The magic only would've been dimmed if I had a T1 connection. As it is, I went and saw it in theaters opening day while it was still downloading at home.
Spore's original title was SimEvolution. They just changed it to avoid all the Bible thumpers. Video games are bad enough, but a video game about evolution? Forget ever marketing it in the midwest.
> Consoles may or may not appeal to hardcore gamers, but Nintendo certainly doesn't.
Okay, now define "hardcore gamers" for us as well.
> The majority of their videogames are single player
Super Smash Bros., Mario Party, Mario Kart, Mario (insert sport here), Donkey Konga, F-Zero, etc. all disprove that.
> Flashy disney/fisher-price style games with playability but no real content.
Real content like.. what, Halo 2?
> they're going to spend it on a console where they can play games like Doom3, CounterStrike, Halo2, Neverwinter Nights and so forth.
A PC, then? Because only one of those came out on a console first.
> a console that basically just plays a bunch of mario spinoffs and tetris.
You seem to forget Resident Evil, Metroid, Rogue Squadron, and Zelda, among others
> people who buy a gamecube are usually buying them for a child and the adult doing it thinks "videogame" and "nintendo" are synonymous and don't know better.
So a million parents worldwide have bought RE4 for their kids?
> having more than just Killer7 as a non-children's game
Once again: Resident Evil, Eternal Darkness. Even the Metroid GC games aren't for children.
I doubt too many players would object to the concept of Permadeath if it wasn't Hardcore style (die once and you're done).
In DragonRealms, a large MUD, all players can gain a number of 'favors' from various gods. When they die, as long as the player has several favors they're good to go. If not, they have a good chance of permadeath, if not resurrected by a cleric.
Funny.. a lot of MUDs have been around for years that have the skill development after creation deal, not to mention the virtual family concept mentioned in the article. I'm honestly wondering why they're still so much more detailed than visual MMOs.
I mean how many times can you play Mario and Zelda!
More than I can stand to play Halo, at least.
Considering that one of the links on my Google page is to this story, I guess we already have them.
The magic only would've been dimmed if I had a T1 connection. As it is, I went and saw it in theaters opening day while it was still downloading at home.
Spore's original title was SimEvolution. They just changed it to avoid all the Bible thumpers.
Video games are bad enough, but a video game about evolution? Forget ever marketing it in the midwest.
About 60 hours, according to how long it took the story to get posted.
> Consoles may or may not appeal to hardcore gamers, but Nintendo certainly doesn't.
Okay, now define "hardcore gamers" for us as well.
> The majority of their videogames are single player
Super Smash Bros., Mario Party, Mario Kart, Mario (insert sport here), Donkey Konga, F-Zero, etc. all disprove that.
> Flashy disney/fisher-price style games with playability but no real content.
Real content like.. what, Halo 2?
> they're going to spend it on a console where they can play games like Doom3, CounterStrike, Halo2, Neverwinter Nights and so forth.
A PC, then? Because only one of those came out on a console first.
> a console that basically just plays a bunch of mario spinoffs and tetris.
You seem to forget Resident Evil, Metroid, Rogue Squadron, and Zelda, among others
> people who buy a gamecube are usually buying them for a child and the adult doing it thinks "videogame" and "nintendo" are synonymous and don't know better.
So a million parents worldwide have bought RE4 for their kids?
> having more than just Killer7 as a non-children's game
Once again: Resident Evil, Eternal Darkness. Even the Metroid GC games aren't for children.
Or for those with ADD, one word:
Darwinism.
Apparently the trolls haven't even visited that link recently enough to realize the site is down there as well.
I doubt too many players would object to the concept of Permadeath if it wasn't Hardcore style (die once and you're done).
In DragonRealms, a large MUD, all players can gain a number of 'favors' from various gods. When they die, as long as the player has several favors they're good to go. If not, they have a good chance of permadeath, if not resurrected by a cleric.
Rogues (the thief-like class) can only steal from hostile mobs.
But if it was released on multiple consoles, then even more people would be able to enjoy it than if it was simply on the PS2 (and DS, apparently).
EA's lawyer sent OCR a cease-and-desist letter in response. Amusingly enough, they cited OCRemix.com when it's actually .org.
All vehicular homicides can be connected to Nascar, right?
I thought they fell under the "Accessories" category.
Funny.. a lot of MUDs have been around for years that have the skill development after creation deal, not to mention the virtual family concept mentioned in the article. I'm honestly wondering why they're still so much more detailed than visual MMOs.