It seems strange to think of the process as evolution when the traits required for breeding are arbitrary, and in this case even subjective.
One fox tamer than the other? Does simply sticking a gloved hand in a cage determine that so readily?
Is that even a genetic predisposition?
Perhaps the changes observed are just behavioral. Each generation being raised by slightly 'nicer' parents, with the accompanying though unexpected chemical changes manifesting as physical characteristics.
The uninformed computer-illiterate type can still simply 'ask someone that knows'. If they're not smart enough to even do that... well, what can you do?
Choosing an amount of bandwidth based solely on the company's ads without any outside input is just silly.
I imagine such people may tend to select the cheapest possible plan, not considering themselves heavy users. Who knows.
My personal favorite is from AT&T which states you need 3mbps to use social networking sites like Facebook
That would be pretty funny if it were true, but no, it doesn't actually say that.
Try writing a real article instead of just completely making shit up.
The little chats even say "good for:" or "ideal for:".
The checkboxes clearly mean "if you want to do these sorts of things you probably want this amount of bandwidth", not "lesser connections are incapable of this".
It doesn't take a genius.
Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play."
Q: How much time do you spend playing per week? A: About 29 hours.
Microsoft also proposes shaping gaming experiences by using 'psychological and demographic information such as education level, geographic location, age, sex, intelligence quotient, socioeconomic class, occupation, marital/relationship status, religious belief, political affiliation, etc
Even if they could somehow get all that information from players, what difference would it make?
Maybe when they said "gaming experiences" what they actually meant was "ridiculous chat systems that have nothing to do with games".
They've been keeping records for what, 150-200 years? That's a lot by our puny standards, but not in geological times.
More like 68 years. Not really a lot by anyone's standards.
Anyway it seems almost offtopic in the summary.
Some crazy global warming drama, oh and BY THE WAY
the average temperature record for October at some place gets beat by 0.4C!
I'm not sure how something so ridiculously insignificant be relevant to this story.
As far as I've gotten, it seems all too easy to live. I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay.
Then again, the totally unrestricted save/load capability would pretty much negate that.
Maybe I just played ADOM too much...
It seems strange to think of the process as evolution when the traits required for breeding are arbitrary, and in this case even subjective.
One fox tamer than the other? Does simply sticking a gloved hand in a cage determine that so readily?
Is that even a genetic predisposition?
Perhaps the changes observed are just behavioral. Each generation being raised by slightly 'nicer' parents, with the accompanying though unexpected chemical changes manifesting as physical characteristics.
"Unforeseen consequences"
The uninformed computer-illiterate type can still simply 'ask someone that knows'. If they're not smart enough to even do that... well, what can you do?
Choosing an amount of bandwidth based solely on the company's ads without any outside input is just silly.
I imagine such people may tend to select the cheapest possible plan, not considering themselves heavy users. Who knows.
My personal favorite is from AT&T which states you need 3mbps to use social networking sites like Facebook
That would be pretty funny if it were true, but no, it doesn't actually say that.
Try writing a real article instead of just completely making shit up.
The little chats even say "good for:" or "ideal for:".
The checkboxes clearly mean "if you want to do these sorts of things you probably want this amount of bandwidth", not "lesser connections are incapable of this".
It doesn't take a genius.
Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play."
Q: How much time do you spend playing per week?
:\
A: About 29 hours.
Q: Really?
A: No.
Microsoft also proposes shaping gaming experiences by using 'psychological and demographic information such as education level, geographic location, age, sex, intelligence quotient, socioeconomic class, occupation, marital/relationship status, religious belief, political affiliation, etc
Even if they could somehow get all that information from players, what difference would it make?
Maybe when they said "gaming experiences" what they actually meant was "ridiculous chat systems that have nothing to do with games".
They've been keeping records for what, 150-200 years? That's a lot by our puny standards, but not in geological times.
More like 68 years. Not really a lot by anyone's standards.
Anyway it seems almost offtopic in the summary.
Some crazy global warming drama, oh and BY THE WAY the average temperature record for October at some place gets beat by 0.4C!
I'm not sure how something so ridiculously insignificant be relevant to this story.
Everything's from somewhere.
Yes, just pop it right into the mailbox.
PS.
Don't go to theaters ever.
The article says nothing of shadows.
Finally a delicious cold treat for zombies.
I knew that.
Maybe some day artificial meat will of such quality that it will be indistinguishable from genuine meat.
That way farm animals as we know them will lose their usefulness to humans and become extinct.
Score one PETA.
Snooooozerrr.
Let's just weigh the portions of human brains containing the abstract concept of the internet instead.
All we need now are engines powerful enough to move something as massive as Earth.
Oh, wait...
As far as I've gotten, it seems all too easy to live. I think extensive foreknowledge of intricate mechanics and game events as a prerequisite for mere survival makes for some interesting gameplay. Then again, the totally unrestricted save/load capability would pretty much negate that.
Maybe I just played ADOM too much...
Why doesn't exercise lead to weight loss? Well, according to this article... it does!
You can't stop culture, but you can sue it!
Turns out computers do exactly what they're programmed to do. Who knew?
Though this was a good idea...
No it wasn't.
We're all going to die.
Are they talking amongst themselves, or to me? Or both? Or Neither?!
WAHHHHHHRRRRRHHHH,
The time-warped clock in the background is but a small consolation.
The only thing Spore can teach someone is terrible game design.