Domain: bioware.com
Stories and comments across the archive that link to bioware.com.
Comments · 341
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Linux is GREAT for gamesJust a *few* big games that run WITHOUT Wine[X]
- UT2004 (Also Unreal - 2003 work as well)
- Neverwinter Nights
- SAVAGE: The Battle for Newerth
- Enemy Territory
- Quake3
- Americas Army
And of course tons more run with Wine[X] including those Direct3D only ones.
Lets not forget the GREAT Linux games too...
NO reason not to use linux for games! -
Neverwinter Night
Neverwinter Night, and the two follow up expansion packs did a wonderful job recreating d20 RPG on PCs.
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If they are, it won't be bioware doing it
There was a NWN2, BG3 rumor circulating from a probably mis-translated interview with Trent Oster of Bioware not too long ago.
Their official forums have a flat-out denial (Stanley Woo, 1/3rd down the thread). Which is quite a bit more substantive than the standard 'no comment' -- such as Mr Woo gives regarding KOTOR2 in his sig.
Bioware already has 3 titles in development (Jade Empire, and 2 new titles 'based on two new intellectual properties, created and owned by Bioware' -- press release). I understand they've grown a bit over the last decade, but I doubt they have enough staff to do even 4 games simultaneously, let alone 5.
Besides, Bioware has been not-so-slowly backing away from the official campaign for NWN since it released (due the generally 'less positive' reactions of the vocal fans). Note how even the expansions didn't come close to touching that story, or that style of adventuring (hub style). I sincerely doubt they'd be picking that hot potato back up. Not to mention that the extra engineering they did to make their toolset doesn't seem to have earned them a corresponding reward from the market. I think they see themselves as better off spending that time crafting the incredible story and interactions people loved from BG(x) and KOTOR.
If Atari is doing the sequels -- who knows who'd they be tapping for the content work. Particularly since Atari nee Interplay closed Black Isle back in December (killing another sequel in the process: Fallout 3). -
If they are, it won't be bioware doing it
There was a NWN2, BG3 rumor circulating from a probably mis-translated interview with Trent Oster of Bioware not too long ago.
Their official forums have a flat-out denial (Stanley Woo, 1/3rd down the thread). Which is quite a bit more substantive than the standard 'no comment' -- such as Mr Woo gives regarding KOTOR2 in his sig.
Bioware already has 3 titles in development (Jade Empire, and 2 new titles 'based on two new intellectual properties, created and owned by Bioware' -- press release). I understand they've grown a bit over the last decade, but I doubt they have enough staff to do even 4 games simultaneously, let alone 5.
Besides, Bioware has been not-so-slowly backing away from the official campaign for NWN since it released (due the generally 'less positive' reactions of the vocal fans). Note how even the expansions didn't come close to touching that story, or that style of adventuring (hub style). I sincerely doubt they'd be picking that hot potato back up. Not to mention that the extra engineering they did to make their toolset doesn't seem to have earned them a corresponding reward from the market. I think they see themselves as better off spending that time crafting the incredible story and interactions people loved from BG(x) and KOTOR.
If Atari is doing the sequels -- who knows who'd they be tapping for the content work. Particularly since Atari nee Interplay closed Black Isle back in December (killing another sequel in the process: Fallout 3). -
If they are, it won't be bioware doing it
There was a NWN2, BG3 rumor circulating from a probably mis-translated interview with Trent Oster of Bioware not too long ago.
Their official forums have a flat-out denial (Stanley Woo, 1/3rd down the thread). Which is quite a bit more substantive than the standard 'no comment' -- such as Mr Woo gives regarding KOTOR2 in his sig.
Bioware already has 3 titles in development (Jade Empire, and 2 new titles 'based on two new intellectual properties, created and owned by Bioware' -- press release). I understand they've grown a bit over the last decade, but I doubt they have enough staff to do even 4 games simultaneously, let alone 5.
Besides, Bioware has been not-so-slowly backing away from the official campaign for NWN since it released (due the generally 'less positive' reactions of the vocal fans). Note how even the expansions didn't come close to touching that story, or that style of adventuring (hub style). I sincerely doubt they'd be picking that hot potato back up. Not to mention that the extra engineering they did to make their toolset doesn't seem to have earned them a corresponding reward from the market. I think they see themselves as better off spending that time crafting the incredible story and interactions people loved from BG(x) and KOTOR.
If Atari is doing the sequels -- who knows who'd they be tapping for the content work. Particularly since Atari nee Interplay closed Black Isle back in December (killing another sequel in the process: Fallout 3). -
Wrong idiom?
It'd probably be more intuitive to use an interface like Neverwinter Nights (basically Dungeons and Dragons on your PC, multiplayer, sweet).
Objects(monsters, chairs..) in the game are also objects in code. You have multiple ways to interface with objects built into the game (using a nice radial menu no less).
So... Permissions could be easily based on armor class. Perhaps a wand you could use for su commands as a quest reward? Summoning monsters (or "pets") could bring up a really fun helper daemon =)
The game itself is heavily customizable. Check out Google for a list of persistent worlds being run with it. Free (as in beer) Linux stand-alone server too, so feel free (as in speech) to set up a test world for your friends who own the game. -
Re:No NWN 2
I found this on the Bioware Forums Bioware Forums
Posted 04/04/04 09:17:27 (GMT) by Georg Zoeller
"Guys, there is nothing new and exciting to say about this topic, but I rather have you speculating and discussing in this thread than closing it and spawn 5 new ones :).
So, our official answer is:
"We can't comment on this quite yet, out of courtesy to our publishing partner Atari. However, we can definitely say that we really appreciate the great members of the BioWare Community and our goal is to continue supporting them with exciting new content in the future!"
This does not contradict any previous statements." -
Re:No NWN 2
"Bioware releases free community expansion pack"
Well, this part at least is true; it was announced for quite a while beforehand, and finally released on March 24, 2004. -
Re:No NWN 2
"Bioware releases free community expansion pack"
Well, this part at least is true; it was announced for quite a while beforehand, and finally released on March 24, 2004. -
Re:No NWN 2
On a thread in the Bioware forums. There are more comments from people who work at Bioware, but I think those two comments were the most succinct.
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Re:Where's the games at?
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Re:Where's the games at?
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Re:InterestingIn Linux you have to usually exit X, check dependencies, and all kinds of other cryptic stuff.
SuSE has a great installer for Nvidia drivers in 9.x. I do not know about their support of ATI because I do not run ATI cards. It still requires exiting X befoire the install, but the documentation on both SuSE's web site and Nvidia's web site is user friendly enough to walk most users through that step.
many companies don't port their games to Linux on the sole basis that they 1. don't want to release source and 2. don't want to take the time to write an installer which can accomodate every distro's different package management, directory layout, and dependency tree.
I cannot speak directly to the installer issues, but Bioware seems to have solved these problems quite well. I do know that they are NOT releasing source for the Linux version of NWN.
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Re:InterestingIn Linux you have to usually exit X, check dependencies, and all kinds of other cryptic stuff.
SuSE has a great installer for Nvidia drivers in 9.x. I do not know about their support of ATI because I do not run ATI cards. It still requires exiting X befoire the install, but the documentation on both SuSE's web site and Nvidia's web site is user friendly enough to walk most users through that step.
many companies don't port their games to Linux on the sole basis that they 1. don't want to release source and 2. don't want to take the time to write an installer which can accomodate every distro's different package management, directory layout, and dependency tree.
I cannot speak directly to the installer issues, but Bioware seems to have solved these problems quite well. I do know that they are NOT releasing source for the Linux version of NWN.
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Re:InterestingIsn't the challenge not to make windows games run under linux, aka wine, but to get game publishers to release linux versions of their games?
Yes! Games! The only reason I still have Windoze installed on a computer is because I am a gamer and I can only get one decent game under Linux. I do not know how many of you play Never Winter Nights but it is the best game implementation I have seen under Linux. In fact it outperforms the same computer running a Microsoft OS.
I have long been of the opinion that Linux needs a Game Development Library like Microsoft's Avtive X. I also cannot figure out why no one is making games that run from a bootable Linux CD. I remeber back in the day, games came on bootable floppies. The game booted into an OS that was optimised to play the game. I would think that a bootable Linux Distro that auto launched the user into the game would be ideal for game manufacturers. There would bo no chance of the user running other software that conflicted or degraded game play.
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Re:Personal Usage
I would consider it fair if they had to take the discs back.
Eventually they will take them back, but sadly, they don't have to.
I read about some shops being that nice with crippled DVDs or CDs that were not marked as "copy protected".
On a NWN-related side note:
One can download a "without CD crack" directly from Bioware ;-)
The Linux version doesn't need the CD at all, just copy your windows install (symlinking some stuff like saved games or modules dir saves HD space) and run bioware's small "fixinstall" program.
Instructions here -
It's all about the Software
My comment is mostly for the beanie-heads who are newer to Slashdot than us dyed-in-the-keyboard vets of many computers, so forgive me by driving home the obvious.
An operating system is an operating system is an operating system is an operating system. It's only purpose is to provide you, the user, a human-readable interface and control system for the computer's hardware and software.
How Linux, other UNIXen, and Windows handle this, however, is the big question to me when someone asks me the question that the article posed.
Applications designed for Windows are just that--developers typically use programming tools that create apps which are hardware-and-operating-system-specific. Barring an emulator such as Virtual PC (funny, that's owned now by Microsoft, too), Windows applications simply will not operate unless it has a conventional Intel-style PC hardware architecture running a specific flavor of Windows. And nope, your 16-bit Windows apps will likely break in Windows XP, so you have to hunt and peck for the app that works in the OS you have.
The UNIX family has things differently. UNIX-family applications are frequently hardware-agnostic and non-operating system-specific. You could be running Solaris, or FreeBSD, or Mandrake, or SuSE, or Darwin, or Mac OS X--generally, the code just works. (Plenty of exceptions, like OpenOffice ports to Mac OS X, but a version does work now in OS X's X11 environment, to take an example.)
Where you would walk into a computer store to buy Windows software, a *NIX user could download the source code for an application and compile it, or build it to work for their particular operating system and platform. Of course, we could buy the source code from a store as well, or the binaries for our platform, if a software maker distributed most of the UNIX software in that format. Currently, the inability of a home Linux user to visit CompUSA for the latest UNIX application is among the greatest challenges to *NIX as a popular home desktop OS (Mac OS X's inroads notwithstanding).
Nevertheless, I can download most BSD and many UNIX and Linux source code from my Mac OS X (BSD variant) workstations, compile it, and use it, without problem or complant. Windows users generally aren't compiling squat--they have to buy or find the already-assembled binaries that run within Windows--and pray that those versions of the binaries were compiled with their Windows version (and patch version, and service pack version) in mind.
The best example of a well-written application that doesn't particularly care about platform (at least in terms of its data files--binaries must still be obtained) is BioWare's Neverwinter Nights game series. It works on Windows, Mac OS X, and Linux. While the two expansion packs for the original game haven't yet been released in an official Mac version yet, because BioWare designed the game's data to be platform-agnostic, many impatient Mac users have figured out. without a lot of hassle, how to install the game expansions using the Linux versions of the games.
Windows is a proprietary operating system, and any applications written for it feed into that mold. The UNIX world is literally open in its design and flexibility. Don't confuse "open" for "Open Source," however--that's another (related) story. -
Neverwinter Nights on Linux (offtopic)
FYI, Bioware has ported Neverwinter Nights to Linux (or was it the other way around?). All you need is a CD key, the game resources (from the CD, or you can actually download a 1.1 gig tar.gz file containing everything from the CDs), and a small client installation file. It runs great!
Neverwinter Nights for Linux -
Well it depends on what country you're in
Here at the University of Alberta (Canada) the reasearch department does a wide variety of reasearch. Skimming through the various webpages, I had difficulty finding even one that was obviously connected to the military.
Basically, the short answer is no.
I did however, recently see a very interesting presentation on an AI project called ScriptEase. It is a program to reduce programming requirements abd ease module design for the game Neverwinter Nights. It is funded by Bioware (the company that produced Neverwinter Nights and which is based here in Edmonton.)
I guess it depends on where you live. I would be interested to hear from more people in other countries on this issue. -
there can be only one
There's only one I'm exited about: Thief III.
Of course, I'll have to check out DOOM III... it looks like it might be the first playable survival horror game, ever. It'll be nice to see if the id folks can make a good game (you know, with a plot and stuff) with their excellent engine...
;-)Oh, and my Neverwinter Nights modules.
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Neverwinter Nights Gold!
Do yourself a favour and spend 37US$ on Neverwinternights Gold. It runs smoothly on the named hardware, since you really seem to underestimate your boxes.
It is a killer in multiplayermode and together with the "shadows of undrentide" extension already in the box you are well set for weeks of dungeonaction.
Trust me, this game is worth every buck, and really sucks you inside the story. If youre done after newyearseve you can still reuse your key on the internet servers and keep playing. That game is definetly worth its money...
Give it a try or put it on your Xmas-wishlist ;-),
Lispy -
Neverwinter Nights Gold!
Do yourself a favour and spend 37US$ on Neverwinternights Gold. It runs smoothly on the named hardware, since you really seem to underestimate your boxes.
It is a killer in multiplayermode and together with the "shadows of undrentide" extension already in the box you are well set for weeks of dungeonaction.
Trust me, this game is worth every buck, and really sucks you inside the story. If youre done after newyearseve you can still reuse your key on the internet servers and keep playing. That game is definetly worth its money...
Give it a try or put it on your Xmas-wishlist ;-),
Lispy -
Re:and if you do...It's a blizzard where I live right now, but I see you are living comfortably on your astroturf. Let's begin.
not being able to open that complex word attachment that your coworker mailed you
Great! Now you can have all the latest viruses How very productive. If someone sends me a Word file I just politely ask them to make a PDF or RTF, and they always do. No problem there. The truth is, 95% of the time I get a Word file it's just a wrapper for a bunch of graphics. When I tell the sender that it's possible to just send the actual graphic files, they go "Oh! That's much easier!"
figure out how users, accounts, software installations etc. work (click on a link and the program installs automatically? yeah, right), not to mention the joys of the command line
Mandrake doesn't make you figure any of those things out. But PLEASE let's not start auto-installing programs by clicking a link and having everyone run as root all the time. That is unnecessary and totally fucking crazy. But while I'm at it, typing "apt-get install [program]" on the command line is every bit as easy as clicking a dozen or so times through a Windows installer. It's also substantially faster, because I don't have to hunt for the download.
become confused by some desktop environments where settings are spread around 3 different menus
Er, I guess I forgot about the Windows MONOMENU that contains all the settings for the entire computer on a single menu. Where is that again? I click My Computer, and then what?
not being able to play commercial games
You mean like Neverwinter Nights? Oh wait...
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Re:What about...?
Baldur's Gate series acually developed by Bioware. Bioware's Infinity engine has been used for both Planescape and Icewind Dale series.
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Re:Other Horde Reviews
I am looking forward to a full-blown sequel, but the publisher seems here [gametab.com] more willing to issue a "Gold Edition" than to invest in a new full game.
They've been working on their Secret PC RPG Project for over a year. -
European Gold Edition lacks bound manuals!!
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European Gold Edition lacks bound manuals!!
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bioware + linuxI gotta say kudos to Bioware for actually going out on a limb and making an official Linux version of their game. That just rocks.
Not only that, but I believe the company has totally raised the bar for computer game standards. An auto-updater is included, support for Mac and Linux, standalone servers, tons of downloads on their server (they even host a fan-made movie), etc, etc.
I hope they come out with more mods, or at the very least keep improving on a really fun game.
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Re:Will it ever stop?
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Re:Will it ever stop?
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Re:Hope they fixed the bugs...I realize it's probably too late, but apparently there's a work-around to the Carth Bug.
I never encountered the bug, so I can't say for sure if it works, and I'm guessing it won't even be an issue on the PC version.
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Who do you believe?
According to Assistant Producer Derek French, these articles are BS. You can see in a post he made on the BioWare forums last week (his post is at the bottom), that there are no plans to expand the content. Specifically, he states, "Sorry, but there are no new side quests in the PC version of KotOR." He also claims there is no new dialogue. I don't know how they can add a space station in (with "new story lines") and have no new characters, no new quests, and no new dialogue at all. So, who to believe?
Personally, I think Derek has no idea what he's talking about, as there are now many articles in the press talking about new content and features for KotOR PC. But he could be The One Who Knows Things. If he's right, that sucks.
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Re:why not support the companies that support us?
According to beyondunreal.com, 2004 will have a Linux Client.
Yes, and Neverwinter Nights was supposed to be a simultaneous release for Windows, MacOS and Linux. Lots of press releases early on about how great things were going on all three platforms, then mysteriously, it seemed like the MacOS and Linux clients were falling behind. But don't worry, we're making progress, they might just be delayed until after the box ships.
As it turned out, they hadn't really started either client. Even though there are Linux and MacOS versions now, neither come with the Aurora toolset -- you can only play the game, not create your own modules. (At least you can use your Windows purchase on Linux for the CD key; you have to go and buy the MacOS version all over again!)
So think long and hard about "supporting" companies that "support" us. I'll believe in UT2004 for Linux when I see it, and not one second before.
Jay (= -
A player's perspective
I don't play SW: G but I can tell you from the point of view of a regular member of the Neverwinter Nights community that the community members at SWG are probably breathing a sigh of relief. The BioBoards are divided into both 'registered owner-only' and 'open to the public' forums. The open forums tend to be a morass of bad threads, off-topic posts and people making wild complaints, sometimes about a game they HAVEN'T EVEN PLAYED.
The registered owner forums are much more civilized. Which is not to say that we don't have our fair share of complaints about the game - we do. It's just that the public boards seem to encourage flamebait and trolling. -
Re:Dealing with noise
The solution? Discussion with gamers is going to be at its most helpful for the company during the early parts of game development, when ideas and features can be requested and demand can be built up in advance of a marketing campaign. As the project approaches beta testing, employees should cease discussion with the outside world and instead talk only with the beta testers, and interaction with gamers should be done with fancy advertisements in magazines and giveaways until the product hits the shelves.
For what it's worth, Quicksilver, developer of Master of Orion III, ended up following that same pattern, with various staff members contributing (often cryptic) information about "The Elephant"--the design document for MOO3. The initial transparency and calls for fan participation drew many people (myself included) to their official message board. This formed the foundation for a community that was sometimes compared to that enjoyed by Bioware's Neverwinter Nights. Yet as development wore on, the flow of information dried up. Rumors started flying about cuts that might be happening in the feature list. Taken in conjunction with the removal of several highly visible staff members, what happened next was no surprise.
Deprived of the information flow that kept everyone on the same page, the community fragmented. "Fanboys" versus "trolls". "N00bs" versus veteran forum members. Certainly, this is par for the course in many forums; however, the sudden loss of a certain camaraderie struck me as significant. The problem was compounded as people turned back to past posts by various staff members, trying to divine the current condition of the project by piecing these posts together into a coherent account.
The end result was a lot of bad feelings all around. Although discussion was quite civilized when there was plenty of information to worwith, a paucity of information led to abandonment issues.
In a post-mortem interview with GameSpy, Rantz Hosely--art director for MOO3 and frequent presence on the boards--acknowledged that the information flow could have been better managed, specifically in terms of making sure that fans knew they weren't simply being ignored.
Personally, I doubt anyone will be (intentionally) trying the MOO3 experiment again any time soon. Why have the actual developer manage the information flow when you can have a marketer spit out full-color glossies on demand?
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Re:Dealing with noise
The solution? Discussion with gamers is going to be at its most helpful for the company during the early parts of game development, when ideas and features can be requested and demand can be built up in advance of a marketing campaign. As the project approaches beta testing, employees should cease discussion with the outside world and instead talk only with the beta testers, and interaction with gamers should be done with fancy advertisements in magazines and giveaways until the product hits the shelves.
For what it's worth, Quicksilver, developer of Master of Orion III, ended up following that same pattern, with various staff members contributing (often cryptic) information about "The Elephant"--the design document for MOO3. The initial transparency and calls for fan participation drew many people (myself included) to their official message board. This formed the foundation for a community that was sometimes compared to that enjoyed by Bioware's Neverwinter Nights. Yet as development wore on, the flow of information dried up. Rumors started flying about cuts that might be happening in the feature list. Taken in conjunction with the removal of several highly visible staff members, what happened next was no surprise.
Deprived of the information flow that kept everyone on the same page, the community fragmented. "Fanboys" versus "trolls". "N00bs" versus veteran forum members. Certainly, this is par for the course in many forums; however, the sudden loss of a certain camaraderie struck me as significant. The problem was compounded as people turned back to past posts by various staff members, trying to divine the current condition of the project by piecing these posts together into a coherent account.
The end result was a lot of bad feelings all around. Although discussion was quite civilized when there was plenty of information to worwith, a paucity of information led to abandonment issues.
In a post-mortem interview with GameSpy, Rantz Hosely--art director for MOO3 and frequent presence on the boards--acknowledged that the information flow could have been better managed, specifically in terms of making sure that fans knew they weren't simply being ignored.
Personally, I doubt anyone will be (intentionally) trying the MOO3 experiment again any time soon. Why have the actual developer manage the information flow when you can have a marketer spit out full-color glossies on demand?
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Re:Social Repercussions
Bioware does the CD key thing for its boards. How it works is that there are some forums that are open only to people with the appropriate CD key and other forums that are open to anyone at all. In addition, overly abusive people can have their CD Keys banned from posting for various periods of time.
As someone with a registered CD key, it's been my experience that the signal to noise ratio is much, much higher in the forums where people are required to have at least purchased the game before they can go off. As a result, a larger portion of the Dev team tends to hang out on those boards and chat with people and help them out and engage in banter and everything else.
Everyone wins but the trolls. -
Re:What is up with slashdot?
Now with his Alienware pC, when inspiration hits him he will be able to make that awesome Neverwinter Nights module he'd been thinking about for days. No matter how cool his Mac is he won't be able to do that...
You are so right. By comparing Macs to Alienware people are simply stating that there are few PC's that are truly comparable to the Mac out there.
Oh, and if you want a gaming system and don't think there's enough games for the Mac, go get a PS2. I hear there are a lot of games for that platform.
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Re:Yeah...Like this?
It's quite neat really.
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Re:Firstly...
Funny, I run Linux and seem to recall enjoying playing:
Neverwinter Nights,
Unreal Tournament 2003,
Wolfenstein: Enemy Territory,
America's Army,
Return To Castle Wolfenstein,
and Quake 3
None of which require WineX or VMWare to be installed.
Yes, there are some games that only run in Windows, but developers are starting to see how easy it is to make a Linux port and pick up some free advertising and some more sales simply for the fact that there's a native linux client.
Another game coming soon that will ship with a linux version included in the windows box is Savage.
(what was I saying about free advertising?) -
Neverwinter NightsBioware just released a MAC client for Neverwinter Nights!
There are currently hundreds of mods (ranging from traditional D&D, Diablo hack fests, and even RTS ) and dozens of virtual server worlds... not to mention being able to play with your Windows and Linux buddies.
I think the site is currently down till tommorow though....
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Re:Neverwinter Nights Deja Vu
Whatever Bioware's been doing on the Linux client, despite a long turnaround, it works just great.
The only problems I ran into were updating NVidia's drivers (with which you need "nvidia" in your XConfig-4 file, as well as uncommenting/adding Load "glx" to get the OpenGL extensions working properly), and setting it to 24 bpp as a color depth (the NWN client gives a very unhelpful single line "Error" if you do not - discovered the solution in the forums in five minutes, but still...)
Past that, it worked, and was pretty easy to set up, to boot. Did the "./fixinstall" as per their instructions, and "./nwn" brought up the game.
I works indentically to the original - save for the cutscenes (no Bink video port yet), not a single crash on my machine, and snappy. The file access is a little bit faster as well (compared to FAT32), which I can hardly complain about
:)Reduces my excuses for firing up Win98 to do some gaming with
:) -
Edmonton, Alberta.You want geeky? Come see the largest (?!?) nanotechnology institute in Canada, and the home of BioWare. Sometimes they'll give you a tour, sometimes they'll just frag you when you open the door.
Hey! You're from Austrailia? Do you know Karen? She's a friend of mine, lives in Queensland.
Oh yea, get used to question like that from North Americans.
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Bioware's websiteI love the poll on Bioware's website:
Have you ordered Star Wars: Knights of the Old Republic online?
- Yes! I can't wait!
- Not yet, but I will!
- No, I'll buy it at the store!
That's Pure Comedy Gold(TM). -
bleh
I only bought the 3e books for Neverwinter Nights module design, I'm not "upgrading".
Unless someone wants to give me a 1:1 trade for my 1e AD&D books...
;-) -
Re:So how long till they port the
Err...you mean Shadows of Undrentide? It shipped with linux binaries for the player and DM clients (sadly, no toolset). Small issue being that the install script got pooched during the CD mastering process, so it's in DOS format rather than UNIX format - but there are workarounds.
Check out http://nwn.bioware.com - all the info is there, or in the forums. -
NeverWinter Nights IS an alive game.
Diminished community? What do you know?
Actually, there are many, many online players of NeverWinter Nights. The persistant worlds out there alone, have hundreds of players.
Check out the NWN Worlds links yourself.
Actually, at release, NWN left much to be desired in the module-building toolset. With a year under their belt, Bioware, and the players have come a LONG way in making NWN a fun game.
Maybe you better go check out what you call a "vastly diminished community".
In conjuction with this release, NeverWinter Nights is actually releaseing their first expansion as well!
Shadows of Undrentide
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NeverWinter Nights IS an alive game.
Diminished community? What do you know?
Actually, there are many, many online players of NeverWinter Nights. The persistant worlds out there alone, have hundreds of players.
Check out the NWN Worlds links yourself.
Actually, at release, NWN left much to be desired in the module-building toolset. With a year under their belt, Bioware, and the players have come a LONG way in making NWN a fun game.
Maybe you better go check out what you call a "vastly diminished community".
In conjuction with this release, NeverWinter Nights is actually releaseing their first expansion as well!
Shadows of Undrentide
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Linux Installer on SoU - but beware!
The expansion pack Shadows of Urdentide even ships with a Linux installer on the CD
Almost...
It seems that the CD mastering tool BioWare/Atari used converted all the text files - that includes shell scripts, mind - to Windows-style text, and when you try to run the installer
/bin/sh chokes on all the ^M characters.Happily, there is a workaround. See HERE
Note to all single-player-campaign people - pick up the SoU expansion pack and install it concurrently with NWN. The expansion pack adds many more spells, classes, feats etc and they work with the original game, plus some minor bugs are fixed in the process (the SoU expansion patches the original game content too)
Huh, I submitted this as a story this AM, and it was rejected in favour of this. Go figure.
DG
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Linux Installer on SoU - but beware!
The expansion pack Shadows of Urdentide even ships with a Linux installer on the CD
Almost...
It seems that the CD mastering tool BioWare/Atari used converted all the text files - that includes shell scripts, mind - to Windows-style text, and when you try to run the installer
/bin/sh chokes on all the ^M characters.Happily, there is a workaround. See HERE
Note to all single-player-campaign people - pick up the SoU expansion pack and install it concurrently with NWN. The expansion pack adds many more spells, classes, feats etc and they work with the original game, plus some minor bugs are fixed in the process (the SoU expansion patches the original game content too)
Huh, I submitted this as a story this AM, and it was rejected in favour of this. Go figure.
DG