Dude, have you taken a look at Earth lately? If I was a super intelligent alien with 80,000 years greater technology at my fingertips, a galactic slum infested with psychotic and homicidal creatures would probably be dead-last on my "places to visit" list.
No offense to my fellow earthlings.;)
I'll admit, the green party has some very tempting planks, but some of their other stuff I disagree with (or is just flat out weird). For one, I think their fanaticism with the environment is severely detrimental to the rest of their platform. Increased gas tax? Penalizing petrolium companies? I'm sorry, i'm from Alberta and that shit just won't fly here. They try it, and the hard feelings over the NEP will seem like a gentle breeze compared to what would happen out west.
Honestly though, I DO find them interesting... they seem to be very open minded, and actually in touch with the modern world -- which is more than I can say for the rest of our deluded parties. But I think they're just a little too far left of my tastes. They seem to be idealists more like the Communis... uh, NDP, than Conservative style realists. So their stance on things like defence spending, justice, and corporate Canada strike me as being weak-handed.
But yeah, the parent is right. Single issue voting is bad. Look across the whole spectrum of parties and issues before you jump on a bandwagon. Or not. You could very well be like me, decide no one party comes close to representing your views, conclude that Canadian 'democracy' sucks and is broken, and consequently you won't bother voting but will just go back to playing video games instead.;)
Nuclear war/winter
Global warming catastrophy
AI conquest (ala Matrix or System Shock. Mmm.. SHODAN...)
Alien invasion
Religious Armageddon
The return of disco
Freak biological accident (eg: virus)
Grey goo/nanotech-style disaster
Mass civil/govt/corporate war (ala Titor)
Universe collapsing
Death of Windows/Microsoft
Intergalactic phenomenon (eg: black hole, solar colision, etc)
Any of us getting a date with a supermodel
Earth's core stopping
Global scale natural-disasters (think Noah's ark)
Sun exploding or expanding
RIAA stops suing people
Chemical accident/atmosphereic poisioning
Bush says something intelligent
Linux finally having it's "year of the desktop"
WTF? Why would any self respecting geek use the overly abused term "Turbocharged" to describe their project? This is something thats always gotten under my skin... whenever people claim something other than a combustion engine is "turbocharged", I just shake my head. But I let it go because the common man/woman just wouldn't get it anyways. But a geek project? Aren't we supposed to be relatively smart around here? Come on! You don't see "overclocked ovens" in stores, why the hell do we use "turbocharged" in the same nonsensical manner? I may not be an expert, but from what I know, there is nothing in WiFi or even networking that involves turbine powered compression. Why does everyone love this misnomer? Doesn't it sound stupid to anyone else? Or is it just me?
[/rant]
Does it make me any less of a geek if I have no friggin idea who any of those people are?
We need trading cards or something. Hey! We could even make yet another geek convention around them too! Just imagine: The 1st Annual Geeks Collecting Geek Trading Cards Convention. That would make it the... AGCGTCC. Oh. My. God! Its like, DNA or something! That could be our theme! A big double helix for a logo, and giant stands of "geek DNA" all over the convention center! Of famous geeks too, like Einstein! Yeah! That would totally RULE!
Wow, I am so brilliant, I even scare myself sometimes!
(PS: Knowing my luck, someones already started this idea somewhere. That or one of you nuts will take it seriously and actually attempt it. I don't know which would be more hillarious... or frightening.)
AFAIK, all TDCanadaTrust branches have been instructed to waive/refund NSF penalties stemming from this particular RBC fuckup... I mean, incident. But you MUST complain about it first. If you do nothing, they'll still whack you with the charge. Just ask to speak with someone and 'splain that your idiot employer (like mine) uses RBC and blah blah blah you bounced a cheque. They should waive the fee once RBC gets back on their feet and the money comes in.
Its quite a nice little gesture from them, no? But *shhh* its supposed to be a secret memo for staff only. Yup, that's TDCT for ya: Doing the right thing (like CT), the wrong way (like TD).;)
Very true. I bought a used game a while back (one of the Neverwinter Nights expansions) that had the previous owners' receipt in it. Out of curiosity, I looked to see what he had sold and bought. He sold 5 or 6 games/expansions for around $85 (Canadian), and bought 3 new ones (2 full games, 1 expansion) for something like $130. So the publishers and developers got ~$40 out of him, he got 3 new games, the retailer (EBGames) got to cash in on me, and I boosted my love for Bioware with their +2 Expansion of Funness.
Holy smokes. Not at the evolution of the engine, but of your knowledge of it. Maybe they should hire you.
I'm working on that!;)
Seriously though, im just a big fan of Epic's work on Unreal. I was absolutely hooked by UT, fell into the mod scene, was zombified for two years by Tactical Ops, and later had a little fling with U2:XMP. Now I spend my days chasing my tail around in circles with UT2004, a couple lisenced games (will be playing Thief 3 later tonight), and about half a dozen excellent UT2004 mods - including one i'm working on in a minor capacity. I should really just get it over with and tattoo the "U" logo on my forehead one of these days.:P
Good question. I wouldn't know officially, but if I had to guess i'd say no. There would probably be problems with relicensing an engine that 30 licensees have contributed too (how do you divvy up the cash?):).
Maybe some under the table stuff goes on (especially between Epic and Digital Extremes, since they've codeveloped practically every major Unreal game in history), but I can imagine that Epic wouldn't want to deal with the headache of letting someone else tinker with their work before they sell it to others. If only the engine was open source, eh?;)
By the way, an interesting tidbit about Unreal 2 and engines: Some of you might have heard of the Unreal 2:XMP (eXpanded Multi Player) free 'expansion' that hit a while back. Its UT2003 based just like Unreal 2. Whats funny though, is that Unreal 2's engine and XMP's engine are actually seperately modified versions of UT2003. When Legend Entertainment (RIP) went back to make a multiplayer expansion for Unreal 2, they looked at their existing engine, said "screw it", took a fresh (and more up to date) copy of the UT2003 engine and then pasted in the nessecary changes from Unreal 2! So for example, XMP has Unreal 2's awesome particle system, but lacks the complicated GOLEM animation technology in favour of UTs simpler methods. Of course, after the fact the whole thing was tweaked on its own build path to get it all working right (up to build 7710, presumably from b1, though the earliest I can prove is b4321). So its kind of an interesting/weird hybrid of engines and modifications.
(It also makes me glad i'm more of an artist than a coder!;))
Technically they're all different flavours of the same engine. They started out with the "Unreal Engine" (its official name) way back when to make, duh, Unreal. That was version 1 to 226. Then they made Unreal Tournament (which was kind of a Unreal Engine 1.5) that went up to v436. Allong the way lots of other games lisenced various versions of the engine and modified it for their own uses (eg: Wheel of Time, Rune, Tactical Ops, Deus Ex, etc).
Then they revamped the whole thing and came up with their "Unreal Engine 2" (sometimes called the "Unreal Warfare" engine, though the oft rumoured Unreal Warfare has yet to appear, and according to the developers, doesn't even exist). By the time that hit (UT2003), it was somewhere around the v2000 mark, with a short run up to v2225 (2227 in house). Then they have their "Unreal Engine 2.5", which powers UT2004. Same engine, only its up to v3204 as of now. That should give a good indication of just how many changes there are between UT2003 and UT2004, for those of you who doubt. As for licensees, there are a lot of them in this generation, and they're spread all over the place. Epic's UDN claims "Unreal 2.5" is the engine behind all their latest and licensees latest games, but in reality the whole mess spans over a thousand build numbers. Unreal 2, for example, uses a modified version of the UT2003 era engine. Of course, they made their own in house changes and improvements ("GOLEM" animation system, and a much improved particle system), but technically its UT2003 based. Other titles include *deep breath*: Splinter Cell, Deus Ex: Invisible War, XIII, Lineage 2, Postal 2, Devastation, Americas Army, Unreal Championship, and much more. (God only knows what kind of franken-unreal-engine the DNF team is working with now.;))
Now beyond that, you're looking at a bit of a fork. Namely "Unreal Engine 2X", their custom X-Box version of the engine (which will be powering Unreal Championship 2), and "Unreal Engine 3" which is the big bad kahuna daddy they flashed around at E3 this year. UE2X is a dead end build though, and UE3 won't be out until 2006 or later. Those are their known current to future plans at least.
So yeah, thats Unreal in a nutshell (my advance apologies to the few Epic employees reading this incase I screwwed something up;)). Its an amazing little engine, and it changes so quickly and so easilly its hard to keep track of what version is where and who modified it. But thats why the developers (and community mod makers, if I may say so myself) love it so much. You can do damn near ANYTHING with Unreal. They really did pick a ringer of a name for it all those years ago.:)
TWO years?! What the hell are you smoking? When the Xbox came out in late 2001, there was already comparable PC hardware on the market! The GeForce3 Ti 500 came out around the same time as the Xbox, which has comparable specs to the Xbox's GPU. Not suprising considering they're practically the same card! Less than 10 months later, enter the (at the time) king of PC video cards: the Radeon 9700 Pro, which can and will completely annihilate any custom GeForce 3 you throw at it. So much for two years.
And of course, we shouldn't even bother comparing CPU or RAM specs with consoles. But hell, lets try: The Xbox runs at 733mhz with 64mb of shared RAM, right? Hell, the GeForce 3's had 64MB of RAM on their own. Computers at the time had at least 256 for a higher end rig, and I believe that 2.0ghz Intels were starting to appear around that time.
Yeah, when consoles first launch they're obviously equipped with some pretty potent graphics hardware. Hell, thats all they do is graphics. But the PC market is ALWAYS right behind on launch (where do you think modern console hardware is coming from anyways?), and will easilly overtake within 6 months or so. Two years down the road the PC market will be a whole generation or two ahead of the consoles.
Gaming consoles are nothing more than snapshots of graphics hardware. Computers are live video of the whole evolutionary process.
...how much energy would it take to PUT a 10,000 square mile pond in the middle of a desert in the first place? Last I checked, water was kind of heavy and had a really annoying tendancy to evaporate or sink into the soil. Ya'll might need to fire up a couple more nuclear powerplants before you go terraforming a bigass sandbox.
Unless of course, someone has a really big garden hose nearby. I know thats how I did it back when I was 5... but I wasn't paying for power or water back then either. Sure did give me the "Step 4: Profit!!!" on my mud pies though.
...Hey, wait a second - I see whats really going on here! Filling a desert full of water? You guys are trying to muscle in on the mud pie market, aren't ya? Oh you evil, capitalist pigs! I knew this story wasn't really about saving humanity from a power crisis! For shame!
Ok, im no 'zilla expert here, but ever since I can remember Mozilla (or at least Firefox) has supported opening tabs on middle click. I know thats how I have my Firefox set up right now anyways. And maybe its some weird extension or something I have installed, but i'd be willing to bet money on this little sumwhathin' I found being key:
Install Firefox (or Zilla, whatever)
Type "About:Config" into the URL bar
Type "middleclick" into the filter bar and hit enter
Find the entry that says "browser.tabs.opentabfor.middleclick", and make sure the value is set to true.
Give that a whirl, maybe its what you're lookin for. Or maybe its an extension of mine, either way its worth a shot fer someone to try:)
You can't tell me that a soldier doesn't have a strong idea of where a bullet will land when he fires.
Of course he does. Thats why he's looking down the sights of his rifle.:)
If you mean hip firing, well that only happens in the movies. Yeah, a real life soldier might have a rough idea of where the bullet will hit - but so do the players in the game. Even moderately experienced players will have a vauge idea of where their center is. Not precise enough to hit a distant target with, but good enough to (maybe) drop an enemy from 20 feet when they suprise you.
Technically you can play it offline with bots (who really suck), but no, there is no single player "history mode". Not yet anyways. For the time being, its pretty much a Multiplayer only affair. Sorry.
Sorry, won't work anymore. A new feature in this latest release here is the concept of "Free Aim" (FA). Some of you gamers may be familiar with it, but for those of you who aren't, here's a brief explanation: Basically, there's a small (invisible) square in the center of your screen that you move your crosshair (also invisible) around in. When you move your mouse around in this area, your screen also moves, but at a reduced rate. So you can shift your 'weapon' (crosshair) 6 inches to the left, but your 'head' (field of view) will only move 3 inches, or whatever the case may be. This allows your weapon to roam around a little without being locked to the center of your screen. When your mouse hits the edges of the box, then your weapon and head lock in that direction, and you turn as normal. When you go to turn back the opposite direction, you'll have to bring your mouse all the way across the box before you start turning at full speed again. It sounds complicated and weird, but its not. It only took me two days to get totally comfortable with it. The hardest thing to get used to is the jump in accelleration when you're riding the edge of the box. But as for the system itself, it certainly does its job. Your exact aim isn't dead center anymore, so tape is useless. It IS still possible to hip-shoot people though (especially once you get a feel for free aim), but you can't cheat the game anymore.
Of course, when you actually raise your sights, free aim goes away and you stare straight down the irons. Oh, and there's no free aim when you're prone. But when you're prone theres no point to not having your sights up to shoot anyways, so its no big deal. Overall I (and from what I can tell, most of the community) really like the change.
I'll second that one. Bawls is AWESOME stuff. I can slam a 10oz bottle and be wired for like the next 6 hours. Plus it tastes great (kinda like punch but w/o the vodka), and the bottles look damn nifty stacked ontop of my computer desk.
I've got a whole case of 24 sitting in my room right now... which reminds me, I need to go out and buy some more soon!
Dude, have you taken a look at Earth lately? If I was a super intelligent alien with 80,000 years greater technology at my fingertips, a galactic slum infested with psychotic and homicidal creatures would probably be dead-last on my "places to visit" list. ;)
No offense to my fellow earthlings.
Right on.
;)
I'll admit, the green party has some very tempting planks, but some of their other stuff I disagree with (or is just flat out weird). For one, I think their fanaticism with the environment is severely detrimental to the rest of their platform. Increased gas tax? Penalizing petrolium companies? I'm sorry, i'm from Alberta and that shit just won't fly here. They try it, and the hard feelings over the NEP will seem like a gentle breeze compared to what would happen out west.
Honestly though, I DO find them interesting... they seem to be very open minded, and actually in touch with the modern world -- which is more than I can say for the rest of our deluded parties. But I think they're just a little too far left of my tastes. They seem to be idealists more like the Communis... uh, NDP, than Conservative style realists. So their stance on things like defence spending, justice, and corporate Canada strike me as being weak-handed.
But yeah, the parent is right. Single issue voting is bad. Look across the whole spectrum of parties and issues before you jump on a bandwagon.
Or not. You could very well be like me, decide no one party comes close to representing your views, conclude that Canadian 'democracy' sucks and is broken, and consequently you won't bother voting but will just go back to playing video games instead.
You forgot:
Nuclear war/winter
Global warming catastrophy
AI conquest (ala Matrix or System Shock. Mmm.. SHODAN...)
Alien invasion
Religious Armageddon
The return of disco
Freak biological accident (eg: virus)
Grey goo/nanotech-style disaster
Mass civil/govt/corporate war (ala Titor)
Universe collapsing
Death of Windows/Microsoft
Intergalactic phenomenon (eg: black hole, solar colision, etc)
Any of us getting a date with a supermodel
Earth's core stopping
Global scale natural-disasters (think Noah's ark)
Sun exploding or expanding
RIAA stops suing people
Chemical accident/atmosphereic poisioning
Bush says something intelligent
Linux finally having it's "year of the desktop"
I think that about covers it.
WTF? Why would any self respecting geek use the overly abused term "Turbocharged" to describe their project? This is something thats always gotten under my skin... whenever people claim something other than a combustion engine is "turbocharged", I just shake my head. But I let it go because the common man/woman just wouldn't get it anyways. But a geek project? Aren't we supposed to be relatively smart around here? Come on! You don't see "overclocked ovens" in stores, why the hell do we use "turbocharged" in the same nonsensical manner? I may not be an expert, but from what I know, there is nothing in WiFi or even networking that involves turbine powered compression. Why does everyone love this misnomer? Doesn't it sound stupid to anyone else? Or is it just me?
[/rant]
Does it make me any less of a geek if I have no friggin idea who any of those people are?
We need trading cards or something.
Hey! We could even make yet another geek convention around them too! Just imagine: The 1st Annual Geeks Collecting Geek Trading Cards Convention. That would make it the... AGCGTCC. Oh. My. God! Its like, DNA or something! That could be our theme! A big double helix for a logo, and giant stands of "geek DNA" all over the convention center! Of famous geeks too, like Einstein! Yeah! That would totally RULE!
Wow, I am so brilliant, I even scare myself sometimes!
(PS: Knowing my luck, someones already started this idea somewhere. That or one of you nuts will take it seriously and actually attempt it. I don't know which would be more hillarious... or frightening.)
Isn't commerce fun?
AFAIK, all TDCanadaTrust branches have been instructed to waive/refund NSF penalties stemming from this particular RBC fuckup... I mean, incident. But you MUST complain about it first. If you do nothing, they'll still whack you with the charge. Just ask to speak with someone and 'splain that your idiot employer (like mine) uses RBC and blah blah blah you bounced a cheque. They should waive the fee once RBC gets back on their feet and the money comes in. ;)
Its quite a nice little gesture from them, no? But *shhh* its supposed to be a secret memo for staff only.
Yup, that's TDCT for ya: Doing the right thing (like CT), the wrong way (like TD).
Damn, its gonna be a pain in the ass to type out "Small A with a Diaeresis" every time I need one of these stupid things: ä
Very true. I bought a used game a while back (one of the Neverwinter Nights expansions) that had the previous owners' receipt in it. Out of curiosity, I looked to see what he had sold and bought. He sold 5 or 6 games/expansions for around $85 (Canadian), and bought 3 new ones (2 full games, 1 expansion) for something like $130. So the publishers and developers got ~$40 out of him, he got 3 new games, the retailer (EBGames) got to cash in on me, and I boosted my love for Bioware with their +2 Expansion of Funness.
Whats wrong with that?
Seriously though, im just a big fan of Epic's work on Unreal. I was absolutely hooked by UT, fell into the mod scene, was zombified for two years by Tactical Ops, and later had a little fling with U2:XMP. Now I spend my days chasing my tail around in circles with UT2004, a couple lisenced games (will be playing Thief 3 later tonight), and about half a dozen excellent UT2004 mods - including one i'm working on in a minor capacity.
I should really just get it over with and tattoo the "U" logo on my forehead one of these days.
Good question. I wouldn't know officially, but if I had to guess i'd say no. There would probably be problems with relicensing an engine that 30 licensees have contributed too (how do you divvy up the cash?) :). ;)
;))
Maybe some under the table stuff goes on (especially between Epic and Digital Extremes, since they've codeveloped practically every major Unreal game in history), but I can imagine that Epic wouldn't want to deal with the headache of letting someone else tinker with their work before they sell it to others. If only the engine was open source, eh?
By the way, an interesting tidbit about Unreal 2 and engines: Some of you might have heard of the Unreal 2:XMP (eXpanded Multi Player) free 'expansion' that hit a while back. Its UT2003 based just like Unreal 2. Whats funny though, is that Unreal 2's engine and XMP's engine are actually seperately modified versions of UT2003. When Legend Entertainment (RIP) went back to make a multiplayer expansion for Unreal 2, they looked at their existing engine, said "screw it", took a fresh (and more up to date) copy of the UT2003 engine and then pasted in the nessecary changes from Unreal 2! So for example, XMP has Unreal 2's awesome particle system, but lacks the complicated GOLEM animation technology in favour of UTs simpler methods. Of course, after the fact the whole thing was tweaked on its own build path to get it all working right (up to build 7710, presumably from b1, though the earliest I can prove is b4321). So its kind of an interesting/weird hybrid of engines and modifications.
(It also makes me glad i'm more of an artist than a coder!
Technically they're all different flavours of the same engine. They started out with the "Unreal Engine" (its official name) way back when to make, duh, Unreal. That was version 1 to 226. Then they made Unreal Tournament (which was kind of a Unreal Engine 1.5) that went up to v436. Allong the way lots of other games lisenced various versions of the engine and modified it for their own uses (eg: Wheel of Time, Rune, Tactical Ops, Deus Ex, etc).
;))
;)). Its an amazing little engine, and it changes so quickly and so easilly its hard to keep track of what version is where and who modified it. But thats why the developers (and community mod makers, if I may say so myself) love it so much. You can do damn near ANYTHING with Unreal. They really did pick a ringer of a name for it all those years ago. :)
Then they revamped the whole thing and came up with their "Unreal Engine 2" (sometimes called the "Unreal Warfare" engine, though the oft rumoured Unreal Warfare has yet to appear, and according to the developers, doesn't even exist). By the time that hit (UT2003), it was somewhere around the v2000 mark, with a short run up to v2225 (2227 in house). Then they have their "Unreal Engine 2.5", which powers UT2004. Same engine, only its up to v3204 as of now. That should give a good indication of just how many changes there are between UT2003 and UT2004, for those of you who doubt. As for licensees, there are a lot of them in this generation, and they're spread all over the place. Epic's UDN claims "Unreal 2.5" is the engine behind all their latest and licensees latest games, but in reality the whole mess spans over a thousand build numbers. Unreal 2, for example, uses a modified version of the UT2003 era engine. Of course, they made their own in house changes and improvements ("GOLEM" animation system, and a much improved particle system), but technically its UT2003 based. Other titles include *deep breath*: Splinter Cell, Deus Ex: Invisible War, XIII, Lineage 2, Postal 2, Devastation, Americas Army, Unreal Championship, and much more. (God only knows what kind of franken-unreal-engine the DNF team is working with now.
Now beyond that, you're looking at a bit of a fork. Namely "Unreal Engine 2X", their custom X-Box version of the engine (which will be powering Unreal Championship 2), and "Unreal Engine 3" which is the big bad kahuna daddy they flashed around at E3 this year. UE2X is a dead end build though, and UE3 won't be out until 2006 or later. Those are their known current to future plans at least.
So yeah, thats Unreal in a nutshell (my advance apologies to the few Epic employees reading this incase I screwwed something up
-MD (Unreal fanboi for life)
Good thinking! Then when someone tries to mug you, you can just stab 'em in the eye with your pen drive and run like hell!
/me goes out to buy a pen drive
Yeah but at least Atari gave UT2003 owners a $10 discount on UT2004. Nice gesture at least.
TWO years?! What the hell are you smoking? When the Xbox came out in late 2001, there was already comparable PC hardware on the market! The GeForce3 Ti 500 came out around the same time as the Xbox, which has comparable specs to the Xbox's GPU. Not suprising considering they're practically the same card! Less than 10 months later, enter the (at the time) king of PC video cards: the Radeon 9700 Pro, which can and will completely annihilate any custom GeForce 3 you throw at it. So much for two years.
And of course, we shouldn't even bother comparing CPU or RAM specs with consoles. But hell, lets try: The Xbox runs at 733mhz with 64mb of shared RAM, right? Hell, the GeForce 3's had 64MB of RAM on their own. Computers at the time had at least 256 for a higher end rig, and I believe that 2.0ghz Intels were starting to appear around that time.
Yeah, when consoles first launch they're obviously equipped with some pretty potent graphics hardware. Hell, thats all they do is graphics. But the PC market is ALWAYS right behind on launch (where do you think modern console hardware is coming from anyways?), and will easilly overtake within 6 months or so. Two years down the road the PC market will be a whole generation or two ahead of the consoles.
Gaming consoles are nothing more than snapshots of graphics hardware. Computers are live video of the whole evolutionary process.
...how much energy would it take to PUT a 10,000 square mile pond in the middle of a desert in the first place? Last I checked, water was kind of heavy and had a really annoying tendancy to evaporate or sink into the soil. Ya'll might need to fire up a couple more nuclear powerplants before you go terraforming a bigass sandbox.
...Hey, wait a second - I see whats really going on here! Filling a desert full of water? You guys are trying to muscle in on the mud pie market, aren't ya? Oh you evil, capitalist pigs! I knew this story wasn't really about saving humanity from a power crisis! For shame!
Unless of course, someone has a really big garden hose nearby. I know thats how I did it back when I was 5... but I wasn't paying for power or water back then either. Sure did give me the "Step 4: Profit!!!" on my mud pies though.
Ok, im no 'zilla expert here, but ever since I can remember Mozilla (or at least Firefox) has supported opening tabs on middle click. I know thats how I have my Firefox set up right now anyways. And maybe its some weird extension or something I have installed, but i'd be willing to bet money on this little sumwhathin' I found being key:
:)
Install Firefox (or Zilla, whatever)
Type "About:Config" into the URL bar
Type "middleclick" into the filter bar and hit enter
Find the entry that says "browser.tabs.opentabfor.middleclick", and make sure the value is set to true.
Give that a whirl, maybe its what you're lookin for. Or maybe its an extension of mine, either way its worth a shot fer someone to try
This is Slashdot. Not even the submitters read the articles.
If you mean hip firing, well that only happens in the movies. Yeah, a real life soldier might have a rough idea of where the bullet will hit - but so do the players in the game. Even moderately experienced players will have a vauge idea of where their center is. Not precise enough to hit a distant target with, but good enough to (maybe) drop an enemy from 20 feet when they suprise you.
Whats not realistic about that?
Technically you can play it offline with bots (who really suck), but no, there is no single player "history mode". Not yet anyways. For the time being, its pretty much a Multiplayer only affair. Sorry.
Sorry, won't work anymore. A new feature in this latest release here is the concept of "Free Aim" (FA). Some of you gamers may be familiar with it, but for those of you who aren't, here's a brief explanation: Basically, there's a small (invisible) square in the center of your screen that you move your crosshair (also invisible) around in. When you move your mouse around in this area, your screen also moves, but at a reduced rate. So you can shift your 'weapon' (crosshair) 6 inches to the left, but your 'head' (field of view) will only move 3 inches, or whatever the case may be. This allows your weapon to roam around a little without being locked to the center of your screen. When your mouse hits the edges of the box, then your weapon and head lock in that direction, and you turn as normal. When you go to turn back the opposite direction, you'll have to bring your mouse all the way across the box before you start turning at full speed again. It sounds complicated and weird, but its not. It only took me two days to get totally comfortable with it. The hardest thing to get used to is the jump in accelleration when you're riding the edge of the box. But as for the system itself, it certainly does its job. Your exact aim isn't dead center anymore, so tape is useless. It IS still possible to hip-shoot people though (especially once you get a feel for free aim), but you can't cheat the game anymore.
:)
Of course, when you actually raise your sights, free aim goes away and you stare straight down the irons. Oh, and there's no free aim when you're prone. But when you're prone theres no point to not having your sights up to shoot anyways, so its no big deal. Overall I (and from what I can tell, most of the community) really like the change.
Happy fraggin
I'll second that one. Bawls is AWESOME stuff. I can slam a 10oz bottle and be wired for like the next 6 hours. Plus it tastes great (kinda like punch but w/o the vodka), and the bottles look damn nifty stacked ontop of my computer desk.
I've got a whole case of 24 sitting in my room right now... which reminds me, I need to go out and buy some more soon!
But yeah, for me... Bawls is the ONLY way to fly.