Converting AAC to a lossless format is a waste of space and time. You might as well do the AAC decoding every time you want to transcode them into anything new. The result isn't going to change, unless they fix a subtle bug in the decoder, in which case you're actually better off.
SD is more than MMC+DRM. It added the 4-bit protocol which is pretty different from the SPI-style that MMC used and which helped improve transfer speeds. There are also quite a number of changes to the protocol. The DRM seems to be pretty worthless anyway - does anyone actually use it?
On a sidenote, SDHC already has a maximum addressable space of 2TB (2**32 512-byte sectors), though it's limited to 32GB purely artificially by the wording of the spec. Methinks this is mostly marketing and not a real change.
Someone's been living under a rock since December 2007.
I'll just point you to the recent 25th Chaos Community Congress Console Hacking talk (slides, video) which neatly summarizes a year of hacking and how much of a horrible failure Nintendo's security has been.
Spoiler: their signatures used to have 8-bit security. Literally.
My house has a 20A limit for the entire 3-story plus basement house, including an electric induction stove, an oven, dishwasher, laundry machine, etc. Quite often we have 4 computers running at once (HTPC + 3 room desktops, and that's not counting 2 possible laptops). The 20A limit switch never trips (unless something is wrong). We use gas heating though.
4 computers and a home cinema is quite typical for me. I can imagine we've had one stove heater plus the oven at the same time as that quite often, and things still work. So either Spanish amps are larger, or 20A isn't necessarily too low. I'm sure it'll trip if I turn on EVERYTHING at once, but that doesn't happen very often, considering I don't recall ever seeing it trip due to a non-fault condition more than once or twice.
Still, we're comparing battery/capacitor charging to gas refueling. To even get close to the refueling time, you'd have to draw half a megawatt. Chances are battery/cap charging is never going to be as fast as refueling, even if the battery or capacitor itself can take it.
Not unless you have a small power plant just for that purpose.
Using 20A at 220V (typical maximum draw for a household) it'll take you 11 hours to charge.
Even if you somehow have infinite power available, you still have to account for the "interesting" requirements of high power densities. To charge in 1 hour, you'd need 200A. 6 minutes, 2000A. Doubt that's going to happen with any sort of manageable cabling. Switching to increasing volts (let's assume you can actually get such a supply from somewhere) you start having to deal with the interesting issues of high voltage feeds, such as arcing and proper insulation, not to mention safety.
Electric cars will never charge faster than their hydrocarbon-consuming buddies. Replacing the entire battery pack with a charged one sounds like a much more viable option.
If anyone is wondering how exactly this works, or wants to build their own, they might want to check out this Weekend Project
Basically, if you've got a (near-)point source of light, and transmit it through the sample, there is only one path of light from the light, through a point in the sample, to a pixel on the sensor, so you don't need a lens. The farther away you place the sample and the closer you place the light source, the larger the image appears (but then you also need to progressively use a better, closer to a true point source light).
I imagine this could work very well with a naked silicon laser diode, since they appear as damn tiny, near point sources of light.
The problem here is that apparently there's public key crypto stuff in the way. This means that you can "easily" make your emulator emulate a certain player with a certain keyset, but it'll get revoked. Theoretically, they can use the patch table to make the leaked video identify the player that produced it.
The Wii uses a proprietary graphics library. It's probably closer to OpenGL than DirectX, though, and I bet someone has written a commercial OpenGL wrapper for it, as some people have been working on that in the homebrew world too.
The latter only applies to Windows folken. I've stuck with the same Linux install across three major system upgrades (CPU/mobo/RAM/VGA/etc), which amounts to about 5 years. The only reason I reinstalled it in the first place was to switch to a 64-bit system, and I've kept that same 64-bit install across two AMD CPUs and now an Intel quad core. I'm about to buy a laptop and will probably transfer this same install to it, while keeping a clone on the desktop.
15W is a lot to entrust to a 6 year old? You really don't need a lot to solder some basic electronics together. A 15W iron can hardly cause any damage beyond melting.
You're not giving echo an asterisk as a paratemer. You're giving the shell an asterisk, which it dutifully expands. echo (which in this case is a shell builtin, but it doesn't have to be then just echoes them back.
This isn't some echo peculiarity. It works for anything, even commands that don't normally take files, or even with files that look like switches (conversely, if you want to treat all subsequent arguments as files, not switches, most programs have a '--' switch):
$ ls a -l b c $ ls * -rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 a -rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 b -rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 c $ ls -- * a -l b c
In the second example, ls sees "ls a -l b c" and takes -l as a switch instead of a filename.
PS2 discs aren't signed. They're just DVD-ROMs with unsigned executables on then. They just happen to have a nonstandard "copy protection" mechanism which means that normal DVDs won't work.
You do need to consider that almost all of the Xbox homebrew (minus linux) was illegal to distribute in binary form due to the use of the official SDK. If we had the latest version of the Ninty SDK, I'm sure we could produce higher quality illegal homebrew in a shorter amount of time. Instead we're "stuck" with an entirely legal homebrew SDK that happens not to be as good as Nintendo's.
Then there's also the thing where the Xbox was an entirely familiar platform. x86, DirectX, etc. Porting stuff to it was pretty damn easy. Contrast that with the Wii: an entirely new API, weird interprocessor comms, security crap running behind your back, and a completely custom graphics API. I think it's amazing that we've come as far as we have in under a year, considering everything has been done from scratch.
When the homebrew community anticipates upcoming fixes and pre-emptively beats them, then I'll concede that they are indeed one step ahead.
That's pretty much what happened. We've been sitting on more exploits for ages, and it took us two hours to make one work after the update. Expect public release in, oh, a day or so.
We're several steps ahead. Their code is too buggy.
The Wii is not only region locked - it's technically mandatory. There is no "unlock" bit on games. You can pick a region or have the game not play at all.
For VC games / channels this is different - there's a code for "region free".
Of course, if they ever decide to release region free games, they could release a firmware update. But you'd have to install that update via the internet, because the game itself wouldn't even load to the point of installing its bundled updates.
FWIW, you aren't going to be getting HD on existing Wii games any time soon. The software isn't designed with that kind of forwards compatibility in mind. HD will require HD specific games.
Nowadays higher math tends to be less about WHY and more about "go memorize these 45 cut and paste transformations and apply them to get the answer".
Seriously, I still don't know WHAT a Laplace transform is - only that the Laplace domain is more convenient for some problems, and that you can transform back and force by cutting and pasting rules. They never really taught us anything beyond that.
I used to LIKE math, until I got to calculus. That's when "understand" started to decline and "do" started to rule. If I need to have problems solved mechanically without thought, I'll give them to a computer.
There are plenty of kernel-side USB drivers (everything that's part of the kernel, including USB mass storage, keyboards, mice, and in fact most common USB devices). Only libusb stuff runs in userspace.
On the other hand, a nice chunk of the video drivers these days runs in userspace, as the Xorg driver.
Actually, no we don't. A black hole weighing as much as a satellite would for all intents and purposes be equivalent to a satellite up there, as far as gravity goes. Except if you hit it you get sucked in, but if you hit a satellite you're in trouble too.
Converting AAC to a lossless format is a waste of space and time. You might as well do the AAC decoding every time you want to transcode them into anything new. The result isn't going to change, unless they fix a subtle bug in the decoder, in which case you're actually better off.
SD is more than MMC+DRM. It added the 4-bit protocol which is pretty different from the SPI-style that MMC used and which helped improve transfer speeds. There are also quite a number of changes to the protocol. The DRM seems to be pretty worthless anyway - does anyone actually use it?
On a sidenote, SDHC already has a maximum addressable space of 2TB (2**32 512-byte sectors), though it's limited to 32GB purely artificially by the wording of the spec. Methinks this is mostly marketing and not a real change.
Someone's been living under a rock since December 2007.
I'll just point you to the recent 25th Chaos Community Congress Console Hacking talk (slides, video) which neatly summarizes a year of hacking and how much of a horrible failure Nintendo's security has been.
Spoiler: their signatures used to have 8-bit security. Literally.
We've had lots of fun.
My house has a 20A limit for the entire 3-story plus basement house, including an electric induction stove, an oven, dishwasher, laundry machine, etc. Quite often we have 4 computers running at once (HTPC + 3 room desktops, and that's not counting 2 possible laptops). The 20A limit switch never trips (unless something is wrong). We use gas heating though.
4 computers and a home cinema is quite typical for me. I can imagine we've had one stove heater plus the oven at the same time as that quite often, and things still work. So either Spanish amps are larger, or 20A isn't necessarily too low. I'm sure it'll trip if I turn on EVERYTHING at once, but that doesn't happen very often, considering I don't recall ever seeing it trip due to a non-fault condition more than once or twice.
Still, we're comparing battery/capacitor charging to gas refueling. To even get close to the refueling time, you'd have to draw half a megawatt. Chances are battery/cap charging is never going to be as fast as refueling, even if the battery or capacitor itself can take it.
Not unless you have a small power plant just for that purpose.
Using 20A at 220V (typical maximum draw for a household) it'll take you 11 hours to charge.
Even if you somehow have infinite power available, you still have to account for the "interesting" requirements of high power densities. To charge in 1 hour, you'd need 200A. 6 minutes, 2000A. Doubt that's going to happen with any sort of manageable cabling. Switching to increasing volts (let's assume you can actually get such a supply from somewhere) you start having to deal with the interesting issues of high voltage feeds, such as arcing and proper insulation, not to mention safety.
Electric cars will never charge faster than their hydrocarbon-consuming buddies. Replacing the entire battery pack with a charged one sounds like a much more viable option.
If anyone is wondering how exactly this works, or wants to build their own, they might want to check out this Weekend Project
Basically, if you've got a (near-)point source of light, and transmit it through the sample, there is only one path of light from the light, through a point in the sample, to a pixel on the sensor, so you don't need a lens. The farther away you place the sample and the closer you place the light source, the larger the image appears (but then you also need to progressively use a better, closer to a true point source light).
I imagine this could work very well with a naked silicon laser diode, since they appear as damn tiny, near point sources of light.
If you thought the Debian fiasco was bad, just take a peek at how Nintendo checks their RSA signatures.
They use(d to use) strncmp. 8-bit security.
The problem here is that apparently there's public key crypto stuff in the way. This means that you can "easily" make your emulator emulate a certain player with a certain keyset, but it'll get revoked. Theoretically, they can use the patch table to make the leaked video identify the player that produced it.
The Wii uses a proprietary graphics library. It's probably closer to OpenGL than DirectX, though, and I bet someone has written a commercial OpenGL wrapper for it, as some people have been working on that in the homebrew world too.
The latter only applies to Windows folken. I've stuck with the same Linux install across three major system upgrades (CPU/mobo/RAM/VGA/etc), which amounts to about 5 years. The only reason I reinstalled it in the first place was to switch to a 64-bit system, and I've kept that same 64-bit install across two AMD CPUs and now an Intel quad core. I'm about to buy a laptop and will probably transfer this same install to it, while keeping a clone on the desktop.
15W is a lot to entrust to a 6 year old? You really don't need a lot to solder some basic electronics together. A 15W iron can hardly cause any damage beyond melting.
Sounds like they're missing some quotes there. Mod parent up.
You're not giving echo an asterisk as a paratemer. You're giving the shell an asterisk, which it dutifully expands. echo (which in this case is a shell builtin, but it doesn't have to be then just echoes them back.
This isn't some echo peculiarity. It works for anything, even commands that don't normally take files, or even with files that look like switches (conversely, if you want to treat all subsequent arguments as files, not switches, most programs have a '--' switch):
$ ls
a -l b c
$ ls *
-rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 a
-rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 b
-rw-r--r-- 1 marcansoft users 0 2008-11-05 21:58 c
$ ls -- *
a -l b c
In the second example, ls sees "ls a -l b c" and takes -l as a switch instead of a filename.
Failed at it. Are you on steam power or something?
PS2 discs aren't signed. They're just DVD-ROMs with unsigned executables on then. They just happen to have a nonstandard "copy protection" mechanism which means that normal DVDs won't work.
WinGraph is used as a separate binary to view the graphs, so I don't think that's a problem. Don't know about TVision though.
You do need to consider that almost all of the Xbox homebrew (minus linux) was illegal to distribute in binary form due to the use of the official SDK. If we had the latest version of the Ninty SDK, I'm sure we could produce higher quality illegal homebrew in a shorter amount of time. Instead we're "stuck" with an entirely legal homebrew SDK that happens not to be as good as Nintendo's.
Then there's also the thing where the Xbox was an entirely familiar platform. x86, DirectX, etc. Porting stuff to it was pretty damn easy. Contrast that with the Wii: an entirely new API, weird interprocessor comms, security crap running behind your back, and a completely custom graphics API. I think it's amazing that we've come as far as we have in under a year, considering everything has been done from scratch.
They patched *bugs*. Which we happened to use to run homebrew.
There has never been a way of running homebrew except via bugs.
That's pretty much what happened. We've been sitting on more exploits for ages, and it took us two hours to make one work after the update. Expect public release in, oh, a day or so.
We're several steps ahead. Their code is too buggy.
The Wii is not only region locked - it's technically mandatory. There is no "unlock" bit on games. You can pick a region or have the game not play at all.
For VC games / channels this is different - there's a code for "region free".
Of course, if they ever decide to release region free games, they could release a firmware update. But you'd have to install that update via the internet, because the game itself wouldn't even load to the point of installing its bundled updates.
FWIW, you aren't going to be getting HD on existing Wii games any time soon. The software isn't designed with that kind of forwards compatibility in mind. HD will require HD specific games.
Mod parent clueless. COMEFROM can be used for multithreading, GOTO can't.
Nowadays higher math tends to be less about WHY and more about "go memorize these 45 cut and paste transformations and apply them to get the answer".
Seriously, I still don't know WHAT a Laplace transform is - only that the Laplace domain is more convenient for some problems, and that you can transform back and force by cutting and pasting rules. They never really taught us anything beyond that.
I used to LIKE math, until I got to calculus. That's when "understand" started to decline and "do" started to rule. If I need to have problems solved mechanically without thought, I'll give them to a computer.
There are plenty of kernel-side USB drivers (everything that's part of the kernel, including USB mass storage, keyboards, mice, and in fact most common USB devices). Only libusb stuff runs in userspace.
On the other hand, a nice chunk of the video drivers these days runs in userspace, as the Xorg driver.
Actually, no we don't. A black hole weighing as much as a satellite would for all intents and purposes be equivalent to a satellite up there, as far as gravity goes. Except if you hit it you get sucked in, but if you hit a satellite you're in trouble too.