Highlander 2 in it's original cut shared very little with the orininal beyond a couple characters. There were later directors cuts that tried to make some sense of the story, but most fans of the first pretend the second one was never made.
Maybe once there is a reliables set of user applications. The stuff that has been written so far is great, but until someone handles the details like syncing and quality of applications, Linux is going to have a way to go.
Apt+dpkg are quite large for PDA's, weighing in at 1.5 megs after pruning out the obvious things like manual pages. Apt is also dependent on libstdc++, which is another 600k. 2.1 megs for package management, not the greatest idea when you are dealing with a device with only 16MB of onboard storage space.
Alternativly you can use ipkg, which is rather buggy, but has the benefit of fitting in 116KB of space. Compiling just frightens me. Some of this stuff takes a while to compile on my desktop.
Yes it's a problem when you just paid 70 bucks for it and are now finding out that it may not be supported any more on your distribution. This is why closed source software sucks.
American citizenship is easy to get, all you have to do is be born here. If he, as an example, spent the majority of his life living in England he would still be an American citizen while still considering himself primarily an Englishman.
This isnt true, using the QPE libraries you only see one app at a time, but it is possible to create your apps in windowed mode ( try showing your application using QWidget::show() and not QWidget::showMaximized()). Most QPE applicaions specifically show the window as being maximized.
Also, it doesn't have to run everything as root, but it's the easiest way to do things. QT/e needs to be able to read and write to the device files for your mouse and framebuffer, but otherwise it is doable. What it does have problems with is having apps running as different users on the same display, although it is an easy enough hack to add support for running an app as root while logged in as a different user.
Two different companies. Tribsoft, the company that ported Jagged Alliance two originally had the contract to port both Majesty and Europa Universalis to Linux. Due to lack of money though, they died off before much of Majesty was ever ported. When LGP got the rights to the code, they largly started from scratch on the port.
I don't know when LGP actually started their work on Majesty, but I think it was sometime around the last half of last year, and it first went beta in early November of 2002.
Candy Cruncher is actually a really fun game. Not th e sort of thing I could play for a couple hours like say quake, but fun. My preferred version of it is the http://eongames.com port to Qtopia.
UT2003 was a pain to install, but not that bad. The problem was the labeling of the disks changed from the time the Linux installer was made to when they found out it would actually be put on the disks. You have to do a bit of guess work to figure out which disk the installer actually wants.
Loki's only involvement is previously empoying the developers who did the port and writing the installer/update tools. Borland, Codeweavers, and Linux Game Publishing also used the Loki installer tools.
Not anymore. Fry's used to have a decent sized selection of games ( well about a dozen or so ) boxed for Linux. Dont think I've seen any since about 2001 though
It isnt downloads from around the world, but LGPs stuff is mostly sold online. Its more of shrink wrapped products off a warehouse shelf shipped straight to your door. I've seen Linux games on store shelves before, but not in the past two or three years. Guess they just didnt sell well enough
They arent paying the developers, but they are providing some financial support. If you need some tool/library/engine and can justify the price of it to them, they have said they would be willing to pay ( within reason, i doubt they would be able to foot the bill for a Doom 3 license).
Getting a couple of projects to compete for the publishing deal would be a good way to spur development, but would be prohibitive when you know you only have the resources to publish one or two of them.
Just to follow up on this, Gavrial State from transgaming contacted me earlier today with some tips on gathering debug information on the Sims. I'll see what happens with it
oh I know what Transgamings support is like. I bought the Sims for Linux, to see how well it worked. Woulnt even run on my laptop ( relativly standard macine). Of course they never fixed it.
Good thing you get three months of free support. oh wait after your three months is up you have to pay to make it work. Brilliant
Highlander 2 in it's original cut shared very little with the orininal beyond a couple characters. There were later directors cuts that tried to make some sense of the story, but most fans of the first pretend the second one was never made.
First time I saw it was while playing solitaire with nothing else running :)
Maybe once there is a reliables set of user applications. The stuff that has been written so far is great, but until someone handles the details like syncing and quality of applications, Linux is going to have a way to go.
Apt+dpkg are quite large for PDA's, weighing in at 1.5 megs after pruning out the obvious things like manual pages. Apt is also dependent on libstdc++, which is another 600k. 2.1 megs for package management, not the greatest idea when you are dealing with a device with only 16MB of onboard storage space.
Alternativly you can use ipkg, which is rather buggy, but has the benefit of fitting in 116KB of space. Compiling just frightens me. Some of this stuff takes a while to compile on my desktop.
Just a follow up, I called Ximian five minutes ago, and their response was "You can continue to use 1.2." Great.
Yes it's a problem when you just paid 70 bucks for it and are now finding out that it may not be supported any more on your distribution. This is why closed source software sucks.
American citizenship is easy to get, all you have to do is be born here. If he, as an example, spent the majority of his life living in England he would still be an American citizen while still considering himself primarily an Englishman.
This isnt true, using the QPE libraries you only see one app at a time, but it is possible to create your apps in windowed mode ( try showing your application using QWidget::show() and not QWidget::showMaximized()). Most QPE applicaions specifically show the window as being maximized.
Also, it doesn't have to run everything as root, but it's the easiest way to do things. QT/e needs to be able to read and write to the device files for your mouse and framebuffer, but otherwise it is doable. What it does have problems with is having apps running as different users on the same display, although it is an easy enough hack to add support for running an app as root while logged in as a different user.
Two different companies. Tribsoft, the company that ported Jagged Alliance two originally had the contract to port both Majesty and Europa Universalis to Linux. Due to lack of money though, they died off before much of Majesty was ever ported. When LGP got the rights to the code, they largly started from scratch on the port.
I don't know when LGP actually started their work on Majesty, but I think it was sometime around the last half of last year, and it first went beta in early November of 2002.
It doesnt. That support was added into QT in Version 3.0, and the Zaurus's use 2.3.2
Candy Cruncher is actually a really fun game. Not th e sort of thing I could play for a couple hours like say quake, but fun. My preferred version of it is the http://eongames.com port to Qtopia.
UT2003 was a pain to install, but not that bad. The problem was the labeling of the disks changed from the time the Linux installer was made to when they found out it would actually be put on the disks. You have to do a bit of guess work to figure out which disk the installer actually wants.
Loki's only involvement is previously empoying the developers who did the port and writing the installer/update tools. Borland, Codeweavers, and Linux Game Publishing also used the Loki installer tools.
what do you expect, patent clerks arent exactly Albert Einstein
Not anymore. Fry's used to have a decent sized selection of games ( well about a dozen or so ) boxed for Linux. Dont think I've seen any since about 2001 though
It isnt downloads from around the world, but LGPs stuff is mostly sold online. Its more of shrink wrapped products off a warehouse shelf shipped straight to your door. I've seen Linux games on store shelves before, but not in the past two or three years. Guess they just didnt sell well enough
They arent paying the developers, but they are providing some financial support. If you need some tool/library/engine and can justify the price of it to them, they have said they would be willing to pay ( within reason, i doubt they would be able to foot the bill for a Doom 3 license).
Getting a couple of projects to compete for the publishing deal would be a good way to spur development, but would be prohibitive when you know you only have the resources to publish one or two of them.
Read it again. He is porting the client
What about text mode Unreal Tournament? http://icculus.org/~chunky/ut/aaut/
In case you didnt hear, Ryan Gordon has a public beta of Serious Sam for Linux up at http://icculus.org/betas/ssam/
He did create SDL, but Ryan Gordon and Daniel Vogel were primarily behind the UT2k3 port.
Try Linux Game PublishingTheir newest port Majesty is in beta, and kicks ass
The serious sam port hasnt been completed, it's waiting on beta testing.
Just to follow up on this, Gavrial State from transgaming contacted me earlier today with some tips on gathering debug information on the Sims. I'll see what happens with it
oh I know what Transgamings support is like. I bought the Sims for Linux, to see how well it worked. Woulnt even run on my laptop ( relativly standard macine). Of course they never fixed it.
Good thing you get three months of free support. oh wait after your three months is up you have to pay to make it work. Brilliant