Agreed. Is this showing that gamers buy their console because they have DVD functionality, or that they just use the DVD playback because it's there?
Personaly, I'm getting sick of these Anti-Nintendo articles. You can bad mouth them all you want, but Nintendo made 6 times more profit in the first quater than the entire Sony group. (That's video games, TVs, DVD players, the lot).
The Gamecube has sold 9.6 million units world wide, vs 9.4 million Xbox units. And still everyone talks about the GC like it's a dead console and has lost the console war.
Sure, Nintendo owes a lot to the old battle droid that is the GameBoy, but any company pulling upwards of $100million a quarter in PROFIT in these economic times has to be doing SOMETHING right.
$99 for a Gamecube may go so far as to reduced perceived value in consumers to a level where they think the hardware is sub-quality (and before anyone says otherwise, Nintendo hardware is some of the highest quality in terms of duribility, anywhere).
Mind you, it may help in shifting a few thousand more units, because at that price, with the games the GameCube has, there's little excuse for anyone not to buy one.
Plus, with 10 GameCubes for less than a grand... my dream of a house made entirely of Nintendo consoles is just a tad closer to reality.
And that game is Starfox Adventures. Of all the games I've played on my GameCube, SFA (heh), was the one I originally had extremely high hopes for (when it was revealed as Dinosaur Planet on the N64).
After Nintendo hyjacked the project and added the Starfox characters in there, I lost all interest in the game (Starfox in a Zelda game? Pfft).
Upon seeing the results of the game being transferred to the GameCube and having the characters so wonderfully modelled (with fur!), I was once again excited about the game.
What followed my short stint in the game was cries of frustration and a solid opinion that Rare had lost the plot. Truely the most disappointing game I've come across.
It is a shame they don't have a beefier CPU, though I do admire their I/O design. Perhaps there is room for different CPU modules in the future, same peripherals...
Agreed. I also think it's a shame that they're going for a 16bit processor. Why limit yourself to that? It's not like whacking a cheap 32bit 100MHz CPU in there would cost them much more.
Still, I'll be interested in giving this thing a shot, although I doubt it'll take long for someone to get a good emulator going, which begs the question, why bother with the hardware?
"if they were less focused on converting the infidels to their system they could concentrate on making the games even better than they are"
Yeah, I suppose they've only produced half of the 4 games to attain perfect scores from Famitsu. Shame on them, they should be doing much better
</sarcasm>
Nintendo is doing alright. They're making plenty of cash, and considering the whole Sony group only made $9 million last quater, they shouldn't really be that displeased. Market share only goes so far, at the end of the day, despite what idiot share holders may think, profit is king.
Anyone who's actually used the N-Gage will disagree. Anyone who's been keeping track of the fiasco that is the N-Gage will disagree. The N-Gage is going to be a disaster.
Good Point, I do however dislike paying for a game and then having to pay additional money to play it on my system of choice, especially when an equally popular system (Mac) is fully supported.
That argument doesn't hold up. The amount you sepnd on a top of the line linux based PC will always be more than $120 less than the amount you spend on a Windows box or a Mac (C'mon! I like Macs, but they're much too expensive).
For that $120, you can have two whole years of Trans-Gaming binaries and support, plus votes deciding on what they work on next. Supporting Trans Gaming is supporting Linux gaming. Eventually, you won't have to pay them, as developers will have gotten the tip, that Linux maybe free, but it's users aren't poor.
By the time that $120 is up, there's a new version of Windows or OS X out anyway, so you'll be spending the same amount no matter what. Anyway, you don't HAVE to pay them, it's possible (though no so easy), to get things running from WineX source.
I've just been playing in Linux, thank you very much. These guys do a very good job at making games work in Linux, and Frozen Throne worked perfectly, first time for me. It runs just as smoothly and reliably in Linux as Windows.
Give them some cash, as the binary versions are better than the source (they've got some propriatry stuff in there). Honestly, I paid a tiny sum about 6 months ago, and so far I've been able to play WCIII, Civ 3 and Counterstrike with no problems what-so-ever (then I've got Quake3 and Mutant Storm as native Linux binaries, but that's a different story).
Yes, official support would be nice, and it's a shame that only the likes of Carmack, UT developers and Bioware are willing to give us Linux gamers what we want, but the more noise we make, the more likely people like Blizzard are to take notice. They'd also start paying attention if TransGaming start posting profits of hundreds of thousands of dollars (so go pay them).
Nintendo makes most of it's cash from the monopoly it has in the handheld market. However, they were on record as making close to of half a billion dollars in PROFIT in the last 6 months, and that was a disappointment (as they calimed they'd make more).
They're doing their best, and the next generation is going to be very interesting for Nintendo, as Hiroshi Yamauchi is no longer at the helm to old-man things up.
Nintendo isn't going down, Acclaim is. And it doesn't matter who they blaim, it's their own damn fault.
I would ask that people stop claiming that Nintendo is doomed, save yourself some embarrassment.
This is weird. It's not like this guy is some gaming virgin pulled out of the MS ranks to fill a position. He's Peter Moore formally of SEGA! I mean, C'mon!
"I have bigger fish to fry [than Sony's PSP]". Heh, yeah. Like the GameBoy, which controls 99% of the handheld gaming market. Which is market control Microsoft has not seen in any of it's product lines, ever.
The bigger fish you have to fry is Nintendo. And it's not going to be as easy as the Playstation taking control of the console market. For you see, at the time of the PS one's release, the SNES didn't hold 99% of the home console market.
Anyone with brains does not spend $5-600 a year on GB crap. Well not anyone with a real life or a good drug dealer near by.
Thanks for clearing that up. I assumed that all the money I was spending on those GB games was because the games were fun and interesting to play. Now, thanks to your marvalous insight, I have realised that I am, in fact, brainless or without a "real" life or drug dealer.
Just so you know, Nintendo, Sony and Microsoft don't make money on hardware sales, they make it on software sales and licensing. But hey, I'm brainless one, so what would I know?
Sorry, but you didn't buy Metroid Prime so you could play the original Metroid. You bought it because it was a damn fine game which won just about every "best of 2002" prize a few months back.
You didn't pay any extra for the original Metroid bonus, they gave you that for free.
Little extras are never selling points, they're just there because they're cool. Now stop complaining and get to gaming : )
And to back this up, Peter is currently scoping out a few parks here in Wellington in which to build a miniture replica of 1920's New York, for the filming of King Kong.
That's going to be quite impressive once it's finished.
I'm actually very happy that Jeff is bringing such an innovative looking game to the GC. I was slightly annoyed that Sega decided to take Rez to the PS2 rather than the 'cube, as the PS2 version seemed to lack the sole and spirit of the Dreamcast iteration.
The GameCube is the right place for a game like this. Older GameCube owners are almost gauranteed lovers of fine gaming, and I'm sure Unity will find a fan base amoung the people who lapped up Eternal Darkness and Zelda:WW.
Even though the game seems like more of a graphics demo at the moment, I'm eagerly awaiting the time when I can play Unity. However it ends up being played : )
The GC discs are also written in such a way that the angular momentum of the drive is constant. So no matter where the laser is reading from, the disc is spinning at the same speed.
CDs and DVDs speed up the further out from the centre you're reading.
As much as I prefer Nintendo over Sony, I must cite the fact that Sony has more than a decade of making CD Walkmans / tape walkmans behind them, so the battery life shouldn't be an issue, as they've already layed down the foundation with their CD players.
For example, my Sony MP3 CD player plays MP3s (decoding them off the CD, while spinning up and slowing down the CD every 30 seconds to fill the buffer), for 30 hours on 2 AA batteries.
I'm not worried about battery life in the PSP, what I'm concerned with is price point, games (fully 3D handheld games? Just doesn't sound right) and the usual shoddy quality of Sony's past portable devices.
If their CD players are anything to go by, then the PSPs will last about 1/20 the time a GBA will. Sony has the cool factor, but lack the hardware quality factor, in my experience.
Personaly, I'm getting sick of these Anti-Nintendo articles. You can bad mouth them all you want, but Nintendo made 6 times more profit in the first quater than the entire Sony group. (That's video games, TVs, DVD players, the lot).
The Gamecube has sold 9.6 million units world wide, vs 9.4 million Xbox units. And still everyone talks about the GC like it's a dead console and has lost the console war.
Sure, Nintendo owes a lot to the old battle droid that is the GameBoy, but any company pulling upwards of $100million a quarter in PROFIT in these economic times has to be doing SOMETHING right.
Yes, yes they do.
Mind you, it may help in shifting a few thousand more units, because at that price, with the games the GameCube has, there's little excuse for anyone not to buy one.
Plus, with 10 GameCubes for less than a grand... my dream of a house made entirely of Nintendo consoles is just a tad closer to reality.
After Nintendo hyjacked the project and added the Starfox characters in there, I lost all interest in the game (Starfox in a Zelda game? Pfft).
Upon seeing the results of the game being transferred to the GameCube and having the characters so wonderfully modelled (with fur!), I was once again excited about the game.
What followed my short stint in the game was cries of frustration and a solid opinion that Rare had lost the plot. Truely the most disappointing game I've come across.
Or maybe not. The Bungie flames cast shadows....
Agreed. I also think it's a shame that they're going for a 16bit processor. Why limit yourself to that? It's not like whacking a cheap 32bit 100MHz CPU in there would cost them much more.
Still, I'll be interested in giving this thing a shot, although I doubt it'll take long for someone to get a good emulator going, which begs the question, why bother with the hardware?
Yeah, I suppose they've only produced half of the 4 games to attain perfect scores from Famitsu. Shame on them, they should be doing much better </sarcasm>
Nintendo is doing alright. They're making plenty of cash, and considering the whole Sony group only made $9 million last quater, they shouldn't really be that displeased. Market share only goes so far, at the end of the day, despite what idiot share holders may think, profit is king.
Four words. Final Fantasy Crystal Chronicles.
Unless you do something worthwhile. Like the GameBoy Player for the GameCube. I can say, without a doubt; Best. Add-on. Ever.
From Nokia publically slamming the GBA, to respected gaming sites giving the N-gage the thumbs down. I mean, the thing's going to cost $299! You can buy a GameCube with GameBoy player AND a GBA for that.
Nokia has no idea what it's doing so far as the N-gage is concerned.
That argument doesn't hold up. The amount you sepnd on a top of the line linux based PC will always be more than $120 less than the amount you spend on a Windows box or a Mac (C'mon! I like Macs, but they're much too expensive).
For that $120, you can have two whole years of Trans-Gaming binaries and support, plus votes deciding on what they work on next. Supporting Trans Gaming is supporting Linux gaming. Eventually, you won't have to pay them, as developers will have gotten the tip, that Linux maybe free, but it's users aren't poor. By the time that $120 is up, there's a new version of Windows or OS X out anyway, so you'll be spending the same amount no matter what. Anyway, you don't HAVE to pay them, it's possible (though no so easy), to get things running from WineX source.Give them some cash, as the binary versions are better than the source (they've got some propriatry stuff in there). Honestly, I paid a tiny sum about 6 months ago, and so far I've been able to play WCIII, Civ 3 and Counterstrike with no problems what-so-ever (then I've got Quake3 and Mutant Storm as native Linux binaries, but that's a different story).
Yes, official support would be nice, and it's a shame that only the likes of Carmack, UT developers and Bioware are willing to give us Linux gamers what we want, but the more noise we make, the more likely people like Blizzard are to take notice. They'd also start paying attention if TransGaming start posting profits of hundreds of thousands of dollars (so go pay them).
They're doing their best, and the next generation is going to be very interesting for Nintendo, as Hiroshi Yamauchi is no longer at the helm to old-man things up.
Nintendo isn't going down, Acclaim is. And it doesn't matter who they blaim, it's their own damn fault.
I would ask that people stop claiming that Nintendo is doomed, save yourself some embarrassment.
This is weird. It's not like this guy is some gaming virgin pulled out of the MS ranks to fill a position. He's Peter Moore formally of SEGA! I mean, C'mon!
The bigger fish you have to fry is Nintendo. And it's not going to be as easy as the Playstation taking control of the console market. For you see, at the time of the PS one's release, the SNES didn't hold 99% of the home console market.
Thanks for clearing that up. I assumed that all the money I was spending on those GB games was because the games were fun and interesting to play. Now, thanks to your marvalous insight, I have realised that I am, in fact, brainless or without a "real" life or drug dealer.
Just so you know, Nintendo, Sony and Microsoft don't make money on hardware sales, they make it on software sales and licensing. But hey, I'm brainless one, so what would I know?
Already been asked : )
If such code were stolen (and it undoubtably has been at some point), however, I doubt the theif would be flashing their source code around.
So you're saying your flights are so cramped that having one of these 80 gram adaptors on the end of your headphone cable is just out of the question?
You didn't pay any extra for the original Metroid bonus, they gave you that for free.
Little extras are never selling points, they're just there because they're cool. Now stop complaining and get to gaming : )
That's going to be quite impressive once it's finished.
I'm actually very happy that Jeff is bringing such an innovative looking game to the GC. I was slightly annoyed that Sega decided to take Rez to the PS2 rather than the 'cube, as the PS2 version seemed to lack the sole and spirit of the Dreamcast iteration.
The GameCube is the right place for a game like this. Older GameCube owners are almost gauranteed lovers of fine gaming, and I'm sure Unity will find a fan base amoung the people who lapped up Eternal Darkness and Zelda:WW.
Even though the game seems like more of a graphics demo at the moment, I'm eagerly awaiting the time when I can play Unity. However it ends up being played : )
Noooo! Get away from my favourite gaming platform you Llama loving hippy freak! You'll doom it to failure!
CDs and DVDs speed up the further out from the centre you're reading.
For example, my Sony MP3 CD player plays MP3s (decoding them off the CD, while spinning up and slowing down the CD every 30 seconds to fill the buffer), for 30 hours on 2 AA batteries.
I'm not worried about battery life in the PSP, what I'm concerned with is price point, games (fully 3D handheld games? Just doesn't sound right) and the usual shoddy quality of Sony's past portable devices.
If their CD players are anything to go by, then the PSPs will last about 1/20 the time a GBA will. Sony has the cool factor, but lack the hardware quality factor, in my experience.