Domain: drunkencoders.com
Stories and comments across the archive that link to drunkencoders.com.
Comments · 28
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Re:I'm more excited about Doom Classic on the iPho
You're right that I shouldn't be too impressed with something as basic as Wolf3D running properly on an iPhone, but have you seen some of the other attempts at 3D games on the iPhone?
;) Some of them have really appalling frame rates and unresponsive controls.Case in point, according to Carmack when Electronic Arts first ported Wolf3D to the iPhone they were just using the CPU for everything. It wasn't until Carmack took it on that the GPU was utilised. If you're interested Carmack talks about the development process here.
I probably played your Quake ports back in the day, as I used to enjoy putting all the games I could find on my Pocket PC. I remember enjoying Quake on there a lot, although the d-pads on the PDAs I owned were always a bit fiddly! IIRC there was a Casio Pocket PC with a d-pad that would only accept one direction press at a time! This port of Quake 1 on the DS works very well given the hardware it's on, with the stylus/touchscreen being used for aiming and the d-pad being used for movement.
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Not pirated games, just homebrew
There are a number of DS homebrew games I'd love to use, if I ever have the disposable income to spare on the adapters and cards. There's a painting app ( http://colors.collectingsmiles.com/about.php ) which looks neat, especially if you are traveling and want to sketch something, or just like to doodle. There are also some PDA-like programs which might be handy, though I don't know how I'd find them useful.
ScummVM ( http://scummvm.drunkencoders.com/ ) is a homebrew app to let you play old LucasArts games, as well as newer (free) games made for the Scumm interpreter. (Yes, one could pirate the old LucasArts games. The morality of playing a no longer published game on a newer platform is not something I wish to discuss. I don't plan to pirate it, if that's any consolation to you.) There are some free games, such as several from Revolution Software, that have been re-released from Amiga to Nintendo DS.
There are even e-book and comic reader homebrew apps for the DS... though I've not used them. (I prefer paper books.)
I'd get a lot more geek cred if I were part of the nintendo DS demo scene, but I'm not. (: However, I hope I have adequately debunked your claim that all we'd want to do is use it to run pirated games.
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Re:Quake. Quake for fucks sake!
Well, I don't know whether Quake is that much of a benchmark. I can run Quake on my Nintendo DS through homebrew, and it was ported by one guy on his own, although I think he is a professional game developer for XBox 360, but I may be confusing him with someone else or may have misconstrued a forum post by him. Here's the site for anyone interested: http://quake.drunkencoders.com/
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Re:To be honest...
can I assume the apps will use the card itself for storage?
Yes. DS homebrew programs that use libfat can read and write the FAT16 or FAT32 file system on the microSD card inside the adapter using C standard library calls (fopen family). But if you buy an SD card bigger than 2 GB, you'll have to buy an adapter that supports SDHC.
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Re:Except it's not PC games
"Unlike Quake 1, there is simply no way of fitting Quake II into the memory configuration of a stock DS. To play the game you must have a supported slot-2 flash card that contains a minimum of 16 megabytes of RAM."
Quake2DS
I guess homebrew doesn't count here, just wanted to add that various consoles had hardware upgrades in the past as well as today. -
I've got a little TIP for you! Get the POINT?
Since I bought a Nintendo DS this year and was delighted to learn there's a port of SCUMMVM I think I might have to agree with your choice.
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Quake DSIf you look at the DS and GBA there are very very few FPS games But the DS has Quake and more than a few mods. What other M-rated FPS do you need?
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Re:Adventure Games!
ScummVM DS. Just grab a decent homebrew cart and you're good to go.
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Re:Wal-Mart has similar hardware on the shelf
The MMD officially has no support for commercial roms. However, soon after its release, a patcher program was released by an "anonymous" source that lets a few games run off the device. Compatibility sucks though, so no one would knowingly buy the product for that purpose. Interestingly, this patcher program was later modified so that the GBA Movie Player, which is electrically similar, could also run a small selection of DS games.
However, this device is different. While the MMD is a slot-2 device that comes with a slot-1 launcher, this new product resides solely in slot-1 and has a built-in launcher. However, until a DLDI file is created for this new product, very little homebrew will work on it, meaning that its main capability will probably be just playing music, which most likely will use Moonshell anyway.
It is possible that the Music and Games card here is actually a rebranded R4 or M3 Simply, in which case the existing DLDI files would suffice. Anyone know if this is the case? -
ScummvmDS
I recently started again playing Sam and Max: Hit the road thanks to these lovely people porting scummvm to the Nintendo DS:
http://scummvm.drunkencoders.com/
You'll need a Nintendo DS with some method of playing homebrew, which isn't as scary as it sounds.
http://en.wikipedia.org/wiki/Nintendo_DS_homebrew
I'd recommend getting a Supercard, as you can utilise the 32M GBA ROM space in DSLinux. -
Re:DS only, or DS and GBA?
Are you interested only in DS homebrew or in both?
DSLinux and Scumm VM are most tempting, so I guess I'm mostly interested in DS homebrew. I've read that neither works with the M3 DS lite (which would'nt stick out of my DS lite), and Scumm VM has only restricted compatibility with Scumm VM + speech output. -
Homebrew compatibility
Hmm, I guess since this is using the exact pin-layout of a CF flash card this implies high compatibility (i.e., will work with GBAMP NDS Firmware Hack and the GBAMP FAT driver. I was wondering which DS flash card to buy, and I was eying the M3 lite for DS, but given all the compatibility problems, I'm leaning towards a CF solution, now, even though this sticks out of my Nintendo DS lite as much as a mile..
Or can anybody recommend something else that's compatible with homebrew (M3 CF (or SD) lite, or one of the Supercards) -
Homebrew compatibility
Hmm, I guess since this is using the exact pin-layout of a CF flash card this implies high compatibility (i.e., will work with GBAMP NDS Firmware Hack and the GBAMP FAT driver. I was wondering which DS flash card to buy, and I was eying the M3 lite for DS, but given all the compatibility problems, I'm leaning towards a CF solution, now, even though this sticks out of my Nintendo DS lite as much as a mile..
Or can anybody recommend something else that's compatible with homebrew (M3 CF (or SD) lite, or one of the Supercards) -
For Those Interested in DS Homebrew
Those of you interested in Nintendo DS Homebrew and Emulation should check out Nintendo DS Emulation, which has to be the most updated site for DS Related News, also Drunkencoders is another great site for Homebrew news. Those 2 sites are all you need to keep fully up to date with all the latest homebrew releases and news.
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Re:Objection!!!
Maybe have a look at this
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ScummVM
I wish they'd make the Myst games for DS. I know you can wedge 2GB onto a memory card the size of a DS cart, so it should be possible.
The largest known official DS Game Cards are 128 MiB (1 GiB) in capacity. Myst was bigger, but then you only have 256x384 pixels to deal with instead of 640x480, and image compression has advanced since Myst was first published. That said, you can already play many Lucasarts games on your homebrew-enabled DS through ScummVM.
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Re:Like "Phoenix Wright: Ace Attorney"?
I know I am heading offtopic but I had to let you know you can play Lucasarts games on the DS...
http://scummvm.drunkencoders.com/ -
Re:Who bothers?
Why spend hundreds of hours making a game that no one can/would use. Seems like alot of work for no gain. Stick to computers for homebrews and cellphones for portables, easier and much bigger audiences.
I am the author of Dissonance. Before developing it, I had a tiny bit of NDS programming under my belt, a moderate amount of GBA, and a fair amount of PC. I am not a licensed developer, which means that my work will eventually... as you mentioned, be viewed by a very small number of people. However, it's not always about that.
I wrote Dissonance first and foremost, for myself. I've wanted a portable internet radio client from day 1. As soon as the homebrew scene got to the point that it was realistic to code one, I wrote it. I worked day and night getting it out the door, and it felt GOOD when I got it out the door. I had overcome many obstacles, and had a whole lot of fun coding for such a well made system. In the end, my product didn't do me a whole lot of good (yet), but it made me happy to code it, and I got to code something useful for the NDS. At the end of the day, isn't that why we code things for free? To have some fun, and try to make something that's useful while we're at it? My main interest just doesn't lie with PCs. I prefer handhelds, and I like to have a little more to work with than a cell phone. -
Emulators for DSI picked up a DS for Nintendogs and because I could run Sam and Max Hit the Road via http://scummvm.drunkencoders.com/ ScummVM DS. The rest of the emulator scene, however, is a little hit-or miss.
The DS benefits because it can also run homebrew that was developed for the GBA, and consoles from the NES and earlier are emulated well. The SNES and Genesis emulators are just in their infancy, however.
Besides the emuilators, there are a lot of good homebrew games and applications, including most of the usual favorites from linux distributions. Congratulations to the coders of the DS homebrew scene for making such progress on a unique system!
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Re:Argh, Matey!
For what it's worth, the Nintendo DS is cracked wide open and people are writing all sorts of fun homebrew for it. (And although this emulator is a favorite, games like this one are also a big hit.)
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Awesome News for the DS Homebrew Sites
Those Slashdotters amongst you and those curious should check out the following sites for the latest in Nintendo DS Emulation and Homebrew news and downloads PDroms.com - Legal Rom Download and news site.
Drunken Coders - DS Homebrew News Site.
Nintendo DS Emulation News - Nintendo DS Emulation and Homebrew News and Downloads Site/Archive.
DS Development Forums - The Hub of the DS Development Scene.
All those sites provide you with everything you need to know about the Nintendo DS and its Legal Homebrew Community. -
Not all homebrew sucks
sadly, if a console is open, you can bet that the openness will be used 95% of the time to play pirated games, not homebrew ones.
There is a middle ground of legal emulation. If you own a copy of a Lucasarts adventure game, and you use your right under 17 USC 117 to use ScummVM DS to install it onto a CompactFlash card and then put the CF card into an adapter on your Nintendo DS, you can still play commercial quality games without piracy.
Quite simply because commercial games are of much higher quality than any homebrews!
Not always. Would you rather play Tetris Worlds for GBA, which actually breaks the concept, or would you prefer Tetanus On Drugs for GBA? Would you rather play Lumines on a PSP and Minesweeper on a Pocket PC, or would you prefer Luminesweeper on a GBA SP while your backside is cushioned by a wad of cash?
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Re:Who cares?
If you want homebrew, pick up a DS/flash cart+passthrough package(or SD reader cart + passthrough). They already have a mostly-working SNES emulator(Super Metroid works), a touchscreen-enabled version of ScummVM, and a bunch of cool little tech-demo apps(calculators and what not). Doesn't break DS game-capabality or GBA game-capability either. You also get that huge-back-catalog of GBA homebrew(which includes completely working emulators for everything pre-SNES/Genesis, Nethack, Ebooks, tons of craziness).
After using that touch screen, pointing with an analog is just so... primitive. About the only thing the PSP does better than the DS is graphics and platformers/racers. -
Suprised...I'm shocked this hasn't been mentioned... SCUMMVM is already ported to the DS, so all the LucasArts adventure games are ready to go (you have to mod your DS to run this, but it's firmware and undoable). http://scummvm.drunkencoders.com/
Next up is the AGI 'emulator' already out there for the GBA. this will play the first couple Space Quests and something like the first 4 or 5 Kings Quests, etc. REALLY clever design on the interface for it to work with the GBA. Anyways, this will work on the DS with a regular GBA flash cart. http://www.bripro.com/gbagi/index.php
I really hope that the DS somehow spurs a resurgence in adventure gaming. It seems like a perfect match, with the touch screen and two screens for inventory, main game area, talkie/cutscenes, and the voice control could lead to some cool innovation in the genre. Plus, that sort of game seems like it would fit into the portable world... fire it up for a 15-30 minute session of trying to solve some puzzles and then save it and go back to work.
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Re:Maniac Mansion
well... you can play Day of the Tentacle... is that close enough?
http://scummvm.drunkencoders.com/ -
Corrected post (DOH!)
You forgot about the DS ports of Hexen and Heretic. I am currently in the process of creating a Lumines clone for DS. Tepples has already released a Lumines clone for GBA called Luminesweeper.
I also forgot to mention ScummVM, which ironically... I was flashing to my flash cart while I was writing that (it works great!). -
Corrected post (DOH!)
You forgot about the DS ports of Hexen and Heretic. I am currently in the process of creating a Lumines clone for DS. Tepples has already released a Lumines clone for GBA called Luminesweeper.
I also forgot to mention ScummVM, which ironically... I was flashing to my flash cart while I was writing that (it works great!). -
Re:The PSP is the Homebrew and Emulation Dream
The PSP doesn't have many more emulators than the DS (although it does have an x86 emu....) and the DS has muchhhhh more homebrew going for it. Alot more. At least the DS doesn't have to load up an x86 emulator to run Linux. "Ultimate Emulation and Homebrew Console" my ass, the GBA has a much more active homebrew community than both the PSP and the DS by far. The only reason the PSP gets a steady amount of ports (i.e. not original software, like snes9x) is because homebrew'ers can unthrottle the cpu (which is normally scaled back during games to conserve battery life) and run things 100% in the cpu. Pretty crappy if you ask me.
A nice site for DS homebrew is drunkencoders