I would say that double-justification is the easiest way to create rivers. I wouldn't say that rivers are more frequently caused by double-justification. Double-justification is rarely ever used. You have to have a really specific purpose to use double justification. Even packaging designers, which used to be the largest offenders of double justification, rarely do it anymore. There's just no need. The only example I can bring to mind of a justified double justification was where someone artistically used spacing to create an image in the documents white space. Tacky, but a justifiable use.
If you read the question, we're talking about text, not code. I couldn't care less what you do with your code; however, as a professional writer, the new standard is one space.
If you really want to get into the the theory behind it, it's actually quite simple. We now use one space to avoid "rivers of white" in text. In short, if you look at a sample of documents that have been double spaced after the punctuation, you'll start to notice lines of white that run throughout the document. This distracts the reader and lowers the readability of the document. In typewriter days, two spaces made a lot of sense. Due to the large variation of widths in characters, it helped keep a more uniform space between sentences. With modern word processors and fonts, the need for the double space as been eliminated.
Now, when you get into typography and design, you're dealing with aesthetic and this will vary on a case by case basis. Letter spacing, kerning, and leading all come into play and it's less about the number of spaces you use and more about how you're using your spaces. In coding, I could see the use for even more than two spaces.
*NOTE* - It might seem contradictory that I'm advocating single spacing, yet I've double spaced between all my sentences. I'm an old school typewriter guy and old habits die hard. This is why modern technology is so great. I have all of my software set to only allow single spacing between sentences. I always do document searches for double spaces. All of my professional writing goes out single spaced. All of my personal writing goes out double spaced, completely out of laziness.
I'm no expert on this, but I have a feeling that doubling the framerate might help substantially. The eye strain for me, outside of convergence issues, is the severe motion blur. I think the main issue with this "fix" is that current 3D projector technology can't run at double the framerate...and that's where the "tricks" and the "good 3D" comes into play. The hardware is limited, so they're having to come up with work arounds to make something that looks bad look better.
When I can watch 60fps 3D (we're talking about 60fps per eye, not 30fps per eye) I might bite. 24fps film makes me queasy enough during action screens...
For Google and Apple, yes. For RIM it would have been about aquiring a new OS. RIM has desperately needed a new OS for some time now. WebOS would have done very well with the Blackberry name attached to it after RIM changed around a few things to BB it up a bit. WebOS's notification system is still ahead of its time and would have been a key feature for new BB handsets.
You can legally buy a gun that only shoots in the direction of the person pulling the trigger, but it doesn't mean it's a good idea.
I don't like this as much as the next/. reader, but if they put a visible tamper warning on the phone that the owner has to take off or, unfortunately, buries such text in a EULA then it's legally fine. It's unfortunate that there's so much that goes into being an informed consumer these days, but this is a slippery slope. As much as I'd like to say "there should be regulations against this!" there are an equal amount of items that Motorola et al think they should be able to get away with that I think are bad ideas.
An iPhone app depicting the correct way to hold the iPhone, followed by another class action lawsuit started by people who couldn't download the "You're Doing It Wrong!" app because, well, they were doing it wrong.
If someone really wants one, they're going to get one...but I think the point was it's to prevent pranksters (read kids/teens) from pulling them out for fun. I fell in a loose manhole cover once...these things are dangerous if not secured properly or tampered with.
I don't think anyone said you couldn't return it. I stated in my post that the return period should be extended as normal (non techie) people are going to hear there's an "antenna software patch" coming and won't have enough time to properly decide if they can bare with the problem. The parent to your post clearly stated you could return it.
Everyone clearly understands you can return it, and, honestly, I think everyone who bought one should to send Apple a message.
It's well known that the iPhone has never reported reception as it should. So what, they fix this software bug and it becomes apparent to everyone that their AT&T reception sucks. So, is Apple trying to place the blame on AT&Ts shoddy service instead of taking the blame for designing a defective antenna? This is ludicrous.
It's sad, if it was any other manufacturer, people would return these defective phones in droves and there would be a massive recall. Because it's an iPhone people are willing to ignore these issues that should honestly result in a class action lawsuit to extend the return period from 30 days to 60 or 90 days with a free optional rubber bumper. This whole situation is absurd.
That's why there's a career called "Science Writer." That's so scientists don't have to worry about how to communicate with the public. There's someone else to do that for them.
If they do this along with offering an extended return period (90 days vs. 30 days) I would be okay with it. The product is obviously flawed. 90 days and a rubber band lets people decide if they can live with the flawed product or not. Honestly, what should happen is that every single iPhone 4 purchaser should return their phones all at once and let Apple deal with taking the financial hit of fixing them or selling them as refurbs with a known design defect. Unfortunately, people are too fanatical about their iPhones to see the forest through the trees. If this was any other company with any other phone, there would be an automatic recall forced by the carrier.
The thing is, you'll still be able to watch current content for free on Hulu. They're still going to offer the latest 3-5 eps for free + ads on their website. I already use PlayOn to stream Hulu to my tv, so basically the only thing I'm paying for here is back episodes of current seasons of a handful of tv shows. It's just not worth it. Hulu needs to be much more aggressive and offer content from cable channels like Comedy Central, Cartoon Network, Discovery Channel, etc. If they did that, I would have no problem handing them my money. It seems like most of what they offer can be had over-the-air to begin with.
Please tell me how WP7 is a clone of iPhone OS? I'm failing to see the similarity. That's like calling iPhone OS a clone of WM6.5. It's not. There are no similarities except for the fact that they run on a cellphone.
Copying iPhone? Come on now, really? You could say that about Android. Maybe even WebOS to some extent. Honestly though, how is this copying anything? Windows Mobile was around before iPhone and no one claimed Apple was copying MS because they weren't, it was a totally different type of experience. Windows Phone 7 is a totally different experience than the iPhone, much as the Zune HD is a much different experience than the iPod.
And most iPhone games are also $1-$10....DS/PSP games are $20-40. The difference is that most iPhone games are simple compared to DS/PSP games. If DS/3DS/PSP games dropped to iPhone prices, I don't think anyone would mind downloadable content...but it's never going to happen. PSP downloadable games cost retail value. DSi ware games (or whatever they're called) cost less, but they're also smaller/minigames.
I think any logical person could have told them that. It wasn't an experiment, they just thought they could get away with it. Who in their right mind would want a download only system besides developers? That means no used games, no trading games with friends, no real discounts. It's not that people have that huge of a hang up on having something tangible they can hold, it's just the fact that they want media that they have control of. Also, the price of games was no less than the price of a physical game, which was also a big faux pas.
The difference is that Microsoft has a research lab that tries to create and innovate new technologies. Apple has a room full of designers that they have working on making existing technology look slick.
1) This is a strategic move on MSs part. For example, Ensemble wasn't part of MSs current vision. I doubt they were overly profitable and the studio is full of senior developers. MS knew they would be fine on their own, so they cut them. That allows them to divert money to the current vision...building games that will sell on the 360, not the PC.
2) No one wants a new 360 (or PS3) right now. Tons of people still don't have HDTVs and these current games are hard to play on them. Also, developers have just not gotten to the point where their tools are developed and they can become profitable and take chances on titles. This isn't like game industry of the past. These consoles are expensive slow to develop for.
3) Come on, MS is pushing Natal...they had some of their studios create Natal titles. And they have a lot more than 3 inhouse studios.
Microsoft is very willing to dump cash into the game market and they're doing it! They're kicking butt in the US and Europe. The 360 has been a total success, save hardware issues.
The Xbox has not been graphically humiliated by the PS3. It just hasn't happened. The PS3 is slightly more capable, but this is a dramatic untruth.
I've never paid more than $35 for my live subscription...wait for a sale. I own a PS3 and an Xbox and I have to say, I do get value out of the subscription. Do I wish it were free? Yes. But the network is stable as hell. I never get any of the issues I do with my PS3 titles. Microsoft does a good job of providing perks for users too, such as discless Netflix, free games like 1 vs. 100, weekly sales, fun events, etc. They're not taking your money and running, they're providing a good service. If Sony stepped up their online game, I'd start buying all my online titles for PS3 in a heartbeat. I like the controller a lot better. But PS3 online games are ghostships compared to the 360 counterparts and there's a reason why.
Good call. I forgot that HTML wouldn't allow it. That being said, I did put in double spaces even though the second was removed. :)
I would say that double-justification is the easiest way to create rivers. I wouldn't say that rivers are more frequently caused by double-justification. Double-justification is rarely ever used. You have to have a really specific purpose to use double justification. Even packaging designers, which used to be the largest offenders of double justification, rarely do it anymore. There's just no need. The only example I can bring to mind of a justified double justification was where someone artistically used spacing to create an image in the documents white space. Tacky, but a justifiable use.
If you read the question, we're talking about text, not code. I couldn't care less what you do with your code; however, as a professional writer, the new standard is one space.
If you really want to get into the the theory behind it, it's actually quite simple. We now use one space to avoid "rivers of white" in text. In short, if you look at a sample of documents that have been double spaced after the punctuation, you'll start to notice lines of white that run throughout the document. This distracts the reader and lowers the readability of the document. In typewriter days, two spaces made a lot of sense. Due to the large variation of widths in characters, it helped keep a more uniform space between sentences. With modern word processors and fonts, the need for the double space as been eliminated.
Now, when you get into typography and design, you're dealing with aesthetic and this will vary on a case by case basis. Letter spacing, kerning, and leading all come into play and it's less about the number of spaces you use and more about how you're using your spaces. In coding, I could see the use for even more than two spaces.
*NOTE* - It might seem contradictory that I'm advocating single spacing, yet I've double spaced between all my sentences. I'm an old school typewriter guy and old habits die hard. This is why modern technology is so great. I have all of my software set to only allow single spacing between sentences. I always do document searches for double spaces. All of my professional writing goes out single spaced. All of my personal writing goes out double spaced, completely out of laziness.
If you consider people coming in to drink coffee and read books and magazines in store without purchasing, they've been doing FANTASTIC!
I'm no expert on this, but I have a feeling that doubling the framerate might help substantially. The eye strain for me, outside of convergence issues, is the severe motion blur. I think the main issue with this "fix" is that current 3D projector technology can't run at double the framerate...and that's where the "tricks" and the "good 3D" comes into play. The hardware is limited, so they're having to come up with work arounds to make something that looks bad look better.
When I can watch 60fps 3D (we're talking about 60fps per eye, not 30fps per eye) I might bite. 24fps film makes me queasy enough during action screens...
No I'm not. Look at that video of her...
For Google and Apple, yes. For RIM it would have been about aquiring a new OS. RIM has desperately needed a new OS for some time now. WebOS would have done very well with the Blackberry name attached to it after RIM changed around a few things to BB it up a bit. WebOS's notification system is still ahead of its time and would have been a key feature for new BB handsets.
You can legally buy a gun that only shoots in the direction of the person pulling the trigger, but it doesn't mean it's a good idea.
I don't like this as much as the next /. reader, but if they put a visible tamper warning on the phone that the owner has to take off or, unfortunately, buries such text in a EULA then it's legally fine. It's unfortunate that there's so much that goes into being an informed consumer these days, but this is a slippery slope. As much as I'd like to say "there should be regulations against this!" there are an equal amount of items that Motorola et al think they should be able to get away with that I think are bad ideas.
An iPhone app depicting the correct way to hold the iPhone, followed by another class action lawsuit started by people who couldn't download the "You're Doing It Wrong!" app because, well, they were doing it wrong.
I'd be more worried about them staging a poo, to be honest.
...but this is ridiculous!
If someone really wants one, they're going to get one...but I think the point was it's to prevent pranksters (read kids/teens) from pulling them out for fun. I fell in a loose manhole cover once...these things are dangerous if not secured properly or tampered with.
I don't think anyone said you couldn't return it. I stated in my post that the return period should be extended as normal (non techie) people are going to hear there's an "antenna software patch" coming and won't have enough time to properly decide if they can bare with the problem. The parent to your post clearly stated you could return it.
Everyone clearly understands you can return it, and, honestly, I think everyone who bought one should to send Apple a message.
It's well known that the iPhone has never reported reception as it should. So what, they fix this software bug and it becomes apparent to everyone that their AT&T reception sucks. So, is Apple trying to place the blame on AT&Ts shoddy service instead of taking the blame for designing a defective antenna? This is ludicrous.
It's sad, if it was any other manufacturer, people would return these defective phones in droves and there would be a massive recall. Because it's an iPhone people are willing to ignore these issues that should honestly result in a class action lawsuit to extend the return period from 30 days to 60 or 90 days with a free optional rubber bumper. This whole situation is absurd.
That's why there's a career called "Science Writer." That's so scientists don't have to worry about how to communicate with the public. There's someone else to do that for them.
If they do this along with offering an extended return period (90 days vs. 30 days) I would be okay with it. The product is obviously flawed. 90 days and a rubber band lets people decide if they can live with the flawed product or not. Honestly, what should happen is that every single iPhone 4 purchaser should return their phones all at once and let Apple deal with taking the financial hit of fixing them or selling them as refurbs with a known design defect. Unfortunately, people are too fanatical about their iPhones to see the forest through the trees. If this was any other company with any other phone, there would be an automatic recall forced by the carrier.
The thing is, you'll still be able to watch current content for free on Hulu. They're still going to offer the latest 3-5 eps for free + ads on their website. I already use PlayOn to stream Hulu to my tv, so basically the only thing I'm paying for here is back episodes of current seasons of a handful of tv shows. It's just not worth it. Hulu needs to be much more aggressive and offer content from cable channels like Comedy Central, Cartoon Network, Discovery Channel, etc. If they did that, I would have no problem handing them my money. It seems like most of what they offer can be had over-the-air to begin with.
It's not the boobs we're worried about...
Please tell me how WP7 is a clone of iPhone OS? I'm failing to see the similarity. That's like calling iPhone OS a clone of WM6.5. It's not. There are no similarities except for the fact that they run on a cellphone.
Copying iPhone? Come on now, really? You could say that about Android. Maybe even WebOS to some extent. Honestly though, how is this copying anything? Windows Mobile was around before iPhone and no one claimed Apple was copying MS because they weren't, it was a totally different type of experience. Windows Phone 7 is a totally different experience than the iPhone, much as the Zune HD is a much different experience than the iPod.
And most iPhone games are also $1-$10....DS/PSP games are $20-40. The difference is that most iPhone games are simple compared to DS/PSP games. If DS/3DS/PSP games dropped to iPhone prices, I don't think anyone would mind downloadable content...but it's never going to happen. PSP downloadable games cost retail value. DSi ware games (or whatever they're called) cost less, but they're also smaller/minigames.
I think any logical person could have told them that. It wasn't an experiment, they just thought they could get away with it. Who in their right mind would want a download only system besides developers? That means no used games, no trading games with friends, no real discounts. It's not that people have that huge of a hang up on having something tangible they can hold, it's just the fact that they want media that they have control of. Also, the price of games was no less than the price of a physical game, which was also a big faux pas.
The difference is that Microsoft has a research lab that tries to create and innovate new technologies. Apple has a room full of designers that they have working on making existing technology look slick.
You people laugh at my Zune now....but, you'll see!
1) This is a strategic move on MSs part. For example, Ensemble wasn't part of MSs current vision. I doubt they were overly profitable and the studio is full of senior developers. MS knew they would be fine on their own, so they cut them. That allows them to divert money to the current vision...building games that will sell on the 360, not the PC.
2) No one wants a new 360 (or PS3) right now. Tons of people still don't have HDTVs and these current games are hard to play on them. Also, developers have just not gotten to the point where their tools are developed and they can become profitable and take chances on titles. This isn't like game industry of the past. These consoles are expensive slow to develop for.
3) Come on, MS is pushing Natal...they had some of their studios create Natal titles. And they have a lot more than 3 inhouse studios.
Microsoft is very willing to dump cash into the game market and they're doing it! They're kicking butt in the US and Europe. The 360 has been a total success, save hardware issues.
The Xbox has not been graphically humiliated by the PS3. It just hasn't happened. The PS3 is slightly more capable, but this is a dramatic untruth.
I've never paid more than $35 for my live subscription...wait for a sale. I own a PS3 and an Xbox and I have to say, I do get value out of the subscription. Do I wish it were free? Yes. But the network is stable as hell. I never get any of the issues I do with my PS3 titles. Microsoft does a good job of providing perks for users too, such as discless Netflix, free games like 1 vs. 100, weekly sales, fun events, etc. They're not taking your money and running, they're providing a good service. If Sony stepped up their online game, I'd start buying all my online titles for PS3 in a heartbeat. I like the controller a lot better. But PS3 online games are ghostships compared to the 360 counterparts and there's a reason why.