Domain: fileplanet.com
Stories and comments across the archive that link to fileplanet.com.
Comments · 178
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movie trailer
For those who are interested, there's a short trailer for the movie on File Planet. There's also an interviewwith Peter Kang,one of the producers, on Shoryuken.com. We got a press DVD this weekend which has 4 more teaser video clips. We'll planning on capturing them and putting them up on SRK in the next few days.
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Here's more infoHere're some public mirrors of the latest version of what I had put together: Blue's News, PlanetMirror.
It basically contains a Makefile which uses Wine to run the Win32 versions of the tools. The README has more information on my experiences with it (some of the web links are down now, though). This was before the 1.17 point release for Linux but it should still be able to run the latest Win32 tools.
BTW, I think versions of GtkRadiant have the Linux Q3A SDK 1.1 in the package. E.g., see this link: (search for SDK at planetquake.com and linuxgames.com): FilePlanet mirror.
One thing to note is that the 1.2x SDK release broke mod compatibility, so running the old native Linux SDK tools will produce code that runs only in pre-1.17 Q3A. It may be better off to use Wine to run the latest Win32 tools so that your mods can run on the latest Q3A. And bug Timothee of GtkRadiant to release the updated SDK for Linux.
Hope this helps,
Y.
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Wolfenstein 3D was not the First...A lot of people seem to think Wolfenstein 3D was the game that started it all... well, maybe in terms of FPS, but not the start of the Wolfenstein series.
The first was Castle Wolfenstein, a great old game originally for the Apple computer (as in II, II+, IIc kind of thing, not Mac).
For those looking to re-live the past, a copy is available here.
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Download the demo or view gameplay movies HERE
Don't hammer the server too much, though. There're limited login spaces, so it shouldn't be too much of an issue.
Gameplay movies:
MPEG file
Zipped File
The demo is available from here..
3dgamers [download link]
or here
FilePlanet [download link]
No accusations re: Karma, please. I'm at the cap. And Wizardry 6 and 7 were the best RPGs I've ever played.
Alex T-B
St Andrews -
Re:To bad Carmack improved the wrong things.
(Why'd you post anonymously? This is good info! Someone mod the parent up!)
I have no knowledge of the modding system, an account or otherwise. I *do* have to find some time to play quake 30+ hours / week. :) Besides this is all horribly offtopic by now.
[...] Scourge Done Slick; how about that rocket jump rebound off the floating exploding thing?).
Vore jumps are damn amazing. I must say... I'm glad I'm a DMer and not a speed runner. I just do not have the timing, intrinsic sense of velocity augmentation and monster manip that these mofos have. I do wish speed running was a bigger movement. It certainly is damn fun to watch. My best attempt at a speed run was 25seconds on e1m3, best is 17. Eh... maybe I shouldn't be so anxious to have the movement bugs back in? ha ha. Naah, I really love to get bitch slapped by hardcore players. Its the only real incentive I have to get better. God knows its lonely work in the Quake Gym doing rep after rep of bunnies and curve jumps with nothing to comfort you except the lovely sound of torch crackle and hallway wind.
I'll have to disagree here.[DM6...]
No problem. I certainly respect the views of someone who has played Quake for years.
On DM6 in Quake{World}, a guy can camp the red armor and hang out for days. [...] and it only takes one solid hit to down a guy.
DM6 is on the short list of my fav maps. Hell yeah, I agree with you. I want to be the mofo with my boots on the red armor (already having 200, waiting for a knick so I can rehog it and control further resequenceing) and at least 30 rockets. Then you *are* one tough mofo to bring down, even with mad skills. First thing to do is to NOT LET THIS HAPPEN. Of course someone is going to get the close respawn and grab it. You have to rush it, early, and deplete their rockets, inflict some damage and get out, pick up some items before 30seconds hits and rerush and acquire it. Keeping the pressure on hard enough with surprise attacks (rocket to bunnies speed rushing works nice from the GL) and several sequential deaths can effectively flush the enemy when his health packs are depleted and his armor isn't up yet. Or you kill him. Yeah its hard. Doing the most damage you can per death, picking up more rockets than him in the "losers cornor" (green armor/superhealth end) and hogging the zapper and ammo will eventually do the deed if your skills are close. The lack of zapper ammo is a problem when you're on the sweet spot, speed in close and zap zap zap. Frags do tend to roll for a long time once the sweet spot is acquired, the key is getting real good at hogging it, and/or minimizing the amount of deaths it takes to reacquire. Hell sometimes If get a big lead, I'll grab the red and then run like a bitch for the rest of the match. That throws them off sometimes, and you can play DM6 real defensive with the fear of telefraggage and grenade teleport mining.
[...] and there's only one place to get them other than from your corpse).
I always like free delivery: be it rockets or pizza. :) Playing against someone who has a lot of twitch skillz is especially especially hard on DM6. Velocity augmentation really helps on this map. Its alarming when someone builds up 500speed and comes flying in with an arcing zapper.
BTW, thanks for the pointer to the FDE (Frags Done Extreme) video. That was amazing.
I really liked it, too. Make sure you get FDE II .avi if you've got the bandwidth. You'll notice that quite a few of those demos *seem like* they used like half of zuggart vertigo gravity. I haven't got an official response from the FDE crew but it seems that way. That lakerman_SC shot on DM6 was godlike. There is no way the SNG can propel you in the air in an arc like that without it.
Sound advice, thank you. But doesn't the precise timing of the tricks change based on network latency?
Well... Yeah. You definately can't be a HPB and pull extreme trickery. If you have a ping of 30 or less it isn't really that bad. Definately takes practice compared to a LAN though.
[Are] tricks different between Quake and QuakeWorld
No real difference actually. The same holes in Q worked in QW as of 2.30, but check my memory...
If I've managed to peak your interest in movement trickery I do have some utilities, demos and webpages to read which can actually help. I know because I learned how to do tricks from here. I'm no speed runner but it definately is a tool in the toolbelt when I need it (you'll definately find lots of reasons, not the least of which it makes you much more unpredictable).
This is the bible of quake movement enhancement (not the origional webpage). I must have read this damn thing 20 times after failed attempts to recreate the early demos (some of the later demos I'm consigned to never reproduce). Study it here and dl all the linked demos and watch them till your eyes bleed. :) The first one I got working was the hop across the sides of the RA room on DM3. I was pulling my hair out until I relaxed enough, did what the tutorial said and finally snagged it.
The real problem with bunnyhopping is that its quite hard (esp in the beginning) to tell how damn fast you're going. Most of my early attempts to do so were working I just couldn't tell, and with no positive feedback loop... you get the picture. So... a speed-o-meter is in order! no joke. Read/download/and get it, here
Finally, where better to practice your bunnies than a linear 100yard dash map so you can time your finishes. As an added bonus this was a Speed Running contest so you can check the multitude of entries to see different styles of old skewl hoppers and compare your skills. Its interesting that even among speed running pros on a super simple map there was a clear winner and placed positions. Download the map, here. Download the race demos here Best I ever got was 12.5 secs. Basically if you really want to learn (no, it isn't easy but if you really practice, the game will feel completely different afterwards- trust me) the tricks of the trade they're all there.
I don't have any words of wisdom on Quizmo nor alternate QW clients. I typically play on a LAN with stock QW clients and servers. Sometimes online, but i'm really prissy about lag (surprise!). Anyways, GL. I wish more people had the motivation and drive to be hardcore dedicated gamers. -
Re:To bad Carmack improved the wrong things.
(Why'd you post anonymously? This is good info! Someone mod the parent up!)
I have no knowledge of the modding system, an account or otherwise. I *do* have to find some time to play quake 30+ hours / week. :) Besides this is all horribly offtopic by now.
[...] Scourge Done Slick; how about that rocket jump rebound off the floating exploding thing?).
Vore jumps are damn amazing. I must say... I'm glad I'm a DMer and not a speed runner. I just do not have the timing, intrinsic sense of velocity augmentation and monster manip that these mofos have. I do wish speed running was a bigger movement. It certainly is damn fun to watch. My best attempt at a speed run was 25seconds on e1m3, best is 17. Eh... maybe I shouldn't be so anxious to have the movement bugs back in? ha ha. Naah, I really love to get bitch slapped by hardcore players. Its the only real incentive I have to get better. God knows its lonely work in the Quake Gym doing rep after rep of bunnies and curve jumps with nothing to comfort you except the lovely sound of torch crackle and hallway wind.
I'll have to disagree here.[DM6...]
No problem. I certainly respect the views of someone who has played Quake for years.
On DM6 in Quake{World}, a guy can camp the red armor and hang out for days. [...] and it only takes one solid hit to down a guy.
DM6 is on the short list of my fav maps. Hell yeah, I agree with you. I want to be the mofo with my boots on the red armor (already having 200, waiting for a knick so I can rehog it and control further resequenceing) and at least 30 rockets. Then you *are* one tough mofo to bring down, even with mad skills. First thing to do is to NOT LET THIS HAPPEN. Of course someone is going to get the close respawn and grab it. You have to rush it, early, and deplete their rockets, inflict some damage and get out, pick up some items before 30seconds hits and rerush and acquire it. Keeping the pressure on hard enough with surprise attacks (rocket to bunnies speed rushing works nice from the GL) and several sequential deaths can effectively flush the enemy when his health packs are depleted and his armor isn't up yet. Or you kill him. Yeah its hard. Doing the most damage you can per death, picking up more rockets than him in the "losers cornor" (green armor/superhealth end) and hogging the zapper and ammo will eventually do the deed if your skills are close. The lack of zapper ammo is a problem when you're on the sweet spot, speed in close and zap zap zap. Frags do tend to roll for a long time once the sweet spot is acquired, the key is getting real good at hogging it, and/or minimizing the amount of deaths it takes to reacquire. Hell sometimes If get a big lead, I'll grab the red and then run like a bitch for the rest of the match. That throws them off sometimes, and you can play DM6 real defensive with the fear of telefraggage and grenade teleport mining.
[...] and there's only one place to get them other than from your corpse).
I always like free delivery: be it rockets or pizza. :) Playing against someone who has a lot of twitch skillz is especially especially hard on DM6. Velocity augmentation really helps on this map. Its alarming when someone builds up 500speed and comes flying in with an arcing zapper.
BTW, thanks for the pointer to the FDE (Frags Done Extreme) video. That was amazing.
I really liked it, too. Make sure you get FDE II .avi if you've got the bandwidth. You'll notice that quite a few of those demos *seem like* they used like half of zuggart vertigo gravity. I haven't got an official response from the FDE crew but it seems that way. That lakerman_SC shot on DM6 was godlike. There is no way the SNG can propel you in the air in an arc like that without it.
Sound advice, thank you. But doesn't the precise timing of the tricks change based on network latency?
Well... Yeah. You definately can't be a HPB and pull extreme trickery. If you have a ping of 30 or less it isn't really that bad. Definately takes practice compared to a LAN though.
[Are] tricks different between Quake and QuakeWorld
No real difference actually. The same holes in Q worked in QW as of 2.30, but check my memory...
If I've managed to peak your interest in movement trickery I do have some utilities, demos and webpages to read which can actually help. I know because I learned how to do tricks from here. I'm no speed runner but it definately is a tool in the toolbelt when I need it (you'll definately find lots of reasons, not the least of which it makes you much more unpredictable).
This is the bible of quake movement enhancement (not the origional webpage). I must have read this damn thing 20 times after failed attempts to recreate the early demos (some of the later demos I'm consigned to never reproduce). Study it here and dl all the linked demos and watch them till your eyes bleed. :) The first one I got working was the hop across the sides of the RA room on DM3. I was pulling my hair out until I relaxed enough, did what the tutorial said and finally snagged it.
The real problem with bunnyhopping is that its quite hard (esp in the beginning) to tell how damn fast you're going. Most of my early attempts to do so were working I just couldn't tell, and with no positive feedback loop... you get the picture. So... a speed-o-meter is in order! no joke. Read/download/and get it, here
Finally, where better to practice your bunnies than a linear 100yard dash map so you can time your finishes. As an added bonus this was a Speed Running contest so you can check the multitude of entries to see different styles of old skewl hoppers and compare your skills. Its interesting that even among speed running pros on a super simple map there was a clear winner and placed positions. Download the map, here. Download the race demos here Best I ever got was 12.5 secs. Basically if you really want to learn (no, it isn't easy but if you really practice, the game will feel completely different afterwards- trust me) the tricks of the trade they're all there.
I don't have any words of wisdom on Quizmo nor alternate QW clients. I typically play on a LAN with stock QW clients and servers. Sometimes online, but i'm really prissy about lag (surprise!). Anyways, GL. I wish more people had the motivation and drive to be hardcore dedicated gamers. -
Re:To bad Carmack improved the wrong things.
I spend nearly all of my gaming hours (30+ / week) playing QuakeWorld and Q3 CPM and I regularly follow the hardcore gaming crowd and tournaments. Perhaps I'm a complete loser (no debate about that) but I find pro quake as interesting as many people find baseball, nascar, whathaveyou. I care about greatly about skillz and strategy and watch pro demos with a passion picking up tricks, level strategy, individual stylisms and more. When someone can pull a trick like shown in FDE II it definately gets my panties moist.
Your Half-Life numbers are a bit disingenuous, as the crushing majority of "Half-Life" servers are actually serving TeamFortress Classic and CounterStrike. There are comparatively few HL servers running straight HL deathmatch [...]
Actually I think you missed the biggest reason that there so many HL servers. Correct me if I'm wrong but doesn't CounterStrike automatically publish the server when established (and Q does not)?
Irregardless my point still stands that HL (CS obviously)completely dominates the whole quake family by a landslide (2x qualifies as a landslide to me [we are talking about Quake here!], let alone 10x)
As for the rest: Though the technique has been shown to me, I have yet to develop any bunny-hopping skill [...] Don't get me wrong; I've spec'ed rather skilled bunny-hoppers, and it's very impressive when it's done well, but at my current skill level, it's a hopeless distraction.
Don't let yourself think of such a skill as merely "very impressive" GODLIKE is more like it. Don't believe me? Don't let your opinion of bunnies and other dope skillz rest on less than the best.
From CPL4:
fatal1ty vs Harlsom
Czm vs Xoque
QuakeWorld required.
In all actuality the best way to see the best of the best work the movement in Quake for all its worth is to look into speed running. Speed running is the art and science of completing a single player map as fast as possible. You may remember a slashdot article on quake done quick a while back. You may not know that there is quite a community releasing maps to speed run and redoing classic maps with some radical routes. Here, obviously, speed is king. I mention this because most people can't believe this is legit. Check out a speed run demo, here. dzip required, download here.
Whenever I can, I play deathmatch mode 3 (weaponstay). I detest deathmatch mode 1, since it basically turns the whole thing into a game of keep-away (which is about as fun for me as it originally was in the schoolyard).
I completely disagree with this sentiment. Certainly lots of games are based around keeping powerful items and positions away from your enemy. Chess, checkers, scrabble, billiards... Many games involve manipulating the game world to make life a bitch for your opponent. Everyone calls this "level lockdown", "level control, or "denial of items". This is definately not easy to maintain as multiple respawns (w/100 health) certainly can chistle you down to nothing. Hell, this is most of the excitement when I play. Nothing makes me work/think harder than knocking someone off a quad/red armor/rocket ammo loop.
Kwitcher whinin'," I hear you say, "and go develop your 5k1llz." Well, thanks. Just how, in practical terms, do I go about doing that without some advice? Doing it on one's own tends not to yield helpful results: *blam* [...]
Simple. Start watching some pro matches, speed running tutorials, join a clan, practice like a mofo alone on DM maps so that you do the moves you need to when the pressure is on. Learning trickery in the middle of a deathmatch is just dumb. The alternative is this, you will consistatly lose to DM players who are as good as you but employ the tricks. Let alone those who are better DMers AND know the tricks. They'll be wearing your quad, shooting your rockets, and nabbing your superhealths with frustrating consistancy. So yeah... go develop your skillz. :) -
Download Link
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Warning!
Gamespot have the WRONG version of the Wolfenstein test. Their version is an older version so you should download it from either Fileplanet, Bluesnews or 3D Gamers.
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Movies available...
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Movies available...
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Related Q3 movie
If anyone out there hasn't seen CTF: Comedy in Armor I highly recommend downloading it. It's the funniest Quake-based movie I've ever seen.
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Windows XP and The Average User
"38. The Windows XP operating system leaves the user with little choice but to employ Passport. As soon as the user starts a computer and uses a modem, a dialog box appears on the screen stating: "You've just connected to the Internet. You need a Passport to use Windows XP Internet communications features (such as instant messaging, voice chat and video), and to access Net-enabled features. Click here to set up your Passport."
Am I reading this correctly as MS not allowing an internet connection at all without a Passport?
Actually, no. What the paper is saying is that the setup of Windows XP to use the Internet automatically (this is where the problem lies as the user has no control over its appearance) presents you with a screen that requires you to setup a Passport account in order to use Microsoft's Internet services (ie. multimedia, IM etc). It doesn't stop you from installing your own software. The scary part about this is that the average user (as opposed to technically adept "geeks" like most of the Slashdot audience here) don't know this, and this gives Microsoft an(other) unfair advantage over its competitors. Paragraph 44 of the complaint also shows this.
What people have to learn is that the more that people want to have everything taken care for them (the iMac's software was preinstalled because people wanted to take it out of the box, plug it in and use it), the less control they will have other what they can do with their computer. Giving the power to set up your PC to someone else (especially corporations) and they will mean that it will be less suited to what you want and more to what Microsoft (or Compaq or whoever the company is) wants. The answer is simple: stop treating the computer like it's a glorified, Internet-accessible TV. Computers are complex machines that can be custom-built for various purposes (eg. servers, graphics computers). They are meant to be interactive. You reap what you sow, and the less effort you put into setting up your computer, the less you'll get out of it. The reason that XP is able to exercise this level of control over your computer is that people will not make the effort to take that control.
Although I will protest against having to register an account just to download some software (this means you too, FilePlanet).
Self Bias Resistor
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New Mirror - Fileplanet
Just FYI for those of us having a hard time getting this file. Fileplanet has it here.
Disclaimer - I don't work for AO / File Planet or any other company related to it. I'm just a geek that signed up for the beta and thought I'd share with the rest of the class :).
Secret windows code -
Mirror Early? Oh yes. =)
http://dl.fileplanet.com/dl/dl.asp?3dactionplanet
/ citizenc/cue.zip
The site has been slashdotted up the ass -- the original archive is mirrored above.
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CitizenC -
Re:Eh? Whats the point of this?
windows games rarely need (debug) patches afterwards
Yea... Windows games never need patches, what version is Half-Life up to now? Ohhh 1.1.0.6. Yea, and Tribes 2, not two weeks after release for the Windows version? It goes from 21570 to 22002 thanks to this patch. SDL is a lot faster then Directx and takes away any multi-distro fears. Meanwhile Directx is slow and bloated, OpenGL is a lot faster. Yet its not used as much, why? Because to get that little Windows stamp it has to use Directx.
[Linux (SDL)] API`s are not as straightforward in use as DX is ... and they allways work as predicted
Do you program in either? If you programmed in SDL you'd know that it works as promised, which is very well.
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Re:Eh? Whats the point of this?
windows games rarely need (debug) patches afterwards
Yea... Windows games never need patches, what version is Half-Life up to now? Ohhh 1.1.0.6. Yea, and Tribes 2, not two weeks after release for the Windows version? It goes from 21570 to 22002 thanks to this patch. SDL is a lot faster then Directx and takes away any multi-distro fears. Meanwhile Directx is slow and bloated, OpenGL is a lot faster. Yet its not used as much, why? Because to get that little Windows stamp it has to use Directx.
[Linux (SDL)] API`s are not as straightforward in use as DX is ... and they allways work as predicted
Do you program in either? If you programmed in SDL you'd know that it works as promised, which is very well.
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I Mirrored All The Files..
I got here early, and, as the old saying goes, mirrored early and often. You can thank me with karma points, even though I'm at 50 already. *GRIN*
si3d-1.1.1.tar.gz
si3d-1.1.1-1mdk.src.rpm
si3d-dynamic-1.1.1-1mdk.i586.rpm
si3d-static-1.1.1.tar.gz
si3d-static-1.1.1-1mdk.i586.rpm
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CitizenC -
I Mirrored All The Files..
I got here early, and, as the old saying goes, mirrored early and often. You can thank me with karma points, even though I'm at 50 already. *GRIN*
si3d-1.1.1.tar.gz
si3d-1.1.1-1mdk.src.rpm
si3d-dynamic-1.1.1-1mdk.i586.rpm
si3d-static-1.1.1.tar.gz
si3d-static-1.1.1-1mdk.i586.rpm
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CitizenC -
I Mirrored All The Files..
I got here early, and, as the old saying goes, mirrored early and often. You can thank me with karma points, even though I'm at 50 already. *GRIN*
si3d-1.1.1.tar.gz
si3d-1.1.1-1mdk.src.rpm
si3d-dynamic-1.1.1-1mdk.i586.rpm
si3d-static-1.1.1.tar.gz
si3d-static-1.1.1-1mdk.i586.rpm
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CitizenC -
I Mirrored All The Files..
I got here early, and, as the old saying goes, mirrored early and often. You can thank me with karma points, even though I'm at 50 already. *GRIN*
si3d-1.1.1.tar.gz
si3d-1.1.1-1mdk.src.rpm
si3d-dynamic-1.1.1-1mdk.i586.rpm
si3d-static-1.1.1.tar.gz
si3d-static-1.1.1-1mdk.i586.rpm
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CitizenC -
I Mirrored All The Files..
I got here early, and, as the old saying goes, mirrored early and often. You can thank me with karma points, even though I'm at 50 already. *GRIN*
si3d-1.1.1.tar.gz
si3d-1.1.1-1mdk.src.rpm
si3d-dynamic-1.1.1-1mdk.i586.rpm
si3d-static-1.1.1.tar.gz
si3d-static-1.1.1-1mdk.i586.rpm
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CitizenC -
Exclusive? I Think Not.Interesting.. when says 'exclusive' he really means 'nobody else bothered to download the demo, which is freely available ALL OVER THE INTERNET'
From FilePlanet:
This is the early release of the stand alone Q3Test that does not require the game to play. The difference is 3dfx Interactive's motion blur technology implimented into the game. Those using Voodoo 3 and up based video cards will see a cool motion blur from 3dfx Interactive's T-buffer being used. It requires the use of 4sample Rotated-Grid Full-Scene Anti-Aliasing. This is not a patch but a stand alone demo of the early Quake 3 Test.
Download the demo here.
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CitizenC -
Exclusive? I Think Not.Interesting.. when says 'exclusive' he really means 'nobody else bothered to download the demo, which is freely available ALL OVER THE INTERNET'
From FilePlanet:
This is the early release of the stand alone Q3Test that does not require the game to play. The difference is 3dfx Interactive's motion blur technology implimented into the game. Those using Voodoo 3 and up based video cards will see a cool motion blur from 3dfx Interactive's T-buffer being used. It requires the use of 4sample Rotated-Grid Full-Scene Anti-Aliasing. This is not a patch but a stand alone demo of the early Quake 3 Test.
Download the demo here.
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CitizenC -
Re:Linux sales for Quake 3 disappointing.It's also interesting when you look at the download statistics for the Linux UT binaries. (For those of you who didn't know, to play UT on GNU/Linux you have to buy the normal (as in Windows) retail veriosn and then download some Linux binaries.) On FilePlanet (the only worthwhile GameSpy site now that Lowtax left!), there have been over thirty-thousand downloads of the latest Windows patch, and only six-hundred downloads of the Linux patch. Check this out:
Patch 425 (latest)
30139 downloads, Win32
601 downloads, LinuxPatch 413 (from March/April)
198767 downloads, Win32
1659 downloads, LinuxDemo 348 (last October)
193333 downloads, Win32
29923 downloads, LinuxTo me, those figures confirm what we've known all along: Linux users love free software but aren't going to pay for the retail version.
;-) I wonder if Epic thinks the extra development cost and time were worth the extra sales, which probably amount to less than 3% of all copies sold. Maybe Cliffy B just wanted to appear l337 to the Linux community.
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All generalizations are false. -
for the browser impaired...planetquake.com has direct links on the main page, that's what I used to download it yesterday from netscape.
link without error message
linux client
serverenjoy, in spite of an extremely bad web author. (still generates error, but at least you can see the links)
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More Servers - List from BluesNews
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Servers demo is available on
So far, the list I'm aware of is:www.quake3arena.com (hosed)
fileplanet.com (hosed)
mngamers.com (some speed)
Blues News (some speed)
Post more as you find them...