Slashdot Mirror


User: MachDelta

MachDelta's activity in the archive.

Stories
0
Comments
1,167
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 1,167

  1. Good point... but we're no Hawaii on Remembering Pioneer 10 · · Score: 2, Insightful

    Dude, have you taken a look at Earth lately? If I was a super intelligent alien with 80,000 years greater technology at my fingertips, a galactic slum infested with psychotic and homicidal creatures would probably be dead-last on my "places to visit" list.
    No offense to my fellow earthlings. ;)

  2. Too green for me on Campaigning for Copyright in Canada · · Score: 3, Informative

    Right on.

    I'll admit, the green party has some very tempting planks, but some of their other stuff I disagree with (or is just flat out weird). For one, I think their fanaticism with the environment is severely detrimental to the rest of their platform. Increased gas tax? Penalizing petrolium companies? I'm sorry, i'm from Alberta and that shit just won't fly here. They try it, and the hard feelings over the NEP will seem like a gentle breeze compared to what would happen out west.
    Honestly though, I DO find them interesting... they seem to be very open minded, and actually in touch with the modern world -- which is more than I can say for the rest of our deluded parties. But I think they're just a little too far left of my tastes. They seem to be idealists more like the Communis... uh, NDP, than Conservative style realists. So their stance on things like defence spending, justice, and corporate Canada strike me as being weak-handed.


    But yeah, the parent is right. Single issue voting is bad. Look across the whole spectrum of parties and issues before you jump on a bandwagon.
    Or not. You could very well be like me, decide no one party comes close to representing your views, conclude that Canadian 'democracy' sucks and is broken, and consequently you won't bother voting but will just go back to playing video games instead. ;)

  3. Here's 20 more on The Millennia After Tomorrow? · · Score: 4, Funny

    You forgot:

    Nuclear war/winter
    Global warming catastrophy
    AI conquest (ala Matrix or System Shock. Mmm.. SHODAN...)
    Alien invasion
    Religious Armageddon
    The return of disco
    Freak biological accident (eg: virus)
    Grey goo/nanotech-style disaster
    Mass civil/govt/corporate war (ala Titor)
    Universe collapsing
    Death of Windows/Microsoft
    Intergalactic phenomenon (eg: black hole, solar colision, etc)
    Any of us getting a date with a supermodel
    Earth's core stopping
    Global scale natural-disasters (think Noah's ark)
    Sun exploding or expanding
    RIAA stops suing people
    Chemical accident/atmosphereic poisioning
    Bush says something intelligent
    Linux finally having it's "year of the desktop"


    I think that about covers it.

  4. Oh like no one saw this coming.... on Rovers May Survive Martian Winter · · Score: 4, Funny
    Then i realised that it was just an over-exictable geek with too much time on their hands and no evident form of life.
    You must be new here.
  5. Turbocharged? on Native American Wireless ISP Launched · · Score: 1, Insightful

    WTF? Why would any self respecting geek use the overly abused term "Turbocharged" to describe their project? This is something thats always gotten under my skin... whenever people claim something other than a combustion engine is "turbocharged", I just shake my head. But I let it go because the common man/woman just wouldn't get it anyways. But a geek project? Aren't we supposed to be relatively smart around here? Come on! You don't see "overclocked ovens" in stores, why the hell do we use "turbocharged" in the same nonsensical manner? I may not be an expert, but from what I know, there is nothing in WiFi or even networking that involves turbine powered compression. Why does everyone love this misnomer? Doesn't it sound stupid to anyone else? Or is it just me?
    [/rant]

  6. Umm... question? on Berlin Conf. On The Future Of The Digital Commons · · Score: 3, Funny

    Does it make me any less of a geek if I have no friggin idea who any of those people are?

    We need trading cards or something.
    Hey! We could even make yet another geek convention around them too! Just imagine: The 1st Annual Geeks Collecting Geek Trading Cards Convention. That would make it the... AGCGTCC. Oh. My. God! Its like, DNA or something! That could be our theme! A big double helix for a logo, and giant stands of "geek DNA" all over the convention center! Of famous geeks too, like Einstein! Yeah! That would totally RULE!

    Wow, I am so brilliant, I even scare myself sometimes!




    (PS: Knowing my luck, someones already started this idea somewhere. That or one of you nuts will take it seriously and actually attempt it. I don't know which would be more hillarious... or frightening.)

  7. Re:What happened to redundancy? on Royal Bank of Canada Software Upgrade Goes Awry · · Score: 1
    ...and switched to president's choice bank.
    AKA: CIBC with a friendly logo on it so no one knows they're actually being fucked over by a major Canadian bank like everyone else.

    Isn't commerce fun? :)
  8. TDCT users take note... on Royal Bank of Canada Software Upgrade Goes Awry · · Score: 1

    AFAIK, all TDCanadaTrust branches have been instructed to waive/refund NSF penalties stemming from this particular RBC fuckup... I mean, incident. But you MUST complain about it first. If you do nothing, they'll still whack you with the charge. Just ask to speak with someone and 'splain that your idiot employer (like mine) uses RBC and blah blah blah you bounced a cheque. They should waive the fee once RBC gets back on their feet and the money comes in.
    Its quite a nice little gesture from them, no? But *shhh* its supposed to be a secret memo for staff only.
    Yup, that's TDCT for ya: Doing the right thing (like CT), the wrong way (like TD). ;)

  9. Hmm... this could take a while on Microsoft Receives Patent For Double-Click · · Score: 2, Funny

    Damn, its gonna be a pain in the ass to type out "Small A with a Diaeresis" every time I need one of these stupid things: ä

  10. Re:bullshit. on Buy Second-Hand Games, Stifle Creativity? · · Score: 4, Interesting

    Very true. I bought a used game a while back (one of the Neverwinter Nights expansions) that had the previous owners' receipt in it. Out of curiosity, I looked to see what he had sold and bought. He sold 5 or 6 games/expansions for around $85 (Canadian), and bought 3 new ones (2 full games, 1 expansion) for something like $130. So the publishers and developers got ~$40 out of him, he got 3 new games, the retailer (EBGames) got to cash in on me, and I boosted my love for Bioware with their +2 Expansion of Funness.

    Whats wrong with that?

  11. Re:Unreal 101 on Unreal Gets Annihilated, Community Bonus · · Score: 1
    Holy smokes. Not at the evolution of the engine, but of your knowledge of it. Maybe they should hire you.
    I'm working on that! ;)
    Seriously though, im just a big fan of Epic's work on Unreal. I was absolutely hooked by UT, fell into the mod scene, was zombified for two years by Tactical Ops, and later had a little fling with U2:XMP. Now I spend my days chasing my tail around in circles with UT2004, a couple lisenced games (will be playing Thief 3 later tonight), and about half a dozen excellent UT2004 mods - including one i'm working on in a minor capacity.
    I should really just get it over with and tattoo the "U" logo on my forehead one of these days. :P
  12. Re:Unreal 101 on Unreal Gets Annihilated, Community Bonus · · Score: 2, Interesting

    Good question. I wouldn't know officially, but if I had to guess i'd say no. There would probably be problems with relicensing an engine that 30 licensees have contributed too (how do you divvy up the cash?) :).
    Maybe some under the table stuff goes on (especially between Epic and Digital Extremes, since they've codeveloped practically every major Unreal game in history), but I can imagine that Epic wouldn't want to deal with the headache of letting someone else tinker with their work before they sell it to others. If only the engine was open source, eh? ;)


    By the way, an interesting tidbit about Unreal 2 and engines: Some of you might have heard of the Unreal 2:XMP (eXpanded Multi Player) free 'expansion' that hit a while back. Its UT2003 based just like Unreal 2. Whats funny though, is that Unreal 2's engine and XMP's engine are actually seperately modified versions of UT2003. When Legend Entertainment (RIP) went back to make a multiplayer expansion for Unreal 2, they looked at their existing engine, said "screw it", took a fresh (and more up to date) copy of the UT2003 engine and then pasted in the nessecary changes from Unreal 2! So for example, XMP has Unreal 2's awesome particle system, but lacks the complicated GOLEM animation technology in favour of UTs simpler methods. Of course, after the fact the whole thing was tweaked on its own build path to get it all working right (up to build 7710, presumably from b1, though the earliest I can prove is b4321). So its kind of an interesting/weird hybrid of engines and modifications.
    (It also makes me glad i'm more of an artist than a coder! ;))

  13. Unreal 101 on Unreal Gets Annihilated, Community Bonus · · Score: 5, Informative

    Technically they're all different flavours of the same engine. They started out with the "Unreal Engine" (its official name) way back when to make, duh, Unreal. That was version 1 to 226. Then they made Unreal Tournament (which was kind of a Unreal Engine 1.5) that went up to v436. Allong the way lots of other games lisenced various versions of the engine and modified it for their own uses (eg: Wheel of Time, Rune, Tactical Ops, Deus Ex, etc).

    Then they revamped the whole thing and came up with their "Unreal Engine 2" (sometimes called the "Unreal Warfare" engine, though the oft rumoured Unreal Warfare has yet to appear, and according to the developers, doesn't even exist). By the time that hit (UT2003), it was somewhere around the v2000 mark, with a short run up to v2225 (2227 in house). Then they have their "Unreal Engine 2.5", which powers UT2004. Same engine, only its up to v3204 as of now. That should give a good indication of just how many changes there are between UT2003 and UT2004, for those of you who doubt. As for licensees, there are a lot of them in this generation, and they're spread all over the place. Epic's UDN claims "Unreal 2.5" is the engine behind all their latest and licensees latest games, but in reality the whole mess spans over a thousand build numbers. Unreal 2, for example, uses a modified version of the UT2003 era engine. Of course, they made their own in house changes and improvements ("GOLEM" animation system, and a much improved particle system), but technically its UT2003 based. Other titles include *deep breath*: Splinter Cell, Deus Ex: Invisible War, XIII, Lineage 2, Postal 2, Devastation, Americas Army, Unreal Championship, and much more. (God only knows what kind of franken-unreal-engine the DNF team is working with now. ;))

    Now beyond that, you're looking at a bit of a fork. Namely "Unreal Engine 2X", their custom X-Box version of the engine (which will be powering Unreal Championship 2), and "Unreal Engine 3" which is the big bad kahuna daddy they flashed around at E3 this year. UE2X is a dead end build though, and UE3 won't be out until 2006 or later. Those are their known current to future plans at least.


    So yeah, thats Unreal in a nutshell (my advance apologies to the few Epic employees reading this incase I screwwed something up ;)). Its an amazing little engine, and it changes so quickly and so easilly its hard to keep track of what version is where and who modified it. But thats why the developers (and community mod makers, if I may say so myself) love it so much. You can do damn near ANYTHING with Unreal. They really did pick a ringer of a name for it all those years ago. :)


    -MD (Unreal fanboi for life)

  14. Re:Back up data on The Urban Geek As A Mugger Magnet? · · Score: 1

    Good thinking! Then when someone tries to mug you, you can just stab 'em in the eye with your pen drive and run like hell!

    /me goes out to buy a pen drive

  15. Re:FP on Player Disquiet Leads To EverQuest Expansion Delay · · Score: 1

    Yeah but at least Atari gave UT2003 owners a $10 discount on UT2004. Nice gesture at least.

  16. Re:XBOX Next Power vs Price on Xbox Next to Include PC/Console Hybrid Option? · · Score: 1

    TWO years?! What the hell are you smoking? When the Xbox came out in late 2001, there was already comparable PC hardware on the market! The GeForce3 Ti 500 came out around the same time as the Xbox, which has comparable specs to the Xbox's GPU. Not suprising considering they're practically the same card! Less than 10 months later, enter the (at the time) king of PC video cards: the Radeon 9700 Pro, which can and will completely annihilate any custom GeForce 3 you throw at it. So much for two years.
    And of course, we shouldn't even bother comparing CPU or RAM specs with consoles. But hell, lets try: The Xbox runs at 733mhz with 64mb of shared RAM, right? Hell, the GeForce 3's had 64MB of RAM on their own. Computers at the time had at least 256 for a higher end rig, and I believe that 2.0ghz Intels were starting to appear around that time.

    Yeah, when consoles first launch they're obviously equipped with some pretty potent graphics hardware. Hell, thats all they do is graphics. But the PC market is ALWAYS right behind on launch (where do you think modern console hardware is coming from anyways?), and will easilly overtake within 6 months or so. Two years down the road the PC market will be a whole generation or two ahead of the consoles.

    Gaming consoles are nothing more than snapshots of graphics hardware. Computers are live video of the whole evolutionary process.

  17. Here's a stupid question... on Renewable Energy From Algae? · · Score: 2, Interesting

    ...how much energy would it take to PUT a 10,000 square mile pond in the middle of a desert in the first place? Last I checked, water was kind of heavy and had a really annoying tendancy to evaporate or sink into the soil. Ya'll might need to fire up a couple more nuclear powerplants before you go terraforming a bigass sandbox.

    Unless of course, someone has a really big garden hose nearby. I know thats how I did it back when I was 5... but I wasn't paying for power or water back then either. Sure did give me the "Step 4: Profit!!!" on my mud pies though.

    ...Hey, wait a second - I see whats really going on here! Filling a desert full of water? You guys are trying to muscle in on the mud pie market, aren't ya? Oh you evil, capitalist pigs! I knew this story wasn't really about saving humanity from a power crisis! For shame!

  18. Erm... can do? on Mozilla 1.8 Alpha Released · · Score: 2, Informative

    Ok, im no 'zilla expert here, but ever since I can remember Mozilla (or at least Firefox) has supported opening tabs on middle click. I know thats how I have my Firefox set up right now anyways. And maybe its some weird extension or something I have installed, but i'd be willing to bet money on this little sumwhathin' I found being key:

    Install Firefox (or Zilla, whatever)
    Type "About:Config" into the URL bar
    Type "middleclick" into the filter bar and hit enter
    Find the entry that says "browser.tabs.opentabfor.middleclick", and make sure the value is set to true.

    Give that a whirl, maybe its what you're lookin for. Or maybe its an extension of mine, either way its worth a shot fer someone to try :)

  19. Re:Alien Landing Authority on First-Ever Private Spaceport Nears Final Approval · · Score: 3, Funny
    Dude, you know that middle one was paper mache, right?
    And the other two were silicon. So who cares?! ;)
  20. Re:not to nitpick on Regenerated Nerve Cells Let Rats Walk Again · · Score: 4, Funny

    This is Slashdot. Not even the submitters read the articles.

  21. Re:no crosshair != realism on Red Orchestra Mod Released For UT2004 · · Score: 2, Insightful
    You can't tell me that a soldier doesn't have a strong idea of where a bullet will land when he fires.
    Of course he does. Thats why he's looking down the sights of his rifle. :)
    If you mean hip firing, well that only happens in the movies. Yeah, a real life soldier might have a rough idea of where the bullet will hit - but so do the players in the game. Even moderately experienced players will have a vauge idea of where their center is. Not precise enough to hit a distant target with, but good enough to (maybe) drop an enemy from 20 feet when they suprise you.

    Whats not realistic about that? :)
  22. Re:Multiplayer only? on Red Orchestra Mod Released For UT2004 · · Score: 1

    Technically you can play it offline with bots (who really suck), but no, there is no single player "history mode". Not yet anyways. For the time being, its pretty much a Multiplayer only affair. Sorry.

  23. Re:Linux server on Red Orchestra Mod Released For UT2004 · · Score: 4, Informative
    ../UT2004/RedOrchestra/Technical Documents/Linux-server-guide.txt says:
    Red Orchestra 2.0 Linux Installer

    This is the linux installer to configure your server to run RO 2.0.

    **Note: You should have some previous knowledge on how linux servers and their config files work.

    1.Extract your .zip file into a temporary directory.

    2.Create a folder called "RedOrchestra" in your ut2k4 root folder.

    3.Install all the files in your temp Red Orchestra folder into the newly created "RedOrchestra" folder.

    Ut2k4/RedOrchestra/- Animations
    Cache
    Game Manuals
    Help
    KarmaData
    Maps
    Music
    Sounds
    StaticMeshes
    System
    Technical Documents
    Textures

    4. Rename your "roserver.ini" file into "Redorchestra.ini" and save it.

    5.Copy your new "RedOrchestra.ini" file into your ut2k4/System folder.

    6.Server settings can be changed in the file "RedOrchestra.ini" in the directory ut2k4/System

    The following settings are most useful when changing server behavior

    Port=7777 - This is the gameport of your server.

    Listenport=8085 - This is the port used by webadmin and can be found in the [Uweb.WebServer] section. Default value is 8085

    7.Edit your UT2004 start-up script to include the following parameters:

    Gametype Variables:

    gametype=RO-Kaukasus?game=ROGame.ROTeamGame

    Server Variables:

    server_exec="ucc-bin"
    game_directory="ut2k4/System"
    server_ini="RedOrchestra.ini"
    server_ip="xxx.xxx.xxx.xxx"
    username="yourusernamegoeshere"
    Help? :)
  24. Re:Easy FORMER cheat/hack for it.... on Red Orchestra Mod Released For UT2004 · · Score: 4, Interesting

    Sorry, won't work anymore. A new feature in this latest release here is the concept of "Free Aim" (FA). Some of you gamers may be familiar with it, but for those of you who aren't, here's a brief explanation: Basically, there's a small (invisible) square in the center of your screen that you move your crosshair (also invisible) around in. When you move your mouse around in this area, your screen also moves, but at a reduced rate. So you can shift your 'weapon' (crosshair) 6 inches to the left, but your 'head' (field of view) will only move 3 inches, or whatever the case may be. This allows your weapon to roam around a little without being locked to the center of your screen. When your mouse hits the edges of the box, then your weapon and head lock in that direction, and you turn as normal. When you go to turn back the opposite direction, you'll have to bring your mouse all the way across the box before you start turning at full speed again. It sounds complicated and weird, but its not. It only took me two days to get totally comfortable with it. The hardest thing to get used to is the jump in accelleration when you're riding the edge of the box. But as for the system itself, it certainly does its job. Your exact aim isn't dead center anymore, so tape is useless. It IS still possible to hip-shoot people though (especially once you get a feel for free aim), but you can't cheat the game anymore.
    Of course, when you actually raise your sights, free aim goes away and you stare straight down the irons. Oh, and there's no free aim when you're prone. But when you're prone theres no point to not having your sights up to shoot anyways, so its no big deal. Overall I (and from what I can tell, most of the community) really like the change.

    Happy fraggin :)

  25. Re:Reporter has no Bawls...... on 13 Energy Drinks In 3 Sessions · · Score: 2, Interesting

    I'll second that one. Bawls is AWESOME stuff. I can slam a 10oz bottle and be wired for like the next 6 hours. Plus it tastes great (kinda like punch but w/o the vodka), and the bottles look damn nifty stacked ontop of my computer desk.
    I've got a whole case of 24 sitting in my room right now... which reminds me, I need to go out and buy some more soon!

    But yeah, for me... Bawls is the ONLY way to fly.