I believe this was from FutureMark forums:
Yeah, I was lucky enough to receive my copy today, so I'll share it with you guys.
1. 6800 is a tad faster than X800 cards. Both run it in full glory
2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy shit in one pass.
3. PCI Express enhances NOTHING.
4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.
5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible.
6. Nothing special is included for a 64-bit OS.
7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since...
8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard.
9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems.
10. They tie it up by providing three levels of "Doom lovin' PC's"
Low-End:
1.5GhzP4 or equivalent
512MB Ram
Geforce4 Ti 4800 or Radeon 9500
Mid-Range:
2.4GhzP4 or equivalent
1GB RAM
Geforce5950 or Radeon 9800 Pro/XT
High_End: Aka Hardware that doesn't exist, but best guess anyway
3.4GhzP4 or AMD equivalent
2GB RAM
GeForce 6800 Ultra or Radeon X800 XT PE.
In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road.
Enjoy everybody!
Uhm. How about the moron who gets into the car and halfway through the trip realizes they forgot to plug in their iPod in the glovebox?
Actually, forgot it. If you can afford the car, you can afford another iPod.
I cannot describe how truly happy I am to hear this news. It's a major accomplishment that many don't fully understand the significance of.
This just about made my week.
First, with the release of AMD's 64bit processors, Intel dismisses 64bit desktop computing. Now after AMD's tremendous success, they've had a change of heart.
How convenient.
Before I am bumped off the mainpage and am forgotten forever, let this be my last stand.
You are all (mostly) great people, but a bit overzealous. And while the vast majority of you are die-hard, tried and true geeks, most of you (and I apologize to whoever this doesn't pertain to) obviously didn't pass Middle School English class. I base this claim not on a lack of coherence alone, but in the pure fact that you brought up points that were a)questioned before and responded to by myself, and b)were present right in the article itself. I just expected more from you.
Now, to deal with the points brought up. I've answered the majority of these before, but since this will be my last post ont the matter, this shall be it.
1. The SuperBowl issue Upon checking superbowl.com, and seeing the date of the SuperBowl to be February 1st, I immediatly assumed that this was the set date for the SuperBowl to be played. Evidently, I was mistaken. But in seeing that, I jumped to the conclusion, that, unless Apple did indeed figure out a way to time travel, the SuperBowl that the commercial was aired on was the 1983 SuperBowl, played in February, 1983. So, again, I was wrong. And upon further research this morning on superbowl.com, the game was in fact played in January, 1984.
However, does that make it wrong that I called it the 1983 SuperBowl? True, it was played in 1984, but this was the 1983 season. Because I am no football expert, I don't know how it is commonly referred to.
So, this one is a toss-up. But furthermore, who really cares?
2. Using a Macintosh Pro case
You guys get this one. After completing the project and writing the article, I did realize that it was in fact not an original Mac. A bit late, nonetheless, I pressed on. I knew someone here would notice. But I did it anyone. Does that make me a bad person? That's for you to decide.
Point for you
I must leave now, I shall finish this when I return home.
The "because-you-can" department is in overdrive today.
Part of the mac's allure is it's stylish looks. This is just as dumb as putting a PC in a mac mini case.
As addicted as I am to my nightly sessions of HL2: DM, I've got the Splinter Cell beta to keep me warm this evening.
Microsoft...Open Source...? As entertaining as this article is, the chances of such things materializing are thin.
It's the beginning of a new age for Bitorrent. Or the beginning of the end. We soon shall see.
"IBM alone was granted 3,248 patents last year." ...and sold them all to China.
...seems like it's back to IRC.
We're good where it counts.
"Please read on for more." Sooooo not funny.
I wonder what Sony has to same about all this. :P
It's only for legitimate trade of legal files you own, kids.
Aside from this slight problem that only occassionally crops up, the game is relatively bug-free.
...I think I'm beginning to figure out Microsoft's plans to dethrone Google.
Precisely. It's called STEAM.
What's the first prime number?
Well that's by no means a good thing.
Uhm, OpenGL vs. DirectX?
I believe this was from FutureMark forums: Yeah, I was lucky enough to receive my copy today, so I'll share it with you guys. 1. 6800 is a tad faster than X800 cards. Both run it in full glory 2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy shit in one pass. 3. PCI Express enhances NOTHING. 4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode. 5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible. 6. Nothing special is included for a 64-bit OS. 7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since... 8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard. 9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems. 10. They tie it up by providing three levels of "Doom lovin' PC's" Low-End: 1.5GhzP4 or equivalent 512MB Ram Geforce4 Ti 4800 or Radeon 9500 Mid-Range: 2.4GhzP4 or equivalent 1GB RAM Geforce5950 or Radeon 9800 Pro/XT High_End: Aka Hardware that doesn't exist, but best guess anyway 3.4GhzP4 or AMD equivalent 2GB RAM GeForce 6800 Ultra or Radeon X800 XT PE. In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road. Enjoy everybody!
Uhm. How about the moron who gets into the car and halfway through the trip realizes they forgot to plug in their iPod in the glovebox? Actually, forgot it. If you can afford the car, you can afford another iPod.
First we had morons fumbling for their cell phones, now we'll have morons fumbling for their iPods.
I cannot describe how truly happy I am to hear this news. It's a major accomplishment that many don't fully understand the significance of. This just about made my week.
ass
First, with the release of AMD's 64bit processors, Intel dismisses 64bit desktop computing. Now after AMD's tremendous success, they've had a change of heart. How convenient.
Before I am bumped off the mainpage and am forgotten forever, let this be my last stand.
You are all (mostly) great people, but a bit overzealous. And while the vast majority of you are die-hard, tried and true geeks, most of you (and I apologize to whoever this doesn't pertain to) obviously didn't pass Middle School English class. I base this claim not on a lack of coherence alone, but in the pure fact that you brought up points that were a)questioned before and responded to by myself, and b)were present right in the article itself. I just expected more from you.
Now, to deal with the points brought up. I've answered the majority of these before, but since this will be my last post ont the matter, this shall be it.
1. The SuperBowl issue Upon checking superbowl.com, and seeing the date of the SuperBowl to be February 1st, I immediatly assumed that this was the set date for the SuperBowl to be played. Evidently, I was mistaken. But in seeing that, I jumped to the conclusion, that, unless Apple did indeed figure out a way to time travel, the SuperBowl that the commercial was aired on was the 1983 SuperBowl, played in February, 1983. So, again, I was wrong. And upon further research this morning on superbowl.com, the game was in fact played in January, 1984.
However, does that make it wrong that I called it the 1983 SuperBowl? True, it was played in 1984, but this was the 1983 season. Because I am no football expert, I don't know how it is commonly referred to.
So, this one is a toss-up. But furthermore, who really cares?
2. Using a Macintosh Pro case
You guys get this one. After completing the project and writing the article, I did realize that it was in fact not an original Mac. A bit late, nonetheless, I pressed on. I knew someone here would notice. But I did it anyone. Does that make me a bad person? That's for you to decide.
Point for you
I must leave now, I shall finish this when I return home.
Exactly like your existence.