>Will Rorschach kill the pedophilic dressmaker by handcuffing him, giving him a saw, and setting his house on fire?
I didn't get the impression he was a pedophile from the comic. It also seems that wouldn't have affected Rorschach so much, since that motivation, as sick as it is, is at least understandable.
No, I think it was the complete lack of any sort of regard for human life on the part of the kidnapper (combined with Rorschach's own history of child abuse) that sent Rorschach over the edge and made him realize:
These are not people. These are monsters, and they aren't all that rare. Something is very wrong with society itself.
I'd rather they left that out, since that's not what Parrot is, really. Yes, it runs Perl (and will soon run Python) But it's designed so that any scripting language can use it, so a better description would be something like: Parrot is a generic virtual machine for interpreted languages, currently planned to be used by future versions of Perl and Python.
That's not what it is. Perl and Python (and most "major" interpreted languages, I would suspect), first compile the script to byte-code, then execute the byte-code in a VM.
At some point along the line, someone said "Hey! Why are we writting VMs for every single language? They all do pretty much the same thing!".
So Parrot is that, a common VM. Perl6 compiles to Parrot bytecode, instead of the perl-only-bytecode it was using for Perl5. Since that bytecode format is open, and the VM free, any other interpreted (or compiled, I guess) language (Python, Ruby, TCL, LUA, whatever) can make their compilers output Parrot bytecode. That way they don't have to build and maintain their own VM, and they get the benefits of future optimizations to Parrot.
For example, I could write a just-in-time compiler for Parrot for my favorite platform, and every Parrot-enabled language could take advantage of that. Doing that now, I'd have to pick a language to optimize. Do I want to make Python faster? Or Perl?
Python is going to use it in the future,last I heard. (probably as another backend like Jython or IronPython, not as a replacement for CPython) I think they were waiting on the byte-code format stabilizing.
All in all, it's a very cool idea. Makes it a hell of a lot easier for people to make new interpreted languages, since they only have to target Parrot, and they've got a mature, debugged, VM that runs on multiple platforms. (in theory, at least. I don't think it's there yet)
It's not that similar to the JavaVM (which is only designed to run Java, not a pile of different languages), but it is kinda like the.Net VM. The developers of Parrot created Parrot instead of targeting.Net for two reasons: 1..Net didn't exist when they began:) 2..Net is designed for compiled languages (C++, C#, VB, etc), and supposedly that would cause a performance hit over a VM designed for interpreted languages. (Plus, it's not designed to be portable, like Parrot is)
Gee, what would a member of a animal-loving subcuture with a PERSECUTION COMPLEX choose to look like when they get the ability to alter their bodies...
I'm thinking you'll see less "catgirls" and more "9 feet tall werewolves with claws as big as your arm".
That'd stop a torch-and-pitchfork mod pretty fast, I expect.:)
I know that very few people have heard of this, but it was a little program MS made in '95, aimed at kids, that let you make simple movies, using premade actors. It's 9 years old and still has a community of hundreds of directors. I run a site that stores 1344 movies made with this great little program. By letting you use premade actors,props, and backgrounds, they shifted the focus on the voices and story. It's basicly a movie prototyping program.
But it still has flaws. It was made right as Direct3D was being released, so it missed the boat. (It's using a software renderer). Some very useful tools were left out (multi-select, texture/model importing, dynamic camera movement) either because they were aiming it at little kids, or because of limitations of the software renderer.
Our community is pretty unknown because you have to own the program to view these movies. With the source we could make a 3dmm2AVI converter and let others view some of the best 3dmm movies without having to buy/download the program. We've got several C++ programs and a dozen VB coders, we could do so much with this program.
It's just sad that one of Microsoft's best programs is almost completely unknown, and the hundreds of great movies made with it suffer for it.
Yeah, they are using an odd HTML trick to try and create a vertical horizontal-rule (See the problem with this?)
Firefox seems to (quite rightly!) think they are insane.
(It's a <HR> tag with size set to 240 and width set to 2, inside some tables with (col|row)spans. I'm suprised that trick works anywhere)
Ugh. Lua. It might be OO & integrate with C fine, but it's still BASIC style language. It tries to be a "Programming Language for Non-Programmers!". The problem is most people who are actually going to consider using Lua ARE programmers. Trying to force them to use 1-based arrays and such isn't a great idea.
Yep! Kickle Cubicle rocks. (It one of the few games that I loved so much on emu that I bought for my real NES) I started writing a 3D remake of Kickle Cubicle a while back, maybe I should start working on it again.
Yar. I just ebay'd a set of 1000+ construx for christmas. They are great! The proportions are so beautiful,mathematically. It's amazing because you can make so much with so few pieces, because the lengths and everything works out so nice.
Right now I'm looking for some more sets on ebay, cause I'm missing a few pieces. (I'm creating a modeling program akin to LDraw (for lego) for construx, and I need the pieces if I'm going to model them accurately.
>Will Rorschach kill the pedophilic dressmaker by handcuffing him, giving him a saw, and setting his house on fire?
I didn't get the impression he was a pedophile from the comic. It also seems that wouldn't have affected Rorschach so much, since that motivation, as sick as it is, is at least understandable.
No, I think it was the complete lack of any sort of regard for human life on the part of the kidnapper (combined with Rorschach's own history of child abuse) that sent Rorschach over the edge and made him realize:
These are not people. These are monsters, and they aren't all that rare. Something is very wrong with society itself.
I'd rather they left that out, since that's not what Parrot is, really.
Yes, it runs Perl (and will soon run Python)
But it's designed so that any scripting language can use it, so a better description would be something like:
Parrot is a generic virtual machine for interpreted languages, currently planned to be used by future versions of Perl and Python.
That's not what it is. Perl and Python (and most "major" interpreted languages, I would suspect), first compile the script to byte-code, then execute the byte-code in a VM.
.Net VM. .Net for two reasons: .Net didn't exist when they began :) .Net is designed for compiled languages (C++, C#, VB, etc), and supposedly that would cause a performance hit over a VM designed for interpreted languages. (Plus, it's not designed to be portable, like Parrot is)
At some point along the line, someone said "Hey! Why are we writting VMs for every single language? They all do pretty much the same thing!".
So Parrot is that, a common VM. Perl6 compiles to Parrot bytecode, instead of the perl-only-bytecode it was using for Perl5.
Since that bytecode format is open, and the VM free, any other interpreted (or compiled, I guess) language (Python, Ruby, TCL, LUA, whatever) can make their compilers output Parrot bytecode.
That way they don't have to build and maintain their own VM, and they get the benefits of future optimizations to Parrot.
For example, I could write a just-in-time compiler for Parrot for my favorite platform, and every Parrot-enabled language could take advantage of that.
Doing that now, I'd have to pick a language to optimize. Do I want to make Python faster? Or Perl?
Python is going to use it in the future,last I heard. (probably as another backend like Jython or IronPython, not as a replacement for CPython)
I think they were waiting on the byte-code format stabilizing.
All in all, it's a very cool idea. Makes it a hell of a lot easier for people to make new interpreted languages, since they only have to target Parrot, and they've got a mature, debugged, VM that runs on multiple platforms. (in theory, at least. I don't think it's there yet)
It's not that similar to the JavaVM (which is only designed to run Java, not a pile of different languages), but it is kinda like the
The developers of Parrot created Parrot instead of targeting
1.
2.
SADLY? Are you joking?
I'd rather have to deal with cleaning spyware off my families PCs once a month than have to deal with the bloody US having world-wide power.
The disease is bad, but the cure would kill.
Anthrax and Streptococcus, actually.
Someone should make a League movie, wouldn't that be nice...
Yes, but this makes it easier to use.
Gee, what would a member of a animal-loving subcuture with a PERSECUTION COMPLEX choose to look like when they get the ability to alter their bodies...
:)
I'm thinking you'll see less "catgirls" and more "9 feet tall werewolves with claws as big as your arm".
That'd stop a torch-and-pitchfork mod pretty fast, I expect.
I know that very few people have heard of this, but it was a little program MS made in '95, aimed at kids, that let you make simple movies, using premade actors.
It's 9 years old and still has a community of hundreds of directors. I run a site that stores 1344 movies made with this great little program.
By letting you use premade actors,props, and backgrounds, they shifted the focus on the voices and story. It's basicly a movie prototyping program.
But it still has flaws. It was made right as Direct3D was being released, so it missed the boat. (It's using a software renderer). Some very useful tools were left out (multi-select, texture/model importing, dynamic camera movement) either because they were aiming it at little kids, or because of limitations of the software renderer.
Our community is pretty unknown because you have to own the program to view these movies. With the source we could make a 3dmm2AVI converter and let others view some of the best 3dmm movies without having to buy/download the program. We've got several C++ programs and a dozen VB coders, we could do so much with this program.
It's just sad that one of Microsoft's best programs is almost completely unknown, and the hundreds of great movies made with it suffer for it.
Fuck sexbots (no pun intended!) and flying cars, give me FLYING SEXBOTS!
Inconstant moon, not Incontinent moon.
That's a whole 'nother story.
Hopefully not literally.
Firefox seems to (quite rightly!) think they are insane.
(It's a <HR> tag with size set to 240 and width set to 2, inside some tables with (col|row)spans. I'm suprised that trick works anywhere)
Nah, you're not the only one.
Just damn near it.
(There's a nice remake for windows, BTW)
I doubt it's taken them this long to start, more likely it's taken them this long to get it to a usable form.
Maybe you should read the next BOOK in that series and find out :)
Sounds like some NES games I used to play.
When's the last time you got a 92mb file at 150kbps off a slashdotted server?
1.3 ghz for a 640x480 2D scroller written in Flash.
That's why.
If you say "panspermia" again, I'm afraid I'm going to have to hit you.
Ugh. Lua.
It might be OO & integrate with C fine, but it's still BASIC style language.
It tries to be a "Programming Language for Non-Programmers!".
The problem is most people who are actually going to consider using Lua ARE programmers. Trying to force them to use 1-based arrays and such isn't a great idea.
Yep! Kickle Cubicle rocks. (It one of the few games that I loved so much on emu that I bought for my real NES)
I started writing a 3D remake of Kickle Cubicle a while back, maybe I should start working on it again.
According to the developers, Q*Bert just sent random data to the voice chip.
So if he swore, it wasn't their fault.
Yar. I just ebay'd a set of 1000+ construx for christmas.
They are great!
The proportions are so beautiful,mathematically.
It's amazing because you can make so much with so few pieces, because the lengths and everything works out so nice.
Right now I'm looking for some more sets on ebay, cause I'm missing a few pieces. (I'm creating a modeling program akin to LDraw (for lego) for construx, and I need the pieces if I'm going to model them accurately.
The fact that there are 2^128 MD5 valid MD5 hashes is what's stopping them.
That's a whole lot of storage space.