I have to be honest and say that the idea, or the implementation itself, didn't look too spiffy to me either, but I do think that pervasive computing has to start -somewhere- (even if that idea/implementation is simple, or perceived as simple).
I just think that when people complaint about how an article/post might be a slashvertisement, they forget that the real information-gathering lies within the comments-section (such as, but not limited to, this post
Someone that doesn't pay a dime for the content on the site but still complaints, even though he could as well have skipped the article in question. Check
...will parental control really help? I'll illustrate with an example. To stop us from watching TV, our parents would lock the TV up with parental control.
My parents were actually -there- to kick me outside and the TV never got turned on before 7 o' clock.
How's THAT for parental control. Don't need no fancy widgets or passwords : Just parent(s) that are actually checking up on their kids once and awhile.
With Epic Games endlessly bragging about how Gears of War is going to be the next best thing since sliced bread (while, to me, it only looks like yet another FPS shooter with very smooth graphics), where are they in this lineup ?
Also, the question of the GP about a -different- game (and not just a rehash with better graphics of all the same old genres we can also play on the Xbox) not being in that lineup is a legimate question.
No support from any of VAC(2)'s "security" has made me drop the game from my daily game list:
Whereas I can still stand the wallhackers/aimbotters I encounter in Counter-Strike, (Source, or 1.6), the advantage you get with solely a wallhack in NS is incredible, and has made me stop playing that game.
I have to agree that, with the limits the HL engine has, they create a unique and breathing environment which perfectly incorporates FPS and strategic play.
I think Unknown Worlds also recently announced they will be doing a Natural Selection for the Source engine ; Since they've been looking for a publisher for some time now, I think it could be perfectly viable that they could releaae it, for a small sum of money, on Steam... I, for one, would definitely buy it.
Hehe, I think, together with that guy from the article, that sums up the three copies that got sold.
As noted in the article, you could throw your legs and arms and the
cartooney style was very weird:
It was also, as you said, a very hard game but I did complete it in the end.
You really have to be comfortable with yourself to pull that off.
...or just be very ignorant of other people's opinions (see Idols for example).
But I agree with your that with this dude it's probably as you say : But man, the spandex + seethrough-nuts was too much at the time;)
From my understanding, Hitman Pro uses all those programs under one roof. It's a dutch site for me, but from the download section I see they also offer English versions of them.
The problem with CS isn't really if you're playing against (obvious) cheaters : You just disconnect, and try to find a better (adminned) server and hook it to your favorites.
The thing that -does- spoil CS for me is that, since I've tried cheats myself to see what they're capable off, sometimes it's just too hard to see if someone really -is- cheating, or is just very good.
Whereas I am not someone who likes to shout 'cheater' on every headshot delivered through a wall, the sheer knowledge of the availability/abilities of cheats make my overall game experience very lousy.
I still have to refrain from light chuckling when I compare VAC to Punkbuster : Punkbuster is much better to catch cheats than VAC(2) is, and it's a shame VALVe started to develop their in-house solution when Punkbuster was at their hands.
I call bullshit on Todd Hollenshead's comment that it's Doom 3 : When you've been so much involved in the process of designing such a game (or, to make a parallel, a horror movie) you know all the tricks involved in -making- it that scary:
The zombie grungily walking towards you is now "that model made by Kenneth Scott with the grunting made by that voice actor (we had some pretty fun times creating those grunting loops !) that gets triggered once you walk past that cabinet".
I think it's lame to call Doom 3 the scariest game : Not even because he is (partly) the creator of it himself, but because it just... wasn't.
I fully agree that playing a First person shooter on a console just isn't the same : Then again, keep in mind that nowadays most console FPS are purely designed around their limits;
For example, as vertical movement/aiming is much more complex with a controller, most of the leveldesign is based around having the action on a horizontal angle : when Halo got ported to the PC, its version (the single player part) sucked tremendously, because most of the action was too simple without much vertical fighting in it.
Also, I wouldn't underestimate the new possibilities that the Nintendo Revolution controller might bring (definitely for playing RTS, I might imagine).
All in all, a PC is still my preferred system to play an FPS.
Some people blew into their cartridges when they didn't work to "clean" them to work again.
And some people even took a bit of dust out from under the carpet, rubbed the cartridge in it, and then returned it to the video-rental place, claiming that 'Total Recall' (or whatever else crappy game that got rented on a meager allowance) did not work:)
, but I distinctly remember my friends and I having to wait (im)patiently while their dads would finish that last game of Pong (before the inevitable throwing of the paddle and the obligitory "God damnit, piece of $#@% fsking...!")
I distinctly remember giving my dad the second joypad of the Atari 2600, while I went along playing Space Invaders (leaving him under the illusion he was doing great).
This only backstabbed me once "he" set a nice record and he would brag about it the whole week:)
Ok, and this is the post where I try to convince people I -did- read TFA... And of course noticed that the most obvious comment I just made is the title of it:) Meh.
I've recently installed Trillian and I noticed it very casually highlights words in your IM-windows, which have Wikipedia entries : You can then either highlight them (and it will popup a small description) or click on it, to go to its Wikipedia entry.
Very cool stuff in my opinion.
Very much agree : I don't mind (non obtrusive) ads, if it let's me see the content for free.
I think the problem that might arise here is that alot of people contributed to it with their knowledge and time, and those are now not getting any compensation for it.
A solution to this could be that the money that they gain with advertising, only goes towards server maintenance (and other costs that come with hosting a site like wikipedia), and maybe even donate the rest to some good cause.
A bit offtopic, but the recent exploring of game developers to include advertising worries me to some extent: If we talk about the FPS market, there are -alot- of people/clans who rent/keep up servers for exactly those games : Once the ingame advertising has also reached this market, are -they- getting any share in the revenue this will bring to the developer ?
Keep in mind that not everyone has access to paypal/online payment forms : I -do- like your idea though, as, what you said, 2 dollars for a 'lifetime subscription' wouldn't matter much.
I agree, since when did Slashdot become a site for fanfics?
Probably about the same time that people stopped RTFA : It's not a fanfic, but an introduction to a very meager article (which, in turn, gets the conversation rolling on people's thoughts/experiences on scary moments ingame.)
But hey, you're here to bitch: I am not going to spoil that by simply telling you could also skip articles like this next time... It's not as if you are paying for it...
Bit more on topic : One of the scariest moments I had myself was with the game "Blood" (a zombie themed first person shooter), where kamikaze zombies would run at you (SeriousSam-like) while releasing a piercing scream on the top of their lungs.
Those screams... those screams !!!
Needless to say, they still haunt me;)
I installed this game the other day, and it seems very tame nowadays compared to the voicework used in other games : I still have some good memories of playing that game with the occasional goosebumps though.
I just had a small deja vu of how some of the Nintendo DS's on display look : Some people probably think they have to engrave the screen in order for it to work...
I just think that when people complaint about how an article/post might be a slashvertisement, they forget that the real information-gathering lies within the comments-section (such as, but not limited to, this post
My parents were actually -there- to kick me outside and the TV never got turned on before 7 o' clock.
How's THAT for parental control. Don't need no fancy widgets or passwords : Just parent(s) that are actually checking up on their kids once and awhile.
What, and you are a PS3 developer posting as an AC ?
With Epic Games endlessly bragging about how Gears of War is going to be the next best thing since sliced bread (while, to me, it only looks like yet another FPS shooter with very smooth graphics), where are they in this lineup ?
Also, the question of the GP about a -different- game (and not just a rehash with better graphics of all the same old genres we can also play on the Xbox) not being in that lineup is a legimate question.
Probably some Xbox developers with modpoints...
Whereas I can still stand the wallhackers/aimbotters I encounter in Counter-Strike, (Source, or 1.6), the advantage you get with solely a wallhack in NS is incredible, and has made me stop playing that game.
I have to agree that, with the limits the HL engine has, they create a unique and breathing environment which perfectly incorporates FPS and strategic play.
I think Unknown Worlds also recently announced they will be doing a Natural Selection for the Source engine ; Since they've been looking for a publisher for some time now, I think it could be perfectly viable that they could releaae it, for a small sum of money, on Steam... I, for one, would definitely buy it.
As noted in the article, you could throw your legs and arms and the cartooney style was very weird:
It was also, as you said, a very hard game but I did complete it in the end.
But I agree with your that with this dude it's probably as you say : But man, the spandex + seethrough-nuts was too much at the time
Then again, if this dude would be in the game, I'd be buying it in a second.[/cheapshot]
He did !
Wasn't Ajax meant for cleaning up anyways ?
From my understanding, Hitman Pro uses all those programs under one roof. It's a dutch site for me, but from the download section I see they also offer English versions of them.
And one hour to install a 4 CD game would be due to your own incompetence... or your own exaggeration.
The thing that -does- spoil CS for me is that, since I've tried cheats myself to see what they're capable off, sometimes it's just too hard to see if someone really -is- cheating, or is just very good.
Whereas I am not someone who likes to shout 'cheater' on every headshot delivered through a wall, the sheer knowledge of the availability/abilities of cheats make my overall game experience very lousy.
I still have to refrain from light chuckling when I compare VAC to Punkbuster : Punkbuster is much better to catch cheats than VAC(2) is, and it's a shame VALVe started to develop their in-house solution when Punkbuster was at their hands.
The zombie grungily walking towards you is now "that model made by Kenneth Scott with the grunting made by that voice actor (we had some pretty fun times creating those grunting loops !) that gets triggered once you walk past that cabinet".
I think it's lame to call Doom 3 the scariest game : Not even because he is (partly) the creator of it himself, but because it just... wasn't.
For example, as vertical movement/aiming is much more complex with a controller, most of the leveldesign is based around having the action on a horizontal angle : when Halo got ported to the PC, its version (the single player part) sucked tremendously, because most of the action was too simple without much vertical fighting in it.
Also, I wouldn't underestimate the new possibilities that the Nintendo Revolution controller might bring (definitely for playing RTS, I might imagine).
All in all, a PC is still my preferred system to play an FPS.
And some people even took a bit of dust out from under the carpet, rubbed the cartridge in it, and then returned it to the video-rental place, claiming that 'Total Recall' (or whatever else crappy game that got rented on a meager allowance) did not work :)
*cough*
'Course I'm not talking bout me, but a friend...
*cracks*
Ok, I was 12 at the time, ok, twelve !
I distinctly remember giving my dad the second joypad of the Atari 2600, while I went along playing Space Invaders (leaving him under the illusion he was doing great). :)
This only backstabbed me once "he" set a nice record and he would brag about it the whole week
Ok, and this is the post where I try to convince people I -did- read TFA... And of course noticed that the most obvious comment I just made is the title of it :) Meh.
*hides*
I've recently installed Trillian and I noticed it very casually highlights words in your IM-windows, which have Wikipedia entries : You can then either highlight them (and it will popup a small description) or click on it, to go to its Wikipedia entry.
Very cool stuff in my opinion.
I think the problem that might arise here is that alot of people contributed to it with their knowledge and time, and those are now not getting any compensation for it.
A solution to this could be that the money that they gain with advertising, only goes towards server maintenance (and other costs that come with hosting a site like wikipedia), and maybe even donate the rest to some good cause.
A bit offtopic, but the recent exploring of game developers to include advertising worries me to some extent: If we talk about the FPS market, there are -alot- of people/clans who rent/keep up servers for exactly those games : Once the ingame advertising has also reached this market, are -they- getting any share in the revenue this will bring to the developer ?
Keep in mind that not everyone has access to paypal/online payment forms : I -do- like your idea though, as, what you said, 2 dollars for a 'lifetime subscription' wouldn't matter much.
Probably about the same time that people stopped RTFA : It's not a fanfic, but an introduction to a very meager article (which, in turn, gets the conversation rolling on people's thoughts/experiences on scary moments ingame.)
But hey, you're here to bitch: I am not going to spoil that by simply telling you could also skip articles like this next time... It's not as if you are paying for it...
Bit more on topic : One of the scariest moments I had myself was with the game "Blood" (a zombie themed first person shooter), where kamikaze zombies would run at you (SeriousSam-like) while releasing a piercing scream on the top of their lungs.
Those screams... those screams !!!
Needless to say, they still haunt me ;)
I installed this game the other day, and it seems very tame nowadays compared to the voicework used in other games : I still have some good memories of playing that game with the occasional goosebumps though.
I just had a small deja vu of how some of the Nintendo DS's on display look : Some people probably think they have to engrave the screen in order for it to work...