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What Scares Game Developers?

John Callaham writes "Gamecloud has a new feature this Halloween asking game developers from id, Epic, Gearbox (among others) about what games scared them and why." From the article: "Todd Hollenshead - id Software: 'DOOM 3! Of course.' John Romero - former id and Ion Storm designer: 'My personal second scariest game was probably the Ravenholm section of Half Life 2. Man, when those screaming, galloping zombies are tearing around on top of a building and coming at you or clawing their way up a drainpipe - it's INSANE!'"

142 comments

  1. He his afraid... by alexandreracine · · Score: 3, Insightful

    ...of his own game! That's scary! :)

    --
    No sig for now.
    1. Re:He his afraid... by Meagermanx · · Score: 2, Funny

      He's secretly making a jab at the source code.

    2. Re:He his afraid... by yoyhed · · Score: 1
      Yeah, the code for Doom 3 must be terrible.

      Or did you mean scary to attempt to understand?

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  2. Really by Elranzer · · Score: 4, Funny

    Want to know what really scares game developers??

    1. Re:Really by Psychor · · Score: 4, Funny

      Want to know what really scares game developers??

    2. Re:Really by Miffe · · Score: 2, Funny

      No no, you're both wrong. What really scares game developers is a good storyline.

    3. Re:Really by silicon1 · · Score: 1

      correct, the right answer is: Publishers they do scare developers, as they should.

    4. Re:Really by kramthegram · · Score: 1

      No, what really scares developers is a good interactive storyline. Ever play Max Payne 2, or rather bush buttons to get to the next cut scene. If I wanted that sort of game play I'd hook a bike up to my tv to power my dvd player! Nothing like watching a movie that makes you jump through hoops.

  3. Alone in the Dark by zhiwenchong · · Score: 2, Informative

    I thought Alone in the Dark (the first one) was pretty scary....

    1. Re:Alone in the Dark by Anonymous Coward · · Score: 0

      AitD was very very phantasmagoric. Played AitD 4, but it's not the same, its more like Doom 3 aka cheap-shots at scarying.

      On AitD the creeping zombies were very slow and you never knew if they had truly spotted you behind that closet or if they were just patrolling. Of course the backdrops painted on weared-out colors and shown in weird angles did not help at all. Suspense at its finest!

  4. Huh? by Dachannien · · Score: 4, Insightful

    I can't believe nobody mentioned System Shock 2. Not for the "Holy Bajeezus" startle-the-crap-outta-you kind of scare, but for the unnerving, menacing, heebie-jeebies kind of scare that you get when a blood-covered guy with a parasite going out of his chest and onto his head runs at you with a steel pipe, saying, "I'm sooorrrrrrrryyyyy...." Or when a protocol droid steps gingerly toward you, saying, "That's the Tri-Optimum way," and you know you've got to beat feet before it explodes in your face. The game robs you of human* contact, constantly holding the possibility of finding someone else still alive on the ship just out of reach.

    (*Yeah, I know "human" contact is something of a stretch, since it's just a game, but I couldn't help thinking throughout the game that there's safety in numbers.)

    1. Re:Huh? by Otter · · Score: 1
      Not for the "Holy Bajeezus" startle-the-crap-outta-you kind of scare...

      I'd say the first two Dooms have a lock on that crown.

    2. Re:Huh? by Otter · · Score: 1, Insightful
      BTW, am I the only one thinking that Halloween is getting overdone to the point where the fun has been driven out of it? It's not yet excruciating like April Fools Day, where I lock my office door and keep my web browser closed until it's over, but give it a few years...

      At least Talk Like A Pirate Day is still easygoing fun, but thanks to that interminable Flying Spaghetti business, the joy is being driven even out of pirates.

    3. Re:Huh? by dave-tx · · Score: 2, Interesting
      ...I couldn't help thinking throughout the game that there's safety in numbers

      Nicely put. Thinking back, I can specifically remember the feeling of being completely alone and paranoid that System Shock 2 created. SS2 was far and away the creepiest game that I've ever played - it left me jittery even after I'd turned it off and left the computer.

      --

      >> "What would the robut do? Frame someone!"

    4. Re:Huh? by drinkypoo · · Score: 1

      I disagree. The original Quake was much better because of the lighting effects. I admit, though, that the times you turn around and see a brown guy shambling towards you spitting a fireball, with your stereo turned up to eleven, were pretty freaky.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Huh? by FortKnox · · Score: 1

      Lets not forget hearing those monkeys wandering about....

      I need to hook up a new game of SS2, now (there's mod that updates all the graphics, too, btw!).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    6. Re:Huh? by Anonymous Coward · · Score: 0

      The Midwives were the scariest things I've ever seen in a video game hands down, I still shudder at the thought of them. The audio in the game is what does it too you, hearing the various creatures getting closer and closer, saying creepy things. Though the game got a whole lot less tense once I got an energy sword.

    7. Re:Huh? by Tim+C · · Score: 2, Interesting

      Doom 3 had me feeling reluctant to go on at times, but only System Shock 2 (so far) has actually, properly unnerved me.

      I was playing it late at night one time, and eventually gave in to the lateness of the hour. Before going to bed, I popped downstairs to grab a drink. Standing in the kitchen, looking out into the pitch dark of the wee small hours of the morning, I couldn't shake the feeling that any moment now, a hybrid was going to smash its way in through the glass door, muttering "Silence the discord..."

      Other games have made me nervous while I've been playing them, but only Shock 2 has kept it up after the PC has powered down. If only there was a chance of a third.

      While we're on the subject, I really liked that aspect of other people being constantly just out of reach too. As you say, it helped to emphasise your solitude - if you could just get through the next area a little faster, maybe you could catch up...

    8. Re:Huh? by despisethesun · · Score: 1

      They're actually making a "sequel in spirit" to SS2. It's going to be called BioShock. Looks like it should be pretty good. I know it's not SS3, but it's something.

      --
      This poo is cold.
    9. Re:Huh? by Gulthek · · Score: 1

      BTW, am I the only one thinking that Halloween is getting overdone to the point where the fun has been driven out of it?

      From your post it seems pretty clear that you're just getting more gloomy. Cheer up eh? It's all for fun! :-)

    10. Re:Huh? by Ford+Prefect · · Score: 1

      The monkeys. Don't forget the monkeys!

      You're stuck in some dark loading bay with approximately three bullets left, and you can hear a monkey gasping and grunting, then as you cautiously creep forwards, it and another monkey start screaming and howling, and you're absolutely sure they're approaching and they're screaming and you know their skulls are sliced open and they're screaming ... They're looking for you and they're screaming ...

      Ahem!

      The last time I was anywhere near that terrified was in the latter part of the first MINERVA map for Half-Life 2. Underground in some World War Two bunker that's been commandeered by the Combine, and there's ... stuff crawling around. There's very little combat at first, just music, a whole lot of atmosphere, the murdered, decomposing corpses of some prior occupants and some off-world presence ranting into your ear about your past mistakes, and that stuff crawling around again, coming to get you...

      Embarrassingly, it was me who built the map, and that bit still scared me silly! :-D

      --
      Tedious Bloggy Stuff - hooray?
    11. Re:Huh? by HD+Webdev · · Score: 1

      I can't believe nobody mentioned System Shock 2.

      I can't believe that they mentioned Alone In The Dark. That and System Shock 2 often get missed in these sorts of articles although they were extremely scary games.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    12. Re:Huh? by Pxtl · · Score: 1

      Imho, Abuse topped Doom and Quake for outright terror. The game made the attacks much more sudden, and more significantly Abuse was not afraid to pit you against overwhelming odds. Very often the only thing to do in the game was to run like the dickens and spray ammunition at your pursuants, desperately hoping to find an exit from the carnage before your health ran out.

      I guess the advantage that Sprite games had was that they were able to throw hundreds of opponents at you without your computer screaming in agony (well, the Serious Sam series has that now).

    13. Re:Huh? by patternjuggler · · Score: 1

      I can't believe nobody mentioned System Shock 2.

      I played through both SS1 and SS2 when they were relatively new, and I sort of wonder at the SS2 fans on slashdot- did they not play the first one or did they just forget about it?

      For instance:

      The game robs you of human* contact, constantly holding the possibility of finding someone else still alive on the ship just out of reach.

      Which is exactly what the first one did, so to me there was zero impact from retreading that concept. 'Oh, you say there's some humans holding out on level six? Yeah, right, they'll all be dead right before I get there, no matter how fast or how slowly I go' Then you realize that part of the reason they don't have human contact is the games graphics engines aren't really capable of showing convincing human models.

      I really loved SS1, it was hugely innovative at the time- the journal files to tell the story, the diagonal sloping walls capability of the engine made it feel much more 3D than Doom's '2.5D', the ability to take out security cameras and degrade your opponents ability to fight you (not sure if some other game did that previously though). SS2 came out years later when FPSs already dominated pc gaming and it had decent but unremarkable graphics (the levels and textures were nice, the enemy models not so much), and instead of continuing to innovate it just retread the original game- and without anyone noticing apparently, because nobody played the original game, and now people are talking about the sequel the same way I do about SS1.

    14. Re:Huh? by drinkypoo · · Score: 1

      Abuse is righteous but since it's a platformer it's nowhere near as immersive as a FPS. It was more exasperating than frightening (due to dealing with the huge waves of baddies.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Huh? by kisrael · · Score: 1

      Dead on about the sprites.

      The flipside of that was that sprite games didn't have to clear away the corpses to make room for more bad guys, so you could leave bodies like a trail of breadcrumbs to remember where you've been.

      A surprising # of FPSes still follow an NES-like "blink blink blink, bye bye body".

      The first indie game jam took this idea to an extreme...they realized a modern machine could churn out 100,000 sprites without busting a sweat, and then gave some developers 4 days to see what they could do with that much muchness.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    16. Re:Huh? by buffer-overflowed · · Score: 1

      SS1 was incredibly ahead of it's time(The terminal story-telling method was also used in Marathon btw). But I wouldn't call SS2 a straight rip-off of SS1. With SS2 a number of things, audio and graphics advances mainly, finally coalesced to really amp up the immersion factor. It's a different and better kind of creepiness to what you found in SS1, while still having the same spirit. Bioshock will hopefully follow in that pattern, just amping up the gameplay and dispensing a new story.

      And if you played SS1, then finding out *who* has been sending you on happy-fun missions and cybering you out is incredibly disconcerting.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    17. Re:Huh? by F_Scentura · · Score: 1

      "BTW, am I the only one thinking that Halloween is getting overdone to the point where the fun has been driven out of it?"

      Moreso than most other holidays, Halloween is what you make of it.

  5. Oh gawd, I agree with Romero by buffer-overflowed · · Score: 4, Insightful

    To a limited extent. The two most recent frightening experiences were the "We don't go to Ravenholm" level in Half-Life 2 and Resident Evil 4. Doom 3, not so much scary, I mean, it's doom, monster-in-a-closet is old hat, and it's cheap.

    Going back further though, we have System Shock 1&2, which were both excellent.

    System Shock 2 had me sitting wide-eyed the whole time.

    So, I'll have to go with System Shock 2.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    1. Re:Oh gawd, I agree with Romero by Mahou · · Score: 1

      system shock 1 was far scarier to me since i played ss2 with all the cheats from the very beginning. i was just too scared at the prospect of playing the sequel to ss1 with it having such good graphics. i was like screw that and walked around invisible everywhere. yeh i'm a wuss

      --
      if i'm not immortal, what's the point of living?
      ...te?
    2. Re:Oh gawd, I agree with Romero by ibentmywookie · · Score: 1

      Mine:

      1. Marine Missions in Alien vs Predator 1 and 2
      2. Doom 3 (yeah it still scared the crap out of me, so what?)

      Never played System Shock 1 or 2, but I wish I did. :(

      --
      -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
    3. Re:Oh gawd, I agree with Romero by Lisandro · · Score: 1

      You're still in time. It's as good now as it was back then!

  6. Fatal Frame 2 by AdamWeeden · · Score: 1, Interesting

    That game scared the living crap out of me. I walked around with the lights on for a week after that game. My wife sat with me while I was playing and after 2 minutes she walked out of the room since it scared her so much. It creates this environment that is just so suspenseful you nearly wet yourself when something jumps out at you.

    --
    I was quoted out of context in my autobiography...
    1. Re:Fatal Frame 2 by KDR_11k · · Score: 2, Interesting

      I only played the first one but I got to say it's the only scary game I ever played. Sure, I missed out on System Shock but modern "scary" games like Doom 3, Eternal Darkness, Resident Evil or FEAR don't even seem mildly creepy to me. I guess it's rather hard to be afraid when you are the one holding the BFG. Hearing noises and stuff isn't creepy, in a game it's normal to have a monster right around the corner and most of it is ambient noise anyway. Project Zero/Fatal Frame is the only game I know of that makes the enemies themselves frightening instead of merely relying on darkness and cheap scares. In PZ the ghosts that appear can hurt you and they are hard to track so there's always uncertainity to combat. There's no uncertainity when you're blowing away soldiers or demons with machineguns, rocketlaunchers and BFGs. There's also the difference between seeing the walls turn to blood or some nasty scene because in a game that just happens and those harmless ghosts in Project Zero because they aren't easy to tell apart from the harmful ones.

      Having hallucinations, visions, apparitions in games doesn't mean jack if those things don't hurt the player. While finding yourself wading through blood and seeing screaming faces coming out of the wall will freak you out in real life, in a game it's just part of the level design and isn't surprising for the same reason you aren't surprised when you hear that shy girl you've been travelling with in jRPG #311 is the key to saving the world or when you encounter an unknown alien race on a simple scout mission.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Fatal Frame 2 by AdamWeeden · · Score: 1

      I guess it's rather hard to be afraid when you are the one holding the BFG.

      And I think that's one of the things that makes the Fatal Frame series so scary. You're not walking around with a gun, you are walking around with a CAMERA. You're not as confident with your abilities when you've taking on something scary with a polaroid instead of an M-16.

      --
      I was quoted out of context in my autobiography...
    3. Re:Fatal Frame 2 by KDR_11k · · Score: 1

      The camera is just like aiming a gun, the difference is that you have to keep aiming until the thing is charged and wait for the ghost to attack if you want to do as much damage as possible. It's almost a game of chicken.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Fatal Frame 2 by StocDred · · Score: 1

      Yep. Fatal Frame 2 was excellent stuff. I liked it so much, I made a card game out of it.

  7. I'll Tell You What Scares Game Developers by American+AC+in+Paris · · Score: 4, Funny

    "...and we're releasing it next month."

    --

    Obliteracy: Words with explosions

    1. Re:I'll Tell You What Scares Game Developers by cgenman · · Score: 2, Interesting

      "The publisher wants Multiplayer. Online. The ship date can't slip."

      "The design isn't finished, and the art won't be ready until next month. Could you code up the interface this week?"

      "Just make the code do whatever it is that it's supposed to do."

      "How hard could adding a story be?"

      "Don't worry, we won't crunch for long this time."

      "At the publisher's behest, we're going to have a focus test. With the publisher's kids."

      "Of course I put it in. That was a full system re-write. Besides, we have at least a day before E3."

      "We have a milestone due later today, so I finally got around to creating those task lists."

      "The president thinks we don't need a lead artist."

      "There is an e-mail virus going around today. If you're reading this, your e-mail client is open and you're probably infected. Yank your ethernet cable now!"

      "On this project, we're using all publisher QA."

  8. Scariest by Apreche · · Score: 1

    The scariest video game moments, a few come to mind.

    The last level of Zelda 1, that music was eery. In fact, the whole northwest corner of the map was scary. The second quest even moreso.

    Castlevania 2, all of it.

    There's one more that I immediately think of, though I think a few will disagree, Legacy of the Wizard. It wasn't supposed to be a scary game, but there was just something about it where I was scared to shit whenever I was deep in the dungeons.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Scariest by ArsonSmith · · Score: 1

      but there was just something about it where I was scared to shit whenever I was deep in the dungeons.

      Yea, you don't want to be caught with your pants down at the lower level of a dungeon.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  9. Back to basics by Red+Flayer · · Score: 3, Funny

    "It is pitch black. You are likely to be eaten by a grue."

    Scarier words have never been written into a game. Never thought that text games would give my nephews nightmares... boy was I mistaken.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  10. Alien Vs. Predator by luder · · Score: 4, Informative

    I almost had an heart attack playing Alien Versus Predator with a 4 speaker system. Just remembering those "blips" on the radar gives me chills... System Shock 2 was also very scary: because of the constant respawn of zombies and other not so friendly beings, one never could feel safe, there was no "clear area". Also, the best hard science fiction game I ever played!

    1. Re:Alien Vs. Predator by Stalin · · Score: 1

      Yes. I can't believe no one mentioned this game. Playing AvP as a marine, with the lights off at night, is the scariest experience I have ever had playing a video game.

    2. Re:Alien Vs. Predator by Nos. · · Score: 1

      At first I thought you were going to say the movie. The game however, can be very scary. The first game I remember making me jump was Phantasmagoria.

    3. Re:Alien Vs. Predator by Reapman · · Score: 1

      I'll second (third?) AvP... Actually I think it was the sequal AvP2, there's one level I remember, wandering around in pitch dark, seeing blips on and off, thinking there's one alien, only to find out there's another 2 behind you just when your safe.

    4. Re:Alien Vs. Predator by PGC · · Score: 1

      I'll 'fourth' that. Never been able to play AvP2 though (at that time the sys reqs were too high ^_^; ) The blips... they were enough to drive you insane. Not to mention when the aliens actually came out. System Shock was pretty scary too. But AvP is on top of my list. What on earth was there scary about Phantasmagoria? Besides the sheer volume of cds ? Just a lot of gore, little scare.

      --
      The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
    5. Re:Alien Vs. Predator by Anonymous Coward · · Score: 0

      The AvP and AvP2 marine campaigns are great - really scary stuff. It's just a pity that they're so short, because the devs had to give equal time to the utterly flat Predator and Alien campaigns (which are about as scary as Seasame Street).

      How about we have a nice, new Aliens game (no Predator, thanks, and no "play as the Alien" mode, unless tagged on for multiplayer) on the Doom 3 engine? Combine the visuals and style of Doom 3 with the Aliens license and some designers who know more about "scary" than just "monsters spawning behind you" and you could have the most terrifying game ever.

    6. Re:Alien Vs. Predator by xtieburn · · Score: 1

      Did anyone else think AvP1 was scarier than AvP2.

      It was just more grittier may have just been that it was a worse graphics engine but it was like the films where they went from animatronics to CG the latter was just too polished to be scary.

      As for the list good job on the guy who mentions Bloodlines man did that game deserve more kudos. (It was like another Sin, top class game taken down by stupid bugs and glitches.) That hotel bit was superb.

  11. Perhaps by FidelCatsro · · Score: 4, Funny

    All those are fairly scary .. but what truly terrifies them is Working for EA

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
  12. Thief: The Dark Project by Gollum2001 · · Score: 3, Insightful

    Anyone that has played Thief sure remember the haunts mumbling "Flames, nothing but flames, burning my flesh..." in the cathedral level. Not only that, when you disturbed them, they started shouting "Join us!! Join us now!!!".

    Try to stand calm in a corner of a room with four of those haunts in "search-mode". Eric Brosius, the sound designer, did a fantastic job with Thief and System Shock 2, other of my favourites. Also very scary.

    Those two, Thief and System Shock 2, should definitely be topping the list of the scariest games ever made. Weird none of those designers even mention them.

    The craddle level in Thief 3 was "good" too...
    Just my two cents.

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former" - Albert Einstein.
    1. Re:Thief: The Dark Project by luder · · Score: 1

      It's interesting to note that both Thief and System Shock 2 run on the same engine, called "Dark engine".

    2. Re:Thief: The Dark Project by WidescreenFreak · · Score: 1

      The craddle level in Thief 3 was "good" too...

      That level freaked me out like crazy. It was bad enough to see the electrical "experiments" walking around, but to be in an empty building always expecting to have something around the next corner walking right at you then hear loud knocking near the spiral staircase, getting louder as you go up ... the faint audience clapping in the reception room ... reading about the various experiments that were carried out and the torments of the inmates/patients ...

      Add all of that to a 21" monitor and 4.1 audio with the lights out...

      I'm just glad that my underwear was clean ... at least before I started that level. :)

      Thief...should definitely be topping the list of the scariest games ever made.

      My only issue with that statement is that when you look at each of the Thief games, yes, they had very intense levels, but the majority of the levels were not scary. Most dealt with sneaking into buildings with live guards more than undead creatures. It's just that when you did get to the scary levels they did their job well!

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    3. Re:Thief: The Dark Project by cortana · · Score: 1

      God, the Cradle... a part of my soul will forever remain trapped on that level. I haven't felt the same since playing it. I guess it remembers me, and just doesn't want to let me go...

      Speaking of Thief, anyone with a copy of Thief 2 knocking around who hasn't yet downloaded T2x: Shadows of the Metal Age really should do so. It has some of the best levels I've yet seen in the series. The missions set in the City are fantastic, and the first undead-themed mission was immersive and unsettling enough to make me put off playing the one that happens later in the game. Fortunatly I really cleaned out the Grand Hotel and have managed to stock up plenty of fire arrows.

    4. Re:Thief: The Dark Project by cortana · · Score: 2, Interesting
      Having just read Journey into the Cradle, I simply have to share a choice quotation. It is haloween, after all. ;)
      PC Gamer: Any particular incidents stuck in your memory from your research?

      Jordan Thomas: One story involved a patient who managed to escape into the storage wings of the asylum, and because of her eroded state-of-mind, she became lost and succumbed to starvation. The
      place was such a teeming 'snake pit' that she wasn't missed, and the stain from her body seeped permanently into the wood.

      Another involved a man who was committed as a toddler. Decades later, when asked to sign his own name, he drew a rough silhouette of the hospital. The place was so omnipresent and dominant a force in his life that it eclipsed his identity. The Cradle was built out of that sort of cheery material.
  13. Civ III by Anne_Nonymous · · Score: 1

    Civ III - when the enemy discovers motorized transport and all you have are those stupid knights. Now that's scary!

    1. Re:Civ III by Anonymous Coward · · Score: 0

      That's ok, I've heard the knights can kick the ass of a stealth bomber.

  14. Dragon Warrior by FadedTimes · · Score: 1

    Use to get scared in the dungeons especially when your torch was running out, then getting attacked by ghouls and skeletons.. also the destroyed city was creepy.

  15. Silent Hill 2 by Winterblink · · Score: 4, Informative

    Not only did this game have a really good story, but it was damn scary. With positional audio, a mere walk through some woods was reduced to a white knuckled adventure because as you're walking, suddenly you hear a second set of footsteps - which stop the second you quit moving.

    Or being in a hotel at night and walking into a room with some... THING... in there, that's covered in rusty metal and dried blood that just turns and tries to kill you mindlessly. Don't even get me started on the nurses.

    Anyway, the SH series of games has always been great for scares. They're my favorites.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Silent Hill 2 by Anonymous Coward · · Score: 0

      In your sig, shouldn't that be "...see how I soar?" He was one of my favorite parts in the movie.

    2. Re:Silent Hill 2 by Winterblink · · Score: 1

      Nope, it's "watch". And yes, the movie was FANTASTIC.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:Silent Hill 2 by tapo · · Score: 1

      I need to agree. I never really liked many of the Silent Hill games until I got Silent Hill 2 for my Xbox. I think it was this one section that was apartments or a hospital, where you'd keep going up stairs and it got progressively darker, and your radio got louder. When you went inside, there was a "straightjacket" enemy behind a series of bars. When you returned, the enemy was gone, and the bars were open, ready to meet you somewhere down the hall.

      Another favorite would need to be Fatal Frame 2. Though ghosts are a common enemy, they scare the hell out of you, with the ability to disappear and then attack you from behind. There are also a few that turn the camera black and white, and kill you instantly, causing you to run the hell out of the room and piss yourself in the process.

      --
      "Joy is contagious," he said, peering into the microscope.
    4. Re:Silent Hill 2 by Tired_Blood · · Score: 1

      They did a good job mixing both creepy and "boo" scary. And the nurses, with their flailing heads, was rather disturbing.

      The worst was entering a hospital room: hearing their sound and only having time to brace yourself for the attack. For those who haven't played the game, passing through closed doors loads a new scene and resets the camera perspective making it hard to acclimate to the new environment and harder to aim. Entering a new scene also allows for the possibility of an enemy character to suddenly appear right next to yours and the chances of that happening in a small hospital room are expected to be pretty good.

      Overall, the audio was well done. One example that comes to mind is the running footsteps around the gallows - the source of the sound is always just out of sight (it's a big, dark room).

      By the middle of the game I thought the story was of James hallucinating and all the enemy characters were actually regular people that he simply thought were monsters. IMO, much of the game would have made more sense - the idea came to me when reading the magazine articles that are encountered in the game. But they just had to have a love story... (which I must admit was interesting).

      --
      This is not my sig.
    5. Re:Silent Hill 2 by Anonymous Coward · · Score: 0

      Actually, your interpretation is not contradicted by the ending. It isn't affirmed either, but it's still entirely possible, and one of the more common theories.

  16. Vampire The Masquerade: Bloodlines by DoctaWatson · · Score: 3, Insightful

    Play the Ocean House part with headphones and the lights turned off. IF YOU DARE!

    My favorite part was when you fall into the basement laundry room and read a newspaper article about the decapitated child that was found there years ago. Then suddenly the washing machine turns on. THUNK-THUNK, THUNK-THUNK

    "He's right behind you!"

    1. Re:Vampire The Masquerade: Bloodlines by Chemical+Serenity · · Score: 1

      Heh, my wife always made me do that part for her. "It makes me too jumpy!" she'd say, cuz of the lightbulbs popping and so forth.

      It's funny how something like a little toy car rolling out into the hallway can give you a chill. It was quite well done.

      I enjoyed the thing-that-is-not-quite-a-vampire who was snacking on the reality TV show crew too.

      --
      "People will pay big bucks for the luxury of ignorance."
    2. Re:Vampire The Masquerade: Bloodlines by notea42 · · Score: 1

      My wife was so frightened by that section of the game, she had to leave the room while I finished it for her. She was thinking of starting a new game at one point, but the thought of having to do the Ocean House again was so upsetting, she simply quit playing the game altogether.

  17. 7th Guest! by cbrichar · · Score: 1, Interesting
    The 7th Guest still holds a place of honour in my memory for delivering some of the creepiest gaming moments I've ever had. I can still remember that awful, mocking laugh of Henry Stauf bouncing off the walls as the paintings suddenly came to life with gruesome depictions. And that haunting violin that plays in the opening cinematic? Classic haunted house horror.

    It's a shame that it and the sequel, "The 11th Hour", became fairly unplayable (with respect to system compatibility) once the new waves of computers came down the pipe.

  18. That's Easy by lbmouse · · Score: 1

    The Beowerewulf

  19. My Scariest Game of All Time. by Sierpinski · · Score: 1

    Pac-Man. When that little red ghost is quickly closing in...

    so close...

    gaining...

    the faint sound of 'wakka.... wakka.... (silence)'

    so close... the air is chilled.

    THEN HE GETS YOU! "Mwah mwah mwah".

    *shiver*

  20. F.E.A.R. by Thalagyrt · · Score: 2, Insightful
    F.E.A.R. is simply the creepiest game that I've ever played. It screws with your mind the entire time, people appearing and when you get close disintegrating, that little girl Alma always watching from some hidden corner. There's the usual scare tactics of stuff jumping at you - walking down a hallway in the middle of it someone's body flys through an office window into the hall dead. But then you walk into the office and there's nobody there. Or you'll be walking down a hall and all of a sudden a white flash and you're running through a pool of blood in slow motion. It's truly a great game.

    Doom 3 was pretty scary, but it was mostly just jump/shit-your-pants tactics such as stuff jumping out at you from the dark... Not to mention that that game was dark the entire time and that kind of ruined it.

    Half-Life 2 had its moments as well, as was mentioned in the story, Ravenholm was scary. I don't really remember many other parts of HL2 that were incredibly scary though.

    F.E.A.R. was just downright creepy from the start, and it just gets creepier as you go.

    --
    Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    1. Re:F.E.A.R. by KDR_11k · · Score: 1

      I find it hard to be scared by FEAR. Maybe it begins later on but as long as those things you see are harmless they are more like a tourist attraction than anything scary. Especially since they decided to make your enemies soldiers. Soldiers are there, they die when you shoot them, they don't come out of a wall and rip you to pieces or disappear just to appear somewhere nearby a few seconds after. As long as you know where the enemy is and what his limits are it's not scary. When you're the unstoppable superhuman that goes around wiping out entire platoons singlehandedly nothing is scary anymore. They aren't treats anymore, they become prey. You are the only thing people have to be afraid of 'round here. I wish you could exploit that a bit more, scare them by luring off one of 'em and dropping his mutilated corpse at his teammates, causing noise that makes them become nervous, having them panic because you sneaked up on them and wiped out half the platoon in one burst, etc.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:F.E.A.R. by Thalagyrt · · Score: 1

      After about the fourth or fifth interval the apparitions and Alma/Paxton Fettel start hurting you, and in the 9th-11th it's mainly Alma/Paxton Fettel battling you, even though the soldiers are still there. If you haven't finished it, at least give it another shot and try to finish it through. The ending of the game is just insane. That's just my opinion of course! I've heard rumors that there's two more in the works (FEAR 2/3) but that's just a rumor... (Though I hope it's true!)

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    3. Re:F.E.A.R. by Chemical+Serenity · · Score: 1

      I just finished it last night.

      To me, it was just another run-of-the-mill FPS with some creepy moments thrown in. The most chilling were the sudden appearance of the girl right in front of me when I was on my way down a ladder, and then paxton at the bottom of same. But those were, really, the ONLY two moments that actually raised hair.

      The rest of it was standard seek and destroy. The bullet time, er... slo-mo was a nice touch, even if it was an obvious ripoff of Max Payne.

      That said, FEAR was infinitely better than the pisspoor Doom 3, where it was all "open a door, monster appears... open another door, another monster appears". iD software: great engines, crap games. It'd also be nice to see a game come from iD where the textures weren't made in 4096 shades of black.

      Now, as for creep factor, how about the Mad Hatter's workshop in American McGee's Alice? Poor fucking borgified churchmouse twitching away on the bench. Now THAT gave me chills.

      --
      "People will pay big bucks for the luxury of ignorance."
    4. Re:F.E.A.R. by Supurcell · · Score: 1

      The only thing to fear, is F.E.A.R. itself.

    5. Re:F.E.A.R. by Anonymous Coward · · Score: 0
      even if it was an obvious ripoff of Max Payne.

      Bullshit it was. Pathways into Darkness gets the credit for that particular feature, done about eight years prior to Max Payne.
    6. Re:F.E.A.R. by PaganRitual · · Score: 1

      At the moment the biggest thing scaring me about FEAR is the preiodic crashing, with the screen going fully white with a hard lock requiring me to reset my pc. Nothing like walking down a corridoor and having the screen just blow up in your face to full corruption and having some noise start to repeat over and over again. It's kinda like Eternal Darkness, except un-intentional. But it's having the same effect on my sanity all the same.

    7. Re:F.E.A.R. by Chemical+Serenity · · Score: 1

      Which into what, now?

      Ohhh... wasn't that some obscure Mac game from forever ago? Has some sort of lovecraftian theme as I recall.

      If it makes you feel any better, you can 'claim' bullet time for the ancient game from an irrelevant platform while you wank off onto your iPod... but talk to the vast majority of people who play games on real computers and they're gonna say "Bullet time? That's Max Payne. And Matrix."

      I also wonder how old the developers of FEAR are, and whether or not they were old enough to remember games from the early 90s and not, say, watching "Arthur" reruns after coming home from elementary school.

      --
      "People will pay big bucks for the luxury of ignorance."
    8. Re:F.E.A.R. by XxtraLarGe · · Score: 1
      Ohhh... wasn't that some obscure Mac game from forever ago? Has some sort of lovecraftian theme as I recall.

      I never heard of Pathways described as "Lovecraftian", but I suppose it does sort of fill that bill. End of the world scenario and all. Pathways was a game from Bungie, and a somewhat of a spiritual predecessor to the Marathon series, which was somewhat the spiritual predecessor to Halo. From tiny acorns do might oaks grow - or something like that. Anyway, it was a very creepy game, with some invisible monsters you could only see after you got some special specs.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  21. 7th Guest by Ksevio · · Score: 1

    The 7th Guest and the 11th Hour were really scary with all the live video mixed in with the haunted house and creepy people talking.

  22. I can't believe no one mentioned ... by Anonymous Coward · · Score: 0

    Phanasmagioria ...

    It was probably the first major Horror videogame; it had some disturbing scenes that could really mess people up.

  23. Doom 3, I agree. by Sierpinski · · Score: 2, Interesting

    Here I am, sitting in my basement, 30 years old, finding myself having to save the game and go upstairs (during the day, I might add) after hearing that faint whisper:

    "Sssssave me."
    or
    "This way."
    or
    "Follow me..."

    *gah*

    Towards the end of the game, the imp summoning was nothing. I'd wait until they were close, and blast them with my shotgun. But when I first started playing that game, I found I was more freaked out than the first time watching the Nightmare on Elm Street.

  24. Thief 3 by Anonymous Coward · · Score: 0

    The Shalebridge Cradle.. Definitely one of the more scary video game experiences as of late.

  25. Space Hulk: Vengence of the Blood Angels 3DO by Bustbang · · Score: 1

    Now that game was scary. The sites and sounds of your brothers screaming as there're been ripped to shreds by the Genestealers.

    Not only was it a FPS, you can also fight hand to hand with the monsters.

    The sound was awesome.I remember playing the game with a friend and the stereo was up. All you can hear were gene stealers coming closer and your brothers fighting them off as bet they could. Eventually our defense was breached I started fighting them off hand to claw. As soon as I killed one I turned around and a genestealer clawed me in the neck and killed me.I was so startled I fell out the chair, my friend ejected himself from the bed where he was sitting into the wall hitting his head.We looked at each other and and laughed.I was never terrified by any game before or since.

    'Pluvius behind you'
    'Curses my bolters jammed'
    'We are there DOOM!'

    I loved that game, wish there was a proper sequel.
    Too bad EA doesn't make games like that anymore.

    1. Re:Space Hulk: Vengence of the Blood Angels 3DO by orkysoft · · Score: 1

      Yes, I remember that game too. Very good, athmosperic. You might like Space Crusade (early nineties, find an Atari ST or Amiga emulator) or Dawn of War (recent RTS).

      --

      I suffer from attention surplus disorder.
  26. An old AtariXL/C64 Game by Thrymm · · Score: 1

    I can not for the life of me remember this game which I'll describe. If someone else does, please do tell since I would like to perhaps try and find it for an emulator. Anyway, you are doing various rescue missions on desolate planets, you have to pick up humans which you see as blips on the screen. When you land you turn off your shields and whatnot and wait for the "person" to come into view running towards the ship. They begin to knock and you either decide to let them in, or fry them with the shields... see if they are human, they slowly begin to knock slower and slower... until they die... if it is an alien, it jumps violently onto your windshield with a spooky looking face and errie sounds which always made me jump. Was a fun game, just cant think of it!

    1. Re:An old AtariXL/C64 Game by JoeFaust · · Score: 3, Informative

      RTFA for your answer. Bill Kunkel mentions "Rescue on Fractalus" which is what you're describing.

    2. Re:An old AtariXL/C64 Game by Thrymm · · Score: 1

      That's exactly it! Thanks Joe!!!

    3. Re:An old AtariXL/C64 Game by CommanderData · · Score: 1

      "Rescue on Fractalus" scared the hell out of me too the first time one of the survivors I was picking up turned out to be an alien... It was about 1AM, lights are out, the TV volume was up high so I could hear the little guy knock, and BAM! The alien jumps up, very LOUD spooky sound you describe. Knocked me right out of my seat, I had to shut it off immediately and turn on all the lights! Needless to say I didn't get much sleep that night...
      I'd love to see a remake of that game. If my workload ever drops off I'd create one myself!

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
  27. The Problem with Doom 3 by alphaseven · · Score: 1
    The first several hours of Doom 3, playing with the lights off, gave me the biggest sense of fear ever in a video game, and I've played Silent Hill 1-3, Fatal Frame 1-2, System Shock 2. I had to actually takes breaks for a while because the game was getting under my skin.

    The problem is that the game repeats the same scares over and over for too long until they're no longer scary. It's like watching Nightmare on Elm Street 1 to 6, by the time you get to part 6 it's no longer scary and you forget how scary it was in the first place. I can't help but think the game would have been a lot better if they shortened it and took out most of the monster closets, allowing the tension to build more in places.

  28. Ha! by neostorm · · Score: 1

    For a moment I thought it was a list of scary things from Todd Hollenshead, and that John Romero was the second scariest thing to him. ;p

  29. That there next game might be.... by elasticwings · · Score: 5, Funny

    DAIKATANA!!! Oh, imagine the nightmare of having that attached to your resume on your way to your next job, being that a flop that big probably cost your current one.

  30. If you RTFA... by Anonymous Coward · · Score: 0
    If you bothered to RTFA, one of them mentioned the game you describe:

    Bill Kunkel - Running With Scissors

    The first scare is always the best, and the first time a disguised Jaggi got into my ship in the early 80s LucasFilm (pre-LucasArts) game, "Rescue on Fractalus" for the C64 and Atari computers from Epyx. If you didn't recognize the telltale greenish tint on the "pilot" you thought you were rescuing and let it into your airlock, a great monster suddenly looms up in front of the windshield and slammed it to pieces. It was the first time a game ever actually frightened me.

    (bold added)

    1. Re:If you RTFA... by Anonymous Coward · · Score: 0

      Wow, now THAT is oldschool!

      Heh, nowadays you can get an atari emulator and play that game on a pocket PC. How times have changed. ;)

  31. A Daitanka sequel? by telstar · · Score: 1

    That's what scares me...

  32. Deus Ex Catacombs by jonoid · · Score: 1

    For me, I have never been more scared when playing the Paris Catacombs levels in Deus Ex (the first one). After playing more populated levels (such as New York and the very bright and not-scary Hong Kong) the isolation and darkness of the Catacombs was a very good contrast. Also, the much tougher enemies started to appear which only magnified the effect. Although Doom 3 was well scary, it still did not match the atmosphere that the developers of Deus Ex created for the Catacombs levels, probably because you were expecting to be scared by Doom 3.

    1. Re:Deus Ex Catacombs by sirboxalot · · Score: 3, Insightful

      I have to agree with you on this one. Another thing scary about Deus Ex was the amazing level of detail put into the game environment... sitting all night with headphones on, lights out, and reading about how the world is crumbling in newspapers or public terminals.. the plague victims/zyme addicts made the atmosphere complete. Spooky. Not jump out of your seat scary, but complete immersion.

  33. RE2 by dewc · · Score: 1

    I bought a Playstation, bought RE2 after deciding FF7 wasn't for me. I tried playing it, frustrated with the controls and the zombies biting me. Scared me pretty bad in that I gave up playing it and I was only 1 minute into the game. My neighbors in college picked it up and played in my room. All of the sudden, while I was there, he shrieked out very loud. Not to insult the ladies, but he literally sounded like a girl. I didn't experience it first hand, but I sure had a good laugh.

  34. One level in Quake 4 by cyxxon · · Score: 1

    Don't know what it is called, but it is the level you walk through in its entirety without encountering a single enemy, and then switch some system on, and go back again.

    The game never gave me any indication that this would now be a phase without enemies, and the further I went, the more my palms started to sweat (always play with dimmed lights and with good headphones) because "pretty soon something just has to happen", and I really began shadow hugging and turned around corners as if it was a stealth game.

    Then after tunrning that switch, the lighting changes from some green-orange tint to eerie blue, all the doors close again (but they are transparent, so you can still see far), the machines begin to hum again and a faint fog is added. And then suddenly these scary flying monsters that detach themselves from the wall and can teleport around and make this otherworldy shrieks...

    Definately the scariest game scene for me in the last months.

    1. Re:One level in Quake 4 by Ford+Prefect · · Score: 1

      I haven't played Quake 4 yet, but there's a vaguely similar-sounding map in the classic Zerstörer: Testament of the Destroyer mod for the original Quake. You descend deeper and deeper into some horrifically complex facility without encountering a single enemy, in search of some elusive artefact - you reach a colossal underground arena and the Sanguinoch lies just in front of you, and you just know that when you take it, you're going to have to fight untold hordes of enemies in order to escape...

      Zerstörer's also notable for having what I reckon to be is the best ever ending for an FPS game, ever. It's seriously brilliant! ;-)

      --
      Tedious Bloggy Stuff - hooray?
  35. Clive Barker's Undying by TheWickedKingJeremy · · Score: 4, Interesting

    I agree with a lot of other comments... System Shock 2 was scary, as was Resident Evil 4 (the Gamecube Resident Evils in general were quite well made).

    I also remember Undying being pretty scary in parts... I thought that game was underrated.

    --

    my religion lies somewhere between buddhism and super monkey ball - pamphlet?
    1. Re:Clive Barker's Undying by Anonymous Coward · · Score: 0

      I always try to go back and play that game. I can never make it more that an hour at a time because I get so creeped out! Then I'll uninstall that hellspawn. Of course a month later I'll re-install it.

      I always shoot at that first stupid ghost too!

    2. Re:Clive Barker's Undying by Petrushka · · Score: 1

      Undying is underrated. I certainly find it more enjoyable than Doom. But I felt it kind of trails off after a while: I thought the designers used up all their best material in the mansion at the start of the game. From the monastery onwards it basically transformed into a fairly straightforward shoot-em-up (albeit a high-quality one).

      Mind you, there was nothing quite like that moment when you walked up to a mirror, thinking that you were looking at your own reflection, only to realise a moment later that someone was behind you ... and scrying certain portraits hanging on the walls, or other objects, led to some *jump* moments for me that had nothing to do with anything leaping out at you.

  36. Max Payne by Astin · · Score: 1

    Ok.. not most of Max Payne, but the nightmare/hallucination scenes? Really creepy as you try to follow the cries of your baby.

    Of course, System Shock 2 as well... 7th Guest had its moments.

    Let us not forget getting chased by those ghosts in Super Mario either..

    --
    - In hell, treason is the work of angels.
  37. this one is easy by honold · · Score: 1

    threads. the multi-core cpus in next generation consoles are forcing the issue.

  38. Eternal Darkness by Toddarooski · · Score: 1

    There's a point in Eternal Darkness where, just as you leave one of the rooms, there's a loud pounding on a door somewhere. I was too scared to go on for several minutes.

    Shortly after that, I went upstairs, explored the bathroom, and realized my first instincts were probably right.

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    1. Re:Eternal Darkness by Anonymous Coward · · Score: 0

      I know exactly what you mean. I made quite a jump from my seat. That part is great. But is that part linked to your sanity level or does everyone get that scene?

  39. My list by Doomstalk · · Score: 1

    Monolith's "F.EAR" is the most recent game to actally creep me out. It's got hallucinatory effects that are genuinely spooky. Silicon Knights' "Eternal Darkness" had something similar (and was creepy in its own right), but it was tied to a "sanity meter"- so if you played right, you'd never even encounter them. Kinda unfortunate, since they made it possible (and desirable) to avoid the coolest feature of the game. FEAR, on the other hand, does it at set points so that it's unavoidable. It's definitely a game best played in the dark with the sound turned way up.

    Another creepy game is Thief 3: Dark Shadows. It's not necessarily the atmosphere that's scary, as the constant tension of sneaking around. That's not saying the game isn't scary in its own right, though- the sanitarium is one of the single creepiest levels I've ever played.

  40. Thief: Deadly Shadows by jettoki · · Score: 1

    Has no one mentioned Thief: Deadly Shadows? Even though you play as the 'terror that lurks in the night,' the atmosphere of that game is thick with horror.

    For example, the mansion with the grieving, insane, widow-in-denial. As you lurk about in the shadows, lightning flashes over the sea, sporadically illuminating the dark corridors and stairwells. The servants and guests at the estate wander about, humming to themselves, unaware of you, laughing nervously when they catch the sound of your footsteps.

    What's so eerie about that level is that the widow's late husband was lost at sea, after having discovered something that you want to get your hands on. You are essentially grave-robbing. Even though you are the 'terror' in the mansion, you wonder if the late Captain is scowling over your shoulder, from beyond the grave. Suddenly, the shadows don't seem so welcoming as they have been, up to this point.

    Then there is the matter of the widow herself, whom you must talk to. In her tower, at the top of a long, spiralling staircase, she looks out over the sea, waiting for her husband to return. Convincing herself, in her insane grief, that he will return, she sings and coos, inquiring for her husband at every rustle. The edge in her voice is lonely and terrifying, and it echoes throughout the entire top floor of the estate.

    I have never in my long life as a gamer been more reluctant to walk up a set of steps.

    And then there are the ratmen and statues. Let's not mention them.

    1. Re:Thief: Deadly Shadows by heson · · Score: 1

      You start gaming with all lights in the room off, and some stickers on the monitor power button, to make sure reality does not disturb the immersion. Then as you sneak past some hammerites you feel the urge to light up your room just slightly.

  41. Phantasmogoria? by juletre · · Score: 1

    That game scared the hell out of me. And Myst III: Exile is the only game so far that has scared me half to death because something moved..

    --
    "he, who has quotes in his signature, is a douche" - unknown.
  42. Come get some! by fallacy · · Score: 1

    The fact that Duke Nuke 'Em Forever may actually hit the shelves... Or: 1. Management change the minimum spec from a 5Ghz CPU to 286. 2. Deadline mysteriously alters from next year to next month. 3. Asked to put in a simulated porn film easter egg which could potentially kill the company through law suits and make you loose your job...

  43. What scares game developers? by dodgyville · · Score: 1

    Judging by the characters left out of their games, developers are apparantly scared of gay people, women who don't fit some weird pubescent fantasy, and foreigners who aren't ethnic stereotypes.

    --
    apt-get install deathstar && deathstar alderaan && echo "You're far too trusting"
    1. Re:What scares game developers? by Anonymous Coward · · Score: 0

      how are they foreigners if they don't fit the stereotypes? are we supposed to assume an indian man(dot not feather) would act just like a white guy after living his whole life in idia? no, of course he's going to do things inherently similar to other idian guys from india. that's how a stereotype gets formed. same for other foreigners, and the fact you think there are no gays means you think they should be stereotypically shown flaming queens, and why-would-you-want-to-look-at-a-fat-and-ugly-woman -what-is-wrong-with-you-man?

  44. Original DOOM w/Alient wad by runswithd6s · · Score: 1

    A friend of mine actually owned a PC when I was in college. He had just gotten a huge 1GB hard drive and was downloading DOOM wads like a madman when he came across the Alien wad. The damn mobs moved so friggin fast. Playing the game with all of the lights turned off, a blanket over my head and monitor, with headphones on literally had me jumping out of the seat when one of the aliens would pop out of its hiding place and rip my face off.

    --
    assert(expired(knowledge)); /* core dump */
    1. Re:Original DOOM w/Alient wad by BigBadaboom · · Score: 1

      I second that... I was going to mention Alien TC as well. The whole first level you were expecting them to come - but they never did...

  45. pfft by toddhunter · · Score: 1

    I would have thought Electronic Arts would have got a much better run

  46. Scariest.. ? by Jasonv · · Score: 1

    Absolutely the first level of the Aliens TC for Doom. The first level. Not one monster on the whole level, but I wasted just about all my ammo shooting at random noises and doors that opened by themselves. -shudder-

    1. Re:Scariest.. ? by thenerdgod · · Score: 2, Insightful

      Amen absolutely. The Aliens TC for DOOM was scarier than DOOM itself, for exactly that reason: The level designers could afford to make the first level suspensful, because with DOOM, if the first level of the shareware version had NO MONSTERS, people wouldn't have bought the game.

      Sometimes the scariest parts of games are the parts where you're left alone, wondering when the hammer will fall. I also liked the Aliens TC for the novel approach to door monsters... they'd have partially transparent walls, so you'd walk in, and you could see the monsters, and hear them, and you knew that at any moment, they'd pop out and gnaw you.

      Man. Suspense is always scary.

      Though, for me, the "Hell" level in DOOM 3 was pretty good. Not Aliens TC good, but scary as... er... hell.

  47. Doom 3, right. by 88NoSoup4U88 · · Score: 2, Insightful
    I call bullshit on Todd Hollenshead's comment that it's Doom 3 : When you've been so much involved in the process of designing such a game (or, to make a parallel, a horror movie) you know all the tricks involved in -making- it that scary :
    The zombie grungily walking towards you is now "that model made by Kenneth Scott with the grunting made by that voice actor (we had some pretty fun times creating those grunting loops !) that gets triggered once you walk past that cabinet".

    I think it's lame to call Doom 3 the scariest game : Not even because he is (partly) the creator of it himself, but because it just... wasn't.

  48. My list by sabit666 · · Score: 2, Interesting

    3. Max Payne - dream sequence
    2. KOTOR 2 - Sith Tomb
    1. Half Life 2 - Ravenhome

  49. o no... by clragon · · Score: 1

    omg read the part about half life 2 just gave me goosepumps.. uh.. remember back when you were trapped in the forgotten city full of zombies jumping roof to roof pumping up and slashing at you... then the guy setting himself on fire to kill all the zombies... god.. IMO, games are alot scarrier if it provide you with breaks. for games like Doom 3 and FEAR, i found it very scary the first hour of game time, then it just became like "o yea, im going to turn this corner, and 10 [insert scary monster name] is going to pop out and there is going to be freaky music etc etc. so it wasn't scary anymore because i was expecting something to pop out around every corner.

  50. Half Life 2 Scary? by nukem996 · · Score: 1

    Im sorry but I really dont see what was so scary about that level. To me it was just another level, samething but a little darker and with some kool traps. Doom III actually was scary, when a monster jumped out it really would scare you. F.E.A.R I cannt comment on because THEY DONT HAVE A LINUX PORT AND CEDEGA DOSNT WORK WITH IT!!!

  51. Illbleed by SkyFire360 · · Score: 1

    Has anyone else played Illbleed for the Dreamcast? The game's scariness did not come from shock/jump tactics that were employed in Doom 3, for example, but from the outright twisted ideas behind the game. Though plagued by horrendous controls, the mere concept of some of the challenges were enough to keep me from playing for extended periods of time.

    Imagine a young girl playing jumprope with some happy playground music going in the background.
    Now imagine that girl being told by something invisible that she was going to play jumprope with it, and the rope would now be made of razors.

  52. When I was younger.. by scoopr · · Score: 1

    Alone in the dark! Atmospheric sounds and low-poly monsters played in a dark basement..

  53. Alien by mwvdlee · · Score: 1

    The Alien game on the old C64 was the only game to ever really scare me.

    There I was, watching the bright-gray scenery drift by as I was looking for aliens when suddenly one popped up right in front of me.

    Took me about half a second to find the "Off" switch on the computer.

    Tried playing the game again on several occasions but it never got anywhere even close to that experience again.

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  54. 7th Guest & DarkSeed by spot35 · · Score: 1

    I remember playing 7th guest with my brother and thinking that it was one of the most atmopheric games ever. We were only about 7 or 8 but it left us pretty twitchy.

    While Dark Seed wasn't a very good game (puzzles weren't as good as Monkey Island for example), the creature designs and backdrops were very creepy.

  55. Alien Breed (team 17) by rednuhter · · Score: 1

    Alien breed on the Amiga when the siren went off and you had to run !!

    bring it back
    http://homepage.ntlworld.com/xavnet/alienbreed/
    http://www.mentalillusion.co.uk/alienbreed/screens hots.php

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  56. Doesn't anyone remember when . . by Don_dumb · · Score: 1

    . . . In resident evil, you see through the super zombies eyes as it runs across the courtyard and through the door towards you, and you can't do anything. I just died straight away. . . . In Balders Gate 2 when you first turn into a crazy stalker demon and attack your party, you are desperately trying to get them to run away while it takes chunks out of your people.

    --
    If this were really happening, what would you think?
  57. Xbox, 5.1 audio system and Project Zero by da5idnetlimit.com · · Score: 1

    I have the dubious pleasure of having a girlfriend that likes horror games.

    So much that she makes me swap my xbox with a friends Cube so she can play Resident Evil.

    Now the game that she likes/dislikes the most is Project Zero.

    The sound is quite evil sounding, picture is always darkish, very well made, your only weapon is a camera, and you can't run...you can really speak about ambiance ...8)
    and with 5.1, you really hear them coming at you from behind.

    I know that my girlfriend don't want to play it too late at night.
    And I found that reaction funny, because Lovecraft used to get the same from me ...

    From what I read, when they showed the Project Zero -2 at the latest game convention, the poor guy doing the demo was freaked everytime a ghost came into view, which must have made his day quite long. Maybe I'll go and get it for her this christmas 8)

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    1. Re:Xbox, 5.1 audio system and Project Zero by Anonymous Coward · · Score: 0

      I know that my girlfriend don't want to play it too late at night.

      doesn't want

      And I found that reaction funny, because Lovecraft used to get the same from me ...

      You do know that after about 6 years of development, Call of Cthulhu: Dark Corners of the Earth finally came out on the X-box?

  58. On Doom and Horror.. by Anonymous Coward · · Score: 0

    What's with everyone trying to reclassify Doom as a horror game ever since Doom 3 came out? It's an action game. It's always been an action game. It's not scary.

  59. King's Quest 2 by Strell · · Score: 1

    There was something terrifying to me, as a 9 year old, playing the game. You'd walk around peacefully and then out of NOWHERE, and seemingly entirely random, evil music plays and an enemy appears. And then you normally tried to hop into a lake to avoid dying.

    The witch put you into her cauldron and made stew out of me. And my hat!

    Something about how completely random it was...I *still* hate that music.

    Also, to anyone else that played it, my memory is a bit fuzzy, and I need someone to tell me if I dreamed this up or not...but if you stood outside Hagatha's cave for a long period of time, would her car eventually drive past? I could swear I remember a Batmobile-like car driving around...does anyone else know?

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    1. Re:King's Quest 2 by TheWickedKingJeremy · · Score: 1

      Wow, thanks for the jolt down memory lane... I hear you about Kings Quest -- when you were someplace where you shouldn't have been, it was quite tense... you were just waiting for them to pop in unexpectedly.

      And yes, I remember the car, too. :)

      --

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  60. A Keyboard Shoving Moment by fyrie · · Score: 1

    When I was playing System Shock 2 and saw one of those creepy red ninja zombies scurry across the room, I involuntarily shoved my keyboard right off my desk.

  61. Minus several hundred style points for hocking.. by Anonymous Coward · · Score: 0

    Loved this article, and I've loved all the scary games that everyone's been mentioning.

    I do award minus several hundred style points to Michael Capp (from Epic) though for using the opportunity to plug his current game.

    Boo! Hiss!

  62. F.E.A.R. was great. by OwP_Fabricated · · Score: 1

    Would've been greater had they spent the time to finish out the office building's scripted scenes so they didn't have to change some character roles and hack the story up into bits easy enough to digest via lots and lots of voicemail.
    Worst scares for me? (Spoilers ahead naturally.)

    Seriously, spoilers.







    *The first time a vision of Fettel's victims flashes in your eyes.
    *The early Alma attack that sends you flying out of the warehouse window.
    *Alma surprising you from behind in the sewer access area early on. When you hear her laugh and turn around ot see her dart out of sight behind a corner.
    *"STAY OUT OF MY WAY."
    *The now semi-infamous ladder scene. EXCELLENT use (or abuse) of your visual range.
    *Alma crawling after you in one of the crawlspaces. I about fell out of my chair.
    *Watching Fettel wander down a hallway on a video screen, only to see Alma pop up.
    *Funny enough, most of the times when you get the tell-tale *UNKNOWN SOURCE* static, and nothing happens outside of lights flickering.
    *Some of the longer, more intense hallucinations.
    *The ending. No, not the kinda lame ghost battle. The copter.

    1. Re:F.E.A.R. was great. by Anonymous Coward · · Score: 0

      Thanks for the spoilers alert, very much appreciated (no seriously, not being sarcastic).

  63. Nosferatu by PaganRitual · · Score: 1

    Haven't seen it mentioned, but it's a horror FPS that's set in a huge randomly generated building. There are screaming ghosts and silent dogs that look incredibly evil but make no noise as they just stare at you before attacking. It's very well done, with a old-skool movie style soft filter over everything that adds to the tension. It's a so-so game though, but the atmosphere is amazing. and it's really freaky.

    The spiders in Doom3, the haunted house in Vampire : Bloodlines, most of AvP1 and 2 and the spiders/nurses in System Shock 2 have all made me pause the game and turn on the lights on occasion as well.

  64. System Shock 2 by Mozai · · Score: 1

    My girlfriend would sit and watch me play, and she's freak out by the ambient sounds; somehow the murderous spider monkeys made her particularily spooked. I liked it because she'd snuggle up to me in bed afterwards all scared and "big guy protect me from the monkeys."

    When she started mumbling "I need meat for my little ones" during the day, then *I* was spooked.

  65. The suffering by MerRua · · Score: 1

    The suffering 1, terrifing game. Creapy as hell.
    Scary the whole way through.

  66. Sudden Appearances/Disappearances by SeanDuggan · · Score: 1
    Indeed, that was a very creepy level. For me, the scariest bits were were things flitted from one corridor to the other, but weren't there when you arrived at the corridor itself. I think F.E.A.R. may have gotten some of its ideas from there.

    That said, after watching House on Haunted Hill (no, not the lousy sequel), anyone else think a game based on that would be interesting? Random creepy things happening, but you're armed with a gun that has a limited number of bullets and you can't shoot innocent guests who startle you. The game is randomized as to which events might actually be real encounters so you have to wait to see if something is really attacking you rather than shooting at the first thing that moves.

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