If nothing actually uses that memory. For example, if you had 15TB of RAM (I don't like over-exaggerating), the vast majority would be doing nothing, hence it wouldn't be helpful.
It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that.
That and the fact most games spend no time on the sound, so they don't make use of anything a sound-card has to offer.
I actually quite enjoyed Enter the Matrix. The driving/hovercraft engines were terrible, but there were only a couple of missions using them anyway. The actual FPS part of the game, while definitely not the best I've played, certainly wasn't bad.
Definitely agree that it was a good move not playing as Neo and crew.
Lots of places in Australia have a similar thing.
$25 ( US$20) gets you 250MB, with either extra per MB over, or the speed limited to 64Kbps for the rest of the month.
After qualifying for a spot in the competition, they then decide to sell that spot
Almost the same thing happened at the Athens Olympics. Ian Thorpe false started in the Australian qualifying, and was disqualified. Then the guy who won gave his place away to him. I reckon it was wrong, but it doesn't really relate the same way in a MMORPG because its perfectly legal to give items away to others without real money transactions.
take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs
If it had the exact same specs, it would perform exactly the same.
If you really want help, try posting an actual link instead of merely quoting a URL. We're all to busy/lazy here to copy and paste that into our browsers.
Sounds like a pretty effective anti-slashdot effect mechanism to me.
How about this for a definitiion? If it's had the title role or a main role in a major motion picture or hit TV series it's a star. If it just wanders around, it's a planet.
From the article: In one of the discoveries, an object just one-fifth the size of Pluto was called the smallest planet ever found outside our solar system
If it's one-fifth the size of Pluto, wouldn't that make it the smallest planet ever found anywhere?
I have played the original sims, but can't understand why it has been so successful. While it is certainly an original game, and can be quite entertaining, I found it had a complete lack of purpose, which made it dull quite fast. While other Sim games suffer from the same, it doesn't seem to be to the same degree. If I play Sim City for a while, at least I can end up with lots of money, with which I can buy bigger and better things for my city, but with The Sims, you buy your house, add in some furniture and stuff, meet some people, wait for ages for your avatar to go to the toilet, head off for work, go to sleep, wait for your avatar to go the toilet, head off for work...
To learn from our mistakes with music, we need to try out independent software now and then. That's where the unique ideas are. The more people try and buy, the more independent concepts will be "spruced up" for the mainstream by a publisher
The biggest problem with this is that unfortunately, it takes a lot of effort and collaboration to make a good game. If you're a programmer, its not too hard to make a good game, but getting nice art and music can be hard to do.
The other problem is that its hard to think of something completely new. I'd love to make a new and original game, but I can't think of something nice and original.
Why would anyone bother using Linux, when a brand-new Mac can be had for $499?
Maybe you already have an x86 that you want to use.
Maybe you already have a mac?
Or maybe you don't like the fact that a Mac Mini only has a 32MB video card which can't (officialy) be upgraded, when to run nicely, OS X really needs at least 64MB?
Or maybe you prefer the various desktops available for linux to Mac OS X?
I suspect they forget that games require less plot and character development than movies, as the players themselves supply either or both by the way they play. The result is that Tomb Raider was execrable, Final Fantasy (while having a plot) was dull in the extreme and that in general, games make really bad movies.
Why is everyone pointing out that game movies are all terrible? Although its true, it doesn't set them apart from all the Hollywood trash that isn't games related.
If nothing actually uses that memory. For example, if you had 15TB of RAM (I don't like over-exaggerating), the vast majority would be doing nothing, hence it wouldn't be helpful.
It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that.
That and the fact most games spend no time on the sound, so they don't make use of anything a sound-card has to offer.
I find most of the realism comes from the physics engine. The texture just makes it look a bit prettier, but by no means makes the game any better.
You mean to say that Duke Nukem Forever didn't come out 87 years ago?!
I actually quite enjoyed Enter the Matrix. The driving/hovercraft engines were terrible, but there were only a couple of missions using them anyway. The actual FPS part of the game, while definitely not the best I've played, certainly wasn't bad.
Definitely agree that it was a good move not playing as Neo and crew.
Firefox blocks it for me. (1.0 Win2K, no extensions)
are there any ISPs rolling out v.92
I love it how computer stores brag about the benefits of V.92, despite the fact I've yet to find a single ISP in Australia that supports it.
Lots of places in Australia have a similar thing. $25 ( US$20) gets you 250MB, with either extra per MB over, or the speed limited to 64Kbps for the rest of the month.
Looks pretty stone-like here and here.
After qualifying for a spot in the competition, they then decide to sell that spot
Almost the same thing happened at the Athens Olympics. Ian Thorpe false started in the Australian qualifying, and was disqualified. Then the guy who won gave his place away to him. I reckon it was wrong, but it doesn't really relate the same way in a MMORPG because its perfectly legal to give items away to others without real money transactions.The point I was making is that if it has exactly the same specifications, then it would be an X-Box.
take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs
If it had the exact same specs, it would perform exactly the same.
If you really want help, try posting an actual link instead of merely quoting a URL. We're all to busy/lazy here to copy and paste that into our browsers.
Sounds like a pretty effective anti-slashdot effect mechanism to me.
How about this for a definitiion? If it's had the title role or a main role in a major motion picture or hit TV series it's a star. If it just wanders around, it's a planet.
But then how do you define major and hit?
In your scenario, what's Mars? No atmosphere, doesn't orbit a planet, does orbit a star.
Except Mars does have an atmosphere.
From the article:
In one of the discoveries, an object just one-fifth the size of Pluto was called the smallest planet ever found outside our solar system
If it's one-fifth the size of Pluto, wouldn't that make it the smallest planet ever found anywhere?
I've never even played either Sims yet
I have played the original sims, but can't understand why it has been so successful. While it is certainly an original game, and can be quite entertaining, I found it had a complete lack of purpose, which made it dull quite fast. While other Sim games suffer from the same, it doesn't seem to be to the same degree. If I play Sim City for a while, at least I can end up with lots of money, with which I can buy bigger and better things for my city, but with The Sims, you buy your house, add in some furniture and stuff, meet some people, wait for ages for your avatar to go to the toilet, head off for work, go to sleep, wait for your avatar to go the toilet, head off for work...
To learn from our mistakes with music, we need to try out independent software now and then. That's where the unique ideas are. The more people try and buy, the more independent concepts will be "spruced up" for the mainstream by a publisher
The biggest problem with this is that unfortunately, it takes a lot of effort and collaboration to make a good game. If you're a programmer, its not too hard to make a good game, but getting nice art and music can be hard to do.
The other problem is that its hard to think of something completely new. I'd love to make a new and original game, but I can't think of something nice and original.
Well I guess my idea of running nicely is a little high. That and like to do fancy graphics stuff, which slows it down.
Why would anyone bother using Linux, when a brand-new Mac can be had for $499?
Maybe you already have an x86 that you want to use.
Maybe you already have a mac?
Or maybe you don't like the fact that a Mac Mini only has a 32MB video card which can't (officialy) be upgraded, when to run nicely, OS X really needs at least 64MB?
Or maybe you prefer the various desktops available for linux to Mac OS X?
Looks pretty much exactly the same as the current version to me.
I suspect they forget that games require less plot and character development than movies, as the players themselves supply either or both by the way they play. The result is that Tomb Raider was execrable, Final Fantasy (while having a plot) was dull in the extreme and that in general, games make really bad movies.
Why is everyone pointing out that game movies are all terrible? Although its true, it doesn't set them apart from all the Hollywood trash that isn't games related.
Shouldn't they replace the monkeys at the USPTO by humans at some point?
Maybe they should replace the humans with monkeys.