How to Prevent Kids from Playing Certain Games
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The ESRB Gets An 'F'
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· Score: 2, Interesting
Parents, here's a tip for getting your kids to stop playing a game you disapprove of: learn how to beat them at it. Once you can smoke your kid in a deathmatch, chances are he's gonna quit playing that "lame" game of his own free will.
i agree wholeheartedly with your statements, which is why i tried to qualify my comments with "fundamentalists believe..." as opposed to "Christians believe..."
i think the point is that since the reports contain information on why the network went down, an attacker could use that information to cause a future outage.
it's very similar to the argument about whether security holes in software should be publicized. making the flaw public forces the company to fix it, but also gives attackers new ideas in how to exploit certain targets.
Basically, the fundamentalists oppose the "mark of the beast" because they believe those who allow themselves to be branded with it will go to Hell. the Bible claims this mark will be mandatory in order to participate in commerce. so, the fundamentalists believe there will come a time when you must accept the mark and a fate in hell, or reject it and be persecuted and unable to live in society.
you're going to run into problems once you try to fly with one of these, though. airlines typically don't allow you to transport any kind of aerosol, compressed air/gas, or similar containers under high pressure, whether in carry-on or checked baggage. so while you could probably take the fuel-cell itself, you'll have to buy a can of recharge methanol at your destination.
i love my dog, and i swear she's unbelieveably well-behaved (my wife put the fear of god into her from a very early age). but even so, i say your pet should not be at work with you. bringing a dog or cat is just as bad as bringing a child: they're a distraction. once a year might be fun, but other than that, you should be focused on working, not babysitting. i'd say a small fishtank is the upper limit on workspace companionship.
i think cell users talk so loud because most mobiles don't "echo" the speaker's own words back to them. when you use a landline, you hear your own voice through the handset, providing confirmation that the other party can hear it, too. none of the cells that i've used have that feature, so it's like talking into a black hole, and you tend to speak louder than you need to.
the biggest thing that bothers me is the predictability with which most enemies appear in games.
say i'm playing Ghost Recon or Max Payne, i'm going too fast thru an area, and an enemy caps me from behind a good hiding place. he got me that time, but as soon as i replay the section, i know exactly where he is. i suddenly have an unnatural advantage over my enemy.
but put that same guy in a different spot, and now we're back on even ground: neither of us know exactly where the other is.
at least Ghost Recon does a decent job of unpredictable bot pathing, such that most baddies will use cover and plot ways to flank you, instead of running straight at you guns blazing.
and that's the other thing that pisses me off: bad guys with a death wish, and no sense of self preservation. real life lackeys don't attack in waves. they should be just as concerned about getting shot as you are, take cover under heavy fire, and plot alternative means of attack.
ah, but there's a difference between using jargon to denote a very specific difference between two similar things (say, the difference between "class" vs. "instance"), as opposed to jargon designed to be so broad it becomes essentially meaningless.
Parents, here's a tip for getting your kids to stop playing a game you disapprove of: learn how to beat them at it. Once you can smoke your kid in a deathmatch, chances are he's gonna quit playing that "lame" game of his own free will.
I liked this movie better the first time, when they called it "Skylab".
Isn't going to be awfully hard to see the pictures of lost kids from that far away?
that ought to make sure there's no hackers to be found anywhere near it...
i just attended a wedding where the groom's mother, an Australian, was named Sheelaugh.
i agree wholeheartedly with your statements, which is why i tried to qualify my comments with "fundamentalists believe..." as opposed to "Christians believe..."
it's very similar to the argument about whether security holes in software should be publicized. making the flaw public forces the company to fix it, but also gives attackers new ideas in how to exploit certain targets.
Basically, the fundamentalists oppose the "mark of the beast" because they believe those who allow themselves to be branded with it will go to Hell. the Bible claims this mark will be mandatory in order to participate in commerce. so, the fundamentalists believe there will come a time when you must accept the mark and a fate in hell, or reject it and be persecuted and unable to live in society.
yeah, he even stole the credit for Homer's electric hammer!
"Goddamn it! I always screw up some mundane little detail!"
you're going to run into problems once you try to fly with one of these, though. airlines typically don't allow you to transport any kind of aerosol, compressed air/gas, or similar containers under high pressure, whether in carry-on or checked baggage. so while you could probably take the fuel-cell itself, you'll have to buy a can of recharge methanol at your destination.
just start with the rope already wound, and let the mower unwind it and move outwards, instead of moving inwards.
i love my dog, and i swear she's unbelieveably well-behaved (my wife put the fear of god into her from a very early age). but even so, i say your pet should not be at work with you. bringing a dog or cat is just as bad as bringing a child: they're a distraction. once a year might be fun, but other than that, you should be focused on working, not babysitting. i'd say a small fishtank is the upper limit on workspace companionship.
--Garth Algar
i think cell users talk so loud because most mobiles don't "echo" the speaker's own words back to them. when you use a landline, you hear your own voice through the handset, providing confirmation that the other party can hear it, too. none of the cells that i've used have that feature, so it's like talking into a black hole, and you tend to speak louder than you need to.
if Google unveils a new logo that looks anything like the tattoo on Damien's scalp, i'm running for the hills.
"you're laid off."
"what??? oh wait... ha ha, april fools."
"no seriously. get out."
"ouch...."
i find it hard to believe that many people in Confucius' time had any job choice besides "farmer".
"No, they'd have to have it on a line..."
and my cell phone prevents earthquakes. the proof? well, you don't feel any earthquakes right now, do you?
skr1pt taggerz!
say i'm playing Ghost Recon or Max Payne, i'm going too fast thru an area, and an enemy caps me from behind a good hiding place. he got me that time, but as soon as i replay the section, i know exactly where he is. i suddenly have an unnatural advantage over my enemy.
but put that same guy in a different spot, and now we're back on even ground: neither of us know exactly where the other is.
at least Ghost Recon does a decent job of unpredictable bot pathing, such that most baddies will use cover and plot ways to flank you, instead of running straight at you guns blazing.
and that's the other thing that pisses me off: bad guys with a death wish, and no sense of self preservation. real life lackeys don't attack in waves. they should be just as concerned about getting shot as you are, take cover under heavy fire, and plot alternative means of attack.
Rover, roll!
Good boy.
Rover, turn!
Good boy.
Here's a nice bone.
ah, but there's a difference between using jargon to denote a very specific difference between two similar things (say, the difference between "class" vs. "instance"), as opposed to jargon designed to be so broad it becomes essentially meaningless.