There is no problem with aliasing on correctly mastered CDs, as they are supposed to be low pass filtered at 20KHz. The extra 2KHz overhead is so you can have a shallow enough rolloff that no perceptible distortion is introduced.
And free sharing of information was legal long before copyright existed. Copyright is frequently ignored because sharing information is natural behavior for humans.
Teleporting? In Shadowrun? The best feature of Shadowrun is how the magic system is powerful if used correctly, but not immediately gamebreaking (without heavy houseruling) like in D&D. It manages this because there's at least some attempt at consistency and hard limitations on what it can do. One such limitation is "No Teleporting". Anyone who's seriously considered the implications of teleportation on both combat and society will release why this is necessary. If they're going to ignore important parts of the magic system they shouldn't have called it "Shadowrun" at all.
Your kids are too old. Once they hit puberty the natural curiosity focuses almost entirely on social status and the opposite sex. A 9 year old typically has far more general curiosity.
If you do enough studies you'll occasionally find statistical significance for pretty much anything. The vast majority do not, which suggests the real reason for success was bad experiment design or just exceptional luck on the part of the dowsers. A scientific experiment doesn't prove anything unless the result is repeatable.
Except Jesus supposedly made the wine after the guests were already drunk, therefore implicitly condoning drunkenness.
"and the master of the banquet tasted the water that had been turned into wine. He did not realize where it had come from, though the servants who had drawn the water knew. Then he called the bridegroom aside 10and said, "Everyone brings out the choice wine first and then the cheaper wine after the guests have had too much to drink; but you have saved the best till now."" John 2:9-10, NIV
In the case of DirectX you don't have that choice at all - you're stuck with what Microsoft gives you. This hasn't harmed its popularity, so the LGPL shouldn't be a problem for those making non-Free software with SDL.
This introduces very obvious artifacts, and looks worse than simply distorting the aspect ratio. At least in that case you can undo the distortion in your head. Here you are throwing away information at a much higher level than just the details of textures. I'm sure it would look even worse on images that weren't carefully chosen for the demo.
Spider and Web gets a lot of praise for its main puzzle, which is admittedly innovative, but it does not make a good story. In almost all other IF there is great effort to identify the player character with the player - the player character is "you". Spider and Web starts by tricking you into thinking this is the case, as the main puzzle would be too easy it it were honest. The puzzle actually relies upon the separation of player and player character identity, so it's effectively a metagame puzzle. When this identity is suddenly and violently sacrificed for the "cleverness" of puzzle design it greatly harms story immersion. It's an unexpected violation of the basic assumptions of storytelling, and as unsatisfying as the "it was all a dream" ending.
For a game that plays with player/player character identity in a way that doesn't harm storytelling, try Slouching Towards Bedlam, a far superior game.
The vast majority of the rules are about killing and looting. Sure, you *can* play a different style, but why would you want to? The non-combat rules are poorly thought out and not at all detailed, you'd be much better off using one of the many systems actually designed for non-combat play. I however happen to enjoy the traditional dungeon crawl, and a great many other D&D players do too.
D&D is a game that focuses on killing things and taking their treasure. By specializing in skills that don't help with this you'll end up much less powerful than your fellow party members, and very few people enjoy this. A better solution for "useless" skills is to hire a NPC to use them, and let the PCs concentrate on the killing and looting. If you want to play a game that does focus on non-combat abilities, then D&D is the wrong system for you.
Ability to modify the rules is no excuse for bad rules. The problem with 3.5e is that it is only balanced for the "iconic" party of 4: meatshield fighter, blaster wizard, healbot cleric, skillmonkey rogue. If you bothered to read the rules you'd quickly realize that this party is highly suboptimal, to the extent that playing a good character (eg. wildshaping druid, battlefield control wizard, self-buffing combat cleric) quickly makes the traditional roles irrelevant without even trying. However, a lot of people have an emotional attachment to tradition, and get upset when their favorite class is useless in combat.
This isn't even considering what you can do with addons - Core rules are broken enough as it is. It's not so much "munchkinism" or "optimizing" as having a basic understanding of statistics and not being an idiot.
The GPL is a distribution license, not a usage license. The limitations are imposed by copyright law, not by the GPL. The GPL only serves to relax those restrictions.
Most voters probably never even heard of the DMCA or the various copyright extension acts before they were approved. It wasn't imposed by voters, it was imposed by bribed politicians. Also copyright infringement != theft.
The problem is the terms of that social contract were not negotiated fairly. If it were a contract made between equals there would be no problem, but the terms were in fact dictated unilaterally by the rich and powerful, with only token negotiation. A contract "agreed" to under such conditions should be considered void, and it is entirely moral to ignore it.
The house isn't playing against an individual customer, it's playing against all the customers. The only way they can make money with >100% payout is by using it as a loss leader to attract them to worse paying gambling.
I've had the same MS Natural Keyboard for 8 years now and it's still going strong. I disassemble it for cleaning every so often (sometimes even taking the membranes out), but it gets heavy use and no signs of wearing out.
A higher sampling rate would make absolutely no difference to the 10-15KHz range. The reason cymbals sound different on CDs to real life is mostly due to recording and mastering techniques.
You only need 2 samples per cycle to reconstruct the wave, that is the whole point of the theorem. If the wave isn't a sine wave then it's not a purely "22.05KHz" wave, as it has higher frequency components. This is however completely irrelevant, because no human will be able to hear them.
The difference is only relevant to dolphins and dogs. To a human they will all sound identical. The first harmonic is at *double* the fundamental frequency, well beyond what any human can hear.
There is no problem with aliasing on correctly mastered CDs, as they are supposed to be low pass filtered at 20KHz. The extra 2KHz overhead is so you can have a shallow enough rolloff that no perceptible distortion is introduced.
And free sharing of information was legal long before copyright existed. Copyright is frequently ignored because sharing information is natural behavior for humans.
Teleporting? In Shadowrun? The best feature of Shadowrun is how the magic system is powerful if used correctly, but not immediately gamebreaking (without heavy houseruling) like in D&D. It manages this because there's at least some attempt at consistency and hard limitations on what it can do. One such limitation is "No Teleporting". Anyone who's seriously considered the implications of teleportation on both combat and society will release why this is necessary. If they're going to ignore important parts of the magic system they shouldn't have called it "Shadowrun" at all.
Your kids are too old. Once they hit puberty the natural curiosity focuses almost entirely on social status and the opposite sex. A 9 year old typically has far more general curiosity.
If you do enough studies you'll occasionally find statistical significance for pretty much anything. The vast majority do not, which suggests the real reason for success was bad experiment design or just exceptional luck on the part of the dowsers. A scientific experiment doesn't prove anything unless the result is repeatable.
Except Jesus supposedly made the wine after the guests were already drunk, therefore implicitly condoning drunkenness.
"and the master of the banquet tasted the water that had been turned into wine. He did not realize where it had come from, though the servants who had drawn the water knew. Then he called the bridegroom aside 10and said, "Everyone brings out the choice wine first and then the cheaper wine after the guests have had too much to drink; but you have saved the best till now.""
John 2:9-10, NIV
Set /apps/metacity/general/reduced_resources to true in gconf.
Turns off the other useless eyecandy too.
My monitor can display 200FPS. (Iiyama Vision Master Pro 454). Some CRTs are even faster.
In the case of DirectX you don't have that choice at all - you're stuck with what Microsoft gives you. This hasn't harmed its popularity, so the LGPL shouldn't be a problem for those making non-Free software with SDL.
Isaac Newton died a virgin.
Just because you suck at Nethack, doesn't make it "difficult".
This introduces very obvious artifacts, and looks worse than simply distorting the aspect ratio. At least in that case you can undo the distortion in your head. Here you are throwing away information at a much higher level than just the details of textures. I'm sure it would look even worse on images that weren't carefully chosen for the demo.
Spider and Web gets a lot of praise for its main puzzle, which is admittedly innovative, but it does not make a good story. In almost all other IF there is great effort to identify the player character with the player - the player character is "you". Spider and Web starts by tricking you into thinking this is the case, as the main puzzle would be too easy it it were honest. The puzzle actually relies upon the separation of player and player character identity, so it's effectively a metagame puzzle. When this identity is suddenly and violently sacrificed for the "cleverness" of puzzle design it greatly harms story immersion. It's an unexpected violation of the basic assumptions of storytelling, and as unsatisfying as the "it was all a dream" ending. For a game that plays with player/player character identity in a way that doesn't harm storytelling, try Slouching Towards Bedlam, a far superior game.
The vast majority of the rules are about killing and looting. Sure, you *can* play a different style, but why would you want to? The non-combat rules are poorly thought out and not at all detailed, you'd be much better off using one of the many systems actually designed for non-combat play. I however happen to enjoy the traditional dungeon crawl, and a great many other D&D players do too.
D&D is a game that focuses on killing things and taking their treasure. By specializing in skills that don't help with this you'll end up much less powerful than your fellow party members, and very few people enjoy this. A better solution for "useless" skills is to hire a NPC to use them, and let the PCs concentrate on the killing and looting. If you want to play a game that does focus on non-combat abilities, then D&D is the wrong system for you.
Ability to modify the rules is no excuse for bad rules. The problem with 3.5e is that it is only balanced for the "iconic" party of 4: meatshield fighter, blaster wizard, healbot cleric, skillmonkey rogue. If you bothered to read the rules you'd quickly realize that this party is highly suboptimal, to the extent that playing a good character (eg. wildshaping druid, battlefield control wizard, self-buffing combat cleric) quickly makes the traditional roles irrelevant without even trying. However, a lot of people have an emotional attachment to tradition, and get upset when their favorite class is useless in combat. This isn't even considering what you can do with addons - Core rules are broken enough as it is. It's not so much "munchkinism" or "optimizing" as having a basic understanding of statistics and not being an idiot.
Without copyright and patent law there wouldn't be any need for the GPL.
The GPL is a distribution license, not a usage license. The limitations are imposed by copyright law, not by the GPL. The GPL only serves to relax those restrictions.
Most voters probably never even heard of the DMCA or the various copyright extension acts before they were approved. It wasn't imposed by voters, it was imposed by bribed politicians. Also copyright infringement != theft.
The problem is the terms of that social contract were not negotiated fairly. If it were a contract made between equals there would be no problem, but the terms were in fact dictated unilaterally by the rich and powerful, with only token negotiation. A contract "agreed" to under such conditions should be considered void, and it is entirely moral to ignore it.
The house isn't playing against an individual customer, it's playing against all the customers. The only way they can make money with >100% payout is by using it as a loss leader to attract them to worse paying gambling.
I've had the same MS Natural Keyboard for 8 years now and it's still going strong. I disassemble it for cleaning every so often (sometimes even taking the membranes out), but it gets heavy use and no signs of wearing out.
A higher sampling rate would make absolutely no difference to the 10-15KHz range. The reason cymbals sound different on CDs to real life is mostly due to recording and mastering techniques.
You only need 2 samples per cycle to reconstruct the wave, that is the whole point of the theorem. If the wave isn't a sine wave then it's not a purely "22.05KHz" wave, as it has higher frequency components. This is however completely irrelevant, because no human will be able to hear them.
The difference is only relevant to dolphins and dogs. To a human they will all sound identical. The first harmonic is at *double* the fundamental frequency, well beyond what any human can hear.