The amount of attention people are putting towards this launch is kind of disturbing in a way. It seemed a lot like people watching car races for the crashes. Lots of people I know basically tuned out of the coverage once they knew it was up safely, like they were just waiting for it to go boom after takeoff.:(
Like any interface product -- keyboard, joystick, tablet, etc. -- a mouse is one of those products you should always try before you buy. It's a primary interface to your computer, so unless you're sure you're going to be comfortable with it for the long run then don't even bother with it.
I for one will definitely try this out in the store before I decide whether to purchase it. The reviews are nice to read, but nothing substitutes the hands-on experience.
Maybe the game developers can make thier games a little less, oh I don't know, in-your-face about the violence and stuff? I mean, GTA was okay with that, but Manhunt? Manhunt, rockstar? Do we really need a game who's basis is to sneak up behind people and kill them in hideously ghastly ways?
You mean like say any other first person shooter out there that gets T or M ratings, where you run around and shoot people in the face with shotguns? Also keep in mind, Manhunt was rated and released to stores. If someone bought that for their child, the fault doesn't belong in Rockstar's lap. As a parent, YOU are responsible for your children.
Yep, the downloadable back catalog is a great idea, but as great a strategy as it is, it's still a future strategy that will net them $0 until it is available to the public to buy.
The refresh/stop button thing is something I noticed in Safari. Though it's not like Microsoft can keep themselves from borrowing ideas from more than one source...
I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.
Hit the nail on the head with that one. I think the assumption is that if you give game developers the tools to create great LOOKING games then obviously they'll be free to create great PLAYING games. It doesn't take a lengthy look at the shelves at EB to notice that's so not the case.
I think a lot of developers are out there doing some amazing things with games, or they'd like to be. Unfortunately not a lot of publishers are willing to bankroll development of a revolutionary game that they perceive won't sell as well as say yet another WWII first person shooter.
The last really memorable gaming experience for me would be playing Soul Reaver. Ok, it was a third-person action adventure with vampires. But the addition of the "spirit realm" which your character could cross over to at will was a very innovative idea. Suddenly the levels morphed before your eyes into twisted versions of the real-world. But the best part was how the level designs could incorporate that changing geography into the gameplay, in that the entire level itself could be a puzzle to be solved.
I doubt it. Would you want to stand up in front of a room full of people + a television audience and explain, after showing the intensely explicit imagery in Hot Coffee, why there's even a problem?
Personally, I'd love it if they did. I'd love to watch them carjack some poor old lady's car, run over the hookers crossing the street and smashing into a delivery truck, and getting the cops chasing them. They'd run over cops at roadblocks and spray Uzis out the driver windows at rival gangs, so they can get to the house to show off the Hot Coffee polygonal sex.
Yet, for every one of you, there are 50 that will just not care enough to speak with their wallets. Don't get me wrong, I'm not a fan of advertising in games at all, but like it or not the industry has gone mainstream. And as a mainstream entertainment industry it will be subjected to invasive marketing (exhibit a: movies, where we get more ads than trailers now, not to mention gratuitous product placements).
I won't let it affect my decision to play a game, because ultimately that decision is based on how good the game is and/or whether I enjoy it. There were ads for Constantine in The Matrix Online, and other than looking at it once or twice I never gave it another thought. And now that we know Massive will only charge for full views (I'd like to know how they plan on figuring that out, but...), I'll just show my back to the billboards around the 13 second mark.:)
It's not as if Telus has had a history of being angels in the ISP field. They actively block ports like SMTP (I have a web host that provides me with an SMTP service, but I can't use it from home), and even goes so far to block other ports if it's found you're running servers on their network (HTTP, FTP, etc).
When you phone to inquire why things aren't working, they tell you why and pitch their corporate internet services (which are insanely expensive, as compared to the plain residential service). Shit like this whole lockout makes me want to ditch them for Shaw, who is currently the lesser of the two evils.
It's been my experience that it's not so much that people don't read, it's that they skim things so fast they don't have time to actually process what they're zipping through. I can't begin to count how many emails I've sent out to clients and people in my own workplaces that have gone maybe 1/4 read.
And even with thousands of people playing, it still isn't role playing. It's a bunch of people sitting in front of their PCs, trying to level like mad and get all the ph4t l3wt they can. In my time playing MMOs, I've seen maybe a dozen role players in total, across many games.
I know there are more out there, a lot of them form guilds that are roleplaying only and play on roleplaying servers. But 90%+ of the rest of the population isn't interested. Which is sad, in my opinion. Roleplayers add to the game's atmosphere.
The amount of attention people are putting towards this launch is kind of disturbing in a way. It seemed a lot like people watching car races for the crashes. Lots of people I know basically tuned out of the coverage once they knew it was up safely, like they were just waiting for it to go boom after takeoff. :(
Yeah, provided all the tiles around that area don't fall off on re-entry now :)
The idea of using a speaker for feedback seems a bit stupid to me. What if I'm listening to loud music, or I'm in a noisy environment, or I'm deaf?
In any of those cases, you wouldn't care about the aural feedback feature anyway. Right? So why is it stupid to you?
Like any interface product -- keyboard, joystick, tablet, etc. -- a mouse is one of those products you should always try before you buy. It's a primary interface to your computer, so unless you're sure you're going to be comfortable with it for the long run then don't even bother with it.
I for one will definitely try this out in the store before I decide whether to purchase it. The reviews are nice to read, but nothing substitutes the hands-on experience.
It says it's PC compatible on the page linked to by the article.
I'm sure it won't take long for someone to code up a driver for the masses.
Maybe the game developers can make thier games a little less, oh I don't know, in-your-face about the violence and stuff? I mean, GTA was okay with that, but Manhunt? Manhunt, rockstar? Do we really need a game who's basis is to sneak up behind people and kill them in hideously ghastly ways?
You mean like say any other first person shooter out there that gets T or M ratings, where you run around and shoot people in the face with shotguns? Also keep in mind, Manhunt was rated and released to stores. If someone bought that for their child, the fault doesn't belong in Rockstar's lap. As a parent, YOU are responsible for your children.
What's next, Rockstar employees get put on no-fly lists, and are forced to walk around in public wearing special armbands?
Yep, the downloadable back catalog is a great idea, but as great a strategy as it is, it's still a future strategy that will net them $0 until it is available to the public to buy.
The refresh/stop button thing is something I noticed in Safari. Though it's not like Microsoft can keep themselves from borrowing ideas from more than one source...
Doesn't have to be perfect. And I'm sure someone from the OSS community could put together something based on Mozilla or somesuch.
I'm surprised someone hasn't programmed a homebrew web browser, for those who want the 2.00 functionality but still want to play custom software.
I guess this has something to do with the fact that older machines had fewer hardware resources, so game developers had to write FUN games in order to sell them. Sadly, nowadays it is all about flashy graphics.
Hit the nail on the head with that one. I think the assumption is that if you give game developers the tools to create great LOOKING games then obviously they'll be free to create great PLAYING games. It doesn't take a lengthy look at the shelves at EB to notice that's so not the case.
I think a lot of developers are out there doing some amazing things with games, or they'd like to be. Unfortunately not a lot of publishers are willing to bankroll development of a revolutionary game that they perceive won't sell as well as say yet another WWII first person shooter.
The last really memorable gaming experience for me would be playing Soul Reaver. Ok, it was a third-person action adventure with vampires. But the addition of the "spirit realm" which your character could cross over to at will was a very innovative idea. Suddenly the levels morphed before your eyes into twisted versions of the real-world. But the best part was how the level designs could incorporate that changing geography into the gameplay, in that the entire level itself could be a puzzle to be solved.
I doubt it. Would you want to stand up in front of a room full of people + a television audience and explain, after showing the intensely explicit imagery in Hot Coffee, why there's even a problem?
Personally, I'd love it if they did. I'd love to watch them carjack some poor old lady's car, run over the hookers crossing the street and smashing into a delivery truck, and getting the cops chasing them. They'd run over cops at roadblocks and spray Uzis out the driver windows at rival gangs, so they can get to the house to show off the Hot Coffee polygonal sex.
Ah good point. :) That's what only one cup of coffee gets me
That's because the Science Channel probably has a bigger budget Than NASA this year. :)
STS-114 launch a success!
:)
Has it landed yet? Didn't think so.
Oh I'm sure they cover the thing in cameras now incase anything goes wrong.
- Vegetable
- Mineral
Yet, for every one of you, there are 50 that will just not care enough to speak with their wallets. Don't get me wrong, I'm not a fan of advertising in games at all, but like it or not the industry has gone mainstream. And as a mainstream entertainment industry it will be subjected to invasive marketing (exhibit a: movies, where we get more ads than trailers now, not to mention gratuitous product placements).
:)
I won't let it affect my decision to play a game, because ultimately that decision is based on how good the game is and/or whether I enjoy it. There were ads for Constantine in The Matrix Online, and other than looking at it once or twice I never gave it another thought. And now that we know Massive will only charge for full views (I'd like to know how they plan on figuring that out, but...), I'll just show my back to the billboards around the 13 second mark.
It's not as if Telus has had a history of being angels in the ISP field. They actively block ports like SMTP (I have a web host that provides me with an SMTP service, but I can't use it from home), and even goes so far to block other ports if it's found you're running servers on their network (HTTP, FTP, etc).
When you phone to inquire why things aren't working, they tell you why and pitch their corporate internet services (which are insanely expensive, as compared to the plain residential service). Shit like this whole lockout makes me want to ditch them for Shaw, who is currently the lesser of the two evils.
It's been my experience that it's not so much that people don't read, it's that they skim things so fast they don't have time to actually process what they're zipping through. I can't begin to count how many emails I've sent out to clients and people in my own workplaces that have gone maybe 1/4 read.
And even with thousands of people playing, it still isn't role playing. It's a bunch of people sitting in front of their PCs, trying to level like mad and get all the ph4t l3wt they can. In my time playing MMOs, I've seen maybe a dozen role players in total, across many games.
I know there are more out there, a lot of them form guilds that are roleplaying only and play on roleplaying servers. But 90%+ of the rest of the population isn't interested. Which is sad, in my opinion. Roleplayers add to the game's atmosphere.
Wow. I'd let her rate my content anyday.
Oddly, since you click on "I Agree", you're actually indicating your agreement with the EULA contents. Have fun defending against it.