Domain: gamespot.com
Stories and comments across the archive that link to gamespot.com.
Stories · 1,342
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Four Add-ons Planned For Sins of a Solar Empire
With the first add-on pack for Sins of a Solar Empire arriving in just under a month, publisher Kalypso Media has announced that three more add-ons are on their way as well. Gamespot has an early look at the first add-on, Entrenchment, and a couple of additional screenshots are available at Shacknews. The game's creative director, Craig Frazer, also explained their reasoning for making small expansions rather than large ones: "If PC gaming is to survive, the industry will need to be open to change. We went out on a limb with our anti-DRM stance and it paid off really well. We tried an unusually long beta period and that worked as well. Micro-expansions are just another experiment we are trying out to improve the market. These small expansions give us the opportunity to provide highly focused, high quality content within a reasonable time frame. Micro-expansions also reduce the development risk associated with 1-3 year cycles. With lower risk, we can be far more progressive in terms of gameplay and content." -
LucasArts, Bioware Announce Star Wars MMO
LucasArts and Bioware held a press conference today to confirm what has been suspected for a long time: they're working on a Star Wars MMO. It will be called Star Wars: The Old Republic, and it will be a continuation of the Knights of the Old Republic franchise. Further coverage is available at Gamespot, and IGN has some of the concept art. An official website for the game was launched as well. "According to the game's official announcement, Star Wars: The Old Republic is set thousands of years before the rise of Darth Vader, with the galaxy divided by war between the Empire and the Sith. That's about 300 years after the events of KotOR, a time frame that, according to Zeschuk, 'is completely unexplored in the lore.' Players can take the role of either a Jedi, a Sith or other classic Star Wars characters -- and, as perhaps can be expected from BioWare, Muzyka says story will be a major component, underlying and driving all of the player's actions." -
Mirror's Edge Planned As a Trilogy
Ausgamers interviewed Mirror's Edge senior producer Owen O'Brien at the recent Tokyo Games Show. He revealed some interesting information, including the fact that Mirror's Edge is planned as a three-story arc. He also said a level editor may appear in a sequel. The full video interview is also available for viewing. A full list of achievements for the Xbox 360 has been uncovered as well. We discussed the making of Mirror's Edge earlier this month. -
24 Hours With LittleBigPlanet
We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over." -
EA Abandons Efforts To Take Over Take-Two
Erik J writes "Electronic Arts has abandoned plans to absorb Grand Theft Auto IV publisher Take-Two Interactive, the company announced earlier today. Following over half a year of hostile buyout offers by EA, the pair went into talks under a confidentiality agreement in late August. From the official announcement: 'EA continues to have a high regard for Take-Two's creative teams and products, [but] after careful consideration, including a management presentation and review of other due diligence materials provided by Take-Two Interactive Software Inc., EA has decided not to make a proposal to acquire Take-Two and has terminated discussions with Take-Two.' The announcement caused Take-Two's stock to drop by 30%, and analysts expect a bidding war to ensue for employment of the GTA creators." -
Making Statements With Video Games
You may have heard about the recent controversy at the Leipzig Games Conference over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art. "The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the consequences those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away." -
Too Human Meets Mediocre Reviews
Earlier this week, the long anticipated action-adventure game, Too Human, was finally released for the Xbox 360. After being in various stages of development for about a decade, the game made its US debut to overall lackluster marks. Gamespot weighed in with a 5.5/10, while IGN gave it a slightly more favorable 7.8. Developer Denis Dyack from Silicon Knights defended the game, saying players didn't yet "get it," and that it was "so innovative that we have put some people off." The game's reception in Japan has been similar. -
Age of Conan Expansion Coming In 2009
At the recent Leipzig Games Conference, Funcom developers announced that the first expansion to Age of Conan is planned for a 2009 release. Details about the expansion are sparse, but a significant amount of new areas appear to be in development for that and a free upcoming content patch. Massively points out a video which showcases some of the new content. 1Up has a piece of concept art for the expansion. -
Age of Conan Expansion Coming In 2009
At the recent Leipzig Games Conference, Funcom developers announced that the first expansion to Age of Conan is planned for a 2009 release. Details about the expansion are sparse, but a significant amount of new areas appear to be in development for that and a free upcoming content patch. Massively points out a video which showcases some of the new content. 1Up has a piece of concept art for the expansion. -
Developer Praises Complexity of Time-Based Puzzles In "Braid"
Raven Software game developer Manveer Heir takes a look at the design mechanics of Braid, a recently released puzzle game for Xbox Live Arcade (a review is available at Gamespot). Heir commends Braid's focus on taking an interesting mechanic and exploring it fully through level design, rather than generating complexity with the interaction of many different mechanics. "One of my favorite worlds has time move forward as the player moves to the right, and rewind as the player moves left; Time is being controlled spatially. Another world has the player make a recording of themselves that can interact with certain objects, similar to Cursor*10. ... What is amazing is how complex and devilish some of the puzzles can still be, even though they revolve around the single mechanic for that world. ... Feeling like you have to guess what the designer was thinking is how many old adventure games played out, and it was rarely fun. Feeling like you just made a discovery on your own is what makes this game and games like Portal work so well." -
Warhammer Online Open Beta To Begin September 7th
Mythic Entertainment has announced that the open beta for the long anticipated Warhammer Online will begin on September 7th, eleven days before the finished game goes live on September 18th. We've previously discussed WAR's delays and the content cuts involved in reaching this deadline. In the meantime, Mythic's Road to WAR website (which we talked about earlier this month) is still available. The press release notes, "Players can get into the North American open beta by pre-ordering Warhammer Online from select retail partners." -
Knights of the Old Republic MMO Confirmed
Zafsk writes to tell us Gamespot is reporting that in a surprise move from E3 2008, EA's CEO John Riccitello announced that the long debated BioWare MMORPG is going to be a Star Wars: Knights of the Old Republic sequel of sorts. Currently the KOTOR MMO is slated for a 2009 release. "BioWare's first Star Wars: Knights of the Old Republic game was released in 2003 for the original Xbox and PC, and was named the year's top RPG by GameSpot. An Obsidian Entertainment-developed sequel was released in 2004 and 2005 on the same two respective platforms. Both critically acclaimed games are set several thousand years before the events of the Star Wars films, and cast players as adventurers who eventually become powerful Jedi Knights." -
June Gaming Sees Host of Releases
June gaming is certainly off with a loud roaring noise that should leave your wallet empty and your thumbs tired. Seeing titles like Ninja Gaiden II, Grid, Bourne Conspiracy, Lego Indiana Jones, Kung Fu Panda, The Incredible Hulk, and a whole host of games for handhelds and download is bound to make game reviewers weep with exhaustion. -
"Eight Days" and "The Getaway" Get Away
Gamespot is reporting that both The Getaway and Eight Days have hit the developmental equivalent to purgatory since the studio has suspended work on both games. Claiming the desire to "redistribute resources and budget," Sony is apparently conducting an internal review of all of their development projects in an attempt to stay competitive in the immediate future. "Announced at E3 in 2006, Eight Days was a PlayStation 3 game that combined third-person shooting with driving action. The Getaway, also for the PS3, was to continue on from the PlayStation 2 game, which was released in 2002 and spawned a sequel and a PlayStation Portable spin-off called Gangs of London. Little was known about the modern action-adventure game other than the fact that it was to be set in a photorealistic London." -
Ubisoft Announces Beyond Good & Evil 2
Gamespot is one of many to report that Ubisoft has announced a sequel to their action-adventure game "Beyond Good & Evil." "The teaser gave no details as to platforms or release date. However, as part of the company's earnings report last week, Ubisoft did say that it had a pair of unannounced sequels in existing franchises set for release by the end of March. Released in November of 2003, Beyond Good & Evil won critical acclaim for its mix of traditional action adventure elements with stealth segments, a picture-taking gameplay mechanic, and an engaging story of a young woman pulled into a rebel faction to blow the lid off of an interstellar government conspiracy. " -
Warhammer Producer Discusses Australian Launch, Game Details, and More
Josh Drescher, associate producer for the upcoming Warhammer Online, recently had a chance to chat with Gamespot about some of the recent changes on the horizon. Good news for Australian consumers who are slavering over EA's new title, it will not only be launched in Australia at the same time as the US and Europe but local servers will be set up to allow for better play. "From the very beginning the Australian fans were very vocal. One of the first strange packages that we got in the mail a couple of years ago was from an Australian fan who sent us a bunch of drop bear stuffed animals, and he attached fangs to them and there was blood all over their faces — and was basically threatening [producer] Jeff Hickman and letting him know that if there weren't Oceanic servers, that he would send a drop bear invasion to attack the developers physically." -
Details for Guitar Hero 4 Released
GameSpot is reporting that details for Guitar Hero 4 have been released. The biggest news seems to be that the new release will be adding drums and vocals a la Rock Band. The new drums are to offer three pressure-sensitive pads (which can tell if you are just tapping or really wailing), two elevated cymbals, and a pedal. "The details in Game Informer also clear up the mystery surrounding the 'innovation' which Activision promised was coming to the Guitar Hero series in a recent earnings report conference call. The article outlines the game's studio mode, which will give users a variety of ways to create their own songs. Players will be able to jam along with one of the game's existing tracks, record songs as they're played, or meticulously detail note charts." -
Games That Could Have Been
Gamespot, to accompany a piece on the art of pitching a game has up a companion article on a few good pitches from talented developers that never quite made it into games. My favorite of the three, from Will Wright: "I've always been fascinated with airships, and I wanted to do a game about the Hindenburg. And it was originally conceived as a cross between Myst and a flight simulator, if you can imagine that. You basically wake up on the Hindenburg. You're all alone. It's flying toward Lakehurst, New Jersey. You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that." -
Games That Could Have Been
Gamespot, to accompany a piece on the art of pitching a game has up a companion article on a few good pitches from talented developers that never quite made it into games. My favorite of the three, from Will Wright: "I've always been fascinated with airships, and I wanted to do a game about the Hindenburg. And it was originally conceived as a cross between Myst and a flight simulator, if you can imagine that. You basically wake up on the Hindenburg. You're all alone. It's flying toward Lakehurst, New Jersey. You can walk anywhere on the ship. You can turn lights on and off. You can steer. You can adjust the engines. But every time you come into Lakehurst, it blows up. And you have to figure out why, and it becomes like this weird mystery flight simulator thing. I'd still love to do that." -
Activision CEO Hoping For $200 PS3, 360 By '09
Gamespot reports on comments made by Activision CEO Bobby Kotick at this week's Reuters Media Summit in NYC; the publishing veteran feels strongly that deep price cuts are needed in the next two years to ensure that this generation of consoles reaches a truly mass market audience. For comparison: "The original Xbox dropped to the sub-$200 range six months after debuting at $299 in November 2001. The PlayStation 2, which also retailed for $299 when it launched in 2000, fell below $200 in May 2002, and subsequently has sold more than 120 million units as of its seventh anniversary in October. Nintendo's ill-fated last-generation console, the GameCube, was originally listed at $199 when it first went on sale in November 2001, though that price was cut to $150 by May 2002." -
PlayStation 3 'Hacker's Paradise', Sales Up
Via Game|Life, a story on The Age site suggests that password crackers are really enjoying their PlayStation 3s ... and not because Ratchet is a great game. An NZ-based security researcher stated at a local security conference that the supercomputing power of the PS3 is being put to more nefarious uses than Folding@home. "Speed is important to "brute force" password cracking, which relies on guessing all possible combinations of the characters that make up the password. The accelerated technique means passwords protecting Office, PDF, ZIP and Lotus Notes ID files can be cracked with breathtaking speed. However, many other password types are handled more securely in software and remain unaffected by Breese's claimed speed increase." Sony does have some good news this week, though. Either the holiday season or a price drop here in the states has led to a massive sales increase. -
Guitar Hero Maker Sued - Cover Song Too Awesome
volpone writes "The band "The Romantics" are suing Activision over their wedding reception favorite, 'What I Like About You,' which appears in Guitar Hero Encore: Rocks the '80s. The problem is not copyright infringement; Activision had permission to make a cover version of the song. No, the problem is that the cover sounds too much like the original. 'The band's attorneys have indicated that they are seeking an injunction that would force the game to be withdrawn from sale. Although around half of the songs in the newly released Guitar Hero III: Legends of Rock feature recordings by the original artists, in previous Guitar Hero games the majority of songs were cover versions.'" In not totally-unrelated news you can download the Mjolnir mix of the Halo theme for play on GHIII, free, today. -
DS TV Goes on Sale in Japan
The little heard-of television adapter for the DS went on sale in Japan yesterday, retailing for ¥6,800 ($62.70). "The design is different from the prototype shown in 2004, as it features a simple aerial cartridge which plugs in the back of the handheld, and no base unit. The top screen is used for the TV picture, while the bottom screen can be used to do things such as change channels and take notes." The company has no current plans to bring the TV adapter to the US, or anywhere else. -
God of War III PS3 Bound, Barlog Leaves Sony
Gamespot is reporting big news in the God of War world today. Fans of the series will be happy to know that the company has confirmed the next game will be released on the PlayStation 3. At the same time, the company also announced that God of War II producer Cory Barlog is no longer with SCEA. "Barlog's departure remains shrouded in mystery. So far, he has shared no information about his future plans on his personal blog, where he last posted in mid-October. His exit comes just under four months after God of War series creative director, David Jaffe announced he was leaving SCEA's employ after 14 years." -
Elder Scrolls MMOG In Development?
Gamespot reports on the rumours swirling around the possibility of an Elder Scrolls Massively Multiplayer Online Game. They began when ZeniMax formed their very own Massive development company, ZeniMax Online. The company subsequently hired Matt Firor, formerly of EA Mythic, as its head. Now, the discussion online is centering on the registration of a URL that hints at big things to come for Bethesda's world. Pete Hines, spokesman for Bethesda, has a perfectly rational explanation: '"We are tired of people squatting on domains related to our games or simply not being able to get them if we needed them (note oblivion.com, fallout.com, and many others) and decided a while back we'd get these to keep it from happening again ... People are grabbing domains like these and trying to extract money from us for them, or using them for some other purpose.' Bogus or not bogus?: Bogus that the URL registration confirms the existence of an Elder Scrolls MMORPG. However, with others holding the Fallout and Star Trek MMORPG rights, the RPG franchise--famous for having MMORPG-size open worlds--is the only truly proven property in Bethesda's catalog." -
Metal Gear Solid 4 Delayed To 2008
Gamespot is reporting that Konami has delayed Metal Gear Solid 4 until Q2 2008. Just the latest in the long lineup of huge title delays, Konami delayed the game for the same reason all the others were: polish. "According to Japanese and English language press releases on the Konami Web site, the game will now be coming to Japan in the first quarter of 2008, and other regions in the second quarter. The game had been due for a simultaneous worldwide pre-Christmas release exclusively for Sony's PlayStation 3 console. A statement from Konami gives the reasoning behind this decision, 'Konami has decided to delay the title's release in order to make further improvements to the quality of the game and provide even greater enjoyment for more customers worldwide.' It added that it would continue to work on the game to make sure it will 'meet everyone's expectations.'" -
LucasArts, BioWare Announce Partnership
Given the swirling rumours of a KOTOR MMOG, it should come as no surprise that BioWare and Lucasarts have announced they're teaming up for a project. They don't give any really concrete details, other than to say it is 'a ground-breaking interactive entertainment product'. They've also "launched a cobranded Web site, www.LucasArtsBioWare.com. 'Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president Jim Ward said in a statement. " -
ECA Plans Games-Related DMCA Showdown
Gamespot is reporting that the Electronic Consumers Association (ECA) has picked its first legal fight since vowing to step up lobbying efforts. The organization is going head-to-head with the Electronic Software Association (ESA), a long-time backer of the Digital Millennium Copyright Act (DMCA), by coming out in favor of H.R. 1201 (also known as the Fair Use Act of 2007). "If it became law, the Fair Use Act would create a variety of exemptions to the DMCA's prohibitions on circumventing anti-piracy measures. The Fair Use Act would make it legal to bypass anti-piracy measures in a handful of situations, for personal archiving; for researching, critiquing, or reporting on works of substantial public interest (if that is the sole reason for the circumvention); or to skip commercial or personally objectionable content. It would also create an exemption in copyright law for people who make and distribute equipment used to bypass copyright protection (like modchips), provided the device 'is capable of substantial, commercially significant non-infringing use.'" -
ECA Plans Games-Related DMCA Showdown
Gamespot is reporting that the Electronic Consumers Association (ECA) has picked its first legal fight since vowing to step up lobbying efforts. The organization is going head-to-head with the Electronic Software Association (ESA), a long-time backer of the Digital Millennium Copyright Act (DMCA), by coming out in favor of H.R. 1201 (also known as the Fair Use Act of 2007). "If it became law, the Fair Use Act would create a variety of exemptions to the DMCA's prohibitions on circumventing anti-piracy measures. The Fair Use Act would make it legal to bypass anti-piracy measures in a handful of situations, for personal archiving; for researching, critiquing, or reporting on works of substantial public interest (if that is the sole reason for the circumvention); or to skip commercial or personally objectionable content. It would also create an exemption in copyright law for people who make and distribute equipment used to bypass copyright protection (like modchips), provided the device 'is capable of substantial, commercially significant non-infringing use.'" -
Mass Effect Has Gone Gold
BioWare's sci-fi RPG epic Mass Effect has now 'gone gold'. Essentially, the game is done and is ready to be pressed onto discs in time for its November 20th launch date. "The Limited Collector's Edition of Mass Effect will include a wealth of background on the game. Foremost among the premium package's offerings is a pair of 36-page booklets, one of which offers a primer on the game's universe and timeline, and the other a collection of concept artwork. The set will also include a bonus DVD with documentaries on the making of the game, a look inside BioWare, 18 Xbox Live gamer pics, 16 dashboard themes, 10 songs from the soundtrack, and 600 concept images with commentary from the game's art directors. [Z: But sites have noted it is only available for purchase online.] On top of that, gamers who preorder ... will receive a bonus disc with an introductory documentary on the game, a dozen gamer pics, eight dashboard themes, three songs from the soundtrack, and various trailers." -
The '360 Arcade' Made Official
The Financial Times (via Gamespot) is reporting that (after having already been in stores for about a week), the Xbox 360 Arcade sku is now official. "The $279 Arcade will include a wireless controller and casual games including Pac-Man [Championship Edition], Uno and Luxor 2. Its launch has been widely rumoured but Mr Bach's comments were the first official confirmation. While Microsoft may hope to steal sales from the Wii with the Arcade, its Premium $349 Xbox 360 faces pressure from the $399 PS3, which has a bigger, 40-gigabyte hard drive, built-in wi-fi and a Blu-ray drive." -
Street Fighter IV Officially Announced
Along with the announcement of the new-for-modern-consoles Bionic Commando, Capcom has also officially revealed the existence of Street Fighter IV . Other than the fact that it is in development there aren't a lot of details on the game, with little more than a gameplay-less trailer to view. Gamespot reports: "The trailer depicts longtime rivals Ken and Ryu duking it out once more, this time in a moonlit forest. The two friends and frequent rivals exchange, block, and parry blows for about a minute, busting out such familiar moves as the hurricane kick and dragon punch. With neither fighter gaining the advantage, Ryu charges up a fireball that bathes the screen in white before the Street Fighter IV logo appears with a splash of blood, followed by a warning to 'Prepare yourself.'" -
Too Human Drops Cloak Of Mystery
That 'other' RPG hybrid, Too Human has been in silent running mode since their disastrous 2006 E3 showing. Thankfully, the game has progressed to the point where the team felt comfortable revealing the game. For the moving picture show, GameTrailers has you covered. For a more textual experience, 1up, Team Xbox, and Gamespot all chip in with their two cents. From Gamespot's post: "If you're familiar with the loot/drop systems in MMO games and action role-playing games, such as Diablo II, you'll have a reasonable idea of what you can expect from Too Human. Many of the enemies that you kill--most of which are robotic variations on classic fantasy goblins, dark elves, and the like--will drop weapons, armor pieces, or item blueprints for you to collect. Items are color-coded according to their rarity, and unsurprisingly, the most powerful items in the game are those that drop the least frequently. The rarest and most powerful items in Too Human can only be obtained by collecting a blueprint for their design from an enemy then spending a significant amount of money on having the item crafted." -
Bionic Commando Returns
One of the most-wanted game remakes is now a realty: Capcom has revealed that they'll be bringing back Bionic Commando for the current generation of consoles. "Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help." -
Fallout From the BioWare/Pandemic Buyout
Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right? -
Manhunt 2 Rejected By BBFC Again, Rockstar Appeals Again
Gamespot is reporting that, for a second time, the UK's British Board of Film Classification has declined to assign a rating to Rockstar's Manhunt 2. And, again, Rockstar is appealing that decision. "As for why the edits weren't to the BBFC's liking, the board stated that the 'reduction in visual detail in some of the execution kills' was still not enough to bring the title in line with an 18 rating. The director of the BBFC, David Cooke, also said the organisation had suggested further changes to the game be made, although some requests were ignored. Rockstar responded with a statement shortly after the announcement, stating that it would also be appealing this decision, and that the extra changes it was requested to make were 'unacceptable.'" -
Manhunt 2 Rejected By BBFC Again, Rockstar Appeals Again
Gamespot is reporting that, for a second time, the UK's British Board of Film Classification has declined to assign a rating to Rockstar's Manhunt 2. And, again, Rockstar is appealing that decision. "As for why the edits weren't to the BBFC's liking, the board stated that the 'reduction in visual detail in some of the execution kills' was still not enough to bring the title in line with an 18 rating. The director of the BBFC, David Cooke, also said the organisation had suggested further changes to the game be made, although some requests were ignored. Rockstar responded with a statement shortly after the announcement, stating that it would also be appealing this decision, and that the extra changes it was requested to make were 'unacceptable.'" -
Japanese Airlines Ban DS, PSP
Gamespot is reporting that Japanese Airlines such as Japan Airlines and ANA have banned the use of wifi-capable game devices, including the DS and PSP, over 'safety concerns'. From the article: "A law banning on gaming systems with wireless capabilities came into force on Monday, according to the Hollywood Reporter. Japan's transport ministry has concluded that the electromagnetic waves from the wireless networks can interfere with aircraft navigation systems, so it's no Nintendogs for passengers flying with Japanese airlines. The new law also bans wireless computer mice, and headphones that have not been provided by the airlines, although the use of electric razors, calculators, and cassette players is permitted, readers may be relieved to know." -
PSP Slim Debuts To Big Sales in Japan
The PSP Slim debuted in Japan on the 20th to some 250,000 unit sales. The unit also got a significant bump with the release of Final Fantasy: Crisis Core pack. Gamespot reports: "The PSP Slim has now sold a total of 326,645 units in Japan, as of September 23, 75,943 of which coming from the Crisis Core bundle. The handheld was first unveiled during this year's E3 Media and Business Summit. According to SCEA president Kaz Hirai, the new device is 33 percent lighter and 19 percent slimmer, and it also packs a more efficient battery, is faster at loading games, and features video-out capabilities. According to Enterbrain's tally, the combined total of the PSP's new and old model currently sits at 6,217,664 units since the original first went on sale for the island nation in December 2004. " -
Ultima Online Celebrates 10 Years
The well known EA-run MMORPG Ultima Online is now celebrating its ten year anniversary. At the time, Gamespot referred to the game as a 'buggy, unplayable mess.' Here's to another ten years, UO. 'In recognition of the game's 10 year anniversary, EA has announced the "Return to Britannia" initiative. Past subscribers of the game can download the free Kingdom Reborn update through Ultima Online's Web site, and then play the game gratis until October 9. EA will also be hosting a number of events during this period, including a monster hunt where players can win loot such as an ankh pendant necklace, a map of Brittania, an Ultima Online commemorative sculpture, and a virtue armor set.' I think it's also worth pointing out that UO isn't the first big graphical game to hit ten years; that would be Meridian 59. -
MIT Hacks Harvard For Halo, Game Prompts Lots of Sick Days
yonari writes "Early on the morning before the Halo 3 release, John Harvard donned a Mjolnir helmet and a beaver emblem, and carried an assault rifle on his left shoulder, apparently acquired from the UNSC Engineering Division." The Washington Post also points out that a lot of folks took sick days on Tuesday as a consequence of the game's release. "Some local workers won't have to skip out on the office to play the game. At some companies that offer video games as a break room activity, Halo 3 was pre-ordered months ago. The Motley Fool, the Alexandria investment advisory firm, is expecting its copy of the game to arrive from Amazon.com soon. Same for Platinum Solutions, a Reston software consulting firm." -
More Tokyo Game Show Wrapup
There's a few interesting tidbits left over from last week's Tokyo Games show worth noting. Wired categorizes the whole event as other gamemakers fighting over Nintendo's scraps in an overview piece. Certainly with titles like the new version of cult-classic Nights , Nintendo has a lot of heavy artillery this year. Just the same, (keynote aside) Sony had a fair showing at the event. Gamespot's chat with Phil Harrison gives us another glimpse inside their headspace, a useful measure given the swirl of news around their products. They also have a lot of new Square/Enix titles to look forward to. Microsoft ... pretty much just has Lost Odyssey and Infinite Undiscovery for Japanese fans to look forward to. -
List of PS3 Titles Compatible With Rumble Controller
Kotaku has a list of PlayStation 3 titles compatible with the new rumble-enabled controller just announced this week at TGS. Most of the upcoming high profile titles for the console are on the list, and several already-released games will apparently become compatible with a quick software update. Some highlights from the list: "The Darkness, Devil May Cry 4, Turok, Kane & Lynch: Dead Men, Burnout Paradise, RAGE, METAL GEAR SOLID 4 GUNS OF THE PATRIOTS, Condemned, Folklore, Heavenly Sword, Ratchet & Clank Future: Tools of Destruction, Resistance: Fall of Man SOCOM: Confrontation, Uncharted: Drake's Fortune, Warhawk" -
Is nVidia Support for Older 3D Games Fading?
BrendaEM writes "A thread on Through the Looking Glass depicts the plight of fans of the original Thief Series and System Shock 2, who are asking nVidia fix rendering issues these 3D 16-bit games on their newer video cards and drivers. In the case of the original Thief series, in which the games build tension by their use of light and shadow, the rendering has been badly degraded from that which was originally intended. In another Slashdot article, the author asked the question whether or not video games were art. If one of the greatest video games of all time, with a growing wealth of hundreds of fan produced missions, as well as an entire full-sized expansion, does not play well because legacy support diminishes, then what will happen to lesser 3D video games?" -
Bioshock Ships 1.5 Million, Sequels Likely
Gamespot is reporting that 2K games has shipped 1.5 million units of BioShock to games stores and retailers. The title was noted by EA Sports' Peter Moore as proof that third-party publishers aren't getting squeezed out by first-party AAA games. "It turns out the comments by the former Xbox 360 and Games for Windows marketing chief were prescient. Today during a post-earnings report conference call with analysts, Take-Two Interactive Chairman Strauss Zelnick said BioShock was already a runaway success for the controversial publisher, which has been set back by the Grand Theft Auto IV and Manhunt 2 delays." -
Perry's Secret MMOG - A Beast Riding Game
The strange tale of the Massive game built by committee gets a little less odd, as a Q&A session with Jamil Moledina at GDC Austin unveiled some details about the MMOG former Shiny director David Perry has been working on. The 'Top Secret' Acclaim MMOG has been said for months now to be a 'racing' title, and Perry unveiled this week that it will not involve vehicles of any kind. Instead, the game will involve racing beasts of many kinds. The beasts can be bred and traded, used to engage in Player vs. Player battles, and will help the player explore the game world. For the first time since the project was announced, the idea of players using tools provided by IGN to make the game doesn't sounds quite so out there. -
Perry's Secret MMOG - A Beast Riding Game
The strange tale of the Massive game built by committee gets a little less odd, as a Q&A session with Jamil Moledina at GDC Austin unveiled some details about the MMOG former Shiny director David Perry has been working on. The 'Top Secret' Acclaim MMOG has been said for months now to be a 'racing' title, and Perry unveiled this week that it will not involve vehicles of any kind. Instead, the game will involve racing beasts of many kinds. The beasts can be bred and traded, used to engage in Player vs. Player battles, and will help the player explore the game world. For the first time since the project was announced, the idea of players using tools provided by IGN to make the game doesn't sounds quite so out there. -
How Habbo Succeeded
The other keynote on Thursday at GDC Austin homed in on the growing collusion between Web 2.0 site and online gaming, with an examination of the wildly successful Habbo Hotel by world creator Sulka Haro. Habbo is more of an online hang-out space than a game, thought it does have many game elements. The service grew from humble origins to now offer a home to almost 7.5 Million unique users per month. From Gamasutra's coverage: "Globally, the game attracts around 51% boys and 49% girls. '13-16 seems to be the predominant age group we're getting.' But in different territories the story may be different. For example, in Japan there are a lot of younger kids playing, but there's also a hardcore cadre of housewives who play in their own cliques. When it comes to the U.S., Haro posited, 'I guess in the States the tipping point is when you get your driver's license and you can actually go somewhere to meet people.' A big concern of Habbo players is to create a private space where their parents don't know what's going on -- and this extends to when they get in trouble." -
Protecting Final Fantasy XI From the Gil-Sellers
At GDC Austin, the technical keynote for Thursday focused in on the challenging task of developing the online game Final Fantasy XI. We were treated to a broad but vaguely technical discussion from Hiromichi Tanaka, the producer of the half-a-million strong game world. He was joined by Sage Sundi, the global producer of the game, who gave a fascinating discussion about Square/Enix's battle against real money traders. Their successes have been hard-fought, and are illustrative of the problems facing anyone running one of these games. Read on for notes from the event. Tanaka is one of the original members of Square, was a planner for the first three Final Fantasy games, and has long been the producer of Final Fantasy XI. He spends Thursday some time Thursday morning discussing a history of the franchise, harkening back to the 'poor' sales of Final Fantasy at 500,000 copies. The series has since sold over 75 million games worldwide, up through the more recent PlayStation titles. He references the upcoming FFXIII and Versus FFXIII as the definitive vision of the series for the next few years.
FFXI is celebrating its 5th anniversary, a full quarter of the Final Fantasy series' history (at 20 years). It was released in May of 2002, the first cross-platform RPG (PS2 and PC). It was also a worldwide title, both aspects of which were almost unheard of for online games at the time.
The roots of the game reach back to 1999. The Chrono Cross, Legend of Mana, and Parasite Eve teams were roped together to make the game. In 2001 the public Beta began, and was released in May 2002 in Japan. November 2002 saw the Windows release, followed by the first expansion/US Release in October 2003, the second expansion/EU Launch in 2004, and the latest expansion in 2006. German and French versions were released just this year; it took two years to translate all the content in the game. They made sure as content was released (and the new expansions) that those teams were kept up to date. There are now four languages spoken inside the game world, each inside the same servers.
Early in the development of the game, they were already working on a version for the original Xbox. The main roadblock to the game's success was the small HDD; only 2GB wouldn't cut it. When the game was installed on the PS2 HDD, it reserved 8GB. They view updates as the 'lifeline' of the Massive game. No mass storage, no updates ... no MMOG.
PlayOnline is mentioned, with their concept being a 'portal for entertainment'. It's an independent platform for content, with a common information tool for all game playing options. It's crucial for the PS2 and 360, which don't have web browsers. It allows them to keep tabs on user statistics, as well.
The game is built around the concept of cross-region play. The three regions they support (US, EU, JP) are separated by big blocks of time, allowing them to financially support the concept. There are spikes, but the spike isn't all at once across the board thanks to the 24 hour day. A graph shows the different peaks around the world, with notes that the US peak is smaller than the JP one because of the number of time zones in the country. He provides some interesting stats: there are roughly 15-20k users per world. There's a fairly equal distribution between servers, and the service sees between 200-300k individual logins per day. The number of Hardcore players means that there is quite a bit of overlap between the 'US' timeslots and the 'JP' timeslots.
This overlap can lead to poor behavior for a number of reasons. Killstealing, Player Killing, and Spawn Camping are just three examples. They have tweaked the game's systems to remove some of the most easily-exploited elements. They removed general PvP, granted possession of a mob to the first player to attack it, and put in systems that encouraged cooperation. Their most successful outlet has been the sports-style PvP games. They're team vs. team sports, and give players the opportunity to beat each other 'silly' without causing grief.
The Auto translation feature is another success in bringing communities together. It translates FFXI-related terms to whatever language a player is using. It uses simple word and sentence structures, to avoid confusion. They have tied it deeply into the game to make it easy and fast to use; it's a part of the everyday game for many players. This was crucial to overcome the initial resistance that Japanese players had to dealing with thousands of American players. Despite requests from many points of view to host regional servers, they've always resisted. They see the universal servers as a real strength, a unique feature in the industry.
Unfortunately, they've had real problems with gold farmers. They've become much more aggressive due to the success of the genre, and have rapidly expanded across the globe thanks to cheap labor costs. They're huge organizations, spread across the globe, and seek to exploit weaknesses in an economy whenever they can find them. Mr. Tanaka then turns the floor over to Sage Sundi, the global producer of the game. He worked his way up to his position from a volunteer position with the Japanese version of UO. He's here to specifically address RMT.
There are several ways to deal with the issue: allow it all, the company can engage in it itself, or they ignore it. They chose the hardest option: fighting it. Acting against it is a challenge, and they assembled a task force specifically for the issue. They claim that they've eliminated some 90% of the traders in the game world.
The problems RMT inflicts are: inflation, farming and monopolizing of monsters, and cheating. All of these affect the play experience for normal players. RMT would not be a problem, they say, if the people who engaged in it were polite. They have a great slide showing the huge inflation of the currency wildly out of sync with the new number of players in the game. Around the end of 2005 they detected the upsurge, and investigated.
An RMT organization is made up of several groups: Hunters are the ones who actually do the killing, and send the gil along to Bank players. The Front-End folks deal with customers, and make sure they get their stuff. The website element is also public facing; the biggest groups can employ up to 500 people. The task force went to work last year, and their two primary jobs were to analyze server data and comb through feedback. They examined server logs, customer issues, etc. The task force looks through the logs weekly, while originally they were addressed only once per month
Their conclusions:- The biggest RMT groups are connected.
- With a few small exceptions, most larger groups are using common funds to do their work.
- Removing Front-End folks and Bankers is not enough. It is effective in removing large amounts of currency from the game, but it will encourage the Hunters to increase productivity for their new masters.
- The real goal is to eliminate the Hunters. This helps players by removing irritating experiences from the game world. It indirectly weakens the RMT front-end folks by lowering their supply of goods.
- They'll be back. It doesn't matter if they're banned, they'll be back soon with new accounts. The company needs to keep cleaning, despite the 're-spawn' rate.
- You have to maintain a good back-end data system to ensure these people can be identified.
- Systems must be tweaked as often as possible to minimize Hunter success. Security holes must be closed, etc. At the same time, these efforts must be not harmful to the players. As an example: they added a monster to a high-level fishing area to ensure low-level Hunters were kept at bay. He's easy to kill for appropriate-level characters, but the low-level Hunter avatars run to the zone to do nothing but fish are easily destroyed.
- It's critical to construct 'fair' guidelines to determine what is and isn't accepted. You can't ban all accounts from a country, for example. Don't encourage witchhunts among the players.
- It's also important to keep it an internal discussion with the legal department, to get consensus with everyone on board.
Tanaka returns to the stage to discuss their retention policies. They've had a very rapid expansion pack policy (3 in 5 years), along with major updates every 2 months, and monthly events like holidays. Changes and live feedback are their keys to this success. Wings of the Goddess is the fourth expansion coming, with a worldwide release. There are some 12 SKUs associated with that expansion, spread across all the markets.
They still have 500,000 users, and as long as they keep playing they'll keep developing the game. They are worried that the graphical capabilities of Vista and the 360 will make the game look faded. They are working on a new MMOG, also intended to be cross platform/cross region. They're also developing a common platform for all future games, borrowing technologies from their future MMOG and FFXIII. The new MMOG will be a cross-platform title, available for both the PlayStation 3 and the Xbox 360; Tanaka reveals that Nintendo is currently not allowing cross-platform online games. He does, however, say that it's not out of the question from a technical perspective. Soon, he hints, we'll be able to hear more about these upcoming games. With that, Tanaka ends the event by showing us the beautiful Wings of the Goddess trailer, and the keynote is over. -
Haze Now Slated As A PS3 Exclusive
Haze, a first person shooter slated for release this year, has surprisingly been announced as a PlayStation 3 exclusive. This past spring Ubisoft, the game's publisher, announced that the First Radical title was going to have the PS3 as its 'lead platform' when it released. It appears that lead has now become 'only'. "Currently only the PS3 version of Free Radical's shooter is in development. The France-based publisher also noted that it was still leaving the door open in the future for 'new partnerships,' but currently the game is indeed only planned for the PS3. A spokesperson said, 'The official statement on PC and Xbox 360 is that these platforms are not confirmed.'"