Slashdot Mirror


The Social Impact of Gaming

"The Bart, The" writes "The Economist weekly is carrying a well considered special report on the current debate regarding morality and gaming." From the article: "Like rock and roll in the 1950s, games have been accepted by the young and largely rejected by the old. Once the young are old, and the old are dead, games will be regarded as just another medium and the debate will have moved on. Critics of gaming do not just have the facts against them; they have history against them, too."

465 comments

  1. So does Slashdot have the same issue? by xmas2003 · · Score: 2, Interesting
    Carrying the analogy a bit further, my guess is that (currently) the Slashdot crowd tends to be a younger generation and most of the "old-farts" reject it - try to explain it to your parents or grandparents. So in the next few decades, will the younger crowd accept Slashdot ... or will the average age of /. readers just continue to increase?

    Disclaimer: I'm an "old-fart" - had my 40th birthday two years ago ... ;-)

    --
    Hulk SMASH Celiac Disease
    1. Re:So does Slashdot have the same issue? by Anonymous Coward · · Score: 0

      WRONG. I'm 61, post on /., play games and if the game has a nude or extra gore patch I use it.

    2. Re:So does Slashdot have the same issue? by garcia · · Score: 1

      I've been reading since 1997 when I was 18. I'm 26. I would guess it will continue to increase in readership for all ages.

    3. Re:So does Slashdot have the same issue? by guaigean · · Score: 1

      I think this is more an issue of awareness and education than age. There are plenty of "old-fart" gamers and techies. The problem is that the average person simply doesn't understand the technology that their children are playing on. Anyone can learn to use a computer (and I mean ANYONE). The problem is, people are too lazy to learn new tricks, and lash out against something they have ABSOLUTELY no idea about (i.e., Hot Coffee and how accessible it is) As users become more educated, this will change, but for the most part people don't care to learn.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    4. Re:So does Slashdot have the same issue? by alvinrod · · Score: 1
      I think the younger generation will continue to accept slashdot and that the membership will increase as time continues.

      After all, this site is dedicated to technology, science, and legal and political matters relating to them. The younger generations that have grown up more exposed to technology will certainly be more interested in news about it than some of the older generations.

      On the flip side, however, young people tend to like to do things differently. They like to do something new that defines them. I wouldn't find it hard to believe that within ten years that generation will have created something similar to slashdot, but more akin to their unique culture.

      The only way to know for sure is to wait and find out. I'll probably be here for a long while, if not the rest of my life and I'm fairly new to the slashdot crowd if that's any indication.

    5. Re:So does Slashdot have the same issue? by iggymanz · · Score: 1

      slashdot-type media will go mainstream, wireless and mobile and be like a giant IRC of group consciousness or a gossipy party line. I'm wondering if the end result will be humanity as a colony organism.

    6. Re:So does Slashdot have the same issue? by gazuga · · Score: 1

      I was just considering this the other day with regards to bands. The longer a band has been around, the older the fans are.

      Take, for example, the Rolling Stones. Sure there are some young people who are into the Stones, but by and large, their audience is the group of people who were in their teen to young adult years when the Stones first got popular.

      Seems to me that this progression is kind of human nature. However, I'm not sure that this tendency would apply to Slashdot. Avid users of technology (the Slashdot crowd) tend to always stay current with the latest tech -- it's not so much a matter of taste as is music.

      --
      "I turn away with fright and horror from the lamentable evil of functions which do not have derivatives."
    7. Re:So does Slashdot have the same issue? by fitten · · Score: 1

      Another thing that is amusing with respect to bands is that man of the bands that the younger crowd tends to associate these days have members that are actually in the age group that they most rebel against. Many of the teens that talk about so-and-so singing things they can relate to are in their 20s, some in their 30s, and even in a few cases in their 40s. Not that there's anything wrong with that...

      Many times I see some kids doing/saying something and realize that I did the same thing and then I get so embarassed at how stupid/cocky/wrong I was. Sometimes I laugh but sometimes I try really hard to forget. It's just natural and it has happened the same way for as long as people have been having kids I guess.

    8. Re:So does Slashdot have the same issue? by Elbereth · · Score: 1

      WRONG. I'm 61, post on /., play games and if the game has a nude or extra gore patch I use it.

      That's just creepy.
    9. Re:So does Slashdot have the same issue? by Em+Adespoton · · Score: 1

      Slashdot was "latest tech" in the late 90's -- expect the new medium to have something to do with instant newsfeeds and cellphones.

    10. Re:So does Slashdot have the same issue? by Anonymous Coward · · Score: 0

      In Korea, only old people use nude or extra gore patches and post on slashdot.

    11. Re:So does Slashdot have the same issue? by Anonymous Coward · · Score: 0

      Well, I'm early 20's and I consider /. very revelant. Hope that encourages you, um ..., 'old timer.'

      Oh and about this article ... what was it about again? The phrase 'common knowledge' comes to mind. Maybe that's only because I was a history major. As a gamer I am not terribly worried about old people shutting us down. I am worried by the trend in the US government over the last century. More control, more excuses to deny constitutional rights, not enough citizen oversite. It appears to me that many issues of 'national security' are really 'cover my corrupt ass.' And rarely are government officials incarcerated for breaking the law. Even when the infraction is captured in government documents. I am mostly refering to actions taken by the CIA and/or covert government offices in an attempt to install pro-U.S. dictatorships in other countries.

      In related news, God bless America; because if her foreign policy continues unchanged no one else will.

      Wow - that was a major tangent. The point is, this article is a non-story. I bet even Senator Clinton knows this.

    12. Re:So does Slashdot have the same issue? by prell · · Score: 1

      I'm young and I don't necessarily like all the violence in games. Does that make me "old"?

      Rather than this being about young versus old, isn't this about two groups of people who don't really want to listen to each other? I reject the distinction between young and old; they may as well have simply said "cool versus uncool." If the debate continues to be framed by the "cool" in this way, the bickering isn't clearing.

    13. Re:So does Slashdot have the same issue? by Anonymous Coward · · Score: 0

      Slashdot forums will become the Elk's Lodge and Veteran's Hall of the future.

    14. Re:So does Slashdot have the same issue? by SiO2 · · Score: 1

      I can't believe I'm about to type this, but it's late Friday afternoon, my mind is squishy from the work week, and I can't resist the urge. Here goes.

      In the next few decades we'll be hearing about how only old people in South Korea read slashdot. /ducks

      SiO2

    15. Re:So does Slashdot have the same issue? by IdleTime · · Score: 1

      As a game playing parent in my 40's I seriously offended by this article! :)

      Games are like everything else, some are good, some are suitable for young kids, some for adults. As long as the game is properly marked without any surprises (porn in San Andreas is not considered a surprise in this type of game IMHO).

      Games are not all evil, the problem is more related people spending too much time on games than on other activities that I see as a bigger problem, combine it with obesity to top it off!

      --
      If you mod me down, I *will* introduce you to my sister!
    16. Re:So does Slashdot have the same issue? by 'nother+poster · · Score: 1

      Well, where the hell's the bar then? Every VFW and Elks I've been in have a bar. It's almost always populated by curmudgeonly old farts, I think that's a legal requirement.

    17. Re:So does Slashdot have the same issue? by curmudgeous · · Score: 1

      I read Slashdot almost daily, and based on general comments I'd guess that us old farts (I passed 45 a couple months back) are not in that much of a minority. Sounds like a good subject for a Slashpoll! Editors, what do you think?

    18. Re:So does Slashdot have the same issue? by gemtech · · Score: 1

      And I'm 48 and have been reading /. since 1997 when I hooked up with a bunch of Ohio State graduate students at a start-up company (long since dead). We played Quake everyday at 5pm, sometimes on-line. I was never that good, but I certainly appreciate first person shooter games.

      --
      Insanity: doing the same thing over and over again and expecting different results. Albert Einstein
    19. Re:So does Slashdot have the same issue? by Anonymous Coward · · Score: 0

      i dont mean to pry, but what kind of glasses are those you're wearing in the bottom yearbook pic... http://www.komar.org/faq/40th-birthday-party-ideas /invite40-100.jpg

    20. Re:So does Slashdot have the same issue? by lgw · · Score: 1

      Nah, it's only creepy if he uses both. He did say "or" ...

      --
      Socialism: a lie told by totalitarians and believed by fools.
    21. Re:So does Slashdot have the same issue? by Jaysyn · · Score: 1

      18 huh, well better late than never I guess!

      --
      There is a war going on for your mind.
    22. Re:So does Slashdot have the same issue? by SupaKoopa · · Score: 1

      this must be the predecessor to Gaia! http://en.wikipedia.org/wiki/Gaia_(Foundation_univ erse)

    23. Re:So does Slashdot have the same issue? by X0563511 · · Score: 1

      Unless of course we all get legislated back to the stone age.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    24. Re:So does Slashdot have the same issue? by DeadChobi · · Score: 1

      What would be really funny is if /. sold a membership card with your UID and number on it. It'd be like a disturbing exclusive club of geeks.

      --
      SRSLY.
    25. Re:So does Slashdot have the same issue? by billdar · · Score: 1
      I'd buy one... I already wear the hat.

      I've only caught one guy ever take a second glance, then smile...

      --
      I am billdar, and I approve this message.
    26. Re:So does Slashdot have the same issue? by iggymanz · · Score: 1

      if government gets involved in this in a heavy way, we'll wind up like the Borg.

    27. Re:So does Slashdot have the same issue? by patternjuggler · · Score: 1

      So in the next few decades, will the younger crowd accept Slashdot ... or will the average age of /. readers just continue to increase?

      Yes to both.

      Young readers will read slashdot, and aging readers will continue to read slashdot, so the average age will go up and therefore also the standard deviation from the average will go up. It won't be (and already isn't) as cool and as trendy for young readers as new or yet to be created sites out there, but Slashdot will probably always be a core site for pro-OSS discussion and news.

    28. Re:So does Slashdot have the same issue? by rtb61 · · Score: 1
      Too put it simply, grumpy old technophiles play computer games and grumpy old technophobes do not.

      As people get older and their minds start to slow they tend to stray away from excess complexity. So for older people (non-geeks of course) good games will be simple and easy to use (hint - they should also reflect the era of their youth, remind them of their childhood dreams and they will come).

      They can readily learn but if they feel that the "learning" is being forced upon them, they will be resentful and unwilling users. There is a technological oddity out there of course, in that the non-geeks have really lapped up mobile phone technology and the geeks are moving away from it (no wonder PR people on the forums are easy beats, the've managed to fry their brains on coke and mobile phones).

      --
      Chaos - everything, everywhere, everywhen
  2. Not the way to incite debate by Anonymous Coward · · Score: 5, Insightful
    "Once the young are old, and the old are dead, games will be regarded as just another medium..."

    End of discussion.

    1. Re:Not the way to incite debate by Rei · · Score: 2, Funny

      It's not that simple - games really do have a strong effect in on impressionable youth of all ages. Ah, I remember back in my college days, whenever the latest version of Grade Killer (i.e., Nethack) would come out, it would easily affect my life. I'd sign off all my work with '@', and use a pickaxe to create shortcuts between my classrooms. I'd go around campus killing everything in sight (and eating corpses that weren't my species when I couldn't get to the cafeteria). I'd try to borrow books from other students, reminding them that they wouldn't need it again for another 20,000 turns. I spent my evenings quaffing unidentified potions, and called it "research". Ah, good times, good times.

      (many thanks to the Internet Oracle)

      --
      I wish people would stop comparing JÃnsi to God. He's good, but he's no JÃnsi.
    2. Re:Not the way to incite debate by Qzukk · · Score: 1

      I'd go around campus killing everything in sight

      I found out that bumping into things repeatedly doesn't do much damage, then I realized I needed to equip a better weapon, like a car.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:Not the way to incite debate by timster · · Score: 1

      I remember that. I still want my "levitation" book back, but it's probably cursed by now, so on second thought why don't you keep it. I did appreciate the hole in the Biology class wall, though.

      I didn't know you were quaffing unidentified potions, but I suppose it explains a lot.

      --
      I have seen the future, and it is inconvenient.
    4. Re:Not the way to incite debate by antiMStroll · · Score: 1

      Sure it is, untrue ad hominem generalizations are a great way to incite. Apparently the editors have no clue as to the age of many gamers.

    5. Re:Not the way to incite debate by Rei · · Score: 1

      What do you want to drink? [gwb or *] g
      That tasted like liquid fire!
      What do you want to wield? [- car or *] c
      You wield a blessed rustproof +5 dwarvish lamborghini.
      You hit the nurse.
      The nurse is killed!
      You hit the orderly.
      The orderly is killed!
      You hit the city's top surgeon.
      The lamborghini goes snicker-snack!
      The city's top surgeon is killed!
      You hit the woman with three young children.
      The woman with three young children is killed!
      An alarm sounds!
      The Keystone cops are after you!

      --
      I wish people would stop comparing JÃnsi to God. He's good, but he's no JÃnsi.
    6. Re:Not the way to incite debate by Rei · · Score: 1

      Sorry, Timster - when Elim's room flooded, it turned into a book of blank paper. My bad. By the way, be careful of the yellow potions - they appear to be "polymorph".

      This inside joke has been brought to you by the letters 'N', 'O', and 'G'.

      --
      I wish people would stop comparing JÃnsi to God. He's good, but he's no JÃnsi.
    7. Re:Not the way to incite debate by shawb · · Score: 1

      Hey, if video games really affected young minds, we would see more people running around popping pills and listening to electronic music. (okay, this was more relevant when raves were the big thing, but...)

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    8. Re:Not the way to incite debate by poot_rootbeer · · Score: 1

      "Once the young are old, and the old are dead, games will be regarded as just another medium..."

      Shouldn't this have happened already, though?

      Video games have been a part of mainstream culture since, let's say, 1980. A gamer who was 25 years old when the Pac-Man Fever epidemic took place would be 50 years old now--not "old" per se, but firmly in the middle of the generation that is currently most responsible for guiding our public policies.

    9. Re:Not the way to incite debate by shawb · · Score: 1

      Amen to that. I remember seeing some videos of her getting royally pissed at a game, but can't seem to find em.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    10. Re:Not the way to incite debate by bredk · · Score: 0

      This is just like nuclear power and weapons. Oh wait.

      --
      http://slashdot.su/
  3. Does this mean civilization will ... by Bryansix · · Score: 2, Interesting

    Does this mean civilization will eventually accept all sorts of things it rejected before? I agree that many critics of Gaming do not have the facts on thier side. However the way the argument goes about history and the youth accepting things makes me wonder. Will society inevitably accept things which are not benificial simply because the youth accept it?

    1. Re:Does this mean civilization will ... by Taevin · · Score: 2, Insightful

      What society accepts is based on the majority of the population. If the majority of the youth accept something, it stands to reason that society will as well once they grow up and take over the positions of power.

    2. Re:Does this mean civilization will ... by plover · · Score: 1
      Will society inevitably accept things which are not benificial simply because the youth accept it?

      Society has accepted rap "music", so the only possible answer to your question is "yes".

      --
      John
    3. Re:Does this mean civilization will ... by Spez · · Score: 1

      In the time of woodstock, when all the youth were smoking marijuana everywhere, they accepted it. Is it more accepted now?

      --
      I wouldn't mind you in my head, if you weren't so clearly mad -Lews Therin Telamon
    4. Re:Does this mean civilization will ... by Malyven · · Score: 1

      This is happening all the time, a prime example is language, some of what was long ago slang for the youth is now common usage and even in dictionaries. The entire human culture is constantly evolving and that our generation accepts videogames and we pass them on to our kids generally implies that once our parents generation is gone video games will not only be accepted they will be taken for granted.

    5. Re:Does this mean civilization will ... by Tran · · Score: 1

      throwing in the word "more" changes the arguement a little bit.
      Other than that, the answer is yes.

    6. Re:Does this mean civilization will ... by Kojiro+Ganryu+Sasaki · · Score: 1

      This is something that's bothering me to no end: "He should of done..." "She could of..." It looks like it's getting more and more accepted too. Makes me wish i had a licence to kill, and a good gun.

    7. Re:Does this mean civilization will ... by Anonymous Coward · · Score: 0

      ... when all the youth were smoking marijuana everywhere ...

      Actually the smokers were the minority of the youth at that time. So it isn't more accepted now because it wasn't accepted by the majority of the youth.

    8. Re:Does this mean civilization will ... by Neward+Rylet · · Score: 1
      Will society inevitably accept things which are not benificial simply because the youth accept it?

      Yes. Look at what the baby boomers did. That's why we all live in hippy-lead free-love socialist anti-war state, with the a new national anthem written by Crosby, Stills, and Nash.

    9. Re:Does this mean civilization will ... by Anonymous Coward · · Score: 0

      It is in canada. Just like gay marriage.

    10. Re:Does this mean civilization will ... by 'nother+poster · · Score: 1

      With CNN and FOX assainating irregular past tense verbs on sight, I want tactical nukes.

    11. Re:Does this mean civilization will ... by jsldub · · Score: 0

      Good point. I would mod you up if I had the points.

    12. Re:Does this mean civilization will ... by fitten · · Score: 1

      You win.

    13. Re:Does this mean civilization will ... by Malyven · · Score: 1

      This one really scares me, If some major sources of information for many people in North America are unable to use the english language correctly are we doomed to have it evolve into the crazy "Future" languages portrayed in some movies and books.

    14. Re:Does this mean civilization will ... by macaulay805 · · Score: 1

      At one point in time, the world was flat. Anyone who spoke differently would be burned as a heretic.

    15. Re:Does this mean civilization will ... by FLAGGR · · Score: 1

      It's only accepted for medical uses in Canada, teens still get busted just as hard for it.

    16. Re:Does this mean civilization will ... by briankoenig · · Score: 1

      Generally, the youths that make a habit out of choices that are detrimental to society don't live into maturity (or never mature), and therefore never achieve a status where they can influence the morals or ethical standpoint of society.

      Art in all of its forms continues to become more openminded, as it has for all of recorded history. Paintings used to only have religious figures, then were depicted but much smaller, then individual portraits, to still lifes, Impressionism, cubism, and modern art. Now, we are witnessing the flowering of art in game form, and as in the past with other forms of art, it will take time before the more open-minded art is accepted into the morals of popular culture.

    17. Re:Does this mean civilization will ... by snorklewacker · · Score: 1

      Linguistically it doesn't make any less sense than using "have". Going half-assed (have-assed?) I speculate "He should have jumped" uses "have" in the sense of "he should have (possess) the state of 'he jumped'" (tortured phrasing, but I was avoiding using "have" again in the sentence). So to use "of" could simply be construed to say that one is of that state rather than having it, with an understood "be" prefixing it.

      I'm not a linguist, and I'm totally talking out of my ass there. I know it's a misspelling, but it's a nice congruity. I still pine for the death of the apostrophe so we can get over it's/its your/you're

      --
      I am no longer wasting my time with slashdot
    18. Re:Does this mean civilization will ... by Prospero's+Grue · · Score: 4, Interesting
      Those are two separate questions. Will civilisation accept things it rejected before? Absolutely, it's done all the time. Particularly in terms of culture; rock music, divorce, racial integration, etc. These are all things that were going to trigger society's collapse - and they didn't.

      Prior to that, it was jazz music, extra-marital sex, alcohol, and so on.

      Now it's rap, games, and homosexuality. It's the same story over and over and over again. Trust me, your kids and grandkids aren't likely to see what the big deal is.

      That's not to say there's a unidirectional element here. Things can happen to turn a society more conservative (usually some calamity). The depression, Second World War, and Cold Wor accomplished an interesting trifecta of pushing back on the more liberal attitudes that had started to emerge about sex, women, alcohol/drugs, and culture in the 20s in North America. 9/11 effectively brought religion back into the field, reversing a rather secular trend.

      In the early 70s you had women wearing jeans studying engineering in Afghanistan. The country became ravaged by war and poverty, and...well...you know how that turned out.

      I'm using very recent examples here, you can study this stuff WAY back.

      I think the overal direction is that when society feels threatened, less will be tolerated, and there will be more conservative pressures. When the society thrives and is prosperous, though, it becomes more liberal.

      Your second question; will society accept things that are not beneficial because youth do? Part of that depends on what you consider "not beneficial" (ie. harmful). If you still hold that rock is harmful, then the answer is yes.

      If you have (sorry to say it) less of an agenda to push, then the answer is no, not really. Drugs never became culturally acceptable just because the youth accepted them. Drugs can be harmful, and so were rejected. Some drugs that were not so obviously detrimental (ie. marijuana) are still the subject of debate.

      You'd never know it to look at them, but people can be remarkably sane, given enough opportunity.

      --
      The opinion above is fiction. Any similarity to real opinions, including facts and logic, is purely coincidental.
    19. Re:Does this mean civilization will ... by 'nother+poster · · Score: 1

      One article on CNN a few years ago featured a family trapped in a flash flood. The mother "pleaded" with them to save her baby as they "clinged" to the roof of the car. Some passerby "flinged" a rope to them but was not successful. I was in total awe of the sheer lack of the concept that not every verb and participle is made past tense by adding "ed" to the end.

    20. Re:Does this mean civilization will ... by 19thNervousBreakdown · · Score: 1

      "He should have jumped" is using the meaning of have, "To carry on, perform, or execute."

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    21. Re:Does this mean civilization will ... by MisterMurphy · · Score: 1

      It depends on the activity, doesn't it? If its detrimental to the people that are doing it, then social darwinism will take effect and remove them from the society, or at least any place of importance within it. If instead, it is harmfull to others, the guv'ment locks you up.

      Being not beneficial isn't really a big things. Lots of things people do aren't beneficial. I'm chewing sugar-free gum right now. It is doing absolutely nothing good. Does that make it bad?

    22. Re:Does this mean civilization will ... by snorklewacker · · Score: 1

      Ah, as in "to have a fit" or "to have an orgy". *smacks forehead*

      Oh well, it would have been a neat justification.

      --
      I am no longer wasting my time with slashdot
    23. Re:Does this mean civilization will ... by ipxodi · · Score: 1

      Similarly .... I hate the use of present tense verbs to describe past events to make the TV news headline more "action packed". For instance, on the 6:00pm news: "A car crashes during the morning commute, killing two." I want to call them up ansd say, "Excuse me -- that happened HOURS ago, shouldn't it be, "A car CRASHED during the morning commute. Two people were killed."

      That bugs the crap out of me...

      --
      load "windows7" ,8,1
    24. Re:Does this mean civilization will ... by shawb · · Score: 1

      And why shouldn't they? English is supposedly one of the hardest languages to learn simply because of all the irregular forms. Why not standardize? Everyone knows what you mean when you say "pleaded." Keeping it complex just because that is the "proper" way without any actual improvement in communication ability is mere snobberey.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    25. Re:Does this mean civilization will ... by westlake · · Score: 1
      What society accepts is based on the majority of the population. If the majority of the youth accept something, it stands to reason that society will as well once they grow up and take over the positions of power.

      This assumes, first, that the majority of the population is young, and, second, that the values of the young remain unchanged as they grow older, marry, have kids, and so on.

    26. Re:Does this mean civilization will ... by Anonymous Coward · · Score: 0

      lol, NO we don't. I live in BC, and a few times i've been pulled over where the cop caught a glance at an 1/8th and said nothing. A few people i know have been cuffed, and when they were pat searched, the cops just gave them back the joints. During highschool, the worse that was done when some tard kept a few grams in his locker, was confiscation and garbage duty. We even have a cafe called The New Amsterdam cafe on 'pot block' where you can go blaze. Pot block is about a 2 min drive from a police station. One grower that was caught growing 2000 plants in northern bc just got a $1 (canadian) per plant fine. Mind you i do live in vancouver, so i can't speak for the rest of the country, but most places in BC, it's about the same.

    27. Re:Does this mean civilization will ... by Anonymous Coward · · Score: 0

      Well, if you moved out of the forest into a province like Ontario you would find things a tad different. By the way, you might want to lay off the dope, your sentance structure, grammar and spelling are crap.

    28. Re:Does this mean civilization will ... by typidemon · · Score: 1

      Just because the old can't see the benifits, doesn't mean they arnt any.

    29. Re:Does this mean civilization will ... by Anonymous Coward · · Score: 0

      Out of the forest? I really hope you were joking. Considering there are a shitload of movies and tv shows shot right in downtown Vancouver (The X-Files untill the last few seasons, and Fantastic Four come to mind), I'de say we're not a forest. Ofcourse their are some parts of bc that are more forest than anything, we really do have a nice metropolitan area. Maybe not as nice as Toronto, but it's up there. As for my sentance structure, spelling and grammer, yea, it's usually shit, god knows why. Then again, I do have orders from big brother to break down communication of society........

    30. Re:Does this mean civilization will ... by 'nother+poster · · Score: 1

      I was unavailable until today, so the reply is quite late.

      I have no problem with standardization. I just wish as a society we would either use words as they have been historically, or standardize on one tensing method and use it. Either people "pleaded" for their life, or we "runed" to the store, or they pled and ran. Either way I don't care, I just wish we could settle on one.

  4. Games bridge the generation gap by BlackCobra43 · · Score: 1

    While people who were never really exposed to video games do tend to reject or fail to understand them, video games have now infiltrated our culture to the point where it spreads (in some form, anyway. Progress WILL change the face of video gaming as time passes) across the following generations. I doubt we will see the death of video games within even the next 200 years. ...assuming we don't let ourselves be pushed around by old and scared individuals like Jack Thompson.

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  5. Latest in the series of manufactured menaces by Kelson · · Score: 5, Insightful

    "Filthy" novels, pre-code movies, comic books, Rock 'n' Roll, TV, video games... It's just a long line of easy "moral" targets for politicians to act like they're solving something instead of dealing with the actual problems.

    And it works, generation after generation.

    1. Re:Latest in the series of manufactured menaces by cjm182 · · Score: 1

      *shock* You mean I can't blame all my bad behaviour on Elvis's gyrating hips? But the hips command me!

      --
      Best analogy this week: "So if the Toronto airport crash was 'miraculous', then does that mean that God tried to kill those people with a lightning bolt, only to be foiled by the satanic competence of the crew?"

    2. Re:Latest in the series of manufactured menaces by Goody · · Score: 4, Insightful

      "Filthy" novels, pre-code movies, comic books, Rock 'n' Roll, TV, video games... It's just a long line of easy "moral" targets for politicians to act like they're solving something instead of dealing with the actual problems.

      There are actual problems to deal with (i.e. lousy parents who don't know what their kids are doing), but there's a problem with this new crop of games. When I was a kid, a video game was having a little round guy eat dots and avoid ghosts. Most of the games I see advertised today have a bunch of guys driving around stealing cars and shooting people.

      I about flipped out when the neighbor 10 year old wanted my seven year old daughter to come over and play Grand Theft Auto. Yes, it's a parent problem, but the line has to be drawn somewhere. Luckily, my daughter knew that game wasn't appropriate.

      Regardless of your age, something is wrong when your primary entertainment becomes a game centered around crime.

      --
      Tired of being "punished" by the Slashdot $rtbl since 2002. I'm now over at http://soylentnews.org/ .
    3. Re:Latest in the series of manufactured menaces by jandrese · · Score: 1

      Try looking at games other than GTA.

      One of the big problems is that every time the local news talks about a video game what screenshots do they show? GTA of course. There are tons of games out there that are no more violent than Chess but they get no airtime on the news when some loner goth kid shoots another kid. As a result people get the impression that all video games are violent bloodfests.

      There's nothing new here either. The same thing happened with Comic books, Cartoons, Books, TV, D&D, and whatever the trendy scapegoat happens to be at the time.

      --

      I read the internet for the articles.
    4. Re:Latest in the series of manufactured menaces by Soybean47 · · Score: 1

      Hehe...when the argument is, "It's just old people that don't like games," and you start your counter-argument with, "When I was a kid..." you've already lost. ;)

      Other examples would be "Back in my day" and any reference to the "good old days.";)

      Anyway. I disagree with you personally, but I see where you're coming from, and of course you're entitled to your opinion. Are you consistent about it, at least? Are you also troubled by movies like "Gone in 60 Seconds"? (first car stealing movie I could think of)

    5. Re:Latest in the series of manufactured menaces by Alex+P+Keaton+in+da · · Score: 2, Insightful

      I think it depends on parenting to a large degree. If parents aren't instlling enough moral fiber in their kids to overcome the influence of video games, then we have a problem...
      Although, keep in mind that a lot of things are cyclical. Developed societies tend to swing back in forth, as a whole, between liberalism and conservatism. It is just the way it is... Whether you see the bible as the word of God, or just a historical book with myth and allegory, there was certainly immorality (Jezebel, babylon etc.), and there certainly was violence... We tend to think just in our times, without considering history

      --
      And All I Ask is a Tall Ship And a Star to Steer Her By
    6. Re:Latest in the series of manufactured menaces by XenoRyet · · Score: 1
      Regardless of your age, something is wrong when your primary entertainment becomes a game centered around crime.

      Before we go too far in this direction yet again. I feel compelled to mention that in point of fact, GTA is not a game centered around a crime. It is a game centered around a character and a story. Stealing cars is an aspect of the game, not the core of it. Upon playing through the lastest incarnation, San Andreas, one finds that the game actualy has a fairly strong anti-drug storyline, and emphisizes family loyalty.

      It is still not a game one should give to a child. But let's stop pretending that it's solely a game about killing cops, doing drugs, and having sex with prostitutes.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    7. Re:Latest in the series of manufactured menaces by plover · · Score: 5, Insightful
      Luckily, my daughter knew that game wasn't appropriate.

      You're too modest. That's what parenting is supposed to be, teaching your children right from wrong. If your child knows it's wrong, it's because you taught her well. Congratulations, you have a healthy kid!

      --
      John
    8. Re:Latest in the series of manufactured menaces by Loren_Burlingame · · Score: 1

      If parents aren't instilling enough moral fiber in their kids, then they should try new SUPER MORAL COLONBLOW(TM)

      It would take over 3 million bowls of your normal moral fiber to equal the amount of moral fiber in SUPER MORAL COLONBLOW(TM)!

    9. Re:Latest in the series of manufactured menaces by Chandon+Seldon · · Score: 1

      Regardless of your age, something is wrong when your primary entertainment becomes a game centered around crime.

      Why? It's just a game.

      I think it's more an issue of: Reguardless of your age, something is wrong when you can't tell the difference between fantasy and reality.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    10. Re:Latest in the series of manufactured menaces by symbolic · · Score: 1


      If parents aren't instlling enough moral fiber in their kids to overcome the influence of video games, then we have a problem...

      Part of the problem is that parents are finding out how difficult it is to instill something they either didn't have as kids, or don't have as parents. Either way, it becomes a "do as I say not as I do" situation in many cases, and kids can see right through the hypocrisy.

    11. Re:Latest in the series of manufactured menaces by Danger+Stevens · · Score: 1

      I believe in good parenting and not just censorship, I also think that exposure to almost anything is good if there is someone who can help a child understand and engage with the issue surrounding it.

      That said, I had to stop playing Grand Theft Auto because I noticed that it started affecting my driving. That was proof enough to me that not all games will stay comfortably in the realm of fantasy.

      --
      World Changing - News for Humans, Stuff about our planet
    12. Re:Latest in the series of manufactured menaces by superyanthrax · · Score: 1

      A lot of the time it is very hard for young children to distinguish between fantasy and reality, especially in a game like GTA that is based off real situations. You could probably even get them to believe that the Warcraft universe is real. How many times have you seen young kids roleplay? It's natural for humans to do that, and with young kids they aren't mature enough to reliably distinguish between fantasy and reality.

    13. Re:Latest in the series of manufactured menaces by Thuktun · · Score: 1

      There are actual problems to deal with (i.e. lousy parents who don't know what their kids are doing), but there's a problem with this new crop of games. When I was a kid, a video game was having a little round guy eat dots and avoid ghosts. Most of the games I see advertised today have a bunch of guys driving around stealing cars and shooting people.

      "Why, when I was young, we had NICE music about falling in love and going for moonlit walks. Today's music is about taking drugs, having casual sex, and banging your head! It's wrong, I tell you!"

    14. Re:Latest in the series of manufactured menaces by dago · · Score: 1
      "When I was a kid, a video game was having a little round guy eat dots and avoid ghosts."

      Yeah, and as a famous made-up quote said, nobody is actually "running around in dark rooms, munching pills and listening to repetitive music". ;)

      --
      #include "coucou.h"
    15. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 0

      You haven't been to a Rave lately, have you?

    16. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 1, Interesting

      I started playing the NES when I was maybe 7 or 8 years old, and I can't recall ever thinking that eating mushrooms will make me grow bigger.

      I don't know where this "kids can't tell between reality and fantasy" thing has come from, but I'm not seeing any evidence to support it.

    17. Re:Latest in the series of manufactured menaces by syntaxglitch · · Score: 1

      It has been my general observation that the parents typically have a far more difficult time distinguishing fantasy from reality than the children do.

    18. Re:Latest in the series of manufactured menaces by gorbachev · · Score: 1

      "but there's a problem with this new crop of games. When I was a kid, a video game was having a little round guy eat dots and avoid ghosts."

      You either didn't read the article on The Economist, or you're just missing the points made in the article quite spectacularly.

      Here's a summary of ones applying to your "argument":

      1. Mature games -> mature subject matter
      2. Movie violence -> more graphic
      3. Video game ratings -> same as movie ratings
      4. Cops and robbers or Cowboys and Indians -> same thing as "controversial" video games, just a different setting

      --
      In Soviet Russia, I ruled you
    19. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 0

      What I find most disturbing about the GTA:SA debacle is the fact that:
        - killing cops: OK.
        - beating people to death with a bat and then jacking their car: OK.
        - pimping whores and then shooting them in the head: OK.
        - blowing up ambulances: OK.
        - swearing really often: OK.
        - commiting hideous crimes and getting away with it by bribing police? OK.

      Downloading a modification that unlocks a hidden minigame that has badly simulated puppet sex between consenting adults? HOLY FUCKING SHIT NATIONAL CRISIS DEFCON 5 FOR GREAT JUSTICE!!!!!!!!

      To think that the listed items are more acceptable than sexuality is completely perverse. I've often thought that a European person can't understand American culture, and this is why.

    20. Re:Latest in the series of manufactured menaces by Space+Cow · · Score: 1

      Not just parents either. Most of us live our lifes in self-deluded fantasies. The Matrix is real, but unlike the Matrix, the system keeping us down isn't physical or sentient.

    21. Re:Latest in the series of manufactured menaces by gorbachev · · Score: 1

      "A lot of the time it is very hard for young children to distinguish between fantasy and reality, especially in a game like GTA that is based off real situations. "

      That's probably why that game has an M-rating, e.g. suitable to people over 17.

      You guys really do have to get over the stereotype that games are for kids. The Economist article had some statistics on this, you should take a look at them.

      --
      In Soviet Russia, I ruled you
    22. Re:Latest in the series of manufactured menaces by Kelson · · Score: 1

      I've often thought that a European person can't understand American culture, and this is why.

      Are you kidding? From what I can tell, most Americans can't understand American culture.

    23. Re:Latest in the series of manufactured menaces by maxpublic · · Score: 4, Insightful

      Yes, it's a parent problem, but the line has to be drawn somewhere.

      Yeah, at home - where the line belongs.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    24. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 0

      let's stop pretending that it's solely a game about killing cops, doing drugs, and having sex with prostitutes

      What?!??!

    25. Re:Latest in the series of manufactured menaces by vperez · · Score: 1

      If you think the story and character is the reason the game sells so much I'd like some of whatever you're on.

    26. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 0

      ----Joke-----

      --your head--


      Now all I need is a handy dandy whizzing sound and some animation on the Joke line and my multimedia extraveganza will be complete..

    27. Re:Latest in the series of manufactured menaces by Chandon+Seldon · · Score: 1
      There's no reason why parents shouldn't be able to decide to allow their children to play M Rated video games or watch R rated movies.

      Additionally, I've seen many people who were raised that way - and if anything they turned out better than sheltered children - being exposed to more sooner seems to give kids an edge when it comes to real life.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    28. Re:Latest in the series of manufactured menaces by Chandon+Seldon · · Score: 1

      I'd suggest that in the context you're talking about:
      A.) A "young child" is, at absolute oldest, 6 years old. Anyone older than that has enough intuitive understanding between games and reality that, at worst, video games are a safe and fun way to help them build that understanding.
      B.) Even then, the characters in a game like GTA are obviously not people. They don't walk like people, they don't act like people, and they live in a cathode ray tube. Even a very small child will understand that they're a very different thing from people.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    29. Re:Latest in the series of manufactured menaces by Oxryly · · Score: 1

      GTA is essentially a rated R piece of entertainment. Unfortunately for the ESRB, they've gone with an unknown set of ratings for games: T, M, AO. If the game had been rated R instead all along, would you have the same objections?

      (And after the discovery of the 'hot coffee' mod, they could have changed the rating to NC-17 and all would be well.)

    30. Re:Latest in the series of manufactured menaces by imsoclever · · Score: 1

      First of all, I agree that the whole violence in video-games issue is greatly exaggerated by an overzealous media and politicians who think they can gain support by attacking an easy target.

      However you can't make the blanket statement that video-games don't affect kids.

      First of all your example of eating mushrooms is totally ridiculous because it has no connection whatsoever with reality. Mario is totally incomparable to a game like GTA in terms of immersion and mimic-ability. There are no floating mushrooms in real life, but there are guns, cars and the like.

      I don't know about you but I've had moments where I've had the slightest urge to drive into oncoming traffic after playing something such as Burnout 3. However these urges are the smallest of smallest fleeting urges, and my ability to separate reality from fantasy and not act on them is what separates me from some dumb-ass kid who shoots his friend with his fathers gun because he saw some one in GTA do it.

      In the end, parenting or genetics or whatever you want plays the largest role in shaping kids, and video-games (or angry music, or friends who are bad influences) act as a catalyst to push an already messed up kid into doing something truly stupid.

    31. Re:Latest in the series of manufactured menaces by XenoRyet · · Score: 1

      And what percentage of the game did you finish?

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    32. Re:Latest in the series of manufactured menaces by Anonymous Coward · · Score: 0

      haha, I thought I was the only one!

    33. Re:Latest in the series of manufactured menaces by Zakabog · · Score: 1

      I about flipped out when the neighbor 10 year old wanted my seven year old daughter to come over and play Grand Theft Auto. Yes, it's a parent problem, but the line has to be drawn somewhere. Luckily, my daughter knew that game wasn't appropriate.

      Yeah your daughter's amazing, not playing GTA. If she understands the nature of the game, and she understands the stuff in the game is wrong, then what bad will come from her playing the game? My cousin was around 10 years old when GTA 3 came out. It was one of her favorite games. She also plays Doom 3 on X-Box and some other violent games. She is the least violent, nicest little girl. Now my other cousin, who has never seen a gun in her life, plays Mary Kate and Ashley video games, and doesn't watch any violent movies ever, is a very mean, violent, bad tempered girl.

      Now with me and my sister, we're exactly alike. We're both polite, non violent, non confrontational people. Except I grew up playing video games, I love guns, and I watched lots of very violent and scary movies as a young kid. She was never into any of that. We both turned out the same, and if anything, she's more agressive than I am.

      I've never met someone who I thought "Hey that guy's messed up and it wasn't bad parenting it was those damn video games and violent movies." Now maybe a combination of bad parenting and violent entertainment might do something, I haven't met anyone who that happened to. The most violent people I know didn't grow up around TV, movies or video games. Mostly they just went out, played sports, hung out with their friends, stuff like that.

    34. Re:Latest in the series of manufactured menaces by iceanfire · · Score: 1

      In my view you're kinda right, except IMHO I would argue that if there is a demand people will supply it. Meaning that these games only exist BECAUSE the market demands games like this. Meaning it's a social problem that society wishes to consume such items. Therefore: yes it is a problem that the primary entertainment is a game centered around crime, but it has nothing to do with the corporations who make these games instead the people who consume them

    35. Re:Latest in the series of manufactured menaces by icedcool · · Score: 1

      Regardless of your age, something is wrong when your primary entertainment becomes a game centered around crime.
       
      According to who?

      These are your social beliefs, not mine. Please keep them to yourself and your family. Personaly I know the difference between behavior that is accepted in our society and what isn't, and I enjoy a good game of grand theft auto to release some stress. If you dont see that a game is just a game, then please keep your narrow view point to yourself.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    36. Re:Latest in the series of manufactured menaces by cheaphomemadeacid · · Score: 0

      "Regardless of your age, something is wrong when your primary entertainment becomes a game centered around crime." ehm. crime is exciting, it will be atleast ONCE in almost every persons lifetime... so i guess you're right, much better stealing a REAL car than just playing a game about it. Think of it like a pressure vault, you need to let out some steam once in a while, you should try it :)

    37. Re:Latest in the series of manufactured menaces by nameer · · Score: 1
      The question is, would you have flipped out if the neighbor had invited your daughter over to play cops-and-robbers? Maybe you would have, which would at least point to consistency in your parenting (kudos, hard to do). Maybe you wouldn't have, in which case, why not?

      I don't let my son play (or watch me play) violent video games. But at the same time, he loves play acting violent fantasy games (hunting monsters and dragons, fighting bad guys, etc.). Personally, I think my bias is the blood and gore. I don't think its a rational bias against games, more just my own comfort level at raising my kid. I don't know what the "right" thing to do is. I just keep trying.

      What I certainly don't want is the government's help. My fear is they would screw my kid up far worse than a violent video game. Real people are far more influential role models to my son than fantasy characters, and I'd hate my son to come out a disingenuous spin doctor.

      --
      "Uh... yeah, Brain, but where are we going to find rubber pants our size?" --Pinky
    38. Re:Latest in the series of manufactured menaces by whopis · · Score: 1

      Plays Mary-Kate and Ashley videos games? No wonder she is violent and bad tempered. I would be as well.

    39. Re:Latest in the series of manufactured menaces by Chandon+Seldon · · Score: 1

      some dumb-ass kid who shoots his friend with his fathers gun because he saw some one in GTA do it.

      So, if this is a real problem then this happens all the time, right?

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    40. Re:Latest in the series of manufactured menaces by Decessus · · Score: 1

      I think the story and the character are part of the reason the game sells so well. There are plenty of other games out there that are violent that don't sell that well.

      I don't know if you have ever played the game State of Emergency, but that is an example of a game that is pretty much just about violence. It doesn't have any real substance to it. I would probably consider Manhunt to be another game. I don't think it sold all that well either. Just because the game has violence in it, that doesn't automatically mean it will become popular.

    41. Re:Latest in the series of manufactured menaces by imsoclever · · Score: 1

      I didn't say that it happens all the time, nor did I say that it was a large problem. THANKS FOR READING MY COMMENT LOL!

    42. Re:Latest in the series of manufactured menaces by MutantHamster · · Score: 1
      Pardon me for playing Devil's Advocate here, but wouldn't someone be more healthy if they were able to discern fantasy from reality? Avoiding a videogame because it's not "appropriate" seems a little -- I'll be delicate -- insane to me.

      Now avoiding playing GTA because it sucks, that I can understand.

      --
      My Greatest Heist - Muisc partly inspired by the unbeatable Qwantz
    43. Re:Latest in the series of manufactured menaces by idonthack · · Score: 1

      VG Cats #111
      VG Cats #158
      ---
      Recent studies indicate that you are a moron.
      Generated by SlashdotRndSig via GreaseMonkey

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    44. Re:Latest in the series of manufactured menaces by elrous0 · · Score: 1
      I grew up on EC Comics--the most violent, vile comic books ever made. And it didn't turn my generation into a bunch of serial killers. It turned them into something much worse: Republicans.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    45. Re:Latest in the series of manufactured menaces by mink · · Score: 1

      "Gyrating Hips" are old. "Invader Blood marching through your vains like giant radioactive rubber pants. The pants command you. Do not ignore your veins!" are the new in thing. Or so I'm told by a perfectly normal human worm child with plentiful organs.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    46. Re:Latest in the series of manufactured menaces by mink · · Score: 1

      As someone who has played through Manhunt I'd say it has about tas much story/plot as say the book Running Man or one of the GTA games (like Vice City) I have not fininshed San Andreas yet.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    47. Re:Latest in the series of manufactured menaces by mink · · Score: 1

      When I was a kid, besides playing Coleco Vision and Atari, we played Cops and Robbers (based off real situations, ohhh scary) and other violent "role playing", we pretended to violently kill each other. IMO if that didnt cause us to be killers then no amount of Manhunt, GTA, Streets of rage or Double Dragon will.

      So explain how playing GTA will turn you into an agressive violent killer while actually simulation IRL killing your friends wont?

      If anything makes people agressive and violent it's the culture we have in school (and have had since before I was born) that sports are everything, to be as agressive as possible because it's all about you the "star" player, and the same at home with bad parents abusing the kids to perform for them what they could not do.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    48. Re:Latest in the series of manufactured menaces by mink · · Score: 1

      How is anti-hero entertainment a problem?

      I can think of plenty of games that are not intended for you to play as an anti-hero but you can. People want choices, and sometimes they want to explore the dark part of themselves (we all have that dark part) in a way that will not harm others. God games are a type that people usually turn to evil as entertainment. I don't think you can count the number of people who have done some evil serial killer level stuff to SIMS.

      Take Knights of the old republic. You are constantly confronted with situations that you can choose to be evil or good. Some are also quite morally ambiguous. Frankly I have never had the nerve to play as a dark sider, I don't have the stomach for even virtually engaging in the racism, hate and brutal treatment of others that you have dialog options for in the games.

      For some reason I can play and enjoy being Tommy Vercetti (even if I think he should do things somewhat differently) or CJ in San Andreas. In the case of the latter things are a bit more muddy, as you get framed for a crime you didn't commit by dirty cops, get caught up in a gang/vengeance war, and try to get rid of drug dealers. CJ is a much more conflicted (he claims to have gone straight before returning for the funeral)and complex character then Tommy because Tommy just went and did his criminal thing after getting out of prison and AFAIK didn't change at all. From what I could tell Tommy cared for no one and used people around him (probably a bit cynical from prison) while CJ seems to care about people and does not view them as objects to be used.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. It isn't the game's fault by Trigun · · Score: 0, Troll

    that killing people is so much fun.

  7. I finally have an identity! by plover · · Score: 4, Interesting

    Heh! The media has finally given me a name: "Digital Native". I kind of like it. Lot better than "Baby Boomer" or "Gen X'er", especially since I was kind of between the two.

    --
    John
    1. Re:I finally have an identity! by garcia · · Score: 1

      Digital Native... I wasn't a true "Digital Native" until I got mobile access. Now I "vacation" from my connection when I am out of GPRS range and too far from my computer.

      Hell, one of the requirements for my honeymoon was GPRS connectivity. So even on vacation I'm a native!

      Woot.

    2. Re:I finally have an identity! by plover · · Score: 1
      I was five years old in 1967 when my dad brought me into his company's computer room (he was a programmer,) sat me down at a drafting table with a flowchart template, and had me "flowchart" my day. And I was playing ring-toss with the write-enable rings from the reel-to-reel tapes. One of my favorite christmas presents of that era was a marble-rolling game, DR. NIM, which was actually a simple state machine using literal plastic flip-flops to store state. I wrote my first programs in BASIC on an HP timesharing machine at age 11, and at 13 was learning RPG-II (which fortunately I have never had to use.)

      Somewhere around age 18 I looked up to find I was spending over 80 hours per week on line, writing programs but mostly hanging out on XTALK. That's where my friends were hanging out at that time.

      (So yeah, I can totally appreciate how MMOREPIGS can suck a person in. And I consider it "mostly harmless." People can grow out of it.)

      Anyway, my point is that I can lay full claim to "Digital Native" as my birthright. Second generation!

      --
      John
    3. Re:I finally have an identity! by Anonymous Coward · · Score: 0

      Gen X'er is actually a subset of Baby Bommer. There is no "between". The X'ers came right at the tail end of the boomers. The first boomers went into the workforce and got jobs, but filled up all the positions, and the X'ers are the ones that got there late, with no jobs left, went back to school until they were 30, smoked lots of pot, and avoided their parents telling them they were just slackers.

      After Gen X is the "bust" years (late 70's), where comparatively few babies were born. That's where you are, most likely. We don't have as much competition, and there's lots of opportunity out there for us. After us come "Gen Y" or the "baby boom echo". That is the boomer's kids, born in the mid 80's, and around there (30 years after '55).

      Read "boom, bust, and echo" - very interesting book.

      Check this: http://users.rcn.com/jkimball.ma.ultranet/BiologyP ages/B/BabyBoom75.gif

      And this: book review

  8. Uh... by TheOtherAgentM · · Score: 1

    I am relatively young, and I don't really play games. I'm in my mid 20's now and I see my younger cousins play games. If kids could go out and have sex, they wouldn't be playing video games that portray sex. If my cousins could go out and just have sex regularly, they wouldn't be stuck indoors playing GTA.

    1. Re:Uh... by plover · · Score: 4, Funny
      If my cousins could go out and just have sex regularly

      I take it you don't live in Arkansas?

      --
      John
    2. Re:Uh... by zardo · · Score: 1
      Heh, is this supposed to be funny? Mod parent as funny?

      Who's gonna coach them on having sex, you? You must have forgotten what it's like to be a kid. Let kids be kids.

    3. Re:Uh... by Anonymous Coward · · Score: 0

      I have loads of sex all the time, at least three times a week. I'm 25 and I still like to play games with sex in them.

      I've been in a shitload of fights, yet I still play fighting games.

      Games aren't supplements. They are in addition to the real thing.

    4. Re:Uh... by briankoenig · · Score: 1

      Yes, but all your cousins' illegitimate children would have nothing to do but play GTA until they reached puberty. :-)

    5. Re:Uh... by Barumpus · · Score: 1

      She is not my sister!! She is my wife. :)

  9. Youth violence at an all time low by MacFury · · Score: 4, Interesting
    The funny thing is, youth violence is at record lows with violent video game sales at record highs.

    The correlation that the "think of the children" groups talk about is that...it just runs the opposite way.

    1. Re:Youth violence at an all time low by Bryansix · · Score: 1

      Right, it has more to do with youth being in touch with reality. If they understand that they can kill people in the game but that the same conduct is not allowed outised the game then all is fine. I think most youth Can grasp this simple concept.

    2. Re:Youth violence at an all time low by night_flyer · · Score: 2, Insightful

      either that or they just dont go outside anymore...

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    3. Re:Youth violence at an all time low by plover · · Score: 4, Insightful
      No, that graph in TFA was stacked. Like any statistic, it's being used to support the viewpoint of the author, and is not necessarily an honest representation of what's happening.

      On one hand you have violent crime going "down". On the other, you have money going "up". But what does this money represent? Money spent on violent games, or all games? Are violent games going for a higher or lower price relative to other games? Are violent games now 1%, 10%, 50% or 90% of the game market? Or look at the other side: prison sentences for violent crimes were increased in the 90s, so there are fewer repeat offenders on the streets. There are way too many variables to draw any meaning from that statement.

      And that's only if you could: this is mere correlation, not causality. This is in no way evidence of video games causing (or not causing) violence. It's just two unrelated charts pasted together invalidly in an attempt to swing the reader's viewpoint to that of the author.

      --
      John
    4. Re:Youth violence at an all time low by damian+cosmas · · Score: 1

      Correlation does not imply causation. Here are a few factors that can also be correlated to the decrease in crime that began in the early '90s.

      I could say that legalized abortion caused a decrease in crime, since those most likely to give birth to future teenage criminals began aborting them. While almost everyone disagrees with this for their own pet ideological reasons (anti-abortion people, liberals who think that the trend unfairly implies that poor minorities with underage single parents are more likely to become criminals, &c.). This is actually the subject of a serious, scholarly paper referenced in the aforelinked wikipedia article, and mentioned in the book Freakonomics, which should be required reading for everyone.

      I could say that having a Republican-controlled Congress is responsible for a decrease in crime, since Republicans are tough on crime and Democrats are pussies. Note I provide as much evidence for this assertion as you have for yours.

      I could say that the fall of the Soviet Union is responsible for a decrease in crime, since KGB agents caused all street crime in the US.

      I could say that NAFTA is responsible for a decrease in crime, since most violent criminals just wanted free trade with Canada and Mexico, and their puropse for causing violence was eliminated when NAFTA was passed.

      nice try, though

    5. Re:Youth violence at an all time low by MindStalker · · Score: 1

      He didn't say it was causation. He simply said that critics were wrong. Just as if critics started claiming that legalized abortions caused other violence, or that republican control causes violence. With the opposite is obviously nessesarly true, you can prove these idea false with the correlation, just as you can prove that gaming causes violence with this correlation showing a possibility of the opposite. Remember its easier to prove a negative than prove a positive.

    6. Re:Youth violence at an all time low by shawb · · Score: 2, Interesting

      But the author did at least say that it is just a correlation. He said that it is possible that violent crime could have swung farther down if it wasn't for video games. What it does show is that video games have not caused the massive epidemic of violence that the media is crowing about. Although, school shootings are indeed up. But that's probably related more to monkey-see monkey-do crimes with the sensationalism of the columbine shootings than anything else, although I am not a sociologist and this is just my relatively uninformed opinion.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    7. Re:Youth violence at an all time low by podperson · · Score: 1

      Like any statistic, it's being used to support the viewpoint of the author

      Yes, authors of articles frequently cite evidence and other images that detract from their articles. Statistics alone are used to bolster otherwise bankrupt arguments.

    8. Re:Youth violence at an all time low by GPLDAN · · Score: 1

      Violent crime is down in the United States for primarily one reason. Abortion. Since Roe, there have been approximately 38 million abortions in the United States. That's 38 million people who would have probably had less than ideal circumstances in which to grow up, and as a result - crime is down.

      There is no correlation with watching the act of violence and being violent. Interactivity in video games has not been studied closely enough to see if it somehow drops the inhibitions to commit real violence, a much better predictor of that is violence against animals.

      And before I get flamed, let me provide my evidence. Steven Levitt's work at the University of Chicago showing the DIRECT causality of abortion rates and drops in crime.

      http://www.freakonomics.com/

    9. Re:Youth violence at an all time low by tgibbs · · Score: 2, Insightful

      There are way too many variables to draw any meaning from that statement.

      However, you can make the following statement: "Either videogames reduce youth violence or the effect of videogames on youth violence is small in comparison to other social and demographic factors"

      Since neither possibility supports regulation of videogames, the conclusion is clear.

    10. Re:Youth violence at an all time low by Anonymous Coward · · Score: 1, Interesting

      I would argue that the statistics used in the articles were quite appropriate for what the author was atttempting to point out.

      Of course, it's possible that crime would have fallen by even more over the period had America not taken up video games; still, video gaming has clearly not turned America into a more violent place than it was.

      If the casual reader had drawn a distinction between games with explicitly violent content and other games (such as sport games, puzzle games etc... ) and even violent games that offer the player a chance to investigate the moral implications of their actions (such as Black & White), the author was using the table to segue into that discussion and define distinction. Central to making that point is that there is no credible connection between playing video games and societal violence.

      I do agree that there is only a correlative relationship between game sales and violent crime. However, the point of using the statistics was not to support the arguement that playing video games has reduced crime. I am fairly certain that was never the author's argument either. Instead it is used to undermine and show the absurdity of the assertion that playing video games is a Bad Thing (TM).

    11. Re:Youth violence at an all time low by EMH_Mark3 · · Score: 1

      <DosBubba> Growth in confusing graphs on the Internet, 1989-2005:
      <DosBubba> =====75
      <DosBubba> ========80
      <DosBubba> ===========80
      <DosBubba> ========75

      (from qdb.us)

      --
      Burn the land and boil the sea, you can't take the sky from me
  10. Not Again! by $RANDOMLUSER · · Score: 1

    Good grief. Please not another flame war about GTA and sex vs violence. Let's talk about how gaming improves motor skills, problem solving, quick thinking and working in teams.

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
  11. but... by TrippTDF · · Score: 4, Interesting

    ...games don't have that same rebelious feeling about them that rock music has. You can devote your life to rock and roll and there is a glamour to it. The same cannot be said for video games.

    John Carmack will never, ever be regaurded the same way that John Lennon is.

    Games, while becoming more acceptable socially, are never going to be regaurded as "cool" like rock.

    1. Re:but... by Taevin · · Score: 1

      Trying to predict the future like this is futile. I bet there were people that said that this 'rock and roll' will never be socially acceptable. And now it's considered cool and glamorous (in your opinion). Why should games be any different? Just look at Japan. It's my understanding that they have a very open view towards gaming. In some cultures, it actually is cool to be a gamer, especially a good one. Why is our culture going to be so immune to accepting this viewpoint?

    2. Re:but... by Anonymous Coward · · Score: 0

      Maybe not, but Shigeru Miyamoto is a completely different story. Carmack is a good programmer who makes games to show off his latest engine. Miyamoto is an artist.

      Though one can't help but acknowledge John Romero's similarities to Yoko Ono... heh.

    3. Re:But... by $RANDOMLUSER · · Score: 5, Insightful
      > Kids to tend to stay in a lot more than they used to, and I blame it on TV and Games

      I'd like to agree with you, but I just can't. When I was 6 and 7 (better than 40 years ago) we'd play outside all day from morning until the street light came on. Our moms never looked for us, or wondered if we were safe, if someone had kidnapped or killed us. Adam (and John) Walsh changed that for everybody. I seriously doubt that you tell your kids to go outside and play until it gets dark.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    4. Re:but... by rblum · · Score: 1

      Dude, who's this Lennon guy you're talking of? I bet Carmack could code circles around him!

      Seriously though - the comparison is invalid. Game developers never get in front of the audience, and hence will never be as revered.

    5. Re:but... by PriyanPhoenix · · Score: 1

      Maybe not, but some of that major feeling may emerge. I sincerely miss Looking Glass and was genuinely disappointed to hear of their demise. No one will ever make a System Shock 3 like they could have, given the chance... Give the industry time and it may well produce some real heroes in the same way the movie industry has.

      --
      "Yes, Virginia, there is a Great Cthulhu..."
    6. Re:but... by Retric · · Score: 1

      Fame goes to those who dance in the lights not the behind the seines characters. Lara Craft has same type of fame as Lennon, if not the same level, but the Carmack's of the world are going to be more like George Lucas as apposed to say Keanu Reeves.

    7. Re:but... by Tetsujin28 · · Score: 1

      A better comparison would be John Carmack to Walt Disney. Allowing for big cultural differences (such as there being fewer media outlets in Disney's day) I think Carmack hold up well in that comparison.

      --
      - - - -
      The real Tetsujin 28 is a giant robot.
    8. Re:but... by buhatkj · · Score: 1

      not to put too fine a point on it, but as long as he keeps putting his name on utter bunk like doom3, you're certainly right.

      On the other hand, some entities/games/people in the game industry do approach the celebrity status of rockers. Sid meier, Valve, final fantasy - not too hard to find people who know what they are, or have heard those names. In a way, they have become legendary, just like Lennon.

      "Gamer culture" is on the grow, and its not all that unlikely that as an entertainment medium it might one day rival movies or music...

      Honestly, as anyone who has played HL2 would tell you, it's DAMN good, and personally, I would call it a work of art....

      --
      sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
    9. Re:but... by demonbug · · Score: 1

      John Carmack will never, ever be regaurded the same way that John Lennon is. p.
      Probably true - but it is appropriate. John Lennon was a singer/songwriter/philosopher/whatever; he was a content creator. That is, he told stories. John Carmack isn't a content creator - at least, not beyond the most basic level. He doesn't really tell stories - he builds tools that other people use (well, they used to, anyway - I haven't heard about too many games using the Doom 3 engine) to tell stories. So he may not be remembered as a John Lennon, but maybe as a Gutenberg, a creator of the tools others use to tell their stories.

      Not exactly the point you were addressing, but hey.

    10. Re:but... by Geekboy(Wizard) · · Score: 1

      lara croft was never bigger than jesus, Lennon was.

    11. Re:but... by briankoenig · · Score: 1

      Although it's true that game creators aren't as "cool" as rock stars or John Lennon, I think that Shigeru Miyamoto has had as powerful an impact on world popular culture and entertainment as any rock star. As gaming becomes more mainstream (whether we like it or not) game creators will become just as well known as Spielberg or Lucas. Lucas created an empire worth $9 bil+, Miyamoto revitalized an industry and pushed Nintendo to billions of dollars of revenue over the past twenty years with his Donkey Kong, Mario, and Zelda franchises. It is inevitable that soon we will have a game creator that is as well known as a rock star.

    12. Re:But... by pickyouupatnine · · Score: 1

      Its a combination of things.. yes. There are forces that want kids to stay in. And there are forces that make kids want to stay in. TV and Videogames are among those forces. All the cartoons and such are scheduled right when school ends. Even the cartoons these days (now more than ever) are episodic - so you don't want to ever miss the next episode.

      The games also often require much more commitment on the part of the player in order to achieve something - there's always rewards for playing more - not just an increase in the player's skill at the game - but things like character upgrades. If you play more - your character will be of a bigger level.

      We as humans like it to be as easy as possible for us to feel good. I remember my mother shouting at me (only 5 to 6 years ago) for playing too many games on the computer - eventhough I considered myself relatively active.

      Yes parents need to (these days more than before, I guess) be vigilant regarding the whereabouts and safety of their children - but those aren't the forces that are keeping the kids indoors. I'd argue that it is the otherside that keeps them in - since only a handful of parents these days tend to lay the law down like they used to with regards to following in-home rules.

      --
      _Vishal www.squad9.com
    13. Re:but... by AvantLegion · · Score: 1
      >> John Carmack will never, ever be regaurded the same way that John Lennon is.

      Lennon did not invent rock and roll. Many came before him, many pioneers that languish in obscurity.

      There will be many who come after Carmack.

    14. Re:but... by Retric · · Score: 1

      Sigh, "same type of fame as Lennon, if not the same level"

      Read much?

    15. Re:But... by entrigant · · Score: 1

      I've heard this from many people. I've had many friends whos parents forced them to spend X amount of hours outside for every Y amount of hours on the computer. What, exactly, is the big deal about being outside? Will being outside make you a better person? It's not like you have to be outside to stay in shape. I stay in shape by spending my time indoors... in the gym. So why is it so damned important that you spend time outdoors?

    16. Re:But... by pickyouupatnine · · Score: 1

      K.. I'm no parent.. but here's my take on it:

      Being outside exposes you to strangers - for a kid - it exposes him / her to other kids on the block. It helps you become a bolder person. You take a risk when you talk to a stranger. You learn to judge people better when you talk to lots of them. I think its better for interaction - its makes you a rounder person. When you're inside, you generally deal with other kids that play the same game - and by an extension of that... like the same things that you do. So you hardly ever have to adapt to anything. Being outside with different kids that like different things makes you a more flexible person.... I think you get the gist of what I'm trying to say here.

      Also its nice to get some sunlight - healthy even. It has been argued that we need a certain amount of minimum sunlight per day. I know I feel much better when I go out and get some fresh air.

      I know of many geeks that make it a practice to take their kids out on a regular basis - away from the computers and all the technology - just to have some good old fashion physical fun. You're not going to put children on an indoor excersise regiment. Here's the twister.. why work out indoors when you could go to the playground in your neighbourhood and play some football / basketball / baseball / soccer.. whatever.

      ... So thats the angle of my thoughts.. though I've been too wordy.. :-/

      --
      _Vishal www.squad9.com
    17. Re:but... by Pansy · · Score: 1
      Ok, this is just my opinion but...

      A work of art!?! I'd like to hear someone explain to me how they feel shooting aliens can compare to Picasso or Monet. I don't dispute that digital art does exist, but a game with a storyline about an alien invasion is highly unlikely (IMHO) to make an effective artistic statement or evoke an emotional response. I believe that this emotional response is what separates true art from pretty eye candy.

      The kids these days idealize the youth culture to such a degree that it really makes me despair of them ever discovering the more important things in life. Social responsibility, artistic beauty, philisophical introspection, scientific discovery, things that will make society more harmonious, etc.

      Okay, go ahead and mod me troll now for violating groupthink(TM)...

      --
      People are the problem, stop procreation now!
    18. Re:But... by doombob · · Score: 1

      Don't blame games and TV, blame the parents of children growing up. When decisions of how to live are left up to children, they routinely devolve (Lord of the Flies anyone?). Parents are there to direct the lives of children towards healthy, smart decisions. Who are the people in charge of purchasing these consumer items for the children? Parents. Of course there anecdotal evidence to the contrary, but it all comes back to the personal responsibility of the parent.

    19. Re:But... by Pansy · · Score: 1
      Because it's been shown that exposure to sunlight is what synchronizes your natural circadian rhythm.

      As someone who prefers to work at night and sleep during the morning and early afternoon, I can tell you that after a few days of this pattern and not being outside any longer than it takes to travel to the lab or gym, I lose all sense of time and start sleeping for random periods of time throughout the day/night. While productive, it's pretty annoying to wake up on the couch, look at the clock, and not know whether its 7am or 7pm. Making sure I get 15-20 minutes of sun a couple times a day synchronizes things nicely so I can interact with the rest of the world semi-normally.

      There's something to be said for appreciating nature too.

      --
      People are the problem, stop procreation now!
    20. Re:but... by TrippTDF · · Score: 1

      Not what I was addressing, but a really good point... when I was writing the parent, I kept confusing game players with roch stars in my mind, and they are not the same: One is a consumer and the other a producer of content. I suppose Carmack is not the best example.

      I guess the core of my arguement above was that I have a hard time seeing games having the same culture changing impact that rock music did. I think I'll put games on the same playing feild as TV, but not Rock and Roll.

    21. Re:but... by daenris · · Score: 1

      No... he doesn't. Walk out on the street and ask a random sample of people who Walt Disney is. They'll probably all (or nearly all) know. Ask them who John Carmack is. You'll most likely get blank stares back from most of them... assuming you're not doing the survey at a lan party or something :)

    22. Re:but... by Wile_E_Peyote · · Score: 1
      Games, while becoming more acceptable socially, are never going to be regaurded as "cool" like rock.

      Only a Sith deal in absolutes.

    23. Re:but... by rblum · · Score: 1

      Not really. Disney is a household name. His creations are cultural icons.

      If you *have* to compare, Carmack is closer to somebody like Jean-Michel Jarre. Quite well-known to people who dig his kind of music, but not outside that circle.In fact, scratch that - even Jarre is probably better-known than Carmack.

    24. Re:but... by Anonymous Coward · · Score: 0
      Games, while becoming more acceptable socially, are never going to be regaurded as "cool" like rock.

      I wouldn't want to bet on that one... it might take 50 years but I suspect it will happen. See the comments in TFA about novels being considered too 'low brow' for serious study in university.

    25. Re:but... by Digital+Vomit · · Score: 1
      John Carmack will never, ever be regaurded the same way that John Lennon is.

      John who?

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    26. Re:but... by ADRA · · Score: 1

      Maybe not in America, but go to Korea and he's probably a frigging statue of something! Really I kid, but I think you're way off here.

      Just because tons of people don't know who the hell Kurosawa was doesn't mean that movies are any less 'cool', or have any lesser impact in society.

      --
      Bye!
    27. Re:but... by kin_korn_karn · · Score: 1

      Go play Planescape: Torment and then come back and tell me that it's not art. Granted, mindless shooters like Doom3 are not art, they couldn't be if they tried. But like with the music or film industries, there are rare games that rise above the level of the rest of the crap and achieve artistic status.

      Your second point is very valid though. Kids don't get the fine arts and the subtleties of life these days because they don't imagine. They get to see everything they can imagine visualized for them by computers and movies. I grew up in the 80s, and I used to play army with sticks for guns (and I liked it) when I was a kid. Today, I would just play BF2.

      Parents are doing this to the kids because they're as fascinated by the toys as the kids are. They want to see their kid playing video games because they wish they had the time to do it themselves. No adult wanted to play army with sticks.

    28. Re:but... by Fung_Koo · · Score: 3, Funny

      Perhaphs he just needs to meet the Yoko Ono of software.

      --
      It must be the power of NEGITIVE IONS!!
    29. Re:but... by Anonymous Coward · · Score: 0

      the movie industry

      Last time I checked John Lennon was a musician.

    30. Re:but... by cheaphomemadeacid · · Score: 0

      well john lennon doesn't produce much music anymore now does he? games today are WAY less cool than rock in the 60's and 70's, however they are WAAAAY cooler than the modern recipe-rock (there are some good things out there but most of it is crap) oh well, atleast the RIAA will be dead soon, then maybe we can get some qualty music again.

    31. Re:but... by Junior+J.+Junior+III · · Score: 1

      John Carmack will never, ever be regaurded the same way that John Lennon is.

      But, with any luck, John Romero will get plugged 8 times in the chest at point blank range by a disturbed Daikatana fan.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    32. Re:but... by buhatkj · · Score: 1

      i wasnt comparing it to picasso or monet, but I was saying that it's not too far a stretch to put it on the same level as a modern-ish SF film, such as "aliens" or "the abyss". I found playing HL2 just as engaging and entertaining an experience as watching those films.
      I don't think video games yet have reached the height of CLASSIC art, but they sure seem to touch on the realm (quality wise) of pop-art or modern film. now they even share many of the same production techniques!

      --
      sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
    33. Re:But... by Anonymous Coward · · Score: 0
      When I was 6 and 7 (better than 40 years ago) we'd play outside all day from morning until the street light came on. Our moms never looked for us, or wondered if we were safe, if someone had kidnapped or killed us. Adam (and John) Walsh changed that for everybody.

      The case of Adam Walsh might have caused a new level of awareness that children sometimes are kidnapped and killed (and that awareness is surely nothing but a good thing), but it is not exactly the first time it happened. For instance, take the case of Albert Fish. He was abducting and killing children 50 years before Adam Walsh was killed.

      I'm not sure if I have a point, but if I do, it is just this: that evil people have been around forever, and if anything has changed, it's just that we've become more aware of it these days (which, as I said before, is a good thing).

    34. Re:But... by Ambassador+Kosh · · Score: 1

      I have been doing that for about 5 years and I don't see the issue with not knowing what time it is. Why is it important to know that? So long as you are getting all of your work done does it really matter what the time of day is?

      I have had checkups even and the doctors have said there is nothing wrong with me in any way. Even my skin has a healthy color despite getting almost no sunlight at all. I just don't buy that arguement that we need sunlight.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    35. Re:but... by FunkSoulBrother · · Score: 1

      fine.. use mario, or Pac-Man. I'd wager more people could identify Pac-Man than a name John Lennon from his picture. Seriously.

    36. Re:but... by typidemon · · Score: 1

      How many music artists will "never, ever" be regarded the same way John Lennon is?

      Besides, if John Romeo ran up and shot John Carmack in the chest five times, who knows what would happen

    37. Re:but... by typidemon · · Score: 1

      please, art isn't just the picassos. Anybody who suggests otherwise doesn't understand art.

    38. Re:but... by typidemon · · Score: 1

      I don't even associate Lennons songs to Lennon anymore. I'd associate Paul to any beetles song I heard on the radio.

      Lennon might have been an icon for a generation, but it isn't this one

    39. Re:But... by typidemon · · Score: 1

      maybe public media had better taste than talk about it for one hundred days. (or however long it was)

    40. Re:but... by Per+Abrahamsen · · Score: 1

      Lennon. He was part of a band called The Beatles, which your grand parents adored.

    41. Re:but... by Anonymous Coward · · Score: 0

      ZOOOOM!!

    42. Re:but... by sYn+pHrEAk · · Score: 1

      Anna Kang, his wife?

    43. Re:But... by Pansy · · Score: 1
      I didn't say there was anything wrong with it, but it makes it easier to interact with my friends/family and have a normal social life if I'm on the same schedule as the rest of the world. Ever try to explain to a woman how you slept through a 9pm date?

      That's the major downside I see to allowing my body to find its own schedule, or lack thereof. Just my $0.02.

      --
      People are the problem, stop procreation now!
  12. generations by Anonymous Coward · · Score: 0

    then I have to wonder- are we going to be the same way, or are we going to be a generation that keeps up with technology for the rest of our lives?

    1. Re:generations by Metasquares · · Score: 1

      It isn't so much technology as accepting a new culture that we don't understand. Will we end up that way? Probably.

    2. Re:generations by Kelson · · Score: 1

      Given that I'm not even 30 and I already hate most of the music that teenagers listen to, I don't hold out much hope for escaping that fate, at least where culture is concerned.

      I have higher hopes for keeping up with technology itself, but who knows? I've already missed the boat on things like text messaging. My phone can do it, I just don't use the feature.

    3. Re:generations by roguenine19 · · Score: 1

      "I've already missed the boat on things like text messaging. My phone can do it, I just don't use the feature." That doesn't really mean anything regarding your acceptance of technology. Hell, I'm 19 and a tech lover and I hardly ever use text messaging because it's a pain to use. It's not that you're not "keeping up," just that you don't have any practical need for the feature.

  13. But... by pickyouupatnine · · Score: 3, Interesting

    You don't have to dislike games in order to be a critic of their impact on society :P. .. Kids to tend to stay in a lot more than they used to, and I blame it on TV and Games ... on visual media that requires their complete attention - unlike music, which you can listen to and do something else at the same time (though some may disagree)... :) And I'm quite sure I'll be shouting at my kids with regards to playing too many computer games or the type of games that they pick to play. I personally blame it on the consumer. No one's forcing people to buy such games. What they do hush hush... well we used to watch porn in middle school - all hush hush so our parents wouldn't find out. All the same with mature rated games.

    --
    _Vishal www.squad9.com
  14. social bong by qewl · · Score: 1, Funny

    I know, like just this last weekend, I was with my friends and was like, "Hey, somebody set us up the bong!"

    --

    (\_/)
    (O.o) This is Bunny. (> <)
    1. Re:social bong by fr1kk · · Score: 1

      lmao i wish i had mod points, that ruled. A few years back i printed out 500 stickers of "all your base are belong to us" and my friends and I put them _everywhere_ we could.

      --
      sig: Playfully doing something difficult, whether useful or not
    2. Re:social bong by Anonymous Coward · · Score: 0

      yeah, I would mod that up too. Except for the lacking of mod-points...

  15. What a quote! by aicrules · · Score: 1

    Once the young are old, and the old are dead

    That's awesome...

    1. Re:What a quote! by burtdub · · Score: 0

      So... just how are you suggesting we win this debate? Video games haven't made me that violent.

    2. Re:What a quote! by Conspiracy_Of_Doves · · Score: 1

      We're talking about being patient, not violent. Loading screens and cinematic scenes should probably have taught you that particular skill.

    3. Re:What a quote! by EddieBurkett · · Score: 1
      Once the young are old, and the old are dead...
      So... just how are you suggesting we win this debate? Video games haven't made me that violent.

      Clearly, since old is a relative term, he's telling all the young people to use their violent skills learned from years of gaming and rise up and kill the old people. This way, we can rush in the era when games are accepted!!!!

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
  16. Hmm? by mattmentecky · · Score: 1

    Critics of gaming do not just have the facts against them; they have history against them, too."

    I might agree if I knew what history they are talking about.
    That the moral corrupting specter of two lines hiting a dot of Pong fame didn't destroy the social fabric of the 70s?

    1. Re:Hmm? by Brandybuck · · Score: 1

      Precisely. The "debate" isn't over gaming, as there is no debate over Civilization, SimCity, Solitaire or FreeCell. The "debate" is over sex and violence in video games.

      --
      Don't blame me, I didn't vote for either of them!
    2. Re:Hmm? by zoomba · · Score: 1

      History being how every generation has some form of media that will destroy it/turn everyone into sexual deviants/cause everyone to become mass murders.

      Every advance in entertainment is labeled as being the reason society will fall.

      Rock and Roll
      Elvis
      Comic Books
      Radio
      Television
      Movies
      D&D
      Rap Music
      Skateboarding
      Long hair

      All of these things were at one point the thing to blame for all ills in society. They all supposedly caused/encouraged immoral behavior.

      THAT is the history we're dealing with.

  17. Evidently by BlackCobra43 · · Score: 1

    The answer is to abolish middle school ;)

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
  18. Rock and roll and gaming have little in common by zardo · · Score: 1

    These kids that play video games all day might as well be locked up in a dark cellar and have no contact with the outside world. My parents never liked me playing video games and I didn't understand why, I would still go out and play, video games weren't all that great back then (Nintendo 8bit), these days all my little brother ever does is play video games, Halo 2 and all those advanced games can really suck you in to an alternate universe. Now my Mom wants me to get him to do other stuff, I hooked him up with a bunch of D&D geeks, he meets a girl who plays D&D, this weekend I'm helping him replace the alternator on his car. I agree now that video games must be taken in moderation. I have friends, 24 year old friends, who play MMORPG's every day, they want me to play with them. Those MMORPG's are like crack!

  19. Active v Passive by Shadow+Wrought · · Score: 4, Insightful
    One of the differences between gaming and music is that (with the exception of those starting their own bands) music is passive while gaming actually requires your participation. The disadvantage of that is that critics equate playing GTA to doing those things in real life. I'm not entirely convinced that this view is entirely without merit, since I could see how it might numb some barriers against behavior. That being said, such extreme examples, assuming that they do exist, would be few and far between.

    The advantage to gaming's participatory nature is that kids and parents can play games together. PLaying games with my stepsons has actually helped to make our bond stronger. It is, after all, something that you can do for either long or short periods of time, is fun, and is shared.

    At the end of the day I think that that is gaming's greatest boon.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Active v Passive by leakingmemory · · Score: 1

      In my opinion gaming is one of the most inproductive thing that people can do. And I think that the gaming industry is in fact contributing a lot to the decreasing knowledge of computing.

      Some people argue that gaming helps young people learn about computers, but I see the opposite. It keeps people busy so that they don't explore the internal workings of their machine.

      Why is this a bad thing? Because if they don't understand how a computer work they'll not understand why it should run on open standards. They will as all other gamers do, accept and accept how the gaming and software industry pushes more and more drm and other bad things on them.

      I would say, if it was not for games, Linux would have had at least a 10% larger marketshare on desktops, because one of the most widely used excuses for not running Linux is that the win32 games don't work.

    2. Re:Active v Passive by Karzz1 · · Score: 1

      I'm not entirely convinced that this view is entirely without merit, since I could see how it might numb some barriers against behavior.

      It is my thought that the persons that are affected the way you are implying are the same people who have problems and tendencies that would otherwise be brought to light by other mediums such as violent movies, certain music, etc... In other words, the problem, while certainly influenced by the generic medium is a problem that existed prior to exposure to .

      Just my 2 cents.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    3. Re:Active v Passive by mahdi13 · · Score: 1
      One of the differences between gaming and music is that (with the exception of those starting their own bands) music is passive while gaming actually requires your participation.
      Guess you've never been caught in a mosh pit
      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    4. Re:Active v Passive by Karzz1 · · Score: 1

      correction:

      ...is a problem that existed prior to exposure to generic medium

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
    5. Re:Active v Passive by Anonymous Coward · · Score: 0

      If you want participatory bonding experiences, here are some that are better than gaming:

      1. Camping (learning survival skills and appreciation for nature... yes there is a world outside the mall), testing yourself

      2. Repairing or improving property (skills that will serve anyone well unless they plan to be a tenant)

      3. Gardening

      4. Hiking, mountain climbing, whitewater rafting, etc.

      All of the above will give a sense of accomplishment and be useful in life, they are things that give you perspective, improve your well-being, and force your to make real choices when the inevitable real problems arise. Yes, you get to taste the pioneer life when people actually had to rely on themselves.

      Gaming, on the other hand, is like masturbating while watching porn. Yes you can twitch your hand, whooee! Put it on your resume.

    6. Re:Active v Passive by Stripe7 · · Score: 1

      The critics are assuming that the gamers lack the ability to determine the difference between reality and fantasy. The gamers probably have a better lock on reality than these critics.

    7. Re:Active v Passive by Hawthorne01 · · Score: 1

      Gaming's greatest bane, then, is that almost anyone can pick up a musical instrument, and within a reasonable amount of time, begin to play songs they like from other artists, and eventually go on to make original music, and do this even as a hobby. Not true of games. There's hobbyist modders out there, to be sure, but the learning curve is much steeper than a chord progression or 4/4 time.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    8. Re:Active v Passive by Chandon+Seldon · · Score: 1

      I disagree.

      I see playing a single player video game as being equivilent to reading a novel. You experience a story, get exposed to background culture, etc. This is an excellent use of leisure time.

      I see playing compeditive networked computer games as being equivilent to a sport. You develop a skill and participate in structured interaction with other people.

      Multiplayer console games are like a board game. You hang out with your friends and do something fun.

      No idea what MMOs are good for, but then I've never gotten into them.

      In any case, video games are just interactive media.

      As far as the "hurting people understanding their computers thing", I don't think that's true so much. Many people I know with computers who aren't already experts wouldn't have computers at home at all if it weren't for games. The fact that that promotes running Windows is annoying, because it promotes Microsoft's skill lock-in, but it's better that people are exposed to computers at all rather than "just at work" or "just at school".

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    9. Re:Active v Passive by utuk99 · · Score: 2, Interesting

      I can't play an instrument worth a damn, but I can create a good Neverwinter Nights campaign. I have tried, so saying anyone can learn to play music and even create original music is just wrong. It devalues the musicians in a way piracy never could.

      I guess programming takes the ability to think logically though, and that seems to be in really short supply these days. Gaming probably helps though.

    10. Re:Active v Passive by adrianmonk · · Score: 1
      One of the differences between gaming and music is that music is passive while gaming actually requires your participation.

      Music isn't passive if you actually listen to it. At least, good music isn't. Often, there are all kinds of interesting things going on, and in some cases it either requires natural talent or (as in my case personally, since I have very little natural talent) years of training just to be able to appreciate certain things the composer throws in.

    11. Re:Active v Passive by Anonymous Coward · · Score: 0

      I'm not trying to make any particular point here, but this weirds me out a little:

      I just started playing WOW a month ago. If I jump off of a tall cliff or building with my character, I get the exact same sinking feeling in my gut like you feel on roller coasters.

  20. something other than rejection by inexion · · Score: 3, Insightful

    Im not sure that the older generation rejects gaming.....Its just that they dont feel the need to become involved - and dont want to spend the time and effort learning about such new fangled things, hence a lack of interest - not rejection

  21. What answer were you looking for? by MacFury · · Score: 1
    In the time of woodstock, when all the youth were smoking marijuana everywhere, they accepted it. Is it more accepted now?

    Yes. Hell, most of the middle schoolers around here are half way to being potheads. Often, with age, one realizes that it isn't all that great wasting your hard earned money on something that will progressively slow your mind. Still, I know plenty of parents who don't care and even occasionally get high with their kids. Kind of sad, really.

    1. Re:What answer were you looking for? by geoffspear · · Score: 1

      The point isn't that today's kids accept it, it's that kids from that era have grown up and haven't gone on to make pot any more accepted by society than it was then. It's still stigmatized by society at large just as it was then.

      --
      Don't blame me; I'm never given mod points.
    2. Re:What answer were you looking for? by Taevin · · Score: 1
      What is sad? Let me modify your statement here:
      Yes. Hell, most of the middle schoolers around here are half way to being alcoholics. Often, with age, one realizes that it isn't all that great wasting your hard earned money on something that will progressively slow your mind and damage your liver. Still, I know plenty of parents who don't care and even occasionally drink with their kids. Kind of sad, really.
      Except of course there have been plenty of studies that moderate use of alcohol is beneficial (less risk of heart disease, social lubricant, etc). If it wasn't so taboo, I'm confident that there would be similar studies for marijuana. Obviously, excessive use of the drug is bad and would be damaging but since when is excessive [anything] good? Hopefully these parents are teaching their children responsible use of the substance and in that case, what is sad?
    3. Re:What answer were you looking for? by ScentCone · · Score: 1

      I'm confident that there would be similar studies for marijuana

      Similar studies, maybe, but not similar results. Inhaling burning organic material is simply never going to be good for you. That particular material is also full of all sorts of bad-for-your-neurons compounds, of course, so it's not like you're sitting around a smoky campfire - it's intended to impact your nervous system, which it does.

      So does alcohol. Moderation on that front, though, is a good thing. Moderation in how much smoke you inhale is just, well, less smoke.

      --
      Don't disappoint your bird dog. Go to the range.
    4. Re:What answer were you looking for? by jasno · · Score: 1

      Reminds me of my plan to reform our failed drug laws, social security, medicare, and the poor treatment of old people:

      Let everyone over age 65 grow pot. Hell, most old people like to garden anyway, so why not let them grow a highly profitable cash crop. It lets them generate a decent income stream, so they can buy their own medicines and health care. We'll also find that their grandchildren suddenly have a renewed interest in hanging around them. If we let them control distribution, it also lets the older, wiser folk control the consumption.

      Now that I think about it, it wouldn't be a bad idea to let them control alcohol and tobacco as well.

      --

      http://www.masturbateforpeace.com/
    5. Re:What answer were you looking for? by hesiod · · Score: 1

      > and in that case, what is sad?

      That people still say it's "proven" to cause all sorts of stuff that isn't proven. It's easier to get cocaine (because it is STILL obtainable as a pharmaceutical substance) to test on than marijuana, combined with "you must end up reaching our conclusion if we allow you to test it," resulting in very few (if any) reliable studies.

    6. Re:What answer were you looking for? by jasno · · Score: 1

      Don't forget about other forms of consumption, such as eating it or vaporizing it(THC vaporizes below the point of combustion, so for $150 bucks you can get a vaporbrothers unit that lets you inhale smoke-free). You can also vaporize alcohol now, too, but I'm not sure what that gets you.

      --

      http://www.masturbateforpeace.com/
    7. Re:What answer were you looking for? by Random+Destruction · · Score: 1

      I cant even believe this. Lemme guess, it makes you kill your friends, gives you brain damage, and is incredibly addictive, right?

      I wont even waste my time with this, except saying that you should read more varied sources.

      http://paranoia.lycaeum.org/marijuana/facts/mj-hea lth-mythology.html

      its amazing how many places can argue the pro-marijuana side, and even quote more (and independantly funded) sources.

      I still dont claim that its /good/, but compared to alcohol its a hell of a lot better.

      --
      :x
    8. Re:What answer were you looking for? by ScentCone · · Score: 0, Flamebait

      Lemme guess, it makes you kill your friends, gives you brain damage, and is incredibly addictive, right?

      Wouldn't it be easier just to stick with what I actually said? My point is simply that a rational, modest consumption of a really tasty glass of wine, or particularly refreshing glass of beer (or a G&T, of course) is pretty damn benign, unless you've got a glass liver. But smoking anything deposits nasty tarred up hydrocarbons in your lungs, just for starters. That's all I'm talking about: smoking anything, including the fantastic smelling stuff that comes off of my Webber while I'm grilling a piece of venison, isn't good for you.

      As for the number of "places" that find it rewarding to argue the pro-marijuana perspective... well, I associate those efforts with lots of other resonant political and (counter-) cultural yammerings that seem to have an agenda beyond the somewhat amusing proclaiming of marijuana as the cure for all that ails the world. You know, sort of like saying that hemp is the best fiber for everything, including fiber optics

      --
      Don't disappoint your bird dog. Go to the range.
    9. Re:What answer were you looking for? by maxpublic · · Score: 1

      But smoking anything deposits nasty tarred up hydrocarbons in your lungs, just for starters.

      I'm not sure what the problem is here. It's up to the person in question whether or not they want deposits of nasty tars in their lungs, not their neighbor. Or at least it would be, in a truly free country.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    10. Re:What answer were you looking for? by agraupe · · Score: 1

      Indeed... I'm so sick of people who want to control tabacco too much. I'm 16, and if I want to buy cigars, why should I have to get someone else to do it for me? I can see why people want to ban it in indoor settings, but there should be no law against smoking whatever it is you want in the outdoors.

    11. Re:What answer were you looking for? by n.yusef · · Score: 1

      You deserve (Score:5 Funny).

    12. Re:What answer were you looking for? by ScentCone · · Score: 1

      I'm not sure what the problem is here. It's up to the person in question whether or not they want deposits of nasty tars in their lungs, not their neighbor.

      I guess I feel about this just like I do about motorcycle helmets. The libertarian in me says: "do your worst! I don't care!" However, the guy in me that pays all the taxes I pay gets pissed when untold billions every year go from taxpayer wallets into hideously expensive care for people with lung cancer they got while smoking. Or life-long treatment for brain injuries they got when they hit the asphalt with their head. Or got heart disease while living entirely off of cheeseburgers.

      My point: I don't seem to have any choice but to pay for the health care of people who smoke, at least a lot of them. Even if they're not on medicare/aid, the drain on the overall healthcare system is substantial, and the increases it puts on all of our insurance rates is that much higher.

      Or at least it would be, in a truly free country.

      OK, but in a truly free country, I'd be free to decline to pay for a smoker's health care. I don't have that freedom, and us non-smokers get hit with billions of dollars in health care and insurance costs. Likewise for people that do other dumb things. But that's now the expectation set in this entitlement-rich environment, so people are disconnected between cause and effect. If only their own families had to bear the entire cost of their smoking habit, I guarantee there wouldn't be as much of it. Again, though: I really don't care who smokes - but I'd love not to see the bill, too.

      --
      Don't disappoint your bird dog. Go to the range.
    13. Re:What answer were you looking for? by ScentCone · · Score: 1

      I can see why people want to ban it in indoor settings, but there should be no law against smoking whatever it is you want in the outdoors.

      I generally agree... although with cigars in particular, being down-wind while you're eating your breakfast on the sidewalk outside a cafe or something can still be pretty obnoxious.

      But the real issue is that if you start smoking when you're 16, sometime during your life the odds are very good that you'll be looking at medical treatment (shortlived, since it will be for a while, while you're dying of lung cancer, or maybe longer because of the inevitable cardio problems like hypertension - but will cost more than all of the healthcare you get during the rest of your entire life) that you personally will not be able to entirely pay for (because it usually runs into the many tens of thousands of dollars, sometimes $100k+). And guess who gets stuck with the bill? Me. Me and everyone else on your insurance plan, and everyone else that the hospital charges for services when it can't recoup everything it spends on you, and everyone else that pays taxes because of the subsidies that the hospital burns up, and so on. Never mind if you make it long enough to get on Medicare ... then you're TOTALLY socking it to the healthier taxpayers.

      So, find a way to sign some piece of paper, as you buy those cigars... something that says everyone else is just as free of your costs as you are free to smoke. That would be equitable. And yes, in case you ask, I feel the same way about people who weigh 300 pounds and rack up $50,000 dollars at the hospital because of their multiple coronary events, go bankrupt because they can't pay for the consequences, and then stick the rest of the world with their bills. Or, people who drive drunk and cause huge financial damage with their behavior when they kill the breadwinner of some family on his way home from work. You get the idea. We can't have it both ways: if people want socialized medicine or want to spread the financial risks among larger groups of people, then those groups should be able to have a say in things like this. But that really chafes me, so I'd opt to get the country out of the business of socialized medicine, and back into personal accountability. Then I truly, truly wouldn't care! And you wouldn't have to care that I like fine wine and climb in and out of trees with razor blades on sticks in the dark, because that would be my problem, not yours.

      --
      Don't disappoint your bird dog. Go to the range.
    14. Re:What answer were you looking for? by Anonymous Coward · · Score: 0

      Up to the point they get a million dollars in PUBLIC health care for to remove said deposits.

    15. Re:What answer were you looking for? by Jedi+Alec · · Score: 1

      I guess I feel about this just like I do about motorcycle helmets. The libertarian in me says: "do your worst! I don't care!" However, the guy in me that pays all the taxes I pay gets pissed when untold billions every year go from taxpayer wallets into hideously expensive care for people with lung cancer they got while smoking.

      Simple solution to that: do as the Dutch do. Tax the hell out of it. The amount of money brought in from taxes on tobacco in the Netherlands is more than the total annual budget for health care. There's 1 downside though, if everyone stopped smoking at the same time the economy would collapse, but how likely is that to happn?

      --

      People replying to my sig annoy me. That's why I change it all the time.
    16. Re:What answer were you looking for? by ScentCone · · Score: 1

      Simple solution to that: do as the Dutch do. Tax the hell out of it. The amount of money brought in from taxes on tobacco in the Netherlands is more than the total annual budget for health care. There's 1 downside though, if everyone stopped smoking at the same time the economy would collapse, but how likely is that to happen?

      I'd actually like that idea, except that we (in the US, anyway) have a bad habit of taxing the hell out of something like that, and then throwing the money into some general fund that ends up getting spent on everything from international aid to go-nowhere highways named after Robert Byrd in West Virginia. If there was a way to tie those taxes directly to the societal costs of the behavior, that might be appealing. But remember the huge lawsuits, and the colossal judgements against the tobacco industry? The money that went to the states (billions, and billions of dollars each) was spent almost immediately on balancing state budgets and on general fund type stuff, since the states know that they can lean on the federal coffers for medicare type stuff. Just seems likely that such a tax wouldn't be used correctly to offset the expenses that the non-smokers will continue to bear, much as I like the notion.

      As for the economic impact: if the taxes truly, truly were only used within the closed loop of people who smoke, then after a bit of latency, the lack of new smoking taxes would only impact spending on smokers, and not everything else. But, that sure isn't going to happen (you're right: state governments would rather balance their wider budgets on a "sin" tax than reign in their spending on other things or face having to raise taxes on everyone).

      --
      Don't disappoint your bird dog. Go to the range.
    17. Re:What answer were you looking for? by agraupe · · Score: 1

      There is some truth to that, it can also be considered a slippery slope, because then the government has the right to control anything that might be unhealthy and cause hospital bills to rise. I think smoking, although not good for you by any stretch of the imagination, is no worse for you than regularly eating potato chips. Studies have shown (no, I don't have a link) that some of tobacco's association with causing cancer is, in fact, caused by the soil it's grown in, which had been shown in some places to be radioactive. Also, I am suspicious of any statistics that say "smoking kills X number of people every year", because I know that they are just taking every possible result of smoking (heart disease, etc.) and saying, if a smoker dies of that, smoking killed him/her. Also, just a note for the future, most cigar smokers have a lower rate of lung cancer, because, unlike cigarette smokers, they tend to not inhale into the lungs.

    18. Re:What answer were you looking for? by C0rinthian · · Score: 1

      I agree with this, but the problem is when it's in public.

      In a "truly free" society, we would both be free to decide what we put in our bodies. You choose to smoke and I choose not to. However, put us in the same room and there is a problem. If you exercise your choice to smoke, my choice is taken away. If I exercise my right not to, your choice is taken away. There is no way to resolve that without restricting someone's rights.

      Stuff like this is why you'll never see a "truly free" society exist. Too many conflicts.

    19. Re:What answer were you looking for? by ScentCone · · Score: 1

      There is some truth to that, it can also be considered a slippery slope, because then the government has the right to control anything that might be unhealthy and cause hospital bills to rise.

      Exactly why government should never be in the healthcare business. Emergency services are one thing, but the day-in, day-out care for people who are coming down with a cold (or with lung cancer) shouldn't be a government activity (or expense to taxpayers). That's what personal insurance is for, in case something catastophic occurs. And then, while you're shopping for that coverage, you can choose a plan that is cheaper for people who don't smoke... and probably WAY cheaper if you happen to get, say, lung cancer, and can show that you're not and never have been a smoker. That's the free market at work (or would be, if the government didn't have its hands in every insurance transaction).

      --
      Don't disappoint your bird dog. Go to the range.
    20. Re:What answer were you looking for? by agraupe · · Score: 1

      True, but public healthcare (I live in Canada for the record) insures that no one is left without the means to receive medical care. I happen to believe that public and private healthcare can exist in parallel, but it's an idea that's fiercely resisted by many Canadians, thus leading to the fact that no one can get healthcare on a timely basis unless they travel to another country and pay for it anyway. Public healthcare isn't necessarily the answer, but private healthcare isn't either. There is no reason why people should be driven into bankruptcy or sickness just because they need medical care that they can't afford. What's the perfect solution? I'm not sure.

    21. Re:What answer were you looking for? by mink · · Score: 1

      Why are you so hung up on smoking? It's not the only way. One can eat it, and (I did not know this) someone else mentioned you can vaporize it.

      Hemp is a good fiber (but not for optics, I have never seen that claim) and frankly cheap to produce for things like paper and cloth/rope. You can even get types that produce little to no THC so no need to worry about people having a good time. Oil from the plant is also useful and something you can get out of it while you are processing it for the other uses above.

      I'm not saying it is some magical weed that will solve humanities problems, but it could be useful.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    22. Re:What answer were you looking for? by ScentCone · · Score: 1

      Why are you so hung up on smoking? It's not the only way. One can eat it, and (I did not know this) someone else mentioned you can vaporize it.

      I'm not hung up on smoking, just sticking with the same topic for clarity. The real issue is people with a separate agenda pretending to argue the minute details of red herring-ish side issues.

      --
      Don't disappoint your bird dog. Go to the range.
  22. The important parts from the article by Dark+Paladin · · Score: 5, Insightful
    The critics of gaming are typically over 40, those who play under 40.

    But as Steven Johnson, a cultural critic, points out in a recent book, "Everything Bad Is Good for You", gaming is now so widespread that if it did make people more violent, it ought to be obvious. Instead, he notes, in America violent crime actually fell sharply in the 1990s, just as the use of video and computer games was taking off (see chart 2). Of course, it's possible that crime would have fallen by even more over the period had America not taken up video games; still, video gaming has clearly not turned America into a more violent place than it was.


    It's a problem that I think comes up every 20-40 years: something new that changes society, and those too old to "get it".

    10 years ago listening to rap music and heavy metal would get you into jail because you'd go kill people. Crime rates drop.

    20 years ago playing Dungeons and Dragons would turn you into a Satan worshipper, you'd kill your parents and commit suicide. Amazingly, 99.9% of all players survived, and those who did kill themselves were in the statistical group who would have anyway.

    20 years before, watching Elvis dance would turn you into a sexual deviant. Somehow, those same parents who watched Elvis's hips were able to complain about Britney Spears and her kinderslut outfits.

    Reading comic books would turn you into a criminal, since it was the preferred activity of juvenile delinquents. (Or, at least the three that were studied.)

    20 years before, and listening to rock and roll in general would cause kids to become pregnant just by being in the room, boys would go on rape sprees, and society would enter total decay.

    20 years before that, and Glenn Miller was dangerous.

    Keep going back, and every era will have something new that the older generation didn't get. The question with gaming is:

    Will it follow the model of comic books, where a heavy handed fist comes down to regulate it into "kid safe"-ness, until decades later where it starts to spring again (mainly thanks to an underground movement and the explosion of interest in manga and anime)? Or will it follow rock and roll, and already be so entrenched that the Jack Thompsons and Hilary Clintons and Leibermans of the world will rage, and ten years later people will wonder what the big deal about was?

    My bet is on the latter - but only if people take the time to educate each other on it. I've sat down with people who came to my office to ask me about the whole Grand Theft Auto games (they know I used to run a web site, now turned into a wiki), and I've explained the rating system, the arguments, what "Hot Coffee" is all about. And 99% of the time, they go "Oh, ok, that makes sense." The 1% of the time they're just looking to steal some of my Triscuits.

    Write to your congressman. We should, in the same fashion as those who set up a web site to protest the broadcast flag, set up a similiar Political Action Committee who's whole goal is to educate politicians on the issue and send them notices when they go for "hearings" and "new laws".

    If we don't, then I can see an age where the gaming industry is regulated like the comic book industry was. And that would be a huge blow to what could be a fascinating new artistic medium.

    Of course, this is just my opinion - I could be wrong.
    1. Re:The important parts from the article by wfberg · · Score: 1

      Was it not a wise man who said "O tempora, O mores"? (Cicero 106 - 43 BC, though obviously he didn't take that long to say it, the one with the stutter was that I, Claudius dude)

      --
      SCO employee? Check out the bounty
    2. Re:The important parts from the article by Dark+Paladin · · Score: 1

      I had to look that up - and so true. Sad, but so true.

    3. Re:The important parts from the article by zardo · · Score: 1
      10 years ago listening to rap music and heavy metal would get you into jail because you'd go kill people. Crime rates drop.

      Your reasoning is a bit flawed here. Crack was running rampant all through the 80s, which probably caused a lot of crime, the economy did quite well during the 90s. Rap music encourages people to carry guns and stuff, it's definately doing harm, ask Bill Cosby, the most notable critic.

      Reading comic books would turn you into a criminal, since it was the preferred activity of juvenile delinquents. (Or, at least the three that were studied.)

      Heh, I don't know about you, but I read the punisher comic books. Now I've got this unhealthy obsession with guns (well some would consider it unhealthy, I think they're fun, and I probably had the obsession long before reading punisher comic books). I certainly wouldn't want my kids to see the sort of perverted comics coming out of Japan, with graphic depictions of women being raped. I can't tell you how many anime I've seen with some intrusive tentacle scene.

      I don't have an objection to violent video games, its the parents job to watch out for their kids, and kids shouldn't be allowed to buy MA video games behind parents backs, but I do definately agree that video games hardly do any good for society. Kids should be out breaking their legs and stuff, lighting things on fire, heh heh.

    4. Re:The important parts from the article by snwcrash · · Score: 1

      How is the comic book industry regulated? There seem to be a fair number of violent comics out there (though I haven't been in a shop in several years, so I can't be sure the extent of it). Or is it all Yu-Gi-Oh now and safely rated PG?

      --
      Save a life, sign your organ donor card.
    5. Re:The important parts from the article by bogjobber · · Score: 1

      I read something very interesting a while ago. Apparently when the waltz was introduced in Europe in the late 18th or early 19th century (I forget) it was considered extremely sexual and ungodly. Now the waltz is something an upper class, "refined" couple would do. This didn't take very long either, just ten or twenty years. Even earlier than that, any dancing at all was sexual and a detriment to society.

      The same thing has happened throughout American history, as you pointed out. Jazz music, almost universally agreed upon now to be America's greatest art form, was denounced both by racists and by conservatives. You would think that somewhere along the line people would gain a sense of perspective on situations like these. Apparently this thing is doomed to repeat over and over again. I hope my generation won't fall for it, although undoubtedly they will.

    6. Re:The important parts from the article by Kelson · · Score: 1

      In the 1950s, comics were targeted about the same as video games are being targeted today. (Horror comics would turn kids into delinquents, and Batman and Robin would turn them gay. I'm serious, these arguments were put forth. Google for "Seduction of the Innocent.") In order to avoid government regulation, all the publishers put together the Comics Code Authority, which basically meant all comics had to be G or PG. In theory you could publish a comic without the code seal, but no one would be willing to sell it.

      25 years later, a Spider-Man (?) comic had a storyline about drugs. Obviously the drugs were bad in the story, but just *having* them violated the code. They decided to print it without the seal, and times had changed enough that they were able to sell it.

      The 1980s saw a resurgence of horror comics, aimed at a slightly older audience and not rated by the Comics Code. Alan Moore's run on Swamp Thing opened the door, which was followed by Neil Gaiman's Sandman, Grant Morrison's Invisibles, etc. At this point there were basically three tiers of mainstream comics: Code-approved, non-approved, and "Mature Readers," which basically translated to PG, PG-13 and R.

      Around 2000, Marvel decided that the code was outdated, and they started printing movie-like ratings on their covers instead (even putting a "parental advisory" notice on their mature readers titles.)

      Meanwhile, other publishers have chosen various ways to rate -- or not rate -- their own books. Some only label their "mature readers" books, with the idea that people can figure out whether the regular books are appropriate for their kids or not.

      And of course, "underground" comics never really went away.

      Unfortunately, even today a lot of people subscribe to the long-outdated "Comics are for kids!" belief, and people have actually been prosecuted -- and convicted -- for selling mature or adult comics to adults because they're obviously trying to corrupt children! There's actually an organization, the Comic Book Legal Defense Fund, dedicated to protecting artists, writers, store owners, etc. from this kind of attack. They've also weighed in on defamation and publicity suits -- there was one case involving a couple of parody characters who were the basis of a lawsuit by the people being parodied.

    7. Re:The important parts from the article by mink · · Score: 1

      I'm not a fan of rap music, but just like all video games are not about killing hookers, all rap is not about doing drugs and guns and how great it is to be a gangster.

      The early rap I heard had none of that, and quite often was speaking against things like drug abuse and domestic violence, as well as other issues in life.

      I think the qualities you associate with rap came from the "gangster rap" side that did become quite popular, but are not all that there is.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  23. Lessons by Anonymous Coward · · Score: 0, Funny

    Lessons I've learned from gaming:

    1) Never let your foot off the gas pedal when driving.
    2) If going to war, make sure you get to handle the RPGs... that will definitely kill the enemy. What a heck, if you get blown up yourself, you can always respawn.
    3) Don't trust a noob behind you when you run out of a room... you never know what he/she will do to you.
    4) Cheating in games, and cheating on your wife is the same thing.
    5) Always use up your money when you're in the armory... same thing with real life... you might lose it on other stuff.

    And for my maners... them I picked up from Leisure Suit Larry.

  24. Facts against what now? by Anonymous Coward · · Score: 0

    The debate is still not finished concerning moving picture media in general. In fact, in art collages, and psychology classes everywhere, there is a very intense debate concerning the effects of motion pictures (including interactive ones) on the brain.

    The debate the article decribes is one of popular culture, not science. Kinda like the debate concerning 'ladies' smoking cigarettes in the 19th century... we all know how that went.

  25. ... not much said, really ... by ninjagin · · Score: 1
    Well, I'm generally a fan of The Economist.

    However, this article did not say much, and maybe that was the point. It pretty much amounted to "Games are neither good nor bad." Not so thought-provoking, really.

    What the article may achieve, partly by being so unopinionated, is a moderation of the hype we get from Hilary (I think she's making shameless use the Tipper playbook here, btw) and other "experts" about games and the way they affect players. Given that the typical reader of The Economist is not a gamer, the message fits the intended audience.

    Still, I thought that there was far less content about MMORPGs than there should have been. The economic and social implications of these titles are complex enough to merit further study/examination. It's to the point in most "mainstream" rags that the entire genre gets expressed by the example of "The Sims". Maybe they're saving that for a later article.

    Yup, totally unfulfilling. Mildly informative to a non-gamer, but pretty milquetoast on the whole.

    --
    .. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
  26. Happens all the time. by Mr.+Underbridge · · Score: 1, Interesting
    Carrying the analogy a bit further, my guess is that (currently) the Slashdot crowd tends to be a younger generation and most of the "old-farts" reject it - try to explain it to your parents or grandparents. So in the next few decades, will the younger crowd accept Slashdot ... or will the average age of /. readers just continue to increase?

    As a gross generalization, slashdot has people belonging to two crowds that frequently overlap: 1) technically proficient (relatively), and 2) young, very "liberal", and occasionally anarchist.

    I predict that a lot of the slashdot crowd is against things like corporations, money, etc because they're still in college and don't have money or employment. I predict that, like the 60's flower children who turned into the 80's "Me generation," as soon as the money's there, their tune will change. They will become more conservative, it happens with every batch of college kids. Remember, the "old people" we're talking about being conservative used to march in peace rallys, throw rocks at cops, burn bras, etc. Now they fight the first amendment. It's almost ironic if it weren't sad.

    As far as technology, some will keep up with the "new thing," some won't.

    Regardless, the next gen of young people won't espouse slashdot, because they'll make/find their own thing. I predict that slashdot's membership will grow older, and much of it will move on.

    1. Re:Happens all the time. by Anonymous Coward · · Score: 0
      " Remember, the "old people" we're talking about being conservative used to march in peace rallys, throw rocks at cops, burn bras, etc.."

      Odd, this old fart who became a teen at the end of the sixties considers today's youth depressingly conservative. An overwheleming number of you listen to the same type of music we did (with slicker production and safer lyrics), espouse the same platitudes regarding the 'man', and are by far the most consumerist generation who've walked the face of the earth. Mirror, behold thyself.

    2. Re:Happens all the time. by Mr.+Underbridge · · Score: 1
      Odd, this old fart who became a teen at the end of the sixties considers today's youth depressingly conservative

      Depends what you mean by conservative. Their politics certainly aren't. But if you mean that their ideology is conservatively mainstream liberal, I couldn't agree more.

      listen to the same type of music we did

      Depending what it is, I probably listen to the music either you or your parents listen to. I don't own any from artists who debuted after 1992. I listen to artists who were active mainly between the 50's and the *early* 90's. For what it's worth, I'm not as young as most of the people on here, either.

      espouse the same platitudes regarding the 'man'

      I don't, and that's basically the point I'm making. All kids do it, and then they grow up. At least post-WWII.

      are by far the most consumerist generation who've walked the face of the earth.

      Every generation has been since the depression, including yours. It's just different toys.

    3. Re:Happens all the time. by shawb · · Score: 1

      From what I understand, the concept that the late 60's/early 70's was filled with hippie youth is actually a fairly big misconception. Yes, they were one of the loudest and most memorable groups, so they got a lot of attention. However, the culture only really thrived in a few small pockets. For instance the infamous haight-ashbury neighborhood is only a couple square miles. Yes, there were many pockets of hippy culture, particularilly around colleges and universities, but they definately did not make up the cultural majority of the time.

      The vast majority of the people who became the impetus of the "me" generation were not former hippies. They were the squares in suits in business school, or the hardworking guy who started his own little business that took off big time.

      Yes, there are going to be some people whose values change as they age, but it's also true that media focuses on the rebelious factions of youth, while older people are considered interesting because of their financial success. That, and it becomes a lot harder to fight against the man once you realize that you are, indeed the man. And mouths to feed that rely on you for guidance really changes your mind on punishment for what are percieved as wrong deeds.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    4. Re:Happens all the time. by Anonymous Coward · · Score: 0

      "I predict that a lot of the slashdot crowd is against things like corporations, money, etc because they're still in college and don't have money or employment."

      There's also a lot of libertarians, of various ages and intellectual qualities on Slashdot. This group is largely vocal about their opposition to things like many of the corporate charters in existence and the current money system. This could be confused with being against corporations and money. Some could even imply being against them when really they are just of lesser quality in expressing their beliefs clearly and /. "safely."(never make any incy mistakes or those with some sort of passive-aggressive syndrome will jump on those to try to discredit everything you try to say).

      I'd imagine there's an above-average segment of Ayn Rand fans, Objectivist-leaning people. These guys tend to have similar convictions to the aforementioned crowd.

    5. Re:Happens all the time. by Psiolent · · Score: 1

      The vast majority of the people who became the impetus of the "me" generation were not former hippies.

      I'd have to say that, in my experiences, I agree. My dad was a full-blown hippie back in the day. Today you'd not be able to tell from the way he dresses, but talk to him for about 2 minutes and it's clear his ideas and beliefs are still the same ones he had from the 60s, although perhaps slightly evolved. Also, I've met many of his friends from those days and most of them live on acreages, grow their own food, have long hair with pony tails, do yoga, etc.

      I think that for the most part, the "true" hippies from the 60s haven't really changed their attitudes, but they have become less vocal as the enthusiasm of youth wore off.

    6. Re:Happens all the time. by sykjoke · · Score: 1

      I predict that a lot of the slashdot crowd is against things like corporations, money, etc because they're still in college and don't have money or employment.

      What about the higher than average OSS programmer readership. Surly a lot of them would like to think themselves left of Marx (Marx believed that the army should keep communism alive, I consider myself to be left of that)

    7. Re:Happens all the time. by patternjuggler · · Score: 1

      the 60's flower children who turned into the 80's "Me generation,"... the "old people" we're talking about being conservative used to march in peace rallys, throw rocks at cops, burn bras, etc. Now they fight the first amendment.

      This is sort of mistake is made all the time when generalizations are made about large groups of people: that one group is very vocal and prominent at one point in time and another group at another point in time does not mean that the individuals in the first group change their minds and transformed into the second group.

  27. Assumption is false by objekt · · Score: 1

    The young became old and gave us Parental Advisory stickers to put on certain music packaging. Of course the sticker is worn like a badge of honor, but that's beside the point.

    --
    -- Boycott Shell
    1. Re:Assumption is false by Kelson · · Score: 1

      Ah, but *their* music is now acceptable! You don't see parental advisory stickers on the Beatles and the Rolling Stones.

      No doubt in 30 years GTA and the like will be thought of as quaint, and the teenagers will be playing something that scares the crap out of today's gamers.

    2. Re:Assumption is false by TheAxeMaster · · Score: 1

      And, ironically, parents seem to ignore the stickers and buy their kids these games/let their kids play these games anyway. And somehow its the game companies' fault.....come on people, why don't you try being parents huh? You know, actually RAISE your kids, instead of sitting them in front of the TV and doing your own thing, then getting pissed because you don't like what's on TV, where YOU PUT THEM!
       
      According to the article, 62% of gamers are over 18. That's a decent majority, and you can't tell the game companies to stop making games for these people, that's against the constitution. All you can really do is .... umm ... actually GET INVOLVED in your kids' lives and know what they are doing.

    3. Re:Assumption is false by mink · · Score: 1

      I doubt that, we have Daikatana to scare them with.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  28. Absolutely by alvinrod · · Score: 5, Insightful
    I honestly believe that video games have had an effect on the violence levels in this country. When a video game console hits a price of around $100 at a game store almost everyone can afford one, even less well to do kids in big cities.

    These kids now have an alternate form of entertainment and something to do with their free time other than join a gang or wander the streets causing or looking for trouble.

    Another aspect is that some games can serve as a stress release valve for people. If I'm feeling really stressed out to the point that I almost want to choke someone I can pop in my copy of GTA and take it out some virtual people or property. I honestly believe that I've become a less violent person after playing through the GTA games because I had a virtual world where I could release my anger and agression that wouldn't result in any harm to real people.

    For every stupid person who comits a crime and blames GTA or some video game, just think of how many crimes that same video game might have prevented.

    1. Re:Absolutely by finelinebob · · Score: 1


      Counter-Strike is the opiate of the masses.

    2. Re:Absolutely by zippthorne · · Score: 1

      Everytime someone uses the marxist, "{thing} is the opiate of the masses," I have to wonder for whom opium, morphine, codiene, heroin, demerol, vicodin, oxycodone, etc. are the opiates.

      --
      Can you be Even More Awesome?!
    3. Re:Absolutely by finelinebob · · Score: 1

      Everytime someone uses the marxist, "{thing} is the opiate of the masses," I have to wonder for whom opium, morphine, codiene, heroin, demerol, vicodin, oxycodone, etc. are the opiates.

      Depends on your health plan.

    4. Re:Absolutely by Doctor+O · · Score: 1

      You are SO right. I vented off through games a lot in my youth. I have fond memories of a C64 game called "Teacher Busters" in which you could enter the names of your teachers and hunt them down in a forest with a tank. It had several weapons for the tank, from grenades to flamethrowers and whatnot and, what I liked very much, you could run over the teachers too. It cost you a fee for cleaning up the tank though.

      I think games are *great* for venting off and my kids for sure will grow up with video and computer games so that they can learn the difference between games and reality. It only takes a bit of parenting if you teach them a healthy portion of 'question everything'.

      --
      Who is General Failure and why is he reading my hard disk?
  29. Once the young are old... by Anonymous Coward · · Score: 0

    A lot of hippies grew up to become a bunch of scared, reactionary parents who want to state to absolve them from responsibility. Are for the drug war, and lie to their kids about all the sex they had and dope they smoked. Bush and Clinton did the toot and smoked the dope and had the sex and they are more than willing to ruin the young generation with crap laws. Many liberals grew up to become republicans, fewer grew up to become libertarians. I hope you are right and times will change, but I have every reason to remain a cynic.

    1. Re:Once the young are old... by anagama · · Score: 1


      A lot of hippies grew up to become a bunch of scared, reactionary parents

      Right on. Hippies in Volvos or Saabs -- all we need is love -- but the money doesn't hurt does it? Hippie-yuppy hipocrites. Just my rant.

      --
      What changed under Obama? Nothing Good
  30. It's a mindset, not an age by garylian · · Score: 2, Insightful

    Age is just a number. Heck, I'm 38, almost 39, and I still am an MMO junkie. If it's a PC RPG, I've probably played it, and most of the FPS, as well.

    I know a few folks in their 60's that play MMOs.

    My father is over 75. He helped design the original hardware and software for the AWACS aircraft. He played a major role in the setting up and turning on of the first dedicated network on the Eastern side of the US. He's seriously old-school computers, the kind of guy that had a subscription to IEEE and actually read the damned thing.

    Now, he plays computer games. Not the first person shooters, or other games that take more reflex speed than he can muster up, but the simplier games, like cards, Myst, and the like.

    And, since he hasn't had to really do jack didly squat in the last 6 years, technically, he now calls me and asks his only kid without a college degree, what the best firewall is, etc.

    He's comfortable with computers, so computer games don't intimidate him.

    Now if I could just teach my mother that not everything her retirement buddies think is a funny joke needs to be forwarded on to me...

    1. Re:It's a mindset, not an age by Kookus · · Score: 1

      i don't see the point in arguing about video games. I figure they are a form of entertainment. You could spend the time and money on something else like movies or lets say playing an outdoor game of some sort. The point I'm making is that if you want to be entertained by blood and guts, you'll find a way to satisfy that need. Whether it be video games or not. By just removing or fighting against video games really doesn't solve ay problems, because a new one will take its place. It might be movies, or it might be a new game (choking game anyone?)...

      If you really want to decrease hatred in this world, stop leading by example in a negative direction. It's a horrible thing to say games are bad, but killing terrorists protects your freedom. Maybe we should devote our time to fixing those problems instead of trying to just win.

      more people fear cancer then video games, why do we have to spend so much money and time on something that is really just trivial and can be regulated by our parents? let's put this motivation towards something that is useful. We could in fact keep those old farts around a lot longer if we actually tried to help them, and I wouldn't mind keeping the few grandparents I have left around a bit longer. I don't give a flying phk about gta or what some kid plays in his free time. I want to be selfish, I want my family.

  31. time out by 0xABADC0DA · · Score: 4, Insightful

    Games waste time. Games are fun.

    When you get to the point in your life where your time is more valuable than the entertainment/social value you get from the game, you stop playing. That's why young people play games and old people do not: the older you get the less time you have to waste.

    1. Re:time out by Anonymous Coward · · Score: 0

      Good point. I think I'd have to quit my day job to even put a dent in my video game collection. I've been playing video games since I was four or five starting with the Atari 2600 and have continued collecting titles, but I've got dozens of games that I've played only once or twice and some that I've never played at all. After commuting home from work, doing the laundry, dishes, cooking dinner and dealing with bills/paperwork it's time for bed.

    2. Re:time out by Anonymous Coward · · Score: 0

      This is patently false. My father is 55 years old, and he still plays computer games. He plays Everquest, Age of Empires, Warcraft 3, and various other games. He doesn't see it as a waste of time, he sees it as a way to relax. My grandmother is 80 years old, has had a stroke and a quadruple bypass, and she still plays games such as 'Chessmaster' and 'Quake'. Of course, she would still be playing Wolfenstein if her computer wasn't too fast for it. The point is, you are never too old to play games and enjoy them. I for one, will never stop playing games. Half the game players I know are over 40 years old. Those people seem to be the ones that stick with it the most. Why? I think it's because it's easier to play a game than it is to go bowling or otherwise get out of the house. Besides, it's something your whole family can do together, regardless of age or gender. Don't discount games as just for kids. Games are a form of entertainment that can be enjoyed by everyone, and they are also a social venue.

    3. Re:time out by AaronCampbell · · Score: 1

      Games waste time. Games are fun.
      Movies waste time. Movies are fun.

      Old people watch movies and so do young people. I fail to see the difference between spending two hours watching a movie and spending two hours playing a video game.

    4. Re:time out by Milican · · Score: 2, Interesting

      Nobody buys a game and plays it for 2 hours. Buying a game is a big time commitment. I watch maybe one movie every other week. So I spend 12 * 4 = 48-hours a year watching movies. When I buy a new game I play it way more than 48-hours total. In fact, I would guess that I use up 48-hours worth of entertainment time in the first 3-months. I even played Battlefield 2 for 7 - 8 hours last Saturday. (DOH!)

      That leads to a big productivity time drain. Now, the argument could be said that that time substitutes other equally unproductive time, but for me thats not the case.

      JOhn

    5. Re:time out by balthan · · Score: 1

      Now, the argument could be said that that time substitutes other equally unproductive time, but for me thats not the case.
       
      Good thing you're choosing to do productive things instead like...er...posting on slashdot...

    6. Re:time out by thebobster · · Score: 1
      the older you get the less time you have to waste
      Were this actually true, the elderly would drive faster.
    7. Re:time out by blazer1024 · · Score: 1

      What about old farts who spend all day playing golf? How is that any different than playing BF2 for 8 hours? It's not. It's just a different game.

      Old people waste just as much time as young people. It's the people in the middle who are (for one reason or another) too busy with "real life" to take a break every once in awhile and play a freaking game. (Although many do other similar things, like watch sports, movies, etc)

    8. Re:time out by vertinox · · Score: 1

      When you get to the point in your life where your time is more valuable than the entertainment/social value you get from the game, you stop playing.

      And this time is spent on what more valuable things?

      I don't see most people in society doing anything grandiose like writing manefestos or symphony bothering to clean their house or spending time with their kids?

      If they aren't playing video games people would just watch tv, listen to music, or read a book... Maybe even do something else constructive, but the point is that everyone has about 80 years to waste time. It's really up to the person on how to spend it and there isn't a right or wrong way to do this.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    9. Re:time out by Concerned+Onlooker · · Score: 1
      I fail to see the difference between spending two hours watching a movie and spending two hours playing a video game.

      Neither do I. That's why I also stopped going to movies for the most part. Since I don't play video/computer games anymore the biggest social impact that gaming has had on me is the uneasy realization that there are lots of people out there who think that a game involving killing cops and brutalizing hookers is somehow fun. It's the same feeling I used to get from people who told me that The Godfather was their favorite movie.

      --
      http://www.rootstrikers.org/
    10. Re:time out by tolkienfan · · Score: 1
      The most valuable time you have is that you spend doing something you enjoy, especially if it's shared with those you love.

      If your time is too valuable for you to spend it having fun, then your priorities are screwed up.

      The truth is that games are no less entertaining than movies or opera - to a specific group of people.
      As time goes on, those of us who grew up with games will become old folks who like video games.

      But maybe less so when our reaction times decrease.

    11. Re:time out by typidemon · · Score: 1

      If you look at the demographics of PC gamers it shows that the average gamer is 26-28 years old. Heck, if you look at MMOGs you find that the age demographic is actually higher again!.

      All in all people evaluate their entertainment needs in different ways. I don't like watching TV, it isn't as engaging as most MMOGs, so I choose not to watch it.

    12. Re:time out by Farmer+Tim · · Score: 1

      That's why young people play games and old people do not...

      My parents (both retired) spend far more time playing video games than I do. In fact, my 68 year old mother has worn out 3 mice playing Snood...

      --
      Blank until /. makes another boneheaded UI decision.
    13. Re:time out by Anonymous Coward · · Score: 0

      How exactly do you define "productive" time? I'd have to say that most time used by most people is wasted, even if they are going to work or taking out the trash. Are they really pushing the frontiers of science by balancing that leger for their used car dealership? Will their middle management job in that medium sized company with the incomprehensible mission statement which effectively means nothing help build a better society for tomorrow?

  32. Social impact, no...Health impact, yes by Ruger · · Score: 1

    I'm certain games have contributed to my degrading eyesight, weight gain, back problems, strained my bladder (at times) and reduced my sperm count...possibly an intentional design feature of the games.

    1. Re:Social impact, no...Health impact, yes by Anonymous Coward · · Score: 0

      Maybe as a result the young will die before the old do and screw up this whole theory of inevitable acceptance.

  33. G4TV profitibility? by The+Lynxpro · · Score: 2, Funny


    So, does this mean that for G4TV to finally become profitable, it'll take the death of the entire baby boomer generation? Great, that's obviously an easier challenge for them to face than the death of all the viewers who demand style and substance from their television programming! Quick, buy some Comcast shares because the money will be rolling in within the next 10-20 years... :)

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    1. Re:G4TV profitibility? by EddieBurkett · · Score: 1

      I would think that before G4TV will become profitable, it needs to stop sucking first.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:G4TV profitibility? by Chas · · Score: 1

      Nothing could do that.

      --


      Chas - The one, the only.
      THANK GOD!!!
  34. Re:Violence... by Anonymous Coward · · Score: 0

    How about you watch bowling for columbine, and think about it for a while without taking as gospel the crap the Moore likes to feed the people who watch his films.

  35. extremity by dotpavan · · Score: 1

    An interesting article at Kuro5hin.org about the -ve -ve impacts of gaming: http://www.kuro5hin.org/story/2005/8/2/184722/6207

  36. In Soviet Russia by Anonymous Coward · · Score: 0

    >>games have been accepted by the young and largely rejected by the old.
    games accept the young and reject the old.

  37. I agree with this... by aftk2 · · Score: 4, Insightful

    However, a number of the same folks who listened to the Beatles in the '60s railed against Marilyn Manson in the '90s. Games as a medium may be more accepted in the future, but, if history is any indication, scapegoating will never die.

    --
    concrete5: a cms made for marketing, but strong enough for geeks.
    1. Re:I agree with this... by antiMStroll · · Score: 5, Funny

      Personally, I railed against Marilyn Manson because the music sucked.

  38. Social Evolution by ZeroExistenZ · · Score: 2, Interesting

    Isn't this like how our generation was labelled X, yet we got some leftover values of the more conservative (not in a political sense) previous generation by reflection, parenting, education and what a certain society considers acceptable. (peer influence; you always adjust to your environment or get in an isolated position. Not all are as determined to remain the isolated position or just don't realize they're flocking as it's a normal process)

    Yet, limits are constantly pushed. Remember the 'Rock and Roll' in the 50s,'60s,... It has affected how our society looks, as that yought has grown to be now the 'controlers of this society' (being parents, politicians, artists, idols, lawyers, directors, writers, as anyone else who is part of a society)

    It seems that each generations' concept of which is considered normal, acceptable its limits are being pushed and people get numbed down for what previously was.

    Now I do wonder wherever this is a good thing, as I see the kids these day walking around and idealizing the whole ghetto culture, reflecting of f the media which tries to profit and does so with drawing people to them with "shock value" and probes how far it can go. (turns out.. each time you can go a bit further once people are used to it)

    Yet, each generations' conceptions of what is acceptable will be challenged when they grow older and look behind who's going to follow them up.

    --
    I think we can keep recursing like this until someone returns 1
  39. Mod this up by Anonymous Coward · · Score: 0

    Extremly insightful.

  40. What!!! Get real!!! by rider_prider · · Score: 1

    I think some perspective required. Lennon tryed to improve humanity, he was a poet, singer, philospher. Try comparing Carmack to Ringo if you must have a Beatles reference.

  41. Some perspective by Locke2005 · · Score: 5, Insightful
    I see no hope for the future of our people if they are dependent on the frivolous youth of today, for certainly all youth are reckless beyond words. When I was a boy, we were taught to be discrete and respectful of elders, but the present youth are exceedingly wise and impatient of restraint. --- Hesiod, Eighth Century B.C.

    The world is passing through troublous times. The young people of today think of nothing but themselves. They have no reverence for parents or old age. They are impatient of all restraint. They talk as if they knew everything, and what passes for wisdom with us is foolishness with them. As for the girls, they are forward, immodest and unladylike in speech, behavior and dress. Peter the Hermit, A.D. 1274

    The children now love luxury; they have bad manners, contempt for authority; they show disrespect for elders and love chatter in place of exercise. Children are now tyrants, not the servants of their households. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and tyrannize their teachers. -- Socrates

    Some things never change...

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Some perspective by Rimbo · · Score: 1

      Cross their legs???

      Weird.

    2. Re:Some perspective by snuf23 · · Score: 1

      "Goddamn kids! Get off my lawn!" -myself in the not so far future

      --
      Sometimes my arms bend back.
    3. Re:Some perspective by Digital+Vomit · · Score: 0
      Quotes from civilizations that have long since collapsed don't really count. The whole point people are making now is that we are quickly heading towards societal collapse based on the behavior of younger generations today. The fact that the societies of Hesiod and Socrates no longer exist lends at least some credence, if anything, to complaints of some today.

      "Somethings never change"? In a static sense, no, but in a cyclic sense, yes.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:Some perspective by Locke2005 · · Score: 2, Insightful
      The behaviour of younger generations? I'd say we are heading towards collapse much more because of the behaviour of older generations, with their boneheaded moves like invading Iraq... doing community service is now an integral part of highschool; awareness and concern for others has replaced the selfishness and "screw you!" attitude of the 80's. Thanks to the internet, a rich diversity of interests have replaced the single-minded groupthink of previous generations... hey, just because you're not into current youth culture is no reason to knock it!

      For the record, I'm 44 years old and do not approve of the current body-piercing/tattooing fad -- Not because it bothers me at all, but because I'm afraid all these kids will wake up one day 20 years from now and exclaim "What the hell was I thinking?!?" People's tastes change. I enjoy a lot of music now that I considered boring as a kid, and I play more videogames now than when I was younger. Go figure. Video games may have a positive or negative effect on kids -- it's too early to tell. I look at them as preparing kids for the data analysist/button pusher jobs they will likely have in the future.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    5. Re:Some perspective by mink · · Score: 1

      Unless you are into extreme body modification peircings close up after time.
      As for tattoos I can see someone regretting bad choices down the line, but they are not impossible to get rid of.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  42. yet another lame analogy attempt by Anonymous Coward · · Score: 0

    sorry, i'm afraid that repeatedly using the coveted force-choke/push combo, to throw other players into bottomless pits in jedi knight2, is slightly different than going to see an elvis concert.

    most video games now-a-days are akin to going to see a GWAR concert (which is worth doing btw). if GWAR had been around and doing shows in the 50's, they would have ended up in jail without a doubt.

  43. Grr. by kaoshin · · Score: 1

    There are three types of people in this world. Intelligent people, morons, and people too stupid to even be called morons! Hillary says stuff like this makes being a parent harder? How about, if there is a game called "Grand Theft Auto", that has been widely publicized for literally forever (since the very first versions of it) to contain very obscene stuff, and you are a religious PMRC holy roller, don't buy it for your little delinquent coke snorting brats. Get of the crack, start parenting full time, and stop crying for the community to make up for your poor parenting.

  44. I speak for the pixilated races when I say... by modi123 · · Score: 1

    All your violence are belong to us!

  45. Will it happen? by Sentack · · Score: 1

    If gaming has been around since the 50's, shouldn't a generation at least have 'moved on' since then and the gamer generation 'taken over'?

    It hasn't, and won't. The reason why? Much like Comic books and Roleplaying games, Video games is considered to be a juvinile and/or geeky activity only. It's not something 'respectable' adults do.

    The children of the 60's, are now the ones trying to get us to say all M rated games are trying to corrupt the youth and only the goverment should step in. What's wrong with that picture, I ask you?

    Look, the main problem is, many adults 40+ don't understand their can be a thing, as a video game intended only for play by Adults. The Playstation 2 and xBox are only for High School kids and anything that suggests otherwise is trying to break their self molded reality! They made up rules and when we tried to show them they were wrong, they go and blame us for it. Untill we can get over that obsticle, things are going to remain difficult.

    Sentack

  46. I hope this isn't true..... by ShyGuy91284 · · Score: 1

    Rock & Roll and stuff was about having fun, some drinking, some sex... And now adults accept (somewhat) that kids will do that stuff sometimes. I do not want to live in a world where killing, hitting people with cars, and constant drug use is accepted...

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  47. There are coaches for that? by Anonymous Coward · · Score: 0

    Where can I find one?

  48. Different and yet the same by brazilofmux · · Score: 1

    Instead of "Don't trust anyone over 30", now it's "Don't know anyone without an IP address."

  49. The problem with gaming is technology (spec. AI) by theodicey · · Score: 1
    Unless you're playing multiplayer online games, any game needs to have some combination of scripting and artificial intelligence.

    Unfortunately, although a plot can be scripted easily, meaningful conversations with non-player characters cannot, as there are simply too many possibilities. And AIs are hopeless for conversations, since they're basically a restricted form of the Turing test.

    AIs are, however, just barely smart enough to shoot the player and get shot by the player. So in lieu of real interaction, what we get is a bunch of first-person shooter games where the only way to interact with other entities is by shooting them. Or, in sandbox games, getting a BJ from them and then shooting them.

    Games seem nihilistic because they are. But it's the limited AI plus limited game designer imagination that make them so. The easiest way to get out of this trap is by improving multiplayer environments, since improving AI is so ridiculously hard.

  50. Comparing apples with apples and oranges with by WormholeFiend · · Score: 1

    oranges.

    If violent video games created a more violent society, then internet pronography would create a more sexual society, no?

    Yet look how prudish the US society has become since the 60s and early 70s.

    1. Re:Comparing apples with apples and oranges with by Erwos · · Score: 1

      "Yet look how prudish the US society has become since the 60s and early 70s."

      I don't actually think this is true. Back then, an interracial _kiss_ was daring and controversial.

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Comparing apples with apples and oranges with by megrims · · Score: 1

      You see what you want to.

      The US society is far from prudish.

  51. Ancient Roman gladiators by Conspiracy_Of_Doves · · Score: 1

    In ancient Rome, the people were kept passive by giving them gladatorial combat to watch and get their 'violence fix'. I wonder if it has occurred to anyone that violent video games might be serving the same purpose, however unintentional?

    1. Re:Ancient Roman gladiators by mink · · Score: 1

      Video games is it?
      I thought it was TV, Wars, and Mack Bolan novels.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  52. Re:Violence... by The+Lynxpro · · Score: 4, Insightful

    "How about watching "Bowling for Columbine" and think about it for a little while?"

    I watched it, and then I thought how stupid Michael Moore was for naming his movie after an alleged event that did not happen (that the boys bowled before the event happened).

    That and the fact that the boys wanted to blow up the school with explosives, but Moore chose to focus upon the impact of guns in our society. Had he focused on what actually impacted the two boys into their violent behavior - being picked on for years by their peers - and not on their love of games like Doom, he would've had a decent movie. Instead, he used the tragedy as a platform to rail against guns, the NRA, and Heston.

    Video games did not cause Adolph Hitler nor the followers of the Nazi Party. Video games did not create Stalin. And video games did not cause the Trail of Tears. Some people are good, some people are bad. Blaming video games for criminal behavior is the new version of blaming inexcusable human behavior on Satan instead of fessing up to personal responsibility.

    The two boys were ultimately responsible for their actions, but it was how they were treated by their peers that influenced them, not video games. Guns were the tools of choice they used for their terror. Although homemade explosives could've been far more effective a tool than their firearms.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  53. What was that Douglas Adams quote? by tktk · · Score: 1

    My own paraphrase since I have a shoddy memory:

    Anything invented when you're 18 or younger is ordinary and natural.
    Anything invented when you're 19 to 40 is new and exciting.
    Anything invented when you're over 40 is evil and a crime against nature.

    Sorry for mangling your quote Douglas.

  54. B.S. by krgallagher · · Score: 0, Offtopic
    "games have been accepted by the young and largely rejected by the old"

    Bull Shit! My parents used to have 42 tournaments at their house when I was a child in the '70's. That is a game. My grandmother was the best dominoes player I ever met. That is a game. I will bet your grand parent and great grand parent played charades. That is a game. Football is a game (both american and what we call soccer.) So is basketball, baseball, and hockey. OK so each generation comes up with new games. Big freaking deal! It is a fact that each generation is shocking to the previous. My parents danced gitterbugs and listened to jazz music. It was appaling behavior to their parents. Children today pierce their body and tatto their skin. I consider this largely juvenile behavior. Big Deal!

    --

    Insert Generic Sig Here:

    1. Re:B.S. by Crumplecorn · · Score: 1

      "games have been accepted by the young and largely rejected by the old"
      Bull Shit! My parents used to have 42 tournaments at their house when I was a child in the '70's. That is a game. My grandmother was the best dominoes player I ever met.


      From TFA:
      The word "game" itself also confuses matters, since it evokes childish playthings.

      Dominoes isn't exactly the sort of game they were talking about.

  55. Article's Definition of "Gaming"? by AnonymousKev · · Score: 1
    The site is slashdotted and the current set of comments don't help much.

    Is the article discussing "gaming" as in board games, role playing games, video games, or as in the euphemism for gambling?

    --
    Anonymous Kev
    Proudly posting as AC since 1997
    (Finally got a dang account in 2004)
  56. Re:take over the positions of power by zmollusc · · Score: 3, Insightful

    Nope, sorry, doesn't work like that. The hippies haven't made dope legal. The punks haven't reduced the state's stranglehold.
    What gets made law is whatever benefits the lawmakers financially or increases their power. Politicians at that level have no ideals beyond selfishness, nor can they achieve that level without ridding themselves of such ideals.

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  57. Games can cause problems by ducomputergeek · · Score: 1
    Just not in the way's the author was talking about. I've seen some papers and studies that show that video games can be as addicting as narcotics and when I was in college a few years ago I saw more than a few people fail out because of video games.

    That's not to say they would have suceeded any way. I saw a number of other kids fail out due to drinking and drugs or just sheer laziness.

    I've known more than once I'd be playing a game and look up and it was 6 hours later and I had stuff to do.

    From causing violance perspective, probably not. The possible need for Gamers Anonymous support groups somedays...maybe.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  58. Translation: The issue is overblown and irrelevant by sudog · · Score: 1

    ... which, I'm guessing, most of us here already knew.

  59. I remember by TheSneak · · Score: 1

    A long time ago, back in the ninties (i feel old...) There was a special on TV about the effects of violence on kids (be it in comics, games, movies, etc), and if they really could tell reality from the fictional.

    The best part was when Todd McFarlane (known best as the creator of Spawn) had a little boy join him on stage at a press conference. He held up a spawn comic in which the cover, which had a rather bloody act being portrayed, to his face and asked him:

    -"Does this make you want to kill people?"

    -"No."

    -"But it looks cool right?"

    -"Yeah!"

    -"Thank you."

    I couldn't stop laughing at the looks on the reporter's faces. This debate has always been a part of our society since the 50s. Get over it people!

    --
    Nasa spent billions making a pen capable of writing in space. The Russians just use a pencil.
    1. Re:I remember by onkelonkel · · Score: 0, Offtopic

      Billions??? I don't know if your sig is ignorance, a subtle joke or a troll, but I'll bite.

      This is a thoroughly debunked urban myth. See Snopes.com. Fischer spent about $ 1 Million of their own money developing the space pen. Then they sold a bunch to NASA for $3 a piece. They were used by both the Americans and Russians for every mission thereafter. Pencils are no good for spaceflight because they are flammable and the leads (graphite) are conductive.

      --
      None of them can see the clouds; The polished wings don't care.
  60. Related to previous post by lbmouse · · Score: 1

    If we make the argument that video games/TV/music/movies can't hurt children, then how can we make the argument that glamorizing science in the movies will make kids better scientists?

    In any case, it is the parent's' responsibility to raise their children and not the government. My son doesn't play any game that I have not personally checked out.

    1. Re:Related to previous post by Chandon+Seldon · · Score: 1

      How, exactly, would your son be hurt if he played a video game that you hadn't approved first? I mean... he might learn something.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    2. Re:Related to previous post by snuf23 · · Score: 1

      "My son doesn't play any game that I have not personally checked out."

      Because you son is not capable of say, going to friends house and playing GTA?
      Your kid will get exposed to stuff you might not want them too. The key is in talking to them about the stuff before they encounter it on their own. Would you rather educate your kid about sex, or have their first exposure be a Japanese bukkake video off the Internet?

      --
      Sometimes my arms bend back.
    3. Re:Related to previous post by Archangel_Azazel · · Score: 1

      The Japanese video for sure, then I'll *know* my kid won't be out there having sex for a WHILE. Those videos when I find them make ME not want to engage in sex and I'm 29 lol.

      (Yeah, it was a JOKE for those who are humor impared :P)

      A.A

      --
      Your mind is like a parachute. It works best when it's been opened.
    4. Re:Related to previous post by snuf23 · · Score: 1

      So the poor child on his wedding night, takes his bride back to the suite for a nights lovemaking.
      He takes off his clothes and starts masturbating furiously and says "Honey, what are you doing on the bed? I can't do this properly unless you kneel down on the floor."

      --
      Sometimes my arms bend back.
    5. Re:Related to previous post by lbmouse · · Score: 1

      You obviously don't have (a) kid(s).

      I know all of my 10 you son's friends and their parents, personally. It is *OUR* responsibility to raise our child.

      Plus FYI, my son is very honest and tells me when he hears the 'H' 'E' double hockey-stick word (he is a geek like his dad). This is because we communicate.

      My wife and I have somewhat of an advantage because we are both tech heads... but is still our responsibility and not the government.

      Now, my 6 you daughter can't leave the house or go online until she is 35. :)

    6. Re:Related to previous post by lbmouse · · Score: 1

      It is my job as a parent to protect, teach and nurture.

    7. Re:Related to previous post by Chandon+Seldon · · Score: 1
      It's also your job as a parent to distinguish between real and imaginary threats.

      You shouldn't shelter your children from percieved threats to such an extent that they miss out on valuable life experence - and there's a good chance that any random experience might be valuable life experience, even playing a violent video game.

      The best parents I know would sit down and play a game like GTA with their kids, being sure to mention when appropriate things like "If a real person got shot with a gun they'd be in the hosiptal - if they were really lucky" and "There's a big downside to paying women like that for sex: herpes".

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    8. Re:Related to previous post by Archangel_Azazel · · Score: 1

      *laughing* nice...

      A.A

      --
      Your mind is like a parachute. It works best when it's been opened.
    9. Re:Related to previous post by snuf23 · · Score: 1

      I do have kids. I also was a kid as I would assume you were too.
      How old are your kids? Consider that when they become teenagers they will want more privacy in their lives.
      Did you never sneak out of bed late at night to watch an r-rated movie? Goggle at the Hustler magazine your friend stole from his dad? No one at school or a party ever asked if you wanted to smoke a joint or even a cigerette?
      Unless you live in a sheltered community, the presence of mature rated materials whether via cable, paper, Internet, video games etc is commonplace.
      It's stupid to assume your child will never see any of it.
      I'm not suggesting the government needs to intervene - that's not what I am saying. I mean that you need to educate your kids rather than try to keep them in the dark. If they don't know anything about drugs or sex or whatever they will be unprepared when encountering it.

      --
      Sometimes my arms bend back.
  61. Real Problem by Anonymous Coward · · Score: 0

    I think part of the problem in this issue is not even the politicians fault. reporters are the ones that often present a topic to the politician and insist that he/she have an opinion. If asked a question and the respond that it is a monor issue and that they are indiferent to the subject they will be lit into as apathetic to some other issue that is not even related. this caused them to be forced to take a side on everything. if this was not forced in their face I think most would just drop the issue and do like everyone else, buy the games they think the kid should have and let others buy what they want.

    Force someone to have an opinion and someone will dislike it, this leads to conflict. more conflict more news time spent on it, more reports asking about it more opinions. end result one minor issue gets beat to death.

    Corey

  62. Next Gen by Anonymous Coward · · Score: 0

    Can't wait for the current government generation to die off so we can get some gamers in there.

  63. Right now its considered bad. by crovira · · Score: 1

    The bible right now is a conpendium of abherant behavior.

    At other times it was a catalog. ;-)

    Ostracism, literally scribing a name on an yoster shell, was one way it was handled in Greece.

    Excommunication was the way to do it in the Catholic lands.

    In ninth century Iceland, they had a legal system called outlawry wherein you could be declared an outlaw. That meant you were outside the rule of law. You made yourself fair game by doing unto somebody else. That meant that if anything happened to you, you were outside the protection of the law, so 'tough noogies'!

    I'm sure that it could be enforced by implantable difficult/hazardous to remove RFID tags.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  64. 40 or under? Of course! by rworne · · Score: 2, Interesting

    In America, for example, half of the population plays computer or video games. However most players are under 40--according to Nielsen, a market-research firm, 76% of them--while most critics of gaming are over 40. An entire generation that began gaming as children has kept playing.

    This rings true for me. I'll be 39 this year, and what makes that significant dates all the way back to high school. During my last year or so in HS in 1983/1984, computers were finally introduced to the students (Radio Shack Model III's, Atari 800's and a couple of Apple II's).

    If I were a year older and went to school a year earlier I never would have been exposed to computers. The school at that time had them readily available to play with and my folks would never buy such an expensive "toy". I would have went on through life doing something else.

    So I can easily see why the "over 40" crowd would not understand. That group would have had to wait until college for an opportunity to see a computer and probably only would if they were in the appropriate majors.

    Those couple years were also the years that brought out the home computer revolution. The people who used them extensively were the kids at the time and they used them for games. Those kids would be 40 or under now.

    --
    I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
  65. Re:First fucking dru nken post! by Anonymous Coward · · Score: 0

    You're drunk and the best place you can find to be is at your computer posting on Slashdot? Shit, man, at least go out and try to pick up chicks will you?!

  66. Re:Hippie-yuppy hipocrites by zmollusc · · Score: 1

    And what is worse, they must have ditched their hippy ethos to become employable to get money!
    Or did they ALL have well-off parents?

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  67. Moral decay by baudbarf · · Score: 1

    If what's shocking and generally socially considered "wrong" continues to degrade into the realm of acceptability and normality, then doesn't this define moral decadence, and is anyone concerned about this?

    Possibly not.

    But bear in mind that we will all, soon, be the old "back in my days" geezers of tomorrow's generation. When that happens, we will look at how kiddie porn and torture of the elderly for fun and profit have been made normal and socially acceptable by that generation, and shake our heads sadly. But then, when we're gone, that generation will think nothing of it.

    Is this the direction we want to move in?

    --
    You can run but you can't hide, except, apparently, along the Afghan-Pakistani border.
  68. Gaming is benificial by Socket790 · · Score: 5, Insightful

    What do you mean Gaming isn't benificial? Have you looked at a video game's complexity today as compared to a game like monopoly?

    Modern video games require the player to learn highly complex control sets, multi button combo commands, mission prioritization, teamwork (sometimes), and all sorts of other things that are applicable to the real world. (ever need to learn how to use a new peice of software in a few days for a job? Video games make that easier because you're used to learning new complex systems)

    Furthermore, we have multiple studies proving that video games increases visual accuity, reaction time and hand eye coordination.

    Just because spending hours killing aliens in a video game isn't constructive, doesn't mean that the skills you learn to do it cannot be used elsewhere in a constructive manner.

    As a society, we will accept anything that we consider not detrimental to society at large. If video games make people happy, it's benificial to the society, is it not? Video games also provide many people, myself included with much needed outlets for destructive energy.

    When given the choice between fantasy violence and real violence, perhaps not everyone will choose the fantasy, but it's better to have the option there for those who, without the option of fantasy violence, would opt for the real thing.

    1. Re:Gaming is benificial by Bryansix · · Score: 1

      I wasn't implying that gaming was not beneficial. Simply for improving people's reaction times it is usefull. I agree with everything else you said too.

    2. Re:Gaming is benificial by geekoid · · Score: 1

      "Video games make that easier because you're used to learning new complex systems"

      except most game stick to a standard layout, and interface. Corporate software doesn't. when was the last time someone was given a hand controller as an interface to there corporate software? Need perpetual reuse of the WASD keys?

      the skill you learn are relivant to to the game.
      How much math do you do in GTA? Writing? composing?

      "
      Furthermore, we have multiple studies proving that video games increases visual accuity, reaction time and hand eye coordination."

      name 3

      "Just because spending hours killing aliens in a video game isn't constructive, doesn't mean that the skills you learn to do it cannot be used elsewhere in a constructive manner."

      afer you have killed the first 100, you know all the skill you need for that game.

      Don't kid yourself and think one more level increase you ability to handle a controller.

      "When given the choice between fantasy violence and real violence, perhaps not everyone will choose the fantasy, but it's better to have the option there for those who, without the option of fantasy violence, would opt for the real thing."

      could you be more specious?

      I ahve seen the effect of todays game(meaning the last 5 years) have had on kids. I've seen them become more violent afterwords. Something I did not seet 15 years ago.

      Preliminary studies have indicated that the brain responds very much the same way to some of the new games as it does reality. SOmething that older games do not.

      I hope games are beneficial, but I refuse to treat the new medium just like comics, and music. Our interaction is a lot higher, and it is a lot more realistic.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Gaming is benificial by Socket790 · · Score: 1

      "I ahve seen the effect of todays game(meaning the last 5 years) have had on kids. I've seen them become more violent afterwords. Something I did not seet 15 years ago." Thats funny, Violent crime among youth is at an all time low. You loose, you get nothing, good day sir.

    4. Re:Gaming is benificial by typidemon · · Score: 1

      except most game stick to a standard layout, and interface. Corporate software doesn't. when was the last time someone was given a hand controller as an interface to there corporate software? Need perpetual reuse of the WASD keys?

      This would be true, if you are only acknowledging games to be an interface and not the game play. Game play can be very complex, look at anybody learning group dynamics in a MMOG for the first time. The ability to learn new things in changing new environments is a powerful skill. It doesn't matter if you learn it on the virtual plains of Kalimdor it can still be a beneficial skill.

      How much math do you do in GTA? Writing? composing?

      How much math do you learn in English?

      name 3

      I have a sneaking suspicion that you are being overly pedantic on the posters use of the world 'proving'. There are multiple papers that seem to indicate that digital games can increase things like spatial awareness, reaction time, hand-eye coordination and so forth, but like most research it doesn't definitively prove it.
      However, assuming some studies which indicate something means that it is now proved is a common mistake for people outside of research fields.

      for the record, if you search ACM you will find more than 3 papers that deal with the topic.

      I ahve seen the effect of todays game(meaning the last 5 years) have had on kids. I've seen them become more violent afterwords. Something I did not seet 15 years ago.

      And the only thing that could possibly have changed this is computer games? Could games have some impact on the minds of youth today? Sure, I guess so. However, public media and the shitty world we made for ourselves has IMHO more to blame

      Preliminary studies have indicated that the brain responds very much the same way to some of the new games as it does reality. SOmething that older games do not.

      2 points:
      First there is research that shows that kids who play violent video games are more likely to vent their frustrations on said video games.
      Secondly, I used to play war games in my back yard. I used to line my friends up with my realistic m16 and squeeze the trigger. The battery powered action would buck my rifle up and produce an electronic BANG! I'd scream "YOU'RE DEAD!!" and my friend would fall to the ground.

      I don't know how that is any less effective at training my brain to be a killing machine than playing doom.

      I hope games are beneficial, but I refuse to treat the new medium just like comics, and music. Our interaction is a lot higher, and it is a lot more realistic.

      Sure, and yet most kids realise that they are playing a computer game. They realise that they are interacting with something that isn't real. They realise that when they blew off that guys head it wasn't real. Yet when they see it on the news, that scares them; because they know it is real.

      In fact there have been studies about what scares kids more, a violent video game or the nightly news. The news wins hands down

      If you want to blame video games for the ills of the world, then fine. But a more opened minded point of view would try and look for the bigger picture. The bigger picture is that we have made a pretty crappy world for our kids to grow up in and we won't do anything to fix it. Are games a part of that crappy world? Maybe, but only because they reflect the world we live in.

    5. Re:Gaming is benificial by fingerfucker · · Score: 1

      Have you looked at a video game's complexity today as compared to a game like monopoly?

      Buddy, you picked a wrong game to talk about complexity. You must have never played Monopoly, or never understood it.

      The genius of games like Monopoly is not in the mathematicaly (in)complexity, but in the degrees of freedom granted to you as a player.

      Monopoly is a game of social skill, more than anything else. The best players of Monopoly are able to win in any situation, because even if "odds are against you", you have an infinite number of possiblities in how you will interact with the other players as a person. And those interactions will influence the rest of the game by not just influencing the power balance, but also the attitude of your oponents towards you. Monopoly boils down to an exercise in social skills - skills that you would have hard time realistically practicing in a computer game (and I mean fully, with person-to-person contact).

    6. Re:Gaming is benificial by sykjoke · · Score: 1

      "Modern video games require the player to learn highly complex control sets, multi button combo commands, mission prioritization, teamwork (sometimes), and all sorts of other things that are applicable to the real world. (ever need to learn how to use a new peice of software in a few days for a job? Video games make that easier because you're used to learning new complex systems)"

      What game are you playing, sounds like they've finally sorted the AI out. Play one RTS, FPS etc... and you've played them all.

    7. Re:Gaming is benificial by nwbvt · · Score: 1
      "What do you mean Gaming isn't benificial? Have you looked at a video game's complexity today as compared to a game like monopoly?"

      Yep, games help teach us how to act in the real world. Now if someone threatens me, thanks to my video game lessons I know all I need to do is press Right+B and a fireball will shoot out of my hands...

      The problem is that people are using video games as a substitue for real life. If you just play them once in a while, its fine but many people take it way too far. People don't stay up all night every night playing monopoly games.

      "If video games make people happy, it's benificial to the society, is it not? "

      When you have an incident like at my little brother's graduation when I had to tell my youngest little brother to stop playing his game boy five times during the national anthem alone, no thats not benificial to society.

      "Video games also provide many people, myself included with much needed outlets for destructive energy."

      The fact that you need such an outlet is a problem.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    8. Re:Gaming is benificial by C0rinthian · · Score: 1

      I think I've learned quite a bit gaming that has helped me elsewhere.

      In Eve: Online, my roommate and I ran am industrial corporation for over a year. At our peak, we had over 80 active players in the corp. Here's a short list of the stuff we did:
      -Screen potential new members via interviews and trial membership.
      -Develop compensation plans for the various jobs we needed done.
      -Develop and impliment security processes to allow members access to needed resources while minimizing risk of theft.
      -Organize and supervise large scale corporate operations.
      -Negotiate large contracts with other player corporations.
      -Logistics. Lots of logistics. Balancing short term and long term goals, Ex: Finding steady suppliers of materials, balancing out cost vs manpower to move them. (I can get the best price here, but it's twice as far away from our production center as more expensive goods)
      -Identifying and taking advantage of market opportunities.

      I could keep going on. I also learned more Excel playing this game than I ever did at my job. Since playing this game, I've attained a management position which requires me to analyse and make projections based on historical data, and adjust how we operate based on said analysis. My experiences gaming have helped me with this.

    9. Re:Gaming is benificial by Renegrade · · Score: 1
      In Eve: Online, my roommate and I ran am industrial corporation for over a year. [etc]

      My god, man! It turned you into management! How horrible! How evil! The inhumanity! Lol.. just kidding.

      Since playing this game, I've attained a management position which requires me to analyse and make projections based on historical data, and adjust how we operate based on said analysis.

      Ack! It really DID turn you into management!

    10. Re:Gaming is benificial by C0rinthian · · Score: 1

      Yeah, I know. :(

    11. Re:Gaming is benificial by kyojin+the+clown · · Score: 1
      I had to tell my youngest little brother to stop playing his game boy five times during the national anthem

      so because your parents have failed to properly bring up their child, we should ban video games?

    12. Re:Gaming is benificial by Harry+Coin · · Score: 1

      "How much math do you do in GTA? Writing? composing?"

      Let's see, I want to buy that nice safe house in the hills of Los Santos which costs $150,000 but I only have $25,000. Since drug dealers carry $2,000 on them, I'd have to kill 62.5 rounded up to 63 of them to afford it. Not to mention the travel time and the difficulty of spotting them. I could race instead. At $10,000 for each race won I'd only have to win 13 races. On the other hand, I could heist cars and deliver them to the Ocean Side docks for about $15,000 a pop. I'd only have to steal 9 of them, but I'd have to drive farther to collect them.

      --
      That's pre 7-11 thinking....
    13. Re:Gaming is benificial by nwbvt · · Score: 1

      So because you are unable to understand the concept of a logical argument, I should defend myself against a claim I never made?

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  69. Soldiers and airline pilots by snowwrestler · · Score: 1

    The Army and the airlines know that gaming affects behavior, as evidenced by the $ millions poured into simulator training. Decades ago they learned that time in the simulator has a measurable effect on a person's behavior in a real situation.

    But, some will say, those are immersive 3-D environments, not games! Well what is modern gaming FPS gaming but a 3-D immersive environment? Sure you don't have the Cave in your living room (although I know you want it), but are you really paying attention to what's around you when you're gaming? No, you're immersed in the environment presented on your screen(s).

    When I go for a drive immediately after a long session on GTA, I definitely notice a difference in my attitude toward obstacles and maneuvering. I'm not saying I'm looking for big jumps or carjacking cops, but I do think it's disengenuous to say that gaming has no effect on behavior.

    --
    Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.
    1. Re:Soldiers and airline pilots by finse · · Score: 1

      I got pulled over after playing San Andreas for weeks on end.. I seriously thought about making a break for it... Until I remembered that pesky thing called 'reality'

      --
      Paranoid tinfoil hat crowd say Y here, everyone else say N.
  70. the improtant sound of tings falling apart.. by DennisInDallas · · Score: 1

    Yes, a particular civ will, once it steps onto the slippery slope, begin to accept more and more until its eventual decline.

    The author compares the older members' recation to gameing with the one time reaction to rock and roll music. I've watched my perspective on this type of issue change greatly over the past 40 years or so... I guess it's really hard for whippersnapers to grasp this mo matter how slowly you expalin it to them: Rock music has heralded the decline of our society. I couldn't tell you that it was causal or symptomatic, but it bees 4 shore connected.

    40 years ago I couldn't see the harm in the mop tops singing "I wanna hold yer hand", it didn't seem to be fundamentaly different that say Billie Holiday (tame by comparission). But somewhere on the path to "wants to be a freak an sell it on the weekan" our culture has turned mouldy (okay, maybe the die was cast shortly civil war). Even now it's hard for me to see a fundemental difference between none o yer business and Ain't nobody's business but yer own but there does certainly seem to be a very different level of depravity in the two.

    The journey from "you are standing outside a small cottage, beside a stream" to Diablo LOD was a small step for a gamer and yet a giant leap for our collective concious. Spending hours focusing intently on images of defilement and death has got to have an effect on the minds of the young. Okay it has and effect on the minds of the aged too, but I don't know many of my peers that are willing to whereas my kids' peers are on the 10 ring of the demographic target.

    The bottom line, we ain't gonna have to wait for everybody > 40 to die for games to be accepted as a mainstream media. We probably will have to for it to be accpeted as a legitimate medium for artistic expression.

    1. Re:the improtant sound of tings falling apart.. by FunkSoulBrother · · Score: 1

      could someone translate this post into English for me?

    2. Re:the improtant sound of tings falling apart.. by kyojin+the+clown · · Score: 1

      DennisinDallas: I'm Old. I'm not sure what the kids are doing, but I don't like it. Society is ending.

  71. What about DDR? by Anonymous Coward · · Score: 0

    You fail to see that there are games that require movement!

    It's a bad logical step to say that "video games discourage movement which leads to obesity therefore video games are the cause of obesity". The reason video games discourage movement and cause obesity is because the kids WANT to be in an environment of discouraged movement. If there was a huge demand for games that you could exercise while doing (ie: Dance Dance Revolution), then obviously people would say that video games lead to healthier lifestyles. The real issue here is the way the consumer demands their games. If you change consumer behavior to lean towards healthier lifestyles (which they will never do), then you'll solve the problem of sedentary video games.

    Of course, following the same idea, I would say that the obvious solution to the "problem of porn" would be to castrate the consumers so there would be no demand for porn. :-D

  72. Not an original joke, I forget the original source by Jonsey · · Score: 1

    You know, if videogames has such profound effects on young minds, then there would be a batch of 20-somethings running around in the dark, listening to loud repetitive music, and popping pills.

    --
    I assert that my comment is only my opinion, not that of any employer, past, present or future.
  73. Stress releif: punching bag effect by a_greer2005 · · Score: 1
    There is this thepry I have that I call the punching bag effect. Often, after a stressfull time, be it at work, home, school, on the road, wherever, you just wanna hit something: enter the punching bag, one hits the bag repeatedly for a few mopents and can walk away feeling much better because the bottled up energy/anger/frustration has been released.


    I have found for myself that violent games can have a simmaler effect. I don't have a punching bag, but I do have a PC, so I can load a good ole FPS and have at it for half an hour and walk away feeling better.

  74. Television is the enemy, games are our ally by RodgerTheGreat · · Score: 1

    Incidentally, this touches on one of the main arguments I have for gaming as a form of entertainment.

    What we should be comparing video games to is not music, but television. Think about it- on the one hand you could sit on the couch and simply experience TV, or you could mentally engage yourself with a game, developing strategic skills, improving rection time, etc.

    Granted, there are some games that aren't exactly mentally taxing, but compared to the trancelike state of TV viewing, I'd say almost any game is an improvement.

    I'd really like to see more commercial games that require some real thought- Corewars anyone?

    --
    I'm a signature virus. Copy me to your signature so I can replicate, and introduce your own mutations so I can evolve.
  75. Re:Violence... by Anonymous Coward · · Score: 1, Insightful

    You missed the point of the movie. Guns were the tool used to kill. Americans kill more people, per capita, than any other western society. Why? Moore argued that it is a cultural issue that Americans live in a culture of fear and too many think they are in the "wild west".

    Canada has just as many guns per capita as the USA, but a much lower murder rate. In Canada guns are rarely thought of as a tool of defense against other people. Generally guns are for hunting and target practise - not protecting the homestead.

  76. Oblig. Monty Python by whitehatlurker · · Score: 1
    "I'm not dead yet!"

    Damn whippersnappers.

    --
    .. paranoid crackpot leftover from the days of Amiga.
    1. Re:Oblig. Monty Python by TCM · · Score: 1

      "I'm not dead yet!"

      Damn whippersnappers.

      -- .. paranoid crackpot leftover from the days of Amiga.


      I see dead people. They don't know they're dead. They think they're alive. They see what they want to see.

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
  77. How about social impact of computing in general? by DrunkenPenguin · · Score: 1

    How about social impact of computing in general? I was 11 years when I started to "mess" with computers. That was in 1985. I was an extrovert before that, now I'm introvert. My social life has suffered seriously because of that and I'm not kidding.

  78. I don't think so. by Anonymous Coward · · Score: 0

    I'm 53. Astronaut Niel Armstrong famously said "I am and will always be a pocket protector wearing nerd," and he's in his late 70s.

    Truth is, this is a site for nerds, not youth. However, since being a geek has become fashionable (to the amazement of us old geeks who were despised and ridiculed in our youth) thare are a lot of "geek posers" and "geek wannabes."

    I'd guess that well less than half of /.'s readers are truly nerds, especially considering that one needs a three digit IQ to be a true nerd (100 is just average), and a very high number of posts here (not yours) are obviously written by kids who ride the short bus to school.

  79. Re:40 or under? Of course! by whitehatlurker · · Score: 1
    So I can easily see why the "over 40" crowd would not understand.

    I'm over 40, and there were computers available to me in grade 10.

    Mind you, one of them was an analogue computer.

    Gotta change my .sig to "Don't trust anyone under 30."

    --
    .. paranoid crackpot leftover from the days of Amiga.
  80. Re:Violence... by shma · · Score: 3, Insightful

    I find it amusing that you would take issue with the title of the film in this conversation, when the issue of the kids bowling was specifically chosen to ridicule the placing of blame at the feet of videogame and music companies. IIRC the narration was something like "People had been blaming DOOM and Marylin Manson for the killings, so why not bowling?" Whether or not they bowled is not important to the message of the film, or that scene. I also wonder where you were during the extended period of the movie where he discredited the idea that more guns means more violence, or during the scene where he discussed high school alienation with Matt Stone (a columbine graduate). This sounds like a comment from someone who didn't see the movie, and just assumed it was a standard rant against guns.

    --
    I came here for a good argument
  81. Re:An observation by symbolic · · Score: 2, Interesting


    I'd be more worried about what kinds of people a kid might come into contact with while playing the game. I joined a clan while playing Lineage 2- one of the members was 12 or 13- seemed like a nice kid. Several others (much older) acted like complete dipshits most of the time, setting an oh-so-wonderful example for any younger members. Over time, I began to notice this kid picking up the same kinds of behavior. It was unfortunate, to say the least, and is a strong indication that parents need to keep a close eye not only on what kinds of games their kids are playing, but who they're playing them with. The internet and Teamspeak make it possible for all kinds of nasty combinations- and oddly, I've never heard this mentioned in the news.

  82. Re:take over the positions of power by lgw · · Score: 4, Insightful

    You're overly cycnical. We will always have the worst government that we accept. The hippies accepted dope, but they also accepted a governement that made dope illegal. Anything annoying that our government gets away with, they manage because it's Not Evil Enough(TM) for people to really care.

    We no longer accept a government that descriminates based on skin color, for example. We didn't round up all the muslims in America and stick them concentration camps for the duration of the War on Terror, an action which clear would have been acceptable a few generations ago.

    All of the Evil our govewrnment routinely avoids isn't exactly newsworthy, but you don't have to look back very far to see the government doing things they'd never even try today. And not because the poloticians have suddenly grown ideals beyond selfishness, but becuase the line they don't dare cross has moved. And that line moves because a new generation, with a different sense of acceptability, has taken over.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  83. John who? by Anonymous Coward · · Score: 0

    I know who lennon is, don't know who Carmack is.

  84. Mandatory Quote by 1001011010110101 · · Score: 1

    Video games don't affect kids. If Pac Man had affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive, electronic music.

  85. Re:Violence... by Paranoia+Agent · · Score: 3, Insightful

    Michael Moore was actually only bringing up the video game angle to dismiss it, and the people who use it as a boogeyman, and actually is more on the side of most of the people who post here....slightly offtopic, but he was trying to understand a bigger problem here in America, and he seemed to realize that all the boogeymen(video games, rock, drugs, etc) were getting in the way of our understanding of why we feel the need to shoot each other so often. I guess people think it's bad to think about these things, but unless they will weigh in substantially and not quibble about small details(ignore the big question and focus on bowling? WTF?) they should all just STFU. At least someone is discussing it. And yes, I realize that was a runon sentence, no grammar nazis, please.

  86. Interesting point in the article about crime down by CokoBWare · · Score: 1

    Is it possible that the more people play video games and where games are accessible to people, they will be escaping to their consoles for fun instead of out whacking hoods in real life? They should do a program and call it "Video Games for Guns"! It'll keep more people off the street having fun with their friends instead of being bored with nothing to do except crime.

  87. Re:take over the positions of power by Taevin · · Score: 1

    Since when have the hippies/punks been the majority (even combined)?

    You are right about the politicians in almost all cases though, you'll get no argument from me on that.

  88. Re:What!!! Get real!!! by Anonymous Coward · · Score: 0

    Uh, yeah. I'm sure Elvis thought the same thing about himself. Rock musicians of every age. I'm sure if you ask Hoobastank they probably consider themselves poet and philosophers too. So what?

    The truth, musicians know fuck all about anything but broken hearts and half baked left wing theories. Of course enough drugs makes it all so much more profound.

    As for the Beatles, I'll be the one to say what we all know but few will admit. They were the Backstreet Boys of their day only they couldn't dance, though they might as well have. Bowl haircuts, ridiculous suits, screaming teenage girls and stupid songs like Yellow Submarine all add up to one thing...boy band.

  89. Social Impact by vga_init · · Score: 1
    I'm certain that I was affected by video games. I was raised in a household where a personal computer was always present, even before there was one in every American home (this was because my dad was a Tandy employee).

    I grew up playing computer games, and I was basically subject to the thoughts and opinions of the artists who created them. I'm certain the games left a deep impression on me, but not at all a negative one.

    One of my favorite games to play was Quest for Glory. It was a serious game in some respects, but it could also be light-hearted (and chock full of bad-but-good-humored jokes). The main theme of the story, however, was to help others. The goal was to be a hero and make peoples' lives better. In one part of the game, even, a talking fox that you help offers to give you some advice, explicitly stating that, "It pays to be polite, even to rude people." That's a life lesson that lots of RPGs have taught, I believe, even if only implicitly.

    Back then, games were mostly the same. The goal was always to help someone, save someone, fight criminals, bring justice, fight abusive authorities (successfully in all cases).

    I'm sure lots of games are still like this today, but games are becoming a finer art. Like literature and movies, there is a lot more grey and moral ambiguity. Either way, we need to be more careful about the kinds of lessons we teach our children. Games affected how I turned out, and I'm thankful I was playing the right ones.

  90. Re:take over the positions of power by FunkSoulBrother · · Score: 1

    you haven't waited long enough. The hippie's parents are still alive and the biggest voting block.

  91. Re:40 or under? Of course! by objekt · · Score: 1

    I'm also over 40. In my last year of high school, 79/80, I remember playing Space Invaders against guys 10-20 years my senior. I'm not much of a gamer these days. I wonder if those 50-60-year-olds are.

    --
    -- Boycott Shell
  92. Exactly! But... by snowwrestler · · Score: 1

    The younger a kid is, the weaker their barrier is between fantasy and reality. Calvin and Hobbes got it right--for young kids fantasy and reality are indistinguishable. The reality filter isn't fully thickened until the end of puberty--late teens to early 20's. For some people it never fully solidifies.

    --
    Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.
  93. Oblig. Douglas Adams Quote by PhosterPharms · · Score: 1

    "I've come up with a set of rules that describe our reactions to technologies. Anything that is in the world when you're born is normal and ordinary and is just part of the way the world works. Anything that's invented between when you're fifteen and thirty five is new and exciting and revolutionary and you can probably get a career in it. Anything invented after you're thirty-five is against the natural order of things."

  94. Gun Legislation by CAIMLAS · · Score: 1

    You know, that drop in violent crime also mirrors, to the year for almost every state that it applies to, an adoption of "shall issue" concealed weapon licenses? (IE, if you apply and you're not a criminal, they have to give you a license.)

    Gaming was common in the 1980s too, you know. Do you know anyone that didn't have an NES? I don't.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:Gun Legislation by SuiteSisterMary · · Score: 1

      In Freakanomics, it is claimed that the drop in crime in the 90s is a direct result of Roe v Wade, and the fact that most of the kids who would have wound up being born into situations that tend to produce criminals were being aborted.

      A gross simplification on my part, so go read the book.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Gun Legislation by soren.harward · · Score: 1

      Hey, do you have a source for this statement? I've got a friend that's a hard-core anti-gun freak, and I'd like to have some info against him.

    3. Re:Gun Legislation by CAIMLAS · · Score: 1

      While it's a poorly thrown together website, it has a lot of information: http://www.savetheguns.com/ is a good starting point for general firearm debate.

      Also, you can go to the CDC website and find statistical information on gun violence; I think they also have facility for trending information.

      I'm a member of a forum at http://www.kimdutoit.com./ You might be able to ask specific questions there (on the forums - don't bother Kim with stuff directly), and surely someone knows the specific information's reference point. (These guys are incredibly knowledgeable about many different things, not just law, firearms, and things related. :P)

      Finally, there's always google, as I'm sure I found the information by following a link from there.

      Sorry if it took me a long time to reply.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  95. Re:Violence... by Edmund+Blackadder · · Score: 1

    Myself I never saw the movie, but I think generally Moore has a reason to be against guns.

    It is completely shocking to me that some underage kid can tell his underage girlfriend to pick up a submachine gun for him and she picks it up. She did not have to steal it or trick the salesman or obtain it illegaly, she just buys it like its a tennis racket. She would have had harder time buying a packet of cigarettes or a beer.

    Sure there may be a jillion other reasons why the kids did what they did.

    But frankly I am sure every body will agree that we will all be alot safer if underage kids are not allowed to buy submachine guns just like that. We keep them away from tobacco and alchohol isnt it obvious that guns are much more dangerous.

  96. Re:Violence... by NaruVonWilkins · · Score: 1

    Why is this modded insightful? The OP clearly hasn't seen the film.

  97. Bullshit by jasonhamilton · · Score: 1

    You should watch the HBO series from Pen and Teller called "Bullshit". They cover the point you're trying to make, and clearly show you that you're wrong, as was Moore.

    --
    SearchIRC - Now with live chat directory!
  98. Re:Violence... by Nasarius · · Score: 1
    Myself I never saw the movie, but I think generally Moore has a reason to be against guns.

    The stupid thing is that Michasel Moore isn't "against guns". He's a member of the NRA. His conclusion in Bowling for Columbine, as anyone who actually watched the movie should know, wasn't that guns are bad, but that there are serious problems with American society and fear.

    --
    LOAD "SIG",8,1
  99. Boooorrriiiinnngggg! by cavemanf16 · · Score: 1

    Seriously Slashdot editors... this is like the 42nd dupe on this damn subject. And yes, I've commented in plenty versions of this duplicated story as I have come up with slightly different twists on how Hillary Clinton and all the other nay-sayers are wrong. But seriously, it's time to pull the plug on this frickin' story now.

    Has anyone else noticed this trend? Look here:

    "But as Steven Johnson, a cultural critic, points out in a recent book, "Everything Bad Is Good for You",...

    I see a trend in written media: (of the magazine and newspaper and now the online "newspaper/magazine" variety) If someone writes something good, like Steven Johnson apparently has, you sell it out to every media outlet you can find so that they can resummarize and rehash your writing to make you a boatload of money in royalty fees. Yes, yes, I know that this trend isn't new - but it's just as if it's so much clearer with Mr. Johnson's book this time around. EVERY SINGLE STORY that I see on GTA:SA is mentioning this book and summarizing his research.

    Slashpoop even does it with the incessant linking to Yet Another GTA:SA Sympathizer story. So my Ask Slashdot to the real "editors" of Slashdot (myself and all the other people who comment on the article submissions) is this: Where in all of God's green earth can I find a magazine/online newspaper/newspaper/or other written 'news' source that isn't beating the crap out of all these dead horses of articles???

    Is there any good journalistic source left that does its OWN reporting, its OWN investigations, and its OWN writing? (Besides The Onion, of course)

  100. Theoretically, I should be a megalomaniac by phlegmofdiscontent · · Score: 1

    If there really were a correlation between video game violence and the violence committed by players, I should be one of the worst mass murderers of all time. I don't play much GTA or FPS games, but I love strategy games. I love commanding whole armies to hack and shoot at each other. I'm still playing Rome:Total War with some frequency and I think the death count so far numbers in the hundreds of thousands (mostly my enemies). Same thing with Civilization. Soften up enemy defenses with nukes (and incidentally kill off half the civilian population) Or 4X space games, where bombarding a planet to dust is just another strategy. I've laid waste to entire civilizations and species on my computer, so if the correlation holds, I should be out committing single-handed genocide.

  101. Re:Violence... by bogjobber · · Score: 1

    The thing is, Moore disproves his own point. As you pointed out, Canada has as many guns as the United States, but has a lower murder rate. So therefore the problem isn't with the guns! It's with society. Canada has proven that a society can have guns without restrictive ownership laws and still have a low murder rate.

    The problem is, how do you know the difference? You can't sell guns to people who intend to hunt, but stop people who intend to kill other people. It's impossible to tell the difference. The only people restrictive gun laws save are honest people. Criminals will still kill people. You can't take away somebody's liberty to make somebody else feel a little safer.

  102. Re:40 or under? Of course! by PenGun · · Score: 0

    Hell I'm 58 and I have been playing FPS since Doom. I hacked up a boosted TCP/IP stack on DOS just to get me and my son online to play Quake. Those were the days, maybe a few thousand people total, you could run into people you were playing with before all over the place. I can remember whole games dissolving into laughter after some dumb move or other and all the players kinda froze as everyone fell off their controls and typed.

      Oh yeah it's not as much pure fun but I just loaded up Last Man Standing for Doom3 and it will be a stone hoot.

        PenGun
      Do What Now ??? ... Standards and Practices !

  103. Completely O.T. about your sig. by plover · · Score: 1
    P.S. We ate at Divinci's a few weekends ago. The food wasn't brilliant, and the service was a bit "rough". It seems like they're trying to figure out if they should be a pizza joint or if they should be an upscale restaurant. I'll cut them a little slack just because they're new, and they're obviously very new to running a restaurant business. We probably won't be back in the near future, but if they survive six more months we'll give them another try.

    I don't know if you ate at Enjoy up in Apple Valley when they first opened, but that was rough too. Now, we think they're great (the beef medallions -- wow!) and they have a pretty fair selection of scotch. Of course, they're priced to match.

    --
    John
    1. Re:Completely O.T. about your sig. by garcia · · Score: 1

      I don't know if you ate at Enjoy up in Apple Valley when they first opened, but that was rough too.

      I ate there in November when it was still relatively new. It was good then. Divinci's hasn't shaped up at all between March and June.

      It's one thing to have bad service and bad food but it's another to be pointed at while you are sitting 50 feet away.

  104. Hippyupocrites! by Anonymous Coward · · Score: 0

    Hahaha, that's my new word of the day. Shut up, you old hippyupocrite!

  105. Re:Violence... by bogjobber · · Score: 1

    Underage kids aren't allowed to buy guns. You have always had to be eighteen years old to own firearms, even before Columbine. And no matter how hard you make it for people to obtain weapons, they can still be obtained illegally extremely easily. I don't think there's a country in the world where I couldn't find and purchase an assault rifle within a day, if not hours.

  106. Re:Violence... by The+Lynxpro · · Score: 1

    "Why is this modded insightful? The OP clearly hasn't seen the film."

    I certainly have seen the film. Do you want my NetFlix account info so you can see that I have indeed rented the flick?

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  107. Re:Violence... by The+Lynxpro · · Score: 1

    "Canada has just as many guns per capita as the USA, but a much lower murder rate. In Canada guns are rarely thought of as a tool of defense against other people. Generally guns are for hunting and target practise - not protecting the homestead."

    Canada has less population than my State of California does and thus is more spread out throughout that geographic landmass of theirs more than here in the States so the per capita figure is meaningless. Moore tried to make the claim that Canada is even as multicultural as the United States is which I found completely laughable. Where is the equivalent to South Central Los Angeles in Toronto or Ottowa?

    Stop posting as an AC and actually stand by your point out in the open.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  108. Re:Violence... by NaruVonWilkins · · Score: 1

    Maybe you weren't paying attention? I don't know. You totally missed the point of the film, which is the same as *your* point.

  109. 1890 -- Not every 20-40 years by michaelmalak · · Score: 1
    And we are not seeing increased teen pregnancy and divorce as a result of Elvis?

    The problems of broad-scale youth rebeliion started around 1890. Really. People mistakenly believe "look 20 years before year XXX and you'll see such and such". But they don't go back into the 19th century, and if they do, they just think the Victorian era was an aberration in a timeline of millenia otherwise consumed with sin. Sex, wars, and youth rebellion may always have been present, but not to the degree they are today.

    There are two intertwined causes for this increase: technology, and the philosophy of Modernism. Both took off around 1890.

    The crux of Modernism is to reject tradition -- whatever is good and proven from the past should be thrown out, and the new should be experimented with. Note that this nonsense is the opposite of the "software patterns" movement which has empirically proved itself.

    The fast pace of technology empowers children, who can adapt and learn faster than their parents. That makes children since around 1890 smarter -- much smarter -- in the ways of the world than their parents. A second effect of technology was to eliminate the need for children to work with their parents, leading to constant conflict between parents and aimless children. Maria Montessori recognized this and created her method for "normalizing" children, but the public school system, a product of both technology and Modernism, has largely shunned Montessori in favor of Froebel.

    I've illustrated how technology and modernism have escalated youth rebellion. Their role in escalating war is outside the scope of this post, but briefly, technology is obviously the driver behind more effective killing, and Modernism, specifically Marxism (totalitarian socialism), is the driver behind more effective empire-building (because it is intellectually seductive).

  110. Re:Violence... by The+Lynxpro · · Score: 1

    "I find it amusing that you would take issue with the title of the film in this conversation, when the issue of the kids bowling was specifically chosen to ridicule the placing of blame at the feet of videogame and music companies....This sounds like a comment from someone who didn't see the movie, and just assumed it was a standard rant against guns."

    Oh, but it was a rant about the gun culture in America and guns in particular, although obscured. If your point about bowling was actually accurate, Moore would've interviewed the head of the bowling federation to get his opinion on why bowling didn't contribute to the kids shooting up their school when videogames supposedly did. But Moore didn't. He went after Charlton Heston for being the President of the NRA and for opposing any form of gun control whatsoever without an actual/factual assessment of the "slippery slope" argument used against gun control legislation based upon the successful strategies the anti-gun activists have used in other Anglo countries like the U.K. and Australia.

    "I also wonder where you were during the extended period of the movie where he discredited the idea that more guns means more violence, or during the scene where he discussed high school alienation with Matt Stone (a columbine graduate)."

    If the flick is supposed to be a documentary (and not a mockumentary), it should've went into detail about the typical bullying the two received throughout their high school career, and not interviewed a famous talking head just because he also graduated from the same institution. That's why I do not take it seriously and did not feel the need to mention Stone's involvement, or Manson's piece either, no matter how intelligent Manson was.

    I will state that I did enjoy Moore's previous works, such as "Roger & Me," "The Big One," and "TV Nation," but starting with "Bowling," his credibility was done up as far as I'm concerned.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  111. Who says rock-n-roll, TV, and movies are harmless? by Anonymous Coward · · Score: 0

    American society (along with most of the rest of the western world) has undergone profound changes in the past 50 years. And these media had a lot to do with it. Rock-n-roll may not have been a communist plot, but it certainly did change our morals and values. Rap/hip-hop changed American society in much the same way in the '90s. It tells young people that you don't need to be smart, strong, or educated to be successful, you just need a gun, an extremely arrogant attitude, and a "posse".

    So are games having a similar impact on western societies? I'm not sure. The gamer culture does teach kids that arrogance is better than modesty. There's no good sportsmanship in gaming. That added to the fact that it is a sedentary activity that has little to no beneficial effects on the mind.

    Now before you write me off as some Bible-thumping conservative, let me say that I am not religious, and I'm only in my twenties.

  112. Re:Violence... by The+Lynxpro · · Score: 1

    "Maybe you weren't paying attention? I don't know. You totally missed the point of the film, which is the same as *your* point."

    Nope. That's your opinion. I find fault with Moore's finger-pointing at America's "gun culture" as the reason why America has a higher murder rate via guns than Canada. Its a convenient excuse for gun control by pointing to our Canadian cousins as claiming they got it right. Its indirect. Its inferred.

    I also completely disagreed with Moore's pandering about the evils of the welfare-to-work legislative reform and how that caused the African American child to commit violence because his mommy spent so much time traveling by bus and not supervising him and how that tragedy could have been avoided had Clinton and the Republican Congress not passed that reform and simply paid his mommy to sit at home and ensured he grew up properly.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  113. Re:Violence... by NaruVonWilkins · · Score: 1

    And if that was your point, you were well off topic, because it has nothing to do with the original article.

  114. Bowling for the Point by EXTomar · · Score: 2, Insightful

    You are actually agreeing with what Michael Moore presents. Moore doesn't think guns, video games, violent media are to blame for Columbine any more than bowling did. Sure it has been shown that Klebold and Harris were not bowling but the effect is still in place. Saying Doom makes kids go homicidal is about as reasonable as suggesting bowling will do the same. Seeking to blame things irrationally is woven into our culture as a double whammy.

    A theme in "Bowling for Columbine" is that people seeking answers are going to lash out at things they liked and gravitated towards. Violent games, guns, anti-social behavior, etc. What Moore tries to do is say its all BS. Along the way he shows some people doing and saying some odd if not funny things. Both kids like playing Doom/Quake so these things are coruptive and evil and we should stop impressionable youth from playing such things. Both kids like explosives and weapondry which is corruptive and evil and we should stop other kids from playing with such things. But wait, they both may be pretty good bowlers. Why is no one up in arms about how corruptive and destructive bowling is on impressionable youth? The truth is that Klebold and Harris liked to many things yet only a sliver is deemed destructive and evil and must be done away with to "save the kids" by a select few "leaders". Its all BS and Moore wants you to decide for yourself what the problem is instead of going along with the status quo which wants to blame the usual suspects: guns, games, media...

    The real problem in the US is a high level of mistrust which permiates the entire culture all the way through highschool where it manifests itself into harsh cliques. A combination of events made a "perfect storm" of opportunity, motive, and culture which resulted in Klebold and Harris to take out their frustrations on the school. To read anything more into it is of dubious value.

  115. I loved games until.. by hikerhat · · Score: 1
    But gaming can be used to train desk workers as well. Mr Prensky's firm has provided simple quiz games for such firms as IBM and Nokia, to test workers' knowledge of rules and regulations, for example.

    Noooooo! I don't think I can ever touch a video game again :(

    1. Re:I loved games until.. by Anonymous Coward · · Score: 0

      You'll never level up to a vice president of synergy with an attitude like that.

    2. Re:I loved games until.. by mink · · Score: 1

      It's not "level up", the proper term is "proactively leverage his experance metric".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  116. Nerds, crime, rap and race by Dobeln · · Score: 1

    "10 years ago listening to rap music and heavy metal would get you into jail because you'd go kill people. Crime rates drop."

    The arrival of Gangsta Rap coincided with a huge boost to the murder rate among young Blacks, and played an important part in crack culture. (Nothing big, just a slight trebling of the 14-17 yr murder rate...) Massive imprisonment of young blacks, combined with pure burnout eventually depressed murder rates again, of course.

    As for the issue at hand, computer game nerds have such a low baseline level of violence that any increase in aggression, etc. would most likely occur below the criminal threshold.

    Any actual increase in criminality among nerdy white boys would be hugely drowned out by the crime machines among American youth: Black and Hispanic youth.

  117. Re:Violence... by PenGun · · Score: 0

    Sigh ... finally Mod Up eh'

  118. Yes, but.... by Radical+Moderate · · Score: 1

    ...young people watch movies a lot more than old folks, which is why most movies are targeted to 14-year-old boys.

    --
    Never let a lack of data get in the way of a good rant.
  119. Re:Violence... by Phrogman · · Score: 1

    I live up in Canada, and while I don't know anything about South Central LA - having never been there - if you want a high concentration of a single ethnic group (as I suspect you are implying), then Surrey in British Columbia might qualify. It has a very high Ethnic Sikh/East Indian population much as neighbouring Richmond has a high Ethnic Chinese population.

    ALthough there is increased violence in Surrey, mostly gang and drug related violence and its more violent that most other Canadian communities I can think of, it does seem to be on a much lower scale than in the US.

    I think its simply that you people in the US *like* to shoot each other more than we do :)

    Personally I can only think of one of my friends who owns a firearm, although many are quite comforable firing one I have no doubt. The typical Canadian household doesn't have a firearm of any sort in it I would expect.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  120. Abused Analogies by cookie_cutter · · Score: 1

    Comparing Rock 'n Roll to Gaming is like comparing Marijuana to Crack.

  121. And what happened to the by geekoid · · Score: 0

    socities they were speaking of 50 years later?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  122. GTA - training for post war apocolypse by cheekyboy · · Score: 1

    Just wait till the US economy tanks and the currency soars of hyperinflation, oil goes to $400pb and your power grid goes out and rangers are guarding walmart/foodmart from thieves.

    GTA X 10 will be real life.

    --
    Liberty freedom are no1, not dicks in suits.
  123. Re:but... rock sucks by cheekyboy · · Score: 1

    Well, musically rock sucks, the girls suck but thats a good thing ;) coz they are easy.

    Rock is so old hat, techno/rave 3 day parties shit all over 2hr rock concerts.

    --
    Liberty freedom are no1, not dicks in suits.
  124. to compare games with music is B.S. by geekoid · · Score: 1

    Games offer a level in interactivity never offered before in history as an entertainment medium that the person involved isn't actuallydoing what they are pretending to do.
    where as music has been part of human history for many many eons.

    To compare games where the the characters have square edges and the sounds are clearly artificial(i.e games of the 80's/90's) to the games that have came out in the last 5 years is also a poor measure.

    What we are finding out about how the brain responds to these stimili is pretty interesting.

    I don't know if games create a better or worse society, if they make you violant. WHat I am sayg that comparing them to other mediums is wrong, and that we are just not getting to the point in game technology where we should start seeing some impact, is any. NOt 10 years ago.

    FOr the record I am over forty, and I am a 1st generation gamer. I am not blaming games for societies ill's, and I am not a ludite.

    I am pointing out the studiesn that are being conducted on how the brain responds to games(and TV) needs further consideration and study.

    Finally, many people will grab hold of this and use it as a line between us and them.
    Bad news, kids todays have nothing new. Sad but true.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  125. other gaming effects by Anonymous Coward · · Score: 0

    How about the inherent Zen nature of Nethack? Nothing teaches you to detach yourself from material possessions like having your fully equipped lvl 27 wizard suffer YASD.

  126. Re:Violence... by shma · · Score: 1

    "If the flick is supposed to be a documentary (and not a mockumentary), it should've went into detail about the typical bullying the two received throughout their high school career, and not interviewed a famous talking head just because he also graduated from the same institution. That's why I do not take it seriously and did not feel the need to mention Stone's involvement, or Manson's piece either, no matter how intelligent Manson was."

    But the film wasn't merely about Columbine. Columbine was used as a stepping stone to address the larger issue: why there are so many gun-related deaths in America. I agree that he could have spent more time on the kids background, but most gun violence doesn't come from kids shooting up thier schools.

    " If your point about bowling was actually accurate, Moore would've interviewed the head of the bowling federation to get his opinion on why bowling didn't contribute to the kids shooting up their school when videogames supposedly did."

    But it would have made him look as ridiculous as the people who interview videogame makers and ask them if their games kill people, wouldn't it? The idea that bowling kills is not something anyone could take seriously and making the statement shows just how ridiculous arguments that games or music kills really are.

    I will agree with you that he purposely set out to attack the NRA and its credibility. But that certainly is not outside the bounds of what a documentary is allowed to do. After all, he did the same thing with GM in "Roger & Me", and in countless other documentaries (especially the best ones), the director pushes you to certain conclusions about his subjects. Watch Capturing the Freidmans, a doc which paints a sympathetic portayal of two convicted child rapists, questioning if they were even guilty. It, like Bowling for Columbine is an indictment of the hysteria produced by the media after a tragic story breaks.

    On a less argumentative note, I haven't heard about gun legislation in the UK or Australia (most articles tend to focus on the US laws). What has the effect of gun legislation been in those countries?

    --
    I came here for a good argument
  127. Why is it a waste? by Anonymous Coward · · Score: 0

    I love playing games. I play them all the time. I play 15-30 hours of games almost every week.

    Why do I do this?

    It's more fun than going down to the bar.
    It's more stimulating than watching crap TV shows and lame sports events.
    It's more enjoyable than just about any of the thousands of other activities that are available to me.

    I'm young, I can afford to buy new games every few weeks at $50 a pop. Think of all the money I save not going to clubs and bars and movie theatres, just by staying home and playing games.

  128. Fact against the critics... by Anonymous Coward · · Score: 0

    So sayeth the D&D-playing mouth-breather that submitted the story. Heh.

  129. Re:Violence... by sirra462 · · Score: 1

    Where is the equivalent to South Central Los Angeles in Toronto or Ottowa? I don't want to burst your bubble but maybe this will help:

    http://www.google.com/search?hs=D8V&hl=en&lr=&clie nt=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q= ethnically+diverse+city+North+America&btnG=Search

    Top two matches, Toronto is quite diverse.

  130. not true by geekoid · · Score: 1

    someday John Carmack will be dead to.
    Joke aside...

    "Games, while becoming more acceptable socially, are never going to be regaurded as "cool" like rock."

    nope. More and more people who are 'cool' are playing games. If the 'cool' people(as regulated by the media) then playing games will be cool.

    Just like playing music can be cool...building the instraments not so much.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:not true by mink · · Score: 1

      I dunno, some people view the instrument makers as gods of cool, they make the things that the cool musicians play. Like Hephaestus forging items of great power/splendor for mortals smiled upon by the favor of the gods.
      Ask people about about Antonio Stradivari, or even more recent makers like Les Paul or Ernie Ball.
      Usually the people who know/revere those makers are musicians or really into music, but some are known wide just by reputation.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  131. easier said then done by geekoid · · Score: 1

    I child is raised by more then just her parents.

    I raise my children, but I do not raise the children they go to school with.
    Should there be no guidline for appropriate beavior?

    If violent games did make people more violent, or just not able to tell the difference between reality and game, then my child would not be safe.

    YOu can't add something to society without effecting the whole.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:easier said then done by maxpublic · · Score: 1

      I raise my children, but I do not raise the children they go to school with.

      Nor should you. Unless a law is being broken, how other parents raise their children isn't any of your concern.

      If violent games did make people more violent

      There has never been an empirical study published in an accredited, peer-reviewed journal which has even tentatively linked violent games to violent behavior. It's a non-issue.

      or just not able to tell the difference between reality and game

      Anyone who can't do this has serious psychological problems, and games/TV/whatever the boogeyman of the day is the least of their worries.

      then my child would not be safe.

      Your child is never safe. Neither are you. Life is inherently dangerous. If a video game freaks you out, then you'll really be pissing your shorts over things like ladders, pools, and stairs.

      In any event, video games don't make anyone *less* safe. If you think otherwise, please provide a link or cite to an appropriately scientific study disputing my assertion.

      YOu can't add something to society without effecting the whole.

      So what? I'm not obligated beyond the strictures provided by the Constitution of these United States - which, by the way, emphasize freedom of the individual over the transitory prejudices of society. If you don't care for this there are countries in Europe which emphasize the exact opposite in values, places you'd almost certainly feel more at home.

      The conclusion is simple: I'm not responsible for your kid. Ever. If you don't want your kid around me, or around certain activities, then it's up to YOU - not me - to police your child. You have no right to police my activities "for the good of the children" simply because you can't be bothered to do the job yourself.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
  132. Who says violent games translate to violent people by korielgraculus · · Score: 1

    I was in a bar with some friends the other night when a drunk started to get aggressive. I stepped forwards, back, left, right, jump, jump AND NOT A SINGLE THING HAPPENED!

  133. But as far as rock is concerned they were right... by Anonymous Coward · · Score: 0

    Those in the 1950s who said that the new fun-loving, un-restricted and hedonist attitude of Rock'n Roll would turn society into a Gomorrah where all vices are worshipped and nobody gives a damn about Christian morals and family values were right!
    Please look around you folks.
    That said I don't believe that gaming will increase violence. You just can't compare these things. 50s Rock'n Roll was the beginning of a social revolution that lead to a world where people support stuff like gay marriage. Gaming is just a new form of entertainment without any drastic social impact.

  134. Re:but... rock sucks by Bloodlent · · Score: 0

    Well yeah, raves are great except for the fact that techno sucks ass.

  135. Of course he is... by xRelisH · · Score: 1

    John Carmack will never, ever be regaurded the same way that John Lennon is.

    Haven't you heard of John Carmack style glasses? Instead of a watermarked peace symbol, it's a Quake logo

  136. You need to re-read TFA by Anonymous Coward · · Score: 0
    The author freely admits that the correlation between video game sales and violent crime doesn't necessarily indicate that video games have no effect on violent crime:
    Of course, it's possible that crime would have fallen by even more over the period had America not taken up video games...
    But, as he points out:
    ...still, video gaming has clearly not turned America into a more violent place than it was.

    You complain about the author's bias, but it seems to me you read the article with quite a bit of bias of your own.

  137. Utter rubbish by Anonymous Coward · · Score: 0
    That's a trite, too-oft-repeated explanation of the age gap among video gamers. Perhaps this is how it worked for you, but it's absurd to try to project your own experience onto video gaming in general. Do you have even a single shred of non-anecdotal evidence to support this model? Did you bother to read TFA? Turns out roughly 1/4 of all gamers are over 40, and the average age is around 30. Less than 1/3 of gamers are under 18.

    That's a heck of a lot of gamers that don't seem to fit your model. I myself am one of those people. I am 32, and have an extremely demanding job, a family, a mortgage, and 2 car payments, etc. You're absolutely correct in assuming that time has become more precious to me, but if anything, that only makes me appreciate video games more , not less. The same is true for all of my interests and hobbies.

  138. Led Zeppelin to Counter Strike by Tofuy · · Score: 0

    "Filthy" novels, pre-code movies, comic books, Rock 'n' Roll, TV, video games... It's just a long line of easy "moral" targets for politicians to act like they're solving something instead of dealing with the actual problems.

    Politicians target these things that you mention as a means of responding to the social expressions of the time. There will always be a pull between the generations of that which is "old" and "new". What the new generations create as expression and expiramentation, or what they repackage as new, is what's important to examine.

    People are just as amazed listening to Led Zeppelin now as they were 35 years ago. 35 years from now Counter Strike will be just as amazing. Why is this you ask? Because we love it. It lets us say what we want to say when we want to say it. It provides an outlet for the creativity a generation dies to express and experience.

    Listening to Immigrant Song while getting headshots, Stairway To Heaven while exploring a new map, and getting knife kills with Kashmir in the background are moments which transcend. Any CS players out there know what I'm talking about?

    1. Re:Led Zeppelin to Counter Strike by mink · · Score: 1

      Sadly "Ramble On" is the only one I can think of to listen to while playing LOTR games or is it better for GTA, I haven't decided exactly which it is more appropriate.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  139. Re:40 or under? Of course! by rworne · · Score: 1

    Well, I was also playing arcades back in elementary school. For me, the jump from arcade machines to computers was pretty significant.

    Come to think of it, in 8th grade ('79/'80), my Jr. high school had a Radio Shack Model I and a tape drive. The school didn't know what to do with it and it just sat there unused in a math class - we did know what to do with it. We fired up Dancing Demon, Star Trek and Battle of Midway.

    --
    I tried every decent and legal way I could think of to resolve the issue w/the business before I rented the chicken suit
  140. Re:Not an original joke, I forget the original sou by megrims · · Score: 1

    Pacman.
    Pacman + a few words of what you remembered + Google =
    "Video games don't affect kids. If Pac Man had affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive, electronic music."

  141. They're wrong by Anonymous Coward · · Score: 0

    Gaming will continue. Many people still listen to rock and if it dies, then people will not stop listen to music, but they listen to something else such as Hip-Hop or trance.

    Movies havent died out, now have they?
    Neither will games.

  142. Re:An observation by MourningBlade · · Score: 1

    Peer group can certainly influence behavior - but I'd remember that there's a certain age when kids start WANTING some things to happen.

    Cliques, exclusion, teasing, fights, being nasty to one another - these things don't just fall out of the sky. Even if you put kids in tightly controlled environments, they still occur.

    As for a child's behavior devolving online, hile some of it is emulation of those they think are cool, a lot of it is "you know, that's how I've felt for a while, I just didn't know how to express it."

  143. Is it a new medium on a par with film and music? by Crumplecorn · · Score: 1

    IS IT a new medium on a par with film and music

    See: http://en.wikipedia.org/wiki/Ico

  144. It would be nice... by DaveCBio · · Score: 1

    If people actually research when they wrote articles. According to the ESA the largest group of game players lies between the ages of 18 and 49.

    http://www.theesa.com/facts/gamer_data.php

    Mainstream press still believes videogames are made and played by 15 year olds in their parent's basements.

    1. Re:It would be nice... by DaveCBio · · Score: 1

      To clarify, that wasn't a slag against the article posted, just pointing out the misconceptions that a lot of people in the media still have in regards to gaming. Reactionaries like Jack Thompson, Lieberman and Clinton all scream, "What about the children?" without realizing that the games they are the most worried about aren't meant for children. If you want to stop kids from playing GTA then make the stores enforce the current laws and tell parents to stop sticking their heads in the sand when it comes to ratings.

  145. Re:but... rock sucks by toddestan · · Score: 1

    Techno is a lot better than what passes for rock these days. I could probably fit all the good rock songs from 2004 on one CD, and leave enough room for a nice trance mix or two.

  146. Re:The important parts... conflicting stats by Anonymous Coward · · Score: 0

    >>It's a problem that I think comes up every 20-40 years: something new that changes society, and those too old to "get it". According to the September 2005 AARP Magazine: "The average video game player is 30, and 19 percent are 50 or older, up from 9 percent in 1999." Further: "And online, women over 40 rule, spending more hours playing games than even geeky teenage boys do, according to research firm Digital Marketing Services." Apparently the only people who don't get it are the dead and I understand that there are companies out there looking to develop interface devices for them too. Note: some economists believe crime rates dropped because of the increased rates of abortion. "Freakonomics". Levitt.

  147. The game is going to change by patternjuggler · · Score: 1

    Once the young are old, and the old are dead, games will be regarded as just another medium and the debate will have moved on.

    You can't count on this happening forever, life-extension technology may be around the corner. Technological and societal progress may come to a standstill because the ideology of the generation that embraces immortality will be frozen forever- they won't have many kids and they be too entrenched to let the new generation change things. The new generations will have to move to far off colonies outside of the grasp of the hyper-conservatives.

  148. Mod this up by Anonymous Coward · · Score: 0

    Extremely insightful and interesting.

  149. Re:Violence... by Lars+T. · · Score: 1
    Let's see. Moore says it's the society, and you say he's wrong, it's the society.

    Gee, I think there is one more thing wrong in America - people just don't listen to what others say.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  150. Re:Violence... by Lars+T. · · Score: 1

    Ooooh, evil Canada doesn't have ghettos with a history of racial segregation - they are not multi cultural.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  151. Re:Violence... by Lars+T. · · Score: 1

    No, he is talking about the "violence culture" of America, and the fact that if you mix it with a "gun culture" you get trouble.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck