What if one has a full set of DualShock 3 or Sixaxis controllers already? With your choice of words, you have to account for folks owning a PS3 first and then suddenly wanting PS2 hardware acceleration later. A strange situation, but it's your phrasing. An 'accessory for the PLAYSTATION3' would allow just that.
The isometric tactical fantasy wargames produced by Nippon Ichi have save games in excess of 512Kb per file. The State of Emergency games have ridiculously large save files also. As do Ring of Red, the Final Fantasy series, the GTA III-based range, Need for Speed series. The PS2 has a crapload of games (which is why I think it did so well), and they're all dirt cheap now. Allow for multiple players, and that's a lot of space to account for.
8MB Memory Cards are also susceptible to failing in many incredible and bizarre ways, especially used ones. This can result in a number of effects from a single save dying, to them all dying. (Some folks complain that their PS2 won't boot with certain games in the drive. This is sometimes due to games crashing when attempting to verify the status of/autoload a damaged savegame.)
Also, kids aren't going to be able to tear out a 'virtual' memory card or wirelessly connected controller mid game. They're also not going to eat or lose them.
A family buying a PS3 as a media center would seriously benefit from hardware PS2 compability (just as long as they can learn to share). I mean, they're not going to be playing PS3 games on it, are they?
Said accessory must be available in retail in the United States, and allow for the playing of PlayStation 2 games with compatibility comparable to that of hardware emulation in the PLAYSTATION 3. Functionality must exist as a superset of PlayStation 2 hardware emulation on PLAYSTATION 3, including but not limited to: support for SIXAXIS and DualShock 3 controllers, ability to use hard drive space on PLAYSTATION 3 for the creation of multiple 'virtual' Memory Card (8MB) (for PlayStation2) images which may be assigned to the Memory Card slots on the PlayStation 2.
So... they could put the patches on some kind of Sony website where there are adverts. Once I'm done downloading the patch, I leave the website, and I never have to see the advertisement again. Sony's own version of the ghastliness that is Fileplanet. How's that sound?
Some people here are saying that the quality of Bing results is comparable to Google's results in many cases. If we assume that's true, then Yahoo will become exactly like it was several years ago when it was using Google. As a Yahoo service, it'll still be covered in crap, and all that'll do is make people go to Bing, like Yahoo's use of Google lead to folks to use Google ("it's like Yahoo's search, but not crap!").
That'll work wonders for Yahoo. Again.
It would have been enough for them to just have lots of games, but they didn't. It worked for the PS1 and PS2, but they distinctly decided to do exactly NOT that for the PS3. They're really quite bonkers.
As a graduate of a related degree, and as somebody who's spent over a year in a development position at a major development house I can tell you that you should avoid games related degrees at all cost. Don't even think 'it may be good'. Just avoid them, please. Game Technology, Game Design, Game Programming, any of them. If you want a degree, get a real one.
You need to become skilled, lucky and canny. Identify the parts of the game development process that you would like to be involved in, and discover how you can become the best at that. While you're doing that, research how your skills relate to the other parts of the process.
If you think you're going to be collaborating with developers, then you should perhaps get some experience with C++. Knowledge of a pertinent language will at least help you understand why you might be told that a certain thing may not be a good idea (given the hardware and software available at the present time). If you think you're going to be dealing with a dizzying Matryoshka doll of management (and you are), then you should cover every single base you can, and have answers to everything.
The most important thing is to simply DO what you want and don't ask for permission. Or better still, I'll give you permission right now. Go right ahead and design a game. Look up how to do that first, though, otherwise you might end up with some half baked nonsense document that doesn't really answer anything.
In the UK, most record labels have an arrangement with the organisation PRS, granting it power to legally pursue people who 'perform' the licensed music in a public setting. (This power comes from UK copyright law, not from some PRS self-derived magic mojo.) For businesses, this allows them to pay a single orgnaisation a single fee for a great deal of licensed content (a good thing if one considers the current state of copyright and performance licensing to be apt). For everyone else, they have kind of become a bogeyman who goes after anybody that performs 'any song ever', as most 'modern' music would be associated with PRS.
Of course, they don't have any powers to pursue people who perform songs that aren't licensed to PRS. For example, if you wrote a song yourself. There's no reason why they would have any sort of power related to that song; they have no relationship with you. Same goes for most of the songs you see on Newgrounds, as another example. As far as I know, most of the folks on Newgrounds release their content under CC while retain full rights for themselves.*
A lot of people don't know this though.
PRS website:
http://www.prsformusic.com/Pages/default.aspx
* Although, God knows what Newgrounds attempts to appropriate in their sign-up terms.
So... I suggest that somebody gets this gigantic single entity you refer to as 'the Internet', combines it with a 'library' and creates an 'Internet library'. Ta dah!
I still haven't forgiven J.S. for that ghastly 'secret flower' gag in Drawn to Life.:(
He probably didn't write his own character's dialogue, though... who knows.
How very Stargatey.
In SG1, Carter wields a Tapwave Zodiac in some scenes. In SGA, they have their own custom Atlantis-made doodad (that looks like an everyday Win-mob PDA with some plastic stuck on it) that does everything.
That's just not good enough.
What if one has a full set of DualShock 3 or Sixaxis controllers already? With your choice of words, you have to account for folks owning a PS3 first and then suddenly wanting PS2 hardware acceleration later. A strange situation, but it's your phrasing. An 'accessory for the PLAYSTATION3' would allow just that.
The isometric tactical fantasy wargames produced by Nippon Ichi have save games in excess of 512Kb per file. The State of Emergency games have ridiculously large save files also. As do Ring of Red, the Final Fantasy series, the GTA III-based range, Need for Speed series. The PS2 has a crapload of games (which is why I think it did so well), and they're all dirt cheap now. Allow for multiple players, and that's a lot of space to account for.
8MB Memory Cards are also susceptible to failing in many incredible and bizarre ways, especially used ones. This can result in a number of effects from a single save dying, to them all dying. (Some folks complain that their PS2 won't boot with certain games in the drive. This is sometimes due to games crashing when attempting to verify the status of/autoload a damaged savegame.)
Also, kids aren't going to be able to tear out a 'virtual' memory card or wirelessly connected controller mid game. They're also not going to eat or lose them.
A family buying a PS3 as a media center would seriously benefit from hardware PS2 compability (just as long as they can learn to share). I mean, they're not going to be playing PS3 games on it, are they?
Show me.
Said accessory must be available in retail in the United States, and allow for the playing of PlayStation 2 games with compatibility comparable to that of hardware emulation in the PLAYSTATION 3. Functionality must exist as a superset of PlayStation 2 hardware emulation on PLAYSTATION 3, including but not limited to: support for SIXAXIS and DualShock 3 controllers, ability to use hard drive space on PLAYSTATION 3 for the creation of multiple 'virtual' Memory Card (8MB) (for PlayStation2) images which may be assigned to the Memory Card slots on the PlayStation 2.
So... they could put the patches on some kind of Sony website where there are adverts. Once I'm done downloading the patch, I leave the website, and I never have to see the advertisement again. Sony's own version of the ghastliness that is Fileplanet. How's that sound?
Some people here are saying that the quality of Bing results is comparable to Google's results in many cases. If we assume that's true, then Yahoo will become exactly like it was several years ago when it was using Google. As a Yahoo service, it'll still be covered in crap, and all that'll do is make people go to Bing, like Yahoo's use of Google lead to folks to use Google ("it's like Yahoo's search, but not crap!"). That'll work wonders for Yahoo. Again.
It would have been enough for them to just have lots of games, but they didn't. It worked for the PS1 and PS2, but they distinctly decided to do exactly NOT that for the PS3. They're really quite bonkers.
As a graduate of a related degree, and as somebody who's spent over a year in a development position at a major development house I can tell you that you should avoid games related degrees at all cost. Don't even think 'it may be good'. Just avoid them, please. Game Technology, Game Design, Game Programming, any of them. If you want a degree, get a real one.
You need to become skilled, lucky and canny. Identify the parts of the game development process that you would like to be involved in, and discover how you can become the best at that. While you're doing that, research how your skills relate to the other parts of the process.
If you think you're going to be collaborating with developers, then you should perhaps get some experience with C++. Knowledge of a pertinent language will at least help you understand why you might be told that a certain thing may not be a good idea (given the hardware and software available at the present time). If you think you're going to be dealing with a dizzying Matryoshka doll of management (and you are), then you should cover every single base you can, and have answers to everything.
The most important thing is to simply DO what you want and don't ask for permission. Or better still, I'll give you permission right now. Go right ahead and design a game. Look up how to do that first, though, otherwise you might end up with some half baked nonsense document that doesn't really answer anything.
In my day all we had were Scrolls of Town Portal, and we liked it, damnit.
What if I showed them to you at 24 pictures per second? I'm sure you've watched a 3 minute and 28 second video over the Internet before. :)
In the UK, most record labels have an arrangement with the organisation PRS, granting it power to legally pursue people who 'perform' the licensed music in a public setting. (This power comes from UK copyright law, not from some PRS self-derived magic mojo.) For businesses, this allows them to pay a single orgnaisation a single fee for a great deal of licensed content (a good thing if one considers the current state of copyright and performance licensing to be apt). For everyone else, they have kind of become a bogeyman who goes after anybody that performs 'any song ever', as most 'modern' music would be associated with PRS. Of course, they don't have any powers to pursue people who perform songs that aren't licensed to PRS. For example, if you wrote a song yourself. There's no reason why they would have any sort of power related to that song; they have no relationship with you. Same goes for most of the songs you see on Newgrounds, as another example. As far as I know, most of the folks on Newgrounds release their content under CC while retain full rights for themselves.* A lot of people don't know this though. PRS website: http://www.prsformusic.com/Pages/default.aspx * Although, God knows what Newgrounds attempts to appropriate in their sign-up terms.
Would an Altoids tin or a tin of travel sweets work as a Faraday cage?
So... I suggest that somebody gets this gigantic single entity you refer to as 'the Internet', combines it with a 'library' and creates an 'Internet library'. Ta dah!
Was that easy, or what?
It's a third person shooter set in (the actual) London.
You get to run around the London Underground as an SO19 (like SWAT) police officer with an MP5 assault rifle shooting bad guys.
Given this is an Apple article, don't you mean 'and 'Boom!''?
A simple of list of timely, valid coupons leads to increased sales. Who'd have thought it?
> PERFORM BRAILLE MUSIC
The grues are lulled to sleep by your masterful humming.
I still haven't forgiven J.S. for that ghastly 'secret flower' gag in Drawn to Life. :(
He probably didn't write his own character's dialogue, though... who knows.
Sorry, we'll keep it down.
If you took more care choosing a medium access control policy, you'd have less risk of these packet collisions!
It's Ace Combat meets Metal Wolf Chaos!
They're probably anticipating the point when you've reached the final boss and the game suddenly cut off with 'To Be Continued...'.
Remember Halo 2 + 3?
How very Stargatey. In SG1, Carter wields a Tapwave Zodiac in some scenes. In SGA, they have their own custom Atlantis-made doodad (that looks like an everyday Win-mob PDA with some plastic stuck on it) that does everything.
Boo urns!
(sorry)
For glitch lists, I like TVTropes ones:
Good Bad Bugs
Game Breaking Bugs
and Unwinnable.
What a name! It's like some kind of alien law firm.
It was funnier when stevenf did it five years ago. http://spamusement.com/