old magnums.

  30. Karma numbers by Animats · · Score: 1, Flamebait
    Yeah, that "excellent" rating thing sucks. I miss the numbers.

    The rules for karma have changed several times in the last year. Originally, there was no karma cap. I was up to almost 200. Then there was a karma cap, but your old karma points didn't go away at once. They just leaked away slowly, because, above the karma cap, you could lose points, but never gain them. Now, I suspect that the numeric values have been capped, and the "Excellent" thing is to hide the karma loss.

    Yes, Slashdot management likes to bitch about "karma whores", but from the people behind VA Linux, that's hollow.

  31. Re:Peak of gaming -- id software by NeoSkandranon · · Score: 1

    Published by Apogee, produced by ID.
    'Nother example- Neverwinter Nights, developed by Bioware, published by Atari (i think?)
    At any rate, all apogee did was marketing

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  32. Uncoordinated thumbs... by niftyeric · · Score: 1

    I enjoyed playing Halo on the X-Box, however, I find that using my thumb to look/aim was damn near impossible for me! It'll be good to see Halo come to the PC, then I can use my old trusty mouse and keyboard!

    --
    proton != antielectron
  33. M$ making games by LOSER+*me · · Score: 1

    I don't suppose I'll be blasting away on my Linux box then. Oh well, back to tribes2!

  34. Re:[klerck] Dear Ask Slashdot by bstadil · · Score: 0, Offtopic

    Read this article about teenage suicide from CNN today. Maybe spelling is not the main point of this discussion. I know this is WAY off topic but just in case the guy is serious I will blow a few karma points.

    --
    Help fight continental drift.
  35. Loki? by s3ndk3yz · · Score: 0

    Will Loki port halo to Linux?

    --

    "Core overlay!" - Vic
    1. Re:Loki? by DaHat · · Score: 2

      I thought they were dead.

  36. corrections by Supergrass · · Score: 1

    they put twists on the FPS that were later imitated by the big boys at id (such as enemies getting mad at each other).

    Hmm, unless they did this in Pathways Into Darkness, DOOM beat them to the punch. Enemies would get mad at each other and attack their friends.

    As soon as Bungie got acquired by MS, they rushed the terrible Oni out the door (obviously half-finished)

    Oni was produced by the half of the company that was purchased by Take Two. Microsoft had absolutely nothing to do with it.

    I might have to buy one of those hideous green beasts (used, of course) just to play that excellent game called Halo.

    The Xbox is black.

    --
    Wherever there's a will, there's a motorway.
    1. Re:corrections by Dutchmaan · · Score: 2

      "Oni was produced by the half of the company that was purchased by Take Two. Microsoft had absolutely nothing to do with it."

      Microsoft had nothing to do with it with the exception of taking the large pool of talent that was known as Bungie and leaving a half finished game to be finished by a third party.

      Let's face it.. talent has a big part to do with a games success... and Bungie had a LOT of it!

      Let's also face another fact. Timelines for games won't be at Bungie's discretion any more. They will be on MS time.. and Halo, as good a game as it is, was still rushed and it shows. To me that's a little tarnish on Bungie's name as a direct result of their acquisition by MS.

    2. Re:corrections by Supergrass · · Score: 1

      Microsoft had nothing to do with it with the exception of taking the large pool of talent that was known as Bungie and leaving a half finished game to be finished by a third party.

      OK, let's try this again. Oni was produced by Bungie West, the branch of the company located in California. Halo was produced by the team in the Chicago office (and subsequently moved to WA when bought by MS, if I recall correctly). They were COMPLETELY DIFFERENT TEAMS. There is no way MS had any influence on Oni, or "gutted" their team -- they were completely separate development teams and offices from the get-go.

      --
      Wherever there's a will, there's a motorway.
  37. What's the big deal? by WildBeast · · Score: 1, Troll

    I have Halo and an XBox. Halo is probably one of the worst XBox games I've played. It's just an FPS in the long tradition of Doom, Quake, Unreal, etc. Nothing special at all, you aim, you shoot, you keep shooting and reload a few times (so much for realism) until you or he dies.

    For me, nothing beats Medal Of Honor: Allied Assault.

    1. Re:What's the big deal? by Flamerule · · Score: 1
      Nothing special at all...
      Alright, special stuff in Halo:
      • Intelligent (well...) Marine team members
      • The ability to drive and fly a bunch of bitch-ass vehicles
      • Innovative/cool guns to use (the needler, Covenant plasma pistol w/ charged homing shots) (heh, gotta love the zoom view on the sniper rifle)
      AFAIK, the first 2 of those are totally unique to an FPS.
      Halo is probably one of the worst XBox games I've played.

      Jesus, how many XBox games have you played? Most of them aren't very good. Halo is easily one of the best currently available games for XBox.

      It's just an FPS in the long tradition of Doom, Quake, Unreal, etc.
      How does that translate into "worst"? All those games kicked ass.
      ...you aim, you shoot, you keep shooting and reload a few times (so much for realism) until you or he dies...
      Yeah, there's reloading. What do mean "so much for realism"? Reloading is realism. What, the clip sizes are too large for you? I guess the 2 gun carrying limit was too much realism for you as well.
      For me, nothing beats Medal Of Honor: Allied Assault.
      I thought we were talking about XBox games...
    2. Re:What's the big deal? by Anonymous Coward · · Score: 0

      I dont even want to waste the space I could saying how arcade-like and not fun MOHAA was. RTCW was more arcade-like but at least it was fun. But then my 2 favorite FPS are Deus Ex and Theif II.

    3. Re:What's the big deal? by WildBeast · · Score: 2

      Well even in Operation Flashpoint you have team members who assist you and you can drive a few vehicules. Still that game wasn't great.

      My favorite XBox games are Hunter: The Reckoning and Outlaw Golf.

      What I'm saying, is that you have to shoot the guy plenty of times and even reload and shoot again before he dies.

      I'm sorry but Halo doesn't impress me and it even gives me headaches. Maybe it's because I've never played an FPS game on a console before, maybe because it sucked or maybe because FPS games aren't made for consoles.

    4. Re:What's the big deal? by Flamerule · · Score: 1
      Well, Halo definitely is definitely not a game in the vein of Red Storm/Rainbow 6 "enemy dropped in 1 shot" realism. I think this way it's more fun; the game would go pretty quickly if 1 pistol shot took out an enemy. Even so, different aliens take different amounts of punishment -- those spiky-backed hunter dudes are total badasses, while 1 burst from the assault rifle will take out one of those annoying chattering Covenant foot soldiers.

      Anyway, sorry you didn't like Halo. I basically only play PC games, and I liked it, even though I hadn't played a console FPS since Goldeneye for N64. Halo was a fun diversion, though I wouldn't say it's as much of a revelation as Half Life was.

      I'd agree that console controllers, at least, are NOT made for aiming in an FPS. I put enough time into Halo to beat it on Legendary mode (the expanded ending cinematic isn't worth it, BTW) , and though I got used to the strafing/aiming scheme after a couple hours, you never get good enough control with it. The thumbsticks just don't have enough sensitivity for micro-adjustments, and the "top speed" you get for swinging your view around, by pushing the stick all the way over, is way too slow. Keyboard and mouse is definitely the superior interface.

    5. Re:What's the big deal? by Shaidar4 · · Score: 1

      Oh dear God. This is probably the finest display of intelligence I've ever seen. "Halo is probably one of the worst XBox games". I think I'm going to throw up. I don't see what's not to like: Some of the best graphics on the xbox - especially for a launch title, an interface as close to a keyboard and mouse as possible [one joystick is your "qwe-asd-z" combo the other is the mouse, good plot - not on Marathon's level but it's not supposed to be, a soundtrack that is an absolute killer, and a physics engine that is the most advanced ever created to date. Hell, they even made the Halo Ring itself in every level that shows it out of polygons, instead of cheating and using a background. You can't say it isn't realistic... not even today people go down in one shot when they're wearing armor. Some of these guys have both armor and shielding, so back off. I personally think the use of one trigger to throw grenades while the other is for your primary weapon is ingenious. Sure, some guys don't go down in one hit... some even get back up after you think you've killed them (spoiler...), but you can even down a Hunter (big bad blue guys) in two shots if you know the trick. A potshot to a Grunt's head will cook 'em every time. Just because you can't get past a jackal's shield doesn't mean the game sucks, WildBeast. "you aim, you shoot, you keep shooting and reload a few times" OK, so we're not James Bond - we actually have to reload when we're out of ammo. Sorry if that's a problem, I thought you wanted realism? Would you rather not have to aim too? Please... I'm sorry, but you can't excuse bad taste sometimes... .endrant

  38. Michael, Halo, PC & GTA3 by Mashiki · · Score: 1

    We can only assume they have some cool new features up their sleeves, maybe we'll be seeing Halo with even better graphics, optimized for the new Radeon?

    While you are probbly correct, I do hope that MS's quality will stick out with games being released.

    While many people jump up and down with the anti-MS bandwagon(especially the I am Bill of Borg, reistance is futile. You will adapt to service us.), they have a very impressive track record of games released for the PC that are very compatible, and very stable.

    On that note, I can say we should expect, higher quality graphics, and higher resolutions. But I will say that a 50/50 chance(can't get much better right ;) exists we'll see opimizations for the new radeon. But remember who MS's bed partner is...that's right nVidia.

    But alot can change in a year. Now take a look at GTA 3, good game, nice port but some very bad issues most noteably sound and that funny no graphics in the menu issue.

    Time will tell, and lets hope MS lives upto the quailty of past game productions.

    Constructive flames welcome, I will reply.

    --
    Om, nomnomnom...
    1. Re:Michael, Halo, PC & GTA3 by Anonymous Coward · · Score: 0

      Apart from Flight sim, MS dosnt code any games, they just publish what other companies (not MS) create.

    2. Re:Michael, Halo, PC & GTA3 by Mashiki · · Score: 1

      Ahh yes, but the publisher does get final call on wether the product is fit for mass distrabution. And with Shiny being part of the MS family now...well you should get the idea.

      --
      Om, nomnomnom...
  39. it's all about immersion by XaXXon · · Score: 2

    have you seen the screenshots? They're *gorgeous*. The level of immersion in Doom3 will be crazy -- it's all about believing that you're really there. The lighting is really where Doom3 excels. It's able to do things we've never seen before. I have a feeling it'll be the first game to scare me since playing doom in the dark at 2am.

    The gameplay will probably be very similar to everything else we've seen, but as I stated in my original comment, the graphics are unlike anything we've seen before in real-time, consumer-grade graphics.

    1. Re:it's all about immersion by Christopher+Thomas · · Score: 2

      have you seen the screenshots? They're *gorgeous*. The level of immersion in Doom3 will be crazy -- it's all about believing that you're really there. The lighting is really where Doom3 excels. It's able to do things we've never seen before. I have a feeling it'll be the first game to scare me since playing doom in the dark at 2am.

      Again, how is this a _revolution_? It's more of the same at higher polycount and crunching power. _Yes_, it looks great and almost certainly plays great. That doesn't make it a fundamental _technological_ leap.

      Sorry if I'm sounding cranky, but I'm tired of "revolutions" being touted every couple of years when a better-than-average game comes out.

    2. Re:it's all about immersion by FunkSoulBrother · · Score: 1

      good lord, playing Retrun to Castle Wolfenstein in the dark at 2am with all the graphics pumped up scared the crap out of me for the first time since Doom.

      Doom 3 probably will too, I'm a wuss.

  40. Finally ... by tjwhaynes · · Score: 4, Insightful
    So here we are, umpteen months after the launch of the XBox and the debut of Halo on Xbox. Its been a while since the launch of the XBox and for a lot of that time, Halo has been the only thing worthy of buying an Xbox for.

    Now we get the announcement that the PC/Mac version will be another 12 months away. Odd that a game which was originally developed for the PC/Mac should take so long to reach it's original target platform.

    Such a delay can be interpretted in many ways and unless hanging around on the hbo servers making a nuisance until questions are answered actually has an effect, we'll probably never know precisely why the timeline looks like it does.

    My personal rumour mill suggests that moving the project to the XBox opened out the graphic capabilities and closed down the outright flexibility of the game. Given any console controller, there is a limit to the number of controls and options you can present to a player. A mouse is actually the perfect tool for directing strategy on a map. Keyboards allow for many 'fast' commands and more complex controls. So the first thing you cull when moving to a console is the complexity of the interface between player and game.

    PC/Macs also offer a more established platform for excessive memory usage, something which tends to be tight on a console. So the next thing to bin on a console is enormous worlds loading in the background as you cross 'tile' boundaries.

    So Halo is another year away. And no Linux version either. Lets hope that the restrictions that the console version imposed are loosened/removed from the PC/Mac version. And lets hope that some of the more exotic ideas that originally made Halo sound like the next generation of gaming actually make it back in.

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  41. Re:PC-DOS ? by Anonymous Coward · · Score: 0

    The Topic was Halo on the PC

    Since PC is not an OS this was on topic.
    Possibly a stupid comment, but ON topic.

  42. Why all the backlash against Xbox? by swat_r2 · · Score: 0

    Just out of curiousity, why is there so much backlash against the Xbox? "insert how long I've been playing video games in here and consoles I've owned since I was 5" and I'm having a great time. My not so game suave friends also fell in love with Halo and we've had a few beer n' halo nights all glued to the big screen. Yeah, if I could afford to upgrade my PC every 6 months I would - but I did a lot of research before I bought an X and have not been disappointed once since, it's simply the best bang for your buck you can get.

    It's not like purchasing a car, it's a goddamned $200 console. This is a very minor investment in entertainment.

    1. Re:Why all the backlash against Xbox? by Chicane-UK · · Score: 3, Insightful

      I think the backlash (at least from my point of view) really centres around Halo on the Xbox for a number of reasons.

      Firstly, it is one of only about 2 or 3 games I could ever see myself buying an Xbox for. I made the same mistake, buying a PS2 exclusively for Gran Turismo 3 - the game totally lived up to my expectations, but in the end I had my fun with it and sold it on, at a loss - you can only play one game for so long.

      Secondly.. PC people are especially pissed that Microsoft effectively stole Halo away from us. We waited and we waited (I can still remeber flicking through a PC magazine some 3 or 4 years ago) and then we heard the news that it would be an exclusive for Microsofts new console.. and I was determined not to waste my money on an Xbox, but rather wait for it to come to the PC.

      Thirdly.. you pretty much hit the nail on the head in your post (unless it was an accident) - you only mention Halo. Its the game that got your friends interested, and its the game you spend the evenings playing. I too have played Halo on the Xbox many times and I love the game.. but I dislike the Xbox, and I hate trying to play an FPS on a joypad! Bleugh!

      At least we have a date.. I can wait those 12 months.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    2. Re:Why all the backlash against Xbox? by corey_lawson · · Score: 1

      You should have played Grand Theft Auto 3 on your PS2. My only wish for GT3 would have been for damage/performance degradation. It is too easy to use other cars in a race as "buffers" for doing silly things like entering a corner too fast with no repercussions on your car. Imagine rear-ending someone and then trying to drive with the hood flopping up and down. Real race car drivers try to do it, so...

  43. OK great. Now what about an Oni sequel? by JamieF · · Score: 3, Informative

    Halo, some FPS on the Xbox, whee. But I really enjoyed Oni, which is available on multiple platforms, but will never have a multiplayer version nor sequels because the same company that made Oni made Halo, and that company is now part of MS.

    Go play Oni, it's like $9.00 now new. It's hella fun, but disappointing because as cool as it is, it has no future. :(

    Maybe MS will resurrect Oni as a product and keep it alive? OK, I'm just dreaming. But if they are porting Halo maybe they would make sequels / expansion packs to Oni.

    1. Re:OK great. Now what about an Oni sequel? by 90XDoubleSide · · Score: 2

      Sequel? Why doesn't MS just let them go back and finish the game? Oh, right because they have to make more XBox exclusive titles now. Stopping Oni short was a horrible management descision and pretty much cemented the community's stance that MS was going to hose Bungie over and have them cranking out XBox titles as fast as possible for all eternity.

      --
      "Reality is just a convenient measure of complexity" -Alvy Ray Smith
    2. Re:OK great. Now what about an Oni sequel? by SirSlud · · Score: 2

      Yeah, I have to agree. Oni was an amazing game - to bad the timing didn't seem right for it. It's been a long time since a decent 3rd person figher (remember Final Fight?) hit the market, and Oni got my hopes up for a little revival.

      Unfortunately, that doesn't seem to be the case. As the gaming industry gets larger, expect the number of top-tier games that challenge the status quo to go down, a la music biz.

      --
      "Old man yells at systemd"
    3. Re:OK great. Now what about an Oni sequel? by Anonymous Coward · · Score: 0

      Of course there is a sequel, and it's called O.N.I.O.N. It is everything you can expect from Oni, with ONline capabilities! It's so popular, you can even found it in grocery store.

  44. You talking to PS2 fanboys? lol by swat_r2 · · Score: 0

    I purchased an Xbox with that same assumption, but was pleasantly suprised at how much time was consumed by the other games. THPS3, DOA3, RalliSport Challenge, JSRF, Max Payne, Genma Onimushi.. etc. It's been the second best console I've ever owned (RIP DC) but it's on it's way to #1 with the amount of four star titles to be released this year. I just rented Morrowind and all I can say is wow.. massive worlds.. non-linear.. not your typical Japanese RPG :)

  45. Too late by Anonymous Coward · · Score: 0

    Gee for a game that originally had a PC version taking for ever to get ported to the PC. What are they doing, rewriting the game from scratch?

    I played it and its the best game for what it is, a over hyped FPS with a strong loyal base of rabid fanboys spewing that it is the best thing ever. After Bungie got bought by Microsoft, this is probably the most I can expect of their games.

  46. Learning Curve by swat_r2 · · Score: 0

    It took me a while to get used to it as well, but within about an hour or so it becomes like an extension of your own hand, it feels great. On the other hand, those vehicles were a pain in the ass and took me a bit longer, but now that I'm comfortable with driving them I've found that they have an incredible control scheme - it just takes time to get used to.

  47. Just another tired game by Anonymous Coward · · Score: 0

    Halo was cool for a while. Next summer, it'll be just another tired old game.

  48. Not your cup of tea? by swat_r2 · · Score: 0

    Calling Halo "just" an FPS is insulting! The amount of immersion into the Halo universe is absolutely stunning. Fighting along side the other marines gave a real sense of realism to the genre - not to mention the seamless integration of vehicles into the game. I've become plenty bored with other FPS in the past, at least Halo has the depth to keep you along for the ride.

  49. No Linux? by Noexit · · Score: 1

    What???? No rant about not having it out for Linux? Yet another Microsoft ploy I'm sure.

    --

    Never argue with a man carrying a water buffalo

    1. Re:No Linux? by Milius · · Score: 1

      M$ will never release something for Linux

    2. Re:No Linux? by Anonymous Coward · · Score: 0

      Most linux people are more into games that require a brain to play.

  50. Halo sucks, get GTA III by Anonymous Coward · · Score: 0

    What makes this game so good? I bought GTA III for the PC, and it runs fine at 1024 x 768 x 32 on my Tbird 1.4 and GF3 Ti200. GTA III requires skill, fast reflexes, and street smarts to beat the game. Halo is like an updated Goldeneye from N64....

  51. Vaperware no longer? by DaHat · · Score: 2

    Now that Halo will be out (or so they say) for the PC we can all go back to waiting for Team Fortress 2... 4 years over due now.

  52. Old News. by Anonymous Coward · · Score: 0

    Bungie was working on this game long before the X-box was thought up. Then MS bought bungie (because they knew how good a game it looked) and forced bungie to produce for the x-box (so they would have a good launch game) not really new news that its going to be on the pc.

  53. "Bully for him" eh? by Anonymous Coward · · Score: 0

    Great way to make yourself sound like a five year old.

    1. Re:"Bully for him" eh? by Anonymous Coward · · Score: 0

      More like a 405 year old... who the hell says 'bully' for anything?

  54. appearance is not everything by matt4077 · · Score: 1

    I think gameplay is a lot more important than good looks anyway. Consider Counterstrike: 3? years old graphics but still the most played game. And HL itself, which has equally good graphics isn't nearly as successful.

  55. No, no.... by evilviper · · Score: 2, Funny

    Please don't port Halo over to the PC/Mac... Then people will never know the joys of trying to play it with a 5-friggin-pound controller bigger than their own heads.

    I don't think it's the force-feedback that causes carpal-tunnel... I think it's just caused by holding that damn controller for hours.

    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:No, no.... by evilviper · · Score: 2

      Yeah, good thinking... I post at +2 because I'm a troll. My karma got to +50 because I'm a troll.

      Yet more fuel for those who dislike the /. moderation system.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  56. Memory Model for Halo by Dixie_Flatline · · Score: 1, Troll

    Halo uses a purely static memory model. That's right, there isn't an instance of dynamic allocation in the entire game (or so I hear). Advantage: You can keep a tight rein on memory, which is important when you only have 64MB of shared RAM.

    Disadvantage: Inflexible. Sure, you know that you'll never have more creatures than you can handle, but it's lousy for portability, since a PC with 1024MB of memory and a video card with 128MB of RAM deserves more than 15 creatures on the screen at once.

    1. Re:Memory Model for Halo by Anonymous Coward · · Score: 0

      Gee, so it can't use the full capabilities of PCs if they outshine the X-Box?

      How convenient...

    2. Re:Memory Model for Halo by Dixie_Flatline · · Score: 2

      How interesting that the parent has been moderated a troll by someone. I personally think that this way of making a game is brilliant. Halo was coded in C, with a static allocation model...perfect for a console system. It was an excellent design decision.

      However, the point still stands that it's portability is somewhat lower. For PCs with more memory, you want something more dynamic, since you've got so much more to take advantage of, and PC configurations change from box to box. It's the big win of the console: all of them are the same, so you can do that kind of thing.

  57. This game developed for the pc in the first place by buggerdchoirboy · · Score: 1

    They probably have the pc version ready now but they are trying to make the X-Box succeed.

  58. penny arcade's take by hrm · · Score: 1
    I'd suggest checking out penny-arcade's review-as-comic here. Often as not, they're spot on about shit games.

    It's a fun comic at any rate... check out the not-so-subtle point about the xbox controllers!

  59. Re:Peak of gaming -- id software by Gizzmonic · · Score: 2

    id Software is at the "peak of gaming" like Britney Spears is at the peak of womanhood.

    --
    (-1, Raw and Uncut is the only way to read)
  60. Wow by The+Cat · · Score: 2

    ooh, even BETTER graphics? will it go 80 FPS and have tesselated-voxel-optimized-mip-mapping and gigapixel-super-flex-capacitor-alpha-blended vertex buffering too?

    YAWN

    Will it have any new GAMEPLAY features or a well-written STORY or interesting CHARACTERS or a compelling SETTING?

    Or will it (more likely) be another overpriced framerate-fest with one more feature on top of the tired FPS design that was new almost TEN YEARS ago?
    (ooh look we can drive trucks now!)

    Knowing the "game industry" the answer is fairly obvious.

  61. they said it would be 6 months after Xbox version. by Anonymous Coward · · Score: 0

    MS had to lie and push it back as long as possible in a pathetic attmept to sell more S-Boxes. Whores.

  62. Err...Bungie doesn't own Oni. by interactive_civilian · · Score: 2
    Take 2 Interactive got Oni during the Microsoft buy-out (in exchange for their Bungie stock, IIRC). And if I further recall correctly, the game was then published buy Gathering of Developers.

    So, if you want a sequal to Oni, you need to talk to them.

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    1. Re:Err...Bungie doesn't own Oni. by 0x0d0a · · Score: 2

      You're right, but the developers are gone, assimilated by the Microsoft Borg. Any game made by another developer would be just the same in name, not gameplay.

  63. Emu version by Milius · · Score: 1

    They are so slow... I think someone will release an emu version before they can release the real one for PC

  64. My thoughts on the matter by Anonymous Coward · · Score: 0

    Fuck Bungie. Fuck them up the ass. Fuck them hard, fuck them deep. Yeah, go ahead, license out development for HALO. Too little, too late. All karma is shot to hell. You're still a pack of sellouts.

  65. Doom3 by Milius · · Score: 1

    Doom3 will be 10 times better than Halo and PC-Halo will be released near the same time than Doom3

    1. Re:Doom3 by Milius · · Score: 1

      so.. Halo will be out to date when MS will release this game for PC If you have the choice between Doom3 (new engine, near perfect light effect and shadows) with smooth animations and an out to date engine

  66. In other news... by merlyn · · Score: 4, Insightful
    According to this news article, $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE is finally on its way to the $PLATFORM_THAT_I_USE and $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT. $SOME_COMPANY is handling the $PLATFORM_THAT_I_USE version, and $SOME_OTHER_COMPANY is working on the $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version, but it won't be released untill next summer. The official announcement says "$RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR _A_PIM_OR_A_GAME_OR_SOMETHING_ELSE for $PLATFORM_THAT_I_USE is expected to be available in summer 2003. The $RANDOM_OTHER_PLATFORM_THAT_I_COULD_NOT_CARE_LESS_ ABOUT version is also expected to be available in 2003. Additional information regarding game content, features and enhancements will be announced at a later date." We can only assume they have some cool new features up their sleeves, maybe we'll be seeing $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE with even better graphics, optimized for the new $WINDOW_MANAGER_OR_MAYBE_VIDEO_CARD_OR_SOMETHING? Anyway, this is certainly a huge relief to many gamers who thought they may never see $RANDOM_PRODUCT_THAT_COULD_BE_A_WINDOW_MANAGER_OR_ A_PIM_OR_A_GAME_OR_SOMETHING_ELSE on their home $PLATFORM_THAT_I_USE. For details check their $SLASHDOTTED_WEBSITE.
    {sigh}

    Don't the editors ever think to add maybe even two or three words to describe even the category of a random proper noun that some of us might not have heard of?

    1. Re:In other news... by Anonymous Coward · · Score: 0

      Whups! All your complaints are dealt with:

      Anyway, this is certainly a huge relief to many gamers who thought they may never see

      Happy to have been of service in your comprehension difficulties. Clearly, you have the title of the software, and a BIG HINT that it's a game.

    2. Re:In other news... by Anonymous Coward · · Score: 0

      Hey look... you proved someone was being an idiot by not reading the text, and you get a score of 0, while they remain at 4, Insightful!

      This system works wonders.

  67. halo on xbox being ported to mac is significant by Anonymous Coward · · Score: 0

    microsoft wants the xbox to cause game developers for both windows and xbox to get lazy and think they never need to use anything other than MS apis. obviously if they're releasing a mac version their engine coders weren't stupid and they could just as easily release a version for the most popular game platform (PS2!).

    1. Re:halo on xbox being ported to mac is significant by SledgeHBK · · Score: 1

      Yeah, that makes sense. May as well port it to Atari 2600, too!

  68. No longer interested by Anonymous Coward · · Score: 0

    When I first heard about Halo, it was supposed to be released on the Mac and PC. I was interested in buying it for the Mac as soon as it was released. (I buy Linux native, WINEX-able, Mac, PS2, and PC, in that order.) When I heard Microsoft assimilated Bungie, I lost a lot of interest. M$ has $40 billion in the bank. Those felons don't need any of my money to support their criminal behavior. When I heard Halo was Xbox first, I lost even more interest, but I was still considering a Mac purchase a little. Now I have to wait another year. Forget it.

    Will Xbox even be around next year? Sales have been disappointing and falling off the map. Halo is the only interesting game for Xbox. None of the other titles are competing well against PS2 and Gamecube.

  69. old news by Anonymous Coward · · Score: 0

    not to note, but this news made it to many other websites at least a week before slashdot decided to mirror it.

    Slashdot: News for nerds. Stuff we mirror.

  70. Half isn't that good by Anonymous Coward · · Score: 0

    Seriously. I recently started playing it after so many people said it's the greatest. It's okay, but, like quake, it's the mods that make it excellent.

  71. I like that feature by Anonymous Coward · · Score: 0

    It adds another element of challenge.

  72. Oni was excellent by Anonymous Coward · · Score: 0

    I had more fun playing that than ANY PC game recently. Oni was truly an innovative, under-appreciated game.

  73. Great point... by artemis67 · · Score: 3, Interesting

    Sitting next to Doom 3 on the shelf, this thing is going to look like a relic of a bygone era. It's too bad Bungie really screwed this one up. And I'm not even sure it gave X-Box the big boost it was supposed to.

    A year ago, I was really jazzed about Halo. Now, I would suggest that Bungie forget about giving Mac and PC users some warmed-over port of a two year old console game.

  74. Nonsense by Anonymous Coward · · Score: 0

    You really have no idea what you are talking about.

    Graphics do not make a better game. Cutting out "inferior" systems does not make a better game. And pixel shaders have absolutely nothing to do with the quality of a game.

    HALO is one of the most overrated games of the year. It was such a success because it was and remains one of the only decent titles on the Xbox. The lack of quality software made mediocre games like HALO seem amazing.

    If people hadn't spent $300 on an Xbox they COULD have a Geforce 3+. You can get a Ti200 for right at $100.

    On a console like the Xbox HALO is an amazing game. On a PC HALO is just a subpar FPS with repetitive graphics and uninspiring gameplay. With UT and Doom coming out I don't think anyone will notice or care about the release of this three year old cookie cutter title.

  75. Streets of Rage by Anonymous Coward · · Score: 0

    There's a rumor that a new "Streets of Rage" could be in the works.

    Oni was AMAZING.

  76. Oni sucks... by artemis67 · · Score: 2

    I *hated* the feature of Oni that made you start off the game with virtually no moves, and slowly unlock moves as you progressed. I can't imagine a more annoying game.

    Also, the lack of multiplayer killed Oni. They said, "Screw it, it's too slow over a modem." What about broadband players? What about LAN players? Bungie wasn't thinking too far ahead when they put Oni out.

    I agree with another poster, Bungie must have rushed Oni out the door when they were in talks to be assimilated by the Borg cube.

  77. id sucks by Anonymous Coward · · Score: 0

    They only make games to sell an engine and allow the mod community to make a good game. Their games out of the box SUCK MASSIVELY. Amazingly dull. They aren't the peak of gaming at all.

    Why is everybody obsessed with graphics? It's almost a substitute for gameplay to some people.

    1. Re:id sucks by Anonymous Coward · · Score: 0

      Finally someone who agrees with me.
      Even if you meant this as a Troll, I'm not letting you feed. HEHEHE.

  78. Re: it wont be till then till every one has gf4 by cb0y · · Score: 0

    The current crop of 'entry' level video is not good enough.

    It wont be till 2003, till every cheaps ass machine has gf4mx default or gf5mx or something, but then 20m other people would have updated their crappy tnt2s or voodoos to gf4/5mx too.

  79. You know by Treeluvinhippy · · Score: 3, Funny

    It just won't be the same. I mean how can you get the same X-Box experience by playing Halo with a halfway decent controller?

    --
    >
    1. Re:You know by Anonymous Coward · · Score: 0

      yeh... a mouse and a keyboard, the only good way to play an FPS! pity on all those xbox buying fools

  80. bungie innovated a few things... by SethJohnson · · Score: 2

    Within the marathon engine, they innovated :

    1. Actual 3d environments. You could have people above and below you and shoot at either of them. Doom and Doom2 are really 2d environments, but do a good job acting 3d.

    2. Cooperative bots. In Marathon 2 I think they were called "bobs". They ran around and killed some of the enemies for you. You couldn't really coordinate them much, but it was cool having them.

    3. Interesting storylines.

    4. Two pistols firing one in each hand. I don't think any version of Doom had this.

    I agree with the people who espouse the belief that Microsoft purchasing Bungie has only reduced the company's innovation rather than assisting it.

    Seth

    1. Re:bungie innovated a few things... by Anonymous Coward · · Score: 0

      Oh, the BEST was two lever-action double-barrelled shotguns, one in each hand. If you got them syncopated just right, you could actually keep up a decent rate of fire. Absolutely devestating at closer range.

      Then there was the assault rifle with the accuracy of, well, no gun I've ever fired was that innacurate. It was fucking all over the place.

    2. Re:bungie innovated a few things... by Anonymous Coward · · Score: 0

      1. Ultima Underworld had this in 91.

      2. OK, I don't know of anything predating Marathon 2 that had this, so that's a point for you :P Sounds nifty.

      3. You can't possibly believe that Marathon innovated this. In FPSs, maybe, but still, that's really stretching it...

      4. No version of Doom I played :) Rise of the Triad had it, but that was 95- after Marathon, correct?

    3. Re:bungie innovated a few things... by Anonymous Coward · · Score: 0



      Yeah. All these innovations were in the realm of FPS. So Ultima doesn't relate. The storyline item still stands. In terms of FPS, Marathon was the first one with a good storyline.

    4. Re:bungie innovated a few things... by Chris+Johnson · · Score: 2

      1: nope, Marathon is 2.5d like Doom. This does mean you get to have 5D space (overlapping geometry) 2: "Frog blast the vent core!" :D 3: That's an understatement- Bungie's use of terminal text and the insane mindfsck plot twist have never been equalled 4: You think that's fun? Try two shotguns one in each hand. No, I'm not making that up :) now, if only you could have two fletchette guns... or two Spankers...

  81. Summer of 2003 ??! by Anonymous Coward · · Score: 0

    consider this one a victem of UT2 :)

  82. ha! by Anonymous Coward · · Score: 0

    I'm sure with WineX we'll sometime be able to play Halo running off the Xbox disc ;)

  83. building robots = fun by Anonymous Coward · · Score: 0

    Games a game, high schools should do the FIRST robotics competition, had a blast last year (we kicked some ass, our robot could pull 800lbs, tank like with two coupled motors driving each tread)

  84. Now if only. . . by Cyberllama · · Score: 2

    . . . I could get a PC version of Dead to Rights I'd be all set. . .

  85. PC Gamers? What about... by TrentC · · Score: 1

    Secondly.. PC people are especially pissed that Microsoft effectively stole Halo away from us.

    Heh, imagine how the Mac gamers feel, since Bungie started out as a Mac gaming house.

    First Bungie flirted with the dark side doing dual-platform games (but at least theirs came in the same box *koff*NeverwinterNights*koff*) then they we bought by MS and became an XBox shop.

    So first we lost Halo to Windows, then Windwos and XBox, then it was just XBox.

    Jay (=
    (Who remembers when Halo was supposed to be an RTS...that's how long I've been waiting to play Halo!)

  86. Halo, as we know it, was originally for XBOX by dalangalma · · Score: 1

    Yeah, you heard me. The version of Halo that is currectly being sold in little green boxes was developed, from scratch, for XBox and only XBox. The version you saw at MacWorldNY98, was a modification of the Myth RTS engine, and was totally thrown away when Bungie got bought by Microsoft, because they wanted to build a new engine that was designed for Halo, not an RTS. Thus, the XBox version of Halo is the true version of Halo, and it must be ported to be able to be played on PC/Mac. It's not like they had a fully-finished game running on their G4 towers, got bought by MS, coded in some XBox stuff, and released it. The stuff shown at MacWorldNY and e3 by by Bungie before they got bought was barely functioning - scripted animations, nothing more. Most of the real development of Halo has been for XBox and only XBox. Not that I LIKE this, mind you, it's just the Tru7h.

  87. HTF is that trolling? by Anonvmous+Coward · · Score: 1, Offtopic

    I had two comments in this thread marked as "Troll". Can anybody explain to me how I could possibly be trolling? I was responding to the comment that PC's hadn't caught up to XBOX standards, pointing out that Halo was running on earlier PC hardware. I'm sorry but I don't see how that's negative in anyway.

    If my tone was negative or anything, somebody let me know? It wasn't intentional.

    1. Re:HTF is that trolling? by Anonymous Coward · · Score: 0

      Stupid troll... :)

  88. Porting is not easy.... by dalangalma · · Score: 1

    They're not just doing a straight port.... control schemes have to be reworked (they were finely tuned for the awkward XBox controller), multiplayer has to be expanded and refined, additional levels and features need to be added, and most of all, MOD TOOLS NEED TO BE ADDED. That's right, Bungie has always planned on shipping mod tools with the game, although there are, as always no promises.

  89. Xbox by Anonymous Coward · · Score: 0

    I played Halo on the Xbox, and I didn't really think much of it. Yeah, the vehicles are neat, but what else has it got...?

  90. Re:Peak of gaming -- id software by Smid · · Score: 1

    "Commander Keen [idsoftware.com] came out in 1980"

    Wow. I'm impressed. I missed it for 10 years. Great game, but how did they manage to use EGA 6 years before it was invented?

    As for Epic? Epic used to be Apogee effectively,
    when Apogee were friendly with iD. Take a snapshot of the stuff from the Doom development times, and you'll recognise them as Epic staff now (remember Jay Wilbur? wasnt he the "biz guy"?). Probably far less turnover that id has (1 original worker from those days?)

  91. Optimized for the new Radeon? Why? by Seves · · Score: 1

    If the game is optimized for a video card made by ATI, I definetaly won't be buying it.

    --
    /. .\
  92. Coming soon to a platform near you by weefle · · Score: 1

    2002-07-13 07:45:21 Halo finally coming to Mac OS, Windows (articles,games) (rejected)

    Remember back to the summer of '99, before Microsoft bought Bungie, and we were all looking forward to Halo, "Coming soon for Windows and Mac OS"? And then, suddenly, a year later, it changed to Halo, "Coming soon to a platform near you". Well, according to this press release, Halo is finally coming (in a year or so) for Windows and Mac OS.

  93. Neat game. by billcopc · · Score: 1

    I recently tried Halo on a friend's XBox, and was duly impressed. The graphics aren't _that_ amazing, aside from a few neat reflection effects here and there, but the gameplay was quite solid. I hadn't played a good coop game in a long time, going back to good old Doom 2.

    My only quip had to do with driving vehicles: what the hell were Bungie thinking when they invented yet-another-control-scheme ? That thing always had be hopelessly confused, especially since every other driving game on the planet uses one stick for left-right, and the other for accel-brake (at worst they use a pair of triggers).

    --
    -Billco, Fnarg.com
  94. Just 12 more months... by srvivn21 · · Score: 2

    Then I can teach my Warthog to jump.

  95. Oni felt half-made; pityful milestone for Bungie by Anonymous Coward · · Score: 0

    Levels feeling "empty", sensation of too much walking for nothing ("shouldn't I have done anything else in this level? mhm, no, looks like it's complete..."), interesting ideas left half-baked... earlier games from Bungie had a much more solidly thought, polished feeling.
    I really, really HOPE not having to sorely miss them... :(

  96. Linux Port? by craqboy · · Score: 1

    Is there any word on if there will be a port to *nix?