However, even though you will have DVD disk sized media, you won't be able to play DVDs without some dongle or external attachment. Not that it's a big deal, it is a game machine after all.
The Bomberman games will most likely be available for the Rev. I think when the article mentions Hudson, it's probably talking about the TurboGrafx 16 console which was jointly developed by Hudson and NEC. The TGs mascot was the memorable cavemand Bonk from Bonks Adventure.
Wow, my first thought was that "The Office" tv show was gonna be delayed. I only watch that and Battlestar Galactica whose new season starts in October. Imagine my concern.
It's called Clone Wars and was animated by Genndy Tartovsky. Mace Windu and Yoda were badass. Even Anakin was cool. Yeah, here's hoping Lucas will give control to someone as talented as Tartovsky.
Life has always been my favorite RPG. It's got this special mode where your character can sit in front of a t.v. and play a simulation of other worlds that you can interact with. It's very realistic.
Yes, if you look at current Nintendo released mock-ups of the Revolution, the top flips open to reveal 4 GameCube controller ports as well as memory slots. There are also rumors that the Rev. Controller will have a type of "shell" you can attach to have a standard controller. Most of this is posted on wikipedia at the moment. What I'm hoping for is the return of the fishing game from Ocarina of Time. I think that would be exceptionally fun to play with using the Revolution Controller.
There isn't anything else to play on the 360 right now. There's what, maybe 20 full titles out right now. About half of them are any good. A quarter might garner repeat play. I'm not dissin' 360, all I'm saying is the numbers are skewed. Plus the numbers for XBox were taken over almost the complete life of the system compared to the few months the 360 has been out. Come back in 3 years and we'll probably see about 8.5%. The reason the PC numbers are so low is due to the fact that there are far more demos for PC than any other system. Almost every game for PC has a demo.
"As far as I know, the game cube is far from dead. In fact, my roommate and my neighbors have been playing Mario Kart Double Dash, Mario Tennis, Mario Party 4, and Super Smash Bros. until 3am a many of times...."
And therein lies the problem. You are playing the same games over and over again. For the console to survive and grow, you need to purchase more games for the system. Don't get me wrong, I love Nintendo and they have great games. The fact is, sports titles and yearly releases saved the other systems from being last in the console arena because gamers constantly bought new versions of Madden or whatever. Nintendo puts out an awesome Mario game every few years. The same can be said for Zelda. The other issue is you are looking at first-party developed titles. Nintendo really needs to promote third-party development this time around. There were very few third party successes with the Game Cube. The only one that was really notable was Resident Evil 4. The other consoles are flooded with third-party titles. Sure most of them are dreck, but they still make money in the long run.
Oh and when I went to grad. school, I bought a Tablet PC. Programming anything on it was painful but it was marvelous for copying whiteboard notes. Not only could you take notes but you could draw out all the diagrams and such professors are so fond of.
I went to the Rose-Hulman Institute of Technology from 97-01. They've required the purchase of laptops since the mid 90s. Granted, it is a private school not public. I think the usefulness of a laptops in the classrooms can be determined by the courses in which you take. Being a science and engineering school, having a laptop in class was invaluable at Rose. We used them to record measurements using sonic sensors, applying complex mathematical algorithms in MatLab and Maple that a TI calculator couldn't dream of, and of course for all CS courses. Of course, there were some problem issues as well. During lectures, you could see students playing Quake, instant messaging and even watching porn. With a public school, there is more of a separation of subject matter than a private engineering school. I'd have to think that many of those students will never even use the laptops for more than personal use. Sure they may have to write a paper but that's what library computers are for. A student that doesn't have a real use for a laptop that can barely afford tuition is now forced to add a few thousand dollars more. That doesn't make sense. What the schools should really do is perhaps require certain degrees to acquire a laptop or computer. Then provide the rest of the students with the option of purchasing a laptop and spreading the cost over the four (or however many) years of tuition.
His site is very cool. A minimalist design that features a new game idea each week. I often think of games I would like to see made but I never write anything down. Perhaps, I should start. I like his concept of Snow Day and it's multiplayer implications. I look forward to seeing more of his ideas, especially as newer interfaces spring up (i.e. Revolution controller).
I think that the service should be tiered. A basic free online matchmaking service for games. Then you can purchase higher levels of service with more options such as online chat (without a game), file sharing (save games, etc.), marketplace (new expansions, extra levels), music, videos, etc. I believe Xbox Live is already tiered and does something similar. I agree with you that online multiplayer should be free or at least included with the console. If they want to charge, there should be more than just multiplayer.
Gah, ever since FF7, I've always been annoyed by cutscenes that are vastly superior to in game graphics. Here I am, playing my pixelated avatar when a cutscene intervenes and it just teases me with all it's glorious detail, emotion and realism. That said, as far as cutscenes go, I think it just depends on the game type and the player.
Sure, cutscenes are pretty, they're easier to make (the developer doesn't have to worry about handling adverse behaviour from the player) and they are a convenient way to move the plot forward. Some games, they work well. A game like Metal Gear Solid is a great example. The game was designed to be an interactive movie. Cutscenes are perfect for that type of game. However, the cutscenes in Tetris were superfluous and I'm glad they removed them in the final release. Cutscenes should never block the player from interaction. I can't count how many times where I'm in a difficult situation that is right after a long cutscene. I keep dying and then it wants to start me over before the cutscene. I'm mean sure, I kept dying on purpose so I could watch that cutscene more than 20 times but some players may not want to experience three hours of the same 30-sec cutscene.
I had purchased Half-life before Steam was released. Then Steam came out and I used that to install Half-life on a rebuild of my gaming rig. I ended up using my cd-key for that. Then I bought the silver package of HL2 when that came out. The silver package of HL2 also contains the original HL along with some other mods. I tried to give my original HL cd to my brother but unfortunately, the cd-key is tied to the Steam account and now, I just paid for two copies of HL and I have a useless cd just sitting there. I talked to Valve support about it and they pretty much said, tough luck.
The other issue I have with Steam is that my original account name is an old email address I no longer use. I went to change it but Steam won't allow it. Sure I can update my "contact" email but my account name will always be an old, dead email account.
The technology is coming soon. E-ink is a perfect solution once production costs drop. It uses no backlight, looks like it's on paper and only uses electricity when it needs to change the text. As long as the text is static, no power is consumed. I believe Sony actually presented something at CES just recently. Here it is, the Sony Reader. Unfortunately, it's still a little bulky, about the size of a small paperback.
First off, print media will never go away. Certainly, I foresee a reduction in the amount of publications but for the most part, the price, ease and legacy of paper media is far too appealing.
However, for gaming magazines, I have a feeling that most of their content will move to an online medium. Gaming in general implies electronic devices (not including board games). Since the audience is already familiar with technology, moving magazines to an electronic medium makes sense. I forsee that online strategy guides with images and links will be the "soup du jour". Of course all this exists now but will be more prevalent in the future. It's been a while since I have read a gaming magazine and to be honest, the reason I quit was lack of actual depth within the article. Certainly, I don't expect much from a game review or news on the latest hardware but sometimes I want something a little more. The writing in these magazines is severely lacking.
However, just recently, I did find one online magazine that actually had some depth and the writers some talent, The Escapist. Hopefully this is an example of what's to come when the majority of the magazines move online. Something that is not just reviews but actual journalism as well.
"Electronic Arts registered a trademark last month on the title 'System Shock' for use in video games."
It was only announced yesterday that Take Two had purchased Irrational. Unless EA knew a month ago that the purchase would go through (which is very possible), it might not be a move to block others from using the title. It might be possible that EA is in fact working on a sequel.
However, I feel that this is very unlikely and EA probably is just trying to maintain their IP.
I like to back up all my information on stone tablets. They are the ultimate in information backup. I mean come on, if it's good enough for 5000 year old civilizations, it's good enough for me. Now I just have to figure out where to store them. Does anyone have a huge geometrically shaped tomb that I can bury this under? Oh, and I'll need some traps and curses for file protection as well.
However, even though you will have DVD disk sized media, you won't be able to play DVDs without some dongle or external attachment. Not that it's a big deal, it is a game machine after all.
It sounds like Progress Quest with a prettier interface. One of many available "fire and forget" rpgs.
The Bomberman games will most likely be available for the Rev. I think when the article mentions Hudson, it's probably talking about the TurboGrafx 16 console which was jointly developed by Hudson and NEC. The TGs mascot was the memorable cavemand Bonk from Bonks Adventure.
Wow, my first thought was that "The Office" tv show was gonna be delayed. I only watch that and Battlestar Galactica whose new season starts in October. Imagine my concern.
Official Site http://www.game-warden.com/bsg/ Teaser trailer http://www.game-warden.com/bsg/Video/BSG_Mod_Tease r.avi
It looks cool but it also looks a long way off.
It's called Clone Wars and was animated by Genndy Tartovsky. Mace Windu and Yoda were badass. Even Anakin was cool. Yeah, here's hoping Lucas will give control to someone as talented as Tartovsky.
Life has always been my favorite RPG. It's got this special mode where your character can sit in front of a t.v. and play a simulation of other worlds that you can interact with. It's very realistic.
Yes, if you look at current Nintendo released mock-ups of the Revolution, the top flips open to reveal 4 GameCube controller ports as well as memory slots. There are also rumors that the Rev. Controller will have a type of "shell" you can attach to have a standard controller. Most of this is posted on wikipedia at the moment. What I'm hoping for is the return of the fishing game from Ocarina of Time. I think that would be exceptionally fun to play with using the Revolution Controller.
There isn't anything else to play on the 360 right now. There's what, maybe 20 full titles out right now. About half of them are any good. A quarter might garner repeat play. I'm not dissin' 360, all I'm saying is the numbers are skewed. Plus the numbers for XBox were taken over almost the complete life of the system compared to the few months the 360 has been out. Come back in 3 years and we'll probably see about 8.5%. The reason the PC numbers are so low is due to the fact that there are far more demos for PC than any other system. Almost every game for PC has a demo.
"As far as I know, the game cube is far from dead. In fact, my roommate and my neighbors have been playing Mario Kart Double Dash, Mario Tennis, Mario Party 4, and Super Smash Bros. until 3am a many of times...." And therein lies the problem. You are playing the same games over and over again. For the console to survive and grow, you need to purchase more games for the system. Don't get me wrong, I love Nintendo and they have great games. The fact is, sports titles and yearly releases saved the other systems from being last in the console arena because gamers constantly bought new versions of Madden or whatever. Nintendo puts out an awesome Mario game every few years. The same can be said for Zelda. The other issue is you are looking at first-party developed titles. Nintendo really needs to promote third-party development this time around. There were very few third party successes with the Game Cube. The only one that was really notable was Resident Evil 4. The other consoles are flooded with third-party titles. Sure most of them are dreck, but they still make money in the long run.
Oh and when I went to grad. school, I bought a Tablet PC. Programming anything on it was painful but it was marvelous for copying whiteboard notes. Not only could you take notes but you could draw out all the diagrams and such professors are so fond of.
I went to the Rose-Hulman Institute of Technology from 97-01. They've required the purchase of laptops since the mid 90s. Granted, it is a private school not public. I think the usefulness of a laptops in the classrooms can be determined by the courses in which you take. Being a science and engineering school, having a laptop in class was invaluable at Rose. We used them to record measurements using sonic sensors, applying complex mathematical algorithms in MatLab and Maple that a TI calculator couldn't dream of, and of course for all CS courses. Of course, there were some problem issues as well. During lectures, you could see students playing Quake, instant messaging and even watching porn. With a public school, there is more of a separation of subject matter than a private engineering school. I'd have to think that many of those students will never even use the laptops for more than personal use. Sure they may have to write a paper but that's what library computers are for. A student that doesn't have a real use for a laptop that can barely afford tuition is now forced to add a few thousand dollars more. That doesn't make sense. What the schools should really do is perhaps require certain degrees to acquire a laptop or computer. Then provide the rest of the students with the option of purchasing a laptop and spreading the cost over the four (or however many) years of tuition.
... for anon@anon.com, a@anon.com, abc@abc.com, junk@junk.com and host of other imaginary email addresses I've chosen in the past.
His site is very cool. A minimalist design that features a new game idea each week. I often think of games I would like to see made but I never write anything down. Perhaps, I should start. I like his concept of Snow Day and it's multiplayer implications. I look forward to seeing more of his ideas, especially as newer interfaces spring up (i.e. Revolution controller).
It was really Ganon in disguise...
I think that the service should be tiered. A basic free online matchmaking service for games. Then you can purchase higher levels of service with more options such as online chat (without a game), file sharing (save games, etc.), marketplace (new expansions, extra levels), music, videos, etc. I believe Xbox Live is already tiered and does something similar. I agree with you that online multiplayer should be free or at least included with the console. If they want to charge, there should be more than just multiplayer.
Of course the DS hurts children, especially when you throw it at them.
I'll concur with the Carmen Sandiego games. I learned alot about history and geography with those games.
Gah, ever since FF7, I've always been annoyed by cutscenes that are vastly superior to in game graphics. Here I am, playing my pixelated avatar when a cutscene intervenes and it just teases me with all it's glorious detail, emotion and realism. That said, as far as cutscenes go, I think it just depends on the game type and the player.
Sure, cutscenes are pretty, they're easier to make (the developer doesn't have to worry about handling adverse behaviour from the player) and they are a convenient way to move the plot forward. Some games, they work well. A game like Metal Gear Solid is a great example. The game was designed to be an interactive movie. Cutscenes are perfect for that type of game. However, the cutscenes in Tetris were superfluous and I'm glad they removed them in the final release. Cutscenes should never block the player from interaction. I can't count how many times where I'm in a difficult situation that is right after a long cutscene. I keep dying and then it wants to start me over before the cutscene. I'm mean sure, I kept dying on purpose so I could watch that cutscene more than 20 times but some players may not want to experience three hours of the same 30-sec cutscene.
I had purchased Half-life before Steam was released. Then Steam came out and I used that to install Half-life on a rebuild of my gaming rig. I ended up using my cd-key for that. Then I bought the silver package of HL2 when that came out. The silver package of HL2 also contains the original HL along with some other mods. I tried to give my original HL cd to my brother but unfortunately, the cd-key is tied to the Steam account and now, I just paid for two copies of HL and I have a useless cd just sitting there. I talked to Valve support about it and they pretty much said, tough luck.
The other issue I have with Steam is that my original account name is an old email address I no longer use. I went to change it but Steam won't allow it. Sure I can update my "contact" email but my account name will always be an old, dead email account.
Wrong URL. Sorry!
http://www.escapistmagazine.com/
The technology is coming soon. E-ink is a perfect solution once production costs drop. It uses no backlight, looks like it's on paper and only uses electricity when it needs to change the text. As long as the text is static, no power is consumed. I believe Sony actually presented something at CES just recently. Here it is, the Sony Reader. Unfortunately, it's still a little bulky, about the size of a small paperback.
First off, print media will never go away. Certainly, I foresee a reduction in the amount of publications but for the most part, the price, ease and legacy of paper media is far too appealing.
However, for gaming magazines, I have a feeling that most of their content will move to an online medium. Gaming in general implies electronic devices (not including board games). Since the audience is already familiar with technology, moving magazines to an electronic medium makes sense. I forsee that online strategy guides with images and links will be the "soup du jour". Of course all this exists now but will be more prevalent in the future. It's been a while since I have read a gaming magazine and to be honest, the reason I quit was lack of actual depth within the article. Certainly, I don't expect much from a game review or news on the latest hardware but sometimes I want something a little more. The writing in these magazines is severely lacking.
However, just recently, I did find one online magazine that actually had some depth and the writers some talent, The Escapist. Hopefully this is an example of what's to come when the majority of the magazines move online. Something that is not just reviews but actual journalism as well.
Maybe I'm missing something here.
"Electronic Arts registered a trademark last month on the title 'System Shock' for use in video games."
It was only announced yesterday that Take Two had purchased Irrational. Unless EA knew a month ago that the purchase would go through (which is very possible), it might not be a move to block others from using the title. It might be possible that EA is in fact working on a sequel.
However, I feel that this is very unlikely and EA probably is just trying to maintain their IP.
I like to back up all my information on stone tablets. They are the ultimate in information backup. I mean come on, if it's good enough for 5000 year old civilizations, it's good enough for me. Now I just have to figure out where to store them. Does anyone have a huge geometrically shaped tomb that I can bury this under? Oh, and I'll need some traps and curses for file protection as well.