I don't feel the need to take the responsibility for being asked to diagnose a machine that won't boot up that smells UNMISTAKEABLY like cat urine... but was asked to.
That is indeed unprofessional - who drinks Sauvignon Blanc on the job? Unless of course it is your job to wine and dine clients... but still, on the computer? That's just wierd
.. the goats-and-car paradox
It's like a trained reflex, when you have a link that starts with "goat" and also contains the letters "c" and "x"..
I think this was a pretty interesting psychology experiment to get people to click on the link. Even just reading the phrase out loud brings people to a halt!
Isn't that statement somewhat analagous to doing the Kessel run in under 12 parsecs? Was the internal codename for the Power 6 chip dubbed "Millenium Falcon"?
...But the fact remains that the majority can't or just don't want to, and the fact the Javascript makes it easy to be non-compliant means that part of the blame lies on the language.
So I've been trying to wrap my head around this statement. I'm not too sure what it means. Am I supposed to be angry at javascript because it's ease of use causes terrible code to appear in the world because Joe Sixpack thought he was a js coder by looking up examples in the internet? Or is it more of an elitist coder mentality, like a secret javascript club where Joe Sixpack should not be allowed in?
Flash's ActionScript has already moved well beyond JS2.
what are you talking about? Adobe made Actionscript 3 with the intent on it complying to the ECMA-266 4th Ed specifications. You know, ECMAscript 4th ed, probably more commonly known to the general public is JS2. Or are you talking about the different set of standard libraries that each implementation uses?
The sad part is all I wanted was -one- component from JS2: getters/setters. With that, you can go a long way in hiding the differences between browsers, by adding appropriate getters/setters.
FireFox supports getters/setters now, so does Safari, even the iPhone! But IE7? Haha.
lol, what are you talking about? Are you talking about implementing getters and setters in an object? You can do that right now, in IE6, or any browser that supports EMCAscript 3ed. But that's not what it sounds like you are talking about. It's like somewhere you got your buzzword lingo confused. Or are you just intentionally trying to spread fud - that doesn't even make sense?
If your using IE, well then *snigger* your screwed.;)
Error console seems to be something underutilized, my coworkers are always asking why their script is broke, I just pop the console open and the answer is shown in red letters.
Oh yeah, and I believe IE has something similar too, I have it on my machine at work, if an error pops up, the tool leads straight to the offending line. Maybe this is it? I can't remember - and I'm not going to fire up IE on my home machine to find out.
Ignore the previous sentence, looks like I found it:
Script debugging is turned off by default you can enable it by going to:
Tools->Internet Options...->Advanced->Disable Script Debugging
Prior to XPSP2 the above will turn script debugging on for all applications that host the WebBrowser control (Outlook for example).
On XPSP2 we've split the option into two:
Tools->Internet Options...->Advanced->Disable Script Debugging (Internet Explorer)
Tools->Internet Options...->Advanced->Disable Script Debugging (Other)
As a side note, I don't recall a time when I've had script errors in IE that I didn't have in FF. Most of the time I'm dealing with the occasional strange CSS inheritance behavior that IE loves so much.
YOU FOOL! The last thing we needed was for HP to read this post and come up with a new business plan for the next twenty five years.:-(
Cheap, disposable television units with easily swappable screens, given fixed prices on them.. arrgh! I want a television that lasts more than 3 months goddammit!
Blizzard cares, they are looking to put forward some goodwill out for the benefit of players, and are sooner realizing that unmitigated piracy is not as rampant as the accountants are claiming(at least in terms of damaging their bottom line). Considering that the major draw for games nowadays is the online play, it's relatively trivial to track down who is a legitimate player and who isn't.
Back in the day when online gaming was the novelty, companies were trying to lock down who can play their game or not. That is now the obsolete mindset, as companies with half a brain are now looking to lockdown who can play their game _online_, which is much much simpler to control with the benefit towards consumer convenience.
I just read on an rss feed that Steam just broke the 15 million users barrier, and I believe Blizzard is looking for a peice of that cake. And if Blizzard is looking to widen their audience with regards to their other products, they are going to need market penetration. This move means they are trying to literally going to 'give' their game away - they want their game to be pirated. Because in the long run, if the consumer wants to get the full experience(the online play as opposed to the single player stuff), he's going to need to buy a copy sooner or later. This also means that Blizzard has faith that the products that they release are that good.
However, the disturbing trend may be that the single player experience may be compromised, since it would be considered a freebie at the cost of developers making the single player stuff. More and more games are either going to have a crappy single player experience or it's just gonna be too damn short (like an hour of solid gaming).
But overall, companies are soon realizing the benefits of offering 'the first hit free.' But l2drugdealing will only work when their product is of real quality, so it better be a damn good first hit.
after watching the movie I was interested in checking out more info as well on the monster.
I've ran across this site that seems to have some good info on any cloverfield related viral stuff. I gotta say, the viral stuff sure gives the whole affair a little more flavor.
IMO the movie just feels like I've just seen a 90min piece of viral marketing for something more. Bla.
Hell March! Haha I totally remember that song. I used to keep that track looping when I would play. It had good pacing that felt.. very command and conquerish.
The issue is that both magazine and website compete for exposure of hype. The fresher the hype, the bigger 'impact' you have. This is one of the reasons why blogs have been such a successful hype machine - places like digg, engadget, and slashdot (although/. is "slow" compared to the other sites). You don't have to wait 30 days to hear anything new, or if [hyped game xx] has some new screenshots - you can see them online within minutes of release.
Magazines cannot compete with that. If they release screenshots or artwork from [hyped game xx] next month, most people that were interested in the game in the first place would have seen in weeks ago. Considering the fact that video gaming has strong visual emphasis, trying to drum up hype for something that's been out there for already for weeks is a pointless endeavor. And then there's the video clips of the gameplayer, trailers et cetera.
Hype online is served in trickles. You get a new screenshot every 3 days. By the end of the month, you'll have 10 images. Hype in print is served in tidal waves - where you get the editorial, the interview with the devs/producers/key people, and 10 images all at once, although one month later.
I wouldn't necessarily say that attention spans have shortened so much that we don't know what we want, but that since popularity dictates hype online, most people stumble across the 'loudest' content on the web regarding their subject of interest.
Magazines need to have a different approach. Emphasis on unique artwork, quality editorial content and graphic design that cannot be duplicated on the web is where it seems to be headed. Some of these new fangled gaming magazines are quite beautiful, I admit.
I laugh at the prospect of the success of [your preferred game platform], or at the [other game platform], since [vaporware PC game] will be coming out soon for [PC with my favorite OS]. No need to spend [excessive amount of currency] every [interval of time] in order to enjoy the latest games, just upgrade my [PC hardware] for [considerably less amount or money than your favorite console] and I can have a cutting edge gaming experience now instead of [whenever the next generation of consoles are released to match the graphical processing power my machine has right now]. On top of that, I don't have to worry about spending money on getting [extraneous game peripherals/hardware add-on] to enjoy additional functionality that should have come with [your favorite console] to begin with!
In addition to that, [delayed MMO] will be coming out soon and will pwn [your favorite console], and you know that's what everybody is going to be playing anyways. [your favorite console] is dying, [netcraft/sales in japan/competiton from other console platform] confirms it.
Re:Is cloud computing for the masses finally here?
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sure, you could use it as that, if you are willing to be $72/mo to have it constantly running.
I'm pretty sure there is at least a third hobby-contributor out there. Otherwise, if it was only you two, then he can be the hobbier contributor. Unless you want to be the hobbier contributor
Blah, I signed on a looong time ago but with my college email account. Never made a post on it however. Being the paranoid guy I was back then, I used some obscure username and password that I have easily forgotten. I kept it in my school email however. By the time I graduated ('99) my account was closed and I lost access to pine, thereby losing all my info:-(
Now that I think about it, I may have at one point copied over my mailbox on my zip drive. I remember it being over 4 megs! back when I had a 5 meg school quota.
Stupid obscure passwords! I did that crap with my ICQ accounts too, back when I cared more about chatting with my back-then girlfriend than my 5 digit ICQ number - but now I know better. I should have written down those passwords on post-its, curse my lack of foresight!
Perhaps you could help me. I was wondering if you could provide insight with regards to the series of events that lead up to the Great Moore Sundering and how that correlates the first Intel Civil War.
With regards to your post, the popular theory is that Googlianism did not even exist until after the 412th incarnation of the Divine Master Chief (which we have enough archeological evidence to accurately pinpoint to the 23rd Century), however there seems to be evidence that Googlianism was practiced as early has the 1920's, during the time when the kingdom of West America tried to censor the existence of ethanol based fuel (which is considered the lifeblood of civilization today). IMO it is the very existence of Googlianism that helped shape such a primitive society towards the industrial revolution, leading to where we are today. This theory is obviously highly suspect, since much information was lost between the 17th century (the European Renaissance) and the 21nd century (the EURO Renaissance). Indeed, those 400 years were truly called the Dark Ages and some mysteries will remain hidden forever (such as the secret of the unknown 4 faces are at Rushm're Mountain). Woah, getting way off topic..
ANYWAYS, scientists have recently discovered a new technique to extract information from the mysterious non-ferrous disks (popularly known amongst historians as "The Deeveedee") believed to be a copy of the lost archives of Wikipedia I. One of the first sets of data deciphered was name "Googol" and the year 1920. Another set of data revealed associated with Google was the number 1 followed by 100 zeroes - how these numbers relate I have no idea, or even if they are accurate! But the possibility that Googlianism was practiced as early as 1920 has a lot of implications on what kind of technological advances we may have lost. What are you thoughts on this?
My guess is that while it would seem to be a logical extension to create D3, I think I would be pretty excited about another attempt to take a crack at the MMOFPS genre, with what Blizzard has learned from WoW.
Shelving Ghost and grafting that into MMO space would seem more exciting, both as a gamer and in the business sense, since you could deploy that game to the next gen consoles along with PCs. Add to the fact that you have lower risk of cannibalizing your existing playerbase while entering (at least for Blizzard) the relatively untapped market of console gamers, you have the potential to be "really awesome".
I wanted to see how big the in game world of Azeroth really was. Since Azeroth mostly contained two continents of roughly equal size, I came to the conclusion that 1 continent would be roughly the size of Manhattan.
And at 9 million people, which is slightly larger than NYC, that would mean Azeroth would be about 1/2 as dense as Manhattan.
That is indeed unprofessional - who drinks Sauvignon Blanc on the job? Unless of course it is your job to wine and dine clients... but still, on the computer? That's just wierd
It's like a trained reflex, when you have a link that starts with "goat" and also contains the letters "c" and "x"..
I think this was a pretty interesting psychology experiment to get people to click on the link. Even just reading the phrase out loud brings people to a halt!
a unit of distance to measure the speed of a CPU?
Isn't that statement somewhat analagous to doing the Kessel run in under 12 parsecs? Was the internal codename for the Power 6 chip dubbed "Millenium Falcon"?
arrgh! I cannot unread what I have just read! :-(
I'm going to Game Stop tomorrow and ask them if they will give me Touch Dic.
in the internet age, only one thing comes to mind when you come across a title like "Barbie's Horse Adventures."
I'm a horrible person.
So I've been trying to wrap my head around this statement. I'm not too sure what it means. Am I supposed to be angry at javascript because it's ease of use causes terrible code to appear in the world because Joe Sixpack thought he was a js coder by looking up examples in the internet? Or is it more of an elitist coder mentality, like a secret javascript club where Joe Sixpack should not be allowed in?
Flash's ActionScript has already moved well beyond JS2.
what are you talking about? Adobe made Actionscript 3 with the intent on it complying to the ECMA-266 4th Ed specifications. You know, ECMAscript 4th ed, probably more commonly known to the general public is JS2. Or are you talking about the different set of standard libraries that each implementation uses?
The sad part is all I wanted was -one- component from JS2: getters/setters. With that, you can go a long way in hiding the differences between browsers, by adding appropriate getters/setters.
FireFox supports getters/setters now, so does Safari, even the iPhone! But IE7? Haha.
lol, what are you talking about? Are you talking about implementing getters and setters in an object? You can do that right now, in IE6, or any browser that supports EMCAscript 3ed. But that's not what it sounds like you are talking about. It's like somewhere you got your buzzword lingo confused. Or are you just intentionally trying to spread fud - that doesn't even make sense?
Error console seems to be something underutilized, my coworkers are always asking why their script is broke, I just pop the console open and the answer is shown in red letters.
Oh yeah, and I believe IE has something similar too, I have it on my machine at work, if an error pops up, the tool leads straight to the offending line. Maybe this is it? I can't remember - and I'm not going to fire up IE on my home machine to find out.
Ignore the previous sentence, looks like I found it:
As a side note, I don't recall a time when I've had script errors in IE that I didn't have in FF. Most of the time I'm dealing with the occasional strange CSS inheritance behavior that IE loves so much.
YOU FOOL! The last thing we needed was for HP to read this post and come up with a new business plan for the next twenty five years. :-(
Cheap, disposable television units with easily swappable screens, given fixed prices on them.. arrgh! I want a television that lasts more than 3 months goddammit!
That Mattel isn't making money from the Scabulous app while the creators of the app are, and that they feel that they should be.
Basically it sounds something akin to corporate extortion, in a legal sense (or course).
>No self respecting slashdotter would ever admit to living in a basement!
Fixed that for you. You're welcome
Blizzard cares, they are looking to put forward some goodwill out for the benefit of players, and are sooner realizing that unmitigated piracy is not as rampant as the accountants are claiming(at least in terms of damaging their bottom line). Considering that the major draw for games nowadays is the online play, it's relatively trivial to track down who is a legitimate player and who isn't.
Back in the day when online gaming was the novelty, companies were trying to lock down who can play their game or not. That is now the obsolete mindset, as companies with half a brain are now looking to lockdown who can play their game _online_, which is much much simpler to control with the benefit towards consumer convenience.
I just read on an rss feed that Steam just broke the 15 million users barrier, and I believe Blizzard is looking for a peice of that cake. And if Blizzard is looking to widen their audience with regards to their other products, they are going to need market penetration. This move means they are trying to literally going to 'give' their game away - they want their game to be pirated. Because in the long run, if the consumer wants to get the full experience(the online play as opposed to the single player stuff), he's going to need to buy a copy sooner or later. This also means that Blizzard has faith that the products that they release are that good.
However, the disturbing trend may be that the single player experience may be compromised, since it would be considered a freebie at the cost of developers making the single player stuff. More and more games are either going to have a crappy single player experience or it's just gonna be too damn short (like an hour of solid gaming).
But overall, companies are soon realizing the benefits of offering 'the first hit free.' But l2drugdealing will only work when their product is of real quality, so it better be a damn good first hit.
after watching the movie I was interested in checking out more info as well on the monster.
I've ran across this site that seems to have some good info on any cloverfield related viral stuff. I gotta say, the viral stuff sure gives the whole affair a little more flavor.
IMO the movie just feels like I've just seen a 90min piece of viral marketing for something more. Bla.
I think you've meant to say:
lol wut
2018: win
2019: fail
2030: *insert picard facepalm ascii*
Hell March! Haha I totally remember that song. I used to keep that track looping when I would play. It had good pacing that felt.. very command and conquerish.
The issue is that both magazine and website compete for exposure of hype. The fresher the hype, the bigger 'impact' you have. This is one of the reasons why blogs have been such a successful hype machine - places like digg, engadget, and slashdot (although /. is "slow" compared to the other sites). You don't have to wait 30 days to hear anything new, or if [hyped game xx] has some new screenshots - you can see them online within minutes of release.
Magazines cannot compete with that. If they release screenshots or artwork from [hyped game xx] next month, most people that were interested in the game in the first place would have seen in weeks ago. Considering the fact that video gaming has strong visual emphasis, trying to drum up hype for something that's been out there for already for weeks is a pointless endeavor. And then there's the video clips of the gameplayer, trailers et cetera.
Hype online is served in trickles. You get a new screenshot every 3 days. By the end of the month, you'll have 10 images. Hype in print is served in tidal waves - where you get the editorial, the interview with the devs/producers/key people, and 10 images all at once, although one month later.
I wouldn't necessarily say that attention spans have shortened so much that we don't know what we want, but that since popularity dictates hype online, most people stumble across the 'loudest' content on the web regarding their subject of interest.
Magazines need to have a different approach. Emphasis on unique artwork, quality editorial content and graphic design that cannot be duplicated on the web is where it seems to be headed. Some of these new fangled gaming magazines are quite beautiful, I admit.
I laugh at the prospect of the success of [your preferred game platform], or at the [other game platform], since [vaporware PC game] will be coming out soon for [PC with my favorite OS]. No need to spend [excessive amount of currency] every [interval of time] in order to enjoy the latest games, just upgrade my [PC hardware] for [considerably less amount or money than your favorite console] and I can have a cutting edge gaming experience now instead of [whenever the next generation of consoles are released to match the graphical processing power my machine has right now]. On top of that, I don't have to worry about spending money on getting [extraneous game peripherals/hardware add-on] to enjoy additional functionality that should have come with [your favorite console] to begin with!
In addition to that, [delayed MMO] will be coming out soon and will pwn [your favorite console], and you know that's what everybody is going to be playing anyways. [your favorite console] is dying, [netcraft/sales in japan/competiton from other console platform] confirms it.
sure, you could use it as that, if you are willing to be $72/mo to have it constantly running.
I'm pretty sure there is at least a third hobby-contributor out there. Otherwise, if it was only you two, then he can be the hobbier contributor. Unless you want to be the hobbier contributor
Blah, I signed on a looong time ago but with my college email account. Never made a post on it however. Being the paranoid guy I was back then, I used some obscure username and password that I have easily forgotten. I kept it in my school email however. By the time I graduated ('99) my account was closed and I lost access to pine, thereby losing all my info :-(
Now that I think about it, I may have at one point copied over my mailbox on my zip drive. I remember it being over 4 megs! back when I had a 5 meg school quota.
Stupid obscure passwords! I did that crap with my ICQ accounts too, back when I cared more about chatting with my back-then girlfriend than my 5 digit ICQ number - but now I know better. I should have written down those passwords on post-its, curse my lack of foresight!
Perhaps you could help me. I was wondering if you could provide insight with regards to the series of events that lead up to the Great Moore Sundering and how that correlates the first Intel Civil War.
With regards to your post, the popular theory is that Googlianism did not even exist until after the 412th incarnation of the Divine Master Chief (which we have enough archeological evidence to accurately pinpoint to the 23rd Century), however there seems to be evidence that Googlianism was practiced as early has the 1920's, during the time when the kingdom of West America tried to censor the existence of ethanol based fuel (which is considered the lifeblood of civilization today). IMO it is the very existence of Googlianism that helped shape such a primitive society towards the industrial revolution, leading to where we are today. This theory is obviously highly suspect, since much information was lost between the 17th century (the European Renaissance) and the 21nd century (the EURO Renaissance). Indeed, those 400 years were truly called the Dark Ages and some mysteries will remain hidden forever (such as the secret of the unknown 4 faces are at Rushm're Mountain). Woah, getting way off topic..
ANYWAYS, scientists have recently discovered a new technique to extract information from the mysterious non-ferrous disks (popularly known amongst historians as "The Deeveedee") believed to be a copy of the lost archives of Wikipedia I. One of the first sets of data deciphered was name "Googol" and the year 1920. Another set of data revealed associated with Google was the number 1 followed by 100 zeroes - how these numbers relate I have no idea, or even if they are accurate! But the possibility that Googlianism was practiced as early as 1920 has a lot of implications on what kind of technological advances we may have lost. What are you thoughts on this?
looks like your 5 digit UID says you do :-)
My guess is that while it would seem to be a logical extension to create D3, I think I would be pretty excited about another attempt to take a crack at the MMOFPS genre, with what Blizzard has learned from WoW.
Shelving Ghost and grafting that into MMO space would seem more exciting, both as a gamer and in the business sense, since you could deploy that game to the next gen consoles along with PCs. Add to the fact that you have lower risk of cannibalizing your existing playerbase while entering (at least for Blizzard) the relatively untapped market of console gamers, you have the potential to be "really awesome".
But it is likely going to be Diablo 3.
I wanted to see how big the in game world of Azeroth really was. Since Azeroth mostly contained two continents of roughly equal size, I came to the conclusion that 1 continent would be roughly the size of Manhattan.
And at 9 million people, which is slightly larger than NYC, that would mean Azeroth would be about 1/2 as dense as Manhattan.