Flash is easy to use. It has a built in graphics library. I've made a couple of GUI prototypes and small applications that would be much more difficult to program using any of the languages you mentioned. (more difficult for me, at least)
I'd like to see an adapter(using the DS port) that lets you plugin a gamecube controller to the DS
2 of my 3 games would benefit from it.
Mario 64 needs the analog control. Mario Kart DS hurts my hands, because I have to keep my index fingers on the shoulder buttons, and move my left thumb back and forth a lot. Kirby is just fine with DS controls, though:-)
Re:Have you actually looked at video.google.com ye
on
A Look at Google DRM
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· Score: 1
(4) it only downloads a pointer to the online version of the file
The Xbox can download games via Xbox Live Arcade. The Nintendo Revolution will also have a game download service. I would like to see some independent games on consoles, though. I can think of quite a few online Flash games, and small downloadale games that would be good on the DS. I'd love to have http://silverspaceship.com/chromatron/ on the DS. Of course, the DS doesn't have a lot of built in flash memory like the Revolution will.... hopefully the next Gameboy will have some built in memory.
I can easily watch 1080p WMP files on my PC. But Quicktime is choppy even at 720p. I have to use Quicktime Alternative to watch trailers at 720p... but that won't work well with DRM. Maybe when Apple switches to Intel they will improve the performance of Quicktime.
The respwaning thing isn't a fair comparison with other games... Metroid Prime is the only FPS that I know of that lets you go back to any area that you have previously been to. What would be a better solution? I will admit that the Space Pirates got a bit annoying, though.
Although there isn't much of a story, MP has very interesting environments... every room was unique and well modeled (and even named). Halo is bland in comparison.
Why were folks like you telling Apple that its dowloadable music sounds "just as good as CD"? Why are you insinuating something similar for this?
DVD video is already highly compressed. This is more like Apple releasing 64kbps mp3 when music on CDs is stored as 128kbps mp3s. ( I realize it isn't, I am just trying to make a more fair comparison.)
I can't tell the difference between CD and 128 aac/mp3 on any of the speakers I have. But I can tell the difference between 720*480 and 320*240 on any of my monitors. I won't be buying any shows from iTunes (but I would buy 24 at DVD quality if I could also burn to DVD)
DRM (or whatever you want to call it) prevents me from transfering my copy of XP OEM to a different computer. I had to crack it to transfer it to my new computer. How am I supposed to sell it?
Most of Lowe's non-register computers run Linux and Mozilla. They can also run the terminal program that the tills use. Lowe's only use Windows for kitchen design software and training software.
Where I live, I can get DSL without telephone service, but I'd have to pay an extra fee that would be about as much as just paying for phone service. That is on top of the $10 a month DSL fee for not having the premium phone package. Same thing goes for cable. If I want cable internet without cable TV, I have to pay $10 more than the advertised price.
There are other people who bought the expansion packs when they were released. When Steam was released, their expansion packs were unplayable. Valve took too long in making Blue Shift compatible with Steam.
Steam has worked badly for some people. In my case, though, Steam's advantages have outweiged its disadvantages.
I suppose John Carmack realeases source code of old engines just to make more money. It might make more people interested in paying for licenses!
And I got all those free extra Unreal Tournament map packs just so Epic could release a GOTY edition!
Ubisoft tripled the size of POD(a car racing game from 1997) for me at no additional cost!
But now I know not to be grateful, because they all did it in an attempt to get more money from me. Even though none of them have.
I did a little mockup using the two DS screens. You can fit all of the toolbar information in the top box at full size. (map, buttons,selected troops, resource and unit counts)
The bottom screen could display about 85% of the playing field at half resolution. You would probably want to simplify the graphics to make everything legible.
You incurred no additional charges for the expansions but you can bet your life they were factored into the original cost of the game you purchased & the fact that making those expansions "free" would generate more sales of the original game.
The "free" things were not factored into my purchasing decision. I bought HL2 before these 4 things were released, not knowing that they would be released at no additional cost. I put the value of HL2 alone at $50, and then got other stuff later at no additional cost. If these things had been listed on the Steam purchasing website as included items, I would not have called them free. If I had waited until now to buy HL2, I would not have called the expansions "free".
In other words, Valve was in no way obligated to give me those things, even though I had given them $50.
I hate DRM in iTunes... There are only two advantages to iTunes, instant purchasing, and the ability to buy a single track.... In every other way they are inferior to CDs.
I like Steam though. It gives me advantages over the CD version. 1. I can download the game from any computer without the physical media. 2. I never have to search for patches, and it is always up to date. 3. I have gotten 3 expansions for free (HL2:Deathmatch, Opposing Force, and Blueshift) I will also be getting Lost Coast soon. They could give me free stuff without Steam, but this makes it easy.
Then again, I've never had any significant problems with Steam. And I can understand some frustrations that some people have... but those problems haven't affected me.
I think Myst has better puzzles than most other games. But its story has to be read from books spread around... There is actually quite a bit of reading. But you play yourself in these games, not another character.
The Monkey Island games and Grim Fandango had much more enjoyable dialog and characters. But they were the only reason to solve the puzzles.... But I guess you could say that pretty graphics were the only reason to solve Myst puzzles.
1.The engine was really bad at supporting more than a few avatars at a time. In the several months I beta tested, it just seemed to get worse. 15 or so avatars in an age would make it go down to a couple of frames a second. Soon before release, we were to have a meeting with Rand Miller, and only about 40-50 people got into the age before it crashed.
2. The action elements were poor and out of place. There were trial and error jumping puzzles. And walking into physics objects to herd them into place puzzles.
3. The beta didn't show why we needed multiple people. How are you going to do multiple person puzzles without ruining the puzzles for some of the people? How can you make enough new content to justify a monthly fee?
4. I don't want a collection game
I had fun using URU as a (small) graphical chat room, but that is about it.
The N64 calculated at 256 x 224. But it doesn't matter as much with 3d games, since they tend to be easily scalable. And if they make an SNES port, they'll release it for the GBA anyway. I played the GBA Donky Kong Country port, and I thought it looked pretty bad when compared to the original.
Metroid is the only game that uses the touchscreen for control and the second screen to view the action.... except for games that would be better off with a thumbstick, like Mario 64.
Flash is easy to use. It has a built in graphics library. I've made a couple of GUI prototypes and small applications that would be much more difficult to program using any of the languages you mentioned. (more difficult for me, at least)
I'd like to see an adapter(using the DS port) that lets you plugin a gamecube controller to the DS
:-)
2 of my 3 games would benefit from it.
Mario 64 needs the analog control.
Mario Kart DS hurts my hands, because I have to keep my index fingers on the shoulder buttons, and move my left thumb back and forth a lot.
Kirby is just fine with DS controls, though
(4) it only downloads a pointer to the online version of the file
The Xbox can download games via Xbox Live Arcade. The Nintendo Revolution will also have a game download service. I would like to see some independent games on consoles, though. I can think of quite a few online Flash games, and small downloadale games that would be good on the DS. I'd love to have http://silverspaceship.com/chromatron/ on the DS. Of course, the DS doesn't have a lot of built in flash memory like the Revolution will.... hopefully the next Gameboy will have some built in memory.
I can easily watch 1080p WMP files on my PC. But Quicktime is choppy even at 720p. I have to use Quicktime Alternative to watch trailers at 720p... but that won't work well with DRM. Maybe when Apple switches to Intel they will improve the performance of Quicktime.
The respwaning thing isn't a fair comparison with other games... Metroid Prime is the only FPS that I know of that lets you go back to any area that you have previously been to. What would be a better solution? I will admit that the Space Pirates got a bit annoying, though.
Although there isn't much of a story, MP has very interesting environments... every room was unique and well modeled (and even named). Halo is bland in comparison.
DVD video is already highly compressed. This is more like Apple releasing 64kbps mp3 when music on CDs is stored as 128kbps mp3s. ( I realize it isn't, I am just trying to make a more fair comparison.)
I can't tell the difference between CD and 128 aac/mp3 on any of the speakers I have. But I can tell the difference between 720*480 and 320*240 on any of my monitors. I won't be buying any shows from iTunes (but I would buy 24 at DVD quality if I could also burn to DVD)
DRM (or whatever you want to call it) prevents me from transfering my copy of XP OEM to a different computer. I had to crack it to transfer it to my new computer. How am I supposed to sell it?
Most of Lowe's non-register computers run Linux and Mozilla. They can also run the terminal program that the tills use. Lowe's only use Windows for kitchen design software and training software.
I can use GMail with any interface that supports POP3.
Where I live, I can get DSL without telephone service, but I'd have to pay an extra fee that would be about as much as just paying for phone service. That is on top of the $10 a month DSL fee for not having the premium phone package. Same thing goes for cable. If I want cable internet without cable TV, I have to pay $10 more than the advertised price.
In a single player game... I assume that that feature will be disabled in multiplayer games.
Rumble could give you some feedback on positioning.
If the Revolution really detects spatial placement of the controller, it could be quite easy to find.
If your "screen" is 1 foot tall, would you not get 330 frames per minute? (with additional frames hidden behind and to the side of your screen)
There are other people who bought the expansion packs when they were released. When Steam was released, their expansion packs were unplayable. Valve took too long in making Blue Shift compatible with Steam.
Steam has worked badly for some people. In my case, though, Steam's advantages have outweiged its disadvantages.
I suppose John Carmack realeases source code of old engines just to make more money. It might make more people interested in paying for licenses!
And I got all those free extra Unreal Tournament map packs just so Epic could release a GOTY edition!
Ubisoft tripled the size of POD(a car racing game from 1997) for me at no additional cost!
But now I know not to be grateful, because they all did it in an attempt to get more money from me. Even though none of them have.
I did a little mockup using the two DS screens. You can fit all of the toolbar information in the top box at full size. (map, buttons,selected troops, resource and unit counts)
The bottom screen could display about 85% of the playing field at half resolution. You would probably want to simplify the graphics to make everything legible.
The L button could be used to toggle the screens.
In other words, Valve was in no way obligated to give me those things, even though I had given them $50.
I hate DRM in iTunes... There are only two advantages to iTunes, instant purchasing, and the ability to buy a single track.... In every other way they are inferior to CDs.
I like Steam though. It gives me advantages over the CD version.
1. I can download the game from any computer without the physical media.
2. I never have to search for patches, and it is always up to date.
3. I have gotten 3 expansions for free (HL2:Deathmatch, Opposing Force, and Blueshift) I will also be getting Lost Coast soon. They could give me free stuff without Steam, but this makes it easy.
Then again, I've never had any significant problems with Steam. And I can understand some frustrations that some people have... but those problems haven't affected me.
I think Myst has better puzzles than most other games. But its story has to be read from books spread around... There is actually quite a bit of reading. But you play yourself in these games, not another character.
The Monkey Island games and Grim Fandango had much more enjoyable dialog and characters. But they were the only reason to solve the puzzles.... But I guess you could say that pretty graphics were the only reason to solve Myst puzzles.
Uru had some major problems.
1.The engine was really bad at supporting more than a few avatars at a time. In the several months I beta tested, it just seemed to get worse. 15 or so avatars in an age would make it go down to a couple of frames a second. Soon before release, we were to have a meeting with Rand Miller, and only about 40-50 people got into the age before it crashed.
2. The action elements were poor and out of place. There were trial and error jumping puzzles. And walking into physics objects to herd them into place puzzles.
3. The beta didn't show why we needed multiple people. How are you going to do multiple person puzzles without ruining the puzzles for some of the people? How can you make enough new content to justify a monthly fee?
4. I don't want a collection game
I had fun using URU as a (small) graphical chat room, but that is about it.
The N64 calculated at 256 x 224. But it doesn't matter as much with 3d games, since they tend to be easily scalable. And if they make an SNES port, they'll release it for the GBA anyway. I played the GBA Donky Kong Country port, and I thought it looked pretty bad when compared to the original.
Metroid is the only game that uses the touchscreen for control and the second screen to view the action.... except for games that would be better off with a thumbstick, like Mario 64.