Bang The Machine
riiv writes "I saw the premiere of Bang The Machine tonight at SXSW 2002. The film is a documentary of the Street Fighter tournament scene. There's another screening March 15 so if you are near the Austin area, it is your moral obligation to watch it. I asked director Tamara Katepoo if they had a distributor lined up, unfortunely they don't. If you're looking for a film to distribute please get in touch with the film creators. The movie rocked and validated my wasted life ever since the purchase of Street Fighter 2 Japanese for SNES."
The Street Fighter tournament scene? Was there a Street Fighter movie or something?
I'm going to go down there and look around this weekend this is pretty wild. At first I thought it was a real fight and I'm thinking golfland wtf. Anyways chun li rules screw all you powerball throwing bastards out there.
An Education is the Font of All Liberty
Isn't there a high failure rate for video games making the transition to the big screen? I think this one will be just like all the rest--a failure. Final Fantasy sucked and it bombed and so will Resident Evil. I'm filled with the disgust of these greedy bastards making money on anything they can. They deserve to fail.
Street fighter 2 Ultra turbp mega special edition...
THAT ruled.
That "Bang the Machine" link opened up 8 separate windows asking me to download Shockwave. 8 WINDOWS!!! I get the point. Geesh...
I have spent many an hour on the SF series. But what about other games that suck away at our precious time. Warcraft, Mortal Combat, GT. etc.. ( my roommates were addicted to TheSims, so at least I wasnt totally alone with my obsession) Those games helped lower my GPA in college. Is there something that just makes the SF series more addicting?
I drive WAY too fast to worry about cholesterol!
The movie rocked and validated my wasted life ever since the purchase of Street Fighter 2 Japanese for SNES.
:o)
I don't think my girlfriend (or any non-geek) would agree
The speed of time is one second per second.
c'mon now..watching documentaries at the theaters is a dry experience to begin with. None can really fill a big screen and the surround sound with much depth. I've seen a few at the theatres, and none were worth paying $9.50 to see, no matter how riveting it was. If it was on PBS or some other tv channel now then I would check it out.
1. Read Link 2. Post 3. Smoke Crack 4. Profit!
Any sufficiently well-organized community is indistinguishable from Government.
Sad but true.
I recall beating folks by watching the screen in the mirror on the ceiling...
The fact that the arcade is disapearing is lamentable, and I'm glad someone has captured some of it's.. well glory isn't quite the right word.
I'd go into SF Alpha 3 witdrawal if it wasn't for Mame. Mame rules.
-Z
A movie that wastes 2 hours of your life showing how other people waste hundreds of hours of their lives. Seriously though, would someone actually pay to watch this movie? Do you get game hints or tips? What's the attraction?
'mmmmmmmmm.... forbidden donut'
I live not a 5 minute drive from this golfland (and Neutral Ground, home of the regional CCG tournaments btw.)
It is a terribly unassuming place, just a kinda shoddy mini-golf place with terrible parking. It's nestled among large apartment complexes near a diverse (ethnically) area.
I heard about tournaments there a few months back, but have still never stopped by yet. But unless you knew any better, you'd just assume the place was a little shoddy mini-golf place, fighting off the Man to keep their little place alive. (there are tons of little shoddy shops in Silicon Valley that refused to sell, even when the land prices were exorbitant)
Check out Shoryuken.com, for the latest information (tournaments/ranking) on the SF scene, as well as combo videos and recorded tournament matches.
:)
Currently, the most popular games are Capcom vs SNK 2 and Marvel vs Capcom 2. I am a big fan of the latter, and I often play at Southern Hills Golfland. The players there are incredible, and on the weekends the place is completely packed (15 minute wait for a game sometimes). I played in the MvC2 tourney last month, but lost first round.
And by original I mean Street Fighter II (the first one never really took off)
SF2 put fighting games on the map. It was a huge step toward the dominance of video games in youth culture. Whether or not this is a good thing, you can decide.
For like 3 years SF2 dominated the arcade and home console scene like nothing since PacMan. Only Halflife compares in recent times, though the PC market is much smaller than the console and arcade markets.
I don't want to think of how much money I put into that franchise during my middle school years. I was best with Ken personally, though I thought Blanka was the most fun to play. Some of the "sequels" were cool, Turbo, Special, and Super all added something. The later editions of the series, Alpha, III etc. never really did it for me.
And who remembers the huge debate over which was better, SF2 or Mortal Kombat. Where I was from the be-mulleted redneck teens were all into MK and everyone else was big on SF2. If you go back, I think it's fair to say that Street Fighter II had the better gameplay (at least compared to the first Kombat, MK2 was much better) though MK did a better job of getting itself in the news (for obvious reasons.)
Ah... memories.
3d fighters just don't do it for me, and now SNK is gone, and Capcom has been getting diminishing returns off of newer 2d fighters like capcom vs. marvel. I think we've finally reached the end of an era... oh well.
In Capitalist America, bank robs you!
All Chun Li did was jump and bounce around. And people who used her for the first time could get lucky with no strategy or plan. She sucked.
Damn. Never knew describing a video game character could make it sound so dirty.
Round one. Fight!
...
Ush ush ush.
Hadooooooken.
Hadooken.
Shoruken.
Ksh ksh ksh
Arooo, arooo.
Bzzt bzzt bzzt.
Shoruuuuken.
Aroo.
Ka-kumph.
Bzzt bzzt bzzt bzzt bzzt bzzt.
Hadoooken.
Ooooh - ooh - ooh - ooh
You win!
Ash OS durbatulk, ash OS gimbatul, ash OS thrakatulk, agh burzum-ishi krimpatul! Uzg-MS-ishi amal fauthut burgulli.
Same here.
Netscape Comm 4.79 on NT 4.0.
If I wanted to bang a machine I'd go here.
pr0n - keeping monitor glass spotless since 1981.
ok i know this is SOS but /. isn't that "on the ball anymore"
just my NSHO
Yeah I recall beating folks like you did too when I was in H.S. around that time as well.
That is, until their moms came to pick them up because they're older siblings were done playing in the McDonald's playground next door.
But until then, I was the king.
Let me tell you, the best SF2 players in the world are at a whole other level than normal human beings.
I hate the terminology, but all the players I've ever played outside of Sunnyvale Golfland are scrubs compared to those that I've played there. Good Lord. I don't know if John Choi (one of the best pro SF2 players in the U.S.) still plays there, but by God, he and those that were at his level were a sight to see. I entered a few tourneys alongside folks like them back when I went to school in the valley, and I never did better then the third round. John once handed my ass to me on a plate, double perfect rounds, then shook my hand and walked off. I didn't feel too ripped off though...we were playing SF Alpha (1), and he was taking advantage of Guy's endless redizzy combo.
I highly recommend this place to bay area locals, whether you want to play or watch, you're bound to see some of America's best playing there on almost any given night. Reeks of tobacco too, just like all good SF2 arenas.
< tofuhead >
It is still the dark of night.
I would've picked that Jean Claude Van Damme was involved in the Street Fighting scene at some time or another, but it was a true revelation to find that Kylie Minogue wasn't averse to the odd urban brawl.
Before that I thought she was a little bit soft, what with that whole "Do The Locomotion" song and all, but like, WHOAH! my eyes were opened!
ar yu questering chwun wee kung fuu, huh, huh, i thinks not mistir...
Hush now scrub. Chun Li doesn't suck; the problem is that in some of the games, she's TOO good. In my own competitive SF-playing days at Sunnyvale Golfland, I used her against all those ARK scrubs (Akuma/Ryu/Ken weaklings) just to get them off the machine so I could play other players who had more interesting strategies than hadouken/hadouken/shouryuuken.
My old game of choice was Alpha 2. Three sucked balls IMO. SSF2X was cool, but Golfland didn't have a machine. Marvel...NO. Anyway, in the Alpha games, Chun Li was too fast, had the most powerful super combos (that could be linked into each other), and had chain/link combos up the wazoo. One technique in these older games is to use her crouching forward to walk up to an opponent and poke (hit or force a block), then link the hit or block tick into her overhead kick or her fireball. She also had an air throw, which put her over the top.
In my experience, only inexperienced players could be defeated by lucky button mashers, even if they were using Chun Li. With skill, she's a top bracket character, which is why lots of the best players used characters that were more challenging/less flexible.
< tofuhead >
It is still the dark of night.
So is this how /. is trying to cash in? they want a Finders Fee for the distribution rights.
Go For the Gold Guys
The More Knowledge you have the Luckier you Get- J.R. Ewing
If you're gonna be around Austin, check out "Prizewhores" -- it's a documentary about all those people who go around to radio promos just for all the free stuff. It's pretty interesting. Made in Austin too.
;)
Disclaimer: I'm not at all involved with the film, I just find it kind of funny. I guess it's a more profitable way to waste one's time rather than playing SF
--gaz
"I turn away with fright and horror from the lamentable evil of functions which do not have derivatives."
besides, you know ken and ryu kick everyone's ass anyway.
Woah...lots of hostility in here today..
..oh yeah..SF rules.
Anyway, I just wanted to post and praise the fellas that put together the SxSW festival and bring neat little known movies like this to the (somewhat) mainstream. I havn't ever had the chance to check out the interactive part of the festival (mostly because this stuff costs an arm and a leg!), anybody see anything cool there?
and
what do you mean M.Bison is Balrog is Vega is M.Bison???
FUNK!
it's all about street fighter ex3, none of that alpha 3 bs, w/all the cartoon looking anime characters. that stuff can get on your nerves in no time. street fighter ex3 is by far better than any of the street fighter games i've ever played, and i had almost every version
For a minute I thought this was some weird fetish porno spoof of the new movie The Time Machine.
You could throw people if you were on top of them. You could play Vega or Chun Li and just leap over your opponent, hit the throw button, and toss them down. It made the game pretty simple to beat, and fun to own people who were bugging you.
more
For those who are interested, there's a short trailer for the movie on File Planet. There's also an interviewwith Peter Kang,one of the producers, on Shoryuken.com. We got a press DVD this weekend which has 4 more teaser video clips. We'll planning on capturing them and putting them up on SRK in the next few days.
They post a story about video game junkies but reject a submission about RevolutionOS. Is open source too controversial now? Slashdot is just doing cartoons and video games?
Huzzah!
A film about freaks
Don't be such an earnest twit.
SRK is putting on an International Tournament! Check out http://evolution.shoryuken.com/
:: UCLA Ackerman Union
The best fighters from every continent are coming to LA this summer to battle. My friend (Sirlin) did a lot of the narration for Bang The Machine && we're working to make Evol2k2 great this year (it was called B5 last year). Please show up to compete or spectate. TTFN.
e v o l u t i o n
International Fighting Game Championships
August 9 - 11
This year, SRK's national leaves the warm nest of Folsom, CA., to take the action downtown. It's Los Angeles, CA, and the going has never been rougher. Last year's event showed that the only guarantee is that there ARE no guarantees in these events. With a powered-up Japanese contingent and new faces from around the world, this will be the premier event of the North American calendar. From rickshaw to junk, from the junk to a trunk, from your moped to MOPAR, find a way to get there. Start planning NOW to catch all the action and take your place alongside the true world warriors.
This is where the legends are born. Old-school? New-school? Doesn't t matter. It's time to put the hype down, and your fists up. Because Evolution is all about the basics: Fight. Survive. Win.
elenchos, is that you?
if i were posting this on September 11th, i'd be worried about me, but anniversaries are meaningless aside from symbolism.
I *live* in New York City, and this evening I took a walk downtown, saw the Tribute in Light (it's amazing, you should try to see it before April) and had quiet personal reflection time.
Slashdot isn't very quiet or personal. I post about video games on Slashdot, and reserve other things for the serenity afforded by real life.
You, sir, are a troll.
In Capitalist America, bank robs you!
Yeah So Uhh.. Who gives a shit.
Fortunately I live thousands of miles from Austin, so am immune from your imprecations
But couldn't you at least have included some basic description of whatever it was you were gibbering about in your breathless introduction?
To someone who has never heard of this "Bang the machine" (what is it, a new film, the latest hoola hoop, a hairstyle, one of these modern beat comboes?) it reads like complete gobbledygook.
Sorry... Here's that link the right way: http://evolution.shoryuken.com/
TTFN.
-PipTigger
Beg to disagree, SF2 Turbo Championship was IMO the best SF to date. I dig all the alphas and trey and all, but Turbo Championship was PERFECTLY balanced and just always feels right.
And a big F-U to all the SF haters, that game WAS the arcade for about 5 years. I so miss that kind of competitive environment. It was always so cool to be able to go play in any arcade in any city and just to feel the rhythm of those battles like you were home. The most bizarre game I ever played was about a year ago against a Japanese guy who spoke very little English. It was a classic Ryu vs. Ken battle (each representing our respective countries) and the battle was intense; the rhythm of the battle, the back and forth, defense/offense felt like communication in the most basic sense. It was like we were talking without sharing a common spoken language.
Hey are you the same guy that posts on ls1.com?
I've lived in Austin for 27 years, and I've been watching SXSW since it started.
Unfortunately, SXSW (the music part, anyway) is somewhat of a local joke for longterm residents and some local musicians.
When SXSW started out, it was a great way to get some exposure for a struggling local band. I imagine Sundance was originally the same way for smaller indy film makers.
Now, however, if you don't already HAVE a name, you can't play SXSW. And since it pretty much takes over the Sixth Street scene, your ability to play down there is very very limited during the "festival" as well.
I've seen a number of local indy musicians wearing "SXSW SUX" shirts, and I think that sums it up pretty well. It's become too big, too commercial, and a waste of time for people that want to PARTICIPATE in the music side. The old Austin Aquafest went the same way in the last years before it went belly-up.
I haven't attended the Multimedia Conferences or the movie part of things, but I hear they're still worth doing. I'm not sure how the dot-scam bust will affect the multimedia stuff, but it still should produce some interesting stuff.
-l
(flame on...)
Validated your life???
Folks, get a frickin' grip, turn off your computer, and go do something worthwhile for at least a few hours a week. If nothing else, the sheer diversity of the real world will be more amazing than anything you'll find online.
get a life you turd miner
"had quiet personal reflection time."
You mean to say you looked in the mirror at your partner ramming his tool into your ass.
I said, COWBOY KNEEL...
Kneel down and suck my cock!
-Rob "Cmdrtaco" Malda
It's called the kikokken.
You haven't seen Street Fighter until you see Jackie Chan get beaten up by Ken Masters or Jackie Chan come back into the fight dressed as...
I won't tell you. Check out this 8 meg mpeg to see
For those who don't live near a major SF tourney area there are always emulators. Particularlly final burn alpha which has a nice online component. At any time you can fire up MvsC, or any of the older arcade favorites and find an online opponent to play against.
You're thinking of one of the hacked versions. There were ones where you could shoot fireballs while you were jumping, throw people while you were over their head, etc. In contrast, SF2 Turbo: Hyper fighting was as close to perfect as they get.
they list Mary K's as the place to play in Vegas. Fuck that shit. Mary K's is so ghetto it made a friend of mine from LA scared of that place.
Anyway, bitching about that aside, it looks like an interesting look into a much MUCH neglected subculture that blends every other possible subculture into it. All walks of life, the thing is, is that if there wasn't such a stigma on females playing games, you'd probably see a few females starring here. This kind of reminds me of Tampopo Arcade...(Which is another story altogether.)
Non impediti ratione cogitationus.
I'd just like to make a comment here from the land of the rising sun: If you think 2D-fighting is on it's death-bed, hop on the next flight to Nippon, and you'll realize it's quiet alive and well. Seriously, most arcades here carry more 2D fighting games than 3D ones, and you'll be able to play the original SFII in a box constructed nearly a decade after its release. Even better, you can play the original Kung Fu game on an arcade box for 100 yen, twice as much as for a game of Tekken 4! Hah! But other than the strong representation of classic 2D fighters, Japan has still produced some new modern ones as well. I recommend Guilty Gear X as an example of how Hi-Res, super-fluid 2D fighting can be done. But I must say, always kept a soft spot for Chun-Li and the hacked Championship Ed. with the mid-air moves and Guile's handcuffs.....Ahhh the good old days.
-Morgan McN.
"You and I do not see things as they are. We see things as we are." -Herb Cohen
go suck some chode and take the black cock out of your ass
this artcile [shoryuken.com] is an analysis of a top level match in a tournament. if you think that button mashing is a way to win in street fighter, or that it takes no skill, think again!
Well, they could be talking about him.
Knowledge is power. Knowledge shared is power multiplied.
Try www.kungfuchess.com for a taste of marmalade. Real Time Chess.
That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze
Can't beat the original
Yes! it must defeat Sheng logn to stand a chance!
I was working at Capcom Coin-Op around the time SF Alpha came out. We had one in the showroom on free play, so I played it a bit. Never could understand the popularity of it. Or any others in the fighting genre, for that matter... The whole thing seemed to come down to memorizing arbitrary joystick/button sequences that had little or no connection to what was happening on the screen. Wanna do your super-mega-knockout move? LLLDU-sweepCCW-punch-kick. I never really saw the game aspect of it.
Now, Super Puzzle Fighter II Turbo , on the other hand... There was a great game! It was so cool to see half the company lined up to play it; everyone from the assembly-line workers through the highest levels of management. Time to fire up MAME, I think...
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
Us Neo-Geo fans will always know that Garou: Mark Of The Wolves beats the pudden out of any of those capcom games. :)
After you go MOTWs everything else just seems SOOO slow. (the SF franchise included, I can no longer play any SF game on the account of falling asleep in between moves. . . . . damn those games are SLOW. I mean unresponsive type slow too.)
Need help treating your acne? Come here!
... on giving us a diverse story that breaks the mold of:
...Let the flaming begin
Microsoft is evil, or MPAA/RIAA is evil, or power to Linux!
There's a lot more to being a nerd than spending a Friday night recompiling your Linux Kernel. The guys at Penny Arcade said it best when they said, "You play video games? Welcome to Dorksville." I for one don't know how many days and nights I spent at the local arcade, wasting my hard earned grocery sacker salary on that game. I don't think I'm the only slashdotter out there that was flooded by memories when I saw this article. I hate when people flame just because they have no interest in the article. That's what makes Slashdot great, there's a little something out there for all of us nerds to enjoy.
*Sigh*
I planned on inserting something witty here but never got around to it.
Having been a part of the Street Fighter "scene" for quite a while, having a lot of friends in it, and even being in the movie for an extremely brief period, I have to say that the Jab Strong Fierce crew did an excellent job with the whole thing. I drove down to Austin this weekend to plan in the tournament they planned around the screenings, see the movie, and just hang out with friends (some of whom I don't get to see much and flew in from Chicago, LA, and the Bay Area), and I was really impressed. To be totally honest, it's a bit worrisome when you realize they're going to open a window into the things you participate in, when most people don't even know they exist -- and I was scared about how the whole thing would come across to "outsiders".
/. article. I really hope they manage to find a distributor so more people can get a peek into the fun and insanity that is involved in a SF addiction and the world around it.
I was amazed with the results. The did a great job of capturing the events of that year and the people involved. Even people who have no interest in video games (including my friend who drove down with me) seemed to enjoy it immensely. If you have a chance to see it, go. Keep in mind, the Sunday showing was over-packed, and SXSW visitors get preference, so it may be difficult to get into, especially given the
Now I'm going to go crash since I drove all night to get home so I could make it to work today after watching the Sunday midnight showing.
-Puk
I concur... who gives a shit about software?
My karma is -1 because I don't use AC posting. LOL.
M. Bison (Vega in the Japanese version) was pretty, um, fun in the Champion Edition:
Round one... Fight!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Whooosh!!
Smack!
Aaaaaahhh!!
You win! Perfect!!
Too bad Capcom weakened him in the Turbo Hyper Fighting version.
Also, there was nothing like nailing your opponent with the scissor kick, which they later slowed down and eventually made it knock the opponent down (as opposed to leave them standing so you could mess them up more).
A lot of people called him a "cheap" character. Cheap? No, he's efficient and effective! Easy to beat other people with! What the hell's wrong with that? Sure, they tried to "balance" the characters but always failed, usually leaving Ken or Guile too powerful and making Dhalsim and Balrog (M. Bison in the Japanese version) too weak. Oh yeah... Balrog was fun, too. Nothing like running across the screen and smacking your opponent in the face. The Dashing Uppercut was cool, too. Jumping characters never knew what hit them!
One day, Ryu saw Guile walking down the street and decided to come over.
Ryu: Arrrrrrr-yuuuuuu-keeeeeennnnn (dragon punch)
Guile: No, I'm Guile.
The best competitors of the original SF2 know that Guile is unbeatable (original arcade ROM)... once you learn how to shadow throw and freeze. I have never been beaten after learning these tricks, and no one will play a Guile that uses a glitch in the game.
After becoming a good player, I played competitively at the Broadway Arcade in NYC (now deceased). The competition was the best I have ever seen, many players played 5 days a week for about an hour (on lunch, like me) and were significantly better than competition in any other arcade in the NYC area. I got so good I often get treated like a celebrity when I display my skills at local arcades. When good players see me shadow throw, they know they aren't on the same level and usually stop playing and start asking questions.
Hyperfighting was the best SF2, turbo sped things up too much for me. I liked Hyper the best because the characters were so well balanced. But again, a good Bison can beat anybody, so I don't play him.
You know you are playing a good SF player when you think your mind is being read by your opponent.
On a related note, its impossible to beat an arcade cabinet for these games. Having a large, unmoving arcade cabinet significantly increases your ability to execute complicated moves and combos. Even the best home controllers (the Dreamcast Arcade stick and the Shadowblade come to mind) can't duplicate the precision of a good standup unit.
One last thing to note is that no 2d or 3d fighter will ever ever translate well over tcp/ip... latency is too much of an issue. When the stakes are high, you would never trust your shoryuken to a missed packet... hence, fighting games may go the way of the arcade, since you have to have friends who come over to play, and who have their own expensive arcade sticks. Also, good competition is hard to find. When you reach a certain level of proficiency with a Capcom fighter, people can't beleive that they can lose hundreds of games in a row, and then they never play you. Its sad, but true.
"Smokey, this isn't Nam, there are rules." -Walter
but faster. I used to be into SF2 a lot too, spent way too much money on it. Then I got back into martial arts - taekwondo. Wow, talk about chess! Chess where you get to make your moves as fast as you want, it's full on 3d surround sound, and it hurts when you loose. What could be better? :) Chicks dig scars.
Oh man, I'm there. Are the best players in the world really going to be there? I suck terribly, but I used to be half-decent in the SNES days. :)
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
...was that you were talking about street fighter tournaments, not Street Fighter tournaments. I would have been interested in the former...bleh on the later.
Really, why waste time playing it on a computer? Do it fer real!
Actually I only do Martial Arts tournaments. I did see some ameture MMA fights at the local gym...they frighten yet intregue me...
NR
Does anyone remember all the fuss Electronic Gaming Monthly (or EGM) made over the game? They had nonstop coverage of SF2 in all their issues (and even in their spinoff, EGM^2) from 1992 to 1995!
I've got a box with a whole load of EGMs from that era right beside me now. SF2 was featured prominently in a lot of the issues, and whenever any version of the game was review, it always got high marks (with an exception, below). Granted, it deserved them at first (until it was obvious that Capcom was trying to milk the game too hard).
As a quick sidenote, there were five SF2 games:
I guess that wasn't a "quick" sidenote. Anyway, as you can see, except for perhaps the last version, each upgrade was only incremental in nature. This was probably done to keep the game fresh (apparently) and keep in the pages of game magazines and on the minds of game players. Capcom also released home versions of the games for the Super Nintendo and Sega Genesis (Megadrive in Europe and Japan). They first released a port of the original World Warrior game for the Super Nintendo in July 1992. In September and October 1993, they released a combination Turbo Hyper Fighting/Champion Edition for the Super Nintendo and Sega Genesis. And in July 1994 (I think), they released Super Street Fighter II for both systems.
The first two releases of the game (World Warrior and Turbo) got high marks in all game magazines, but with Super, EGM broke ranks. EGM had been one of the biggest cheerleaders of SF2, as I mentioned above, but by this point, they finally started to see the continuous upgrades for what they were, and gave the home versions of Super marks like 6/10 and 7/10. This greatly upset Capcom, and EGM's editors had some interesting things to say about this, but I don't have time to retype their interesting editorials or drag out my scanner and OCR program.
If you didn't quite understand that, let me clarify here, since it's late at night and I can't be bothered to edit. Capcom released three home versions of the game -- now if you're a kid who got your parents to buy the original, and even the second version, could you get them to buy the third? And why bother, because, when you look at the release dates, the port of Super (the 4th arcade version) was release around the same time as the arcade release of Super Turbo (the 5th arcade version). Furthermore, Super Turbo added loads more technique not present in Super! Anyway, Capcom got into some financial trouble for this and had a lot of unsold Super cartridges for the Super NES and Genesis. Yes, there were home versions of Super Turbo for the PC and 3DO, but not the Super NES and Genesis, and this is where most of the money in home versions of arcade games was at the time.
I thought all the incremental upgrading was silly, myself, but I did plunk quarters into all five versions, and I played all three home console versions (in rental form), so Capcom made money off me with the game in some form. I left the video game scene in 1995, so I missed out on Alpha, Alpha 2, Alpha 2 Gold, Alpha 3, etc. I did recall seeing a Street Fighter 3 machine once, I think around 1997 or 1998. It was just labelled "THREE" which was pretty funny, because once it was clear what Capcom was up to with all the incremental upgrades of SF2, people would make jokes that Capcom couldn't count to three.
Anyway, despite that criticism of it, I still must say that Street Fighter II was truly a landmark game, not only because it was incredibly fun to play, but also because it revived a slumping arcade industry (at the time) and gave game companies everywhere a whole new format to copy! Remember all the SNK Neo-Geo fighting games?
If I ever see a "Top 20 Games of All Time" list with Street Fighter II not in the top five or (gasp!) not listed, in my eyes, the purveyor of said list has instantly lost all credibility!
I'm sorry if all of that was poorly written or didn't make much sense, but I'm tired and want to go to bed now. Thank you for reading.
Oh, and by the way, I never thought much of Chun Li. She never seemed very cute or very strong, and Cammy, the second female character who appeared in Super, was fucking ugly. Blecch.
that's super street fighter 2 turbo, an the it was in all of the alphas.
Isn't that a bit redundant?
My penis is gargantuan...
the first arcade version of street fighter version II was one of most interesting ones. i still remember the 'bug' that they had with Guile. You could execute a move that would throw your opponent without being near them. it wasnt easy to execute but it was awesome seeing your opponent's reaction when you do something like this :)
the move was similar to the sonic boom, except you need to press back right and press fierce punch + roundhouse kick.
in other words:
- (quick back after the forward above) + fierce + roundhouse.
this only worked on the ARCADE original version of street fighter II. does not work on anything else (champion edition, turbo, accelerator, etc)
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The characters all have a common set of fundamental moves, but the range and timing of each is different enough that choosing a character is a strategy all of its own. Your opponent loves to block? Pick Kitana and sweep him before he knows what's coming. He attacks up close? Pick Sub-Zero and maintain the distance with a roundhouse from a few steps back.
Or if you're a true master, pick Shang Tsung and switch characters during the match to counter your opponent's changing tactics.. but you'd better know how to use every other character.
Now if you want to complain about Mortal Kombat, look at MK3's dial-a-combo system. 5 button presses to do a 15-hit combo that deals 10% damage.
Visual IRC: Fast. Powerful. Free.
it only works on ie
...about SFII (up to turbo...from super thru alpha and III the game lost it) is that each move has a counter...every attack can be countered if you know how. That is where the skill comes in, and the 'chess' element. Games like MK didn't have that...there were unbeatable combo's, which ruined the game.
Its good to hear about these older games, sometimes I wonder if people will be reminiscing about our current games in 10 or 15 years time.
Nowadays the main game that I play is Counter-Strike, its a great game - but it can only be played via a network, so each game is varies, depending on who you're playing against.
I used to play an awfull lot of SF2 when I was at college, on friends machines - I only saw one arcade machine of SFII in the wild, and that was at my local tattoo parlour; where I got these beauties, I'd kill to own one of the consoles now ..
Actually, my first thought was that if a distributor of images was wanted, maybe they should ask OSDN. The link is up there in the top left corner of the page...
Last I tried MAME didn't reproduce some of the world warrior glitches too faithfully (tried a couple of different roms, too).
:(
Breaking out of guiles 'statue' get's you a kick or jump kick and not a flash kick, and either I was REALLY bad on the keyboard but the mame/rom combo I was using couldn't shadow through. No Guile reset, either -- handcuffs works but no shadow throw = no getting out
(I would have loved to re-enact the 5 consecutive [walking-forward sonic boom style] shadow throw I once bashed a player who had come down from NY w/)
I was happy that dhalsims invisibility actually did work, In the arcades we frequented in philly all of them were of the revision where all of dhalsims glitches were resets.
This leaves kens infinite spinkick the only thin i've never seen w/ my own eyes!
People dedicating their lives to training to become better then their opponents. The obsession, the hard core commitment. The quest to become the best.
[SARCASM] NAh, there's nothing interesting about that![/SARCASM]
to break down your post:
1) Who are you to cast judgement that they are "wasting their lives"? People are making a MOVIE about them. Is anyone making a movie about your life?
2) Read the comments around you. People would not only pay to see this, they would pull all nighters and stay up for 36+ hours to fit it into their lives.
3) the attraction is as stated above. Mastering the game, becoming one with your tool (the game), and using it to trounce the competition.
Okay, all of your troll points have been addressed.
In the future, I would want to not be isolated from my friends in the Space Station.
Next time you drop a cultural reference involving a movie that tanked, you might have to clue in the rest of the slashdot public.
regardless, you had me laughing.
In the future, I would want to not be isolated from my friends in the Space Station.
Is it pr0n? That's gotta hurt.
The Real Street Fighter games are for SNES screw combos, straight out fighting
That the truly skilled players play king of fighters. So much more depth than that capcom trash.
he he...
What would we do without the jaded mainstream haters?
What I meant in my previous post was that the mainstream(me) would have no clue this flick existed except for publicly available festivals like these(SxSW).
There's nothing wrong with getting your work distributed. If the director played the game, got into the 'in crowd' or whatever, then more power to him because he sure as hell didn't get his film(about a video game of all things!) into the festival because the content would guarantee a packed house and big sack of money for everyone.
FUNK!
I want to start this post by saying I really enjoy the majority of this site and find it informative but it's posts like this that make me wonder what the hell I'm doing here. This type of content taints the rest of the quality content with a junvinille basement dwellers tinge.
I think most Slashdot readers consider themselves professionals and look to this site for quality technology information and news. If I want information a Street Fighting Movie I'll go to a B-Movie site.
I would like to disable the Movie feature on the site but I feal at times there are legitimate news articles that cover technology in movies.
Am I the only troll that feels this way. Chances are that if there are any readers that have this same opinion they won't get this far into the site to read the rest of the rediculous dribble. Oh well. Flame away fellas.
SF2 is all I played from the age of 13 until I grduated from high school. I played Chun Li and managed to beat Ken and Ryu players...The funniest thing I've ever seen was my mom playing one of the better players in our group and watching him get his ass kicked.
So I'm wondering, how many girls played SF2 on a religious basis? I picked up Mortal Kombat and Killer Instinct as well...I still play in arcades, mostly for pinball, but its rare to see a girl actually PLAYING a game instead of hanging on to some videogame playing guy.
As for the "gangsta" image the guys in the movie have...well, they look like suburbanite wannabes. The socioeconomics of videogame playing doesn't seem like it would allow for "real" gangstas. There was one seriously looking geek guy in there, that I would imagine rebuilds his kernel every other day.
Fighting games are the worst thing to happen to video games ever. Useless, brainless games designed to suck another $.50 from you. Wait that pretty much sums up all video games..oh well back to the arcade :)
errr....umm...*whooosh* *whoosh* Is this thing on ?
All the New York and California people in austin this week make living here unbearable. We're glad that you like SXSW, we just wish we could enjoy it since we live here. Paying $100+ for a wristband that might get us into a concert sucks. a few years ago they were $20, and you could pretty much walk in and out of whatever show you wanted to. It wasn't so fscking overcrowded.
But we're friendly in Austin. Welcome to austin. Now eat up and go home!!
"We are not tolerant people. We prefer drastically effective solutions"
Just coincedentally, I'm holding an old-school SFII tourneyment at my house soon. Ah, the memories.
I used to play SF a lot in middle and high school. Back on the military base in Germany, we didn't have a large gathering of hardcore players, but the group we had (10-15) was big enough to know who was good and not. I used to skip my lunch and go straight to the arcade with my other SF people and challenge the high schoolers, it was fun, despite getting threatned every 3rd game by someone much bigger than me for about 45 minutes straight. I would last long enough until lunch would end or someone from my crew came up against me. Ahhh, the good ol' days, I guess thats why I got SF collection for the Sega Saturn, and I hope I can get a NEO-GEO this summer!
Crashx99
Summer after freshman year of college ... 1991 ... I was playing SF2 late one night in an arcade and some local rowdies came in. I kicked their asses one by one, using Chun Li, and eventually one of them got mad enough to sucker-punch me. I lost some blood and had to get 6 stitches above my eye.
I didn't stop playing (well, I stopped playing that night, but I didn't stop playing altogether). I loved that game, man. It was a serious addiction.