Nintendo Profits Up Amid GameCube Worries
Thanks to Gamesindustry.biz for their report on Nintendo's announcement of significant first-quarter profits, around $95 million (11.5bn Yen), "buoyed by stellar Game Boy Advance console sales, foreign exchange rate gains in Europe and the well timed re-emergence of the Pokemon brand." However, the article cautions that GameCube's current prospects are "...looking increasingly bleak, with a mere 800,000 units of the underperforming console selling through from April to June. Targets of six million have been set for the end of its financial year, but it's looking unlikely that it will reach this unless it's prepared to heavily discount the console in the run up to Christmas - something Nintendo has traditionally been reluctant to do." What can Nintendo do to get out of this hardware slump? Update: 08/05 20:43 GMT by S : According to this Reuters report, Nintendo sold just 80,000 GameCubes to retailers worldwide, not 800,000.
Nintendo is a niche console. The people who own it will buy the big games no matter what. They don't need market saturation because they have a significant base of loyal fans/customers. These people are a steady, reliable income stream.
See also: Apple Computers.
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What can Nintendo do to get out of this hardware slump?
Well, they could start selling more risque titles a la Playstation, but I don't think that's where they want to go. Nintendo has always been a family-oriented company and they'll just have to accept the lower market share associated with that theme.
Couldn't have said it better.. Mario, Pokemon, Link, and Samus can only get you so far..
I can understand the kiddie games, since that's what Nintendo specializes in, but why is the hardware underpowered?
But thats not going to happen, be realistic.
I am sorry, but 800,000 isnt a small number. Each household will only have a demand for a single gamecube, no matter what price you put on it. AFAIK, there is only one game for the GC that uses the internet: Phantasy Star Online. Given that, the lack of broadband adapters being a common accessory, and the fact that I can't expand on it and run Linux or similar, and the limited selection of games, all point to a certain saturation of the market that we appear to be reaching.
Xbox and PS2 can break the limit of 1 per household because they can run Linux (ie become a family or personal PC) and because they have networked games.
(all this comes with the disclaimer that I own a GC, that I bought way back when it was still new)
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End result? The company is on the rocks, the employees get griped at and have hours cut, and the people responsible (game makers for not making games that move systems and retailers for building up unreasonable hype) scratch their heads.
"Infants flesh will be in season throughout the year." -Swift
Deep discounts like the $100 one I bought from Wal-Mart last night that included the Mario game? How much cheaper can they make it? I don't know if this is their new price or my particular Wal-mart just had a sale going on or something. They just had a standard wal-mart price sticked on it that said $100 and no other info.
Yeah, its too bad they are marketing Eternal Darkness (a kickass game IMO), and Resident Evil to 8 year olds
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I own both a GC and a PowerBook. My list of purchased games for GC is Super Smash Brothers, Zelda, Eternal Darkness, and Jedi Outcast. ED and JO i bought for $20 each. As regards to the apple, I bought quicktime pro.
Now, how do i fit in your uniformed opinion that all GC and Apple owners are raving mad consumers?
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Nintendo has a major problem with their business strategy: their relationship with their developers. Nintendo still has the mindset of a console superpower and therefore treat third party developers like crap. I have developed for Nintendo before and this could be seen as a rant, but if they want to shape up that should be their focus. The reason PS2 and XBox are doing well is they support and encourage their third party developers (Heck Micro$oft even paid for the development of a lot of projects during the early XBox days) Nintendo on the other hand makes the debug kits and SDK hardware impossible to afford for small companies and the cart and burn fees are much worse than the same fees for Xbox and PS2.
Such a tired statement. Two games out of two hundred do not make up for the 150 kiddie games out there.
They can get on Square's ass to release Final Fantasy Crystal Chronicles. I'll buy a GameCube as soon as that game is released.
If it would have come out this year like it was originally expected to, that would probably boost their profits and console sales.
Since Square is waiting until Feb 2004, I don't see that happening anytime soon.
PS2 had a massive lead going in. Nobody would ever catch them.
The X-Box has higher sales in US, while the GC has higher sales overseas. Overall, both are about equal, with the GC with a slight edge.
The idea that somehow the GC is far in third-place, is frankly strage. There is a lack of third-party games for it, which is true. (Although, to be honest I don't miss much, at least when it comes to X-Box).
The unwritten rule, I suspect is that third-party companies want to keep out of the way of Nintendo..which one can't really blame them over.
- XBox: I'm not going to give money to MS didn't do it for more than 10 years thanx to linux
- PS2: some cool games, could be used as a DVD player
- GameCube: really nice game (Zelda, FF), but no DVD playing
As I wanted it to be also of some use for my parents, I've got a PS2. The Samsung GameCube was never released in Europe, and that's why I got this f***ing PS2.i would venture to guess that the slump in nintendo sales, at least expected sales, is not due to nintendo, but rather the industry. how many of the same type gaming systems do i need? the consoles should be basically given away and make the money on the games. just like the cell phone industry...give away the phone and profit on the subscription.
DARE TO FIGHT ME?
It's not underpowered. Performance is on par with XBox. They just need to lose the kiddy image. The hardware itself is amazing.
Pokemon may only get you so far, however it has been good enough to sell more GBA's than PS2's.
When I go to the local EB, I look over the racks of all the systems... (I own a GC and a PS2, as well as a "gaming" PC... no Xbox just yet). What do I see? Under PS2... crap, crap, GTA (also on PC), crap, crap, port, port, port, GTA VC (also on PC), crap, crap... under Xbox, crap, crap, Halo (on PC soon), crap, crap, port, port, port, crap, KoTOR (on PC soon), and Live (not a game, but a selling point). On GC, however, its Mario, Link, Metroid, Mario Golf, Animal Crossing (was that the name of it?), in addition to the other crap and the ports. (I havent gone into games that are "coming soon" like the new StarFox and Fzero and Mario Kart and Mario Tennis...)
The GC doesnt have many games, but the PS2 has alot of games that arent good. The Xbox, I have played and enjoyed, and Live is very appealing, but the games just arent there... I'd rather play Halo on my PC with a mouse than with the joystick, and kotor will be better on the PC as well...
This is my sig. Its pathetic.
...Nintendo, which actually gives away dev kits...
According to Nintendo, a GameCube dev kit costs upwards of $10,000. Not to mention, "Financial stability is expected," which means they don't just loan them out to just-starting developers.
Not that Sony isn't expensive either. And I can't imagine Xbox dev kits being too cheap anymore, either.
Okay, set up Gamecube Soul Calibur 2 next to XBox Soul Calibur 2...
How long has Nintendo been in the video game business? Most people I know who had a NES back in the 80s have continued to buy Nintendo products, particularly for the Mario/Zelda/Metroid franchises. Compare this to Sega -- they had Sonic, occasionally Phantasy Star, Lunar, etc. but nothing with the fan appeal that would keep people coming back to the system (the disappointment in the range of games available for a couple of their more expensive platforms no doubt didn't help).
Many Apple users continue to use Apple computers despite the expense and limited software offerings because they perceive value in the platform that has only been reinforced by their experiences. Apple users are something like 10% of the PC market yet software companies are still able to produce Apple-only applications and enjoy success. You might not be buying many applications, but you bought a PowerBook where a less than loyal individual would probably realize the vast price difference between that and a $700 laptop from Dell and perhaps waver a bit.
Try not. Do or do not, there is no try.
-- Dr. Spock, stardate 2822-3.
Yeah.. that's why there isn't a single Pokemon game on the GameBoy Advance yet.. only for the Gameboy Color..
Like the PS2 doesn't have kiddie games. (it may have more,the psx had mary kate & ashley when the n64 didn't) Yes Nintendo's first party games are usually targeted at kids, but the PS2 doesn't have _any_ first party games (except maybe gt3, if I remember correctly), and the XBOX only has a few. You can have "adult" games on the GC, that's the point.
Where were they giving them away? Perhaps they give them out for cheap at first to attract developpers to the console, and then jack up the price when it gets more lucrative.....
Maybe I can score a next generation dev kit in a few years...
"Nintendo on the other hand makes the debug kits and SDK hardware impossible to afford for small companies and the cart and burn fees are much worse than the same fees for Xbox and PS2."
The various fees for producing GCN games were lowered last April. That's why Sega games and other titles from Capcom and Konami are coming out at cheap prices, like 59.99$ CDN or less. Capcom can publish new games at 49.99$ CDN and still earn great profit!
And this is completely ignoring the efforts of Nintendo to work together with 3rd party developers. Miyamoto has made himself available to Capcom, Konami, Sega, and other third-parties, while leaving his titles to mainly be built with his remote supervision. This has led to many great contributions by those companies to the GameCube product library.
Nintendo's changing how they do business, they have been for years. That you're ignorant of it shows you haven't been following it since Hiroshi Yamauchi stepped down.
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you
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incorrect.
Ok, if you are buying a bunch of PS2s and Xboxes because you can turn them into PCs, you are such a tiny fraction of the populace as to not matter. Of the 10 million Xboxes out there, how many are running movies, etc? I'd guess less than 1 in 100. For the PS2 I would guess less than 1 in 1,000, since there are 50 million out there.
I own 2 GameCubes, 2 Dreamcasts, 1 Xbox, 1 PS2, 2 NES, etc. Multiple GameCubes will make sense once more system-link games come out, much like multiple Xboxes makes sense for system-link parties (no one cares about PS2 system link, which is why Sony's dropping the i.Link port on future models).
What GameCube needs are just games that appeal to wide audiences. Games that sell on GameCube are games that wouldn't sell on PS2 or Xbox, and vise versa. A lot of people want GTA on Xbox or Halo on PS2, but not one of the GC owners cares about those two games. The GameCube market is not shooters and violence, remarkably enough. The trouble is that most development companies in North America are geared towards that because of the PS2, which they can shovel that stuff out on no problem.
I expect once more people start porting Japanese games to GCN in North America, it'll get more sellers. IE: Ikaruga is a good sleeper hit on the GCN.
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Oh yeah.. let me go run out and buy them.. oh wait.. I can't.. Because they aren't out yet..
My bad.. looks like ruby and saphire are out.. didn't notice..
And they look the same. Oh... and Link is the best new character. For as much as everyone wanted it, Spawn is just mediocre.
They're ported titles (from the arcade no less). Very little system tweaking. Sorry.
Maybe repackage it - not calling it the "Game cube" but maybe just the "n-cube"- make it look sleeker, less childish. Make games that appeal to a somewhat older audience. No, not pr0n, but something a little more than that farm game and pokemon.
Then again, it may be hopeless. PS2 has the games, Xbox has the hardware - where is Nintendo's edge?
Nintendo has improved things so much since the N64. The Gamecube is a really great machine, with a set of killer gamecube specific titles (already mentioned in this thread), that cause people to buy gamecubes just so they can play those titles. I know I did.
However, Sony got so much market share with the PS1, back when all the other console manufacturers had their heads far up their asses, that it's pretty hard to come back and gain ground. Still, I'm sure they have, compare the market share of the N64 to the PS1, and I think you'll see the Gamecube is doing a lot better.
The GBA and the level of integration they offer with it is exceptional. The new Playstation hand held is Sony trying to copy them, and I'm sure it's going to kick ass (I have a PS2 and I'll buy one of the Sony handhelds for sure). None the less I'm already convinced that my Gameboy Advance SP is going to remain my favorite hand held console. I don't need a killer CPU, and larger screen, for my portable player. I don't need portable movies and music (esp. since DRM will make sure I have to pay $15-30 for each disk). I need something small, sexy, long battery life, with great games - that's the gameboy advance SP.
The GBA SP is great also because it plays Gameboy Color and Gameboy games as well. Very smart. Gameboy Player lets you play all those on your TV (Great purchase, strong incentive to buy a cube, GBA games are great and are great to play on a TV. Friends have come over to my house and spent 60+ hours playing Golden Sun on my gameboy player). Unfortunately everything from the N64 and back is lost, but I'm sure the next edition of the GameCube will support GameCube games. Nintendo has recognized how great for Sony it has been that the PS2 plays PS1 games (I love that I can play dance dance revolution PS1 games on my PS2, plus super puzzle fighter).
The one area Nintendo does seem to still mess up on, is their high licensing fees, which discourage development by destroying profit for game makers. I don't know why Nintendo doesn't wake up and halve those. It would work great, games would drop $5 and developer profits would increase $5. Customers and developers both happier, more units sold, maybe less money for Nintendo in the short term but a better chance for market share growth.
The gamecube is the fun family console. If I was buying one console system for my 12-or-under kids I would buy a gamecube probably. They're also a great secondary console for houses that already have a PS2 or XBox and want to get in on Nintendo games. With Cubes being cheap and coming bundled often with killer games like Metroid Prime, Gamecube is in a great position to be that second console. I'm pretty sure that's where the future of the gamecube really lies, being the second console for grownups, and the first console for kids. They won't beat Sony any time soon, but hopefully they'll obtain a growing market share.
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And whats kiddie to you? The graphics? The gameplay? The title? Is Mario, Zelda, Metroid kiddie games? Do kids want to play them? Yes. Are they fun as hell? Yes.
Instead of worrying about whether or not a game you are playing is kiddie, maybe you should grow up and try playing it for fun
Just a few comments (IMHO):
1) Nintendo has gotten themselves into a pricing dilemma. Right now you get a game with the GC with purchase. A $49.99 bonus with the purchase of a GC ($149.99). That makes the price $100 for a GC. That would make the GC the same price as a GBA SP! As the GBA SP is selling like hotcakes, they won't drop the GC unless they drop the GBA SP price.
2) Nintendo has always made a profit. So, they're not making as much money since they were the dominant player on the market. They ARE making much more then MSFT. No one can argue that Nintendo knows the rate of return on their investment, unlike MSFT.
3) Nintendo markets for kids and will continue marketing for kids. The games that crossover to the teen/adults are a bonus. Right now the trend is for FPS, violence, horror, and fighting games. Few developers will want to develop Resident Evil for the GC crowd. None of these will sell well on GC nor will they. Compare this with MSFTs or Sony's set of cute character games (Crash? Jax&Dexter? Xbox???), and you will see the dichotomy. Now look at all the me too FPS, Resident Evil Clones, out there for PS2 and Xbox. When the trend moves away from this, Nintendo will do better. They are better off keeping the kiddie image then losing it.
5) Real satisfaction in gameplay is key to any real gameplayer. Any real gamer will know that Nintendo has great games. Any real player will own a GC and another system.
I'm not sure they really need to do anything.
Is the gamecube slumping? Yes, but it isn't Nintendos cash cow right now anyway, the gameboy is. Most of the people crying for nintendo to improve the gamecube position are analysts outside the company. Sure more profit is always good but nintendo is hardly in any sort of danger right now. No big projects forth coming? Nintendo can be notoriously tight lipped at times, look at the Gameboy advanced SP, no info on it even leaked much earlier than a month before launch. They could be hiding a couple aces, and its not like MS or Sony have killer aps slated for this year either.
The big picture could change though. Sony's Portable is going to give a serious challenge for the mature gamers (18+) but its cost is going to be too high to capture the younger gamers at first. Nintendo is leaning very heavy on that portable leg and if it gets kicked out from under them they are going to be headed down the road Sega just recently hopped along if they don't get their claws into something else. Its hard to say though if this could happen over night. Sony venturing into the portable market is very similar to the launch of the game cube: a superior (in most respects) console against the entrenched behemoth.
Also keep this in mind: Sony's profits were very low last quarter, while their console is doing well, the company as a whole did not perform as well as Sony would have liked. Neither Nintendo or MS is so far behind that they couldn't rise up and close the gap quickly. If the market fragments with the next generation, Sony is the one with the most to lose, to go from 80% to 33% is a huge loss while virtualy any outcome would be better for Nintendo and MS since they together control only about 20-30%
I stop rambling now...
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
Gamecube does... what Grand_Theft_Au_DON'T!
(you're supercool if you get that reference)
Nintendo didn't play the spec game that Sony and MS did. Sony said "97M polygons!" MS said "100M polygons!" and Nintendo said "6-12M polygons." Sony and MS were talking max theoretical, Nintendo was talking real. An i875P chipset has a max theoretical memory bandwidth of 12.8GB/sec. Has anyone seen any bandwidth measurements of even half that?
As someone once said to me about the xBox:
"The Dreamcast was a 75MHz toy, the xBox is a 700MHz machine, people will treat it better!"
Nintendo knows better, I know better, a P90 used to be hot stuff and now it's being used to level a table. Nintendo is the ONLY one of the three that isn't having frequent problems with thier drive units. PS2 drives go out quite often, XBox drives go out so often I tend to question if they're DESIGNED to go bad.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
I'd go with the GBA SP personally, more titles and portability
MoRe... LaTeR... -=PJK=-
Nintendo's profits up. Still selling lot's of the Cube, Sony's profits down 98%, MS cuts staff in Japan, but they just have to point out Nintendo's loss? What IS IT with people to overlook everyone else and just laugh at Nintendo, making wads of cash I would love to make, unlike MS losing every day and Sony in a huge moneypit.
The GC is by far not as childish as the arguing of non-GC owners why the GC is childish.
While they will never lose some game franchises that they themselves own (Zelda, Mario), Nintendo's unhealthy fear of piracy has caused them problems in the past.
Fear of piracy was one reason that Nintendo stayed with cartridges for the N64. (Load lag was another more valid reason) Because of that decision, Square switched over to Sony for future releases. Final Fantasy VII can at least be partially credited to the Playstation's success - Let's face it, lots of people bought Playstations for that one game alone. Lots of people would have bought N64s instead if the 64 had been more conducive to Square's desires.
Fear of piracy is also hurting the Gamecube - One of the primary reasons stated for the oddball mini-DVD format used by the GC is piracy.
Problem - In this day and age, people are consolidating their devices. Why buy a game console AND a DVD player when the game console can do a good job of playing DVD movies? The Cube is the only one of the modern consoles that can't play DVD movies (unless you buy the import Panasonic combo unit), and that's hurting it too.
retrorocket.o not found, launch anyway?
Contrast this with the reporting done about some of the other players. Take KOTOR for example. It sold 250,000 copies in the first 4 days. Many said that those sales were proof that the Xbox market was thriving and that the future success of the Xbox was ensured. It was hyped as the "fastest selling Xbox game ever". Never mind that in the next 10 days it only sold 20,000 copies. Never mind that there hadn't been an AAA game released for the Xbox in 8 months (Splinter Cell).
I don't know why that is, maybe they want to see the "big guy" fail and the underdog come out on top, although no one who's been paying attention at all would think Nintendo has been the "big guy" since the SNES days, and they'd have to be insane to think of Microsoft as the underdog even if they've only just now entered the console biz.
Regardless of how this fucked up perception came about, no amount of pointing out the strengths of the GameCube, real or imagined, and no amount of pointing out the inequality of the treatment will change anything.
A lot of the population is influenced by the media. If this goes on for long enough, people will buy into the idea that the GameCube is toast and sales will go down, and then the media will have something real to hang their predjudices on.
The only way Nintendo can beat this bad rap is to turn things around and do so well that no one can deny that they're beating the XBox. Until they can do that they will always be a failure in the media's eyes.
They need a price cut before christmas, i don't care if they've been reluctant to do that in the past, they need to get over that. Being priced the same as the competition only works if you're percieved as well or better than them. The GameCube price should be $100. As someone else pointed out the $150 with a free game works out to the same value, but Nintendo needs to rub people's faces in it. They can also have the $150 with game version include a $25 mail in rebate. As people on slashdot have complained before, those things are a ripoff, but they do help sales, and at not much cost to the bottom line.
Nintendo needs to beg, borrow, or buy more 3rd party developers. They need to improve their reputation and relations with outside coompanies and get more games on the system.
They need to get more mature games on the system and kick the kiddy image. I know, sex and violence does not make a good game, but it does affect sales. Miyamoto doesn't have to make the games himself, Ninetndo can get 3rd parties to make them, but the games need to get made.
They damn well better be working on the GameCube2 or whatever it's called! It needs to be backwards compatible, and it can't have the usually Nintendo slippage. If they can beat the PS3 and XBox2 to market by a few weeks (this is critical, if they release it too far ahead, Sony and Microsoft will go the "wait a bit longer for better technology" spiel) and have a ton of GameCube games that work on it, they could pull off some major sales and get a head start in the next round.
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I quit my job in cube land because in was distracting me from what I enjoyed in life. I'd rather work for what I enjoy, than have what I enjoy be marginalized by 9-5.
:)
You could always try and become a game developer. You just need artists/story writers with you
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Can that number really be right? According to this chart at MagicBox the GameCube sold 4,500 unites the week of May 19th - May 25th. This Dengeki Chart says the GameCube sold 13,000 units in Japan for the week of July 21st through July 27th. So we know that sales have increased since the 4,500 a week amount, so let's say that 4,500 is the average for April - June, which is still probably low.
4,500 units a week over 12 weeks gives 54,000 units. They sold 54,000 units in Japan and only 26,000 in the entire rest of the _world_?
I think Reuters screwed up, and of course no one will read the correction they post later. Just one more bit of evidence for the percieved bias against the GameCube. What do you want to bet that if they'd made the same mistake for XBox someone would have stopped to question such an absurdly low number before the article was printed/put up?
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Keep modding me down, fanboy. Again this is the same tired argument. Those three games are touted as the franchise. Many people buy the console just to play those games. But, in terms of sales figures not my opinion, those three games are not enough to get people to go out and buy the console. My GC just sits there waiting for something to play, while my PS2 get a work out. Mario was so cutsey it was sick. It was not nearly as good as the previous Marios. Metroid and Zelda both went in new (not bad) directions.
The console is marketed towards kids. Kids buy the console. There is nothing wrong with that, but don't say that the primary target of the Gamecube is not children.
2 of my friends both have all 3 systems. I have the xbox and ps2. If a game comes out on the cube and another system more often than not they'll buy it for the other system. Take Soul Calibur for example, Both plan on buying it for the xbox. Even though both are huge fans of Zelda playing on the gamecube controller is a hassle. The botton config is weird. It's one giant button with 3 orbiting smaller buttons all set up in the most awkard places. Not to mention that the d-pad is tiny and the cord is extra short. We have to play in front of the tv. Not with the ps2 and xbox controller. They both just feel better. Sometimes it just comes down to small things that affect out choices as a consumer.
Yeah that Mario game sure made me (and my friends) sick. So sick that I played it for around 50 hours, and it made my friends so pathetically sick that they purchased the console after playing it at my house.
The only time my PS2 is used is when a decent RPG comes out, otherwise its all GameCube for me. There is around a dozen games that Im waiting for for my GC, and around 2 or 3 for my PS2.
About your statement regarding Nintendos primary target to be children, well they pretty much say time and time again that they create games for all ages to enjoy, where as they have others (Silicon Knights, Capcom, etc) create the games that are specifically for adults. Personally I tend to pick up the Nintendo created games more often than not, which is what most GC owners seem to do.
I disagree. I like the GC controller much better than te XBox controller. THe PS2 controller is fine though... I do muss my N64 controller config though...
And because good karma was really keeping me down...
It's not about what games are made. All the systems make games for all types and ages of gamers. Saying that only hints at the real issue.
Image
Sprite saying that image is nothing was merely a sly remark about their own campaign. In all honesty, it is all about image. Image is what makes Apple, a company with 3% market share, seem like a powerhouse in terms of units sold. It's what keeps Linux off the desktops of the masses because it seems like a geek only thing. And image is what is really hurting the sales of the GC.
Does apple really sell all that many units? In the greater view of all computer sales, no. Is linux all that hard to install, not really. Is the GC a kiddie system? Only as much as PS2 or Xbox. The difference is the image portrayed by the console.
If you look at how the various consoles market themselves, you notice that Sony and Microsoft spend a lot of money to make their systems look mature and cool. The serious gamers (like those reading this) will look past that, but the casual gamers on the other hand won't. They'll buy into the hype, and believe what they are told. "PS2 and Xbox are cool, they are what real gamers play. GC is for kids." Then there are the up and coming hard core gamers (read kids). The same group that Nintendo is supposed to be targeting (complete bs in my opinion) sees this and thinks, "i don't want that, I want to be older and cool," so they don't buy GC's either.
Did nintendo do this deliberatly? No. But they also aren't helping matters. The gamecube looks like a kids system. It's big, it's multi-colored, it has a handle. This design could possibly be hard for some casual gamers to accept. Especially in a time when consoles are being made to look like they fit next to a dvd, vcr, tivo and other home electronics equipment.
The most interesting thing is, Nintendo knows how to fix these problems. Look at the GBA. In it's original form, it did alright, it wasn't a flop, but it wasn't anything spectacular. The problem, it didn't appeal to the casual market. It was big, it was multi-colored, it ate batteries. It was just not something casual eople were looking for.
Now look at the GBA SP. They redesigned it to fit the trends of portible devices. Made it smaller, sleaker, sexier. Gave it rechargable batteries like every other portable device. Suddenly, you can't keep them on shelves. Every toy store in America had them on back-order at some point (i had to travel all over town to find one and they had been out for months). It was just a matter of image. It's the same product, essentially. Same games, same basic hardware; just redesigned to be cooler to the mainstream market.
Of course, I could be wrong...
Slashdot...it's like Fox news, but without the biased sl...or maybe not.
I have. The GC looks marginally better, actually, and the control, at least on the demos released here in the US, is slightly more responsive on the GC.
And Link positively pwn3s Spawn.
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Cord too short? buy a Wavebird, Nintendo's wireless controller.
For me, it's precisely how good the controller is that makes me rather play multiplatform games in the cube rather than in the other two consoles, even though the terrible jaggies on most multiplatform PS2 games is a major factor too.
Wave bird would be nice if it wasn't an extra expense seeing as how they already have 4 controllers, now if they an extension cable I would def get that. But once again I just don't like the cube controller as much as the xbox pr ps2 controller.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
I actually was thinking the same thing (in reference to Soul Calibur). I have all three consoles, but generally feel let down by the XBox title selection. (but that's just me.) XBox Live doesn't excite me at all.
:)
What really changed it for me was when I recently played the SC2 demo on the GC. It works amazingly well and looks positively stunning. (SC 2 is going to be an awesome game, btw.) Maybe it was because I was used to the DC controller, but the GC controller felt really good playing SC. It worked so well in fact that I pre-ordered the GC version of SC 2 and bought a wavebird.
I am most pleased with my purchase of a Gamecube, despite the smaller title selection and perceived weakness in the console arena. I have been quite unimpressed with the XBox title selection, with most first party titles not being very interesting to me at all. My PS2 has the requisite group of titles, but I see it beginning to show its age compared to the other two consoles. (I play Activision Anthology far too much on it anyway....heh)
It's the Stay-Puft Marshmallow Man.
I prefer the GC's controller so I buy most of my titles for it if they are out for both platforms.
In fact the only games I still fire up the PS2 for are Winning Eleven Six, SOCOM and GTA VC.
I'm sorry that GC sales are flat, but I feel it's superior to the PS/2 so I'll keep buying the games.
There's a Mad Catz extension cord for 7 bucks and I got a couple Nintendo extension cords for like 6-8 bucks and I have like 10-12 feet of cord now.
http://www.ebgames.com/ebx/product/213663.asp
Read what he said before blurting out with the standard Nintendo line.
Nintendo market to the younger kids, and have even STATED this themselves. They keep on saying that they are NOT after the same market as Sony and Microsoft - is it REALLY that hard for you to see why the GC 'is for kids'?
And for your information, yes I do own a GC. I hardly ever play on it though - Mario Sunshine annoyed me like Mario 64 did, and Zelda felt far too dated to me. Games have moved on since the last Zelda game. Super Monkey Ball was good, though.
I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
The Wavebird is a must for any Gamecube gamer. In fact, I'm going to buy a second one. It's really great on batteries as well.
I like the Gamecube controller a lot as well. The Wavebird is actually a bit larger than the standard controller - heavier as well. So it fits well in my big hands. The PS2 controller isn't bad at all. It's very well designed, but I'm not much of a fan of the new all-analog design. Certainly, the XBox's S controller in much better than the original, but I still don't care for the new controller. However, I'm one of the few people that actually liked the Dreamcast controller. Some people claim that the XBox controllers are similar to SEGA's controller, but they just do not feel the same.
As for which is best for Soul Calibur? None of them. Soul Calibur should be played with an arcade stick.
They look practically identical. We have all three versions. The only thing that the XBox has over the Gamecube version is better HDTV support, which smooths the graphics out a bit. Realistically, how many people have televisions which actually make this mean anything? I'd rather have Link than Spawn, seeing as I don't have a $2000 TV.
You are just wrong. Ever wonder why the Gamecube version of a multi-platform game usually comes out last? That's how long it takes for the developer to squeeze the game down to the Gamecube. You might lose polys, colors, AI, movies, something, but you always lose with Gamecube.
"Read what he said before blurting out with the standard Nintendo line."
But the standard Nintendo line is reflected in the products they market, and really is contradictory to the false claim that the system is targeted only to children.
"Nintendo market to the younger kids, and have even STATED this themselves."
Source, please. (Such a supporting statement shouldn't be hard for you to find, right? Please try.)
"They keep on saying that they are NOT after the same market as Sony and Microsoft"
Yes, they are after a market that is far wider and more inclusive than the markets Sony and Microsoft are targeting. Whether that broad range has been effective so far is debatable.
" - is it REALLY that hard for you to see why the GC 'is for kids'?"
No, because it's correct. It's just not accurate to describe the system as being ONLY for kids, as is implied time and time again by generally uninformed folks.
there's no official report for 2003, but Nintendo's report from March 2002 shows GC units sold at 380,000 and GBA with 1,709,000 for the year. That's over a year ago, I wonder where this year's report is?
a te ments_5-30-02.pdf
http://www.nintendo.com/corp/report/financialst
I'll try to find similar numbers for PS2 and Xbox.
The only way you would lose any of that with a GameCube port of a game that's been released on the PS2 is if the developer crammed the PS2's non-video RAM full of data and code. The 4MB of video RAM in the PS2 is certainly not going to require either of the other systems to cut back on the textures (and the throughput on the PS2 isn't high enough to make a difference in graphics quality either).
The XBox can do higher quality graphics if you have a higher resolution display (ie HDTV), but at the basic television resolution you're not likely to see much difference on a well ported game (until you get to the PS2 version, which will look worse than either unless it was a quick port from the PS2 to the other 2 consoles).
-PainKilleR-[CE]
Lets see scanning post for the word video...nope, I didn't use it. Its good you concede the overall point though, however subtly you do it. There is more to hardware limitations than texture quality and anti-aliasing, as we all know.
And you only mentioned the RAM aspect. I was looking at the overall. You lose ROM with the Gamecube disc. Good-bye assets. And how is the backup data storage doing?
Its a fact, some third parties are dropping support for the Gamecube (see Sega Sports as one example) because it is harder to work with and returns less in $. They couldn't ship any of the 2k3 series without crashes due mostly to hardware limitations, then announced its not worth it. No 2k4 for you.
If it was the most powerful you wouldn't hear these complaints.
This is a good point. I own a iBook and all the nintendo consoles. I have pc's and macs at home, but i always feel more akin to buying macs. And come to think of it - all my friends who are mac users - are also nintendo fans. How many others out there are nintendo/mac fans?
Not to flame here, but I think thats the point. Nintendo games are no longer fun for some people because they are intentionally simple. I want a challenge. I beat Zelda without dying even once. WTF? Thoughout the game I kept thinking that I was over it, but I paid for it so I felt obligated to beat it. My GC has since be relegated to GBA player duty.
Well, I dont know. Mario Sunshine got a huge amount of flak cause people said it was way to hard. Then Nintendo makes Zelda easier, and they still get shit for it. Cant please everyone I suppose.
Only if the ROM you are talking about is FMV, mainly.
There've been a few 2-disk GC games, but, overall, the vast majority of games out there can easily fit on 1.5 GB. Unless there's a lot of FMV to eat up space, 1.5 GB is normally quite enough for console games.
Its a fact, some third parties are dropping support for the Gamecube (see Sega Sports as one example) because it is harder to work with and returns less in $.
Sega Sports titles were dropped because they weren't selling very well, not due to the hardware. And, if you look at the other consoles, the only one that Sega Sports has any margin of market share is on the Xbox. This is, in part, because many an Xbox fanboi has something against EA (probably EA telling MS to fuck off with Live).
Sega Sports games, while good (and NHL 2K3 being worlds better than EA's NHL 2003), simply don't have the name recognition. An example is the fact that Madden outsold NFL 2K3 by a huge margin (well over 5:1, maybe even over 10:1), on the PS2 alone. The Xbox had a better market share for Sega's NFL title, but EA still blew Sega out of the water on sales there.
Since the GC versions of the Sega Sports titles sold even less than the PS2 and Xbox versions, it makes sense to drop them, really.
I'm surprised you didn't bring up Acclaim's dropping of the Cube. Of course, anyone who knows anything about gaming knows that Acclaim makes shitty games, and they'd do the entire world a favor if they'd just stop making games all together.
Thursdae
Blarg
And you only mentioned the RAM aspect. I was looking at the overall. You lose ROM with the Gamecube disc. Good-bye assets. And how is the backup data storage doing?
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I only mentioned the RAM aspect because ROM isn't even remotely an issue when it comes to developing a game. At best, there would be complaints about the higher cost of developing a 2-disc title, when in reality there's already a higher cost involved in developing the content to fill more than 1.8 GB of space. How many of the titles on XBox and PS2 actually use the full space of the DVD? GT3 wasn't even a launch title in Japan, yet it was the first PS2 game to even use DVD at all (the previous titles as well as many of the US launch titles used CDs). As time progressed, most have moved to using DVD, but it has hardly been a necessity to go over the size of a GameCube disc for the vast majority of titles, even with large amounts of pre-rendered video and full CD-quality soundtracks.
Its a fact, some third parties are dropping support for the Gamecube (see Sega Sports as one example) because it is harder to work with and returns less in $. They couldn't ship any of the 2k3 series without crashes due mostly to hardware limitations, then announced its not worth it. No 2k4 for you.
If it was the most powerful you wouldn't hear these complaints.
Can you cite any press releases stating the GameCube being less powerful is the reason they (or anyone else) have dropped the GameCube? The reason I've usually seen stated is that the titles don't sell as well on the GameCube. In fact, when Sega announced they were dropping the Sega Sports line from the GameCube, they pledged to continue support with their entertainment titles (Sonic, Super Monkey Ball, etc) which do quite well on the cube.
http://www.gamepro.com/nintendo/gamecube/g
(EA pledges 20 games for the Cube over the next year)
http://www.gamepro.com/gamepro/financial/g
(THQ axes 20 externally developed titles, 1/3rd of which were cube games)
http://www.gamepro.com/nintendo/gamecube/
(Sega drops Sega Sports from Cube, pledges 'entertainment' titles)
http://www.gamerfeed.com/index.php?story
(Acclaim drops Cube, but maintains all currently in-development Cube titles)
-PainKilleR-[CE]
Marketing?
Yeah, I loved the tv spot for the new Resident Evil series on the Cube. Not to mention all the ads in the gaming magazines.
Oh, wait... I never saw those.
Where was the huge marketing push by Nintendo to get people to buy these games?
My gamer friends didn't even know that the RE was rereleased, and had never even heard of Eternal Darkness.
So, if Nintendo is marketing these more mature games, I would like to know how many *hundreds* of dollars they've spent in this marketing blitz...
http://www.the-magicbox.com/game080603.htm