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Tecmo Sues Game Hackers Under DMCA

blueZhift writes "This Reuters report on CNet states that Tecmo has filed a federal lawsuit in Chicago under the Digital Millennium Copyright Act accusing the site owners and perhaps some users of game hacking site www.ninjahacker.net (now offline) of knowingly infringing on their game software. This should be another interesting test of the DMCA and just how far it can be pushed to restrict what end users can do with/to their software purchases. This might ultimately affect the legality of cheat devices like the Game Shark and even the mere sharing of cheats or exploits."

352 comments

  1. DMCA Violations by kngthdn · · Score: 5, Funny

    Considering how most American slashdotters (myself included) consider the DMCA to be a violation of our rights, I hope everyone will understand the urgency of my plight...I need somewhere to post this cheat code...

    left-right-left-left-B-A-left-down-trigger-left-B

    I can only hope Slashdot has the resources to protect my free speech. ;-)

    Really, though...the DMCA sucks, but I can't see cheat codes being a violation while game makers keep putting them in on purpose. Aren't they the ones writing code to do different things when we enter the codes in? What next, prison time for opening an easter egg in Word?

    Here's a link to the archived site, before it was taken down.

    1. Re:DMCA Violations by blincoln · · Score: 4, Insightful

      Really, though...the DMCA sucks, but I can't see cheat codes being a violation while game makers keep putting them in on purpose. Aren't they the ones writing code to do different things when we enter the codes in? What next, prison time for opening an easter egg in Word?

      The difference here is that they appear to be filing a suit against a hacking group that modified the actual program code of their games.

      This to me is an incredible abuse of the DMCA. Hacking a game is like modifying anything else you've bought. It's not like game hackers generally distribute the developer's code, just a set of instructions for modifying the code that is already sitting on other people's consoles or PCs.

      IMO this is the equivalent of a car manufacturer suing the makers of nitrous oxide systems or aftermarket body kits.

      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours because of my extensive hacking of the PC version, for example.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    2. Re:DMCA Violations by Anonymous Coward · · Score: 0

      The secret labs have discovered: Up-Up-Down-Down-Left-Right-Left-Right-B-A-Start Be carful, they don't want this getting osfzsdxvzs **NO CARRIER**

    3. Re:DMCA Violations by Anonymous Coward · · Score: 0

      bastard beat me to it. I'd mod you up if I had any points.

    4. Re:DMCA Violations by Anonymous Coward · · Score: 0
      it's up up down down left right left right B A B A select start

      sheesh! EVERYONE knows that!

    5. Re:DMCA Violations by Babbster · · Score: 2, Insightful
      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours because of my extensive hacking of the PC version, for example.

      Hello? This seems like exactly the reason software publishers/developers would want people to be prohibited from hacking their games - they'd much rather you buy the game and finish it in a month (or even less) so that you're jacked up and ready to buy the next one.

      That doesn't make them [morally] right, of course, but from a business point of view it makes perfect sense.

    6. Re:DMCA Violations by ThaReetLad · · Score: 5, Funny

      Well I personally believe this is a serious let off for people who use cheats in online gaming. I've been lobbying for a new amendment to castrate anyone caught using or creating cheats, so this seems rather tame. I'm just not sure it's a big enough deterrent/punishment.

      --
      You can't win Darth. If you mod me down, I shall become more powerful than you could possibly imagine
    7. Re:DMCA Violations by ScentCone · · Score: 1

      Hacking a game is like modifying anything else you've bought. It's not like game hackers generally distribute the developer's code, just a set of instructions for modifying the code that is already sitting on other people's consoles or PCs.

      I supposed the exception to this would be when your game connects to a network and interacts with other people and their systems. Hacking the game can indirectly mean hacking a hosted service or corrupting an experience that's being paid for by other people. The publisher/operator has to meet the expectations of its paying users/subscribers, and if one of the clients on that system is talking to the system outside of the expected behavior (and the publisher's not doing anything about it), then the other paying customers are being abused.

      If copyright-related law is the best angle of attack on such cracks, so be it. The alternative may be "unauthorized use" type prosecutions (for using the service's system or peer computers in a way not provided for in the license). In general terms, I can see the game publisher (especially in the case of MMORPGs and whatnot) having a real interest in keeping unauthorized altered versions of their software from running around in the wild.

      --
      Don't disappoint your bird dog. Go to the range.
    8. Re:DMCA Violations by iainl · · Score: 3, Insightful

      The real complaint they have is the hacking around of Dead Or Alive Extreme Beach Volleyball.

      Team Ninja made a blatently sexist load of shite where the main aim of the game is to win the money required to buy the skimpiest bikini for the digital women they spent so much time accurately recreating the chest-bouncing physics for.

      However, because they like to have some semblance of decency about what they do for a living, you never actually get to see anything, and they've got plausible deniability that it's really all about the volleyball.

      A bunch of fans decided that this was a silly copout, and 'fixed' that problem, thereby making them look as much a part of the dirty mac brigade as some had accused them of in advance. They found this offensive, and want to stop such things.

      Given how practically every female main character seems to attract 3rd-party nude patches, and their advertising campaign being entirely based around "Look, Girls!!!", it's hard to believe they didn't see it coming.

      --
      "I Know You Are But What Am I?"
    9. Re:DMCA Violations by Zwets · · Score: 2, Interesting
      they'd much rather you buy the game and finish it in a month (or even less) so that you're jacked up and ready to buy the next one.

      So Valve and ID software must be idiots to make their engine so moddable? Of course not, the more mods available, the better the game sells.

      If you buy an expensive game and are bored with it after a short time, you're not likely to buy the sequel, you're likely to go looking for a title with a little more longevity.

      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
    10. Re:DMCA Violations by lachlan76 · · Score: 1

      hacking games was in some ways more fun for me than actually playing them

      Try playing CS and see if you feel the same way.

    11. Re:DMCA Violations by Anonymous Coward · · Score: 1, Funny

      > I've been lobbying for a new amendment to castrate anyone caught using or creating cheats

      Whats the point, coders and online gamers are not likely to reproduce anyways

      and masturbating is more fun without the clean up afterwards

    12. Re:DMCA Violations by aurispector · · Score: 2, Insightful

      The whole thing is idiotic. These guys have an inflated sense of the importance of their products.

      I can't understand why they don't embrace the hackers/modders. All they do is piss people off, which is arguably (but not necessarily demonstrably) bad for business.

      The other theory is that this new paradigm includes a revenue stream from litigation.

      --
      I have mod points. The reign of terror begins now.
    13. Re:DMCA Violations by Rakishi · · Score: 1

      I don't see what hacking a single player only game has to do with CS, unless you're some moronic CS fanboy who doesn't understand what the word "hacking" means.

    14. Re:DMCA Violations by lachlan76 · · Score: 1

      When I think of "hacking" as in games, I think of those annoying guys with speedhacks. Most of the time it just means coding stuff to me.

    15. Re:DMCA Violations by stefanvt · · Score: 1

      Given how practically every female main character seems to attract 3rd-party nude patches, and their advertising campaign being entirely based around "Look, Girls!!!", it's hard to believe they didn't see it coming.


      Can't this be a ploy to get more press? More press = more sales (especially because people now know there are "forbidden" nude patches)
    16. Re:DMCA Violations by Grakun · · Score: 1

      You just contradicted yourself. Using a speedhack is not coding. Neither is using some hack you downloaded off the web. That's why these people are lamers. Most of them don't even know what hacking is, and couldn't even code Hello World if their life depended on it.

    17. Re:DMCA Violations by lachlan76 · · Score: 1

      Most of the time i'm not talking about games, which is why they contradict, because I wasn't talking about talking about hacking/coding in relation to games.

      Sorry if I wasn't clear, I need sleep ;)

    18. Re:DMCA Violations by Babbster · · Score: 1
      PC games versus console games = apples versus something that's clearly not an apple in any way. It's worth noting, too, that PC gamers often have little choice in the matter. It's certainly not like Valve or ID have a history of releasing a lot of games.

      Just because some companies don't mind having their code modified and then redistributed (or, at least, specific sections of their code) doesn't mean that other companies don't have a right to protect theirs. Whether you agree with it in terms of being a good business decision or not is in a different country from the point.

    19. Re:DMCA Violations by Anonymous Coward · · Score: 0

      Given how practically every female main character seems to attract 3rd-party nude patches, and their advertising campaign being entirely based around "Look, Girls!!!", it's hard to believe they didn't see it coming.

      Yes... how sexist! They should offer mods to make male nudes... for the women who like men or men who like men. And trannys hermaphadites for those who enjoy that sorta thing. Dan{iele) Berry the man (at the time) who thought up M.U.L.E. is a tranny.

      Let us fight this terrible injustice!

    20. Re:DMCA Violations by Anonymous Coward · · Score: 0
      <?php

      print "Hello world;

      ?>

      Snytax error! Damn it!

    21. Re:DMCA Violations by Anonymous Coward · · Score: 0

      >The difference here is that they appear to be
      >filing a suit against a hacking group that modified
      > the actual program code of their games.

      Ummmm......... No. Game hacking does not involve modification of code. That's called cracking. Game hacking involves modification of the game's run-time memory space. Here's how the most common kind of game hacking program works(A trainer): You start the game, the trainer detects the game's PID, you activate the cheats, the trainer changes the value of a few addresses(Sometimes at interval if it's a freeze hack like keeping health at 100%) and you got a cheat.

      Gee, if you even own what your program creates(Like the memory it allocates and the values it sets), then mabye you can own what files your users create with your software. Mabye it won't be long before we see lawsuit for opening Word docs with OpenOffice

    22. Re:DMCA Violations by Eskarel · · Score: 2, Insightful
      This, like nearly every single copyright issue on the face of the planet these days boils down to one thing, what are you buying.

      Consumers tend to believe that when you buy a game, a book, a car, for that matter any item where you plonk down money and take something away in your hands, that you have bought a product and are allowed to do anything you want with said product within some limitations. Copyright and patent law both restrict these rights somewhat, but they don't in and of themselves change the fact that you should be able to modify your own legally purchased chunk item in anyway you want.

      Producers(at least in the digital media world) tend to believe that when you pay your $XX the only physical product you get is the cd itself and you only get a license for the software on it. If this is true, they have the right to tell you not to do anything to what they have. The DMCA gives some credence to the latter view, but as the DMCA is either reviled or ignored by pretty well the entire population over which it holds sway this is probably not an ideal solution.

      Generally the people have to decide through their representatives which view they like(evidence seems to suggest that it is the former) and then deal with whatever consequences may arise therefrom. If it really does drive the producers out of business then people will either have to voluntarily revise their opinions or else live without these goods, but it seems unlikely that this will happen. You cannot create law to convince people of something they do not believe to be true, no matter how much you may want to.

    23. Re:DMCA Violations by kin_korn_karn · · Score: 0, Troll

      and masturbating is more fun without the clean up afterwards
      Slashdot is the only place on the internet where you can find this said. Ever.

    24. Re:DMCA Violations by hurleymike1 · · Score: 1

      This to me is an incredible abuse of the DMCA. Hacking a game is like modifying anything else you've bought. It's not like game hackers generally distribute the developer's code, just a set of instructions for modifying the code that is already sitting on other people's consoles or PCs.

      It always amazes me when people think they *own* their copy of commercial software (non-free). From what I've always understood about the way most software licenses work, you pay for the *privilege* to use their software, which they can revoke at anytime.

      IIRC, most of those licenses also say you agree to not reverse-engineer or modify the program.

      Now, I'm not saying this is good, but if you don't like the license of a software product, DON'T BUY IT!! Video games are not a necessity (but they are cool). The license may be under the shrink-wrap but you honestly should know that it probably contains wording like that.

    25. Re:DMCA Violations by Wordsmith · · Score: 4, Informative

      Using copyright law is NOT an acceptable angle of attack on the cracks, as copyright shouldn't govern what the recipient of IP can do with it once it's received (beyond preventing redistribution).*

      THEre's nothing to stop the server operators from using any of the many anti-cheat tools to detect modified copies, and prevent them from taking part in network play. Use a technical solution, not a legal one.

      *I'm an anti-IP nut and don't believe ideas can be owned, so I don't believe in the concept of copyright anyway. But at least keep it consistent with its intended purpose.

    26. Re:DMCA Violations by arose · · Score: 1
      Team Ninja made a blatently sexist load of shite
      And the original game was?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    27. Re:DMCA Violations by Datamonstar · · Score: 1

      Naaa, the predecessors to the vollyball game actually did resemble an attempt at a decent 3D fighter behind the veneer of b00bs. Too bad they failed. They tried... but failed.

      --
      The eternal struggle of good vs. evil begins within one's self.
    28. Re:DMCA Violations by LoudMusic · · Score: 1

      Given how practically every female main character seems to attract 3rd-party nude patches, and their advertising campaign being entirely based around "Look, Girls!!!", it's hard to believe they didn't see it coming.

      Or perhaps this was their plan all along ... [dr evil] muhahhahaa ... MUHHAHAHAHAAa ... MUAHAH AHA HA HAH AHAH A HAH AHA HAAAA.[/dr evil]

      --
      No sig for you. YOU GET NO SIG!
    29. Re:DMCA Violations by rpdillon · · Score: 4, Informative

      No, it is they who are priviledged: priviledged to be able to put a product to market that they may or may not be lucky enough to have me actually PAY for.

      You've got everything backwards; they are at the consumer's mercy, not the other way around. You are correct that I do not "own" the software I "buy", but I own the right to use it, and you are incorrect when you say they can revoke it at any time. They cannot - when you buy the software, you have entered into an agreement. As soon as they take your money, they OWE you the right to play that game or use that piece of software. If it requires online access through one of their servers, they OWE you servers that are operational so you can use the product you paid them money for. And, in fact, I can do most anything I want with it, so long as it does not infringe on their rights granted by copyright law.

      Some licenses do mention "no reverse engineering". There are two main points to mention in that regard:
      1) Reverse engineering is a well recognized, legitimate activity within copyright law. Both copyright law itself, as well as the DMCA have exclusions for reverse engineering. Acting like it is a bad thing is absurd.
      2) Very few companies prohibit reverse engineering in the EULA (Blizzard is one that I know of that does prohibit it). This is because they know that reverse engineering is (generally) protected, so long as it does not facilitate unauthorized distribution of the software (hence, the DMCA).

      Lastly, to make an argument that someone should EXPECT for a EULA to contain wording that removes their rights, to which they should adhere, without ever SEEING the contract BEFORE the sale takes place is completely inane. This is a reflection of the *sad* state our copyright system has fallen into. You're a consumer, you should be fighting for your rights. As the adage goes, the price of freedom is eternal vigilance. The moment we (as a population) stop caring about our rights, is the moment they will be taken away.

      Do not forget:
      "Beware those who would deny you information,
      for in their hearts they dream themselves your master."

    30. Re:DMCA Violations by networkBoy · · Score: 1

      Funny, I'm a fairly pro-IP nut, yet I agree with you 100% on this issue.
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    31. Re:DMCA Violations by Anonymous Coward · · Score: 0

      Slashdot is the only place on the internet where you can find this said. Ever.

      Since when did usenet stop being part of the internet?

    32. Re:DMCA Violations by rbochan · · Score: 1

      So... I know these guys. They bought some new kitchen cabinets. They didn't like the finish on the cabinets so they sanded them down and put new veneer on them.

      Now they're being sued by the cabinet-makers?

      wtf?

      --
      ...Rob
      The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    33. Re:DMCA Violations by Aruthra · · Score: 1

      "You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software." This rather formulaic line is present in all the EULA's that I checked. Whether it holds any legal weight isn't something I'm entirely aware of, but it is in there. And lastly, is that a video game quote you're using at the end there to make a point?

    34. Re:DMCA Violations by KDR_11k · · Score: 1

      Remember, console games rarely come with any EULAs. Just like movies or music CDs all they have is a little notice "You are not allowed to reproduce, sell, borrow, blah, blah, blah". The only console games with EULAs I have are the Phantasy Star Online games and their EULAs are merely ToSes for the online service.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:DMCA Violations by Anonymous Coward · · Score: 0

      Not exactly. The kitchen cabinets came with a shrink-wrapped EULA. They violated their license agreement by telling other people how to sand and refinish kitchen cabinets, and even provided sandpaper on their website!

      [ok, that's stretching the analogy too far]

    36. Re:DMCA Violations by Armando_Mcgillicutty · · Score: 1
      "Whats the point, coders and online gamers are not likely to reproduce anyways"

      Tell that to my wife and 4-month-old son.

    37. Re:DMCA Violations by rpdillon · · Score: 1

      In order: That line is patently false. It is worded in such a way as to construe [decompile, modify, reverse engineer, disassemble] as forms of [reproduce]. Complete BS. They are using rhetorical parallelism to attempt to equate reverse engineering (a protected right of the *consumer*) with reproduction (a protected right of the *copyright holder*). And yes, it is a video game quote - probably one of the most philosophical video games ever, and rated as Best PC Game Ever by PC Gamer before Half-Life 2 rolled around. I still think it's better than HL2, but that is neither here nor there.

    38. Re:DMCA Violations by Anonymous Coward · · Score: 0

      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours because of my extensive hacking of the PC version, for example.

      Yes, instead of spending $50 on a new game with ~40 hours of gameplay, over and over again, you got more value out of a single investment and spent your money on something else. Why on earth wouldn't game publishers want that?

    39. Re:DMCA Violations by Neoncow · · Score: 1
      and masturbating is more fun without the clean up afterwards

      Better yet, no more need to worry about that pesky sex drive. =/

    40. Re:DMCA Violations by Nuskrad · · Score: 1
      Since when did usenet stop being part of the internet?

      Since that fateful September when it became part of AOL :P

    41. Re:DMCA Violations by Anonymous Coward · · Score: 0

      "IMO this is the equivalent of a car manufacturer suing the makers of nitrous oxide systems or aftermarket body kits."

      I am not sure if it is ignorance or self-delusion, but there is something running amiss here. Either A: you are absolutely ignorant as to how software is deployed, or B: you are making up rediculous excuses for yourself.

      You do not own Tecmo's software. Ever. You can buy 1000 disks with 1000 different code lines, and you do not own the code, the executable or anything else. You are licensing it.

      When you apply logic (gosh, on a tech site?!!?!) to the whole thing, there is no argument. You can't do it. Period. Now, if you have an issue with the current model, get all down with your bad self and do something about it. However, saying "I don't like it, so it does not apply to me" is three levels below the thinking of my 2 year old.

      Another point, "I don't believe you can own an idea..." When you graduate from college and enter the real world (don't know you, talking intelectually as this I can comment on based on the argument) then we can talk.

    42. Re:DMCA Violations by blincoln · · Score: 1

      Try playing CS and see if you feel the same way.

      I don't play online games. Part of the reason is the large amount of cheating that goes on in them.

      What I mean when I talk about hacking games are things like what I did to Soul Reaver, Soul Reaver 2, Blood Omen 2, and Defiance, and what my friend Andrew did to Defiance, and what groups like The GFCC do.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    43. Re:DMCA Violations by CDLewis · · Score: 1

      I'm not even sure why they care anyway - when I had more free time, hacking games was in some ways more fun for me than actually playing them. I extended the play time of Soul Reaver to something like 500 hours...

      Perhaps that's why they care - squeezing hours out of titles you already own doesn't generate them any revenue, while selling you the latest and greatest title does.

    44. Re:DMCA Violations by Aruthra · · Score: 1

      All right. I can accept that explanation. And for the record, I happen to like SM: Alpha Centauri.

    45. Re:DMCA Violations by fraggirl13 · · Score: 1

      I think that if you buy the game you should have the right to do whatever you want with it.

      --
      But, this one goes to 11.
    46. Re:DMCA Violations by mink · · Score: 1

      But it no longer AOL linked now....

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    47. Re:DMCA Violations by ticklemeozmo · · Score: 1

      http://web.archive.org/web/20050210160142/http://f orums.ninjahacker.net/index.php?showtopic=389

      "This website and it's contents have been taken offline as of January 25th 2005."

      --
      When modding "Informative", please make sure it both has a source and IS actually informative.
    48. Re:DMCA Violations by drinkypoo · · Score: 1

      More to the point, DOA Beach V'Ball is all about tits. Anyone who tells you different is selling something. In this case, it's Tecmo, and they're selling tits. Er, I mean, DOA volleyball. Any expression of outrage is entirely fabricated.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    49. Re:DMCA Violations by kngthdn · · Score: 1

      Heh...I always get a kick out of people trying to get others modded down.

      The link *does* work, you just can't load all of the pages on the archived site. As soon as you go somewhere that isn't archived, it trys to load the real one, which doesn't exist anymore.

    50. Re:DMCA Violations by Anonymous Coward · · Score: 0

      It's only select-start if you have friends.

    51. Re:DMCA Violations by fingerfucker · · Score: 1

      As soon as they take your money, they OWE you the right to play that game or use that piece of software. If it requires online access through one of their servers, they OWE you servers that are operational so you can use the product you paid them money for.

      This is so much horseshit that it's not even funny.

      As soon as they take your money, they owe you NOTHING else apart from what they agreed to provide (be it servers for online access, support, warranty, ...) by the agreement.

      It works the other direction too. You owe them NOTHING else apart from what you agreed to when you entered into the licensing agreement (such as your promise you will not reverse engineer, your promise of being okay with them deciding to take down the servers at their discretion, or whatever else you are willing to accept). If you feel like the provisions of the agreement in any way restrict the usage of the product/service from all the possible ways you could use it, and if you don't like it, well tough luck buddy, you should not have entered into the agreement. And should you breach the agreement, the provider should be entitled reasonable damages or other recourse.

      You as a consumer have no say in what I as a provider will or will not create (game, product, service). Similarly, I as a provider have no say in what different products you can go out and buy from someone else or create YOURSELF (if you don't like any).

      Assuming no patents or other bullshit, that is how a clean supply/demand relationship works!

    52. Re:DMCA Violations by rpdillon · · Score: 1

      It's clear that you completely missed my point. I was rebutting the statement that they can revoke your right to use their software after you pay whenever they want. They can't. It's as simple as that.

      The first half of your post simply restates exactly what I asserted: they owe you exactly what they agreed to: the right to play their game. And if they restrict you to online play only on their servers, then they owe you those servers, since you can't get *what you paid for* otherwise.

      If you breach the agreement, then the agreement is void. That is the way contracts work.

      What I'm driving at here is that I think we basically agree...I wonder why you posted as if you disagree. Most all of your points coincide with what I thought I was saying.

      Re-read what I wrote, and what you wrote - I think you'll see what I'm saying. =)

    53. Re:DMCA Violations by poppycat · · Score: 1

      Ohh I absolutely agree on that score. I make a terrible gamer (I just don't have the patience or skills for it these days) but I get an extreme amount of pleasure from modding the games. I could perhaps understand if I were selling them on but in the privacy of my own home? Are there going to be raids on homes if people are suspected of using nude patches in the sims? Perhaps if this goes through other companies will jump on the bandwagon. I might end up getting sued for taking the hem up on my overly long trousers.

      --
      When they discover the centre of the universe, a lot of people will be disappointed to discover they are not it.
    54. Re:DMCA Violations by StormKrow · · Score: 1

      I think rather than attacking Team Ninja, a countersuit should be filed against the publisher. It was the publisher who released a "sexist" game, thus inspiring Team Ninja to mod the game more to their liking, and later release the mods so others could do the same. Besides, who really cares? Boobs are boobs, even if they're cartoon, computer generated, boobs. Guys will do anything they can to see real boobs in the real world, what makes this any different? Are we going to start filing DCMA lawsuits against guys that unbutton a girl's blowse now? "But your honor, the buttons were made to hold the shirt together to keep my client's breasts from being exposted, and this young man has circumvented the purpose of the buttons." Come on...

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    55. Re:DMCA Violations by iainl · · Score: 1

      Minor clarification: Team Ninja is the name of the developer, not the guys who created these mods.

      --
      "I Know You Are But What Am I?"
    56. Re:DMCA Violations by StormKrow · · Score: 1

      Thanks for the clarification. I think I just woke up when I wrote that.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    57. Re:DMCA Violations by Breakfast+Pants · · Score: 1

      Funny, but too bad real life isn't like that =P. Fact is this case is completely open/shut and the DMCA isn't really necessary for it to be taken to court. The 'hackers' were not simply sending each other diffs, or patches to the code or models that they changed. They were sending the actual whole code and in cases whole character models with little changes like "she has a big noSE!11!!11" This is clearly copyright infringement with or without the DMCA, the DMCA just helps the holders enforce it. FAR more interesting would be if the 'hackers' just posted diffs of their code or entirely new models and someone was using the DMCA against them for that. The article was light as hell on these details but if you follow the parent's archive.org link you can quickly see that this is the most plausible explanation, and that this has NO effect on GameShark, etc.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    58. Re:DMCA Violations by Anonymous Coward · · Score: 0

      I don't understand why so many of these posts talk about redistributing the "code" of the game. The nude patch was just a collection of "skins" which are texture files (essentially pictures wrapped around an object in a game) and modification to the models to use them. This isn't "code" anymore than an Excel spreadsheet is the "code" for Excel. It's just data read by the game engine.

  2. Taco sues? by Anonymous Coward · · Score: 0

    omg I read that as Taco sues gamers :\

    1. Re:Taco sues? by richy+freeway · · Score: 1

      Perhaps you want to get your eyes tested then?

  3. Probably off-topic... by bonytony · · Score: 0, Offtopic

    but Tecmo Bowl was one of my favorite games.

    1. Re:Probably off-topic... by pilambp · · Score: 1

      Speaking of Tecmo Bowl and Tecmo Super Bowl (the pinnacle of Pre-Madden Football Games), there are a bunch of ROMS floating around with updated rosters for every team. I'm wondering if Tecmo will follow that up under the DMCA.

    2. Re:Probably off-topic... by Anonymous Coward · · Score: 0

      Just keep that information to yourself. We don't want Tecmo taking away our football mods.

  4. Wonder who made those cheats in the first place... by deejaymaxx · · Score: 4, Funny

    IDDQD

    Now sue me.

  5. Whew, I'm glad I'm not American by Anonymous Coward · · Score: 0

    You guys really don't mind taking up the @$$ do you.

    and ninjahackers??? Please, if your going to get in trouble don't involve da ninja masta!

  6. Take a stand! by mejesster · · Score: 3, Interesting

    I hope at this point, some enterprising and idealistic lawyer will finally take a stand for the right of the individual to use and modify his property as he sees fit.

    --
    MacroHard - Boning you in a big way! (TM)
    1. Re:Take a stand! by 91degrees · · Score: 1

      I've always understood it was a purchased (legal) copy, and therefore your property to do as you like with within the confines of copyright law. But the software publishers would appear to disagree with me.

    2. Re:Take a stand! by GoodNicsTken · · Score: 1

      That's probably not going to happen in this reality. However, we do have something called the EFF which has the resources and will take a stand in cases like this.

      If you really believe what you say, then go join for $15-50, tell them this is why you are joining (they ask), and I wouldn't be the least bit surprised to see them take this case.

    3. Re:Take a stand! by Anonymous Coward · · Score: 0

      The problem is that most software is not considered property - you merely purchase a license to run it, hence taking a stand with regards to whatsoever related to your rights to "madify" property will be difficult.

  7. I suppose... by Anonymous Coward · · Score: 0

    They must have been mad over those hacks to DOA:EBV. I wonder if anyone here will know what I'm talking about... hehehe

  8. "Now offline" by FirienFirien · · Score: 5, Informative

    Hooray for google. Click on the caches.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  9. Cheats? by cybathug · · Score: 3, Insightful

    Nowhere in TFA or the ninjahacker page (Even though I only skimmed it) are cheat codes mentioned. The article says "hacking into popular games... to change their codes" which doesn't have ANYTHING to do with cheating, sounds more like cracking/reverse engineering. You guys are exactly right in saying using the DMCA against cheat codes is ridiculous - hence why this has nothing to do with it.

    1. Re:Cheats? by MooseGuy529 · · Score: 1

      Ugh...

      I can't stand it when crappy reporters collapse computer code and 500 other things that are either binary or not understandable to them into the word "code", or worse "codes".

      --

      Tired of free iPod sigs? Subscribe to my blacklist

    2. Re:Cheats? by Random832 · · Score: 1

      How the hell do you think a gameshark works? that hex string you type in is A: the address where the "codes" you want to change are found and B: the new "codes" to change it to.

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
  10. Another reason by Pan+T.+Hose · · Score: 4, Insightful

    to stop using proprietary software. There are a lot of amazing free software game projects that need our support (like e.g. WorldForge) that not only allow but in fact encourage hacking. Proprietary crap is good for uneducated people who want to have a one-size-fits-all black box. For thinking people who want to learn by tinkering, free software is the way to go.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
    1. Re:Another reason by Kiryat+Malachi · · Score: 4, Insightful

      What about those of us who just want to play a fun game?

      Sorry, but most open source games are just not very good. The ones that are fun, are almost without exception the ones that are just ripoff versions of commercial software.

      Have fun with your open source games; I like to play games with production value, which (unfortunately) limits me to commercial software. There are small commercial houses that produce cool stuff (Introversion, ChronicLogic), but even they are closed-source and commercial.

      Enjoy FrozenBubble while I go play Metroid Prime. Enjoy TuxRacer while I get down to Galactic Civilizations II. And we won't even start with MMOs.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:Another reason by Anonymous Coward · · Score: 0

      Won't even start with MMOs? You mean MMOGs? Why does everyone insist on shortening acronyms into nonsense? Lets just call them Ms, same thing right? None the less, I hope you don't start with them, as they prove you wrong. Commercial MMOGs are universally crap, and there are at least some decent free MUDs out there.

    3. Re:Another reason by Anonymous Coward · · Score: 0

      Won't even start with MMOs? You mean MMOGs? Why does everyone insist on shortening acronyms into nonsense?

      MMOGs? You mean MMPOLRPGs? Why does everyone insist on shortening acronyms into nonsense?

    4. Re:Another reason by Anonymous Coward · · Score: 0

      What about those of us who just want to play a fun game?

      Those OBVIOUSLY want a one-size-fits-all blackbox if they don't want to tinker with it, don't they? (have you even read the post you are replying to?)

    5. Re:Another reason by Quobobo · · Score: 0, Flamebait

      Oh. I didn't realize that those games I'd been playing for years are for uneducated people. Does this mean I should go find some GPL'd software and start tinkering when all I want to do is play a video game?

      I don't usually flame on Slashdot, but you come off as a complete prick. Normal people do not care about tinkering with a game, they'd rather spend their time playing it. If you think that makes them "uneducated" or dumb, then you're a bigger jackass than I thought.

    6. Re:Another reason by Fred_A · · Score: 0, Flamebait

      Right, if you want to play a FPS, writing it is the way to go!

      You don't want to be like those uneducated people who buy already grown food, or already assembled cars do you ?

      --

      May contain traces of nut.
      Made from the freshest electrons.
    7. Re:Another reason by Anonymous Coward · · Score: 0

      You don't want to be like those uneducated people who buy already grown food, or already assembled cars do you ?

      If you buy food from someone who tells you that he will sue you if you tinker with his food (like Monsanto) and THEN you tinker with it anyway and are surprised that you got sued, then you are equally stupid as those "hackers" in this story. If, on the other hand, you only want ready consumer goods and will gladly give up your rights to do anything with them, then good luck. Your examples are flawed because proprietary software is not like already grown food -- it's more like Monsanto seeds. Proprietary software is not like already assembled car -- it's more like a car with welded hood when dealer tells you that he will sue you if you dare to open it, in a shrink-wrap "license" you find in your trunk after you already buy the car. Free Software is not like growing your own food but like sharing the recipes and not suing anyone who "steals" your idea of a good meal. It's really sad that even people on Slashdot fail to understand that not-so-subtle difference.

    8. Re:Another reason by Anonymous Coward · · Score: 0

      If all you need is bread and circuses then it's your choice. Don't be outraged that there are still people who want to create. Just get over it.

    9. Re:Another reason by Mant · · Score: 4, Insightful

      How the parent got modded as Insightful is beyond me. OK, the proprietary software = bad idea is popular on /. but that post is just daft.

      People, educated and otherwise, play games primarily to play the game. A very small subset like tinkering with them, hence the mod community for games, which is big, but very small compared to the total number of people playing games.

      I'm a coder, I write software for a living, but when I come home a play a game to unwind, I want to play a game. Generally I don't want to hack and tinker.

      I followed the WorldForge link, the status of the games listed was In Development, Deprecated, Planned, Future, Status is unknown. None actually listed as finished.

      Also, giving the quality of proprietary games vs free (as in speech) ones, I'm amazed at them being called "proprietary crap". Sure, some are crap, but all the really good games are proprietary too (although some have been copied by free versions). Not just good because of graphics either, but game play.

      If your principles really don't let you run any proprietary software, fair enough. But don't pretend that for the main purpose of games, playing them, free software offers much yet, and it certainly isn't close to the proprietary stuff.

    10. Re:Another reason by Dr.Opveter · · Score: 1
      Proprietary crap is good for uneducated people who want to have a one-size-fits-all black box

      You really show off your education there, don't you.

      --
      Sample this!
    11. Re:Another reason by tesmako · · Score: 2, Insightful

      Worldforge has not been an argument for open-source game development since 1999. It is at this point rather a shining example of how dysfunctional the typical (large-scale) OSS game project is.

    12. Re:Another reason by Quobobo · · Score: 0, Flamebait

      Yes, and if I read books instead of writing them, I'm part of the ignorant masses, right? Same goes for listening to music instead of playing it.

      My point is, in any given field, there's going to be a lot more consumers than creators. This is natural, and it's no reason to take on such an elitist air. Just because you would rather mess around with a game instead of playing it doesn't mean you're above people whose talents/interests lie in other areas.

    13. Re:Another reason by Anonymous Coward · · Score: 0

      Free Software is not like growing your own food but like sharing the recipes and not suing anyone who "steals" your idea of a good meal.

      Unfortunately, the only recipes you can get are (a) gruel and (b) bread-and-water. If you want anything pleasant to eat, you have to write your own recipe first. And 99% of the ingredients you have are either poisonous or taste disgusting, and nobody will tell you which are which because you're not l337 enough.

      Me, I think I'll carry on selling my soul. Better to feast with my friends in hell than to grovel for crumbs under God's table...

    14. Re:Another reason by dasunt · · Score: 4, Insightful
      Sorry, but most open source games are just not very good. The ones that are fun, are almost without exception the ones that are just ripoff versions of commercial software.

      Amazingly, most of the commercial games that are fun are just ripoff versions of commercial software as well. :)

    15. Re:Another reason by Richard_at_work · · Score: 1

      Look, its quite simple, these people modified the origional binaries and code for the game to produce modifications of their own, and in doing so they produced a DERIVED WORK of a copyrighted item. That is what they are being sued for. Its exactly the same as if they had done it for a GPLed piece of work and not licensed the resulting work under the GPL. Copyright owners have rights, regardless of whether they choose to follow the same ideology as you or not, get over it.

      To all those that say 'this means you arent allowed to modify items you bought anymore' - you are. Go and do to your own property what these people did. Guess what, you wont be hauled into court. The difference is that these people distributed a derived work, and in the same manner a garage isnt allowed to make certain types of adjustments to vehicles while you are perfectly entitled to make them yourself.

    16. Re:Another reason by Anonymous Coward · · Score: 0

      This is one of the funniest posts I've seen in a long time. Instead of playing a real game, lets all play CompilerError II championship edition!

    17. Re:Another reason by Anonymous Coward · · Score: 0

      As I'm obviously not "educated" or a "thinking person," my Latin is a little rusty.

      Does anyone remember how to say, "Go fuck a rutabega, you pompous assclown," in Latin?

    18. Re:Another reason by Tim+C · · Score: 1

      What utter bullshit. How many people do you think got a start in games programming, level design, art creation, etc through creating mods, maps and suchlike for "proprietary crap" such as Doom, Quake, Half Life, NwN, etc? How many more do you think will get their start playing around with Doom 3, Half Life 2, and so on?

      Don't get me wrong, open source free (and Free) software is great, but this is at most just a reason not to buy Tecmo's products. It's certainly not "another reason to stop using proprietary software".

    19. Re:Another reason by Tim+C · · Score: 1

      That's true enough, but at least they're well-produced, polished ripoff versions of commercial software.

      Well, after the first couple of patches have been released to fix the initial bugs, anyway...

    20. Re:Another reason by renderhead · · Score: 1

      Part of the reason open source games never have the production values of commercial games is that non-commercial open source projects cannot force their contributers to work 60 hour weeks like some game companies we know. Some will take that statement as a dismissal of open source games, others will see it as another reason to support them. Either way, it's the truth.

      And it doesn't take 60 hour work weeks to beat open source games either. How many open source games have developers who are even putting in 40 hours a week? When it comes to a packaged, professional presentation of entertainment, a team of 100 full-time, professional game makers (artists, programmers, managers, accountants, the whole works) will beat even 500 people working on a non-commercial game in their spare time.

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    21. Re:Another reason by Anonymous Coward · · Score: 0

      Wow, someone tell those ninjahackers,
      Up,UP,Down,Down,Left,Right,Left,Right,B,A,Start
      Will not only protect them from alien death rays,
      It may also protect them from game (though in this case I use the term loosely) companys with more lawyers than braincells.

    22. Re:Another reason by Kenji_Miyamoto · · Score: 1

      Have you ever played SuperTux? That game is pretty darn good. Also, if you search through the Souceforge site, you'll find many good games that are only for Linux.

    23. Re:Another reason by SetupWeasel · · Score: 1

      What do you have against bread and circuses? They both rock!

    24. Re:Another reason by Anonymous Coward · · Score: 0

      From his profile:

      "Pan Tarhei Hosé, PhD
      Philosophiae Doctor

      Slashdot opinions about Pan Tarhei Hosé:

      "I thoroughly enjoyed reading your post, as I enjoy most of your posts. [...] I think you are an excellent writer and thinker."

      "You are correct most of the time, and Larry [Wall himself] corrected me on part of this."

      "It is [...] well worded. [...] I definitly haven't seen many this good [...] I did enjoy the article and that I think it's well written"

      To avoid paralogisms in your arguments please read On Sophistical Refutations by Aristoteles.

      I reserve the right to ignore comments containing fallacious reasoning or any kind of errour, including, but not limited to, categorical syllogisms with non-validating logical form.

      Karma = Harvard + Mensa"

      You, good sir, are the biggest tool in the known universe.

    25. Re:Another reason by Anonymous Coward · · Score: 0

      This is rated flamebait? Ridiculous. Nothing like the grandparent post, which says in no uncertain terms than anyone who plays videogames (instead of tinkering with them) is uneducated.

    26. Re:Another reason by aBlooMoon · · Score: 1

      There are plenty of software development houses that are more than happy to provide all the information a hacker needs to modify the games that you buy from them. One recent console example is Fable--there have been statements, albiet unofficial, that the developer supports modding. And don't forget commercial PC games like Half Life (Counter Strike), Unreal Tournament and so forth. On another note, didn't Tecmo get sued by Nintendo back in the day for releasing NES games without Nintendo's permission (or something along those lines)? I remember that none of Tecmo's games had the glorious gold Nintendo Seal of Approval.

      --
      http://kansieo.com
    27. Re:Another reason by Dunbal · · Score: 1

      Not only that but the gruel provider forbids you from mixing it with bread and water to come up with a new taste explosion: gruel and bread and water...

      --
      Seven puppies were harmed during the making of this post.
    28. Re:Another reason by h0mer · · Score: 1

      You're thinking of Tengen, not Tecmo.

      --


      I'm on top of my game like I'm standin' on Xbox.
    29. Re:Another reason by Fred_A · · Score: 1
      Proprietary software is not like already assembled car-- it's more like a car with welded hood when dealer tells you that he will sue you if you dare to open it, in a shrink-wrap "license" you find in your trunk after you already buy the car. Free Software is not like growing your own food but like sharing the recipes and not suing anyone who "steals" your idea of a good meal.


      Right, because it's so important to not get polluted by those horrible proprietary games.

      That's also why I only go see "open sourced movies", only read "open source books" and so forth. If I cant reuse those images and paragraphs in my own work, why bother.

      It's really sad that even people on Slashdot fail to understand that not-so-subtle difference.


      It's also sad that some can't see the difference between a game (which is essentially fluff) and something important like your actual data, in which case there's actually a point in having open architectures to both prevent lock-in and to let you decide what you do with your stuff.

      This is why I've been running open source desktop software since about 1995. It's also why I *still* have a 20GiB partition with XP on it for the sole purpose of running Half-Life2 and other such evil software that will steal my soul.

      Sheesh
      --

      May contain traces of nut.
      Made from the freshest electrons.
    30. Re:Another reason by tepples · · Score: 1

      but [unlike Free games] at least [proprietary commercial game sequels and rip-offs are] well-produced, polished ripoff versions of commercial software.

      Now are you claiming that things like StepMania aren't polished? And compare the polish level of something like Pin Eight's Tetanus On Drugs to that of THQ's Tetris Worlds for GBA.

    31. Re:Another reason by Anonymous Coward · · Score: 0

      Uh, actually, yes. SM is *very* feature-rich. It is not, however, polished. It still has quite a few critical crash bugs that have been in multiple builds, and its pre-load caching system is awful.

    32. Re:Another reason by null+etc. · · Score: 1
      Amazingly, most of the commercial games that are fun are just ripoff versions of commercial software as well. :)

      Ripped-off and polished, or ripped-off and otherwise improved. Blatant ripoffs with no tangible improvement general don't fare well in the marketplace.

    33. Re:Another reason by Jagasian · · Score: 1

      I have allot of fun playing Quakeworld, which was opensourced by Id Software several years ago. Does that mean that Id Software ripped off themselves?

    34. Re:Another reason by Kiryat+Malachi · · Score: 1

      Proprietary != one size fits all. Many proprietary games hit a niche and stick there, without reaching the mainstream at all.

      Fun without tinkering != one size fits all. It might be fun for only a certain subset of the population (think Bridge Construction Set - is it a good game? Hell yes! But someone who doesn't think math/physics is neat, who isn't interested in static and dynamic structural stability, might not think so.)

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    35. Re:Another reason by Minna+Kirai · · Score: 1

      they produced a DERIVED WORK of a copyrighted item. That is what they are being sued for. Its exactly the same as if they had done it for a

      If that were true, this suit would be based on traditional copyright, not the completely different Digital Millenium Copyright Act, which prohibits things other than infringement.

    36. Re:Another reason by Richard_at_work · · Score: 1

      The DMCA covers distribution of said copyrighted work among other things, thats whats covered here.

  11. Except as a legal test, this is an irrelevant case by Anonymous Coward · · Score: 5, Interesting

    If you look at those caches, the greatest number of people on the site was 88 in mid-2003. The lawsuit is almost certainly designed to test the boundaries of the DMCA in courts, rather than to stop 20-odd people from fucking around with their DOA costumes.

  12. Brilliant! by kyojin+the+clown · · Score: 2, Interesting

    a couple of hundred people sharing nudey skins for Xtreme Volleyball now becomes the WHOLE INTERNET!

    way to protect your IP there Tecmo...

    Clearly, this is a pathetic attempt to stir up a bit of froth for what is essentially a dog-shit game.

    no-one will get sued, 14yr olds will break their xboxes trying to make the naked women do handstands.

    1. Re:Brilliant! by 91degrees · · Score: 1

      Maybe it's just a marketing ploy. After all, a lot of people have now heard of the game, and the fact that there are skins. Probably not going to do their sales a lot of harm. Gamers aren't typically puritanical.

    2. Re:Brilliant! by Ironsides · · Score: 1

      Maybe it's just a marketing ploy. After all, a lot of people have now heard of the game, and the fact that there are skins. Probably not going to do their sales a lot of harm. Gamers aren't typically puritanical.

      Considering that I was planning on buying the game anyway (when the X-Box got cheaper) this just gives me more reason to. So yeah, as soon as the site comes back up I'm dloading that stuff.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    3. Re:Brilliant! by Anonymous Coward · · Score: 0

      There you go!!
      Support companies that sue their customers.

      Run out and renew your SCO licenses.

  13. Sit back down. by Animaether · · Score: 3, Informative
    You already can't "use and modify" your property as you see fit.

    I.e. you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

    You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.

    What's being argued here, now, is that you can't hack the game and distribute the hack. That is to say, you can. But it may be against the law (the DMCA one).

    Btw.. the article referred to is rather short, and people seem to think this is about sharing cheat codes. Not quite.

    http://www.gamespot.com/news/2005/02/09/news_61182 20.html


    Filed in the US District Court, Northern District of Illinois, on January 25, the lawsuit names Mike Greiling and Will Glynn as "creating, hosting and contributing content to a forum created to foster and facilitate the knowing infringement of Tecmo's proprietary software for its video game titles." The lawsuit claims the pair trafficked in technology designed for the purpose of circumventing copyright protection systems built into the games, which violates the US Copyright Act, among other laws.

    The complaint also addresses violations that include "various modifications to the source code for Tecmo games" including the creation of "several skins...designed to make Tecmo Characters appear naked." Games the alleged hackers are accused of applying their energy toward include Ninja Gaiden, Dead or Alive 3, Dead or Alive Xtreme Beach Volleyball, and Dead or Alive Ultimate.
    1. Re:Sit back down. by kngthdn · · Score: 3, Insightful

      From the Slashdot article:

      This might ultimately affect the legality of cheat devices like the Game Shark and even the mere sharing of cheats or exploits.

      The other article might not make upsurd claims like that, but this one does!

    2. Re:Sit back down. by Anonymous Coward · · Score: 2, Insightful


      I.e. you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

      You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.


      both of these are 100% legal acts. I can remove all the emissions equipment, upgrade a yugo to 1500 horsepower and even remove all the seatbelts and there is nothing that anyone can do to me.

      at least until I attempt to drive that car on a public roadway where it will put other people at risk, but I certianly can drive it at the local racetrack or deagstrip. Thousands of people do this every single day.

      the laws telling you you can not make extreme modifications to your car, hooking up 60,000 volts to your doorknobs in your home, placing landmines in your yard to take care of the neighbors pesky cat, and modifying your telephone ringer so that it produces 208 decibles are not anywhere remotely the same thing you are talking about.

      Those are things that violate SAFETY and other public laws that affect other citizens. they fall under the premise that you are doing harm to others by allowing you to use these things in a public place. (ok the landmines are probably illegal everywhere)

      there is NOTHING done to a software package except for copyright violation that harms anyone in any way possible.

      if I change the characters in a game from green to blue the company that made it does not suffer financial loss, they do not have a developer drop dead, and they most certianly benefit from my tinkering.

      this issue is that Techmo writes utter crap games. the only way they can sell them is to introduce boobs and soft core porn. In any other instance their games suck horribly and would not sell at all.

      they know this, and they are full of shit simply trying to get publicity at someone elses expense.

    3. Re:Sit back down. by MooCows · · Score: 4, Insightful

      So?

      Of course you can drive your car at 200mph.. On a closed track.
      Just like having a massive spoiler is perfectly legal, unless you go out on the public road.

      There's (obviously) a big difference between "What you may do with your property" and "How you may use your property in the public area".

      Making a massive spoiler and selling it is perfectly legal.
      Hacking a game and distributing the hack should also be perfectly legal. (in a sane world)

      It becomes more complicated if you use a hack in a multiplayer game, which is a service with rules. Break those rules and you can lose the right to use the service. (makes sense)

      Getting sued for altering your own property in your own home is an abuse of the justice system.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    4. Re:Sit back down. by Confused · · Score: 2, Insightful

      you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

      Here you're completely wrong. You can modify the car, and it's not even against the law to do it. There's a whole series of motor sport events that let people doing this compete with each other.

      The only thing that you may not do, is drive your modified car on public roads without having your car recertified by the authorites.

      Your analogy is good, only the conclusions you reach from it are wrong.

    5. Re:Sit back down. by rkcallaghan · · Score: 1

      Incorrect.

      The law says I can't drive on public roads at speeds above the speed limit.

      I can modify and use my car at 200mph, for example, on a private race track.

      The example you give of cars is more akin to saying I can't cut my Tecmo Bowl Nintendo cartridge in to a knife, and stab someone, because stabbing people is illegal.

      You can modify your Tecmo Bowl game to have new players, and you can tell other people how to put new players in their games too.

      Just as you can put a rice kit on your car, sell rice kits, and tell others how to install rice kits.

      ~Rebecca

    6. Re:Sit back down. by Fred_A · · Score: 4, Insightful

      The keyword here probably is nude. Aren't those US lawyers fun ?

      Next time make a skin where they wear spacesuits.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    7. Re:Sit back down. by X0563511 · · Score: 1

      [sarcasm]Im really sure these "hackers" broke into the dev machines, ran off with the "source code" (which, BTW, has nothing to do with the contents of Skins), modified it, recompiled it, ect.[/sarcasm]

      More than likely they just did what any other modder does.

      So, they created/distributed a No CD crack. I guess they forgot to build in a disclaimer and got caught. How does that make news?

      [rant]
      DMCA fits right under the same umbrella as PATRIOT. I really wish our senators would yank those butt-plugs out of their asses and do something intelligent. Like maybe doing something for the People, instead of their pockets. And no, its not the Republicans or the Democrats or the Libertarians, its ALL OF THEM!
      [/rant]

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    8. Re:Sit back down. by Anonymous Coward · · Score: 0
      You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.
      That's the whole crux of the matter. If you want to drive it on your own land, nothing is stopping you. That's what we call "common law property rights" -- basically you can do whatever you like with your own property, including that you are automatically privy to {but bound to keep secret} any secret embodied in any article which you rightfully own. The only thing you don't have a right to do with your own property is destroy it -- it's a defence to theft that the former owner intended to destroy something that you took from them with intent to use it for its rightful purpose {unless its rightful purpose is to be destroyed}.
    9. Re:Sit back down. by CastrTroy · · Score: 1

      But making bombs is illegal. You can buy all the stuff to make bombs perfectly legally, but putting those parts together is legal. I guess they're just looking out for your safety, and perhaps the safety of your unknowing family, when they arrest people for building bombs in their garage.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re:Sit back down. by kg4gyt · · Score: 1

      But when you play a game and use cheats you're not in a public area as your car would be. You're in your own home, with your own stuff. If I owned a drag course I could very well drive it 200 MPH (Assuming it could go that fast in the first place) and add a spoiler.

      Computers are private, and modifying one single player game that doesn't affect anyone else is unrelated. If its an online multiplayer game. Just ban the known cheaters off of the servers and check for more exploits and fix the ones that people find. No need to take legal action because amateur programmers are smarter than they are.

    11. Re:Sit back down. by Anonymous Coward · · Score: 0

      nope, the analogy isn't even correct. As you so eloquently point out, you car is your property and yours to modify in any way you like. There's no DMCA against modding your car. What the law prohibits you from is using your modified car (on public roads).

    12. Re:Sit back down. by Ulven · · Score: 1
      "The only thing you don't have a right to do with your own property is destroy it -- it's a defence to theft that the former owner intended to destroy something that you took from them with intent to use it for its rightful purpose {unless its rightful purpose is to be destroyed}."

      I can't quite make sense of this, what is the poster trying to say?

    13. Re:Sit back down. by m50d · · Score: 1
      But the point is this is not the public highway. It's helping people to modify their own personal games. If I only use the car on my own personal racetrack, I can and should be able to legally do all the things you mention. The same is true of a game I only use on my own personal computer.

      The only reason modifying your property is illegal is when it affects others, as in the example you give, or with building codes.

      --
      I am trolling
    14. Re:Sit back down. by 91degrees · · Score: 1

      Car mods are a restriction on what you do with government property. i.e. roads.

    15. Re:Sit back down. by _KiTA_ · · Score: 1
      The complaint also addresses violations that include "various modifications to the source code for Tecmo games" including the creation of "several skins...designed to make Tecmo Characters appear naked." Games the alleged hackers are accused of applying their energy toward include Ninja Gaiden, Dead or Alive 3, Dead or Alive Xtreme Beach Volleyball, and Dead or Alive Ultimate.


      So uh, texture files are now "source code"? Here's a surprise guys: You make a bunch of games designed for the sole purpose of titilating horny geeks, they will tend to take it to the next level if you like it or not. Just go out and look at any Dead or Alive Doujinshi (Amateur Japanese Comics) for more evidence of this.

      I can't really defend them about the cracks and whatnot -- except to repeat that the DMCA is a bad, self-serving, completely ineffectual law. But nailing them for a nude patch? Get real.
    16. Re:Sit back down. by m50d · · Score: 1

      Are you saing playing a game at home on your personal computer is more akin to driving on the public highway than on a private race track?

      --
      I am trolling
    17. Re:Sit back down. by Anonymous Coward · · Score: 0
      You can buy all the stuff to make bombs perfectly legally, but putting those parts together is legal.

      Hogwash, on a couple of levels. Go try to purchase a half-ton of ammonium nitrate fertilizer (a "perfectly legal" product) and see how much official attention you receive. And I think your last "legal" should be "illegal".

    18. Re:Sit back down. by Animaether · · Score: 1

      Man, I hate it that on Slashdot you have to add a disclaimer for every thinkable and unthinkable situation :)

      Sorry. You can't drive your car at 200MPh on public roads in many countries given their current laws with regards to motorvehicles and public road usage within default operating parameters - i.e. excluding special events where public roads are commissioned for racing events a la the Monaco grand prix. That is to say, you can - but it would be against the law.
      (Add disclaimers as appropriate)

      And I didn't reach a conclusion - it's a statement of fact. You're only allowed to do that which is not against the law. If this case shows that the DMCA laws apply to whatever they were doing, then they were breaking the law. Whether it's a good law or not is not even at discussion here - that's something for USians to write to their representatives about to get the thing nullified.

      There was no analogy over modding a car vs modding an game console either. The analogy was that you -can't- do whatever you da*n well please with what you own - no more with a car (like you said, special events, recertification, etc. That's hardly doing what you want regardless of laws) than with your x-box; depending on the law.

    19. Re:Sit back down. by Tim+C · · Score: 1

      The poster is trying to say that if you take something that the owner was going to destroy, you can use that fact as a defence if you're arrested for/charged with theft. Ie, "But he was only going to destroy it anyway, he didn't even want it any more!"

      I'm not 100% certain that that's the case, though. Certainly, here in the UK, if I throw something away *it is still legally mine*. For example, if I hire a skip and chuck crap into it, you are *not* allowed to just come along and take stuff. That's presumably because I might change my mind, and to stop people from just taking things I leave outside my house, and claiming that they thought it was rubbish.

      For a first offence, though, I can certainly see someone just being told to return the item(s) and let off with a slap on the wrist.

    20. Re:Sit back down. by FictionPimp · · Score: 1
      "various modifications to the source code for Tecmo games"

      That should get them off right there. They didn't modify any source code. To do that would require them to recompile the game. Releasing a few image files you drop in a directory to change what the engine pulls should not be against the law. Opening a file with a hex editor should not be against the law. I dont see how telling a user to modify bits on their own pc's (for free no less, not selling or giving away the actual product) can hurt tecmo's buisness. But, this is why I only buy video games with active supported mod communities.

    21. Re:Sit back down. by Eskarel · · Score: 1
      In the US if you throw something away you no longer own it. You can get it back out(which reinstates your property rights), and I can't throw something away for you and then retrieve it out of the garbage(this usually applies to people like cleaners and whatnot), but if you toss it and I take it it isn't theft. If you change your m ind after I've already taken it then it's your tough luck.

      There are of course some restricitions, if I have to enter your property to obtain said item you can get me for trespassing, and if it is illegal to possess such an item for other reasons it's still illegal, but it is not theft.

      This of course doesn't apply to things you just left outside your house, but trash has no owner, if I can prove it was trashed by you then I can take it, especially if it's made it out to the street.

    22. Re:Sit back down. by Mark+Bainter · · Score: 1

      Flawed analogy. Others have already pointed out the issues with what you're saying in regards to ability to modify your car.

      In this case, it's not just about the hacking. If all they'd done was change their own code, nobody would've ever known, and there'd be no lawsuit. The issue is their distribution of how to do it.

      Are you going to argue that it's illegal to write a book or article about how to modify your car? Or to sell the parts to do so?

      --
      "No nation could preserve its freedom in the midst of continual warfare."
      --James Madison
    23. Re:Sit back down. by Dunbal · · Score: 1

      You already can't "use and modify" your property as you see fit.

      Wanna bet? If I do it in my own home I can. Heck, I own a farm. What's preventing me from driving it around my farm at 200mph? Or putting a hunge mongo spoiler on the car?

      See that's the subtle difference. The laws that you are referring to that control the proper use of vehicles on PUBLIC ROADS exist for our safety and the safety of other people. But at home I can do whatever I want. Only I can't drive it on a public road like that. But I sure can sell it to a friend, and he can drive it around his property like that too. Just not on the public road.

      Now with software why can't I modify it like I want in my home? Yeah ok, no one likes cheat mods in online games - in public. It unbalances the game, ruins a lot of people's fun and is generally antisocial behaviour. But in private, I should be able to do whatever the hell I want.

      There are certain rights that you give up the minute you cross the threshold to my house. Oh I can't kill you, or rape you, or beat you. But I sure can make the rules as to you are not putting your dirty feet on my sofa, and you're not using my phone to call Australia.

      The thing is, software publishers think in their greedy and arrogant little way that because they created something they have the right to demand anything they want. If I buy a painting I can burn it if I want, in my house. If I buy a book I can rip the pages out if I want, or only read page 194. And if your software is in my house, well it's now ME who makes the rules and not the publisher. So I can modify it if I want. I mean, you are giving my computer the right to read the code and not me? Since when does my computer have more right than me?

      Copyright law originally existed to prevent people from copying someone's work and making money from it by selling it as their own. Now it's breaking down into protecting ideas and concepts. How long before authors of textbooks begin to sue people because they are using the skills they learned in the book?

      --
      Seven puppies were harmed during the making of this post.
    24. Re:Sit back down. by Anonymous Coward · · Score: 0

      Ah, but it is perfectly legal to put the 20ft spoiler on the car, and tune the engine so it CAN go 300 miles per hour. These laws aren't really limiting what modifications you can make to your property (you wouldn't be in court for 'illegal body work') but rather what you can and cannot drive on the road period. So if the hacks modify the games into games that are illegal to begin with, your analogy holds. Given the popularity of that new playboy game, I'm thinking there are no laws against naked video game characters.

    25. Re:Sit back down. by Fortress · · Score: 1

      You're missing a major distinction here. The car manufacturer doesn't tell you that you can't drive 200mph or install a huge spoiler, the government does, in the interest of public safety.

      A car manufacturer can't tell you what you can or can't do with your car, once you've bought it, it's yours to do with as you see fit. If you want to paint the car an outlandish color, you can do so.

      Tecmo figures they should be able to tell you what you can do with the software you bought from them (though they probably say you didn't buy it, you just licensed it). If you want to paint a character an outlandish color, oops, you've violated the EULA.

      Why are people not up in arms about restrictive EULAs? When you buy something, it should be yours to do with as you please, including making it into something that better suits your needs or desires. I guess if the product has enough appeal, people will willingly give up their rights (Reference: Steam/Half-Life 2).

    26. Re:Sit back down. by Anonymous Coward · · Score: 0

      But in Soviet Russia the yugo upgrades you!

    27. Re:Sit back down. by Alan+Partridge · · Score: 1

      You might well find out soon that 'chipping' your car does INDEED fall within the remit of the evil DMCA. At that point, people might actually start noticing how they've had their essential freedoms shat upon in the USA.

      --
      That was classic intercourse!
    28. Re:Sit back down. by operagost · · Score: 1
      You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.
      Don't give amateur ricers any new ideas please. Apparently, "Type R" stickers and coffee-can tailpipes on 1989 Honda Civics are legal (but shouldn't be).
      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    29. Re:Sit back down. by Alan+Partridge · · Score: 1

      That's a very silly law. In Britain, it's yours until you give it away - even leaving it in a bag outside your house doesn't change that. I have a pile of junkmail on my desk at home that i INTEND to dispose of, but no-one knows that except me, and I might change my mind.

      After the garbage man has taken your trash (with your implicit or explicit permission) you no longer have a claim to it, if anyone else takes it, they' DON'T have your permission and may be pursued for theft.

      --
      That was classic intercourse!
    30. Re:Sit back down. by LWATCDR · · Score: 1

      Not a lot if you own a farm and have been buying it for years. Just like if you own an oil drilling and buy a neutron source you will not get a lot of notice. It really depends on the context.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    31. Re:Sit back down. by geoffspear · · Score: 1
      Yeah! Damn you, Libertarian Senators!

      I'm getting sick and tired of the Libertarian Party and its strangehold grip on power in Washington. They've got like, what, 30 seats in the Senate now?

      What? Zero you say? Huh.

      --
      Don't blame me; I'm never given mod points.
    32. Re:Sit back down. by Anonymous Coward · · Score: 0

      Are you saing playing a game at home on your personal computer is more akin to driving on the public highway than on a private race track?

      No - he's saying that distributing your version of a game to anyone who wants it over the internet is more akin to driving on the public highway.

      I doubt Tecmo give a fuck if you make yourself a nude patch for their games, for your own personal use, and use it privately. They do mind if you release it in public. Just as the government doesn't mind if you strap a rocket engine to the back of your pickup, but they do mind if you test it on a public road. See the difference?

    33. Re:Sit back down. by Pionar · · Score: 1

      Getting sued for altering your own property in your own home is an abuse of the justice system.

      Hey there, friend. I'd like to enlighten you to something we call intellectual property law. Truth is, you don't "own" any of your games. You don't "own" software. You license it. That is to say, you're allowed to use it as long as you follow the publisher's rules set forth in the little license agreement. The second you step beyond the boundaries of said agreement, you void your license , which by pushing the "I agree" button makes it a contract between you and the publisher. You have now breached your contract, and are subject to legal action.

    34. Re:Sit back down. by Anonymous Coward · · Score: 0

      A car manufacturer can't tell you what you can or can't do with your car, once you've bought it, it's yours to do with as you see fit. If you want to paint the car an outlandish color, you can do so.

      Unless your painting violates the law. If you paint pictures of little girls being raped all over your car, you can expect the cops to come a-calling. (They can nail you on public order offences even if the pictures aren't illegal in your state.)

      Similarly, if you violate the DMCA with respect to a Tecmo game, Tecmo have the right to take you to court over it. Because it's just as illegal. Restrictive EULAs are also enforced by the law.

      If you don't like that, it's the government you need to complain to, not Tecmo.

      I guess if the product has enough appeal, people will willingly give up their rights (Reference: Steam/Half-Life 2).

      What rights did people ever give up with regard to Half-Life 2? Where in the constitution or the bill of rights does it say "no private company shall add any conditions to the release of something they created"? You have NO RIGHT AT ALL to do ANYTHING with Half-Life 2; you don't even have a right to play it. Valve give you that right to play it, in exchange for your money and your agreement to their EULA. You gain rights, you don't lose them. Quit whinging about how they won't sell you the rights you think you "deserve", because you don't.

    35. Re:Sit back down. by SetupWeasel · · Score: 1

      Opening a box is not a signature. If our legal system chooses to recognize that as a valid contract, we are all in for a lot of trouble.

    36. Re:Sit back down. by Pionar · · Score: 1

      Opening a box isn't, but if you'll look at the license agreement in the manual that comes with it, you'll see that playing the game signifies your acceptance of the terms.

    37. Re:Sit back down. by SetupWeasel · · Score: 1

      Playing a game is not a signature either. Neither is clicking "I Agree" under a bunch of legalese that no one expects to read, but at least in that case you are not allowed to play until you have had the afforementioned leagalese presented to you and performed some action to proceed beyond it.

    38. Re:Sit back down. by Pionar · · Score: 1

      I know it's not a signature. But by playing the game, you agree to be bound by its license. It's a huge part of copyright law that is enforcable in US courts. I'd recommend reading Web and Software Development: A Legal Guide.

      It'll teach all you need to know about IP law and copyright law, patents, employment agreements, NDAs, all that good stuff.

    39. Re:Sit back down. by cdrguru · · Score: 1
      Sure you can modify it, just don't distribute it. A large part of this is about distribution. Once you put nude skins on the game and distribute it, you have set the company up for being party to various sorts of lawsuits that they weren't planning on when they created the game.

      It is one thing to play with the game in the privacy of your home. But, when you distribute it in an uncontrolled manner - like posting it on the Internet - you bring all sorts of other stuff into play. Since Tecmo makes most of the game, it could be construed that they have a majority of the liability for corrupting minors that go play the game with minor modifications.

      The problem I'm sure the company has is the modifications take a game with one rating and makes it into the same game but would need a different rating. This changes it from a Teen to Mature (or whatever the ratings are) without their knowledge, consent or control. Since they are likely to be chosen as the "deep pockets" in a lawsuit, can you really blame them for wanting to have at least a little control over the situation?

    40. Re:Sit back down. by Alsee · · Score: 1

      Hey there, friend. I'd like to enlighten you to something we call copyright law. Truth is, you do own the particular copy of a game you bought. Copyright law is quite explicit in distinguishing between the owner of particular copies from the owner of a copyright. Someone who buys a copy does not aquire any copy rights, and after that sale the owner of the copyright no longer has any property rights in that copy. That little license agreement - it only exists if you actually agree to it. It is a contract offer. Obviously if you decline that contract then you do not receive anything it offers. However EULAs rarely offer you anything you want or need. US copyright law is quite explicit that you do not require any licence at all to install and run software you bought. If a MMORPG offers a service contract for online service and slaps the letters EULA on top, yes it is a valid service contract - *IF* you want that service. Howver you are still perfectly free to decline that EULA/service contract and to install and run the software. You just do not get to use the online service. You can run the software offline to whatever extent it works, or you are perfectly free to somehow come up with your own server for online service. You just can't use theirs.

      Christ, I don't know why everyone thinks copyright law is somehow magically DIFFERENT for software. You do not need any sort of EULA to read a book. You do not need any sort of EULA to play a record. You do not need any sort of EULA to play a CD. And US law is quite explicit that you do not need any sort of EULA to install and run software.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    41. Re:Sit back down. by Pionar · · Score: 1

      What you pointed to has nothing to do with this discussion. You pointed to law about copying programs, not altering or modifying them. You can't modify what you don't own the copyright to. Fair use doesn't give you that right1. Here's a passage from the law you pointed to:

      Christ, I don't know why everyone thinks copyright laws and licensing are more than marginally related. As a copyright owner, I can dictate to you how you're allowed to use my product. If you don't like it, don't buy it, or tell me so, and I'll take back my product. A video game maker can say that you can only use this product in the way they specify. If you don't agree to it, return the merchandise. When you "buy" a game, you're not paying for the media it comes on, you're paying for the right to use the software.

      You don't need a EULA to read a book, but you need an agreement to MODIFY said book2

      1It gives you the right to modify and/or reverse engineer software to make it work on your machine.

      2That doesn't include making notes in the margin, etc, so don't try to make that analogy.

    42. Re:Sit back down. by Pionar · · Score: 1

      Ignore the line about the quote. I was going to quote something and explain what it actually means, but decided I didn't need to.

    43. Re:Sit back down. by LocalH · · Score: 1

      Horseshit.

      If you distribute a full, modified ISO, then you're just fucking stupid.

      But if you only distribute files that require the full game to use, why should that be bad? What's next, criminalizing .IPS patches for classic game systems?

      --
      FC Closer
    44. Re:Sit back down. by Lord+Kano · · Score: 1

      I.e. you can't drive your car at 200MPh - that is to say, you can. But it's against the law.

      It's perfectly legal to drive your car at any speed you choose, so long as you do it in a place without a set speed limit.

      It's not illegal per se to drive at any speed, it's illegal to drive at certain speeds in certan places.

      You can't mod your car with a spoiler that's twice the width of your car - that is to say, you can. But it's against the law. At least driving on public roads with one is.

      You got it, it's not legal to drive such a modified car on a public road. There is nothing illegal about making the mod. If you have private property that you can drive it on, you can do pretty much whatever you want.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    45. Re:Sit back down. by Anonymous Coward · · Score: 0

      It's not that big of a stretch, especially because cheating is low-end hacking. What do those cheat codes do? They modify parts of the game.

      Why should it be wrong to directly modify the game instead of having to go through a cheat device (which usually used encrypted codes)?

    46. Re:Sit back down. by Lord+Kano · · Score: 1

      So Tecmo doesn't like the fact that the skins remove the 4 square inches of clothing that the Dead Or Alive bimbos wear.

      That's funny.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    47. Re:Sit back down. by cayenne8 · · Score: 1
      Nah....if that were that case, half the people in New Orleans would be under arrest...haha. If you throw something out in the trash can, you're indicated that you do not want it any longer. Would be like throwing something out of the car window as trash (it happens here, just the way it is)...you are saying "I do not wish to have this anymore, I don't care what happens to it".

      It is funny, here at least. If you throw something out for the trash...something like a computer, vaccumn, furniture...things are aren't just trash, chances are, they will NOT be there in the morning when the garbage men come, someone will have 'recycled' it into their own posession for you. And it isn't just the poor or homeless, I swear, I've seen a BMW pull over, see like a lamp, and grab it and go....Heck, I myself, thought I saw an old, old tube guitar amplifier someone had put out for the trash...looked at it, and it was just too far gone to resurrect...but, was tempting...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    48. Re:Sit back down. by m50d · · Score: 1

      But they're distributing it for others to use, not using it in ways that affect others. I can't imagine the government having an objection to you publicly selling rocket engine kits for people to use in private.

      --
      I am trolling
    49. Re:Sit back down. by zod1025 · · Score: 1
      But by playing the game, you agree to be bound by its license.

      No. You are wrong. The reality of the Law and what you are saying in your post are completely different things.

      If I purchase a box containing a game CD from a store, at completion of the sale I now own the contents of the box and can use them however I like. This includes popping the enclosed CD into my computer and playing the games that appear from it on my screen, clicking OK to any text boxes that pop up, printing up large sections of data from the CD to hang on my wall, or editing the data on the CD for my purposes as well.

      Fancy, scary words written on other papers also enclosed in the box are mine to ignore and discard at will. Doesn't matter if they say "by playing this game, you agree to X" or "haha, j00 g0t pwndD!!1", they have exactly zero legal value.

      --

      -ZOD-
    50. Re:Sit back down. by Pionar · · Score: 1

      No, you're simply wrong. Go buy a good text on copyright law. Yes, you own the contents of the box. Yes, you own the registration card and the manual and the circular piece of plastic with the piece of metal in it. You "own" the game. But you don't own the rights. By purchasing the game, unless you have a different contract with the publisher, you only purchase the right to use the software. No more.

      You legally can't print up large sections of data from the CD to hang on your wall. Not saying anyone would care, but you legally can't. You're not allowed to transfer content from one medium to another without the copyright owner's permission. The only legal reason you can edit the data on the CD is to get it to work on your machine as well as it was intended. You can't just go and edit it to your heart's content, whether you distribute that or not.

    51. Re:Sit back down. by Anonymous Coward · · Score: 0

      Actually No, I don't need squat to modify the book. I can turn the book into wallpaper quite legally. However, I can't distribute complete copies of it outside my home. I can disseminate bits and pieces of it to whoever I want to however I want to.

      A second point is that a licence **CANNOT** take away rights. You have a legal right to do certain things. You cannot be forced by any licence to abandon these rights just as you cannot be legally forced to do illegal things called for in the terms of a licence.

    52. Re:Sit back down. by arkanes · · Score: 1
      You legally can't print up large sections of data from the CD to hang on your wall. Not saying anyone would care, but you legally can't. You're not allowed to transfer content from one medium to another without the copyright owner's permission. The only legal reason you can edit the data on the CD is to get it to work on your machine as well as it was intended. You can't just go and edit it to your heart's content, whether you distribute that or not.

      All of these things are false, providing that you don't redistribute the results of what you do. Go re-read that copyright text.

      Printing out the binary code on a CD and hanging it on your wall falls well under personal use. Format shifting is explicitly protected.

    53. Re:Sit back down. by Pionar · · Score: 1

      no it's not. Format shifting would be a derivative work for no valid reason.

      But, it would really be up to a judge whether something falls under the 4 "rules" to fair use. My contention would be that the hypothetical situation would not, as it wouldn't meet the teaching/research/comment/news reporting aspects of fair use.

      Fair use does not mean that because you bought it, you can do whatever you want with it.

    54. Re:Sit back down. by suckmysav · · Score: 1

      "You're not allowed to transfer content from one medium to another without the copyright owner's permission."

      The funny thing is, that for most (PC) games, you are required to copy the content to another medium. This is generally known as "installing" the game. Obviously you have the owners implicit permission to do so, but that is not the point.

      The question then becomes are you allowed to modify the copy that you have legally made of the software? Or does the copyright owner own the copyright to the copy that resides on your computer? I'd say they probably do.

      So what about programs running concurrently in RAM? Just say I make a mod that doesn't require actually altering any of the files on my hard disk. Just say this program can be run after the main game is loaded and it is cable of swapping out parts of memory pertaining to the game and replacing the contensts with something else. Something like nude skins for a beach volleyball game for instance?

      I have not modified the game at all, I have simply run a totally seperate app that manipulates the contents of the RAM in my computer.

      Is this still illegal? I seriously doubt it would stand up in court if someone were silly enough to try it on.

      --
      "You can't fight in here, this is the war room!"
    55. Re:Sit back down. by asdfghjklqwertyuiop · · Score: 1

      You license it. That is to say, you're allowed to use it as long as you follow the publisher's rules set forth in the little license agreement. The second you step beyond the boundaries of said agreement, you void your license , which by pushing the "I agree" button makes it a contract between you and the publisher. You have now breached your contract, and are subject to legal action.


      Except they sold me a copy of their game first, and then after that copy became my property they offered a contract to me - a contact which is of no value to me and may not even be legal since they are offering nothing for your acceptance. They aren't offering usage of the game - they already sold me a copy of it, and I can use my property however I see fit with or without their permission.

    56. Re:Sit back down. by Alsee · · Score: 1

      What you pointed to has nothing to do with this discussion.

      You made incorrect statments and I replied to directly refute them. I demonstrated that your understanding of the law was mistaken and essentially everything in your post was incorrect.

      You pointed to law about copying programs, not altering or modifying them.

      At the time it did not cross my mind that there was any need to directly address modification. I guess I assumed it was adaquate to showing how the actual law differed from what you claimed it was.

      Ok, I'll deal directly with modifications. I'll start by smashing through the roof. Not only is private modification and use legal, but it can sometimes even be perfectly legal and non-infringing to go into bussiness SELLING a modified version.

      You don't need a EULA to read a book, but you need an agreement to MODIFY said book

      I am perfectly free to cut up the pages of my private copy and glue the words back together however I like. At best you'd get laughed out of court for attempting to bring a copyright infringment suit, and at worst you'd get countersued for trying to bring such a case.

      It gives you the right to modify and/or reverse engineer software

      Reverse engineering software is LEGAL, with no licence at all.

      In fact the entire PC explosion was founded on an act of unlicence software reverse engineering. Compaq set a team of programmers on reverse engineering the original IMB PC BIOS (and they did so without IBM's permission), and they then wrote their own software that did exactly the same thing as IBM's software. This new Compaq BIOS was the cornerstone of the explosion of cheap IBM PC compatible "clones". It ushed in the home PC revolution.

      Yes, IBM attempted to sue. They lost. Reverse engineering software - and even writing your own software to do the exact same thing - is perfectly legal and noninfringing. Copyright does not protect the ideas behind software. You are perfectly free to read the software to see what it does and how it works. You are perfectly free to write your own software using those ideas. Do you need a link to this court ruling? I'm sure I can Google it if you want.

      Christ, I don't know why everyone thinks copyright laws and licensing are more than marginally related.

      They are certainly related. However I doubt you have EVER received an actual copyright licence in you life, unless perhapse you have distributed GPL software. Books do not come with any licence at all. CDs do not come with any licence at all. Videotapes do not come with any licence at all. And while software often comes packaged with a so-called "EULA" it rarely includes any actual copyright licence at all. About the only time an EULA includes a licencing of any copy rights is if it is something like a site licence stating that you may create additional copies on 5 machines or something.

      As I explained last post you do not need any licence at all to install and run a single copy of software. You only need to licence copy rights if you want to make multiple copies or something.

      The initial idea behind EULA's was that installing that software and loading it into RAM might qualify as the "creation of a new copy" and qualify as infringment. As I cited there was a specific law passed to clarify that installing a single copy of software and loading it into RAM were not intended to be consider the creation of an additional copy for copyright purposes. That that was the normal functional extention of the single copy. Just as the soundwaves created by playing a record are not to be treated as the creation of an additional copy.

      As a copyright owner, I can dictate to you how you're allowed to use my product.

      No. You have no more right to dictate how I use a book than you have a right to dictate how I use a tomato. Copyright law does not grant any "useage" rights. As a copyright holder you

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  14. I hate cheaters anyway by whyzee · · Score: 0

    I would let'em do anything they want to extirpate cheaters - those MFers ruined my day yesterday (two cheaters clans on my favorite CS:S server - that really sucked).
    And I wide-eyed astonished at some cheaters who readily corrupt their gameplay (by removing textures etc.) just to be able to piss people off.
    That is weird, isn't it?

    1. Re:I hate cheaters anyway by loqi · · Score: 2, Insightful

      Digital Franklin says: He who would give away essential software liberty for a temporary safety from l33t h4x0rz deserves neither.

      --
      If other reasons we do lack, we swear no one will die when we attack
    2. Re:I hate cheaters anyway by Anonymous Coward · · Score: 0

      Very bad troll. Stop your whinning please. And what the fuck are you talking about? Removing textures? You don't even know what you're talking about...

    3. Re:I hate cheaters anyway by whyzee · · Score: 0

      CS:Source is like drugs for me. So it's not about liberty . Addicts don't need freedom so much. But I do prefer Debian to Windows for my job, which I am not insane of so much.

    4. Re:I hate cheaters anyway by dmauro · · Score: 1

      Please mod parent up.

    5. Re:I hate cheaters anyway by Anonymous Coward · · Score: 0

      You're a fucking idiot.

      Please go shove your elitist "cheaters BAAAAAAAAAAAAAD" attitude up your fellow anti-cheater friends' assholes. Have a not-so-nice day.

  15. America's Army by Kentsusai · · Score: 1

    Is something similar happening with America's Army?

    Someone enlighten me as I don't choke under pressure.

    1. Re:America's Army by Fred_A · · Score: 4, Funny

      There are nude skins for AA ???

      Eww.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    2. Re:America's Army by Anonymous Coward · · Score: 0

      Yes. You'll find them in the Al Ghraib Prison module.

    3. Re:America's Army by Anonymous Coward · · Score: 0

      You'll find them in the Al Ghraib Prison module.

      It's Abu Ghraib you moron.

    4. Re:America's Army by Anonymous Coward · · Score: 0

      Ufck you, ssahole :)

    5. Re:America's Army by PoopJuggler · · Score: 0

      It's only for Opfor. Part of Bush's new strategy.

    6. Re:America's Army by Choc_Salties · · Score: 1

      Lets see...

      Skinning nudies onto AA characters is just plain yuck! And not to mention then the US gov'mund then bringing in the DCMA. Thats just gonna hurt!

    7. Re:America's Army by 88NoSoup4U88 · · Score: 1
      America's Army's developers were taking actions against on-line cheating though ; Something different (and in my opinion, justifiable) and something that could potentially destroy the game xperience of other people.

      As opposed to this , whereas the modification most likely would -increase- the gameexperience.

    8. Re:America's Army by Anonymous Coward · · Score: 0

      Please keep your weapon pointed down the range, soldier...

  16. Hold on a sec... by zalas · · Score: 3, Insightful

    I haven't been able to access the site, and the article doesn't say much, but how is hacking games to have new graphics breaking copy protection? Or is there another part of the DMCA they're using? Unless they were distributing hacks to disable CD checking, then maybe, but if they're just altering gameplay, how is that breaking copy protection? Heck, if the patches are done normally, they wouldn't even need to contain any copyrighted material.

    1. Re:Hold on a sec... by clymere · · Score: 2, Insightful

      hard to say. one of the sideeffects of the DMCA has been companies putting copy protection anywhere they possibly can to protect whatever they wish. if they are invoking the DMCA, i am guessing this os one of those cases. i'm told those who've looked at CSS(and DeCSS) said essentially that its crap encryption, and only really designed to give legal recourse against those who copy DVD's..not to physically stop them from doing it. considering some kid broke it with just enough lines of perl to fill a t-shirt, i'm inclined to believe this is true.

      --
      once you go slack, you never go back
    2. Re:Hold on a sec... by h0mer · · Score: 1

      All of the games in question were released only for Xbox. The only way to get patches for these games onto your system in the first place is to have a mod chip. Most likely, the games that are being patched in the first place are installed on the hard drive (which is copyright infringement.)

      Bring on the "I only use my Xbox for playing music/movies/emulators". I'm sure all those DivX, mp3, and ROM images were all legally obtained right? Just like how you download Linux ISOs from p2p except they're cleverly named as "hide_and_seek_ts.avi", right?

      --


      I'm on top of my game like I'm standin' on Xbox.
    3. Re:Hold on a sec... by Ironsides · · Score: 1

      CSS uses 40 bit encryption to "protect" the movies. To give you an idea of how "strong" 40 bit is, I could brute force every (all 1Trillion keys) in about two weeks at the outside with an old P3. And CSS has multiple keys that will decrypt the movie.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    4. Re:Hold on a sec... by solidsnake5014 · · Score: 1

      Exactly, I don't see why Tecmo is making a big deal of this. It's not like they were selling moded xbox's with illegal copies of DOA or anything. And with the mention of nude skins for crappy game (DOA: volleybal no DOA: 3 or ultimate) is just going to make for increased sales.

    5. Re:Hold on a sec... by Inhibit · · Score: 1

      "... are installed on the hard drive (which is copyright infringement.)"

      So when I install something (that I own) on something else (that I own) I'm infringing on *copyright*? How does that figure? I both own a copy and posses a license for the IP contained on that copy.

      Looks like I should go and throw out my game CD's, as I can't legally install them any more...

      --
      You're reading Slashdot. Of course you like Linux and pc hardware
    6. Re:Hold on a sec... by Alsee · · Score: 1

      You are under the mistaken impression that the DMCA is somehow about copyright infringment. It isn't.

      The DMCA is certainly advertized as fighting copyright infringment, the fact is that it also declares innocent non-infringing people to be felons. Any modification or interpretation of the DMCA that did NOT imprison non-infringing people would be absolutely worthless for combating copyright infringment. That's why there's such a battle and anger over the DMCA. It's a question of whether or not you can throw innocent and non-infringing people in prison as part of some crusade to stop other people from commiting infringment.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  17. Are you trying to be stupid? by Anonymous Coward · · Score: 0

    You can do whatever the fuck you want with your car. You just can't endanger other people by bringing an unsafe vehicle on the public roads. Naked skins on your own xbox doesn't endanger anyone.

  18. Just to add to the flurry of jokes by towzzer · · Score: 0, Redundant

    Up Up Down Down Left Right Left Right B A B A Start

    1. Re:Just to add to the flurry of jokes by kyojin+the+clown · · Score: 4, Funny

      The Ataris named a song after that cheat code. Are Konami going to sue The Ataris? Will the RIAA step in to protect their artists rights? What about Atari? Who are they going to sue?

      Oh God, I'm being sucked into a whirlpool of recursivity!

    2. Re:Just to add to the flurry of jokes by Anonymous Coward · · Score: 0

      Dude, it's B-A-start-start.

    3. Re:Just to add to the flurry of jokes by Anonymous Coward · · Score: 0

      That code is for Konami games not Tecmo.

    4. Re:Just to add to the flurry of jokes by jbarket · · Score: 1

      It's actually B-A-select-start, and the select is optional.

      I honestly can't believe that it took half a dozen slashdot viewers to get 30 lives in Contra. What a sad world we live in today.

      --

      -----
      jonathan barket
  19. Read it out loud. by Anonymous Coward · · Score: 0

    Massively Multiplayer Online Game. MMOG. "Massively Multiplayer Online Games are boring". See, that makes sense.

    Massively Multiplayer Online. MMO. "Massively Multiplayer Onlines are boring". This does not make sense.

    You don't do stupid things like through in extra letters from single words, to create extra long acronyms like your "Massively MultiPlayer OnLine", and there is nothing Role Playing about most of these games.

  20. Ignore the speculation of the article by ikkonoishi · · Score: 1

    The DMCA notice was due to cd check removers or some other thing to allow the games to be pirated.

    That these people also have cheat codes is irrelevant.

    1. Re:Ignore the speculation of the article by Vo0k · · Score: 1

      I wonder how seriously would DMCA apply then :)
      I mean, 90% of users of Morrowind used the NoCD crack. Including great most of owners of the official, legal CD. Simply the CD check mechanism was so crappy that it created really serious overhead. The game with the crack, not checking for CD, ran about 30% faster.

      Definitely the "solemn purpose to circumvent copy protection" wasn't there.

      --
      Anagram("United States of America") == "Dine out, taste a Mac, fries"
    2. Re:Ignore the speculation of the article by Nuskrad · · Score: 4, Interesting

      The company specifically stated that one of the things they objected to was the custom skins availiable on the site. A spokesperson said the company is seeking $1,000 to $100,000 in damages for every custom skin swapped over the website. More information in this register article

  21. No, but you did a great job of it :) by Animaether · · Score: 1, Insightful

    Aren't you contradicting yourself ?

    You just said you can do whatever the etc. you want with your car. Next you say that you can't endanger other people with it.

    What if I -want- to endanger other people with it ?
    Oh shit. I can't. Rather, it's against the law.
    That's the whole point - you CAN'T do whatever you want with your car, as there are set limits within the law within which you have to operate - or risk the consequences.

    And no - naked skins on your own x-box won't endanger anyone*. That's why the DMCA is being invoked here, and not e.g. reckless driving. Any more than that state troopers would call upon the DMCA when you're speeding.

    * Tecmo obviously argues that it hurts their public image, for one, so that's open to intepretation.

    1. Re:No, but you did a great job of it :) by ZiakII · · Score: 1

      I think your missing the point here, you CAN modify your car and do what ever you want to it now if you want to drive this car on the freeway you must abide by the set of rules they set, now there is nothing that stops me from modifying my car and driving it on a track that has no set of standars and is personal, now when you put it to what is here, if you want to modify the game and keep it on your own set of rules like just on your xbox now if you went online, you must abide by their rules but I don't see a single reason why you can not do it to your own product you bought.

    2. Re:No, but you did a great job of it :) by Dunbal · · Score: 2, Insightful

      You know there are basic rights that every person has, as well, like the right to life, etc. So no, you can't modify a computer program from your own home so that it takes over all the hospital computers through the internet and disconnects all the monitors in the intensive care unit. This affects the rights of the patients. I can't take a CD and break it in pieces and try to stab your eyes out when you visit my house. This affects your rights.

      You are trying to compare one case (being able to modify something) with a completely different case (being able to infringe on someone else's rights).

      But tell me, how are YOUR rights affected when I mod a computer game on my computer, in my house? How are they affected if I give out a program (a proprietary program no less, that is protected under copyright law) so that others can do this easily too? Does this damage you in any way? If it does, you have to prove damages...

      --
      Seven puppies were harmed during the making of this post.
  22. Who appears to be winning here... by Anonymous Coward · · Score: 0

    Seems the only people who are gaining from the DMCA are lawyers. Curious!
    Que for debasing lawyer jokes.

  23. Re:Wonder who made those cheats in the first place by FluffyPanda · · Score: 5, Insightful

    They aren't being sued for the cheats, they are being sued for making skins (including a bunch of nude ones that TECMO doesn't seem to like) for these games.

    Apparantly they had to reverse engineer the games to make these skins and therefore they are being sued under the cover of the DMCA (natch).

    Personally I think it's a bitch that modifying something that you've paid for, to add value to it so that others are more likely to want to pay for it in the future is seen as a suable offence by TECMO. Bioware, Id, Valve and others make it as easy as possible to make mods since the community efforts can add considerable value to the product at zero cost to the developers.

    Counterstrike anyone?

  24. This is just plain stupid. by Antony-Kyre · · Score: 2, Interesting

    No one should be made a criminal in this case. No one is getting hurt. The game makers aren't losing any money. The gamers aren't doing any harm as I can see.

    1. Re:This is just plain stupid. by cdrguru · · Score: 1
      Well, from what was posted above, I would say that what they are worried about is the clear possibility of being sued and getting hurt real bad.

      14-year-old buys game, 14-year-old applies said patches/mods/hacks/whatever. Parents discover gameplay and are shocked. Next day file suit for corrupting their minor child.

      Do you really believe in the current legal environment that this couldn't happen? Ha. Parents might actually win lots of money because it would all fall on what the jury thought when they saw the game. If they were shocked, the award would be big. The idea that this wasn't the way the game came originally would likely be a minor issue. Perhaps very important to the defendent, but I doubt it would be the deciding factor.

  25. Lawsuit in response to online or offline hacks? by EvilJoven · · Score: 2, Interesting

    Does anyone know exactly which hacks Temco is suing over? Hacks that only affect how you experience the game is one thing, hell, I own a Gameshark myself simply because I hate the 20 hours of leveling you have to do in RPGs. Hacks that affect online play are a completely different ball game. Online gaming can be ruined when codes hit the wild. I'm sure a lot of people remember when the SOCOM gameshark codes were released and suddenly there were thousands of invulnerable players running around firing automatic sniper rifles.

    Yes, developers can implement systems to combat online game cheating but to be honest, they shouldn't have to. Unfortunatly we live in a world where a good percentage of parents never successfully taught their children to grow up and stop acting like idiots. It's a shame that going after individual cheaters isn't viable and cost effective, like gun manufacturers, the people who release these codes shouldn't be held accountable for what people do with them.

    1. Re:Lawsuit in response to online or offline hacks? by iainl · · Score: 2, Funny

      They made a game DOA Extreme Beach Volleyball, in which a bunch of digital women run around in skimpy bikinis while the XBox performs millions of calculations per second to ensure their breasts bounce in just the right way.

      Then some people came along and made texture patches for those with chipped XBoxes (so someone else did all the hard copy-protection-removal stuff) that removed said pieces of string. This makes Team Ninja look like the dirty little pervs they clearly are, and it's all rather embarrassing for them.

      --
      "I Know You Are But What Am I?"
    2. Re:Lawsuit in response to online or offline hacks? by pixldood · · Score: 1

      No, the lawsuit involves the package files that TECMO uses to "package" the graphics in. They are claiming it is "source code". he also claim that they circumvented the protection scheme built into the disc to access the graphic files. Pretty much it end up being that they are getting sued for making skins that are blemishing the "wholsemness" of the DOA characters... These are the same people that are advertising their games by using their characters to attempt to induce fits of horniness in every potential customer that sees it. They also claim they lost untold amount of money because of it.. It's all B.S since all of those hacks "require" the use of the original game, not used to circumvent it. So they may have actually sold some more games because of it rather than lost.

    3. Re:Lawsuit in response to online or offline hacks? by ratboy666 · · Score: 1

      It's a freakin' game!

      I get no enjoyment out of "playing" these games. I may get enjoyment out of hacking the game.

      I buy the game with the intent of hacking it -- and, AT THE TIME OF PURCHASE have not entered into a license preventing this; I am allowed to do it. Now, there may be an "on-line" component that may be under separate license. If its on the box as a feature, and I paid for it up-front, I am still allowed. DMCA doesn't come into it ("unauthorized computer access", may, however, apply in some jurisdictions).

      If I supply a "nudie-hack" that does NOT violate copyright -- well, come and sue me. Let's play! And if the "on-line" component was optional, no question about the legality (in that the hack is for local operation only). Interestingly, if the "on-line" component was NOT optional, and the license was not entered at the time of sale, the ONLY problem would be "authorization" -- which is itself a stupid law (and I am far too lazy to come up with a cite right now).

      As to what I teach my children -- don't play violent games, and try to avoid video games as much as possible -- if you are interested in taking them apart to see what makes them tick -- go ahead.

      I am seriously questioning what you are teaching YOUR children: shooting people in effigy is ok, wasting your life playing video games is ok, but hacking isn't?

      Ratboy

      --
      Just another "Cubible(sic) Joe" 2 17 3061
  26. Console games... by MagnusDredd · · Score: 5, Insightful

    This is one of the reasons I will never buy a console. Console games are geared to be throw-away games. i.e. You spend $50 on a FPS, and you are stuck with whatever maps the publisher sees fit to let you have. Even those games on the Xbox that have downloadable mods. Mods on Xbox live see: here are limited to publisher produced material. This means that you will never see a candyland map for Uneal Championship, or the gigantic burger joint map for that matter.

    I have a few hundred megs of Maps for games like Unreal Tournament, Doom 3, Red Faction, Starcraft, etc, etc, etc. that were created by fans. I have a friend who is really into Morrowind, which is over 3 years old, and mods that offer nudity, god mode, extra locations, extra equipment, skins, and anything else some fan has the imagination and inclination to produce. He has been playing this game off and on for 3 years... I'm still playing Neverwinter Nights.

    And for the game companies: attack your customers at your peril... We don't care about IP, we don't care whether you are too puritanical for nude skins, or whatever. A new game is a toy to us that will be used as we see fit. If you want to clamp down, many people simply won't buy from you. I sure as hell won't. And furthermore this makes me feel like I have made the right decision in avoiding the console market altogether.

    1. Re:Console games... by masterQba · · Score: 1

      on the other hand too much expansions can be also bad for the game. this was the case with me and bf1942, a great game on it's own but I was overwhelmed by the ammount of mods and addons one could download for it. when it comes to games I really prefer to have everything handed to me: Xbox Live is great, Steam is also awesome. I don't want to follow the scene to know what kind of mod is the shit these days, just want to sit down and play.

      --
      xb0x
    2. Re:Console games... by Rik+Sweeney · · Score: 1

      This means that you will never see a candyland map for Uneal Championship, or the gigantic burger joint map for that matter.

      But at the same time it means you'll never see Tekken, R-Type Final, Metal Gear Solid, Dead or Alive, TimeSplitters Future Perfect... I could go on forever.

      The games you list are designed for the PC. The games I've listed are designed for Consoles.

      You don't seem to understand why people prefer to play games on a Console than on a PC. Try making your argument less biased next time.

    3. Re:Console games... by MagnusDredd · · Score: 1

      Actually that's not entirely true. Where those specific games may not be available on Windows. There are games that are similar to them that are available. Of the above games, Metal Gear Solid is a 3rd person game like Oni. The Dead or Alive games are basically soft porn, and I'm not a teenager anymore. R-Type is kinda cool, and I have a few pretty cool side and top scrollers on Windows and MacOS. I also have a copy of MAME.

      I do wish the publishers would release more of the games you find in an arcade to Windows/MacOS.

      You are completely correct about one thing: I have no concept of why people might prefer a console.

    4. Re:Console games... by Mant · · Score: 1

      Console games still outsell PC games, so lots of people clearly don't care about getting hold of player created content.

      For some games types it isn't that relevant anyway. New maps or models work well for multiplayer FPS, but don't make much sense for fighting games for example.

      Now I own both, and I've really enjoyed Mods for UT/UT2003, Freedom Force, FreeSpace and others. It hasn't stopped me enjoying the console games as well though.

    5. Re:Console games... by R.Caley · · Score: 1
      I was overwhelmed by the ammount of mods and addons one could download for it.

      Er, so don't go looking, just sit down and play. It's not as if they come 'round and bury your TV under a pile of CDs of mods, so you have to dig through before you can start playing.

      My reason for not buying a console is that all the main consoles are made by Evil Bastards. Of course, the same is true of Windows, but since I have to have a Windows machine, I have already tarnished my soul and may as well play games on it.

      Well, there is also the fact that I blame console-suck for the fact that Invisible War was crap.

      --
      _O_
      .|<
      The named which can be named is not the true named
    6. Re:Console games... by MagnusDredd · · Score: 1

      However the stand that you have taken also can have severe risks. Example, I have recently been playing an old game, Heroes of Might and Magic. It's a pretty cool game. The publisher is no longer in business. When/If Steam ever goes down, noone will ever be able to play CS2 ever again without doing something that put you in jeopardy of being the subject of a DMCA case. This is especially the case if Valve is bought by another company that want to use Game Spy or something else.

    7. Re:Console games... by Lehk228 · · Score: 1

      I never played the original but HOMM 2 and 3 kick serious amounts of ass, but HOMM 4 was buggy as all hell and didn't come with multiplayer.

      --
      Snowden and Manning are heroes.
    8. Re:Console games... by SetupWeasel · · Score: 1

      So you are saying that PC game companies would never try this crap? That's just naive.

      You can like PC games better than console games. That's fine. This, however, is a problem with the government and corporate America in general that is likely to get worse before it gets better. If you think PC games are safe from this kind of crap, you're wrong.

    9. Re:Console games... by Anonymous Coward · · Score: 0

      ObDisclaimer: I own a GC, a PS2 and an X-Box.
      Both MGS and its sequel were available for the PC (interminably FMV-heavy snoozefests that they are)...
      The OP didn't do his console aggrandisement any favours by listing console-only games that are, at best, average. Metroid Prime, Pikmin 2, and RE4 are all classics that will never see a PC release (though RE4 is a possible given that it now has a PS2 release listed so is no longer a GC-exclusive game).
      But should these guys have been sued? If all I've read is true, of course not. And if Tecmo honestly imagine that a lawsuit will do anything other than publicise these patches they're utterly insane.

    10. Re:Console games... by masterQba · · Score: 1

      It's not like I've been looking for such mods. I am a gamer and I read game related websites. The ammount of hype bf1942 mods received during the game's prime frightened me so I decided not to buy the game even when it was priced at about $10.
      In general I am pro-choice, competition is good and so on, but sometimes when you want something to just work making a choice can be difficult.

      --
      xb0x
    11. Re:Console games... by masterQba · · Score: 1

      I've bought HL2 through Steam, I read the EULA, I know the risks involved. I think that for paying $50 I have a contract with Valve that they supply me with their games for an indefinite amount of time, however they can revoke that contract at anytime also. You might argue if that's wrong or right, but basicly I'm happy with the arrangment, I made it consciously. If one day they'll screw me over I won't buy another game from them.

      --
      xb0x
    12. Re:Console games... by Anonymous Coward · · Score: 0

      MGS is actually available on pc...

    13. Re:Console games... by Anonymous Coward · · Score: 0

      But at the same time it means you'll never see Tekken, R-Type Final, Metal Gear Solid, Dead or Alive, TimeSplitters Future Perfect... I could go on forever.

      Never see Metal Gear Solid? I think you need to check your facts.

      Not to mention that I played Metal Gear Solid (and Tekken, so that makes two of your "console exclusives") on my PC well before it was even ported. Emulation generally catches up with consoles at around the time the next generation is developed. So with my PC, I get to play the latest PC games right now, and the latest console games soon. As opposed to getting the latest console games right now and the latest PC games never.

    14. Re:Console games... by geoffspear · · Score: 1

      I was going to install perl, but I read somewhere about this CPAN thing that has an overwhelming number of available libraries I could use, so I decided to avoid it even though it was free.

      --
      Don't blame me; I'm never given mod points.
    15. Re:Console games... by asuffield · · Score: 1
      This is one of the reasons I will never buy a console. Console games are geared to be throw-away games. i.e. You spend $50 on a FPS, and you are stuck with whatever maps the publisher sees fit to let you have.

      Well, yes, that's true for multiplayer FPS games on consoles, which are such a blatantly stupid idea that only Microsoft are really pushing them. The reason for consoles is to play Final Fantasy; all else is just cost amortisation. People always seem to forget that nowadays.

      Again, more simply: consoles are for plot-driven games.

    16. Re:Console games... by GreyWolf3000 · · Score: 1
      s/puritanical/tasteful.

      Otherwise, I agree.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    17. Re:Console games... by cduffy · · Score: 1

      You realize it'll "just work" without any mods at all?

    18. Re:Console games... by LtOcelot · · Score: 1

      FFs are not plot-driven, they're character-driven and setting-driven. The plots are almost invariably crap -- though this becomes harder to notice when the development is dragged out over a few dozen hours.

    19. Re:Console games... by Anonymous Coward · · Score: 0

      > He has been playing this game off and on for 3 years... I'm still playing Neverwinter Nights.

      That's the point of suing. They obviously don't want you to play an old game forever without buying new ones. Consoles don't have much replayability, and it's more profitable that way.

    20. Re:Console games... by Minna+Kirai · · Score: 1

      Er, so don't go looking, just sit down and play. It's not as if they come 'round and bury your TV under a pile of CDs of mods,

      No, but it is like you click on the server list and 95% of the active games are running a single non-included mod, Desert Combat. And unlike other online FPS programs, bf1942 doesn't have a feature to automatically download mod content.

    21. Re:Console games... by MagnusDredd · · Score: 1

      You mean like Baldur's Gate, Vampire:Bloodlines, Myst, or Max Payne? I can name more. Not that the above plots were all that strong. However I have found FF's storyline nothing of interest. Baldur's Gate was kinda engrossing...

      My annoyance with most games these days is that as the graphics have gotten better, few games have a a storyline that can even match Zork's plot.

  27. Will mattel and EA sue next?? by Anonymous Coward · · Score: 0
    My favorite part in their complaint was "Most of the skins posted on the Message Board by defendants show Tecmo Characters with appearances that are different from the original Tecmo designs," the complaint notes. "Several... are designed to make Tecmo Characters appear naked."

    So when does Mattel start suing all those people who have made Barby appear "different from the original designs" by undressing their dolls and making her appear "naked"? And what about EA games and sims nude patches?!

    1. Re:Will mattel and EA sue next?? by commodoresloat · · Score: 2, Interesting

      Mattel has been suing people for doing this for a long time now. They often lose but they don't care; they keep doing it.

    2. Re:Will mattel and EA sue next?? by Anonymous Coward · · Score: 0
      Economy of scale. They keep attorneys on retainer and figure they might as well use them once in a while. Most of their targets don't have a legal staff so they figure the targets will just fold up their tents and settle, AND they keep Mattel's name and product line in the newspapers (there's no such thing as bad publicity).

      A first-class example of why tort reform is so badly needed for nuisance lawsuits like this.

  28. But: by Anonymous Coward · · Score: 0

    Tampering with your car (or driving too fast) is against the law because it poses a thread to yourself and most likely others (Well, we german may disagree with the "driving to fast" part, but that's another story). Tampering with a game you have installed on your harddisk does not harm anyone, and I don't see any reason why this should be unlawful. In fact, here in germany, it isn't ;-)

    It is a nice trick to compare computers with cars, but most of the times the implications of such an analogy are just plain wrong.

  29. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  30. Re:Wonder who made those cheats in the first place by Agret · · Score: 1

    Be careful or you'll have an IDKFA suit launched against ya!

    --
    Have you metaroderated recently?
  31. [OT] Re:DMCA Violations by simplypeachy · · Score: 1

    Surely you mean Up, Down, Left Right, A, B, C, Start and listen for the "ring" sound?

    1. Re:[OT] Re:DMCA Violations by Anonymous Coward · · Score: 0

      up up down down left right left right B A start

  32. Contact Tecmo by neoThoth · · Score: 4, Informative

    We are the target market for these companies and you should take your outrage to them. Here is some contact info. Remember to be polite but firm :)

    Public Relations
    PublicRelations@tecmoinc.com

    Customer Service
    CustomerService@tecmoinc.com

    Game Counselor
    GameCounselor@tecmoinc.com

    Business Accounts
    BusinessAccounts@tecmoinc.com

    Public Relations
    PublicRelations@tecmoinc.com

    Corporate Opertunities
    Jobs@tecmoinc.com

    Webmaster
    Webmaster@tecmoinc.com

    Contact Us Via Snail Mail:
    Tecmo Inc.
    PO Box 5553
    21213-B Hawthorne Blvd.
    Torrance, CA 90503

    Contact Us Via Fax or Phone:
    Phone: 310.944.5005
    Fax: 310.944.3344

    Contact Us Via Email:
    Contact@tecmoinc.com

    1. Re:Contact Tecmo by jon855 · · Score: 0

      Ha this reminded me of the time before HL2 came out, yea this's kinda off the topic here, I'm myself a deaf player and I got friggin pissed off when I encountered the numpad in Doom3. HL2 were coming around the verge and I emailed valve and threatened them with Legal action if they didn;t have closed caption or subtitle support. Valve responded to my email: "Legal Action? Take it easy there, it will have it." And lookie where we are... Gosh I love the email address u just listed, it smells like breakfast to me right now. *munching down on em*

      --
      May /. rule the /.ing realm
    2. Re:Contact Tecmo by NivenHuH · · Score: 1

      I've done my part.. if you have writers block, use this as an example:

      To: Tecmo Public Relations, Tecmo Legal Department, Tecmo Employees

      I feel that the actions your company is taking against www.ninjahacker.com are both irresponsible and unnecessary. Game modification has been a part of the gaming community for years. "Hacked" (or modified) games create a dynamic game experience and allows the user to be connected to other fans of the game.

      The damage being done on your company's image by continuing with this lawsuit surpasses any damage caused by ninjahacker.com. Read some of the comments from your fans here:

      http://games.slashdot.org/article.pl?sid=05/02/10/ 0347222&tid=211&tid=123

      Our society was once a mecca for freedom, however, frivolous lawsuits like this only work to limit the freedoms consumers have. I hope your company realizes the potential impact this law suit will have. Your company will be limiting the freedoms of your customers and will be setting a legal precedent for the rest of the game industry.

      As a consumer, I avoid companies that are opposed to freedom.

      Sincerely, Andrew Leeper (an ex-DoA and Ninja Gaiden fan) me -at- nivenhuh.net

      --
      Just when you make it idiotproof, some idiot builds a better idiot.
    3. Re:Contact Tecmo by Anonymous Coward · · Score: 0

      oops.. forgot to html-anize the bottom signature.. *smacks self*

    4. Re:Contact Tecmo by dasunt · · Score: 1

      I sent off a polite letter detailing my severe disproval about their actions.

      Then I started thinking... Their mail server knows I'm angry. Slashdot knows about what they did. But the world at large doesn't know.

      So, I picked one news agency at random and fired off a letter. Will it change anything? Probably not. But hey, maybe I'll get lucky. Anyways, if I do nothing, I know nothing will change. This way, I have a chance.

      So, I encourage you all to head to google, find your favorite news outlet, look up the contact information, and fire off a copy of the following letter. Clean up the text, personalize it, add your own thoughts, etc. Have fun! (This was formatted nicely until the lameness filter barfed!)

      February 10th, 2005

      Dear Sir or Madam,

      Here is a story idea for you. You have my permission to use any or all of it, without crediting me or compensating me. In return, I expect not to be held responsible for any inaccuracies in the following story -- I am not a lawyer, nor do I have access to the documents or the people in this case.

      STORY START

      Tecmo, a gaming company, filled a lawsuit against the website 'ninjahacker.net' for "creating, hosting and contributing content to a forum created to foster and facilitate the knowing infringement of Tecmo's proprietary software for its video game titles."

      In short, Techmo is claiming to go after "hackers".

      But that isn't the whole story:

      The ninjahacker.net forum isn't devoted to the sort of "hackers" who create viruses, steal credit cards, and deface websites. ninjahacker.net is full of smart coders who take their legally purchased games and figure out how they work "under the hood", so to speak. They are the electronic version of hot-rodders. In the slang of the online gaming community, they are known as "modders", and their results are known as "mods", short for "modification"

      "Mods" can range from changing how a game looks to changing the entire feel and play of a game. Its the electronic version of 3rd market parts and accessories for your car: Everything from coffee-cup holders, to an aftermarket cd player, to even a racing engine.

      The game "Counter-Strike" started out as a "mod" to the popular game Half-Life. In Half-Life, you played a scientist-turned-hero fighting against an alien invasion. The modders turned Half-Life into a counter-terrorists vs terrorists game and originally released it for free on the internet. Were the creators of Half-Life upset? No: Like all mods, Counter-Strike required the player to already own the game it was based on: The success of Counter-Strike ended up selling more copies of Half-Life! Counter-Strike became so popular that the creators of Half-Life started selling Counter-Strike in stores!

      So why would Tecmo sue its own modding community? Speculation varies, but one popular explanation is the nature of some of the ninjahacker.net mods. ninjahacker.net ended up giving away the electronic equivalent of naked-lady mudflaps. Tecmo released some rather awful games featuring busty women in rather skimpy clothing. Some of the mods for these games removed what little clothing remained! Unfortunately, technical skill doesn't always come with maturity.

      But how could Tecmo sue ninjahacker.net? Isn't their discussion and mods protected under free speech? Remember, they aren't pirating the game: To use their mods, you must already own the game. So what exactly is illegal?

      Tecmo is suing the modders under the Digitial Millenium Copyright Act (DMCA), a law that makes some reverse engineering illegal. This law has been called overly broad by critics which site the following:

      + Lexmark cited the law in order to sue a company who sold aftermarket toner cartridges for their printers. + The Chamberlain Group sued Skylark systems for making a replacement garage door remote. + The MPAA sued over software needed to watch legally purchased DVDs on certain computers using linux -

    5. Re:Contact Tecmo by Anonymous Coward · · Score: 0
      A little late, but I finally got time to read about this. I sent them a letter asking for a complete listing of every game they'd ever made so I could boycott them.

      I told them in no uncertain terms why (this whole lawsuit), that it didn't directly affect me as I don't even _own_ an Xbox, but I make a habit of not supporting companies that abuse the legal system.

      I also sent it through an anonymous account, and explained that I figured they'd sue me for boycotting them so I was afraid to use my real address. (And honestly this it the truth, I figure they would find an excuse to sue me, even though I don't think I own any of their games already.)

      Doubt I'll get a response, but maybe it'll make at least _someone_ think about what this company's doing. Maybe their employees will find other jobs and leave Tecmo hanging out to dry, which is what they deserve.

  33. J00 D0N'+ eV3n KnOW WH4+ Y0u'RE 74lk1NG 480U+... by whyzee · · Score: 0

    I doN'7 PrOb4bLY bEc4U53 1 n3VeR CHeaT. 4nD J00 do, r1GH+?

  34. MOD PARENT UP by Anonymous Coward · · Score: 0

    I've followed the monsanto link and this is the most insightful post in this thread. Why is it moderated as Score:0?

  35. Summons Details & Comments from NinjaHacker Ad by faceless · · Score: 1
    since some people are speculating on some details, here's some more info
    Feb 2 2005, 07:13 AM

    okay after reading through the summons several times, i have summed up their 70 some statements into about 5 accusations... keep in mind that these aren't in their exact words.

    1) The source code that we posted on the message boards (namely the xpr/cat files) constitute copyright infringement. They state that such files can be taken from the website and that copyrighted model and texture files can be extracted from them.

    god i wish we had switched to the .bos patch format earlier...

    2) The tools developed soly for use with dead or alive to enable modifications to the source code (that is their definition of source code), are a violation of copyright. They go on to say that although we are building tools to open specific filetypes (xpr, cat, afs, etc...), the tools were made with dead or alive in mind because the would have little or no practical use outside of DOA modification.

    I had always believed that creating such tools was not an illegal practice. Could anyone find a legal document or another case to back up my assumption?

    If we are to be allowed by the court to continue producing such tools after the case has reached conclusion, we need to proove beyond the shadow of a doubt that producing such tools is legal.

    3) The modifications available to be made to the executable code (namely the "copyright circumvention" in doax and doau) constitute copyright infringement...

    any thoughts?

    4) The modifications to the game have irreperably damaged the "goodwill" (they actually used that word) and reputations of the DOA Characters. They also go on to say that we misled the public into believing that these modifications were "created by, approved by, sponsored by, or somehow affiliated or connected with Tecmo".

    This is one of the accusations that i completely disagree with beyond any "grey" area.
    We did not mislead the public, and someone would have to have a brain the size of a pea to believe that these modifications were endorsed by Tecmo. The very method by which the modifications are applied is a dead giveaway... What company would require game owners to open up their xboxs and transfer over files in order to manualy upgrade their product?

    5) The posting of such modifications constitutes "unfair competition".

    While i can understand what they are getting at here, the simple matter of the fact is that you cannot recreate the game form the small percentage of the games content posted on the message board. It also requires an original copy of the game to run, so if anything it has encouraged sales.
    Such an opinion might be dismissed, however, and i don't know if the judge will necessarily see this the same way.

    Anyway, i'm looking once again for clear examples of what is defined as legal and illegal practice with regard to such tools and modifications to other's works. People ranting about what *should* or *should not* be illegal does not help me any.

    I would like examples of similar court cases as well as legal documents. Some of those that FM77 posted earlier come to mind, so i will be reviewing them. If anyone finds more, please post it here.

    This post has been edited by cypher35: Feb 2 2005, 07:16 AM

    Source: http://forums.xbox-scene.com/index.php?showtopic=3 47209&st=100&p=2277454&#entry2277454
    --
    The Faceless Master
  36. Goodbye fair karma... by tgd · · Score: 1

    I figure its worth pointing out that the statement that this will be a test of how far the DMCA can be applied to software people purchase is inaccurate. Its a test of how far the DMCA can be applied to enforce the fact that people have purchased media and an associated license for the software, and as such have no rights beyond what are granted by the software owner. I'd doubt very many people on /. have ever really bought software.

    The publisher can't tell you that you can't use their CD as a coaster, or pop it in a microwave because you bought the CD. They can restrict in any way they want what you can do with the software, however, because you do not own that.

    There are bad aspects of the DMCA, but people need to keep in mind that the means of protecting intellectual property and enforcing licenses may be wrong, but the concept is quite valid.

    1. Re:Goodbye fair karma... by Simon+Brooke · · Score: 1
      Its a test of how far the DMCA can be applied to enforce the fact that people have purchased media and an associated license for the software, and as such have no rights beyond what are granted by the software owner. I'd doubt very many people on /. have ever really bought software.

      That's what the software vendors want you to believe, but I don't believe it's true in law anywhere; certainly not here in Scotland. Unless you physically signed -- on the paper -- the agreement before you paid your money, it's a purchase, it's yours, and you can do what you like with it.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    2. Re:Goodbye fair karma... by Dunbal · · Score: 2, Interesting

      And in other news, authors of books are now filing suit against readers who dare read their books backwards or in random order, or even reassemble the words present in the book in their minds.

      The whole concept of intellectual "property" sucks. I had an idea - pay me. I'm glad I don't live in the US. But I wish the US would stop trying to impose its laws on other countries.

      You can't copyright a story - only the particular words that you choose to describe that story. The order of those words also matters, since you can't claim the actual words as yours. And you can't patent an idea or a concept, only your particular application of it. And there is no way that you can enforce a law that says I can't take something apart (be it software or otherwise) to see how it works, so I wish the US would stop making unenforceable, ridiculous laws. What the law SHOULD do is prevent me from taking your software, altering it slightly, and rebranding it as MY software and making money off it. And that's ALL. How I choose to let MY computer execute YOUR code is my business not yours.

      If reverse engineering something had always been "illegal" we would not have several types of car. What? You mean a Ford and a Nissan BOTH have FOUR wheels and a 1600cc engine and 4 doors and they both have spark plugs and use gas? Oh let's sue each other...they stole our idea...

      But then I guess for economic purposes all that matters is that the money changes hands. Perhaps the US will be successful at having the first law-suit driven economy...

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Goodbye fair karma... by Jonti · · Score: 1

      You have just given us your conclusions, without showing your reasoning.

      I *own* a music track I purchase in exactly the same why I *own* a book. I don't care if some idiot has put guff on the cover of the book saying I cannot make an audio copy of it, or scan it to my PC and have some voice synth program read the OCR'd text. I don't care, because I do *not* have a contract with the publisher. I've just bought their goods, that's all. I've bought their goods in a public market, made possible by a public commercial code, and public enforcement mechanisms. And I'll do as I please with my own property, because those public enforcement mechanisms -- in particular, juries -- will support my fair use.

      Of course, I have not bought the copyright. But that does not mean that my culture and legal system has to give any credence at all to any so-called "End User Agreement" that prevents my personal enjoyment of my own property.

      In short, I defy a jury to convict me if I copy my own book to my own PC for my own use. Or a picture; or video.

      In England, no one ever bothered to bring suit against any consumer who has made a tape cassette copy of an LP. No-one has bothered because no jury would convict. Digital media are no different in that regard. We will make *personal* use our *own* personal property as we see fit.

      Juries do not have to collude in dening personal property rights. In England at least, they can just refuse to convict.

  37. It's all a bunch of crap by pixldood · · Score: 1

    TECMO seems to think that their characters wholesome image are being corrupted. The Ninjahacker site hosted files that allowed for the modification of "packages" that contained graphic files, and some teen pervs made some nude skins with it. The majority of the skins were tastefull and some even surpassed the quality of the ones created by TECMO, only a small amount were nudes but those always seem to get the most attention. They claim that the package files that were used to package said graphic files were protected and considered "source code" thereby the protection had to be circumvented in order to be modified. I thought a copyright didn't give you a right to keep that IP from being used by fair use? Which obviously said protection is doing?

    1. Re:It's all a bunch of crap by Anonymous Coward · · Score: 0

      Yeah, sure... "Don't touch our pretty girls", they say.

      Aren't they the ones who came up with the Venus swimsuit, anyway?

  38. DMCA is sorta dumbfounded by Anonymous Coward · · Score: 0

    DMCA is very reminicent of one of life major examples. you buy a car and the motor company put a locking large steel wall over the engine so you can't fiddle with it, they also added a latch to prevent access. You then circumvent that by pushing a button and pulling a lever. is that also illegal? i bypassed protective mechanisms

  39. From a forums post I read by Agret · · Score: 0, Flamebait

    From a forums post I read by the owner of ninjahacker.net apparently someone posted a modified game file and not just a PPF file on there without him knowing and it was found by Tecmo and now they are suing him

    --
    Have you metaroderated recently?
  40. Hey, look! by Anonymous Coward · · Score: 0

    It's the difference between euridite and pedantic!

    Congratulations.

    Fact: You have never been to a demolition derby, or seen an action movie. You can do anything you want to a car, including turning it into a big bomb, or ram it into other cars until they're all disabled, or drive into a reinforced concrete wall at 180 mph so you can be eulogized on limited edition commemorative plates. Now how a person uses a techological terror they've created. Well, in America, the right to swing your fist ends at my nose, unless that person has agreed to a punch in the mouth.

    To make your improbable theory work with the tenent on which this great nation was founded, they would have had to create a package to install their modifications without permission from the owners of the software. That you fail to understand this makes me think you should pursue a career in law. Your fantastic ignorance of this country's origins and obliviousness the world around you leads me to believe you'd be rated "Excellent" by the American Bar association were you to pursue employment as a judge.

  41. Don't be stupid by Anonymous Coward · · Score: 0

    I'm assuming you're trolling, but in case you're not...

    The reason you can't drive 200MPH is because its dangerous.

    The reason you can't have a spoiler twice as wide as your car is because it would be dangerous as it would run into other cars (not to mention that it makes you look like an illegal alien with bad skin and no taste)

    The reason you can't modify a Tecmo game is...because the publisher doesn't like what you're doing with the game they sold you.

    Do you get it now? Or will you continue to be stupid? I mean, you've been smacked down once. But if you keep it up, I'll smack you down again because (a) its fun (b) you're not that bright, so its easy to do.

  42. Spider Photobucket ? by Anonymous Coward · · Score: 0

    Surely the combined mental muscle of Slashdot can help me ?

    I am writing a script to "spider" ( not *actually* spider, but I will get to that ) Photobucket albums.

    Photobucket has a weakness where if you know the actual file name, it will bypass any security on the album.

    for example http://img.photobucket.com/albums/v369/thisisnotre alsilly/ will not return,

    But http://img.photobucket.com/albums/v369/thisisnotre alsilly/neitheristhis.jpg will resolve just fine.

    I want to write a script that will use Wget ( as it can be set to discard the photobucket error page ) and a random number/word generator to test and return all possible valid images from an album.

    Are there any good random number or word generators that will output into a simple text file ?

    I think the best approach is to simply output the randomness into a file and then add Wget command to all words in it using a shell command

    I would also like to have a predefined addition to the random text, like DS00 for example, in one step.

    Anyone done anything like this before ?

  43. Allow me to translate by Anonymous Coward · · Score: 0

    " like to play games with production value"

    Translation: I like 1st person shooters. Especially the ones with lots of cut scenes. And girls in bikinis!

    "Enjoy TuxRacer while I get down to Galactic Civilizations II"

    I get it...you have no clue what a good game is. "Galactic Civilizations 2"... I've had more fun jamming bamboo under my fingernails.

    But hey, Tecmo is right. And the PSP is a great value at $400 at gamestop!

    1. Re:Allow me to translate by Kiryat+Malachi · · Score: 1

      Yeah, I must be an awful person because I do like FPSs. And it's impossible for a good RPG to be good because it has a story (aka production values).

      Actually, the games that have seen the most playtime from me recently are Metroid Prime 2, Katamari Damacy, NCAA 2004, Bridge Construction Set, and EV Nova. There isn't a FPS in the bunch (no, Metroid is *not* an FPS, despite having a first person vantage.) I'd be playing more RPGs if I: had more time, had seen anything worth buying last time I was at the store 2 or 3 months ago.

      Tecmo is a bunch of assholes, but most open source games just aren't that good.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  44. Saw that they have a petition going too by pixldood · · Score: 1

    Noticed that thay have a petition up at that site as well at http://www.petitiononline.com/tecmomod/petition.ht ml

  45. The Gameshark will become illegal? by InitHello · · Score: 1

    I find it hard to believe that a program for modifying savegames can be viewed as copyright infringement. Fine, the savegames were created by the program in question, but this is made possible through the skill and dedication of the player in question. And if I've understood correctly, the Gameshark is nothing but a savegame editor for various console games.
    On the matter of hacks/mods to games, I find it rather rude of the creators of said games to deny players this possibility, whether or not this is actual copyright infringement.

    --
    If I hadn't been modded down, you'd be reading this right now.
    1. Re:The Gameshark will become illegal? by Anonymous Coward · · Score: 0

      Nope. The Gameshark modifies ROM and RAM (or only RAM on disc-based systems) based on the codes you enter. It's basically hacking. Newer cheat devices have quite a few different commands, unlike earlier cheat devices where it was basically 8 or 16 bits modification per code.

  46. That *is* weird! by Anonymous Coward · · Score: 0

    "That is weird, isn't it?"

    Agree 100%.

    I mean, can you believe these guys pay money to buy the game, then buy a monthly fee to play the game, pretend they're a "Jedi Night", and then remove game textures.

    Its all so weird that I put it down to social misfits and people who probably masturbate way too much in their too abundant free time.

  47. Re:Except as a legal test, this is an irrelevant c by rhkaloge · · Score: 1

    Nice of Temco to put up the cash, time, and potentially negitive publicity to test out a US law. Another case of the world just trying to make us look dumb?

  48. Both of those are bad examples. by tgd · · Score: 1

    The law restricts the use of your property on public roads in those cases, it does not restrict your use of your property on private land.

    But most important to this conversaion, you have every right to do whatever you want with the physical goods you purchased. Burn the box, microwave the CD, use it as a coaster. The CD is yours.

    The contents, however, are not yours. Software is licensed, not sold, and you do not own it. You do not have the rights you seem to think you have around it becuase of your mistaken assumption that you own the software. (Although in most cases I think its a deliberate side-stepping of that fact, not a mistaken assumption... 90% of the posts on here so far are from people who know perfectly well they do not own that software).

  49. Er? by templest · · Score: 0

    I think the article missinforms. You don't have any software purchases. Unless it was reffering to the rights to use the software that you purchased. And as such, they control what rights and restrictions you are bound to by the terms in the, may I say, "Contract"? (a.k.a: "License Agreement").

    IANAL, But I think that's how it works. When you buy something tangeable, you buy that specific item, and you can do with it what you like (legally... of course). But when it comes to IP, I think those that created the material deserve to choose what can and cannot be done with their works. Just because someone bought a copy of a book, doesn't mean they can change a few words and modify a couple of chapters, then release another version of it and not expect me to stay quiet.

    --
    I'm a signature virus. Please copy me to your signature so I can replicate.
  50. nude and skin by Anonymous Coward · · Score: 0

    I always thought that having just a skin to cover you meant being naked ;)

  51. Taking it a bit too far by springbox · · Score: 1

    I think the idea is wrong. People should be able to do whatever they want to the software on their systems. Although, this becomes an issue if modifications to software interferes with the experience in, lets say, a not-so-perfectly-designed online game. That's the only reason I would like to see things like the GameShark disappear; aside from the fact that I view "lets plug in the codes and never die in game x" as totally stupid, which I do understand is different from what these guys were probably doing.

  52. Wow, thats good to know. by tgd · · Score: 1

    How much bandwidth do you have available to you in Scotland? If thats the law there, that means you could rip every CD and DVD you get your hands on, and put them online for the rest of us.

    Got the rest of the season one episodes of Battlestar Galactica taped? I assume you weren't forced to sign anything before buying a product with a tuner in it, right? Those should be free game, too, then.

  53. Worst. Moderation. Ever. by Anonymous Coward · · Score: 0

    Can I get some mods to follow me around modding up all my posts full of incorrect information?

  54. www.ninjahacker.com now offline... by The_REAL_DZA · · Score: 2, Funny

    ...like it wouldn't have been "offline" anyway after getting front-page mention on /.!

    --


    This space intentionally left (almost) blank.
  55. lol by Moos3d · · Score: 1

    As for Microsoft's involvement in the case (as the claims revolve around only those games released on the Xbox platform), apparently there is none. Inada said, "I understand why they can't come and rescue us. I know they have a full team of lawyers [for game and Windows-related issues." He added, "These [hackers] must have a modified Xbox--it should be of great concern to them."

    When I read that they could of convinced me this was satire.

  56. Sega Vs. Accolade by Ian+Action · · Score: 1

    Does anyone remember ye old Sega Vs. Accolade case? This seems kinda similar...

    --
    Why am I not rapping? I am rapping with you in a way.
  57. I disagree by Phil+Urich · · Score: 1

    The idea is, the precedent has been set that modifying your own property, when it doesn't impact others, is not illegal; if modifying your game code impacts others, that's one thing (ie. if you take your modified code out on "the open road" and game online with it, potentially using it to cheat; much like speeding, though without the possible death part).

    So yeah, maybe it's a bit against the DMCA . . . but, laws contradict eachother all the time nowadays, the idea here is to establish that by prior laws and values set, it shouldn't be illegal, thus, regardless of whether the exact literal wording of the DMCA ends up backing up the lawsuit or not, it shouldn't be illegal.

    To say "it's a statement of fact" is to take it too far; and after all, there is such a thing as civil disobedience (even if, yes, it's illegal, so if we want to live in a black-and-white world we can just use that as an excuse to stop the argument now), and it's definitely true that some laws are stronger (more enforced, more respected, more likely to stay in their current forms) than others.

    So in conclusion, I declare that your attempted analogy works against you!

    --
    I remember sigs. Oh, a simpler time!
  58. Re:Wonder who made those cheats in the first place by mirko · · Score: 1

    Maybe he could escape using either IDSPISPOPD, IDCLIP, or ultimately IDCLEV## ?

    --
    Trolling using another account since 2005.
  59. Oh...my...god... by Anonymous Coward · · Score: 0

    Did you really just suggest ONI as a perfectly fine PC alternative to Metal Gear Solid? The reason you have no concept of why people might prefer a console: ignorance is bliss.

    1. Re:Oh...my...god... by MagnusDredd · · Score: 1

      Actually that's not what I stated. What I stated was that the type of game exists. That being a 3rd person shooter type of game. I'm really not into the whole third person thing, as a matter of fact the new Vampire:Bloodlines annoys the shit out of me in that the game keeps shifting me out of first person during play. Thief: The Dark Project is also in the same grouping as Metal Gear Solid, as in it is 3rd person shooter game. Thief is probably a better comparison to Metal Gear. However when I wrote the original reply, Oni was the only third person game that came to mind.

    2. Re:Oh...my...god... by Anonymous Coward · · Score: 0

      Thief: The Dark Project is also in the same grouping as Metal Gear Solid, as in it is 3rd person shooter game.

      Thief: The Dark Project doesn't have a third-person view. You may be thinking of Thief: Deadly Shadows, which has an optional one, although the majority of players don't use it much.

  60. If Your Car Was a Tecmo Game... by dasunt · · Score: 1

    If your car was a techmo game...

    Techmo Autos'r'Us
    Legal Department
    101 Somelane Anytown USA 54321
    777-123-4567

    Sir or Madam:

    It has come to our attention that not only are you selling an aftermarket radio system for our automobiles, you have also launched a website in order to tell others how to replace the radio system in their automobiles.

    Prepared to be sued.

    - Techmo Autos'r'Us Legal Department.

    Absurd, isn't it? Dodge isn't going to sue a store for selling naked-lady mudflaps and a "don't come a knockin' if this vehicle's a rockin'" bumpersticker for my truck, no matter how distasteful they may find it. If they even attempted to sue the store, the case would be a laughing stock. The store could give me step-by-step instructions on how to remove the old mudflaps and install the new mudflaps without any fear of being sued.

    Yet there is no outrage when Techmo tells gamers that they can't distribute or tell others how to put the digital equivalent of naked-lady mudflaps on their games.

  61. Oh shit! by Anonymous Coward · · Score: 0

    Are they really going to sue the users of the site? I downloaded nude patches from there before Christmas, but I didn't register. I hope I don't get busted...

  62. Hack your mind, not the game... by Anonymous Coward · · Score: 0

    If you realy want to see naked people in your games, or pretty much anywhere in fact, you should take up self-hypnosis!

  63. My god. by huge+colin · · Score: 1

    This is the worst thread ever.

  64. MOD PARENT UP by Anonymous Coward · · Score: 0

    This guy is nuts. I can't believe he's modded up to 5, while most of the people who disagree are modded flamebait.

  65. Bought items & keeping a strangle-hold by Anonymous Coward · · Score: 0
    In related new : manufacturers of kitchen-blocks (with or without sinks) sue their customers, as they sometimes screw hooks into them, so they can hang a dish-rag or other items in them.

    In the same column : car manufacturers disallow placing of spoilers etc., or changing the fuel-system (from petrol to gas), as it changes their, in their eyes, DMCA protected design (I've taken some artistic freedom here :-) ).

    Need more none-to-silly, but very choking examples ?

  66. Re:Summons Details & Comments from NinjaHacker by Anonymous Coward · · Score: 0
    4) The modifications to the game have irreperably damaged the "goodwill" (they actually used that word) and reputations of the DOA Characters. They also go on to say that we misled the public into believing that these modifications were "created by, approved by, sponsored by, or somehow affiliated or connected with Tecmo".

    Oh for crying out loud the goodwill of the game died when they released Dead or Alive Xtreme Beach Volleyball.

  67. What? by tgd · · Score: 2, Informative

    If you think car companies don't sue each other left and right constantly, you're living with your head in the sand. They sue from things as trivial as naming (Porsche 911 has a "1" in the middle digit because Peugeot owned car names with zero as a middle digit -- the original 911 was a 901)

    Car makes sue over grill designs, interior designs, ergonomic innovations, brake system designs, motor design. The lists go on and on.

    And clearly nearly 200 years of industrialized history has demonstrated your conentention that those laws can't be passed or enforced are completely incorrect. There are lots of good books about IP cases in the 1700's and 1800's. Hell, the history around the invention and implementation of the telegraph puts all this stuff around the Internet to shame.

  68. Sure there are, for pyramids .. by RedLaggedTeut · · Score: 1

    Sure there are nude skins for Americas Army, how else would you stage an Abu Ghraib style prisoner pyramid?

    "Videogames don't hurt people, it is people .."

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  69. Hacking will happen if you distribute software by gilesjuk · · Score: 1

    If you provide software on a disk to your customers then someone somewhere will hack it, fact of life.

    Of course the difference is when the people who hack it post details on the Internet. I have a problem with current titles being hacked and details posted on the net, but not with old games.

    I guess when the DRM pushers have their way we will all be prevented from hacking code. Maybe sometime in the future people won't be able to repair, resurrect or emulate old systems. The machine code debugger will be a musuem piece.

  70. Ok, let me see if I got it right... by RicardoStaudt · · Score: 2, Informative

    The point of DMCA is to restrict what end users can do with/to your software purchases...
    Note: *YOUR* software purchases.

    The way it is going, it seem that in the future, you will not own what you pay for anyomore, you will just pay for the right to use somebody's product, what you can do with your stuff depends on the manufactor's good will.

  71. And Nintendo v. Galoob by tepples · · Score: 1

    That, and Nintendo v. Galoob, the Game Genie case.

    1. Re:And Nintendo v. Galoob by Gavin86 · · Score: 1

      yes, but from what i recall Galoob was charged with allowing a user to create unauthorized derivative works, which was later to be found false, because a "derivative work" has to be able to stand and run on it's own. are they charging Ninja and folk with something similar?

      --
      "Progress comes from the intelligent use of experience."
  72. Re:Wow, a winner is you. by Alan+Partridge · · Score: 1

    You're right. I've printed out that post and had it laminated already, quite a singular intelligence at work there.

    --
    That was classic intercourse!
  73. Re:Summons Details & Comments from NinjaHacker by Anonymous Coward · · Score: 0

    One thing that seems to be missing from most statements is that the data on an Xbox DVD cannot even be read by normal DVD readers. Pop one in your PC and see what it contains. The only way to get the files properly off the DVD itself is to modify an Xbox and ftp the files off the xbox to a PC. This action itself breaks the DMCA.

    The fact they have the files on their PCs to modify them means at one point someone broke the law.

    Use of a proprietary file type can be construed as a protective measure to prevent hacking. Altering any files using said file type would break the DMCA as it's written IMO.

  74. Canadian Hosting? by Unit3 · · Score: 1

    I'm suprised nobody's mentioned this, but why don't they start hosting the data from a Canadian server? I mean, we don't have the DMCA or any equivelant, and our federal courts have a recent history of finding in favour of consumers in these cases. It seems like a dead-easy solution, although maybe a little too late for this specific site.

    --
    -- sudo.ca
  75. Or maybe by phorm · · Score: 1

    DOABV was just a precursor to what would have been a more adult game in the future, and the patches beat them to the punch?

  76. Foreign hosting? by phorm · · Score: 1

    Actually I've wondered about this myself, what determines where the court proceedings will take place in regards to websites?

    Nationality of infringers?
    Location of infringers?
    Location of hosting servers?
    Location of "infringed" product?

    If I as a Canadian were to post such patches on my server, if there were a law shared between Canada in the US that made it purportedly "illegal," where would I be tried?

  77. I think it's just damn funny by Sycraft-fu · · Score: 1

    Look at the all time best sellers and most persistent games (The Sims, Quake series, Unreal Tournament series) and you find that they all not only allow you to modify them, they actively encourage it! Hell, UT 2004 comes with a powerful scripting language that lets you do everything short of change the engine, a free version of Maya to do graphics, a level editor that is absolutly top notch, and shitloads of free training materials on the web to learn how to use the. Then, they run a contest and give money to the people who modify it the best.

    All that, and they make money doing it.

    I've never understood the need some companies have to try and lock people out of their games. If there's one thing game fans seem to love to do, it's to give you free content. They will spend an amazing amount of time to produce free addons for your games. I have no idea why anyone would want to prohibit that.

  78. Welcome to the United States by serutan · · Score: 1

    Welcome to the United States of Intellectual Property, where ownership is everything. Our surveillance cameras observed you taking photos of privately owned structures through the airplane window, and the in-seat microphone recorded you repeating part of Letterman's Top Ten list from last night. Here's your copy of the DMCA. The lawyer assigned to you will be contacting you shortly regarding the initial series of lawsuits you'll be defending yourself against. We hope you enjoy your stay.

  79. Whats next? by MrCobaltBlue · · Score: 1

    Oh Crap! I put a window in my Antec case! Now Antec's going to come after me! Uh oh... I hope Microsoft doesn't find out I skinned Windows.. Man I'm screwed!

    --
    mount /dev/me
  80. Re:Summons Details & Comments from NinjaHacker by Anonymous Coward · · Score: 0

    Wait, are you are saying it didn't die with the first DOA?

  81. they don't want you to extend the game's playtime by Anonymous Coward · · Score: 0

    But here, unlike the car industry where you don't buy a new car until yours breaks down, the game companies DO NOT want you to extend your play time of a game; they want you to play, get bored, and go buy another. From a sales point of view, extending the playtime of a game just keeps you from wanting to go out and buy another

  82. Did they block off the world? by NivenHuH · · Score: 1


    contact@tecmoinc.com
    SMTP error from remote mailer after RCPT TO::
    host mailfilter4.tecmoinc.com [64.78.61.233]:
    550 : Recipient address rejected:
    User unknown in relay recipient table
    customerservice@tecmoinc.com
    SMTP error from remote mailer after RCPT TO::
    host mailfilter4.tecmoinc.com [64.78.61.233]:
    550 : Recipient address rejected:
    User unknown in relay recipient table
    gamecounselor@tecmoinc.com
    SMTP error from remote mailer after RCPT TO::
    host mailfilter4.tecmoinc.com [64.78.61.233]:
    550 : Recipient address rejected:
    User unknown in relay recipient table
    businessaccounts@tecmoinc.com
    SMTP error from remote mailer after RCPT TO::
    host mailfilter4.tecmoinc.com [64.78.61.233]:
    550 : Recipient address rejected:
    User unknown in relay recipient table
    PublicRelations@tecmoinc.com
    SMTP error from remote mailer after RCPT TO::
    host mailfilter4.tecmoinc.com [64.78.61.233]:
    550 : Recipient address rejected:
    User unknown in relay recipient table

    --
    Just when you make it idiotproof, some idiot builds a better idiot.
  83. MOD PARENT UP! by Anonymous Coward · · Score: 0

    Seriously.

  84. Girls??? Where??? by sidepocket · · Score: 0

    nt.

  85. Re:Wonder who made those cheats in the first place by Smallpond · · Score: 2, Insightful
    Except reverse engineering is allowed under DMCA. Tecmo has no case here, since the defendents were not copying the game or breaking copy protection.

    "Reverse engineering (section 1201(f)). This exception permits circumvention, and the development of technological means for such circumvention, by a person who has lawfully obtained a right to use a copy of a computer program for the sole purpose of identifying and analyzing elements of the program necessary to achieve interoperability with other programs, to the extent that such acts are permitted under copyright law."
  86. In other news... by tgrigsby · · Score: 2, Funny

    ...Japanese automobile manufacturers have launched a coordinated legal attack against car owners that modify their vehicles.

    "Adding nitrous systems to the fuel injection and 'coffee can' mufflers to the exhaust systems are clearly actions that violate the DMCA," said Hiroshi Yagasaki, lead attorney for Toyota.

    Taking a page from the RIAA, investigators have been hired to watch for teens entering automotive parts stores to purchase after market parts for compact vehicles. Fake auto parts websites have been set up to net offenders who would order parts online.

    "These young hooligans are clearly stealing from the car companies by circumventing our state-of-the-art protection schemes, which we call 'The Hood'."

    Commander Taco was not available for comment.

    --
    *** *** You're just jealous 'cause the voices talk to me... ***
  87. More info by kryptik_79 · · Score: 1

    Kevin Poulsen provides some more details on SecurityFocus.

  88. Re:Wonder who made those cheats in the first place by Anonymous Coward · · Score: 0

    Does this mean that we will not be able to modify anything we own in the future? Will they stop me if I want to put fog lights on my car or paint my house?

    I think this is a call to boycot Tecmo! They haven't made anything good since Tecmo Bowl anyway. :-)

  89. For your entertainment by ICECommander · · Score: 2, Informative

    http://web.archive.org/web/20040210040258/http://w ww.ninjahacker.net/

    --
    All your Sybase are belong to us.
  90. Re:Summons Details & Comments from NinjaHacker by Gavin86 · · Score: 2, Informative

    i think the posting of such modifications is similar to the posting of Game Genie codes (which another member has also mentioned), which can alter the course of gameplay by either directly altering a game's code or it's RAM.

    The Game Genie "codes" were just a means for obfuscating the true nature of it's game alterations, but in essance it was doing the exact same thing as the posted modifications.

    NES WORLD, which summarized the Nintendo vs Galoob Game Genie case, offers this information which (to me at least) seems very relavant and perhaps in the least not bad news for NinjaHacker and co?

    http://www.nesworld.com/law-0005.htm

    "After trial, the district court found:

    (1) The "Game Genie" does not create a "derivative work" within the definition in 101. "[I]nherent in the concept of a `derivative work' is the ability for that work to exist on its own, fixed and transferable from the original work, i.e., having a separate `form'. . . . The Game Genie does not meet that definition." Id. at 1291. (emphasis in original).

    The court distinguished Midway Mfg. Co. v. Artic Int'l, Inc., stating that "Midway's result, if not its analysis, appears to have turned on the fact that the licensee arcade owner, not the copyright holder, was making money from the performance of the altered game, a violation of section 106(4) (copyright holder has exclusive right `to perform the copyrighted work publicly')." Id.

    Under the facts of Midway, that court "was willing to `stretch' the acceptable definition of a derivative work." Id. The Galoob court, however, was not willing to "stretch" the definition of "derivative work" where the performance was non- commercial and was confined to the homes of purchasers of legitimate copies of the videogame.

    (2) "[E]ven if the Game Genie did create a derivative product, the doctrine of `fair use' enables consumers to use the Game Genie for their personal enjoyment, 17 U.S.C. 107, and therefore allows Galoob to sell it." Id. at 1286. In its analysis of fair use, the court "relied extensively," id. at 1292, on Sony Corp. of America v. Universal City Studios, Inc. -- particularly in its emphasis on the first statutory fair use factor, the purpose and character of the use. The court found that the non-commercial, nonprofit nature of the use by the alleged direct infringer, the videogame purchaser, created a presumption of fair use. Id. at 1293.

    On the fourth fair use factor (effect on the work's potential market or value), the court said it had not been shown that the use supplanted demand for Nintendo's works, that any actual or reasonably likely market was injured, or that use of the Game Genie in ways that arguably infringe Nintendo's copyrights would diminish the overall demand for Nintendo games. Id. at 1294-98. Nor did the remaining fair use factors weigh in favor of Nintendo. Id. at 1293-94.

    (3) "Galoob's use of copyrighted video games for purposes of testing or marketing the Game Genie does not violate any of Nintendo's rights under the Copyright Act." Id. at 1286.

    (4) A permanent injunction in favor of Nintendo would not be warranted even if the court had found copyright infringement because:

    "1) Any presumption of immediate and irreparable harm resulting from the alleged infringement was rebutted;

    2) The presence of the Game Genie in the market benefits the public by expanding personal consumer utilization of purchased games; and

    3) Assuming infringement, adequate remedies exist at law." Id. at 1298."


    --
    "Progress comes from the intelligent use of experience."
  91. Dawn by Sidicas · · Score: 0

    This reminds me of the time someone first discovered that there was an unusually easy way to disable/remove certain...uhhh.. important textures from the Dawn demo (nVidia, Early GeForce FX Series).. Musta been embarassing for nVidia, but I don't remember any lawsuits over it. In fact, many people argued that nVidia did it on purpose.

  92. Aimbots by Anonymous Coward · · Score: 0

    I have a few hundred megs of Maps for games like Unreal Tournament, Doom 3, Red Faction, Starcraft, etc, etc, etc. that were created by fans.

    Odds are you've played against my Aimbot (or a grandchild of my aimbot, since mine was the first publically released) too if you play Unreal Tournament. Gotta love the 'modability' of PC games :)

    -NoClanNeeded-
    Campers 4 Ever
    http://go.to/c4e

  93. An Old Story from a Former Tecmo Game Hacker by Nevistar · · Score: 2, Interesting

    From 1999-2000, I was one of three hackers working furiously to uncover the inner workings of Monster Rancher 2, another game published by Tecmo. After the months of work, Tecmo made it very clear to us that they frowned upon our activities. I personally had a very cordial relationship with Tecmo's PR dept. through my Monster Rancher fansite, and though the PR department admitted that there were developers who appreciated our level of enthusiasm and work, the official company stance was quite the opposite as they were afraid that we would somehow reveal trade secrets to their competitors. Though we continued to actively post information about the game's internals on the monster-rancher.com message board (now defunct, as the domain has since been acquired by a competing site), Tecmo forbid us from posting similar information on their own message boards.

    Some time after I had left the scene, I visited with the old board briefly to find out that the game hackers were now asked to not mention specific memory locations (you could refer to the "lifespan register", but not to "0x800B...."); I do not know what inspired this new policy, but knowing the site's owner and board administrator personally, I suspect that Tecmo's dissatisfaction of hacker activity had grown more vocal. Never once did we make or distribute new skins for monsters or any game modification other than altered save files, so our situation was a little different than that of www.ninjahacker.net, but this is indeed sad, and rather chilling that this could have happened to us had people been using the DMCA in such a manner at that time. In the past, Tecmo has had an amazingly good relationship with owners of fansites across the web, and domains like "monsterrancher.com" still remain in possession of the fans. Why they would sue fans for making game skins... I don't know. All that I can say is that for years, Tecmo as a corporate entity has never been happy with those of us who want to explore their products a bit more thoroughly.

  94. MS games by Blitzenn · · Score: 1

    Microsoft seems to have had quite a bit of luck here too. You cannot find walkthroughs or help for a number of their games. Only links to purchase strategy guides come up no matter how you search. ex. Age of Mythology Titans = nothing useful at all.

  95. Re:Wonder who made those cheats in the first place by Trivialnight · · Score: 1

    Its like the old Wolf3D cheat where you had to add -goobers to the command line argument

  96. Perverts? by the_loaf · · Score: 1

    The funniest thing about it is that Tecmo is actually upset about the nude patches. They can develop their own women as close to naked as possible, but I guess that's alright as long as somebody doesn't remove the pasties. They probably spent hundreds of hours alone just on their boob jiggle animations, and they are essentially calling a couple of hackers the perverts? http://images.google.com/images?q=doax&hl=en&lr=&c 2coff=1&sa=N&tab=wi

  97. My take on this... by tyraen · · Score: 1

    (Quoted from my post at forums.xbox-scene.com)

    Just to add my two cents...
    I was reading the front page article (again, I had already read the thing in this post), the section where cypher's summing up the lawsuit or whatnot. That Pfeiffer guy says, well, we spent all this money developing the game, it's illegal for people to edit the code. That doesn't really make sense to me. Isn't that like taking some publishers magazine, crossing out a word you didn't like and replacing it, and reading it that way. So they decide to sue you, since they spent money producing that magazine, and you aren't allowed to enjoy it the way you want.
    Now, I can see if they rewrote some articles and starting selling it at the newstand, but that's not what's happening here.

    So yeah. The end.

    Nick

  98. Fair Use by BalorTFL · · Score: 2, Insightful

    Just because someone bought a copy of a book, doesn't mean they can change a few words and modify a couple of chapters, then release another version of it and not expect me to stay quiet.

    True enough. On the other hand, if someone chooses to highlight/underline/cross-out passages of the copy of your book that they own, they are well within their rights. And if someone found some typos or grammatical mistakes in your work, or even had some suggestions for an alternate ending, they can legally post such things online. All of these cases are much more germane to the topic than your example.

    1. Re:Fair Use by Anonymous Coward · · Score: 0

      A better analogy would be to take a book, rewrite the ending and post only the changes online for others to use as opposed to the full book.

      This website did not offer the full game for download... The parts downloadable comprised approximately 5% of the entire games contents in modified form. Not to mention that they required an oriringal copy of the game to run and were of little or no pratcial use outside of the game.

  99. Who ripped off whom?? by Anonymous Coward · · Score: 0

    > Sorry, but most open source games are just not very good. The ones that are fun, are almost without exception the ones that are just ripoff versions of commercial software.

    Learn some history before you bash Open Source gaming. I don't think you realize Diablo was just a better looking version of Nethack, like a dungeon generator where levels are different every time. Or, proprietary network games ripped off Netrek's status and distress macro, and player communication systems; moreover, Counter Strike's observer feature was a rip off of Netrek's, where in Netrek you can login the observer port and watch anyone's game like you're right next them, but over a network instead.

    Proprietary games today ripped off a lot from Open Source. The only reason Open Source games don't look so great is because coders aren't artists, and there aren't enough of decent artists interested in Open Source. A fun game like Netrek (most of the time with a decent team) doesn't need cut scenes, nor pretty graphics, but it wouldn't hurt to have nice graphics. What you're seeing with proprietary games today are cookie cutters with improved graphics.

    http://www.ecst.csuchico.edu/~netrek/history/

    1. Re:Who ripped off whom?? by Kiryat+Malachi · · Score: 1

      I've played Netrek on and off for years (mostly off, for the past few). It's fun. Xpilot was too. I've been video gaming since 1986 or so. Computer gaming since I first got a computer, an Apple II. Don't talk history to me without knowing something yourself.

      Gee, isn't Nethack itself a copy of earlier commercial games, like (e.g.) Rogue? Isn't that why the entire class of games is called roguelikes? And was Rogue commercial? (Answer: yes. It was sold as part of BSD UNIX, distributed freely with the system but binary only, then commercialized for profit by the authors, and is not considered open source.) And didn't Rogue have randomized maps? Yes. It did. You have no sense of history, and are completely full of shit.

      Claiming that Diablo was just "Nethack with 3D graphics" ignores all the work of the artists, musicians... and the game designers who put quite a bit of time into making the game enjoyable. Not just good looking, but enjoyable.

      What you're seeing with proprietary games today are cookie cutters with improved graphics.

      Yes, because Katamari Damacy was a cookie-cutter. So was DDR (which I personally hate, but lots of people seem to like). And open-source definitely originated the RTS game. Civilization was totally an open-source effort. MULE, too. The RPG as we know it owes a lot more to Final Fantasy, Ultima, and Wizardry than it does to anything open source has put up. Let's not forget Infocom, for that matter. FPSs were started by open source.... oh, wait, no. Name to me one significant genre of game that open source developed. Go ahead. Occasional innovations that then spread to other games in the same genre (ala the addition of build queues to RTSs, textbinds to FPS comms systems, observer ports for net games) does not mean open source gaming did more than commercial gaming; the fact remains, ask most any gamer - even the ones who *do* like open source - what games most advanced the state of the art, and they'll talk about commercial games. They'll talk about the genre-definers, games like Rogue, Civilization, DOOM, Dune2, Warcraft, Ultima, Wizardry. Open source games, alas, are really just reimplementations of these.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  100. Re:Wonder who made those cheats in the first place by silicon+not+in+the+v · · Score: 1
    You said the DMCA allows reverse engineering as a blanket statement, but then you didn't read the details in the relevent section of the DMCA you quoted. I'll show it again, with some bold font for emphasis.
    Reverse engineering (section 1201(f)). This exception permits circumvention, and the development of technological means for such circumvention, by a person who has lawfully obtained a right to use a copy of a computer program for the sole purpose of identifying and analyzing elements of the program necessary to achieve interoperability with other programs, to the extent that such acts are permitted under copyright law.
    They are not doing this for interoperability purposes, so they actually are in violation of this "law". That being said, I do think that this aspect of the DMCA is unjust and a load of horsepucky, but the current state of the law is on Tecmo's side.

    The way this is supposed to be set up according to actual fair use rights is that reverse engineering should be overall legal with the exception of if it is being done to commit copyright infringement. As the DMCA stands, reverse engineering is overall illegal with the exception of the specific, narrow condition of interoperability purposes. That is what is wrong with this part of the DMCA.
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    We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
  101. i have homebrew apps/games on my console by big+ben+bullet · · Score: 1

    it's called modding!

    you can do this with an exploit ;-) or a modchip

    i can have custom add-ons for a whole bunch of games, check out the xbox scene

    i must admit i mainly use it for xbmc though

  102. Re:Wonder who made those cheats in the first place by Smallpond · · Score: 1

    Its not a narrow exception. Your statement about how it should work is pretty much correct. Making a skin is, essentially, making a computer program. Not to a CS major, maybe, but to a lawyer its just binary code executed on a computer. Making a skin work with a game is interoperability.

    I've been following most DMCA decisions because I do reverse engineering for a living. Look at the Lexmark decision:

    "Congress did not intend to allow the DMCA to be used offensively in this manner, but rather only sought to reach those who circumvented protective measures 'for the purpose' of pirating works protected by the copyright statute."

    Basically, if you aren't reverse engineering to crack the copy protection, then you are safe, according to the Lexmark decision.

  103. Re:Cache by Anonymous Coward · · Score: 0

    It's not redundant when I point out a place where people could see the page before it was taken't offline. That is just wasting moderation points.

  104. Forum Thread by marco0009 · · Score: 1

    This forum thread was started about this topic and the owner (whose screen name on this forum is cypher35) ends up posting details about the suit. A very interesting disscussion.

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    Physics makes the world go 'round.
  105. Re:Except as a legal test, this is an irrelevant c by downlo · · Score: 1
    If you look at the tracker the torrent was on, there were over 15000 downloads. This was in early 2004 when I grabbed it. The tracker is now offline (imagine that!).

    There were more skins then just nudes, Street fighter, MGS, and some original ones too. Plus, to use the skins, you need a mod-chip, and the skins were loaded on the HD.

    You are right, this is an exercise, but Chi has some good IP lawyers, so hopefully these guys can get one.

  106. Re:Wonder who made those cheats in the first place by Xyrus · · Score: 1

    Perhaps I'm a bit fuzzy on this, but exactly when did companies get the rights to tell me what to do with something I bought with my own money?

    I go to work everyday so I can buy myself the few nice amenities that I can afford. After I've paid for something, that should be the end. We made an agreement. I paid money for something, now you give it to me. End of story.

    Once I've purchased something, that's it. The company has no right whatsoever to tell me what I can or cannot do. If I do something illegal, I should get arrested. If I take it apart and turn it into something better, good for me.

    The software/music/movie companies are trying to have it both ways, and their winning because people have become apthetic to fundamental concept of owning something.

    For example, the companies treat file-sharing as property theft. However, when it comes to making backup copies or reversing, it's no longer property but a liscence. The best of both worlds; they have you give them money then they can tell you what you can do. Talk about the perfect little money maker.

    Does this seem normal to most people? Does the average Joe think this is okay?

    Let's apply this model to other property we buy.

    Could grocers slap a liscense on a bag of apples stating that if I agree to use this product, I cannot plant the seeds to make more of this product?

    Can a grocer put an EULA on a tri-tip steak saying that if you agree to eat this you can only make the meat medium well and must marinate it for two hours?

    Can a car manufacturer send a notice to you after you bought the car saying that by purchasing said car you agree to only travel on roads in Boston at speeds no greater than 20 mph?

    Can a manufacturer forgo product testing merely by stating that they cannot be held liable for any damages caused by a defect in their product?

    Then what is so fscking special about software and media that it is exempt from the normal rules of capitalism? Why do I have to pay money to give up my rights to owning a piece of property that apparently I don't own at all?

    And people wonder why I advocate open source.

    ~X~

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    ~X~
  107. If you didn't vote Libertarian by Anonymous Coward · · Score: 0

    You ASKED for this!

  108. Re:Wonder who made those cheats in the first place by mmkkbb · · Score: 1

    Making a skin is, essentially, making a computer program. Not to a CS major, maybe, but to a lawyer its just binary code executed on a computer.

    Do you seriously think a lawyer can't find an expert witness to testify that there's a difference between data and code?

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    -mkb
  109. hmm.. gamefaqs? by AzraelKans · · Score: 1

    Hmm.. Actually The printed manual for Halo 2 and mechassault 2 (the one that comes with the game case) are available free online for printing in the xbox.com site (I was surprised too) they are both published by MS.

    The walkthrough and cheats for those and the games you mentioned are available in www.gamefaqs.com and in a ton of websites aroudn the net where were you looking them anyways?

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    More opinions here
    1. Re:hmm.. gamefaqs? by Blitzenn · · Score: 1

      Halo is actually a Bungee game, MS is just the publisher and hasn't the same level of rights. Mechwarrior was not in the Microsoft fold until late in the game and is still a 'Day 1 Studio Title' not MS. I am speaking of Microsoft developed games. Anyone can publish anything and not have any rights to the material. The developer, in most cases reserves those rights. That was the whoopla over Steam/Seirra and Half-Life2. It was news because they gave normally reserved rights to Seirra and it became a big problem in the end for the developer (and the distro).

      This site will tell you the difference between an MS published game (not an MS game) and an MS Developed game(definately an MS game). http://palgn.com.au/company.php?id=13

  110. Re:Wonder who made those cheats in the first place by Anonymous Coward · · Score: 0

    ... they are being sued for making skins (including a bunch of nude ones that TECMO doesn't seem to like) for these games...

    Please post link to nude skin screenshots!

  111. ridiculous by -kabammi- · · Score: 1

    If you've bought it, surely you can modify what you own for your own personal use? Does this mean that I can no longer colour in the White nike symbol on my nike shoes and wear them out, because it makes it look (to the public) that they are something that is not representative of what nike really does? Could I go further to say that I could get sued by Adidas for wearing my old shirt with lots of holes on it, out in public, giving them a bad name? Modification of tangible items you own has been done for forever and a day. Why should this not apply to software? Microsoft/Bungie has not taken this action with the Halo/Halo2 mods out there!!?