Domain: gamasutra.com
Stories and comments across the archive that link to gamasutra.com.
Stories · 954
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The History of Electronic Arts
Gamasutra is running an extensive article today on the long history of Electronic Arts. Starting all the way back with the days of Trip Hawkins, they move through the days of Madden, Nintendo, small studio purchases and, of course, the Sims. There's also an a whole series of images associated with the article, letting you look back and chuckle about the cover art of games from the past. The article concludes: "Art and commerce have always been uneasy bedfellows, and nowhere is that tension more evident than in the world of video games. Perhaps after looking at the history of Electronic Arts we may have some insight into that hot point of ignition where business and inspiration combine to create cutting edge games. As Trip Hawkins explained, 'Entrepreneurship is a creative art form. Like other creative people, we do it because we have to do it. We have no choice but to express ourselves in this way. But of course like all artists we are optimists, so we believe good things will come ... It is not about making money, it is about making a difference.'" -
'Losing For The Win' In Games
simoniker writes "Designer Ben Schneider (Empire Earth, EyeToy: AntiGrav, Titan Quest) has written a new article exploring the possibility of enticing your players through the power of defeat. From the piece: 'Some of the most memorable moments in games depend heavily on reversals to kick their dramatic arcs forward, from Planetfall to Fable to Beyond Good & Evil to Deus Ex. And yet, as an industry, we clearly have a lot to learn — and a lot to invent. So, then, how do you draw a clear line between player failure and dramatic reversal? It is a question well worth pondering.' In other words, if the game forces the player to get his ass kicked, can the player ever forgive it, or is it the key to some really interesting moments when used in a positive way?" -
Sony Considers Outsourcing Cell Production
Gamasutra reports on comments from the Sony home office, where executives are considering plans to outsource production of the expensive/complicated Cell chips that power the PS3. Executive deputy president Yutaka Nakagawa is quoted in a Reuters report, saying that when the PS2 launched there just weren't other companies to turn to. With the chip market better-developed in 2007, there are third parties Sony is now considering to take on the task of advancing/producing the Cell. Outsourcing could also help financially with their beleaguered semiconductor division. The next move for the Cell is to 45 nanometer manufacturing, from the 90/65 the company is currently using. This scale change could not only help with profits, but may eventually make dropping the price on the PlayStation 3 an easier pill to swallow. -
Why Do Games Sell?
simoniker writes "Game designer Pierre-Alexandre Garneau has published a new article compiling a list of factors that make games popular, and although he notes: "The test assumes that the game is good — if it's bad, chances are it won't sell no matter how high it scores on this test," his comparison of GTA 3 and Psychonauts tries to apply common-sense reasoning to why one sold well and the other did not." -
Why Do Games Sell?
simoniker writes "Game designer Pierre-Alexandre Garneau has published a new article compiling a list of factors that make games popular, and although he notes: "The test assumes that the game is good — if it's bad, chances are it won't sell no matter how high it scores on this test," his comparison of GTA 3 and Psychonauts tries to apply common-sense reasoning to why one sold well and the other did not." -
Perplex City Alternate Reality Game Solved
Gamasutra reports that after almost two years of searching, the players of the Perplex City alternate reality game have found the cube. Discovered by Mr. Darley, of Middlesex England, it was turned over to the runners of the Perplex City game today in return for a check worth $200,000. A celebration is planned for the winner and other players on February 24th, somewhere in London. The discovery of the cube ends a long hunt for players of the game, who have been looking for the relic since the game launched in 2005. A second season is already planned, with cards due to be in stores on the 1st of March. -
DICE '07 Underway in Las Vegas
The annual AIAS DICE summit is underway in Las Vegas, with games industry movers and shakers congregating to exchange ideas, network, and play a little golf. The event kicked off with a keynote from Sony executive Yair Landau, Doug Lowenstein's final address to the games industry, and a Q&A session with Sony's Phil Harrison. In and amongst the speeches there was a small droplet of news: Sony Online Entertainment's next MMOG will be a spy caper. Code named 'Vista' (because they pushed it back a year, har), the title will put players in 'tuxedos instead of tunics' fighting over secretive information in the modern era. -
Can Nintendo Save the Adventure Game Genre?
Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction. Update: 02/07 01:03 GMT by Z : Fixed the link. Sorry. -
Wii Outsells PS3, Blue-ray Outsells HD DVD
njkid1, a regular contributor of GameDaily articles, passed us word that the Wii is handily outselling the PS3 in Japan. Famitsu parent company Enterbrain has figures showing that Nintendo sold 405,000 Wii units last month, while Sony sold 148,000 units of the PS3. While this is probably not something the folks at Sony are overjoyed about, they did have reason to crow this week. They've now announced that cumulative Blu-ray sales have passed the HD DVD format for the first time. Gamasutra has the word, from Sony itself, with some interesting supporting information. Most PS3 owners, it seems, have used their system to watch HD movies. Some full 80 percent plan to buy further HD titles in the future. This is further support for the VideoScan sales figures we discussed last week. -
The Most Important Multiplayer Games Ever
Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list? -
EA Boasts Record Revenue, Pledges Nintendo Support
Gamastura reports on EA's record-breaking revenue for the 2006 Christmas season. The company reported $1.281 billion in their revenue stream, fueled by the Sims, Madden, and Need for Speed franchises. The company's financials talk was also a surprise opportunity to pledge support for Nintendo consoles. Electronic Arts aims to be 'the #2 publisher' for the Nintendo DS and the Wii. The company has 15 products already in the pipe for the two platforms, with a DS version of both Spore and The Sims slated for release this year. This move, CEO Larry Probst was quick to point out, is not at the expense of the other systems. Their acquisition of the Headgate studio has given them additional resources, and they are choosing to 'aggressively' pursue the marketplace. -
EA Boasts Record Revenue, Pledges Nintendo Support
Gamastura reports on EA's record-breaking revenue for the 2006 Christmas season. The company reported $1.281 billion in their revenue stream, fueled by the Sims, Madden, and Need for Speed franchises. The company's financials talk was also a surprise opportunity to pledge support for Nintendo consoles. Electronic Arts aims to be 'the #2 publisher' for the Nintendo DS and the Wii. The company has 15 products already in the pipe for the two platforms, with a DS version of both Spore and The Sims slated for release this year. This move, CEO Larry Probst was quick to point out, is not at the expense of the other systems. Their acquisition of the Headgate studio has given them additional resources, and they are choosing to 'aggressively' pursue the marketplace. -
Was Blue Dragon What X360 Needed In Japan?
simoniker writes "Have major RPG Blue Dragon and other Microsoft efforts paved the way for Japanese Xbox 360 success? 8-4 Ltd's John Ricciardi and Kotaku's Japanese correspondent Brian Ashcraft have been talking about the issue, with Ricciardi commenting on Gears Of War's recent appearance in the Japanese Top 10 game chart, with 33,000 units sold in one week: 'I mean, granted, everything is relative — so yes, in a market where the average 360 game sells around 5,000 copies, 30,000 or so may seem like a big deal, but at the end of the day, their userbase is not expanding. The week Gears came out they only sold a little over 7,000 pieces of hardware. It's not enough.'" -
What Writing For Games Is Really Like
Gamasutra is running a transcript of a recent podcast, in which host Tom Kim interviewed the well-respected games scriptwriter Susan O'Connor. She talks about what it was like to write for games as diverse as Star Wars Galaxies, Gears of War, and Bioshock. She and Kim go into what the process of writing for games entails, the increasingly interesting Writer's Game Conference at the Austin Games Conference, the interplay between designer and writer, and what it is like to write for and as a woman in a male-dominated industry. O'Connor comments: "You can look at someone like Ang Lee, who makes these incredibly powerful movies in English set definitely in America, and yet he's not from here and English is not his first language. So I think there's something to be said as a female writer writing male characters. It does take a little bit more work to get inside of their heads, but you do have that luxury of being and outsider and being able to see it with fresh eyes." -
Games Analysts Weighs In On Console War
Gamaustra's latest in its 'Analyze This' series asks the question point blank: Which Console Will 'Win' 2007? The regular series puts weighty questions to business analysts who specialize in the games industry, to get a gestalt opinion on what's really going on. The well-respected Michael Pachter, of Wedbush Morgan Securities, had some of the most interesting comments to review. He says that Nintendo will 'appear' to win in 2007 because of its low price and innovative control scheme, but that Sony will be the winner in the long run. From the article: "My best guess is that Sony emerges as the winner of the movie format war in late 2008, and games start looking noticeably better in 2009. That's when Sony starts looking like the winner of the next generation battle. All of this is pretty far out, and a lot can happen with pricing to change things. For example, if Sony gets down the cost curve for Blu-ray and Cell processors, [the PS3] may be below $300 shortly thereafter. It's hard to say that this will happen before 2009, but it could. That would change everything." -
Sony's Phil Harrison To Give GDC Speech
Gamasutra reports that SCE's Worldwide Studios President Phil Harrison will be giving an important speech at the Game Developer's Conference in March. The speech is said to center around what Harrison is calling 'the third age of game development', which he claims is marked by the interconnectedness of gaming communities and developers. The speech will also detail what the concept of 'always on' can mean for gaming from Sony's unique perspective in the gaming market. Along with the Keynote from Shigeru Miyamoto, this year's GDC is sure to be an interesting one. -
Does Mathematical Tuning Make Games Better?
simoniker writes "What do game designers need to know about statistics? Age Of Empires DS designer Tyler Sigman focuses on statistical topics that he believes should be understood by game designers, in a new article. His reasoning: 'In the game I just finished, we recorded data from play sessions and then set challenge levels in the game based upon the mean and standard deviation values from those recorded data. We set Medium difficulty to be equal to the mean values, Easy difficulty to be equal to the mean minus a certain amount of standard deviations, and then Hard difficulty equal to the mean plus a certain amount of standard deviations.' Would all games be better if they were tuned mathematically?" -
Harmonix Confirms New Company Project
Gamsutra reports that Harmonix is now working on a new music project, confirming their absence from any future Guitar Hero games. From the article: "[Harmonix producer Daniel Sussman] added specifically: 'We are instead working on a different music game project, one that is a bigger and more ambitious endeavor than we felt we could pursue within the bounds of the Guitar Hero franchise.' Further specific details on exact subject and publisher for the game are not being released at this time." One can only hope that Neversoft's hand at the wheel will not result in any shakeups in this truly excellent series. -
Shigeru Miyamoto to Keynote Game Developer's Conference
Gamasutra is reporting that legendary Nintendo designer Shigeru Miyamoto will be headlining a GDC keynote during the event this March. Jamil Moledina, the director of GDC, covers what Miyamoto will be talking about and a bit of his long history in a post to the GDC blog. From that post: "Getting him back to GDC has been tricky. While having spoken at GDC in 1999, Miyamoto-san's commitments are considerable. Thankfully his boss gets what GDC is for. As you may know, Satoru Iwata has inspired the GDC audience two years in a row, with iconic and revealing addresses. Both instances mapped to surges in developer interest in and support for Nintendo's platforms, which speaks to the dramatic symbiosis between platform and developer -- as well as the effectiveness of the GDC biosphere in enabling the productive sharing of knowledge and experience." -
Worldwide Games Industries See Major Growth
With the seventh generation of consoles now in play, and online gaming shooting for the stratosphere, games markets in other nations are now seeing unheard-of growth. Gamasutra reports that China's online gaming market saw 74% growth in 2006, up to 6.54 billion Yuan, or $US 839 million. Over half of the titles in that market are home-grown. Meanwhile, GameDaily has the word that Canada's games industry is rapidly approaching $1 Billion. Games sales are up worldwide, as that article reports. "The U.K. had a record breaking year, game sales in Japan hit an all-time high, the U.S. video game industry achieved a new record of $12.5 billion, and now it would appear that our North American counterpart also set a new record. The Canadian Press has reported that Canada's video game industry came close to $1 billion in sales during 2006, hitting a new record of $933 million (up 22 percent)." -
The Games Industry's 2007 Resolutions
Gamasutra has a piece up from earlier this week, with some late New Year's resolutions for the games industry. Their frequently-done 'Question of the Week' series pulled in comments from game developers and designers working right now, with their hopes for the best in 2007. From the article: "Now that 2006 is over can we finally stop worrying about who's going to win the console war and start focusing on the games? Arguing about which next-gen system is the best is as silly as arguing about which five-star restaurant has the finest china and silverware. It's the food on the plate that matters to the customers after all. With any luck we'll see delicious games with plenty of innovation on all of the platforms this year! - Patrick Curry, Midway Games" -
Microsoft Readies 360 Launch For China
The Xbox 360 was launched in Hong Kong in November of 2005, but the system is not officially part of the Chinese gaming market. Microsoft aims to change that this year, pending approval from the Chinese government. Gamasutra has the details on the deal, which will receive intense scrutiny from the country's culture ministry. From the article: "Looking to China specifically, the report notes that Microsoft has begun working with Chinese internet service providers and computer manufactures regarding the impending launch, and also plans to hire personnel to handle sales activities concerning the Xbox 360 on the Chinese mainland, though a specific time frame for these future hires remains as unknown as the launch itself. Likewise, a price has yet to be confirmed for the console as well, though the Xbox 360 sells for HK$2,329 ($300) in Hong Kong." -
Sony Ships 2 Million PS3s, May Still Miss Goal
Despite the news (at Gamasutra) that Sony has already shipped 2 Million PlayStation 3s, Next Generation reports that analysts are still doomcasting Sony's early next-gen efforts. The Japanese investment firm Nomura is now saying they expect Sony to be able to ship approximately 4.5 million PlayStation 3 units by the end of the fiscal year in March. This is only 75% of the company's stated goal. From the article: "Despite early manufacturing issues and a subsequent European delay, Sony has maintained that it will still ship 6 million PS3s worldwide by the end of its fiscal year. The company recently said that it met its goal to ship 1 million units in North America by the end of calendar year 2006. NPD Group reported last week that the console sold 490,700 units in the US in December, with 687,300 sold life-to-date in the region." I think it's still a mite early to say what's going to be happening in March, but there are a lot of unhappy investors listening to these reports right now. -
Woman Killed In Wii-Related Competition
snuffin writes to tell us that a local radio competition to "hold your wee for a Wii" has ended with a Sacramento woman dead from water poisoning. From the article: "An Associated Press interview with another contestant, named James Ybarra, claimed that contestants were initially given eight ounce bottles of water to drink every fifteen minutes, with larger bottles being used once contestants began to drop out. According to Ybarra, 'They told us if you don't feel like you can do this, don't put your health at risk.' He described the victim as 'a nice lady' and that 'she was telling me about her family and her three kids and how she was doing it for her kids.'" -
Call of Duty - The Annotated Contract
Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public. Game developers Tom Buscaglia, Chris Bennett, and Dave Spratley have chimed in with some insightful commentary on the particulars of game development in the major leagues. Particularly interesting is page twelve of the document, which lays out milestone payments for the project. "Payments totaling $8.5M USD are spread over the initial game milestones. Since these schedules are incorporated into the Agreement, the Notes to this milestone schedule are as important as the other provisions of the agreement. Here the requirement of approval before payment is reiterated. Also Spark is required to do monthly code dumps to Activision throughout the progress of the Game pre-Alpha, and then weekly builds thereafter. It also includes Activision's detailed requirements for the Final Milestone Schedule (FMS), Technical Design Document (TDD) and Game Design Document (GDD) that are very informative." -
Call of Duty - The Annotated Contract
Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public. Game developers Tom Buscaglia, Chris Bennett, and Dave Spratley have chimed in with some insightful commentary on the particulars of game development in the major leagues. Particularly interesting is page twelve of the document, which lays out milestone payments for the project. "Payments totaling $8.5M USD are spread over the initial game milestones. Since these schedules are incorporated into the Agreement, the Notes to this milestone schedule are as important as the other provisions of the agreement. Here the requirement of approval before payment is reiterated. Also Spark is required to do monthly code dumps to Activision throughout the progress of the Game pre-Alpha, and then weekly builds thereafter. It also includes Activision's detailed requirements for the Final Milestone Schedule (FMS), Technical Design Document (TDD) and Game Design Document (GDD) that are very informative." -
John Carmack Discusses 360's Edge, Considers DS
Via a Gamasutra post, John Carmack's comments on upcoming id choices. Game|Life has a few quick comments on Carmack's hope to bring Orcs and Elves to the DS. This would be id's first game on a Nintendo platform in some time. Likewise, he makes it clear that he considers the 360 the dev platform of choice due to the ease of development on the console. From the article: "the honest truth is that Microsoft dev tools are so much better than Sony's. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we're not going to do much until we're at the point where we need to bring it up to spec on the PlayStation 3. We'll probably do that two or three times during the major development schedule. It's not something we're going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one." -
Vista Casts A Pall On PC Gaming?
simoniker writes "In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found many of the security changes planned for Vista alarming and likely to present sweeping challenges for PC gaming, especially for online distributed games. The central change that impacts all downloadable applications in Vista is the introduction of Limited User Accounts. LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.'" Meanwhile, the word has also come down that games will be on the Zune by Summer of next year. -
Vista Casts A Pall On PC Gaming?
simoniker writes "In an opinion piece, casual game publisher WildTangent's CEO Alex St. John (himself a Microsoft veteran and one of the DirectX creators) has sharply criticized some of Windows Vista's features as they related to video game creation, noting: 'We have found many of the security changes planned for Vista alarming and likely to present sweeping challenges for PC gaming, especially for online distributed games. The central change that impacts all downloadable applications in Vista is the introduction of Limited User Accounts. LUA's can already be found in Windows XP, but nobody uses them because of the onerous restrictions they place on usability. In Vista, LUA's are mandatory and inescapable.'" Meanwhile, the word has also come down that games will be on the Zune by Summer of next year. -
1 Million PlayStation 3s Shipped
The word from Gamasutra is that Sony is boasting 1 million PS3s shipped. They hope to have 6 million units out the door by the end of this year. This came from Sony's CES press conference, which only touched briefly on their new system. Hints were, though, that they'll be rolling out an IPTV system for many of their consumer electronics via the Xross GUI already in use on the PSP and PS3. From the article: "According to the company, the majority of new Sony televisions -- starting with several Bravia flat-panel LCD TVs this spring -- will accept an attachable module that can stream broadband high-definition and other Internet video content with the press of a remote control button. The module will be available this summer, and content will come from sources including AOL, Yahoo! and Grouper, now part of Sony Pictures Entertainment, as well as Sony Pictures itself and Sony BMG - however, none of this streaming video content has yet been confirmed for the PlayStation 3." -
2006's Top 20 Game Publishers Ranked
simoniker writes "Game Developer magazine's Top 20 Publishers list for 2006 has been published online — the list from the industry magazine ranks publishers by using multiple factors, including revenue, average game review score, and anonymous feedback from game industry insiders. In the 2006 version of the poll, which looks at software produced (and doesn't factor in hardware), Electronic Arts came out on top, closely followed by Nintendo, with Buena Vista Games and NCSoft making first entries into the Top 20." -
Why Bother With Episodic Games?
Gamasutra is running a piece today entitled Why Bother With Episodic Games? Author Rick Sanchez ponders the rationale behind this business model, and offers up a few reasons why 'the next big thing' is actually a good idea for both gamers and game developers. From the article: "Traditional game development does have a feedback loop, but with years between results. Betting the studio that the design decisions made for a sequel were the right ones can be disastrous if you were wrong. With short iteration cycles, gameplay mechanics that an audience responds to can be used to turn a moderate performer into a hit. This model still needs to be vetted out in the video game world, but it works in every other form of media that we consume, so there's no reason to think it won't work for games." -
A Look Back at the Gaming News of 2006
Every year in gaming is interesting, but last year was ... special. Two major console launches, the rebranding of Windows-based games, a couple of magazine shutdowns, new sites, scandals, rumours, and the last 'real' E3 we're likely to see. Thankfully, several of the gaming sites have gone back to revisit some of the important bits from last year. Eurogamer has pulled out the biggest stories from the first part of the year, as well as the second half of the year, offering up a comprehensive piece called 'That Was The News'. 1up is highlighting some of their best gaming culture articles, with articles ranging from sex to humor, and then all the way back to Warcraft. Gamasutra does the same, with their ten most-read stories of the year giving a good snapshot of what was on the minds of gamers in 2006. -
Game Tunnel's Indie Games of the Year 2006
cyrus_zuo writes "Creating off-beat, original, and carefully crafted games is the heritage of Independent Game developers, and the Top 10 Independent Games of 2006 does its ancestry proud. Each of the 10 games selected this year is a winner in its own right, an undiscovered gem just waiting to be found. So dim the lights and warm up your modem, as Game Tunnel presents The Top 10 Independent Games of 2006." The annual Independent Games Festival will also be giving a nod to indie games from 2006, and via features you can have a look behind the scenes at some of Game Tunnel's winners. Check out the entries on Kudos , Gumboy Crazy Adventures , and Virtual Villagers . -
Game Tunnel's Indie Games of the Year 2006
cyrus_zuo writes "Creating off-beat, original, and carefully crafted games is the heritage of Independent Game developers, and the Top 10 Independent Games of 2006 does its ancestry proud. Each of the 10 games selected this year is a winner in its own right, an undiscovered gem just waiting to be found. So dim the lights and warm up your modem, as Game Tunnel presents The Top 10 Independent Games of 2006." The annual Independent Games Festival will also be giving a nod to indie games from 2006, and via features you can have a look behind the scenes at some of Game Tunnel's winners. Check out the entries on Kudos , Gumboy Crazy Adventures , and Virtual Villagers . -
Game Tunnel's Indie Games of the Year 2006
cyrus_zuo writes "Creating off-beat, original, and carefully crafted games is the heritage of Independent Game developers, and the Top 10 Independent Games of 2006 does its ancestry proud. Each of the 10 games selected this year is a winner in its own right, an undiscovered gem just waiting to be found. So dim the lights and warm up your modem, as Game Tunnel presents The Top 10 Independent Games of 2006." The annual Independent Games Festival will also be giving a nod to indie games from 2006, and via features you can have a look behind the scenes at some of Game Tunnel's winners. Check out the entries on Kudos , Gumboy Crazy Adventures , and Virtual Villagers . -
Can Games Fly On Google Earth?
simoniker writes "A team at Intel have built a game prototype that works entirely within Google Earth, in which: 'Martian robotic spacecraft are invading... Your mission is to decipher the messages, and blast these Martians before they can suck people off the planet.' The engineers explain: 'Existing games we found all require switching back and forth between a web browser window and Google Earth. Our goal was to develop a game with all the action inside a single window, similar to a traditional video game, leading to a more immersive and responsive experience.' The gameplay is fairly simple as of yet — but could this be the start of a host of fully integrated Google Earth games?" -
Sex, Violence, Tension & Video Games
simoniker writes "Gamasutra has just posted an interview with author Gerard Jones, subtitled 'Sex, Violence, Tension and Comic Books,' in which the writer of 'Killing Monsters' talks about violence and games eloquently. When asked: 'What do you think it is in your work that resonates with the gaming community?', Jones comments: 'Video games have been so much under attack recently, that I think there's a certain nervousness. Most people in this business are very pleasant and non-confrontational and the fact that they are being reviled as the causes of crime, causes of violence, is disturbing. On the one hand, I think people want to know how to respond to those criticisms. But on the other hand, I think there's some genuine anxiety that maybe games have a bad side, maybe there is a problem, and how do we deal with any guilt or fear?' He goes on to suggest of attacks on gaming: "I would say now we're kind of at the tail end. If games continue to push boundaries, particular ones could come under attack. A lot of it's just the medium being around long enough that people have realized the world hasn't gone to hell."" -
360 vs. PS3 vs. Wii - The Designer's Perspective
Gamasutra is running a piece today written by Ernest Adams, a frequent contributor to the site and an amusingly opinionated game designer. He writes to weigh in on the console war debate from the perspective of a game designer. He runs down the usual list of pros and cons for each machine, and then digs into the most creative aspects of each machine. Finally, lays out what he sees as the end result of this hardware generation: "So who, at the end of the day, will be the also-ran in this generation of consoles? On the global scale, I'd say it could well be neither the PS3 or the Wii, but the Xbox 360. The PS3 will win over the hardcore gamers who have to have the fastest, most amazing machine available. The Wii will skim off the younger players and those who don't have as much money to spend. Both have the advantage of being made in Japan, so they'll crowd the Xbox right out of that market. In the US and Europe, it's harder to say, but I see the Xbox's early start as more of a liability than a benefit." -
Microsoft Extends 360 Warranty to One Year
Gamasutra reports that Microsoft has extended the warranty on the Xbox 360, giving consumers one year from their date of purchase to receive essentially free repairs. This is being done to put the U.S. and Canada in line with the warranty offered in other parts of the globe, and is retroactive. From the article: "... [C]onsumers who may have already paid for an out-of-warranty Xbox 360 repair within one year of purchase will be eligible for reimbursement of their console repair charges. Microsoft notes that those who have already paid for such repair charges within their first year of ownership can expect reimbursement checks for the amount of their console repair in approximately 10 weeks. The company adds that reimbursements will be automatically distributed, so customers do not need to contact Microsoft directly." -
The Games of 2006 Awarded
It's almost the end of the year, and various organizations are handing out awards for what has been a very busy year in gaming. The Associated Press handed the top honor to Oblivion, while Gamasutra's Quantum Leap awards gave Wii Sports the nod for bringing the whole family together. Gamespy and Gamespot are still in the midst of handing out the prizes, but you can already check out genre winners at Gamespy, and Gamespot's list of dubious honors for games that only deserve the faintest of praise. -
Lawsuits That Changed the Games Industry
Gamasutra has up a piece looking at litigation that changed the way the games industry works. Deep, interesting questions like "Is modding legal?", "Are games covered by the 1st amendment?", and "Are games protected by copyright laws?" have all been decided in legal cases within the last 20 years. The site explores these issues, and ponders issues that are likely to affect the business of the games hobby in the future. From the article: "A variety of laws have been put forth by state legislature to act toward censoring game content or controlling the sale of games. As a rule, be immediately suspicious of any legislation proposed in the name of 'security' or 'protecting our children.' The result is often a jumbo size bite taken out of artistic expression and individual liberty. To date, the ESA has fought and won nine out of nine cases on these issues, having the state laws declared unconstitutional. Furthermore, the ESA has sought and won more than $1.5 million dollars in attorneys fees." -
Raph Koster's New Studio Unveiled
Gamasutra reports on veteran MMOG designer (and sometimes Slashdot Games commenter) Raph Koster's new studio. The company, called Areae, is gearing up for a new title in the Massive space. Raph's comments in the article are overly coy, and despite his statements that 'you can find some tidbits if you look on the site', there's not a whole lot of details yet on what exactly they'll be doing. From the article: "We're going to run quiet for a little while and finish building out the platform so we can actually start talking about what it is that we're going to put out there. I would guess that you'll be hearing from us again in three months or so.'" -
Microsoft Says PS3 Linux Not 'Competitive' To XNA
nz17 writes "Gamasutra has a preview of its upcoming interview with Dave Mitchell, Director of Marketing for Microsoft's Game Developer Group. In the interview Mitchell dismisses Linux on the PS3 as a game creators' solution and has said, 'What we [at XBox] are focused on doing is providing great tools at a free or low price point that are going to enable consumers to be absolutely successful at creating games for both the Windows and the Xbox 360 platforms.'" -
China Clamps Down on Online Gaming
The BBC reports on new restrictions on online gaming. Specifically, they'll be monitoring some virtual worlds more closely, after some were found to be carrying 'anti-government' messages. Examples include religious and political material, although there are very few details on either the content or what exactly they'll be doing to monitor it. From the article: "Distributors must now obtain approval before releasing new games, reported Xinhua news agency. Companies must also submit monthly monitoring reports, confirming developers have not added forbidden content. The latest round of enforcement was prompted by 'a rash of problems with imported online games, some of which contain sensitive religious material or refer to territorial disputes', Xinhua said. " Relatedly, in Gamasutra's regular 'China Angle' column, they look at gaming-related TV ads, why those are dicey, and requirements that players not cross-dress in MMOGs. -
2007 IGF Finalists Announced
Gamasutra has the listing of the finalists for the 2007 Independent Games Festival. The 9th year of the event saw a strong turnout for contenders, with 141 entries into the field. From the article: "Nominations are led by Bit Blot's dreamlike, innovatively controlled 2D underwater adventure title Aquaria , which garnered 4 nominations, including one for the Seumas McNally Grand Prize. According to a statement: 'Other Grand Prize nominees included Queasy Games' cleverly designed abstract shoot-em-up, Everyday Shooter , which grabbed 3 nominations in total — nominees for the top prize were rounded out by Peter Stock's intelligently complex physics puzzle game Armadillo Run /a>, Three Rings' Wild West indie strategy MMO Bang! Howdy , and Naked Sky's Xbox Live Arcade action-puzzler RoboBlitz ." In the interests of full disclosure, I was a judge for the first round of voting this year. -
2007 IGF Finalists Announced
Gamasutra has the listing of the finalists for the 2007 Independent Games Festival. The 9th year of the event saw a strong turnout for contenders, with 141 entries into the field. From the article: "Nominations are led by Bit Blot's dreamlike, innovatively controlled 2D underwater adventure title Aquaria , which garnered 4 nominations, including one for the Seumas McNally Grand Prize. According to a statement: 'Other Grand Prize nominees included Queasy Games' cleverly designed abstract shoot-em-up, Everyday Shooter , which grabbed 3 nominations in total — nominees for the top prize were rounded out by Peter Stock's intelligently complex physics puzzle game Armadillo Run /a>, Three Rings' Wild West indie strategy MMO Bang! Howdy , and Naked Sky's Xbox Live Arcade action-puzzler RoboBlitz ." In the interests of full disclosure, I was a judge for the first round of voting this year. -
Child's Play Collect Almost Half a Million Dollars
Gamasutra reports on good news from the annual Penny Arcade-sponsored Child's Play charity drive. The organization has announced they've already reached $495,000 in donations this year, with several days left to go in the drive. Almost $230,000 came in last week alone. Next Wednesday, they'll be hosting the annual Charity Dinner, which last year netted the organization $82,000 and (this year) is certain to put them over their goal of $500,000. From the article: "Among those items up for bid at the event will be a new Wii console autographed by the Nintendo of America's president and COO Reggie Fils-Aime, a speaking line in the upcoming hotly anticipated Halo 3 for the Xbox 360, a PlayStation 3 console, and an appearance in a Penny Arcade comic strip. Additional items expected to be part of the sold out auction include original Penny Arcade artwork, tickets to the Halo 3 launch party, an Xbox 360, a Microsoft Zune ultra pack, Alien Hominid skateboards, ATI Radeon X1900XTX video cards, and Pirates of the Burning Sea treasure packs." -
Sony, Nintendo Announce 'Fixes' For Their Consoles
Gamasutra reports that both Nintendo and Sony still have a few kinks to work out from their newly launched systems. It may seem funny to an onlooker, but the spectacular Wii strap blowouts are being taken very seriously by Nintendo. People are evidently 'even more excited' by playing the little white console than the company anticipated, and they're investigating the possibility that the straps aren't strong enough. Meanwhile, Sony has updated the PS3's firmware to 1.30 in an effort to take care of the much-complained-about resolution scaling issues. Ars Technica (and several other sites) are saying that the fix doesn't really do anything, despite Sony's reassurances. From that article: "The priority of resolutions has been changed, putting 1080i over 720p. So if you prefer 720p as a resolution, be sure to uncheck 1080i as a possible resolution on your television, or else games that support both resolutions will automatically display at 1080i. Of course, if you uncheck 1080i as a resolution, your Blu-ray movies will display at 480p. So you'll have to just manually switch the resolution yourself depending on what you're doing ... If you have a 720p set, not only has Sony not fixed the scaling issues, they've made the process of playing games and watching movies less user friendly. Sony really wants you to upgrade into a 1080p set, and they seem to want to punish you if you don't have one." -
Sony, Nintendo Announce 'Fixes' For Their Consoles
Gamasutra reports that both Nintendo and Sony still have a few kinks to work out from their newly launched systems. It may seem funny to an onlooker, but the spectacular Wii strap blowouts are being taken very seriously by Nintendo. People are evidently 'even more excited' by playing the little white console than the company anticipated, and they're investigating the possibility that the straps aren't strong enough. Meanwhile, Sony has updated the PS3's firmware to 1.30 in an effort to take care of the much-complained-about resolution scaling issues. Ars Technica (and several other sites) are saying that the fix doesn't really do anything, despite Sony's reassurances. From that article: "The priority of resolutions has been changed, putting 1080i over 720p. So if you prefer 720p as a resolution, be sure to uncheck 1080i as a possible resolution on your television, or else games that support both resolutions will automatically display at 1080i. Of course, if you uncheck 1080i as a resolution, your Blu-ray movies will display at 480p. So you'll have to just manually switch the resolution yourself depending on what you're doing ... If you have a 720p set, not only has Sony not fixed the scaling issues, they've made the process of playing games and watching movies less user friendly. Sony really wants you to upgrade into a 1080p set, and they seem to want to punish you if you don't have one."