That has got to be one of the most uninformative interview answers ever.
The way I read that is: "We have no idea how to make that work. We want our fans to 'imagine' a way to control it, because we sure as hell can't figure it out."
Thats the style of FF games. Honestly, calling them RPG's is very wrong. You don't play a role, you simply run through a story.
Again, thats not a bad point. FF games do it very well. (6 was my favorite, personally) Just don't go into it expecting something other than was intended.
I think the problem is, that a portion of the global population has no interest in making the world a better place. And they have a tactical advantage in that attitude.
Don't expect a free box + monthly fee on any new release MMO. The box sales are a major offset for all the money sunk into development. br> Once box sales start to drop to the point where distribution is too much of a hassle, then they'll switch to an online model with free download. (Ex: Eve Online)
Besides, as long as players are willing to pay the $50 for the box, they will charge for it. And they'd be stupid not to.
IIRC the term for this is "The Uncanny Valley" Where the depiction is so close to real that we reject it based on the slightest flaws.
Another interesting phenomenon is that with simple, cartoony characters, the player is much more inclined to identify with the character. The more you add detail to the main character, the more the player sees the character as "someone else"
Other games have generated this effect by simply not showing the main character. EX: Myst, Half-Life. The lack of definition to the character allows the player to assume the role more easily.
because it would promote people buying their competitors hardware. Considering that Nintendo actually turns a profit on the hardware, I can see why they'd want you to buy it.
Steamboat Willie and Mickey are one of the primary reasons content owners pushed so hard to be able to extend copyrights. Disney was going to lose that property to the public domain.
Ironically, a majority of the animated films that Disney is so famous for are based on public domain works. This is ironic in that nothing new is entering into the public domain, and they're running out of material.
The original intent of copyright was to protect the public, not protect the creator.
It's beautiful to simply select the game style you want and never have to worry about digging through a server list. I truly appreciated Bungie's matchmaking solution when I purchased Battlefield 2. Now THAT is a horrible implimentation out of the box. (No buddy list? No favorites??)
Depends on the timeframe they're looking at for release. More than likely we're looking at an engine designed to run on what will be realistic hardware a couple years from now.
Ironically, the 'hot coffee' content didn't even feature a prostitute. It was a 'girlfriend'
So organized crime, theft, and violence is okay. But consentual sex between adults is an affront to morality. Glad to know we have our priorities straight.
No. MMO's don't have cheat codes. Hacks are rare as well, as all important data is not trusted to the client. MMO's are basically graphical front-ends to server-side databases.
I think I've learned quite a bit gaming that has helped me elsewhere.
In Eve: Online, my roommate and I ran am industrial corporation for over a year. At our peak, we had over 80 active players in the corp. Here's a short list of the stuff we did:
-Screen potential new members via interviews and trial membership.
-Develop compensation plans for the various jobs we needed done.
-Develop and impliment security processes to allow members access to needed resources while minimizing risk of theft.
-Organize and supervise large scale corporate operations.
-Negotiate large contracts with other player corporations.
-Logistics. Lots of logistics. Balancing short term and long term goals, Ex: Finding steady suppliers of materials, balancing out cost vs manpower to move them. (I can get the best price here, but it's twice as far away from our production center as more expensive goods)
-Identifying and taking advantage of market opportunities.
I could keep going on. I also learned more Excel playing this game than I ever did at my job. Since playing this game, I've attained a management position which requires me to analyse and make projections based on historical data, and adjust how we operate based on said analysis. My experiences gaming have helped me with this.
I agree with this, but the problem is when it's in public.
In a "truly free" society, we would both be free to decide what we put in our bodies. You choose to smoke and I choose not to. However, put us in the same room and there is a problem. If you exercise your choice to smoke, my choice is taken away. If I exercise my right not to, your choice is taken away. There is no way to resolve that without restricting someone's rights.
Stuff like this is why you'll never see a "truly free" society exist. Too many conflicts.
Word on the street is that they will be using the SOurce engine for HL3. Since a lot of the delat between 1 and 2 was caused by development of the engine, I seriously doubt the same delay can be expected for 3. All they need to do is the content.
That has got to be one of the most uninformative interview answers ever.
The way I read that is: "We have no idea how to make that work. We want our fans to 'imagine' a way to control it, because we sure as hell can't figure it out."
The underside of the controller looks rounded, so it would appear to fit in one hand pretty well.
It doesn't look uncomfortable to me at all, but we don't know how much those A and B buttons will be used.
slightly better access to tab, shift, and ctrl which are used alot in conjunction with movement.
Thats the style of FF games. Honestly, calling them RPG's is very wrong. You don't play a role, you simply run through a story.
Again, thats not a bad point. FF games do it very well. (6 was my favorite, personally) Just don't go into it expecting something other than was intended.
Cats and dogs living together?
A planet where apes evolved from man??
I think the problem is, that a portion of the global population has no interest in making the world a better place. And they have a tactical advantage in that attitude.
How does the new content, using the same engine and same recycled models/textures, going to require better hardware?
Don't expect a free box + monthly fee on any new release MMO. The box sales are a major offset for all the money sunk into development. br>
Once box sales start to drop to the point where distribution is too much of a hassle, then they'll switch to an online model with free download. (Ex: Eve Online)
Besides, as long as players are willing to pay the $50 for the box, they will charge for it. And they'd be stupid not to.
IIRC the term for this is "The Uncanny Valley" Where the depiction is so close to real that we reject it based on the slightest flaws.
Another interesting phenomenon is that with simple, cartoony characters, the player is much more inclined to identify with the character. The more you add detail to the main character, the more the player sees the character as "someone else"
Other games have generated this effect by simply not showing the main character. EX: Myst, Half-Life. The lack of definition to the character allows the player to assume the role more easily.
because it would promote people buying their competitors hardware. Considering that Nintendo actually turns a profit on the hardware, I can see why they'd want you to buy it.
Yes, HL2 was published by Vivendi, but the Steam platform is intended to bypass publishers completely.
:)
Which is why it pissed Vivendi off so damn much.
The manufacturers eat the cost. Consoles are traditionally sold at a loss. Profits come from game sales and licensing.
I think he is.
And I'm inclined to agree.
Steamboat Willie and Mickey are one of the primary reasons content owners pushed so hard to be able to extend copyrights. Disney was going to lose that property to the public domain.
Ironically, a majority of the animated films that Disney is so famous for are based on public domain works. This is ironic in that nothing new is entering into the public domain, and they're running out of material.
The original intent of copyright was to protect the public, not protect the creator.
It is easier.
It's beautiful to simply select the game style you want and never have to worry about digging through a server list. I truly appreciated Bungie's matchmaking solution when I purchased Battlefield 2. Now THAT is a horrible implimentation out of the box. (No buddy list? No favorites??)
Depends on the timeframe they're looking at for release. More than likely we're looking at an engine designed to run on what will be realistic hardware a couple years from now.
Probably not, there are dedicated physics add-in cards in development. (Can't find a link at work though)
Ironically, the 'hot coffee' content didn't even feature a prostitute. It was a 'girlfriend'
So organized crime, theft, and violence is okay. But consentual sex between adults is an affront to morality. Glad to know we have our priorities straight.
It probably counts as parody or satire.
No. MMO's don't have cheat codes. Hacks are rare as well, as all important data is not trusted to the client. MMO's are basically graphical front-ends to server-side databases.
Yeah, I know. :(
I think I've learned quite a bit gaming that has helped me elsewhere.
In Eve: Online, my roommate and I ran am industrial corporation for over a year. At our peak, we had over 80 active players in the corp. Here's a short list of the stuff we did:
-Screen potential new members via interviews and trial membership.
-Develop compensation plans for the various jobs we needed done.
-Develop and impliment security processes to allow members access to needed resources while minimizing risk of theft.
-Organize and supervise large scale corporate operations.
-Negotiate large contracts with other player corporations.
-Logistics. Lots of logistics. Balancing short term and long term goals, Ex: Finding steady suppliers of materials, balancing out cost vs manpower to move them. (I can get the best price here, but it's twice as far away from our production center as more expensive goods)
-Identifying and taking advantage of market opportunities.
I could keep going on. I also learned more Excel playing this game than I ever did at my job. Since playing this game, I've attained a management position which requires me to analyse and make projections based on historical data, and adjust how we operate based on said analysis. My experiences gaming have helped me with this.
I agree with this, but the problem is when it's in public.
In a "truly free" society, we would both be free to decide what we put in our bodies. You choose to smoke and I choose not to. However, put us in the same room and there is a problem. If you exercise your choice to smoke, my choice is taken away. If I exercise my right not to, your choice is taken away. There is no way to resolve that without restricting someone's rights.
Stuff like this is why you'll never see a "truly free" society exist. Too many conflicts.
Word on the street is that they will be using the SOurce engine for HL3. Since a lot of the delat between 1 and 2 was caused by development of the engine, I seriously doubt the same delay can be expected for 3. All they need to do is the content.