The question the safety of a vacuum system like this, just imagine if the airlock malfunctioned and you get sucked into the tube...
but then again, that would be another cool mass transit system.. let's skip the capsule thing altogether, and just get sucked into a human sized tube that would feed you right into your office bright and early every morning.
Nowhere in the article did it ever say that he was "badmouthing" them, he is merely documenting the coastline, if their wall is legal, that is fine, no one gets pissed off. Yes, maybe it is a bit hyperbolic to take pictures of the entire coastline, but there are no laws against it, and he is making a good documentation of the coastline for us to appreciate, no harm done to you.
And then you have the people who know the names of every character from every series and can link every relationship in every way shape or form. And... yeah, that's migrane- inducing after about 10 minutes.
And I suppose there are no "migrane-inducing" Futurama fans that can quote entire episodes and tell you more than everything you need to know about it..
Just because other people have passion for a subject shouldn't be the reason you are shunning it...
The idea itself isn't that revolutionary, but there are certain things in typing that are inherently constraining. What if during a meeting you want to quickly draw something next to the text? Or you want write some annotations with arrows and pointers elucidating the main text? Basically it comes down to you wanting to write text that is not confined in straight horizontal lines, which most typed text is.
Also, it's just a little more natural to follow someone when they are explaining something using a pen than a keyboard.. which is why white boards are popular.. think of it as a small digital whiteboard and journal.
But if you're like me, you'll sit in blockbuster for at least an hour with your friends debating what movie to get, and gradually narrowing down the choices.
We usually get good conversations going there, and well, I would kinda miss that if all we did was just download a movie instead of the experience of actually picking out a physical movie.
Schoenburg created what was is called Serialism. The basic concept that Shoenburg thought up was to constrain the tones by making a strict rule: in his case you must use all 12 notes in some sort of sequence, but no notes may be used twice until the sequence has terminated. This is known more commonly as 12-Tone Music.
However, this idea can be extended to other aspects of music: tempo, rhythm, dynamics, etc. The idea of putting formulaic constraints like this is called Total Serialism. The guy in this article is just another total serialist.. using the platonic dice to constrain the music. The idea of constraining music with math is not new.. it's been around since the 1920's.
Imagine overclocking this baby.. just hook it up to Hoover Dam and you'd be able to run Quake3 easy.. but then again, you better have a monitor with a water input.. and a keyboard and mouse with water out
I too found it amusing when the AOL rep tried to convince me to stay. Yes, I was also using AOL as a temporary internet service while at home from college.. the rep kept going on and on about how I could find "help" from REAL professors online on my homework at college, and how even though I had broadband in the dorm, AOL would still be there for me.. etc etc.
Well, listen buddy, if I need help on my EE hwk, the last place I would look for it is with some promo chatroom with "professors" on AOL..
Maybe you're not influenced to buy anything from carrot-top or the gravestone stunt, but you're probably not that all interested in the actual content (the game itself, and er.. call-att). After the initial shock (disgusted or not) of the gravestones, people who are slightly interested in acclaim's games or just video games in general would take a quick peek at the actual game: you know, why the hell not since we've already perused the article. I gaurantee that the media attention drew in a substantial amount of people who wouldn't have been exposed to the game in the first place, which would be my number one priority if I were in acclaim's marketing.
But here is where the challenge comes in! If you are a natural at DDR, as you so nonchalantly say you are, then it's time to actually do a lot more moving around.. make the game more challenging for yourself, use the foot furthest away from your target and hit it rather than just use the minimal movements, spin around between beats, and etc. The really good DDR players aren't the ones that use the most minimal set of movements, they are the ones that make DDR actually look like a dance, and hell of a good one at that. (dont be afraid to even get down and breakdance a little!)
I find that the CS tests that I have encountered don't require me to write a large portion of code, just snippets and tiny routines. Usually, a test problem leads us down a long list of sub-problems that, at the end, proves to the professors that you can indeed reason about programming, even though you haven't written a large portion of code.
Testing the ability to write large chunks of code is not reasonable on a written exam, and then, usually your grade is determined by your handwriting speed and neatness:)
That is very true, if a civil engineer were to build a bridge for you, would you rather him build it using numerical tables and references, or would you rather him build it all from memory.
I think I'll go for the guy with books and calculator.. however, yes, it is true that in order to truly learn the first time, it's wise not to use any aid until you get it right, then you can use all the computing power you want.
It may be true that it will take a loong time for these things to take off, but in fact, if games continue becoming more and more realistic, more degrees of freedom are not only needed, but essential. There comes a point where just a few buttons on a keyboard can no longer be representative of the complex and realistic movements on the screen.
On top of that, this train really isn't on the rails in the first place, so I wonder what would cause it to derail? (maybe track imperfections or huge magnetic/electric disturbances?) And if it did derail.. that would be one heck of a crash at that speed..
I didn't understand why there was a need to make the subway scene set with CG, is it that hard just to find a decent subway to shoot? The only parts where CG or a camera trick is needed is during the bullet time sequences.
I think fight scenes should always remain low tech: meaning using wires, camera tricks, REAL people, and REAL skills. I mean, just looking at the old Chinese Wuxia films, the fight scenes not only look great, they flow beautifully. This is done with graceful wire work, and years of martial arts training (which, if you want a good fight scene, cannot be replaced by technology or just months of training). There were no high tech blue screens or CG animations back then, but it was the essence of flow that made those fights far superior to the ones in the Matrix.
However, Bach, Mozart, Beethoven and other "classical" composers would many times borrow materials and ideas from other composers.. this wasn't seen as stealing, rather as imitating something that worked, and adding your own flavor: this was one of the ways new and exciting musical ideas were made, through imitation and synthesis! (the two should be seen as friends.. not enemies)
I am willing to bet that if strict copyright laws were held back then, we would lose some extraordinary pieces. The idea that one should sit down with some artwork and have the ultimate original idea is impossible.
Couldn't get real player to work with the site.. it's not worth the money, you might as well use the effort to scrounge up some higher quality divx's that you can view at ANY time you want without eating your bandwidth.
Its true that 35mm may be more "natural", whatever that really means.. I don't see cigarette burns and scratches in real life. Most likely, its due to the fact that we've been so accustomed to seeing these imperfections that we've become comfortable with them: in other words it comes down to tradition.
I believe that cinemas will inevitably go the way records and cassettes have gone: digital, just because technology is all leaning towards digital. Of course, it will take a much longer time..
The question the safety of a vacuum system like this, just imagine if the airlock malfunctioned and you get sucked into the tube...
but then again, that would be another cool mass transit system.. let's skip the capsule thing altogether, and just get sucked into a human sized tube that would feed you right into your office bright and early every morning.
Nowhere in the article did it ever say that he was "badmouthing" them, he is merely documenting the coastline, if their wall is legal, that is fine, no one gets pissed off. Yes, maybe it is a bit hyperbolic to take pictures of the entire coastline, but there are no laws against it, and he is making a good documentation of the coastline for us to appreciate, no harm done to you.
And then you have the people who know the names of every character from every series and can link every relationship in every way shape or form. And... yeah, that's migrane- inducing after about 10 minutes.
And I suppose there are no "migrane-inducing" Futurama fans that can quote entire episodes and tell you more than everything you need to know about it..
Just because other people have passion for a subject shouldn't be the reason you are shunning it...
2.) Intel f*cking up floating-point calculations in one of their chips [intel.com]
not to be picky, but creating a floating-point unit is not really CS programming, rather, circuit design.
The idea itself isn't that revolutionary, but there are certain things in typing that are inherently constraining. What if during a meeting you want to quickly draw something next to the text? Or you want write some annotations with arrows and pointers elucidating the main text? Basically it comes down to you wanting to write text that is not confined in straight horizontal lines, which most typed text is.
Also, it's just a little more natural to follow someone when they are explaining something using a pen than a keyboard.. which is why white boards are popular.. think of it as a small digital whiteboard and journal.
But if you're like me, you'll sit in blockbuster for at least an hour with your friends debating what movie to get, and gradually narrowing down the choices.
We usually get good conversations going there, and well, I would kinda miss that if all we did was just download a movie instead of the experience of actually picking out a physical movie.
Schoenburg created what was is called Serialism. The basic concept that Shoenburg thought up was to constrain the tones by making a strict rule: in his case you must use all 12 notes in some sort of sequence, but no notes may be used twice until the sequence has terminated. This is known more commonly as 12-Tone Music.
However, this idea can be extended to other aspects of music: tempo, rhythm, dynamics, etc. The idea of putting formulaic constraints like this is called Total Serialism. The guy in this article is just another total serialist.. using the platonic dice to constrain the music. The idea of constraining music with math is not new.. it's been around since the 1920's.
Imagine overclocking this baby.. just hook it up to Hoover Dam and you'd be able to run Quake3 easy.. but then again, you better have a monitor with a water input.. and a keyboard and mouse with water out
OK. So I didn't read your comment... Perhaps it's great but more than likely it's another one of those pointless...
I too found it amusing when the AOL rep tried to convince me to stay. Yes, I was also using AOL as a temporary internet service while at home from college.. the rep kept going on and on about how I could find "help" from REAL professors online on my homework at college, and how even though I had broadband in the dorm, AOL would still be there for me.. etc etc.
Well, listen buddy, if I need help on my EE hwk, the last place I would look for it is with some promo chatroom with "professors" on AOL..
Maybe you're not influenced to buy anything from carrot-top or the gravestone stunt, but you're probably not that all interested in the actual content (the game itself, and er.. call-att). After the initial shock (disgusted or not) of the gravestones, people who are slightly interested in acclaim's games or just video games in general would take a quick peek at the actual game: you know, why the hell not since we've already perused the article. I gaurantee that the media attention drew in a substantial amount of people who wouldn't have been exposed to the game in the first place, which would be my number one priority if I were in acclaim's marketing.
This is true of a lot of industrialized Asian countries out there.. but of course, maybe we're just too conservative?
But here is where the challenge comes in! If you are a natural at DDR, as you so nonchalantly say you are, then it's time to actually do a lot more moving around.. make the game more challenging for yourself, use the foot furthest away from your target and hit it rather than just use the minimal movements, spin around between beats, and etc. The really good DDR players aren't the ones that use the most minimal set of movements, they are the ones that make DDR actually look like a dance, and hell of a good one at that. (dont be afraid to even get down and breakdance a little!)
I find that the CS tests that I have encountered don't require me to write a large portion of code, just snippets and tiny routines. Usually, a test problem leads us down a long list of sub-problems that, at the end, proves to the professors that you can indeed reason about programming, even though you haven't written a large portion of code.
:)
Testing the ability to write large chunks of code is not reasonable on a written exam, and then, usually your grade is determined by your handwriting speed and neatness
That is very true, if a civil engineer were to build a bridge for you, would you rather him build it using numerical tables and references, or would you rather him build it all from memory.
I think I'll go for the guy with books and calculator.. however, yes, it is true that in order to truly learn the first time, it's wise not to use any aid until you get it right, then you can use all the computing power you want.
It may be true that it will take a loong time for these things to take off, but in fact, if games continue becoming more and more realistic, more degrees of freedom are not only needed, but essential. There comes a point where just a few buttons on a keyboard can no longer be representative of the complex and realistic movements on the screen.
On top of that, this train really isn't on the rails in the first place, so I wonder what would cause it to derail? (maybe track imperfections or huge magnetic/electric disturbances?) And if it did derail.. that would be one heck of a crash at that speed..
I didn't understand why there was a need to make the subway scene set with CG, is it that hard just to find a decent subway to shoot? The only parts where CG or a camera trick is needed is during the bullet time sequences.
I think fight scenes should always remain low tech: meaning using wires, camera tricks, REAL people, and REAL skills. I mean, just looking at the old Chinese Wuxia films, the fight scenes not only look great, they flow beautifully. This is done with graceful wire work, and years of martial arts training (which, if you want a good fight scene, cannot be replaced by technology or just months of training). There were no high tech blue screens or CG animations back then, but it was the essence of flow that made those fights far superior to the ones in the Matrix.
is to make the lights be a big VU meter just like the MIT's hack in Boston.
MTV posts results in hopes to gain publicity
MTV goes to Slashdot saying that MTV's page is showing the results erroneously
MTV sits back and basks in the flow of \.'ers
Oh well, guess there's no point in watching it tonight..
However, Bach, Mozart, Beethoven and other "classical" composers would many times borrow materials and ideas from other composers.. this wasn't seen as stealing, rather as imitating something that worked, and adding your own flavor: this was one of the ways new and exciting musical ideas were made, through imitation and synthesis! (the two should be seen as friends.. not enemies)
I am willing to bet that if strict copyright laws were held back then, we would lose some extraordinary pieces. The idea that one should sit down with some artwork and have the ultimate original idea is impossible.
Couldn't get real player to work with the site.. it's not worth the money, you might as well use the effort to scrounge up some higher quality divx's that you can view at ANY time you want without eating your bandwidth.
Its true that 35mm may be more "natural", whatever that really means.. I don't see cigarette burns and scratches in real life. Most likely, its due to the fact that we've been so accustomed to seeing these imperfections that we've become comfortable with them: in other words it comes down to tradition. I believe that cinemas will inevitably go the way records and cassettes have gone: digital, just because technology is all leaning towards digital. Of course, it will take a much longer time..