Top Ten Handhelds That Didn't Make It?
Decaffeinated Jedi writes "Over at GameSpy, they're running a feature looking at the top ten handhelds that never made it. Included on the list are such 'favorites' as the Atari Lynx and the more recent Nokia N-Gage, as well as commentary by the GameSpy editors on why these portables failed to set the gaming world on fire."
I have two of these and a TV tuner for each. The Turbo express was bar none the best portable video game machine until the GBA SP. It's ONLY drawback was the power consumption. The games were great on it and the screen is amazing. Not much can beat Blazing Lazers on that thing, good classic schmup action.
Granted I may be biased because I loved my TG-16, having purchased it myself in 8th grade (I think it was 8th grade). I was begging for one, as I was in the know and knew all about how good the PC Engine was doing in Japan. My mom sarcastically remarked that if I could pay for it myself I could have one... which of course sounded like a challenge to me. So I took my allowance money and bought cheap candy and snacks to sell from my desk at school for a profit and after about 3 months I managed to pull together the $200 needed. The TG-16 is one of the most under-rated systems of all times I think. There were some crappy games for it, but there were also some incredibly GOOD games for it as well (Bonk, Blazing Lazers, Legendary Axe, Chew-Man-Fu, etc), AND it was the first video game system to offer a CDRom drive.... ahh the good old days.
CharlesP
wordtrip.com
These guys will write anything to convince their readers they know what they're talking about.
;)
The list both the Gamegear and Wonderswan, both of which are/were solid systems. The gamegear sold quite a number of units when it was released, and gave some decent competition to the Gameboy. The wonderswan is still going stron in Japan.
What exactly qualifies as "making it" for these guys? By their measurements the only systems that ever "made it" were the GBA and gameboy. The latter being 10+ years old, which is a phenomenon in itself, and the former just happening to be the only handheld currently available in the US. (That Ngage thing is not real).
"Top Ten non-Nintendo handhelds".
It's just that there are very few (multi-game) handhelds, so most of them are in there.
In summary: battery life is much, much more important that anybody would think. Nintendo got lucky with its B/W (actually green/gray) display that required relatively little battery life and the popular franchises didn't hurt any.
Oh, and the Lynx's ultrathick design gives me cramps after playing certain games for only a few minutes.
Maybe this is a market with only enough room for one mainstream system?
I have a special place in my heart for two handhelds in particular, the Game Gear and the Turbo Express.
:)
:)
When I was younger and without a steady source of income I would always dream about owning the Holy Grail of handhelds, the Turbo Express. Running on the same cards as the TG16, being able to play Bonk's Adventure and Splatter House wherever you went, and on top of it all, a bright beautiful color screen and TV tuner add-on? Pure Bliss. I think I still have the drool marks on my old copies of Gamepro.
With the Game Gear, I ended up buying one cheap at a Thrift Store last year. Even with the grainy, dated screen and lack of saving games it provided some great, cheap entertainment. Very underrated, and it's next to impossible to find the games around town, but I managed to find some great ones for around $5-$7. Battery power was another issue
There's something about being young and owning a portable system. It's almost a sense of freedom from the parents, saying I can play this however and wherever I want, you can't kick me off the TV! I look at my son with his GBA and can't help sensing the familiarity, and how he'd rather play his GBA with the dated SNES-Era graphics than with the Xbox or PS2. Because "he's" in control.
And with the systems mentioned in the article, it's hard to imagine how Nintendo cornered the market. Being underpowered and going head to head with Color-LCD back in the day was quite a feat, and I give the companies credit for trying to steal some market share from the Big 'N'. I think Sony will have a viable chance with the PSP and for the first time in a long time I have been excited about owning a handheld again, let's just hope the price is decent
Did anyone else get from this article that it was basically an article actually titled "just about every one of the 10 handhelds that were available in the last 15 years (except nintendo)... which includes one from the late 70's most have never heard of?"
It hasn't reached a break through yet, but why not?
.. well .. give it some time. The idea might catch on when the child diseases are fixed and the next generation NGage hits the streets.
Phone and PDA is melting into one, giving you the pocket room of one gadget less. Ericsson tried this way back (think, like, 2000) with the fiasco R380 (IIRC). Smartphone are (still) a hot potato.
NGage came out last year, and
Something from the mid 90's was a product & company called Cybiko. Though it was a nice idea, the handheld item was (and still is) very expensive and the games... well honestly... sucked. Website: http://www.cybikoxtreme.com/
Artificial intelligence is no match for natural stupidity.
Nothing was better than california games on the lynx. It was the greatest thing at the time.
I was dying to try the sega nomad and no one in the remote vicinity of 100 miles I know had this.
For the longest time gameboy had the ugliest graphics alive. They are lucky to have released GB color and advanced to compete with PSP when it comes out.
Looks like the N-Gage ads on Gamespy are over and Gamespy can come out and rip on it some more... Untill Nokia throws them some money and they become best friends again.
I think it beats out the Milton Bradley bullshit item.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
Am I really THAT old to have not found it that funny... I mean it was a huge pissing contest between which you had, a sega or a nintendo and which was better.... how is it shocking that Sega used to be a competitor??? Because they dont exist as a system maker???? Using that logic is like saying its hysterical that Atari owned the marked untill 81!!!!
Im 23 and I remeber getting a 2600, Nintendo and Super NES for christmas... I even remeber when the Playstation came out, do young people REALLY not know the history of video games???? :-\
"Slashdot, where telling the truth is overrated but lying is insightful."
I actually had one of these when I was a kid and it r0Xored! It was the first hand-held with a dot-matrix display that used cartridges and therefore wasn't limited to one game, so I don't have any idea why it's on this list other than journalistic myopia.
Also, the article is factually incorrect in one place. The snap-on cartridge/faceplates didn't have a whole set of controls in the cartridge - that would be stupid and expensive. Instead, the device had a touchpad matrix of FLAT calculator-style button "areas" (like a Sinclair ZX81 or an Atari 400 keyboard) above the paddle on the base unit. The cartridge faceplate, supplying a decorated film that fit over this area, just functioned as an overlay, masking off the buttons you didn't need and labeling the ones you did. I'm not sure why GameSpy editors don't know this because they *SHOULD* have actually inspected physical units before reporting these facts and it's a technique that's been used elsewhere.
"Lawyers are for sucks."
- Doug McKenzie
After reading this list, I conclude that it is dumb. Making a list of all the portables that *didn't* make it is the same as making a list of all the portables that *aren't* Nintendo GameBoy.
"Lawyers are for sucks."
- Doug McKenzie
I can tell you something about some of those sega handhelds that made it on there....
Firstly, I never even knew the Nomad existed until well after its death. I didnt exactally live under a rock either. I know I would have saved my pennies for this, vs something like a gameboy.
Then we have the Game Gear. This one was more out in the open, but the true treasure of it was NEVER known by many people... that you could buy a $10 adapter and play your old Sega Master System games! Had my friends and I known this much earlier in its life, we ALL would have owned one.
Sega made good stuff. They just didnt know how to sell it.
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
One handheld gaming system that should have been listed was the Game Boy Light. It was basically a Game Boy Pocket with a built in backlight. It failed because Nintendo released it around the same time as they released the Game Boy Color. The GBL was not capable of playing the newer "Color" games and gamers were forced to chose between being able to play the newer games or being able to easily see their older games.
Nintendo wisely decided to not release the GBL outside of Japan. Unfortunately, this blunder may have made them think that the public wasn't willing to spend money on a backlit portable; something that they held fast on until their release of the Gameboy Advance SP.
Offtopic... when the Gameboy and the Lynx were released, I chose the Lynx camp and still have three of the systems: A Lynx, a Lynx II, and my self-modified Turbo Lynx which is overclocked to 1.5 times normal speed. (playing Stun Runner on it is a blast) Personally, I've always believed that the Gameboy prevailed simply due to the Tetris license and Nintendo's foresight to include it as a pack-in. The Lynx had an early lineup that was wonderful (Blue Lightning, Chip's Challenge, Gates of Zendocon) and put the Gameboy's games to shame but it did not have Tetris. The rest is history.
More funny like epilepsy.
Long live the Dreamcast.
Where did my Electronic Quarterback go?
But getting to my point, ALL handhelds failed except those with the name 'game boy' in them (excluding the 'super game boy'). There has essentially be ONE sucessful handheld. What's the point of saying the others are 'failed' because it is so obvious.
Of course, the PSP and whatever's next will be in the same boat.
Here's why I think this:
Home gaming seems to be for adults and older kids. Supposedly, the average age of a gamer is over 20, etc. etc. etc. This is, as far as I know, with consoles (home) not portables.
The only people I see with gameboys are kids. They carry them in there backpacks, pockets, whatever... they play them in backseats (because they don't drive), they play them in school, church, wherever.
Adults (save a few... I actually have a gba -- but rarely play it) don't fit in well to the portable market for the following reasons:
1. They drive
2. They listen when they go to meetings, classes for work, church, etc.
3. They go home after work and CAN take over the tv set
4. Because of 3, would rather play on a 50" tv than a 3" LCD Screen.
5. Why buy something for the same price on one of these when I'd rather play a better one on a bigger screen at my only disposable time (which is at home)
6. These are always going to be a generation behind the at-home model... even with the PSP.
7. Because they are a generation behind, the games are fine, but not as good.
8. more reasons, but am supposed to be working...
The price point is aimed at adults. The games will be aimed at adults. But, I THINK, adults aren't as interested as they think they are...
Nintendo owns this market because they're cheap, the batteries last long, and they KNOW kids.
Certainly every man at his best state is but vapor
Is it too early to just go ahead and put the Nintendo DS on the list? Hey, I'm just trying to save us all some time.
I've thought about these things before before I decided to buy a GBA SP, when will I actually get time to play it? I have 3 Consoles and a PC at home with more than enough games, and I am a working professional with not as much free time as I would like.
Not to sound too hardcore (or more like too much of a loser) but I actually started taking public transit to work until it got too cold to squeeze off a couple 30 minute rounds of FF:TA in before work. I also liked the fact that I could have a battle or two in the comfort of my bed while my girlfriend read her book. I also thought it would be a great idea for the "Yearly Camping" ritual we partake in with her parents and all their friends, for those slow days when we are doing jack shit, sitting around reading lame magazines. So yes, the time can be found to play, just not as frequently as the kids do.
Now, if the PSP offered say, Bluetooth, cellular, wireless internet, PDA like features "as a bonus" and not as the central feature, I could justify having it in my pocket at work. Plus if I could watch Divx etc it would definitely be cool.
I can't wait until this is unveiled, but I have a feeling that the concept pictures are just too sexy to make it to production, without "kiddifying" the machine.
And hey.. competition is a GOOD thing that will drive and innovate, even if it does mean coming out with Dual Screens!
I'd have to disagree.
I live in Brooklyn and ride the subway to work every day. I'm 30, know a lot of other 25-30 year olds who all have gameboys. On any given day I'll see 5-10 GBA SP's on the subway, and usually only one of those will be in the hands of a kid.
At home I have a gamecube, decked-out pc, and what I find myself playing the most are my gameboy games. Wario Ware, Advance Wars 1 & 2, Golden Sun, Mario & Luigi... these are all just great games. Sure I can load stuff up on the tv, but I can play my gameboy in the subway, I can take it with me on lunch breaks, I can play it in any room in the house, take it on planes, trains, etc.
Gameboys are not just for kids. That's similar to how people erroneously state that all gamecubes are owned by kids. Plenty of adults play and enjoy gameboys. They have incredible, quality games on them. I can name more wonderful gameboy games I've played in the last year than I can for my console and for my pc. There's some serious creativity going on with that platform.
Granted I didn't have this same love of my gba before the SP. I had a number of games that were fun, but I had to play those in good lighting, or buy a separate light kit. Plus the unit was so large. My SP fits in my coat pockets, heck, even in my jean pockets if the pants are baggy enough. Great games and portability, it's a good thing. Can't wait to see how the PSP does.
Life shrinks or expands in proportion to one's courage. - Anais Nin
I am by no means a Sony fanboy, I held out as long as possible to buy a PS2 (and still think it's weak in comparison to the other consoles, but hey.. exclusives!) But I really think that Sony has enough marketing power and brand recognition to be a contender. I doubt that Sony could ever upset Nintendo's handheld dominance, but having a number two is always welcome in my opinion, it can happen with home consoles can't it?
The gamer generation has shifted, yes there are a large number of kids with handhelds, but there are a lot of Gen-X's like myself who grew up with games and want a more sophisticated machine than a Pokemon Advance. (Yes I do own/love a GBA SP as well, but really it's only purpose is for the FFTA-Like Strategy games)
I'm hoping the hacker community will find a way to rip this thing apart when it hits, imagine an all purpose handheld (Like GP32/Tapwave) with those specs? It'll be like Xbox/DC all over again.
On another bad note, I'm not too thrilled about paying $50 for a neutered PS2 port - there has to be original, exclusive, non-rushed, specifically-designed games for the PSP.
What about the portable version of the Phillips CD-I system?
Now that's obscure.
Happiness is relative, Based upon the way we live.
It's so easy to bash something, and while the DS does sound a little goofy, it's challenging the norm - a punk rock approach to gaming. Even if it loses, who cares? It tried at least! The only way we're going to get ahead is by breaking the rules - and I welcome that. This is coming from a guy who's played one too many Spikey-Haired RPG's(TM), seen too many fake video game breasts, and played as too many stealthy ninjas. Not that there's anything wrong with it. But on a complete off-rant, is anyone else agree the stealth genre needs a severe kick in the ass?
I have a Sega Game Gear, Sega Nomad and Gameboy Adavance. Hands down the Nomad is my favorite.
First, it plays all my old Genesis games flawlessly; it has full Genesis hardware inside.
Second, it can plug into a TV to function like a full sized Genesis machine, it even includes a second joypad port on the top on the unit for two player games. I have used it on occasion during long flights and it always draws a lot of attention, well ok, from people who love old Genesis games.
The article described the Nomad screen as blurry; I have not had the same experience, perhaps earlier units had this problem. I do have an issue with the cartridge port as some carts only work intermittently.
I think the main things that killed the Nomad were size, battery life and poor market. It really came at the very end of the Genesis life cycle and everyone was looking forward to 3D gaming from the Sony PlayStation or next Nintendo machine. As I said before, old gamers are always amazed when I pull it out on a plane and start Sonic or any other Genesis game; it really came in under their radar.
I love and keep my Game Gear mainly for the nostalgia and the battery life was atrocious, but the jittery screen really was the achilles heel of the machine, in my opinion.
Maybe I will change my mind once I plunk the money down for the Gameboy Advance SP and the better screen, which was always a sore point with me on my original Gameboy Advance.
Top 10 articles that didnt made it!
guess which one will be on top?
Silly Gamespy, journalism is not for hmm... you.
Go ahead MOD my day!
More opinions here
what was that obscure system they used to give away at the end of Legends of the Hidden Temple (gameshow on Nick)? It used to be sold in the Johnson Smith catalogues in the early 90's too... it was a gameboy clone
no one I've ever talked to knows what the heck I'm talking about
Nintendo probably cornered the market with 3 things. Battery life, price, and later, backwards compatability. How can you compete with a system that launches with a library of 1000 games? Helped out Sony a little with the PS2 at launch too.
Oh, and we can't forget a legion of brainwashed Nintendo Power subscribers, back in the day.
Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
This devices did "Made it" for a brief time and some are still "making it" in other countries. "never made it" would only apply to a 1/4 of the devices mentioned. Who keeps submitting (or reading) gamespy articles anyway?
However.. how many caught the "tongue in cheek" humor of posting this article one week from nintendo announcing the DS? (bastards)
Go ahead MOD my day!
More opinions here
Has anybody ported Linux to any of these boxes? the GamePark 32 looks like a good prospect...
"Freedom means freedom for everybody" -- Dick Cheney
I agree with this article almost entirely.
Game.com - owned it, even the Williams Classics Collection didn't run smoothly. The best game I ever played on it was Lights Out, built in and also available in board game form. Huge waste of money
Game Gear - I'm surprised to see this on there, since even though it didn't top the Game Boy, it was still a household name. It definately had its flaws (where'd my batteries go?), but I definitely had a bunch of friends with them.
Nomad: Much like that fighting-game ring Sega put out, it was the coolest idea in the world only there's no way I could ever own one as a kid. A friend had one and I thought it very capable, though I agree with the batteries.
Neo Geo Pocket Color: I fell in love with this system. It has recently been repacked and you can get one for about 50 bucks with three games (I'm estimating). The controls were excellent (best analog stick on any system) and games top-notch and surprisingly deep. I felt a blow when the news about Neo Geo hit (and then proceeded to order Metal Slug 2 and Match of the Millenium while I could)
I always wanted to have a wonderswan, but I never knew what happened to it. Was it released in the US? Not even magazines covered it and so it was pretty much vaporware to me.
I saw a TurboExpress at a thrift store for 20 dollars. Wish I'd picked that up now
Look it's a joke about my sig IN MY SIG! LOL!
I question the "reliabilty" statement on the Lynx. I had an original Atari Lynx (circa 1989) up until 2 years ago. It held up great (for over 10 years)!
Road Blasters on the Lynx in 1990 beat the Game Boy hands down. Xybots rocked too.
Too bad the Tramiels were to cheap to really advertise and promote Lynx the way it deserved.
Political correctness is the newest form of slavery.
Game.Com: ;) The pocket pro has nice design. I loved the backlight and touchscreen, but unfortunately the refresh rate was far too low to enjoy games for too long.
I kinda liked the device. It was a pity my favorite game was Lights Out.
Lynx:
I purchased one off of eBay some years back with a whole bunch of games and accessories (All new). Not too bad, great games, especially Chip's Challenge and the Mahjongg one, but unfortunately the cards lacked memory and ate batteries.
Game Gear: It was ok, but everytime I saw someone playing it, they were using an AC adapter to play it. It defeats the purpose, plus it didn't fit in your pocket. Although the Disney games were some of the best.
Nomad:
Battery WHORE.
Turbo Express:
THICK, bright screen.
GP32:
I like SM cards, but the community is built off of pirated roms and emulators. Plus the Zodiac2 blows it away now.
NGPC:
Got one at Fry's with 6 games for $70. Great deal. I love it all around. There's a reason it was #1.
N-Gage:
I own an MDM game that works in PPC, PalmOS and N-Gage. I hate the N-Gage.
Microvision:
A collector's item I'd like to have.
Wonderswan:
I never really had a chance to see one. Some games intrigued me, especially the MMBN on it.
First of all, the Game.com has no business being on this list. Not only didn't it "make it"... it never had any chance whatsoever. I bought one of these things off of eBay with about 8 games a while back for a total of about $30... and let me tell ya, it's just barely worth that. The "PDA functions" are a joke (you can enter some telephone numbers, use calculator, and view (but not annotate) a calendar), and most of the games are unplayable. Mortal Kombat Trilogy and Fighter's Megamix animate so poorly and move so choppily that you can't even really play them... Sonic Jam and Indy 500 move far too fast, which causes the screen to blur horribly (WAY worse than the Gameboy ever did), which in turn makes them impossible to play properly. The only games worth a damn on this system are the built-in Solitaire game, Wheel of Fortune, and Tiger Casino. Oh, and Resident Evil 2 is surprisingly decent on this system... it's not good, but I expected it to be a LOT worse. The only redeeming factor for the Game.com is that it was still MUCH better than Tiger's other system, the R-Zone... boy, was that ever a horrible failure.
The Microvision also failed for a very good reason: It was horribly underpowered. I know it was released in the 70's, but the thing uses a 100kHz 4-bit CPU (I'm not kidding here), 32 nibbles of ram (Since the CPU is less than 8-bit, it's meaningless to refer to things in bytes), and the screen resolution is 16x16 (again, I'm not kidding). I seriously don't see how you can actually do anything meaningful with a system like that. I commend Milton Bradley for their innovation, but the technology just wasn't there.
I also question the wisdom of including handhelds that were never released in North America. Even if we're talking about worldwide sales, the fact that the Wonderswan and GP32 were never released here pretty much guarantees that they won't be successful regardless of how good they are.
Having said that, I think the Lynx and Nomad are very underrated... the Lynx had a lot of nifty features, like the ability to turn off it's backlight to save batteries when you pause, the ability to flip the screen so you could play left handed, and some games could play sideways to get a better aspect ratio. It really could have used more big name games though... all it really had were Atari's arcade ports, which weren't as popular as they were in the Asteroids heyday. Atari's marketing certainly didn't help either.
As for the Nomad, the system was overpriced and undermarketed... aside from the fact that it tears through batteries (If you got three hours from 6 AA's, then you did good), it's a very impressive system from a technical standpoint. A friend of mine has one, and he plays it all the time. You really need an AC adaptor for this one though.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
I really liked this article. Brought me back a lot of memories, I think I owned over half the handhelds on that list.
Best Community for Gaming and Gadgets!
Even though people are complaining about the virtua boy, I wish that I could've had one to try for myself. At the time I was too young to buy one myself and my parents weren't going to buy me another gadget for a while.
Lots of people hate it, that's for sure, but did anyone ever try modding one to do something else, maybe play a game they made themselves, or add another colour or two to the display? ambitious, yes, impossible, dunno.
Also, are there any handhelds that allow you to develop your own games for and play them on the handheld? I've heard of the lik-sang(sp?) ram carts that could allow you to do this, but it's frowned upon as far as I know.
Wouldn't it be nice if the Nintendo DS came with or allowed you to buy flash carts that had pc interfaces to allow you to develop your own games, let the public try their hand at taking advantage of two screens!
Me? A brainwashed Nintendo Power subscriber? Naw. I was in the SUPER POWER CLUB, which gave you such exciting benefits as... uh... a couple of videos which were thinly disguised ads, and a catalog where I could give them more money, and trading cards with cheat codes on them.
This is my sig. There are many others like it, but this one is mine.
I rented it over a weekend. I thought it was innovative how the headset was used to make the experience more immersive, and it had a high level of tension where I literally stopped breathing for fear they could hear me in the shadows. But after a few hours the repetition kicked in and it became a little stale. Plus I absolutely hated the "action" sequences with the crane, that's so out of place I don't want to get started on how bad of a decision it was to include that in the game.
Manhunt was no where near as horrible as I was lead to believe, and after playing Rogue Ops and Mission Impossible recently it was a fresh breath of air compared to those mediocre titles.
I understand that I'm probably going to be modded "off topic" with this, however, I just wanted to address and ask about the controllers themselves. I own a Nomad, a game-gear, a Microsoft's side winder game pad.... what do they have in common? That really goofy bumpy pancake shaped D-Pad. It's very hard and uncomfortable to use. I always wondered why they went that route when developing the control for these systems.
:"Nintendo Thumb". It is probably the greatest contribution (maybe, besides rescuing us from the 80's video game crash) Nintendo has given the world of video games. Their + shaped D-Pad is still used on all Nintendo based home gaming hardware to include Game and Watch, the SNES, the game boy, the N64, the GBA and the Game Cube. I think it's the greatest way to control, especially when a game requires precision diagonal control. There really is no better way to perform the Street Fighter "Hadooken" move, requiring the "scoop" motion.
The classic 8 bit NES controller was a revolution and a godsend. It saved us from about 20 years of joystick riddled "Space Invaders Wrist", replacing it with the not-so-damaging
Some may arguer that the Playstion controllers are better (with 4 buttons indented inward), and they may be right, I can't contest that. I just love that Dpad. And wonder, if maybe Nintendo has a patent on that controller and that's why we don't see it from it's competitors. I really would love to have a PC game pad with that design for my computer. Before I get replies suggesting that I hack/mod my existing Nintendo controller, I understand that's my best course of action. I just think, maybe, Nintendo should release one for the PC. I think they would sell a ton of them.
I had the external battery pack with the belt clip. It was a little less than idealy portable that way, but it wasn't exactly cumbersome and made hours of gameplay possible.
When I left to college I left all my Game Gear stuff at home so nobody would jack it. Who would have thought my mom would loose everything? I've still got the system, the game that was in it, and the AC adapter because those were out and not in the storage bag. All else it lost. Broke my heart because that was such a cool system.
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The controls were excellent (best analog stick on any system) and games top-notch and surprisingly deep
While th the NGPC had the best stick of any handheld I've owned, it was digital, not analog - which gave the system a very nice 'arcadey' micro-switch joystick feel.
"There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
The article forgot to mention how ridiculously power-hungry the Gear Gear was. It ate 6 AA batteries in 2-3 hours. Definitely unsuable. And of course, the Nomad was even worse.
I still have my Atari Lynx. It works great, except some of the games dont register when i put them in. Paperboy, Chip's Challenge, etc work, but when I try to play my favorite, California Games, it says insert game! Anyway, It was awesome at the time I bought it, though now that I have a GBA that plays Baldur's Gate, it seems even more outdated than it did a year or two ago.
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