Thanks for your input into the discussion, danratherfan! This is definitely the best argument against another person's long and reasoned post I have seen yet!
Is there anybody else that finds that fingernails on a chalk board aren't that bothersome, but that other noises and vibrations seem to produce in oneself the reaction that most people get to the fingernals on a chalk board?
Here's a quick scene from the game, as quoted from this source:
A ninja is sleeping at his house. Some idiot walks by singing a super annoying song. Then the ninja wakes up super pissed and ready to rock. The guy just keeps walking and singing, while the ninja starts cutting down a building. When the guy walks by the building, it falls on him. (When the building is falling, a guitar will be wailing hard in the background.) There will be a close up of the dude's feet sticking out from under the building. The feet explode all over the place, because of blood pressure. Then we see that the ninja was playing the guitar. Then all these babes start coming out of nowhere and the ninja starts wailing ever harder (if that's even possible). Then the camera starts fading out and then explodes.
Here, I made a copy of the summary in case the slashdot gets servered:)
This year's AGC is now at an end, and several sites have coverage of the last day's events. The hit event for the day seemed to be Damion Schubert's Moving Beyond Men in Tights talk. MMORPG.com has a slew of interesting articles, covering Emerging PR Strategies for MMOGs, Running Your Own MMOG, and Rich Vogel on MMOG Betas. Raph has a liveblog on a session about Virtual Economies, and finally the 3pointD site has a look at a panel on Virtual Worlds. Interesting stuff. From the 'Men in Tights' writeup: "The queston to answer, why do we keep making grindtastic classbased combat oriented men in tights gamey games? I'm not going to answer 'because it sells' because it's a circular argument and a copout. We won't get anywhere if we only do what was done before. Instead, I'll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on. The reason to tackle this is because whenever people decide to make a new game, these are often the first five things people choose to innovate on. But there's a lot of bad innovation from people trying to solve these five problems."
1up had the chance to sit down with Valve to talk about Half-Life 2: Episode 2, Portal, and Team Fortress 2. They've come away with some great information, with probably the most exciting information focused around Portal. In a writeup of the visit, Matt Leone reveals that Portal is actually a part of the Half-Life 2 world. The protagonist is a new character, and eventually the fascinating puzzle/fps title will hook back into the Half-Life story at large.
From the article:
"'The origins of this character will be clear... eventually,' says Swift. Given that Portal has now been in development for just over a year, we wouldn't be surprised to see a few retroactive references pop up in Episode 1 as well, but for specifics we'll have to wait to hear more from the creepy narrator that taunts you while you play (yep, the same one from the first trailer)." For video and all the details, check out yesterday's episode of the 1up show.
"In addition, the Janus Project has an instant off switch, which requires a USB key that has a 2000-bit passkey and a separate password to regain access.
I use a hammer, you use an instant-off switch that you'll never be able to turn back on. At the end of the day, at least one of us will have released some pent-up frustration and anger.:)
Woah, somebody correct me if I'm wrong but that's the most blatant corporate advertisement I've seen yet on Slashdot. And it wasn't even the brand new user number that gave it away.
...but, wow, it seems like Sony can't do anything right anymore, and every move they make is scrutinized for its downfalls. I'm not referring only to this Battery Recall. Is this a symptom of slashdot and its heavy skewing? What other sites should I check out to broaden my horizons?
This is just the less-confusing of two related Zelda announcements, the other being that the GameCube version will also, somehow, include sword-swinging.
In other news, GC controller manufacturers' stock prices inexplicably rose 5000%. More news at 10.
Perhaps the density of people in the line at the airport is higher, but there would be considerably more people to shield the other people around, so deaths would be far less than taking down an entire airliner.
I think this is what we've been waiting for. Some method to intuitively deduce whether a person is telling a fib! The only thing this device is really missing is a name. How about... the Polygraph? Wow, kind of catchy!
You've got some gears over there, and I've got a wrench here... so, since the basic of relativity is that everything is relative, you could equally say that it wasn't the astronauts traveling away from the earth, it was the earth traveling away from the astronauts. So why wasn't the earth clock behind the moon clock, instead of vice versa?:)
"We hypothesize that these predecessor neurons may be a transient population involved in determining the number of functional radial units including the human specific regions of the cerebral cortex mediating higher cognitive functions..."
Oh, wow. That's actually pretty clear! It's actually all written right there. I suppose it was a real head-smacking time down at the lab when this statement came down the line, being so obvious.
What are you talking about? Maybe it's a but harsh to mod the parent uninformative, but he's certainly misinformed. There is no hotfix required on "ATI cards" to get Oblivion working. It works out of the box just fine on seemingly every card. I even googled to double-check.
Perhaps you were referring to the "Chuck hotfix patch", which adds the ability to do AA and HDR simultaneous. It's currently hardware-incapable for nVidia to do both at the same time. In any case, it's hardly a required hotfix, and the parent is just plain wrong on this one.
Out of curiosity, are you a climate scientist?
Thanks for your input into the discussion, danratherfan! This is definitely the best argument against another person's long and reasoned post I have seen yet!
(1.0005^30)-1 = 0.0151092592172751061619534613011, or just a little over 1.5% increase over 30 years based on a constant .05% increase over each year.
NO, that's not an infection! Because if it were, the gp's post that I agree with would be wrong. :(
Is there anybody else that finds that fingernails on a chalk board aren't that bothersome, but that other noises and vibrations seem to produce in oneself the reaction that most people get to the fingernals on a chalk board?
Lol, you gave me a great idea. And needless to say, google had no results for my personal SSN.
Here's a quick scene from the game, as quoted from this source:
A ninja is sleeping at his house. Some idiot walks by singing a super annoying song. Then the ninja wakes up super pissed and ready to rock. The guy just keeps walking and singing, while the ninja starts cutting down a building. When the guy walks by the building, it falls on him. (When the building is falling, a guitar will be wailing hard in the background.) There will be a close up of the dude's feet sticking out from under the building. The feet explode all over the place, because of blood pressure. Then we see that the ninja was playing the guitar. Then all these babes start coming out of nowhere and the ninja starts wailing ever harder (if that's even possible). Then the camera starts fading out and then explodes.
Perhaps you should know that it's "gigawatts", and the pronunciation in the movie is the correct one. :)
Here, I made a copy of the summary in case the slashdot gets servered :)
This year's AGC is now at an end, and several sites have coverage of the last day's events. The hit event for the day seemed to be Damion Schubert's Moving Beyond Men in Tights talk. MMORPG.com has a slew of interesting articles, covering Emerging PR Strategies for MMOGs, Running Your Own MMOG, and Rich Vogel on MMOG Betas. Raph has a liveblog on a session about Virtual Economies, and finally the 3pointD site has a look at a panel on Virtual Worlds. Interesting stuff. From the 'Men in Tights' writeup:
"The queston to answer, why do we keep making grindtastic classbased combat oriented men in tights gamey games? I'm not going to answer 'because it sells' because it's a circular argument and a copout. We won't get anywhere if we only do what was done before. Instead, I'll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on. The reason to tackle this is because whenever people decide to make a new game, these are often the first five things people choose to innovate on. But there's a lot of bad innovation from people trying to solve these five problems."
In case the slashdot gets servered:
1up had the chance to sit down with Valve to talk about Half-Life 2: Episode 2, Portal, and Team Fortress 2. They've come away with some great information, with probably the most exciting information focused around Portal. In a writeup of the visit, Matt Leone reveals that Portal is actually a part of the Half-Life 2 world. The protagonist is a new character, and eventually the fascinating puzzle/fps title will hook back into the Half-Life story at large.
From the article:
"'The origins of this character will be clear... eventually,' says Swift. Given that Portal has now been in development for just over a year, we wouldn't be surprised to see a few retroactive references pop up in Episode 1 as well, but for specifics we'll have to wait to hear more from the creepy narrator that taunts you while you play (yep, the same one from the first trailer)."
For video and all the details, check out yesterday's episode of the 1up show.
Sometimes I like to think that if they had WoW back then, that WW2 never would have happened.
"In addition, the Janus Project has an instant off switch, which requires a USB key that has a 2000-bit passkey and a separate password to regain access.
:)
I use a hammer, you use an instant-off switch that you'll never be able to turn back on. At the end of the day, at least one of us will have released some pent-up frustration and anger.
http://www.archive.org/
Woah, somebody correct me if I'm wrong but that's the most blatant corporate advertisement I've seen yet on Slashdot. And it wasn't even the brand new user number that gave it away.
...but, wow, it seems like Sony can't do anything right anymore, and every move they make is scrutinized for its downfalls. I'm not referring only to this Battery Recall. Is this a symptom of slashdot and its heavy skewing? What other sites should I check out to broaden my horizons?
This is just the less-confusing of two related Zelda announcements, the other being that the GameCube version will also, somehow, include sword-swinging.
In other news, GC controller manufacturers' stock prices inexplicably rose 5000%. More news at 10.
Very clever, I wish I had mod points :)
Just be careful not to hit the TV in its weakpoint, for MASSIVE DAMAGE!
Perhaps the density of people in the line at the airport is higher, but there would be considerably more people to shield the other people around, so deaths would be far less than taking down an entire airliner.
I think this is what we've been waiting for. Some method to intuitively deduce whether a person is telling a fib! The only thing this device is really missing is a name. How about ... the Polygraph? Wow, kind of catchy!
You've got some gears over there, and I've got a wrench here... so, since the basic of relativity is that everything is relative, you could equally say that it wasn't the astronauts traveling away from the earth, it was the earth traveling away from the astronauts. So why wasn't the earth clock behind the moon clock, instead of vice versa? :)
"We hypothesize that these predecessor neurons may be a transient population involved in determining the number of functional radial units including the human specific regions of the cerebral cortex mediating higher cognitive functions..."
Oh, wow. That's actually pretty clear! It's actually all written right there. I suppose it was a real head-smacking time down at the lab when this statement came down the line, being so obvious.
Working on the model of aircraft carriers at sea, why not a "Mile-High Airstrip"? Makes a better story than Mile-High Airship might.
What are you talking about? Maybe it's a but harsh to mod the parent uninformative, but he's certainly misinformed. There is no hotfix required on "ATI cards" to get Oblivion working. It works out of the box just fine on seemingly every card. I even googled to double-check.
Perhaps you were referring to the "Chuck hotfix patch", which adds the ability to do AA and HDR simultaneous. It's currently hardware-incapable for nVidia to do both at the same time. In any case, it's hardly a required hotfix, and the parent is just plain wrong on this one.
No kidding. If they're going to spy on me, at least let me pay them less to do it.
Gee, thanks, Tom!