Science has addressed, and continues to address, those very questions. Looks like you aren't listening to the answers - perhaps because you don't like the implications?
As an aside, who discovered "snorting" as a delivery mechanism for drugs (as opposed to eating or smoking)? And why do people only snort certain drugs, what makes those particular ones suitable?
(I will leave the discussion on suppositories for another day;-)
Lunar Knights for the DS has the ability to use this cartridge too if plugged in to the GBA port. Not sure exactly what it does, but the option is there.
I remember reading an interview with Scott Adams (the old text adventure designer, not Dilbert guy) in which he said he now spent his days playing a 5-man "hydra" of Everquest characters all on his own. Sounded like the craziest thing I had ever heard at the time, I am intrigued to hear it is more widespread than just him.
Zonk always rags on about "genre" in his reviews, and it sets my teeth on edge. Mention the type of game if you must, but don't use it as a metric for how good the game is. Zonk often writes something like "This is a good example of the genre, and the great game, 4/5" but this is redundant information. Would you ever see "This is an awful example of the genre, but a great game anyway"? Of course not!
The old "you'll like it if you like this kind of thing" is a hoary old gaming review cliche, right up there with along with "worth a rent". Please leave off on them and judge a game on whether YOU think it is good or not, not some imaginary Joe FPS-lover might think.
True, but the strategy was different in those days. It wasn't really a port as such, but a conversion. You just hired one team for each platform and gave them the same requirements and had them implement the game the best they could according to the limits of the target machine. This led to some delicious ammo for the platform wars, and was also interesting in separating the wheat from the chaff, programmer-wise. For example, the 'team' (actually probably about 3 guys) Ocean assigned to do the ZX Spectrum port of Chase HQ produced a masterpiece, whereas the team assigned to do the Amiga port made a hash of it and churned out a lacklustre imitation of the arcade game.
Whereas for a port these days, you would expect 90% of the code between platforms to be identical.
The way I see MMO gameplay, it's all about testing your gear and skill's improvements over time. To do this, you need a basline to judge against. So, typical people DO run the same dungeon again and again, if only to judge how much 'better' they are getting by how much easier they can get through the same content. I play WoW, but am starting to get a little bored of it, for these very reasons - I'm not sure it's a decent use of my gaming time when typically I can get so much more out of a single player RPG in the same time.
can we really rule out man himself as being evidence of other intelligent life?
and that intelligent life - is that evidence of other intelligent life? And that? And that? That regress surely has to terminate somewhere, so apply Occam's razor and say that us popping out of nothing is more likely than an even more complex supreme being popping out of nothing just so he could create us.
The reason women don't go into battle is because the tribe needs them more than it needs men. One man can father as many children as there are fertile women, but one woman cannot produce more than one child per year (multiples excepted, naturally). Too many women die - the tribe dies. Men are more expendable.
How this tribe based concept scales or maps to modern warfare I leave as an exercise for the reader. As a counterexample to your "men are hardwired to protect women" BS (sorry, but it is!), I point you to the rates of female infanticide in China.
Are you kidding me? Removing stuff like fences and overlaid captions from photographic stills and making a damn decent fist at filling in what would be underneath? You are a hard man to impress!
I had a similar idea for today's "time poor" consumer who nonetheless must watch everyhing - a player that would show the episodes sped up by, say, 5% (though this could be variable). Everything would seem a bit off speedwise, but not so much so that it would be unwatchable, and you save a small but not insignificant bit of time! Would be good for journalists on tight deadlines!
It came to me when I read that movies which are 24fps in the movies are playing at 25fps on TV, so the runtimes are slightly shorter.
Not so.. one of the major advantages of a credit card is the fact that the money is in effect someone else's, and they assume responsibility for chasing down non-delivery or faulty goods and fraud. Gives you added peace of mind when making a purchase, especially online.
If you are as rich as Gates though, I doubt you would worry about such matters!
You really nailed it there! I have started playing Oblivion and though it is a great game, I still feel only a fraction of the wonderment I felt when I was a boy playing something like Eye of the Beholder or Legends of Valour on the Amiga. Back then I would have practically shit myself at the thought of a game as open-ended and free as Oblivion, now the cynicism of age has taken the shine off it somewhat. It's easier to get "into" a game when you are young, I think. The suspension of disbelief is that much stronger. Now all I see are 3D engines and scripting back-ends.
Gigabytes of lovingly crafted art assets just wash over me, whereas back in the 8-bit days I was excited by a level that had a different background colour.
(As an aside, there is still an outlet for simpler 8-bit style games, on mobile phones. And man, is it one ocean of crap.)
Well, you raised an interesting and not often discussed point, about exactly HOW politically unpleasant ideologies nonetheless manage to appeal to the general populace through the expedient of efficiency. The fact you meant it as a joke does not invalidate the discussion!
Well, the shift in thinking required here is that not every player will experience all the content. If you have 3 main paths through the story, then you figure on 1/3 of players experiencing each, all things being equal. The downside of this freedom is you have to produce 3 times the content for the divergent bits. But if you sell enough copies, that may become cost effective.
This is pretty much what MMORPGs do already, after all. I doubt that all the players (or even the majority) are going to see the inside of the 40-man raid instances in WoW, for example.
Getting one these days seems to involve using your legs rather than your butt.
Ain't that the truth! I let that guy bum me 'cos he promised me a Wii and still - nothing! You know, I'm starting to think he wasn't even the real Santa Claus..
Yeah - if you play WoW late any Friday or Saturday night, just about everyone is drunk. Doesn't say much for the skill required that you can play it effectively while sozzled, but it's fun and that's all the matters I suppose!
True, but my point is in WarioWare the mini games are all different genres - the prime example is in the retro section, and you get to play 3 seconds of Dr. Mario, 3 seconds of Zelda, 3 seconds of Super Mario Bros, etc. So it is "genre" busting. Anyway, my real gripe is at the increasing use of the lazy "if you like the genre, you'll like this, if not, maybe not" style of reviewing. Fuck the genres. Why not stick your neck on the line and tell us whether YOU the reviewer think it is a good GAME or not, eh? It's not just Zonk does this, of course. Read Stuart Campbell for a look at someone who really can review. He doesn't bandy about mealy-mouthed maybes. He nails his colours to the mast, and the review is all the better for it.
Yes - it's genre! This genre game is great example of the genre if you're a genre fan!
Anyway, how can you even really call WarioWare a genre game? Unless the genre is "WarioWare games". I suppose it could be party-games, but that's a bit woolly.
Science has addressed, and continues to address, those very questions. Looks like you aren't listening to the answers - perhaps because you don't like the implications?
As an aside, who discovered "snorting" as a delivery mechanism for drugs (as opposed to eating or smoking)? And why do people only snort certain drugs, what makes those particular ones suitable?
;-)
(I will leave the discussion on suppositories for another day
Lunar Knights for the DS has the ability to use this cartridge too if plugged in to the GBA port. Not sure exactly what it does, but the option is there.
I remember reading an interview with Scott Adams (the old text adventure designer, not Dilbert guy) in which he said he now spent his days playing a 5-man "hydra" of Everquest characters all on his own. Sounded like the craziest thing I had ever heard at the time, I am intrigued to hear it is more widespread than just him.
Zonk always rags on about "genre" in his reviews, and it sets my teeth on edge. Mention the type of game if you must, but don't use it as a metric for how good the game is. Zonk often writes something like "This is a good example of the genre, and the great game, 4/5" but this is redundant information. Would you ever see "This is an awful example of the genre, but a great game anyway"? Of course not!
The old "you'll like it if you like this kind of thing" is a hoary old gaming review cliche, right up there with along with "worth a rent". Please leave off on them and judge a game on whether YOU think it is good or not, not some imaginary Joe FPS-lover might think.
Because they might be stupid.
True, but the strategy was different in those days. It wasn't really a port as such, but a conversion. You just hired one team for each platform and gave them the same requirements and had them implement the game the best they could according to the limits of the target machine. This led to some delicious ammo for the platform wars, and was also interesting in separating the wheat from the chaff, programmer-wise. For example, the 'team' (actually probably about 3 guys) Ocean assigned to do the ZX Spectrum port of Chase HQ produced a masterpiece, whereas the team assigned to do the Amiga port made a hash of it and churned out a lacklustre imitation of the arcade game.
Whereas for a port these days, you would expect 90% of the code between platforms to be identical.
The way I see MMO gameplay, it's all about testing your gear and skill's improvements over time. To do this, you need a basline to judge against. So, typical people DO run the same dungeon again and again, if only to judge how much 'better' they are getting by how much easier they can get through the same content. I play WoW, but am starting to get a little bored of it, for these very reasons - I'm not sure it's a decent use of my gaming time when typically I can get so much more out of a single player RPG in the same time.
Ugh, why? Here's a sample response from a Digger
"How often do you use Excel for a calculation that will result in 65535? I'll agree that it is a bug, but I hardly think that it cripples Excel."
Let's just leave those Brainiacs to it. Best hope for reaching the masses is a story in BBC Technology news or something like it.
can we really rule out man himself as being evidence of other intelligent life?
and that intelligent life - is that evidence of other intelligent life? And that? And that? That regress surely has to terminate somewhere, so apply Occam's razor and say that us popping out of nothing is more likely than an even more complex supreme being popping out of nothing just so he could create us.
The reason women don't go into battle is because the tribe needs them more than it needs men. One man can father as many children as there are fertile women, but one woman cannot produce more than one child per year (multiples excepted, naturally). Too many women die - the tribe dies. Men are more expendable.
How this tribe based concept scales or maps to modern warfare I leave as an exercise for the reader. As a counterexample to your "men are hardwired to protect women" BS (sorry, but it is!), I point you to the rates of female infanticide in China.
Are you kidding me? Removing stuff like fences and overlaid captions from photographic stills and making a damn decent fist at filling in what would be underneath? You are a hard man to impress!
Yes, I bet they are kicking themselves they didn't spend 6 man-months or more of dev and testing time creating their own emulator!
In WoW terms, he disenchanted it and got some arcane dust?
I had a similar idea for today's "time poor" consumer who nonetheless must watch everyhing - a player that would show the episodes sped up by, say, 5% (though this could be variable). Everything would seem a bit off speedwise, but not so much so that it would be unwatchable, and you save a small but not insignificant bit of time! Would be good for journalists on tight deadlines!
It came to me when I read that movies which are 24fps in the movies are playing at 25fps on TV, so the runtimes are slightly shorter.
And don't forget the Doom RPG.
Not so.. one of the major advantages of a credit card is the fact that the money is in effect someone else's, and they assume responsibility for chasing down non-delivery or faulty goods and fraud. Gives you added peace of mind when making a purchase, especially online.
If you are as rich as Gates though, I doubt you would worry about such matters!
You really nailed it there! I have started playing Oblivion and though it is a great game, I still feel only a fraction of the wonderment I felt when I was a boy playing something like Eye of the Beholder or Legends of Valour on the Amiga. Back then I would have practically shit myself at the thought of a game as open-ended and free as Oblivion, now the cynicism of age has taken the shine off it somewhat. It's easier to get "into" a game when you are young, I think. The suspension of disbelief is that much stronger. Now all I see are 3D engines and scripting back-ends.
Gigabytes of lovingly crafted art assets just wash over me, whereas back in the 8-bit days I was excited by a level that had a different background colour.
(As an aside, there is still an outlet for simpler 8-bit style games, on mobile phones. And man, is it one ocean of crap.)
Well, you raised an interesting and not often discussed point, about exactly HOW politically unpleasant ideologies nonetheless manage to appeal to the general populace through the expedient of efficiency. The fact you meant it as a joke does not invalidate the discussion!
Well, the shift in thinking required here is that not every player will experience all the content. If you have 3 main paths through the story, then you figure on 1/3 of players experiencing each, all things being equal. The downside of this freedom is you have to produce 3 times the content for the divergent bits. But if you sell enough copies, that may become cost effective.
This is pretty much what MMORPGs do already, after all. I doubt that all the players (or even the majority) are going to see the inside of the 40-man raid instances in WoW, for example.
Getting one these days seems to involve using your legs rather than your butt.
Ain't that the truth! I let that guy bum me 'cos he promised me a Wii and still - nothing! You know, I'm starting to think he wasn't even the real Santa Claus..
Their test lab IS fantastic, but unfortunately the developers close all their defect tickets with "WORKING AS EXPECTED".
Yeah - if you play WoW late any Friday or Saturday night, just about everyone is drunk. Doesn't say much for the skill required that you can play it effectively while sozzled, but it's fun and that's all the matters I suppose!
True, but my point is in WarioWare the mini games are all different genres - the prime example is in the retro section, and you get to play 3 seconds of Dr. Mario, 3 seconds of Zelda, 3 seconds of Super Mario Bros, etc. So it is "genre" busting.
Anyway, my real gripe is at the increasing use of the lazy "if you like the genre, you'll like this, if not, maybe not" style of reviewing. Fuck the genres. Why not stick your neck on the line and tell us whether YOU the reviewer think it is a good GAME or not, eh? It's not just Zonk does this, of course. Read Stuart Campbell for a look at someone who really can review. He doesn't bandy about mealy-mouthed maybes. He nails his colours to the mast, and the review is all the better for it.
Yes - it's genre! This genre game is great example of the genre if you're a genre fan!
Anyway, how can you even really call WarioWare a genre game? Unless the genre is "WarioWare games". I suppose it could be party-games, but that's a bit woolly.