Actually, it's funny that you mention the lack of love for the Monkey Island games, because I actually disagree. As a hardcore gamer, I'm always astounded by how many non-gamers loved the Monkey Island series. My old girlfriend played through them all, for example, and the only game she's ever enjoyed is Vice City.
I think if anything could save the industry, it's the Monkey Island licesnse. Now that old fans are reaching their twenties, launching a new one (and a good one not a goofy 3d one) could sell on nostalgia value AND usher in a new generation who will discover the back catalog.
And on an unrelated note, the Sam and Max comics were even funnier than the game. Have fun trying to find them though, I'm still trying to find another copy of the collection
My 8 letter or more password is Sam and Max related. no kidding.
Networkable bomberman controllers! It's a pretty simple little game so I don't think it would be technically impossible. But I would love to just play it at the drop of a hat, maybe keep it in my car so I could break it out at a friends' house.
Honestly, these controller systems are one of the best ideas video games have seen in a while
Yeah it was short, and doesn't have too much replay value, but it was one of the best games I've ever played through. I wouldn't have lenghtened it at all, just added things
While his heart is definately in the right place, an arcade-exclusive game won't do it, especially since a good game by today's standards is usually a deep game, as opposed to an addictive one.
I have a few ideas about what arcades need:
a) gimmicks - take advantage of what home consoles can't do. DDR's got it right, as do the air hockey tables many of them have.
b) attract girls - I don't know how to do it, but the best consumer for an arcade are teens who can drive (because they can get there). But why go to an when girls will just wait around bored? If you go solo, you're just being a nerd. Arcades need to be an acceptable social atmosphere.
c) return to old-school point-based games. From personal experience, when I play a video game, if I just blast through levels in, say, a light gun shooter, nobody cares. However (not to brag) my friends have crowded around me when I play Ms. Pac Man really well, or even Snake on my cell phone. Not only are these games exciting to watch, but they're competative
d) competition - the arcade is the only place where you can face-off with a person you've never met before in a video game. Nurture this
e) ADVERTISING - for arcades and arcade-only games. It works for every other business, why don't aracades give it a try?
f) Corporate Arcades - the best way to make a good arcade is to spend enough money to make one (and then advertise with this money). Instead of making a stupid arcade-exclusive game, why don't you take the money required to make it and start a chain of arcades? If it doesn't work, well neither would the game probably
Perhaps we forget that Disney owns EVERYTHING. Can't make 2D or 3D animation films? They've still got live action movies, merchandise, theme parks, a TV Channel to name all the obvious ones.
To make an idiot statement that is probably wrong, the US would find itself in a depression if Disney went out of business (monetarily, and maybe even in terms of happiness)
A Disney name is great, but Shrek didn't need it. Pixar films are good enough to stand up on their own. I wouldn't be surprised if kids knew the name Pixar anyway
I cracked up reading this thing. I wouldn't have imagined the creator of solitaire to be a complete jokester, seeing as there's barely any humor involved.
Game.com - owned it, even the Williams Classics Collection didn't run smoothly. The best game I ever played on it was Lights Out, built in and also available in board game form. Huge waste of money
Game Gear - I'm surprised to see this on there, since even though it didn't top the Game Boy, it was still a household name. It definately had its flaws (where'd my batteries go?), but I definitely had a bunch of friends with them.
Nomad: Much like that fighting-game ring Sega put out, it was the coolest idea in the world only there's no way I could ever own one as a kid. A friend had one and I thought it very capable, though I agree with the batteries.
Neo Geo Pocket Color: I fell in love with this system. It has recently been repacked and you can get one for about 50 bucks with three games (I'm estimating). The controls were excellent (best analog stick on any system) and games top-notch and surprisingly deep. I felt a blow when the news about Neo Geo hit (and then proceeded to order Metal Slug 2 and Match of the Millenium while I could)
I always wanted to have a wonderswan, but I never knew what happened to it. Was it released in the US? Not even magazines covered it and so it was pretty much vaporware to me.
I saw a TurboExpress at a thrift store for 20 dollars. Wish I'd picked that up now
While I wish such an abandonware machine would work, the easiest way is just to buy an old computer for them, that way you won't have to wrestle with the hardware. I've tried... Oh how I've tried
And then sold them name to big companies who proceeded to trick people into buying their products because of the Napster symbol slapped on them. Napster is dead, i'm afraid
For the first time in my life I'm feeling completely amazed at the things we are finding out today. The space program is so exciting, finally we're pressing on to something we really don't know about. The re-envigorated space program, along with exciting news in robotics, make me feel like we're finally moving into the future.
There's no point here, I just felt the need to gush
Karaoke Revolution recently exploded at my school. A group of my friends tried it out at my friends' house (his Sister got it or so he says). Somehow, everybody gave it a try and the result was some awful music. I recommend everybody throw a Karaoke Revolution party, especially with the worst singers you know
You raise an interesting point. While I'm a 2d fan myself, and though little is known about the system right now, I'm surprised nothing touts its polygon-pushing abilities, which would seem like the next advance from the GameBoy Advance.
And there's my third post on the same article. I need to leave.
Actually, as I look at my own second monitor, I can see how this might have happened. Nintendo executive thinks, "PSP is going to pwn us" Sits back and sucks. Looks at his own dual monitor setup and suddenly thinks, "Why don't people use this more?"
I'm not necessarily saying it's a good idea. Sure you could apply it, but the gimmick will probably get old, but I'm just saying that 2 screens really isn't that bizarre.
You'd think they'd learn from their Virtual Boy mistakes. While for the most part I'm agreeing with "What the hell", there are two things that I like about this, that were sparked by your mentioning innovation.
1) It's a break from the whole "Supremacy through system specs" scheme that Nintendo's never been a fan of (Gamecube's no hardware monster, just knows what it wants to do).
2) This is going to force game designers to be a little creative, unless the designers just reject it and the system bombs. Still, it's good to see some forward-thinking minds in an industry driven by sequels upon sequels.
I'll say it right now, I'm going to buy one of these. It's great having Nintendo around for reasons like this and though this looks like an obvious bomb, I want to support them all the way. It looks like they're carrying the torch that Sega dropped, and nobody looks fit to taken from Nintendo if they fall. Let's turn video games into an art medium, not a commercial playground
I looked at this article hoping for something insightful, but it was just your average rant.
Sniping's not realistic. Neither are most games, even with other weapons. You won't find an army bunnyhopping.
Sniping requires no skill... Then why can't I pwn like them?
Most importantly, it's the way the game's balanced. If CS wasn't fun due to sniper problems, nobody would be playing it. On the contrary, everyboy's playing it. If it's not your cup of tea, find a new game or find a server that bans it. FPS's are variations on a theme, each one making its own sacrifices and comprimises. Find the one you like. In the meantime, writing an article isn't goint to change the minds of the people having fun.
Actually, it's funny that you mention the lack of love for the Monkey Island games, because I actually disagree. As a hardcore gamer, I'm always astounded by how many non-gamers loved the Monkey Island series. My old girlfriend played through them all, for example, and the only game she's ever enjoyed is Vice City.
I think if anything could save the industry, it's the Monkey Island licesnse. Now that old fans are reaching their twenties, launching a new one (and a good one not a goofy 3d one) could sell on nostalgia value AND usher in a new generation who will discover the back catalog.
And on an unrelated note, the Sam and Max comics were even funnier than the game. Have fun trying to find them though, I'm still trying to find another copy of the collection
My 8 letter or more password is Sam and Max related. no kidding.
Networkable bomberman controllers! It's a pretty simple little game so I don't think it would be technically impossible. But I would love to just play it at the drop of a hat, maybe keep it in my car so I could break it out at a friends' house.
Honestly, these controller systems are one of the best ideas video games have seen in a while
Yeah it was short, and doesn't have too much replay value, but it was one of the best games I've ever played through. I wouldn't have lenghtened it at all, just added things
Just check out commercials. I think they're using 10 fps as a selling point
A huge f-zero machine that will drive any company that buys it into debt!
how about a smaller hard drive? Has anybody ever filled their hard drive on an unhacked xbox?
The hard drive is one of the best things the xbox has going for it. I think this article was printed 2 months early
ha good point, but I was thinking face to face (Sexy Pants? LAN party. LAN Party? Sexy Pants)
While his heart is definately in the right place, an arcade-exclusive game won't do it, especially since a good game by today's standards is usually a deep game, as opposed to an addictive one.
I have a few ideas about what arcades need:
a) gimmicks - take advantage of what home consoles can't do. DDR's got it right, as do the air hockey tables many of them have.
b) attract girls - I don't know how to do it, but the best consumer for an arcade are teens who can drive (because they can get there). But why go to an when girls will just wait around bored? If you go solo, you're just being a nerd. Arcades need to be an acceptable social atmosphere.
c) return to old-school point-based games. From personal experience, when I play a video game, if I just blast through levels in, say, a light gun shooter, nobody cares. However (not to brag) my friends have crowded around me when I play Ms. Pac Man really well, or even Snake on my cell phone. Not only are these games exciting to watch, but they're competative
d) competition - the arcade is the only place where you can face-off with a person you've never met before in a video game. Nurture this
e) ADVERTISING - for arcades and arcade-only games. It works for every other business, why don't aracades give it a try?
f) Corporate Arcades - the best way to make a good arcade is to spend enough money to make one (and then advertise with this money). Instead of making a stupid arcade-exclusive game, why don't you take the money required to make it and start a chain of arcades? If it doesn't work, well neither would the game probably
Perhaps we forget that Disney owns EVERYTHING. Can't make 2D or 3D animation films? They've still got live action movies, merchandise, theme parks, a TV Channel to name all the obvious ones.
To make an idiot statement that is probably wrong, the US would find itself in a depression if Disney went out of business (monetarily, and maybe even in terms of happiness)
A Disney name is great, but Shrek didn't need it. Pixar films are good enough to stand up on their own. I wouldn't be surprised if kids knew the name Pixar anyway
I cracked up reading this thing. I wouldn't have imagined the creator of solitaire to be a complete jokester, seeing as there's barely any humor involved.
I thought about it, the Virtual Boy isn't exactly "Handheld".
I agree with this article almost entirely.
Game.com - owned it, even the Williams Classics Collection didn't run smoothly. The best game I ever played on it was Lights Out, built in and also available in board game form. Huge waste of money
Game Gear - I'm surprised to see this on there, since even though it didn't top the Game Boy, it was still a household name. It definately had its flaws (where'd my batteries go?), but I definitely had a bunch of friends with them.
Nomad: Much like that fighting-game ring Sega put out, it was the coolest idea in the world only there's no way I could ever own one as a kid. A friend had one and I thought it very capable, though I agree with the batteries.
Neo Geo Pocket Color: I fell in love with this system. It has recently been repacked and you can get one for about 50 bucks with three games (I'm estimating). The controls were excellent (best analog stick on any system) and games top-notch and surprisingly deep. I felt a blow when the news about Neo Geo hit (and then proceeded to order Metal Slug 2 and Match of the Millenium while I could)
I always wanted to have a wonderswan, but I never knew what happened to it. Was it released in the US? Not even magazines covered it and so it was pretty much vaporware to me.
I saw a TurboExpress at a thrift store for 20 dollars. Wish I'd picked that up now
ah but if you're using FreeDOS, I'm sure there's a bit of nostaligia involved and THAT You won't find in VIM
is a souped up "Edit". Forget IDEs, it's all about multiple CMD Windows
While I wish such an abandonware machine would work, the easiest way is just to buy an old computer for them, that way you won't have to wrestle with the hardware. I've tried... Oh how I've tried
I'm only 18 so I never got that feeling. But now I feel like I'm getting to experience the same sort of excitement, which in itself, is exciting
And then sold them name to big companies who proceeded to trick people into buying their products because of the Napster symbol slapped on them. Napster is dead, i'm afraid
I thought about it. Hayden's a really annoying character...and i guess that's the point
For the first time in my life I'm feeling completely amazed at the things we are finding out today. The space program is so exciting, finally we're pressing on to something we really don't know about. The re-envigorated space program, along with exciting news in robotics, make me feel like we're finally moving into the future.
There's no point here, I just felt the need to gush
Karaoke Revolution recently exploded at my school. A group of my friends tried it out at my friends' house (his Sister got it or so he says). Somehow, everybody gave it a try and the result was some awful music. I recommend everybody throw a Karaoke Revolution party, especially with the worst singers you know
You raise an interesting point. While I'm a 2d fan myself, and though little is known about the system right now, I'm surprised nothing touts its polygon-pushing abilities, which would seem like the next advance from the GameBoy Advance.
And there's my third post on the same article. I need to leave.
Actually, as I look at my own second monitor, I can see how this might have happened. Nintendo executive thinks, "PSP is going to pwn us" Sits back and sucks. Looks at his own dual monitor setup and suddenly thinks, "Why don't people use this more?"
I'm not necessarily saying it's a good idea. Sure you could apply it, but the gimmick will probably get old, but I'm just saying that 2 screens really isn't that bizarre.
You'd think they'd learn from their Virtual Boy mistakes. While for the most part I'm agreeing with "What the hell", there are two things that I like about this, that were sparked by your mentioning innovation.
1) It's a break from the whole "Supremacy through system specs" scheme that Nintendo's never been a fan of (Gamecube's no hardware monster, just knows what it wants to do).
2) This is going to force game designers to be a little creative, unless the designers just reject it and the system bombs. Still, it's good to see some forward-thinking minds in an industry driven by sequels upon sequels.
I'll say it right now, I'm going to buy one of these. It's great having Nintendo around for reasons like this and though this looks like an obvious bomb, I want to support them all the way. It looks like they're carrying the torch that Sega dropped, and nobody looks fit to taken from Nintendo if they fall. Let's turn video games into an art medium, not a commercial playground
I looked at this article hoping for something insightful, but it was just your average rant.
Sniping's not realistic. Neither are most games, even with other weapons. You won't find an army bunnyhopping.
Sniping requires no skill... Then why can't I pwn like them?
Most importantly, it's the way the game's balanced. If CS wasn't fun due to sniper problems, nobody would be playing it. On the contrary, everyboy's playing it. If it's not your cup of tea, find a new game or find a server that bans it. FPS's are variations on a theme, each one making its own sacrifices and comprimises. Find the one you like. In the meantime, writing an article isn't goint to change the minds of the people having fun.