MythFrontend is already a first-class Mac application. You could set your minimac to autologin a user, start MythFrontend at login automatically for that user, and now you just need some form of remote control.
You'll still need a MythBackend around, with the TV capture card in it and running Linux. AFAIK, Myth recording is still Linux-only.
Myth Frontend for OSX is really slick. I run it on my G5 and it just usurps the position of wallpaper while I have AIM windows on top of it.
Seriously, whether anyone likes it or not, they spent their time and energy to create it and are proud of it. Knock these strips if you want, but don't fault Gabe/Tycho as artists because of it.
They can consider the project a success if it did what they wanted it to do. If they wanted to please one of their nephews, or just themselves, and it did that, then I say "Bravo".
The strong-arming you speak of is the nature of business. MS would do it, IBM would do it, RMS would do it - all of them would, given a chance.
So what I just heard from you is to choose whatever quality minority solution there is, thereby helping to prevent anyone from having a CLEAR majority. Which is why I'll choose Apple for now, because IMO Linux-desktop isn't quality yet, and MS has the clear majority.
I do respect your point and your logic. I just don't see the threat as imminent.
While what you're saying is true, look at the subtext. You are saying that the customer is wrong. If I'm a customer and I find two consoles equal except one has more comfortable controllers, then I'll take him instead.
But then, geeks and usability have never gone together well.
Super Tecmo Bowl for NES. Hands down best NFL game for 8 bit systems ever, and long held the crown, until the Madden series came along. This game alone is enough to cement them a seat in video game history, in my mind. It's the only sports game I ever played more than a few times. I think I ran through 12-13 seasons of it, at least.
But seriously, when you consider all of the complete-unknowns in the video game industry, Tecmo does stand out. They are no (Capcom/Konami/Square/Enix/Rare). But, they've been making games since the NES, and good ones here and there. I can't think of any for the PSX/N64 era, but they have good ones on NES, SNES, Genesis, PS2, and Xbox.
Check your terms of service. Most ISPs have a clause preventing you from running Servers on well-known ports (http, ssh, telnet, smtp, etc). This is partly to minimize your bandwidth usage, and partly to make you pay for the 'business' package which lets you run servers to your heart's content.
Regardless of what you thought you were getting, there was a set of rules for your use of that connection, and they may be well within their rights.
These two clipboards do not affect or interact with each other.
There is a nifty little X11 program called autocutsel that will synchronize them. Each will have whatever text was most-recently 'copied' to either clipboard. You can find it here.
Valid reasoning for disposables/small rechargeables, but what about cellphone/PDA/laptop batteries? Good products with poor battery life won't sell as much, so there is monetary reason to improve battery life there. Very few people shell out for a 2nd laptop battery anyways.
Since when does iTunes/iTMS need a.mac account? I've been using iTMS since day one and I don't have a.mac account.
It requires an AppleID, but that's nothing more than an email address and a credit card # - which is stuff you would need to buy songs on iTMS anyways.
And you're correct if we are talking about Google's best interest. However, with the current 'sharedholders' all standing to make a ton of cash when/if they sell their shares, there's lots of PERSONAL reasons why the employees would want to do an IPO. This is assuming that current employee's have been promised RSUs/Options for future compensation.
The more that people have to "understand how computers work", the less that personal computers are "personal". They should be black-box to most people, yet still easy to use. This is something that Apple delivers with consisten design paradigms across all their applications. You may not have choice in what apps to use, but at least everything behaves similarly, and that is worth a whole lot.
If I had to know how disks, compilers, etc all worked to use a computer, I probably never would have learned how disks, compilers, linkers, etc actually work. I wouldn't have made it into a nice college where they teach that kind of thing.
Programmers (myself included) have to realize that non-programmers
- don't know how computers work
- don't want to know how they work
- dont care.
Apple realizes this, as does Microsoft (to a lesser extent, IMO). Some Linux distro's do as well.
Escape velocity only applies when you don't have a constant or prolonged thrust. This is the difference between rockets and bullets. A rocket need only produce force > mass* 9.8m/s*s for long enough to reach orbit, which is really only a fraction of the force it would need over a brief instant to reach escape velocity.
Force = Mass * Accelration : you've got to overcome 9.8m/s*s to beat gravity, and keep doing it to reach orbit.
Velocity = Acceleration * Time : to hit escape velocity (as in a projectile) you need to apply a crazy amount of force over a short amount of time.
Until we can produce that much force instantaneously, we're stuck with self-propelleds like rockets.
I've been out of college with a BS in CompSci for three years now. I went immediately to a big-name, reasonably young company (that/. loves and hates) with a large software division. What was I lacking most when I arrived?
That's easy, and it's exactly what the parent said: Software Engineering skills, namely how to work on large projects, where large is in terms of code size, complexity, and number of engineers. This is something that is not taught at my alma mater, and I would guess isn't touched on at most schools either. And doing a semester-long 4-person project is not sufficient. Quickly understanding and extending code you never wrote or had input in is a real-world skill that is in high-demand, and will never be taught/learned in school.
If I had influence on an undergrad curriculum (for students who are going to go into the workplace), I'd make sure we covered: - team development practices - code reviews - unit testing - source code management (forking/branching, conflict resolution, packaging schemes)
It's not worth going into these in too much depth, since every company will do them differently. But at least touch on all of them so that the kids realize ther is more than writing code. Like handing it to someone else when your responsibilities change due to a transfer or moving to a new company./now owns 70k lines of code written by the 6 guys who left before I got there.
(From the Google Cache, couldn't find it on onion.com)
Microsoft Patents Zeroes, Ones
All we need is a really big desert.
Sawfish can do this. Google for the sawfish wiki library, find the extension that implements it, and install it. It's incredibly extensible.
MythFrontend is already a first-class Mac application. You could set your minimac to autologin a user, start MythFrontend at login automatically for that user, and now you just need some form of remote control.
You'll still need a MythBackend around, with the TV capture card in it and running Linux. AFAIK, Myth recording is still Linux-only.
Myth Frontend for OSX is really slick. I run it on my G5 and it just usurps the position of wallpaper while I have AIM windows on top of it.
Seriously, whether anyone likes it or not, they spent their time and energy to create it and are proud of it. Knock these strips if you want, but don't fault Gabe/Tycho as artists because of it.
They can consider the project a success if it did what they wanted it to do. If they wanted to please one of their nephews, or just themselves, and it did that, then I say "Bravo".
Bruce Campbell :) He'd be great. I could totally see him pulling the gun on the whip-wielding guy in Raiders Of The Lost Ark.
The strong-arming you speak of is the nature of business. MS would do it, IBM would do it, RMS would do it - all of them would, given a chance.
So what I just heard from you is to choose whatever quality minority solution there is, thereby helping to prevent anyone from having a CLEAR majority. Which is why I'll choose Apple for now, because IMO Linux-desktop isn't quality yet, and MS has the clear majority.
I do respect your point and your logic. I just don't see the threat as imminent.
Maybe they come 'fixed'?
Your Target no longer has any FFX-2? I guess that is a big relief for all the gamers in your area ;)
While what you're saying is true, look at the subtext. You are saying that the customer is wrong. If I'm a customer and I find two consoles equal except one has more comfortable controllers, then I'll take him instead.
But then, geeks and usability have never gone together well.
Super Tecmo Bowl for NES. Hands down best NFL game for 8 bit systems ever, and long held the crown, until the Madden series came along. This game alone is enough to cement them a seat in video game history, in my mind. It's the only sports game I ever played more than a few times. I think I ran through 12-13 seasons of it, at least.
But seriously, when you consider all of the complete-unknowns in the video game industry, Tecmo does stand out. They are no (Capcom/Konami/Square/Enix/Rare). But, they've been making games since the NES, and good ones here and there. I can't think of any for the PSX/N64 era, but they have good ones on NES, SNES, Genesis, PS2, and Xbox.
I would, but I don't have any mod points.
Check your terms of service. Most ISPs have a clause preventing you from running Servers on well-known ports (http, ssh, telnet, smtp, etc). This is partly to minimize your bandwidth usage, and partly to make you pay for the 'business' package which lets you run servers to your heart's content.
Regardless of what you thought you were getting, there was a set of rules for your use of that connection, and they may be well within their rights.
Your index finger.... but even fingerprint readers have been fooled.
The only thing that isn't forgeable is passwords - until we learn how to read minds.
These two clipboards do not affect or interact with each other.
There is a nifty little X11 program called autocutsel that will synchronize them. Each will have whatever text was most-recently 'copied' to either clipboard. You can find it here.
Valid reasoning for disposables/small rechargeables, but what about cellphone/PDA/laptop batteries? Good products with poor battery life won't sell as much, so there is monetary reason to improve battery life there. Very few people shell out for a 2nd laptop battery anyways.
Seriously, they can't trash the movie unless it is highly improbable that they will trash it. Or have you misplaced your improbability drive?
Since when does iTunes/iTMS need a .mac account? I've been using iTMS since day one and I don't have a .mac account.
It requires an AppleID, but that's nothing more than an email address and a credit card # - which is stuff you would need to buy songs on iTMS anyways.
Why not POP4?
And you're correct if we are talking about Google's best interest. However, with the current 'sharedholders' all standing to make a ton of cash when/if they sell their shares, there's lots of PERSONAL reasons why the employees would want to do an IPO. This is assuming that current employee's have been promised RSUs/Options for future compensation.
The more that people have to "understand how computers work", the less that personal computers are "personal". They should be black-box to most people, yet still easy to use. This is something that Apple delivers with consisten design paradigms across all their applications. You may not have choice in what apps to use, but at least everything behaves similarly, and that is worth a whole lot.
If I had to know how disks, compilers, etc all worked to use a computer, I probably never would have learned how disks, compilers, linkers, etc actually work. I wouldn't have made it into a nice college where they teach that kind of thing.
Programmers (myself included) have to realize that non-programmers
- don't know how computers work
- don't want to know how they work
- dont care.
Apple realizes this, as does Microsoft (to a lesser extent, IMO). Some Linux distro's do as well.
Escape velocity only applies when you don't have a constant or prolonged thrust. This is the difference between rockets and bullets. A rocket need only produce force > mass* 9.8m/s*s for long enough to reach orbit, which is really only a fraction of the force it would need over a brief instant to reach escape velocity.
Force = Mass * Accelration : you've got to overcome 9.8m/s*s to beat gravity, and keep doing it to reach orbit.
Velocity = Acceleration * Time : to hit escape velocity (as in a projectile) you need to apply a crazy amount of force over a short amount of time.
Until we can produce that much force instantaneously, we're stuck with self-propelleds like rockets.
Does your system have a spell checker?
I've been out of college with a BS in CompSci for three years now. I went immediately to a big-name, reasonably young company (that /. loves and hates) with a large software division. What was I lacking most when I arrived?
/now owns 70k lines of code written by the 6 guys who left before I got there.
That's easy, and it's exactly what the parent said: Software Engineering skills, namely how to work on large projects, where large is in terms of code size, complexity, and number of engineers. This is something that is not taught at my alma mater, and I would guess isn't touched on at most schools either. And doing a semester-long 4-person project is not sufficient. Quickly understanding and extending code you never wrote or had input in is a real-world skill that is in high-demand, and will never be taught/learned in school.
If I had influence on an undergrad curriculum (for students who are going to go into the workplace), I'd make sure we covered:
- team development practices
- code reviews
- unit testing
- source code management (forking/branching, conflict resolution, packaging schemes)
It's not worth going into these in too much depth, since every company will do them differently. But at least touch on all of them so that the kids realize ther is more than writing code. Like handing it to someone else when your responsibilities change due to a transfer or moving to a new company.
We've seen this kind of problem before, and it's always been 'User Error'.