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User: AltaMannen

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  1. Re:Adulthood calls... on Playing Games While Not Ruining Your Relationship? · · Score: 1

    You could get a better deal out of the sacrifice by a more strategic approach. Tell her that you will give up or cut down on games if you can also start something else like joining a sports team and play that for 2 nights a week, because you feel unhealthy after all that videogaming. With the correct combination of partner and time spent improving yourself you can probably get back to a minimal sacrifice of the original time spent gaming because 'at least you're home'.

  2. Re:IMHO on Is Swap Necessary? · · Score: 1

    I think 1GB should be enough for any system running a compiler not to swap (with windows in the background) but no, the system keeps swapping a lot during this process. The problem with the OS swapping during compiling is that with all the preprocessing and headerfiles the harddrive is used as much as the CPU so the CPU has to wait for the OS to swap something so it can read/write something it has just processed.

  3. Re:Layoffs... on Ion Storm Austin Studio Under 'Transition'? · · Score: 1

    It doesn't happen at all developers, but some make it part of their business, some developers mention it during the job interview and some developers mention it during the release party. Usually you get the idea early enough that you can jump ship ahead of termination, making it their headache instead of your own, and most game programmers are not contractors but around 50% of artists I know are. Usually layoffs are part of cost savings from above, and Eidos really need some of those these days, so it would not surprise me if there were layoffs from other Eidos studios as soon as their projects are done.

  4. Re:Atari cannot be saved on Driv3r - Atari's Savior, Or Lara Croft-Style Travesty? · · Score: 2, Informative

    Because the titles you list are popular among a smaller marketshare (guessing maybe up to 1M units for each title) than driver would be (probably aiming at the same people as GTA or around 5M units).

  5. Re:Look at Shrek 2 on Aiming For Hit Games, Movie Licenses Come Up Short · · Score: 1

    I like Shrek 2 GBA! It is a little generic but the cooperation aspect of the game is really cool. The enemies are bad, but the puzzle elements are surprisingly fun.

  6. Re:movie games suck on Aiming For Hit Games, Movie Licenses Come Up Short · · Score: 1

    GoldenEye for N64 followed the movie pretty tightly and that is one of the highligts of the article.

  7. Not quite Hit&Run on A Complete Map To Springfield · · Score: 1

    I can see a few differences from Hit&Run, for one the roads in hit&run were a lot less straight, and the squidport was in front of mr burns casino, not the harbor. Also I think the motherloving sugar company is across the street from kwik-e-mart, but the map has it farther away, but then again the city keeps changing the layout to make the jokes work (for example when homer gets to work late and gets the last parking spot by the plant, before being a member of the stonecutters, that last parking spot is next to his own house).

  8. Re:Cool Game Levels on Camera Vans To Photograph 50 Million Buildings · · Score: 1

    I can see it now:

    "You are facing west. You see a convention center. There is a sausage salesman by the sidewalk. (Enter/N/S/E/W/Eat)"

    Eat

    "Game Over"

    or were you thinking of chaining the pictures together like some sort of side-scroller?

  9. You need some help! on Camera Vans To Photograph 50 Million Buildings · · Score: 1

    don't have your house wired with fiber optics yet? Too few computers? There Is Help!

  10. Re:Doubt it'll happen... on Rendering Shrek@Home? · · Score: 1

    I'd guess the main reason would be reliability, if they fully control all the computers there is a lower risk that a computer breaks or shuts down after having worked on a portion of a frame after 10 hours, and the amount of source data is likely very high as well (each frame is a lot more detailed than any old doom 3 level you might consider downloading) so it would take a lot more than just some screensaving time. I think their rendering is time critical as well, you need feedback on yesterdays work when you get in the next morning so you don't continue with the wrong approach.

  11. Re:Back on the N64... on Miyamoto Lecture At Smithsonian Documented · · Score: 1

    What is a POST? Point Of Sale Transaction? On some consoles the splash screens are used to wait for the controllers to be detected (like 1.5 seconds on one evil machine) and as the required 2 second legal screen.

  12. Re:As long as it goes both ways... on WB Using Game Reviews To Calculate Royalties · · Score: 1

    something like this you mean: atvi vs star trek

  13. Re:Interesting info... on Shrek 2 How-To · · Score: 1

    As far as I can tell, PDI seems pretty straightforward about talking about their ideas and methods at SIGGRAPH and similar venues, but thinking that they saw it in their best interest to give away their software doesn't make sense.

    Software is similar to cars in that that you normally pay for both if they are built commercially, and nothing is stopping you from building your own car (you might not be allowed to drive it though) in the same way that noone is stopping you from taking the ideas from other software programs and doing your own.

    Free software is good, but if a company is spending money on creating free software they need some way to make it worth their while.

  14. Re:Great tool... on WB Using Game Reviews To Calculate Royalties · · Score: 1

    And which reviewer doesn't have an axe to grind about those selfish developers, who keeps making all those mainstream games not paying enough attention to the proper color of blood in their games?

  15. Re:I Have A Solution on A Plea To Game Makers To Act Responsibly? · · Score: 1

    I'm not really sure this responsibility should be carried by videogame makers alone. This idea has some other possible branches:

    Pornography should stop having so much nudity, or any nudity at all, because, as we all know, even with age limits on buying the stuff, kids look at pornography.

    News should stop having so much politics and real-world references (look at any news outlet available in the wonderful city of Los Angeles for some great examples) because I would not like my offspring to consider politics as their career or have their ambitions squashed by reality.

  16. Re:State of the art? on Shrek 2 How-To · · Score: 1

    Well, pretty much ANY live action movie will be a box-office flop, just a few will be > M$100, but what exactly is 'stronger' about Monsters Inc? It's the typical buncho-friends-uncover-conspiracy type of story, whereas shrek 2 is your typical buncho-friends-meet-the-parents type of story. None seem any 'stronger' than the other.

  17. Re:Psi-Ops? Suspiciously Absent? on Game Sites Finish Up Post-E3 Awards · · Score: 1

    Funny, I felt bombarded by Psi-Ops material on Gamespot recently.

    I completely lost all interest in the game because of the ads and brown-nosed reporting on the game because of them. Seriously, who expects game sites to do major stories on Midway games anymore?

  18. Re:Datel warning... on PS2 Action Replay Adds MP3, DivX, Genesis Emulation · · Score: 1

    Official memory cards can stop functioning too fairly easily, ignoring any one warning (there are probably about 50 for autosave titles) for a PS2 save, and if any file has an error the entire memory card will usually have to be reformatted to be used again, so if you are concerned about your save games you should definitely keep a spare card that you backup your saves to regularly. I have no idea why they can't make use of a more secure file format with some sort of recovery feature.

  19. Re:With high bandwidth, does it matter? on Does SPAM Unsubscribing Really Work? · · Score: 1

    It does matter if your clients advertising products demand number of impressions of their advertising upfront, which could mean the percentage of emails that respond in some way to the ad.

  20. Re:My own suspicion is... on Does SPAM Unsubscribing Really Work? · · Score: 1

    The reason I recieve a lot of spam is that I've requested more information from a few professional-looking websites, including a car insurance company. I know this because in that instance I misspelled my own name, and did not request any emails from partners.

    From that they sold my alter-ego to a number of mortgage companies, who in turn has became infected with a virus and from there on the rate of spam keeps accelerating to the point that I forward most of my mail to a yahoo mail account which sorts out the worst from the bad for free.

  21. Re:Processing power is harmful? on Nintendo's Iwata Talks European Neglect, DS Origins · · Score: 1

    I think just adding more polys to individual assets is kind of a waste, but when it comes to populating the game scenes with more assets and more effects such as detailed shadows more polys can go pretty far.

    It will probably not be as great an evolution as genesis/snes to saturn/playstation or even playstation to ps2/ngc/xbox but with more items to interact with and more dynamic effects I think games can take a little step further.

  22. Re:Microsoft Japan on Xbox Chief Robbie Bach on Cross-Platform Gaming, More · · Score: 1

    I think you'd need a better reason than cost savings for Japanese localization to get microsoft to approve a world-wide region release of a title. If you're looking for a reasonable sale you should at least do some effort before writing it off as Japanese hostility towards US games.

  23. Re:Kids these days... on Nintendo's Iwata - Innovate or Die · · Score: 1

    While those games (tetris, space invaders) may be entertaining, they don't really have that much to offer other than a brief nostalgia trip, usually on a cellphone or something. Don't get upset with kids tastes just because they weren't around 25 years ago to be amazed by the technology and innovation of tetris.

  24. Re:The Problem is the Developer Platforms on Nintendo's Iwata - Innovate or Die · · Score: 1

    It seems that your conclusion is that games are better on worse hardware?

    Don't you think developers learn from their past projects and think of new projects as superior to their old efforts?

    It may very well be that you prefer older games but I think there are a lot of people finding new games more appealing. There is evolution in game quality but even if everybody doesn't like where it is going it seems unreasonable that people would create worse games than before, and if you didn't listen to your customers you wouldn't really offer them what they want.

  25. Re:Overburden them on FSF Subpoenaed by SCO · · Score: 1

    Thats some nice piles of papers there on your desk. Would be a shame if someone were to shuffle them.